[SFS_Aerondor] OS#02- The Great Grav-Train Robbery. (Inactive)

Game Master Aerondor

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| Speed 25ft | Active Conditions: None Booker Kar | HP 5/38 | AC 20 | F +8 R +10 W +7 | Perc +7 | Default Exploration (????)

Come on. It's just one guard! Amaresh says as they fire their own shot

Move action Get 'Em
Attack v flat-footed EAC: 1d20 + 6 + 1 ⇒ (7) + 6 + 1 = 14 for Fire: 2d4 + 3 ⇒ (2, 4) + 3 = 9

Lantern Lodge

SFS 05-99 BftB

The oddball teams luck is just not with them today. It must be the shaking of the train as it rushes along the lines. But... should a grav-train shake, really?

Status, +1 to hit Guard from Get'Em. Bold may post
Barat Oza 38/66SP;
Guard-FF

LNA-464 8/42SP;
Aramesh Maageri
Kevan Cukoloff

Wayfinders

Ijtikri mercenary vanguard 6| INIT + 1, Senses Perception +13, Low-light vision | EAC 20 (Shield 21, Aligned 22) KAC 22 (Shield 23, Aligned 24) | Fort +9, Ref +6, Will +4 | [SP] 66/66 [HP]48/48| Resolve: 7/7|

It's not the person who hits most or who hits hardest in a fight, it's the one who's standing at the end that's important. Barat increases his defense, activating his force field and aligning his entropic shield against the guard.

EAC 22 KAC 24 vs. the guard. Purple force field activated so Barat gets 5 Temp HP. Entropy: 1

Lantern Lodge

SFS 05-99 BftB

The guard continues to swing at Barat, seeing that numbers are against him he tries to finish it fast.
full attack: 1d20 + 11 - 4 ⇒ (12) + 11 - 4 = 19
full attack: 1d20 + 11 - 4 ⇒ (2) + 11 - 4 = 9

"Oh just Stand still." he roars in frustration.

Status, +1 to hit Guard from Get'Em. Bold may post
Barat Oza 5/5 THP; 38/66SP;
LNA-464 8/42SP;
Aramesh Maageri
Kevan Cukoloff

Guard-FF

Wayfinders

Ijtikri mercenary vanguard 6| INIT + 1, Senses Perception +13, Low-light vision | EAC 20 (Shield 21, Aligned 22) KAC 22 (Shield 23, Aligned 24) | Fort +9, Ref +6, Will +4 | [SP] 66/66 [HP]48/48| Resolve: 7/7|

One blow misses entirely, the other rebounds harmlessly off his shield of entropic force without touching his shield of technological force.

Barat keeps the former shield oriented toward the guard even as he lashes out with an entropic charged tentacle.

entropic strike plus Get 'Em: 1d20 + 9 + 1 ⇒ (19) + 9 + 1 = 29

Acid and Bludgeoning: 2d6 + 10 ⇒ (3, 3) + 10 = 16


| Speed 25ft | Active Conditions: None Booker Kar | HP 5/38 | AC 20 | F +8 R +10 W +7 | Perc +7 | Default Exploration (????)

That's it! Aramesh yells as they...do not kick luggage at the guard (hopefully surprising them with the change of routine.

Move action keep up get 'em!
Standard to Clever Attack, firing as well as trying to bluff

Bluff: 1d20 + 13 ⇒ (18) + 13 = 31 plus 1d6 + 1 ⇒ (3) + 1 = 4
Attack v flat-footed EAC: 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 24 for Fire: 2d4 + 3 ⇒ (3, 4) + 3 = 10

Lantern Lodge

SFS 05-99 BftB

A large "oof comes from the guard, as Barat finally connects, heavily, with him. Aramesh joins in the assault. But this is a syndicate guard, and he is tough. He just glares and gets ready to swing again.

Status, +1 to hit Guard from Get'Em. Bold may post
LNA-464 8/42SP;
Kevan Cukoloff

Guard-FF- 26
Barat Oza 5/5 THP; 38/66SP;
Aramesh Maageri


Male Uplifted Bear Technomancer - 6 | SP:42 HP:36 RP:7 | E:21 K:23 | F:4 R:4 W:5 | P:6 I:2 SM:0

Kevan goes for another non-lethal shot

asp: 1d20 + 6 + 1 - 4 ⇒ (5) + 6 + 1 - 4 = 8 piercing: 2d4 + 3 ⇒ (4, 4) + 3 = 11

Lantern Lodge

SFS 05-99 BftB

Feel free to bot LNA at this stage, the battle is taking a really long time- the RNG hates you.


"lna-464" | female CN SRO space pirate thief operative 6 | SP 42/42 HP 38/38 | RP 9/9 | EAC 20; KAC 22 | Fort +3; Ref +9; Will +6 | Init: +5 | Perc: +13, SM: +12; darkvision | Speed 50 ft Climb 20 ft| Active conditions: None

"Just take a nap would ya?"

slight of hand to trick causing FF: 1d20 + 16 ⇒ (6) + 16 = 22

ranged vs KAC including -4 for non-lethal: 1d20 + 8 - 4 ⇒ (1) + 8 - 4 = 5

And the shot goes wide again.

Lantern Lodge

SFS 05-99 BftB

"A good guard would never sleep on the job" growls the guard as he takes another pair of swipes at Barat.

attack: 1d20 + 11 - 4 ⇒ (5) + 11 - 4 = 12
attack: 1d20 + 11 - 4 ⇒ (13) + 11 - 4 = 20

"Now stay still so I can throw you off the train."
But once again the shield deflects the blow Assuming you have the shield up still?

Status, +1 to hit Guard from Get'Em. Bold may post
LNA-464 8/42SP;
Kevan Cukoloff
Barat Oza 5/5 THP; 38/66SP;
Aramesh Maageri

Guard-FF- 26

Wayfinders

Ijtikri mercenary vanguard 6| INIT + 1, Senses Perception +13, Low-light vision | EAC 20 (Shield 21, Aligned 22) KAC 22 (Shield 23, Aligned 24) | Fort +9, Ref +6, Will +4 | [SP] 66/66 [HP]48/48| Resolve: 7/7|

It was up but not aligned so EAC 21/KAC23. I'll align it this time so it will be EAC 22/KAC24 against him.

"Strange you should say that since you're going to be asleep soon," Barat says in a rare jest.

entropic strike: 1d20 + 9 ⇒ (16) + 9 = 25

Acid and Bludgeoning: 2d6 + 10 ⇒ (3, 4) + 10 = 17


Male Uplifted Bear Technomancer - 6 | SP:42 HP:36 RP:7 | E:21 K:23 | F:4 R:4 W:5 | P:6 I:2 SM:0

And another nonlethal shot is attempted

asp: 1d20 + 6 + 1 - 4 ⇒ (11) + 6 + 1 - 4 = 14 piercing: 2d4 + 3 ⇒ (4, 2) + 3 = 9


"lna-464" | female CN SRO space pirate thief operative 6 | SP 42/42 HP 38/38 | RP 9/9 | EAC 20; KAC 22 | Fort +3; Ref +9; Will +6 | Init: +5 | Perc: +13, SM: +12; darkvision | Speed 50 ft Climb 20 ft| Active conditions: None

"Well at least stand still."

trick to cause FF: 1d20 + 16 ⇒ (3) + 16 = 19
ranged vs KAC including non lethal: 1d20 + 8 - 4 ⇒ (11) + 8 - 4 = 15

*sigh*

Lantern Lodge

SFS 05-99 BftB

Barat slams the nuar in the nose, almost breaking his horn. He drops his weapon.

"Okay, okay, I surrender.." he says.


| Speed 25ft | Active Conditions: None Booker Kar | HP 5/38 | AC 20 | F +8 R +10 W +7 | Perc +7 | Default Exploration (????)

Could have saved some blood and brusies if you'd done it earlier. Amaresh says as they approach and kick the nuar's weapon back.

Now then straightening their coat I'm sure you'll understand that we're just going to be taking your comms and datapad here and letting you guard the luggage a bit more up close and personal for a while. A 'your money, not your life thing. And not even your money, so don't worry about it.

Of course we'd rather not cause any further harm to your friends either. So, how many other Syndicate guards are on this train? The more we know about, the less violence will be occuring.

Lantern Lodge

SFS 05-99 BftB

"I dunno.." sighs the guard.

"I got stuck in here and told to make sure nobody disturbed anythin. Like, who would disturb a syndicate train?" He pauses for a moment, the wheels turning. "I mean, other than you. Look, the big wigs are just the next carriage up. You can almost smell the beer from the door." he sighs.

"Now, I'd prefer to keep me hands, so maybe you'd be so kind as to knock me out, and make it look good."


| Speed 25ft | Active Conditions: None Booker Kar | HP 5/38 | AC 20 | F +8 R +10 W +7 | Perc +7 | Default Exploration (????)

We aim to please Aramesh says.

He turns to Barat. Want to give one big thunk here? Non-acid version? Then eyeing the bruises on the ijtikri and the sparks emitting from the SRO, they add. I can handle securing our new friend here if you two want to take a breather to collect yourselves.

Lantern Lodge

SFS 05-99 BftB

With little ado you knock the guard out, lots of blood.. A professional check over him shows he has a pair of magboots and carries a serum of healing (mk1)

Now, if Aramseh's information is correct, the VIP passenger car lies just beyond the next door. A quick check shows it is currently locked.

Computers or engineering to open it


"lna-464" | female CN SRO space pirate thief operative 6 | SP 42/42 HP 38/38 | RP 9/9 | EAC 20; KAC 22 | Fort +3; Ref +9; Will +6 | Init: +5 | Perc: +13, SM: +12; darkvision | Speed 50 ft Climb 20 ft| Active conditions: None

An atonal whistling noise is emitted at a low tone as Elena works to open it.

computers: 1d20 + 13 ⇒ (18) + 13 = 31

Elena fills her gun with the stun darts.

Lantern Lodge

SFS 05-99 BftB

Ina-464 opens the door with practiced ease and the team looks into the carraige beyond. Slide five

The carriage is a well-appointed luxury passenger car filled with Ixo Syndicate’s finest. Here, well dressed passengers fill a lounge area with a fragrant haze of cigar smoke, conversing with each other from upholstered leather chairs and engaging in a lively game of skimmer around a card table. At the bar, an android bartender diligently mixes drinks as they’re ordered. Six security guards keep watch over the proceedings.

i.e. this is not a place for a fight...

Aramesh identifies Brom Lancaster, the head of security and he-who-has-the-keycard-of-power, sitting at the man. A throng of well armed bodyguards surround him, however perhaps more important than them is the man he is speaking with... Royce Flynn...

Some of you may recognise him from your background. Otherwise you can try a culture check.

culture DC22 or in background:

The self-styled “gentleman bandit” Royce Flynn, has made a name for himself by swooping in on jobs in progress and snatching the spoils. This has left more than a few unlucky burglars not only empty-handed but on the hook for crimes they technically never got the chance to commit.

Surely he is after the same thing you are!

I'll give you a day or so to discuss how you want to approach this. You can play skimmer while you suss out the situation if you like, that would be a set of bluff, intimidate and sense motive checks.

Mechanically after posting your initial reaction we will go into "rounds" but they are not combat rounds. Essentially you need to pick one of seven different roles, although one of you must pick "conversationalist". You can alternate between different roles from turn to turn, apart from your conversationalist.

I'll spoiler the roles in the header for ease of reference during this section.


Male Uplifted Bear Technomancer - 6 | SP:42 HP:36 RP:7 | E:21 K:23 | F:4 R:4 W:5 | P:6 I:2 SM:0

culture: 1d20 + 10 ⇒ (19) + 10 = 29

Kevan has heard of this guy and he frowns slightly. He then looks about to access the situation.

Saboteur seems to be the best choice here

Wayfinders

Ijtikri mercenary vanguard 6| INIT + 1, Senses Perception +13, Low-light vision | EAC 20 (Shield 21, Aligned 22) KAC 22 (Shield 23, Aligned 24) | Fort +9, Ref +6, Will +4 | [SP] 66/66 [HP]48/48| Resolve: 7/7|

Barat isn't much one for games...or conversation...or a lot of things. When he comes into the fancy car, he pauses in the doorway before taking an out of the way spot and watching for trouble. He particularly studies the people around their mark looking for signs of competence in the guards and ways to get their mark away from them and his social companion.

Perception (interference): 1d20 + 13 ⇒ (19) + 13 = 32


"lna-464" | female CN SRO space pirate thief operative 6 | SP 42/42 HP 38/38 | RP 9/9 | EAC 20; KAC 22 | Fort +3; Ref +9; Will +6 | Init: +5 | Perc: +13, SM: +12; darkvision | Speed 50 ft Climb 20 ft| Active conditions: None

Staying nearish to Brom Lancaster Elena whispers in to her com keeping an eye on things as she chats to the VIPs.

Copilot culture: 1d20 + 13 ⇒ (14) + 13 = 27

Lantern Lodge

SFS 05-99 BftB

Aramesh approaches Brom and approaches him, engaging him in conversation, much to the consternation of Royce. Heck, the missions is almost worth it just to see some dismay on his smug mug.
diplomacy: 1d20 + 13 ⇒ (6) + 13 = 19

Round 2: Progress (2)
Conversationalist: Aramesh
Saboteur used culture last round

PCs are up again


| Speed 25ft | Active Conditions: None Booker Kar | HP 5/38 | AC 20 | F +8 R +10 W +7 | Perc +7 | Default Exploration (????)

Sorry, last two days got unexpectedly busy. Thanks for botting, though note Aramesh would have flipped his jacket and be using Expertise on these flattery checks.

...so I say to the skittermander: 'Sorry, but the time for 'help' was before the khizar wilted. But now that you've brought the pot, at least we can double up a tombstone and a decoration!' Aramash says with a laugh. I kid of course - the plant was fine. But that trek was enough to make me swear off traveling not-in-style like this place.

[ooc]Is Brom playing skimmer, or at least watching the game. If so

So, interested in passing the trip with a friendly round? they point to the cards while ordering a feysplitter from the bartender.

Diplomacy: 1d20 + 13 ⇒ (11) + 13 = 24 plus Expertise: 1d6 + 1 ⇒ (3) + 1 = 4

Wayfinders

Ijtikri mercenary vanguard 6| INIT + 1, Senses Perception +13, Low-light vision | EAC 20 (Shield 21, Aligned 22) KAC 22 (Shield 23, Aligned 24) | Fort +9, Ref +6, Will +4 | [SP] 66/66 [HP]48/48| Resolve: 7/7|

Barat moves a little deeper into the car, taking a seat at a small round table to be more inconspicuous.

He continues to watch for trouble for Aramesh and opportunity for Ina.

Perception (interference): 1d20 + 13 ⇒ (9) + 13 = 22


"lna-464" | female CN SRO space pirate thief operative 6 | SP 42/42 HP 38/38 | RP 9/9 | EAC 20; KAC 22 | Fort +3; Ref +9; Will +6 | Init: +5 | Perc: +13, SM: +12; darkvision | Speed 50 ft Climb 20 ft| Active conditions: None

Still observing Brom Elena continues to grease the conversational wheels.

Copilot culture: 1d20 + 13 ⇒ (3) + 13 = 16

Squeaky wheels...

Lantern Lodge

SFS 05-99 BftB

Royce bristles a little as Aramesh works his way effortlessly into the conversation. Spilling his drink on Aramesh's (reversed) jacket, he wipes it off apologetically. As he does so he whispers quietly.
"Okay, you're obviously more cut out for this kind of hustle than me. What say we work together?"

Not actually hitting round 3 yet. You need to decide if you want tow work with Royce before we continue.
Pre Round 3: Progress (5)
Conversationalist: Aramesh
Saboteur used culture last round


| Speed 25ft | Active Conditions: None Booker Kar | HP 5/38 | AC 20 | F +8 R +10 W +7 | Perc +7 | Default Exploration (????)

The spathinae wipes their jacket, several of their 'digit' components feasting on the liquid. I certianly don't know what sort of 'hustle' you're talking about. Though if you're saying you can't keep up the pace, what use would any partners have for you? they whisper back smugly before returning towards Brom green drink in hand.

Well then, how about that round?

Diplomacy in advance, if we're moving into 'Round' 3: 1d20 + 13 ⇒ (9) + 13 = 22 plus Expertise: 1d6 + 1 ⇒ (3) + 1 = 4

Lantern Lodge

SFS 05-99 BftB

Aramesh talks a sweet story, edging Brom around as he does so... and there is the datapad, just waiting to be snatched...

Pickpocket option is now available.


"lna-464" | female CN SRO space pirate thief operative 6 | SP 42/42 HP 38/38 | RP 9/9 | EAC 20; KAC 22 | Fort +3; Ref +9; Will +6 | Init: +5 | Perc: +13, SM: +12; darkvision | Speed 50 ft Climb 20 ft| Active conditions: None

Elena faces one way but covertly nabs the pad.

slight of hand: 1d20 + 16 ⇒ (17) + 16 = 33

She then passes it to Kevan.


Male Uplifted Bear Technomancer - 6 | SP:42 HP:36 RP:7 | E:21 K:23 | F:4 R:4 W:5 | P:6 I:2 SM:0

Kevan takes it and covertly places it behind his own pad so it looks like he's holding one pad which is a bit thicker than the usual model. But who's to say it isn't a custom rig?

He then gets back to the mathematical equations he is perusing and are displayed on his own pad, looking like he's deeply engrossed - which he is.

Lantern Lodge

SFS 05-99 BftB

Aramesh gracefully departs the conversation, and the team slips away... to car 67C

Whose map will look oddly familiar..

You enter a crowded cargo car. Odd crates are everywhere, and the one you want is right on the bottom of a stack of them. Luckily there is a grav crane you could you... or you could just lift them.

Of course there are lot of other crates around as well...

STR check to move the crates by hand, computers or engineering check to get the crane to do the work for you.


Male Uplifted Bear Technomancer - 6 | SP:42 HP:36 RP:7 | E:21 K:23 | F:4 R:4 W:5 | P:6 I:2 SM:0

computers: 1d20 + 16 ⇒ (8) + 16 = 24


| Speed 25ft | Active Conditions: None Booker Kar | HP 5/38 | AC 20 | F +8 R +10 W +7 | Perc +7 | Default Exploration (????)

Excellent pull Elena! Aramesh compliments the SRO once they're alone. Straight out of the textbook. Loved the hand-off too, smart to always keeping the ball moving.

They smile as they go to another crane console to try and dig out the prize faster. Almost there. Just don't screw it up now... Barat: keep an eye on the door. They say over their shoulder. Royce is a scavenger, and a sore loser besides. I don't think even he'd be so crass as to directly just rat us out, but there's no way he isn't going to be planning something.

Engineering for crane duty: 1d20 + 7 ⇒ (20) + 7 = 27

Lantern Lodge

SFS 05-99 BftB

Kevan and Aramesh work the Grav crane. It sends a directed line of gravitational energy to easily lift the top crate off the pile. Carefully putting it down, they then direct it to the next crate which is also easily moved. Finally the one you want is accessible.

The only question now is... how to open the roof to get your heist into the coptor...


"lna-464" | female CN SRO space pirate thief operative 6 | SP 42/42 HP 38/38 | RP 9/9 | EAC 20; KAC 22 | Fort +3; Ref +9; Will +6 | Init: +5 | Perc: +13, SM: +12; darkvision | Speed 50 ft Climb 20 ft| Active conditions: None

"They had to get the crates in here somehow."

Elana searches f0r a way to open the roof while the others work the crane.

perception: 1d20 + 13 ⇒ (18) + 13 = 31

Wayfinders

Ijtikri mercenary vanguard 6| INIT + 1, Senses Perception +13, Low-light vision | EAC 20 (Shield 21, Aligned 22) KAC 22 (Shield 23, Aligned 24) | Fort +9, Ref +6, Will +4 | [SP] 66/66 [HP]48/48| Resolve: 7/7|

As the others leave the VIP car one by one Barat takes up the rear, keeping himself between danger and his teammates.

He does the same once their in the cargo car, only eyeing the crates and trying to determine if he can lift one for a few moments before Kevan and Aramesh get to work the technological way.

Then, he turns his attention to the way they came, keeping a watch as the crates are moved and as Ina looks for a door.


Male Uplifted Bear Technomancer - 6 | SP:42 HP:36 RP:7 | E:21 K:23 | F:4 R:4 W:5 | P:6 I:2 SM:0

Kevan looks for a roof hatch like the other cargo car had.

perception: 1d20 + 6 ⇒ (15) + 6 = 21


| Speed 25ft | Active Conditions: None Booker Kar | HP 5/38 | AC 20 | F +8 R +10 W +7 | Perc +7 | Default Exploration (????)

Arda, get ready for inbound. Aramesh says into his comms. Got a nice gift for you, just dealing with the wrapping.

Too much to hope that Enercopter has some cables that could be hooked to this when we get the roof off?

Lantern Lodge

SFS 05-99 BftB

The computer terminal looks like it could probably open the roof, if only you had a code for it.... which is likely on that datapad you lifted...


Male Uplifted Bear Technomancer - 6 | SP:42 HP:36 RP:7 | E:21 K:23 | F:4 R:4 W:5 | P:6 I:2 SM:0

Kevan gets to work to find the code for the roof.

computers: 1d20 + 16 ⇒ (12) + 16 = 28

Lantern Lodge

SFS 05-99 BftB

Kevan quickly lifts the code from the datapad nd puts it into the computer.

At first, nothing happens. Suddenly, dozens of sharp mechanical clicks snap loudly as the magnetic locks on every container in the car disengage simultaneously. A signal light above the far door illuminates and spins rapidly, accompanied by an ear-piercing klaxon wail. A moment later, the din is compounded by a grinding noise followed by the massive bay doors in the roof sliding open.

There’s a ringing clang as the lid of the huge crate on the other side of the crane suddenly crashes to the floor. Clearly printed in large letters on the metal are the words: “HANDLE WITH CARE: LIVE ANIMAL.

A massive mountain eel flops out. A Massive and very angry mountain eel.
init for eel: 1d20 + 6 ⇒ (3) + 6 = 9

Status: Init bold may post. If you beat a 9 then you get a full round.
LNA-464 8/42SP;
Kevan Cukoloff
Barat Oza 5/5 THP; 38/66SP;

Aramesh Maageri
Eel.


| Speed 25ft | Active Conditions: None Booker Kar | HP 5/38 | AC 20 | F +8 R +10 W +7 | Perc +7 | Default Exploration (????)

This is something from anot our crate right? Because Aramesh is going to have a lot of egg on their face if they set this whole this up for an oversized snake :p

Initiative: 1d20 + 6 ⇒ (18) + 6 = 24

Love the techwork Kevan, but maybe were a bit too good at getting things opened there! Aramesh says as they draw out a pistotl while moving somewhat closer.

Hells! they says as they quickly size up their crew's position, the eel's, and the prize's. We're gonna have to at least draw that thing's attnetion so it doesn't smash what we came here for. See if you can hit the land-snake's eyes!

Get 'Em!


Male Uplifted Bear Technomancer - 6 | SP:42 HP:36 RP:7 | E:21 K:23 | F:4 R:4 W:5 | P:6 I:2 SM:0

Sorry boss .... I'm really not sure what happened, unless we just got pranked.

init: 1d20 + 2 ⇒ (18) + 2 = 20

He casts Junk Sword.

Lantern Lodge

SFS 05-99 BftB

It came out of the crate next to your one.


"lna-464" | female CN SRO space pirate thief operative 6 | SP 42/42 HP 38/38 | RP 9/9 | EAC 20; KAC 22 | Fort +3; Ref +9; Will +6 | Init: +5 | Perc: +13, SM: +12; darkvision | Speed 50 ft Climb 20 ft| Active conditions: None

"I'm more worried about that alarm."

Elena attempts to disguise where her shot comes from as she moves up and tries to stun the eel.

slight of hand for the trick attack causing FF: 1d20 + 16 ⇒ (8) + 16 = 24

ranged vs KAC: 1d20 + 8 ⇒ (16) + 8 = 24

non lethal damage: 1d4 + 3 ⇒ (3) + 3 = 6
extra trick attack damage if eel is tier 4 or less: 3d8 ⇒ (5, 5, 7) = 17

Wayfinders

Ijtikri mercenary vanguard 6| INIT + 1, Senses Perception +13, Low-light vision | EAC 20 (Shield 21, Aligned 22) KAC 22 (Shield 23, Aligned 24) | Fort +9, Ref +6, Will +4 | [SP] 66/66 [HP]48/48| Resolve: 7/7|

Initiative: 1d20 + 1 ⇒ (17) + 1 = 18

"Let's handle this and get out of here before anyone else shows up," Barat says.

"Step back Elena."

He moves forward, once more summoning up his shield of entropic energy.

Entropy 1 for combat starting. EAC is 21, KAC is 23 due to the shield.


"lna-464" | female CN SRO space pirate thief operative 6 | SP 42/42 HP 38/38 | RP 9/9 | EAC 20; KAC 22 | Fort +3; Ref +9; Will +6 | Init: +5 | Perc: +13, SM: +12; darkvision | Speed 50 ft Climb 20 ft| Active conditions: None

init: 1d20 + 5 ⇒ (12) + 5 = 17

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