#5–22: Scars of the Third Crusade - Round Robin (Inactive)

Game Master NotEspi

Rolls:

[dice=Initiative, Devin]1d20 + 2[/dice]
[dice=Initiative, Ilarien]1d20 + 4[/dice]
[dice=Initiative, Ninnic]1d20 + 6[/dice]
[dice=Initiative, Sakura]1d20 + 0[/dice]
[dice=Initiative, Shenendril]1d20 + 3[/dice]
[dice=Initiative, Zandu]1d20 + 5[/dice]

[dice=Perception, Devin]1d20 + 1[/dice]
[dice=Perception, Ilarien]1d20 + 4[/dice]
[dice=Perception, Ninnic]1d20 + 10[/dice]
[dice=Perception, Sakura]1d20 + 5[/dice]
[dice=Perception, Shenendril]1d20 + 6[/dice]
[dice=Perception, Zandu]1d20 + 9[/dice]

Rules of the investigation:
There is an extra ruleset in this scenario to reflect you interacting with a location or major characters:
  • Each day will be split into 3 different phases - morning, afternoon, evening - quick errands, or your meetings to compare notes do not count as an extra phase. A phase represents time you spend investigating and gathering information.
  • At the beginning of a phase, each of you would select a location to investigate
  • At the end of a phase (or during), depending on your success, you will be given information from the locals to help you with the investigation.
  • Note that each location can provide a limited amount of information. As such, I would advise to "Split up, and search for clues.", and perhaps later meet up to compare what you found out.

MAP LINK


The fiery inquisitions that raged through Mendev during the Third Mendevian Crusade may have been damped but never truly extinguished. Fanatics have reignited the witch-hunts in eastern Mendev, and in doing so they have captured and accused allies of the Pathfinder Society.