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Mako watches in horror as Pink spears his new friends with some spell. He lifts his pistol and fires, reloads, and fires again.
Dueling Pistol vs Pink: 1d20 + 8 ⇒ (16) + 8 = 24
Dueling Pistol vs Pink, MAP: 1d20 + 3 ⇒ (12) + 3 = 15
Piercing Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Piercing Damage: 1d10 + 1 ⇒ (1) + 1 = 2 Doubled to 4?!
Fatal: 1d10 ⇒ 1

GM Frost |

Mako hits Pink with his bullets, now angrier with pain. Blue attacks Gympie with its tentacle.
Tentacle Attack vs Gympie AC 18: 1d20 + 7 ⇒ (9) + 7 = 16
Yellow wants to bite Tempest.
Tentacle Attack vs Tempest AC 19: 1d20 + 7 ⇒ (13) + 7 = 20
Bite Damage: 1d6 + 1 ⇒ (1) + 1 = 2 piercing damage
-----
ENCOUNTER / Round 2 / Encounter Map
The water is deep enough to function as the following:
Medium creatures: difficult terrain (extra 5 feet for every 5 feet movement)
Small creatures: greater difficult terrain (extra 10 feet for every 5 feet movement)
Tiny creatures: must succeed at DC 15 Swim checks to move through the water
Creatures with swim Speed: unaffected
BOLD may act.
Purple/Pink -8
Mako Mafee HP 18/18, AC 17, medium
Blue
Yellow -8 Attached, flat-footed -2 to AC
Hamilton Hashfield HP 10/16, AC 18, small, 1 persistent bleed damage vs DC 15 flat check
Katniss Everdream HP 16/16, AC 18, medium
Grace-13 HP 18/18, AC 18, medium
Tempest Storm HP 12/18, AC 19, unaffected, grabbed, flat-footed -2 to AC, pending Fortitude save
Gympie HP 14/20, AC 18, medium, 1 persistent damage vs DC 15 flat check
Green
Red

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Gympie renews his shield and draws his long blade which split into a series of segments joined by cables. He then whips it at the caster.
◆ Cast a spell (shield)
◆ Interact (draw asp coil)
◆ Strike vs purple
Asp Coil (reach): 1d20 + 7 ⇒ (1) + 7 = 8
Slashing: 1d6 + 4 ⇒ (6) + 4 = 10 plus 1 force
Bleed: 1d20 ⇒ 19

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fort: 1d20 + 7 ⇒ (12) + 7 = 19
Since yellow is still attached, he renews his attempts to get it off.
1) Draw dagger
2) Stab twice
dagger: 1d20 + 5 ⇒ (6) + 5 = 11 piercing: 1d4 + 2 ⇒ (4) + 2 = 6
dagger: 1d20 + 1 ⇒ (14) + 1 = 15 piercing: 1d4 + 2 ⇒ (1) + 2 = 3
((Hero Point on first strike))
dagger: 1d20 + 5 ⇒ (11) + 5 = 16 piercing: 1d4 + 2 ⇒ (2) + 2 = 4

GM Frost |

Gympie transforms his blade into a series of segments and slashes Pink like a whip, just to hit the water on its side instead. Tempest stabs Yellow twice, the blade finding its vital part. The creature loosens its grip and falls dead on the seawater.
-----
ENCOUNTER / Round 2 / Encounter Map
The water is deep enough to function as the following:
Medium creatures: difficult terrain (extra 5 feet for every 5 feet movement)
Small creatures: greater difficult terrain (extra 10 feet for every 5 feet movement)
Tiny creatures: must succeed at DC 15 Swim checks to move through the water
Creatures with swim Speed: unaffected
BOLD may act.
Pink
Mako Mafee HP 18/18, AC 17, medium
Blue
Hamilton Hashfield HP 10/16, AC 18, small, 1 persistent bleed damage vs DC 15 flat check
Katniss Everdream HP 16/16, AC 18, medium
Grace-13 HP 18/18, AC 18, medium
Tempest Storm HP 12/18, AC 19, unaffected, flat-footed -2 to AC
Gympie HP 14/20, AC 18, medium
Green
Red
Yellow

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After Tempest finishes off yellow, Polo leaps to the next creature this time letting out a series of howls as he swings wildly. Meanwhile, Hamilton focuses his breathing and begins to conjure two sparks of electricity in each of his hands. His hair drops on his shoulder as he flings the static discharge at both blue and pink.
Electric Arc: Basic reflex saves from Blue and Pink vs DC 17.
Blue Damage: 1d4 + 4 ⇒ (4) + 4 = 8
Pink Damage: 1d4 + 4 ⇒ (4) + 4 = 8
Polo Fist: 1d20 + 6 ⇒ (3) + 6 = 91d8 + 3 ⇒ (7) + 3 = 10
Hamilton:
◆ Command animal
◆◆ Cast a spell: Electric Arc
Polo:
◆Stride
◆Strike

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Grace-13 struggles through the waves to get into position opposite Polo, the strikes out with her sword.
Attack flat-footed Blue, shortsword: 1d20 + 6 ⇒ (4) + 6 = 10
damage, P: 1d6 + 1 ⇒ (1) + 1 = 2
◆Stride
◆Stride
◆Strike

GM Frost |

Blue's Reflex Save: 1d20 + 7 ⇒ (1) + 7 = 8 Crit fail
Pink's Reflex Save: 1d20 + 7 ⇒ (3) + 7 = 10 Fail
Blue and Pink are both electrocuted with the spell of Hamilton, which turns Blue into a stiff, overcooked calamari. Polo's punch just meets thin air. Even Grace-13's sword attack just hits the seawater instead.
-----
ENCOUNTER / Round 2 / Encounter Map
The water is deep enough to function as the following:
Medium creatures: difficult terrain (extra 5 feet for every 5 feet movement)
Small creatures: greater difficult terrain (extra 10 feet for every 5 feet movement)
Tiny creatures: must succeed at DC 15 Swim checks to move through the water
Creatures with swim Speed: unaffected
BOLD may act.
Pink
Mako Mafee HP 18/18, AC 17, medium
Hamilton Hashfield HP 10/16, AC 18, small, 1 persistent bleed damage vs DC 15 flat check
Katniss Everdream HP 16/16, AC 18, medium
Grace-13 HP 18/18, AC 18, medium
Tempest Storm HP 12/18, AC 19, unaffected, flat-footed -2 to AC
Gympie HP 14/20, AC 18, medium
Green
Red
Yellow
Blue

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So there’s one more left huh.
To get a better view, Katniss swims to the nearest rock and climbs on top of it.
Katniss moves 15 ft + 15ft extra (2 boxes leftward and 1 box downward). She is now positioned directly below Mako
Katniss charges her arrow, aims at Pink, breathes in and out, and finally shoots two arrows in succession.
Longbow Attack 1: Longbow Attack: 1d20 + 7 ⇒ (7) + 7 = 14, Longbow damage: 1d8 ⇒ 8 piercing damage
Longbow Attack 2: Longbow Attack: 1d20 + 7 - 5 ⇒ (8) + 7 - 5 = 10, Longbow damage: 1d8 ⇒ 6 piercing damage
◆ Stride
◆ Strike
◆ Strike

GM Frost |

Katniss may have gotten a better view, but both of her arrows miss the angry creature, one lands shorter from Pink, while the other goes overhead.
It's her turn. Eventhough everyone on her side is down, she is not surrendering. Baring her teeth, Pink swims toward Gympie and attempts to bite him twice.
Bite Attack vs Gympie AC 18: 1d20 + 6 ⇒ (7) + 6 = 13
Bite Attack vs Gympie AC 18, MAP: 1d20 + 6 - 5 ⇒ (4) + 6 - 5 = 5
Both are ineffective.
-----
ENCOUNTER / Round 3 / Encounter Map
The water is deep enough to function as the following:
Medium creatures: difficult terrain (extra 5 feet for every 5 feet movement)
Small creatures: greater difficult terrain (extra 10 feet for every 5 feet movement)
Tiny creatures: must succeed at DC 15 Swim checks to move through the water
Creatures with swim Speed: unaffected
BOLD may act.
Pink
Mako Mafee HP 18/18, AC 17, medium
Hamilton Hashfield HP 9/16, AC 18, small, 1 persistent bleed damage vs DC 15 flat check
Katniss Everdream HP 16/16, AC 18, medium
Grace-13 HP 18/18, AC 18, medium
Tempest Storm HP 12/18, AC 19, unaffected, flat-footed -2 to AC
Gympie HP 14/20, AC 18, medium
Green
Red
Yellow
Blue

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Gympie was going to try to end this, now.
He quickly cast some spells and his weapon became even more jagged, which he whipped out at the creature once more.
◆ True Strike
◆◆ Spellstrike (Gouging Claw)
Attack: Take the better of Roll 1: 1d20 + 7 ⇒ (14) + 7 = 21 or Roll 2: 1d20 + 7 ⇒ (5) + 7 = 12
Slashing Damage: 1d6 + 4 + 1d4 + 3 ⇒ (2) + 4 + (2) + 3 = 11 plus 1 force damage.

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Mako reloads his pistol. Takes aim and fires.
Dueling Pistol vs Pink: 1d20 + 8 ⇒ (4) + 8 = 12
He reloads again.
◆ Reload
◆ Strike
◆ Reload

GM Frost |

Gympie’s asp coil now imbued with magic seems to have claws with it. He slashes Pink with his weapon and the creature shrieks in agony. But she is still fighting. Mako’s aim misses as Pink is in agony, the bullet missing her head. Even Tempest’s trident does not make it to reach Pink’s body, only to hit and splash the water in front of the creature in pain.
—--
ENCOUNTER / Round 3 / Encounter Map
The water is deep enough to function as the following:
Medium creatures: difficult terrain (extra 5 feet for every 5 feet movement)
Small creatures: greater difficult terrain (extra 10 feet for every 5 feet movement)
Tiny creatures: must succeed at DC 15 Swim checks to move through the water
Creatures with swim Speed: unaffected
BOLD may act.
Pink -12
Mako Mafee HP 18/18, AC 17, medium
Hamilton Hashfield HP 9/16, AC 18, small, 1 persistent bleed damage vs DC 15 flat check
Katniss Everdream HP 16/16, AC 18, medium
Grace-13 HP 18/18, AC 18, medium
Tempest Storm HP 12/18, AC 19, unaffected, flat-footed -2 to AC
Gympie HP 14/20, AC 18, medium
Green
Red
Yellow
Blue

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Grace fights her way through the waves to flank the creature, then stabs with her shortsword.
Attack, Pink vs FF: 1d20 + 6 ⇒ (11) + 6 = 17
Damage, P: 1d6 + 1 ⇒ (2) + 1 = 3
◆ Stride
◆ Stride
◆ Strike

GM Frost |

Grace-13's shortsword makes its blade through Pink's shoulder, now agonizing more to the pain it gives.
—--
ENCOUNTER / Round 3 / Encounter Map
The water is deep enough to function as the following:
Medium creatures: difficult terrain (extra 5 feet for every 5 feet movement)
Small creatures: greater difficult terrain (extra 10 feet for every 5 feet movement)
Tiny creatures: must succeed at DC 15 Swim checks to move through the water
Creatures with swim Speed: unaffected
BOLD may act.
Pink -15 flat-footed (-2 to AC) to Grace-13 and Tempest
Mako Mafee HP 18/18, AC 17, medium
Hamilton Hashfield HP 9/16, AC 18, small, 1 persistent bleed damage vs DC 15 flat check
Katniss Everdream HP 16/16, AC 18, medium
Grace-13 HP 18/18, AC 18, medium
Tempest Storm HP 12/18, AC 19, unaffected, flat-footed -2 to AC
Gympie HP 14/20, AC 18, medium
Green
Red
Yellow
Blue

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Hamilton commands Polo once more in druidic just as he begins to focus his primal magic into a park of fire.
Produce Flame: 1d20 + 7 ⇒ (5) + 7 = 121d4 + 4 ⇒ (2) + 4 = 6 Fire damage.
Hero Point: 1d20 + 7 ⇒ (8) + 7 = 15
Hamilton:
◆ Command animal
◆◆ Cast a spell: produce flame
Polo:
◆Stride
◆Stride

GM Frost |

Hamilton lashes out a small ball of flame to Pink, which burns it into crisp. She gnashes her teeth and screams from all the suffering and gives up her ghost.
Hamilton’s DC 15 flat check vs persistent bleed damage
1d20 ⇒ 11
1d20 ⇒ 4
1d20 ⇒ 20
END OF COMBAT! WELL DONE!
—--------------
After your rather intense combat with the grindylows, Laela comes into view on her skiff floating towards you. Laela shows signs of her own battle with a grindylow: a blue tentacle wrapped around her leg and a gash on her face.
”Ha! I have been attacked by a grindylow! Such a nasty creature. Good thing I managed to subdue that creature,” Laela proudly says. ”Anyway, come here now in my skiff and gather what you’ve got.”
Meanwhile, the battle with the grindylows has caused some damage to the Infidius, and the hull of the ship begins to further sag into the waters. There’s no more time to salvage more treasure from the vessel as it slips to the bottom of the bay. The party immediately loads up the treasure recovered, and Laela leads the party back to Kintargo and takes them to Clenchjaw’s tavern to review the spoils.
In some privy part of the tavern...
”So, what have you got me?” Laela asks.

GM Frost |

”Nah! Don't bother yourself. I believe you have recovered much for me. But what have you recovered actually?” Laela asks.

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Here and since we're all a little banged up...
Clasping his hands together to make several strange gestures Hamiltons eyes light up healing all the people in the boat.
Heal 3 actions: 1d8 + 8 ⇒ (7) + 8 = 15 positive :)
Well fought friends. Here's to all of you!

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Crafting: 1d20 + 7 ⇒ (11) + 7 = 18
Grace-13 withdraws the bottled lightning from her vest pocket and carefully places it on the table. "This bottled lightning is a valuable alchemical weapon."

GM Frost |

Aside from the lesser bottled lightning Grace-13 presented, you also have two minor healing potions, an unidentified two-pronged fork, a potion of water breathing, and an unidentified flask with corrosive content.L aela counts the treasures presented to her. Her eyes grow larger in excitement as the count increases.
"Ha! This is better than I expected of you. You all wait for me here," she giddily says.
She springs up from her seat excitedly, knocking her chair over. She orders a round of drinks and a plate of lamb and mint pastries, then tosses a handful of coins at the band on stage. She invites you to stay and celebrate your unexpectedly exceptional expedition and says the treasure’s enough that she might open a shop of her own.
You all enjoy the rest of day.
END OF BOUNTY!
Thank you very much, everyone! I hope you all enjoyed the game. I will report your chronicle sheets as soon as possible and will close this game soon, so you'll have time to verify your info in the sign-up sheets.

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Mako heads to the shops to complete his outfitting. He also sees where to get swimming lessons...