Undiana Jones
|
Knowledge Planes: 1d20 + 21 ⇒ (20) + 21 = 41 Any knowledge we don't have yet, please.
Undy and Riddy once again make use of Elemental Commixture to try to prevent the oni from utilizing its shenanigans, with Undy taking some additional time to infuse his spell with the power of steam.
Casting Burning Arc, using the Steam Caster feat (Undy), and Shock Shield (Riddy) for the Smoke (Fire/Air) effect.
Caster Level check vs SR: 1d20 + 10 + 1 + 2 ⇒ (16) + 10 + 1 + 2 = 29
Fire dmg: 10d6 ⇒ (6, 4, 4, 6, 2, 2, 4, 1, 1, 6) = 36 Reflex DC 21 for half
Elemental Commixture: Fort DC 21 or nauseated for 1 round and blinded for 1d4 rounds (Success negates the nausea effect and reduces the blindness to 1 round. Creatures immune to fire are immune to the nausea effect.).
Steam Caster/Crashing Waves: Fort DC 22 or knocked prone.
Tooth and Claw
|
"Eh, Almaas, no judging the Judge till him tell us which way to go!" the Baron warns. "Him no help if him dead."
| GM Blazej |
Aside their ability to shape shift into other forms, there isn't more knowledge about the kuwa oni.
Reflex: 1d20 + 12 ⇒ (14) + 12 = 26
Fortitude: 1d20 + 16 ⇒ (19) + 16 = 35
Even as the flesh sears and his mask is engulfed in flame, the spirit can't help but laugh at Almaas with his searing pain.
"Hilarious claim from those that sell their souls for power."
His eyes covered in smoke he declares, "And I will not lead your way until you have proven yourselves. And I'm not satisfied that you have done that yet!"
Claw Attack vs Petal: 1d20 + 21 - 2 - 4 ⇒ (4) + 21 - 2 - 4 = 19
Concealment 51+: 1d100 ⇒ 59
Claw Damage: 1d6 + 7 + 8 ⇒ (6) + 7 + 8 = 21
Claw Attack vs Petal: 1d20 + 21 - 2 - 4 ⇒ (1) + 21 - 2 - 4 = 16
Concealment 51+: 1d100 ⇒ 47
Claw Damage: 1d6 + 7 + 8 ⇒ (2) + 7 + 8 = 17
He makes a few swings at Petal, but the blows struggle against Claw's grip. Even still he laughs at the party as he tries to deal out a bit more pain. "I'm here mandated by celestial order! You? Your only order is of your own desires for reward and blood. I'm not even certain you can resist your need for the second."
Round 1
Almaas
Undy
Saya
Tooth
Katrina
Meylara (31 damage to Petal?)
Judge Heng (102 damage, grappled by Claw, no regeneration)
Inspire courage: +2 to attacks and weapon damage
Raging Song: +4 morale dex, +3 Nat armor, 2xClaws 1d6 , Pounce + 1d6 Sonic damage on attacks
The party has already done severe damage to Judge Heng in the initial round. A repeat would likely end the Judge at this point.
The party is up.
Tooth and Claw
|
"Eh, killing the Judge is a failure! Hold! Hold!"
Tooth calls out to the Pathfinders.
will post actions shortly
Tooth dashes past the grappled oni, swipes up the gong hammer and strikes the hammer smoothly but not violently.
Not sure if any die rolls are called for GM. Tooth drops his gun, takes a move action to reach the gong (assuming Oni cannot take AoO whilst grappled), takes the hammer with Quick Draw (free action if appropriate) then strikes the gong.
Saya of Eledir
|
*As the Saga continues, to the part where the Oni gets smacked with the oily acid part on the head, she proceedes to atune herself with the rod she is currently holding at hand, as this goes she casts an hymn of joy and hope*
Free action.- Sustain the song, Full round action.- Cast of Good hope Extended with the rod, This will last for 20 minutes and 2 rounds, and she takes another 5 ft step. if by her turn is there any space that could nove her a bit forward
Undiana Jones
|
Just a quick note that the oni needed to make a second Fort save (DC 22) or be knocked prone (from the Crashing Waves hex). With a +16 its chances are pretty good but just fyi.
Won't be able to take my actual turn until later.
Claw, spawn of Achaekek
|
Claw merely holds the oni in place...
Saya good hope vs SR14: 1d20 + 10 ⇒ (8) + 10 = 18
maintain grapple, bard, good hope, ant focus, GMF, mantis focus, grab: 1d20 + 13 + 1 + 2 + 2 + 2 + 2 + 4 + 4 + 5 ⇒ (2) + 13 + 1 + 2 + 2 + 2 + 2 + 4 + 4 + 5 = 37
Katrina aka Krazy Kat
|
I'm going to dispute that Katrina replies to the Oni. I don't desire blood at all. As for reward, well, that's rather broad isn't it? Reward can take on many forms. Sure treasure and coin are nice but nothing beats the thrill of performing and pulling off a death defying stunt. Or hearing the applause of your audience. Or winning the love of a potential partner.
She paused for a moment before continuing. Heck, there's also the gratification of performing a good deed for someone and seeing them smile, or petting a kitty-cat and hearing it purr. That's still reward.
Almaas Kargar
|
“You know nothing about my soul Oni! I know how we all can fail! Celestial order or not! You’ll go down!“
Almaas 5 ft steps and heeds Beak’s comment and uses nonlethal attacks.
No cover because of dead eye bowman.
Free action: Activate boots of speed.
Longbow to hit:+1 Longbow +22 (+7 BAB, +8 Wis (Zen Archer), +1 Enhancement Bonus, +1 Weapon Focus, -2 Deadly Aim, +2 Wood Mystery Wood bond, +1 haste, bane +2, inspire +2]
Longbow damage: 1d8+9+2d6, 20/x3 [+4 Deadly aim, +1 Enhancement bonus, bane +2+2d6, inspire +2 ] with CLUSTERED SHOTS so all damage is pooled before considering DR.
Haste Attack, rapid shot -2, nonlethal: 1d20 + 22 - 2 - 4 ⇒ (3) + 22 - 2 - 4 = 19
Blunt arrow damage: 1d8 + 9 + 2d6 ⇒ (6) + 9 + (5, 4) = 24
~
Primary Attack first rapid shot, rapid shot -2 , nonlethal: 1d20 + 22 - 2 - 4 ⇒ (1) + 22 - 2 - 4 = 17
Blunt arrow damage: 1d8 + 9 + 2d6 ⇒ (8) + 9 + (3, 2) = 22
~
Primary Attack second rapid shot, rapid shot -2 , nonlethal: 1d20 + 22 - 4 - 2 ⇒ (18) + 22 - 4 - 2 = 34
Blunt arrow damage: 1d8 + 9 + 2d6 ⇒ (1) + 9 + (5, 1) = 16
~
Secondary Attack, rapid shot -2: 1d20 + 22 - 2 - 5 - 4 ⇒ (8) + 22 - 2 - 5 - 4 = 19
Blunt arrow damage: 1d8 + 9 + 2d6 ⇒ (6) + 9 + (4, 6) = 25
| GM Blazej |
Fortitude vs Prone: 1d20 + 16 ⇒ (4) + 16 = 20
Judge Heng is prone while in the grapple.
Judge Heng cackles at the declarations of the Pathfinders, only pausing as he struggles within the grapple to try to stop Tooth from reaching the gong.
Tooth is able to grab the mallet in hands, it feels familiar enough to a sap that he feels like he has a good grip on it. However with a sweep of the mallet the gong. It sounds but the echo dies off nearly instantly.
"You treat even the instrument as your enemy!" Judge Heng chuckles a bit as he tries to break free of Claw's hold.
If Tooth is going to play the gong, he will need to be far more careful and deliberate with the strike.
Only one of Almaas's arrows connects within the melee with the well armored Judge Heng.
It will take take a full round action along with a Performance (percussion) check to sound the gong. In addition, the mallet functions as a +1 sap.
Round 2
Almaas
Undy
Saya
Tooth
Katrina
Meylara (31 damage to Petal?)
Judge Heng (118 damage, grappled by Claw, no regeneration [16 nl])
Edit: Corrected initiative. Katrina can still act this round.
Tooth and Claw
|
"Eh, Kat? Saya? One of you try this! Me not musical."
I don't think Kat has actually acted this round?
Meylara Raven
|
Realizing that we need to be doing nonlethal, Meylara tells Petal Down!
Meylara charges forward, pouncing on the judge.
Including Charge, Inspire, Divine Favor, Skald Song, Good Hope - I don't think we have Haste up at the moment, correct?
+1 Unarmed Strike: 1d20 + 12 + 2 + 3 + 2 + 2 ⇒ (9) + 12 + 2 + 3 + 2 + 2 = 30 for dmg: 1d6 + 5 + 2 + 3 + 2 + 1d6 ⇒ (3) + 5 + 2 + 3 + 2 + (2) = 17 B and Acid
+1 Unarmed Strike Iterative: 1d20 + 12 + 2 + 3 + 2 + 2 - 5 ⇒ (13) + 12 + 2 + 3 + 2 + 2 - 5 = 29 for dmg: 1d6 + 5 + 2 + 3 + 2 + 1d6 ⇒ (3) + 5 + 2 + 3 + 2 + (6) = 21 B and Acid
Katrina aka Krazy Kat
|
Katrina rushes over, grabs the mallet and attempts to sound the gong.
She doesn't have Performance Percussion so it's a straight CHA check
1d20 + 4 ⇒ (11) + 4 = 15
If that doesn't work out well, she'll try again next round but sing the resonant frequency note along with it.
Saya of Eledir
|
*As Saya realizes the attempt that Kat is doing, she focus on her attempt, and tries to add some magic to atune the song a bit more appropaitely to it, using her own musical knnowledge and adding a unknown part of the saga she is performing , with a passing band of mussisians that distracted the oni*
Inmediate action .- Cast Gallant inspiration to add a competence bonus to that skill check , Also please consider that Good hope adds +2 to abilty checks as well as skills,
Gallant inspiration, : 2d4 ⇒ (4, 2) = 6
With that should be extra 8 to Kat's results , if she doesnt count Good hope and if she has competnece bonus alredy on something then it has to be deducted of this 8. Please let me know if that 15 its a failire since Gallant inspiration only can be kicked in if its a failure.
Undiana Jones
|
Sensing that the battle is nearly won, and wanting to be sure that the Judge doesn't have a chance to escape before Claw can pin him down, Undy sends a harmless blast of water to douse the oni.
Hydraulic Push, using Hydraulic Maneuver feat to change the effect to Dirty Trick (Blind).
CMB vs grappled CMD: 1d20 + 20 ⇒ (1) + 20 = 21 Or not!
Meanwhile, Riddy flies over to Petal and taps him with his healing wand.
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
| GM Blazej |
Katrina: I will say Katrina is unable to perform the performance check because it does require a full round action to perform. You woud need to wait until a later round.
Saya: For the same reason, while the 15 (or 17) would fail, you don't spend the spell because the action couldn't be performed.
Meylara Sonic Damage from Skald Song: 2d6 ⇒ (3, 1) = 4
Blows continue to batter from both bow and monk on Judge Heng.
Judge Heng expression changes little but drops his greatclub to the ground. He stops attempting to break Claw's hold as he declares succinctly, "Enough."
His eyes remain steadfast upon the party as explains, "You have proven yourselves as the victors here. Your further challenges await below. I'll open the passage for you."
Undiana Jones
|
Undy also nods in acknowledgment of the oni's surrender. He considers offering him a sample of hand-crafted sushi but thinks better of it.
Meylara Raven
|
Meylara bows to Judge Heng. Thank you for your gracious surrender.
Thank you Riddywhipple. Your aid to Petal is most appreciated.
Meylara pulls out her CLW wand and taps Petal a few times with it.
CLW Wand: 1d8 + 1 ⇒ (3) + 1 = 4
CLW Wand: 1d8 + 1 ⇒ (7) + 1 = 8
CLW Wand: 1d8 + 1 ⇒ (7) + 1 = 8
CLW Wand: 1d8 + 1 ⇒ (5) + 1 = 6
Tooth and Claw
|
Baron Tooth commands Claw to drop the oni judge, and bows. He recovers his loaned musket.
"Farewell, Judge Heng."
"Shinies await!"
Shift Claw's vermin focus to Beetle and Worm.
Almaas Kargar
|
”Be glad that this is a tournament and not another fight to eradicate evil or save communities! Oni, otherwise you’d be dead!!!“ Almaas shouts.
Tooth and Claw
|
"Eh, you make good Blood God follower yet, Almaas!"
The Baron approves.
| GM Blazej |
Almaas: 1d20 + 22 ⇒ (13) + 22 = 35
Tooth: 1d20 + 19 ⇒ (6) + 19 = 25
Undy: 1d20 + 16 ⇒ (3) + 16 = 19 +2 if Heightened Awareness
Riddywipple: 1d20 + 15 ⇒ (6) + 15 = 21
Katrina: 1d20 + 18 ⇒ (10) + 18 = 28
Saya: 1d20 + 5 ⇒ (6) + 5 = 11
Meylara: 1d20 + 27 ⇒ (17) + 27 = 44
Petal: 1d20 + 6 ⇒ (20) + 6 = 26 +4 scent if appropriate
Once release Judge Heng takes hold of the mallet, after a moment of rubbing the gong, he gives a soft rap that producing and echoing ring throughout the chamber.
The blades are dispelled and Judge Heng points down one of the corridors. Answering Saya Judge Heng declares, "I was assigned to bar and test those seeking the final competition. The challenge you seek lies down a tunnel you will that passage."
He steps to the side as he allows you proceed, he bows to the Pathfinders while he laughs at the absurdity of Almaas's declaration. "Of those who have caused pain and suffering to mortals, I'm clearly the student here."
The alcove he points to has a small tunnel that continues to the end of your vision and light. Passing through it Almaas notices that the passage is slowly descending. After more than 100 feet of this small tunnel the drop is far more noticeable, enough that you will need to begin climbing down to avoid falling.
As you begin the process though, Meylara sees traces of grease along the shaft that might very well make climbing more difficult.
In order to get down safely (beyond special abilities that might let you get down in other ways) you will need to make a Reflex save or begin sliding down. If you do not have a way to arrest your fall with a few turns, you will reach the end of the tunnel quickly.
You will also need to make a DC 18 Climb check as well to climb down safely. If you fail, you begin sliding down, as though you failed the Reflex save vs the grease.
Summary: You need to make a Reflex save and a Climb check to climb down the greased tunnel. Failing either means you will start sliding down.
Almaas Kargar
|
Almaas shakes his head at the oni’s and the baron’s comments.
He tries to get down.
reflex heroism : 1d20 + 2 + 12 ⇒ (20) + 2 + 12 = 34
climb heroism : 1d20 + 2 + 4 ⇒ (7) + 2 + 4 = 13
Saya of Eledir
|
*She nods at the judge again and moves to ee the tunel below, see how Almaas start to get down and sgghs* -[b] I guess a girl has to do what a girl has to do [b] -
*She tries to look how deep this tunel go, as she pulls a rope, and tries to figure out where to tie it, trying to procure a life line if possible, regarless of this, she tries to get down as safely as posible
*She pulses the saga for making it a bit easier to go down+ Spend on round of song for strenght this time, this would net about 3 rounds of str morale bonus due traits, if this takes more than that let me know to decie how to proceed
Reflex: 1d20 + 11 + 2 ⇒ (17) + 11 + 2 = 30
Climb: 1d20 + 6 + 2 + 2 ⇒ (16) + 6 + 2 + 2 = 26
Katrina aka Krazy Kat
|
Kat nearly facepalms at the dwarf's comments. Are you always this ..... hostile? she asks.
She then walks close to Saya, curious about what she's muttering about.
When they reach the drop, she sings up her wings in order to use them to control her fall.
Tooth and Claw
|
The Baron shrugs. "Not when him hiding and letting others fight, eh."
Tooth checks his gear is secure, and sends Claw ahead of him. He casts a spell bolstered by a metamagic rod, then he follows, bracing himself against the wall as he goes.
mirror image (extended): 1d4 + 3 ⇒ (1) + 3 = 4
Set vermin focus to Ant + Centipede for both Tooth and Claw.
reflex: 1d20 + 14 ⇒ (7) + 14 = 21
climb, ant, centipede, saya: 1d20 + 3 - 1 + 2 + 4 + 2 ⇒ (19) + 3 - 1 + 2 + 4 + 2 = 29
Claw, spawn of Achaekek
|
"..."
The giant mantis climbs down the tunnel, folding its limbs in towards its long, slender body.
Claw has a Climb speed - but will roll Reflex and Climb anyway in case its appropriate. Even if he's squeezing, he'll still be climbing faster than the rest of the party ;)
reflex: 1d20 + 8 ⇒ (6) + 8 = 14
climb, ant, centipede, saya: 1d20 + 14 + 2 + 4 + 2 ⇒ (9) + 14 + 2 + 4 + 2 = 31
Claw also has a fly speed, so he'll fly if that prevents him falling.
| GM Blazej |
I will allow the flight to halt Claw's fall and allow it to get down safely.
As Tooth grips the sides of the tunnel he finds an exceptionally thick patch of grease that defies his grip. Very quickly he finds himself sliding down and the walls offer little opportunity to grip the sides.
He begins moving quickly to the head of the party and, after another 100 feet, is launched out of the tunnel over a set of glyphs that flash with blinding light as he is launched out and into a wall.
Wall damage to Tooth: 7d6 ⇒ (5, 4, 4, 1, 4, 5, 5) = 28
Tooth will need to make a DC 28 Will save to avoid being blinded by glitterdust as he is thrown out of the tunnel.
Tooth might be able to mitigate one or both of these, but I will not feather fall will not help as that would only aid if you were not sliding across the greased ground.
Tooth can hear the sounds of battle echoing through out the hall as the competition is raging nearby between competitors and and challenges before them.
I assume Undy is flying down, Meylara and Petal will need to get down as well. The Reflex DC to avoid sliding down because of the grease is DC 30. Everyone else has successfully climbed down with either their checks or flight.
Everyone, whether or not you climb or slide down, will need to also need to make the DC 28 Will save to avoid the glitterdust trap unless someone can quickly disable it.
| GM Ladile |
**HOUSE GM ANNOUNCEMENT**
A voice suddenly rings out from nowhere and everywhere all at once:
"Judgement has fallen!"
______________
Table GMs, please proceed accordingly!
Almaas Kargar
|
The dwarf is clearly grumpy after all the verbal challenges.
“Obviously, you do not understand me. Which is ok. And yes, I’m always looking out for a community’s wellbeing and I dislike violence just for blood or seeing the world as only a playground. There are evil beings … mortals and supernatural forces that try to destroy us while you collect ‘shiniest’ and sing in bars. I’m here to have your back! Always. Without compromise!!“ he says a little defensively.
will : 1d20 + 22 ⇒ (14) + 22 = 36
Undiana Jones
|
Both Undy and Riddy are able to fly down but Undy will cast Feather Fall if anyone falls.
Undy Will vs Glitterdust DC 28, Timelost Chronicler: 1d20 + 10 + 1 ⇒ (7) + 10 + 1 = 18
Using GM reroll
Undy Will vs Glitterdust DC 28, Timelost Chronicler, stars: 1d20 + 10 + 1 + 3 ⇒ (16) + 10 + 1 + 3 = 30 Whew!
Riddy Will vs Glitterdust DC 28: 1d20 + 9 ⇒ (9) + 9 = 18
GM, up to you whether Undy and Riddy can still use Elemental Commixture if Riddy is blind - the feat doesn't indicate that the secondary spell (the one that Riddy casts) needs to be targeted - and indeed, the spells he casts are all non-targeting spells) but I can see how you could rule it either way. Please just let me know what your ruling is.
| GM Blazej |
Undy: Feather fall does not aid in this fall since those sliding down aren't leaving the ground.
Undy: I will allow the Elemental Commixture with Riddy blind.
Anyone that fails the saving throw against glitterdust can make an additional saving throw (Will save DC 28) to regain your sight as the party reorients themselves.
Almaas: 1d20 + 9 ⇒ (14) + 9 = 23
Tooth: 1d20 + 4 ⇒ (12) + 4 = 16
Undy: 1d20 + 4 ⇒ (14) + 4 = 18 [ooc]+4 if Heightened Awareness
Katrina: 1d20 + 5 ⇒ (15) + 5 = 20
Saya: 1d20 + 5 ⇒ (11) + 5 = 16
Meylara: 1d20 + 6 ⇒ (14) + 6 = 20 +2 in surprise round
Water Elementals: 1d20 + 5 ⇒ (4) + 5 = 9
The rows of smooth granite pillars line the perimeter of a huge rotunda. Between the pillars, intracate patterns of inlaid stone form the cryptic arcane symbols.
Toward the rear of the chamber rises a stepped dais, its broad base inlaid with similar fonts. Atop the dais meditates a slight-built man garbed in flowing yellow robes. Barefooted, he sits with his legs folded as his calm, unblinking gaze stares serenely into space.
Below him, surrounding the dais and filling the remainder of the room are gouts of fire, rolling boulders, howling blasts of wind, and rolling torrents of water that churn like a savage and chaotic elemental sea.
Among them are a multitude of warriors, both Pathfinder as well as others and all are trying to fight against the tide of elementals, but every step cleared has yet more elementals barricading the way to the central figure.
Most obviously stopping you are a number of massive creatures of swirling waves moving across the steps.
Round 1
Almaas
Katrina
Meylara (Climb/Reflex/Fly to get down tunnel, Will saves vs Glitterdust for Meylara and Petal)
Undy (Riddy Blinded by Glitterdust)
Saya (Blinded by Glitterdust)
Tooth (Will saves vs Glitterdust for Tooth and Claw)
Water Elementals
New map is up. The combat will only begin in earnest once the party enters the arena. If the party is in dire need to deal with the glitterdust or other spellcasting, you can do that instead of immediately joining the melee, but those actions will slow down your entry into the fight.
I do expect the party to act quickly in combat, but you may have other plans. With that in mind, the party will act first in the combat.
For anyone blinded by glitterdust, at the end of your turn you can make a DC 28 Will Save to regain your sight.
Almaas Kargar
|
Kn planes : 1d20 + 22 ⇒ (10) + 22 = 32
”These are greater water elementals! They have immunities to critical hits, flanking, poison, and Precision damage!!“
GM, is it possible to shoot through the pillars without cover penalty?
Saya of Eledir
|
*Unable to see she tries to keep herslef calm to realize the sitaution she is currently*
Knowledge Arcana to identify what got her: 1d20 + 10 + 2 ⇒ (1) + 10 + 2 = 13
Assuming is not obvious that its glitterdust
*Hearing Almass yelling about the enemies they are taking she focuses and start to perform the Saga of the waters and the winds, a saga of a young Mwangi man who got swamped into a whirlwind and was unable to see and yet survived by folloing his gut and insticnt while swiming the traitous waters of the otherwise waterly grave*
Moe action .- Ispiring controled rage , Morale bonus +4 Dex, +3 nat aC , 2 x 1d6 Claws, Pounce and 1d6 discordant voice sonic damage at 30 ft of Saya ( Aminutions get this as long as they impact at 30ft of her ) Since with that nat 1 she is not going to know nothing As Stanard action will cast Haste
End of the round will save for glitterdust: 1d20 + 12 + 2 ⇒ (2) + 12 + 2 = 16
| GM Blazej |
Almaas: The rows of pillars are set in a way to block line of sight and provide total cover through them.
Katrina: The ceiling of the room is 30 feet high.
Meylara Raven
|
Meylara casts Fly on Petal and then shifts into the form of a Rhamphorychus and flies down the tunnel, Petal following her.
Will: 1d20 + 16 ⇒ (3) + 16 = 19
sigh
Meylara casts Divine Favor on herself and attempts to orient within the space without sight.
Will: 1d20 + 16 ⇒ (18) + 16 = 34
better at least.
@GM how would wild shaping affect the Glitterdust? would the affect still persist if she wild shaped, then went invisible?
Petal Raven
|
Petal flies down the tunnel after Meylara casts the spell on her, only to howl when she is blinded on the other end.
Will: 1d20 + 4 ⇒ (17) + 4 = 21
That DC is crazy high! Meylara is a Wis-based caster with monk levels and still needs to roll a 12 to make it - most PCs have little to no chance...
Almaas Kargar
|
Almaas moves and attacks the elemental in black.
No cover penalty.
Swift action bane. Longbow now +3 weapon with +2d6 damage.
Longbow to hit:+1 Longbow +21 (+7 BAB, +8 Wis (Zen Archer), +1 Enhancement Bonus, +1 Weapon Focus, -2 Deadly Aim, +2 Wood Mystery Wood bond, bane +2, inspire +2]
Longbow damage: 1d8+9+2d6, 20/x3 [+4 Deadly aim, +1 Enhancement bonus, bane +2+2d6, inspire +2 ] with CLUSTERED SHOTS so all damage is pooled before considering DR.
primary Attack: 1d20 + 21 ⇒ (14) + 21 = 35
cold iron arrow damage: 1d8 + 9 + 2d6 ⇒ (7) + 9 + (1, 3) = 20
Undiana Jones
|
Knowledge (Planes), Absalom: 1d20 + 20 + 1 ⇒ (12) + 20 + 1 = 33 "Aye, Greater Water Elementals. A threat not to be trifled with..."
GM, what is the multi-colored circular area in front of the dias? Are the elementals in water? On land? Standing/flying/swimming?
Undy flies forward, with Riddy blindly resting on his shoulder, to get a better view of these foes and then hurls a fireball towards the watery creatures.
fire dmg: 10d6 ⇒ (4, 6, 1, 1, 5, 5, 2, 6, 3, 5) = 38 Reflex DC 22 for half; orange template on the map - fire ball hits Red and Black, but not Blue.
Meanwhile, Riddy struggles to wipe the glitter out of his eyes.
Riddy Will DC 28: 1d20 + 9 ⇒ (19) + 9 = 28
... and just manages to!
Tooth and Claw
|
That DC is crazy high! Meylara is a Wis-based caster with monk levels and still needs to roll a 12 to make it - most PCs have little to no chance...
Aye, I can't help but wonder if the saves for the Grease and the Glitterdust are intentional and correct :o
GM, Tooth has a boon called Ragdya's Blessing that grants a Climb speed of 20' for 1d4 rounds, then Feather Fall for 1 round. I see you've said that Feather Fall wouldn't work here, but would a Climb speed mitigate the falling damage? The boon does not require an action of any sort to use. If Tooth still takes falling damage it's reduced by 5 thanks to Resinous Skin.
Will DC28 v Glitterdust, clockwork insight boon: 1d20 + 11 + 1d6 ⇒ (15) + 11 + (5) = 31
Tooth has dealt with plenty of traps in his long career, and this one is no surprise to the Baron.
Rolling Claw's save too, as it affects Tooth's possible actions...
Claw Will DC28: 1d20 + 6 ⇒ (13) + 6 = 19 Glitterdust does not allow SR :(
Claw, being a mantis with very little evident capacity for thought, lacks the Baron's long experience to draw upon and is blinded.
"SQUAWK!! This not good, this not right! Me fix!"
Tooth calls upon a fragment of power loaned to him by a minor oni appropriately, I think ;) and attempts to undo the Glitterdust.
Dispel Magic, Tanbaru's respect, vs Glitterdust: 1d20 + 10 ⇒ (7) + 10 = 17
Will GM reroll that check:
GM reroll Dispel Magic, Tanbaru's respect, vs Glitterdust, 2 stars: 1d20 + 10 + 2 ⇒ (20) + 10 + 2 = 32
Hopefully that gets rid of it for everyone!
Tooth draws his bardiche, and commands Claw to advance.
Also set both Tooth and Claw's vermin focus to Beetle and Worm.
Claw, spawn of Achaekek
|
The divine mantis slowly creeps along the corridor, shielding Tooth with its body.
| GM Blazej |
Almaas also knows the elementals are resistant to physical damage, but that many of their abilities are limited outside of a water filled environment.
Meylara: If it comes up again, I would say that wild shape does not remove either portion of the glitterdust effect.
Undy: There is no water in the arena (besides the elementals). All of the elementals are on ground. The multicolored area around the dais is tiled floor with a mosaic inlaid across it.
Tooth: I'll reduce the damage by an additional 5 (down to 23 damage before your damage reduction) because of your climbing abilities.
Reflex vs Undy Fireball Red: 1d20 + 15 ⇒ (5) + 15 = 20
Reflex vs Undy Fireball Black: 1d20 + 15 ⇒ (15) + 15 = 30
Tooth is able to call upon the fragment of gifted magic and remove the glitterdust from the party, clearing both the fragments of glitter from clothing and skin as well as restoring the vision of several of the Pathfinder team.
Undy launches a fireball into the room that draws attention of the surging animated waves. One takes a bit more of the blow as bits of the body turn to steam.
Almaas's arrow sinks into one of the superheated elementals and all three begin surging over others in the area to swell into the entrance.
Round 1
Almaas
Katrina
Meylara
Undy
Saya
Tooth
Water Elementals
. Black (31 damage)
. Blue
. Red (38 damage)
Inspire Courage
Skald Song
No one is blind.