Grace-13's page

30 posts. Organized Play character for KingOfAnything.


| hp: 18/18 | AC 18 | Fort +7 Ref +8 Will +3 | Perc. +3


| HP: 0 | Nanite Surge 1/1 | Exploration: Avoid Notice | Active Conditions: none


Female Android Alchemist 1

About Grace-13

Alchemist 1
N Medium Android (Warrior)
Perception +3; Low-Light Vision
Languages Common, Hallit, Elven, Orc, Goblin
Skills: Acrobatics +6, Athletics +4, Crafting +7, Diplomacy +2, Lore: Warfare +7, Nature +3, Society +7, Stealth +6, Survival +3, Thievery +6
Str +1, Dex +3, Con +2, Int +4, Wis +0, Cha -1
Items Studded Leather, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap
AC 18, Fort +7, Ref +8, Will +3
HP 18
Nanite Surge: Frequency once per hour Trigger You attempt a skill check requiring three actions or fewer. You stimulate your nanites, forcing your body to temporarily increase its efficiency. You gain a +2 status bonus to the triggering skill check. In addition, your circuitry glows, lighting a 10-foot emanation with dim light for 1 round.
Speed 25 feet
Melee Shortsword +6 (Agile, Finesse, Versatile S), Damage 1d6+1 (P)
Ranged Shortbow +6 (Deadly d10), Damage 1d6 (P)
Quick Bomber You keep your bombs in easy-to-reach pouches from which you draw without thinking. You Interact to draw a bomb, then Strike with it.
Quick Alchemy Cost 1 batch of infused reagents Requirements You have alchemist’s tools (page 287), the formula for the alchemical item you’re creating, and a free hand. You swiftly mix up a short-lived alchemical item to use at a moment’s notice. You create a single alchemical item of your advanced alchemy level or lower that’s in your formula book without having to spend the normal monetary cost in alchemical reagents or needing to attempt a Crafting check. This item has the infused trait, but it remains potent only until the start of your next turn.
Additional Feats Alchemical Crafting, Quick Jump, Warrior Android
Additional Specials Advanced Alchemy, Alchemy, Constructed (Android), Emotionally Unaware, Formula Book, Infused Reagents, Research Field (Toxicologist)

Giant Centipede Venom
Saving Throw DC 17 Fortitude; Maximum Duration 6 rounds; Stage 1 1d6 poison damage (1 round); Stage 2 1d8 poison damage and flat-footed (1 round); Stage 3 1d12 poison damage, clumsy 1, and flat-footed (1 round)