GM NovelEnigma |
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Player Name/Alias:
Character Name:
Character Level:
Organized Play # / Character #:
Downtime Activities / Rolls:
Faction:
Please add your tokens and perception modifiers in the Map Slides
Haechi |
I'm hoping I get to run it regardless; I'm currently trying to run every scenario in order (though I've already run 1-02).
Sweet! We'll probably be running into each other again then. There are many scenarios I have yet to play. I've already played 1-02, so don't need that one anyway.
Alexion Ariadnis |
Made a fresh champion because I've been meaning to try the class out. They're a weirdo so I'm excited to start fleshing out their personality.
Player Name/Alias: Nathan Berg/Apoc Golem
Character Name: Alexistalis Eriadnil
Character Level: Champion 1 (redeemer) of Pharasma
Organized Play # / Character #: 6269-2008
Downtime Activities / Rolls: Politics Lore: 1d20 + 4 ⇒ (17) + 4 = 21
Faction: Envoy's Alliance
GM NovelEnigma |
I scanned the PDF, and the conclusion is the following:
6 Player Adjustment: Add one more enemy to each encounter
Level Bump: All enemies have +1 everything and +10 hp (but I don't add any additional enemies).
Peronal Opinion: Since no one is level 3+, I think 6 player mode makes more sense. As 6 low-level players, you have an advantage in actions that an additional enemy can even out. Giving enemies +1 gives them an advantage that is distinctly different than yours (having 6 players doesn't really make you more likely to hit or dodge).
Haechi |
Haechi and Haetae are ready to go.
Bonus Consumable: Scroll (L1:Mage Armor)
Blast from the Past (Scenario #1-07)
You chose to deliver the undead Marcon Tinol to Venture‑Captain Drandle Dreng, trusting in the experienced Pathfinder’s ability to deal with the undead safely. This boon will have unique benefits and consequences when slotted in a future scenario
Engraved Wayfinder (Scenario #1-01)
To celebrate your success as a Pathfinder agent, Janira gave you a compass lid engraved with your name and a Glyph of the Open Road, symbol of the Pathfinder Society. You can attach this lid to any compass, including a wayfinder, to personalize it.
Experienced Mountaineer (Scenario #1-05)
The trek from Isger to Molthune taught you tricks for navigating treacherously steep terrain. While this boon is slotted, you treat mountainous terrain and other steep slopes as difficult terrain, rather than as greater difficult terrain.
Big Game Hunter (Scenario #1-14)
Uses: 3/3
Your struggles against the fearsome wildlife of Katapesh and the being manipulating the creatures has made you particularly good at dealing with dangerous animals. Whenever you roll a critical failure on a check to Track an animal, you can check a box next to this boon to get a failure instead.
Haechi |
Haka took a potency crystal. He's brand new so he doesn't have any bonds to slot.
FYI. Haechi has a Magic Weapon spell slotted that he usually keeps available until the BBEG fight. The first thing he tries to do going into that fight is cast it on the tank's weapon (that would be Haka). It lasts the whole encounter, unlike the Potency Crystal which is only good for one attack. He does have to touch the weapon though, so don't go running off prematurely :)
Haka Geralf |
Haka Geralf wrote:Haka took a potency crystal. He's brand new so he doesn't have any bonds to slot.FYI. Haechi has a Magic Weapon spell slotted that he usually keeps available until the BBEG fight. The first thing he tries to do going into that fight is cast it on the tank's weapon (that would be Haka). It lasts the whole encounter, unlike the Potency Crystal which is only good for one attack. He does have to touch the weapon though, so don't go running off prematurely :)
Nah, Alexion is the tank. I'm the beat stick
Alexion Ariadnis |
I suppose technically Alexion's AC is higher with his shield up, but only by 1 point. (Which still means something with the crazy tight math in 2e, I suppose.) He's actually stuck with light armor thanks to his low Strength and high Dex. But putting on medium armor actually gave hem the same AC due to the Dex cap, sooo *shrug*
I'll be sure to keep Alexion close to Haechi when a particularly nasty creature comes up.
Also, almost forgot. The only boon Alexion has is Envoy's Alliance Champion so that's what will be slotted.
Haechi |
I mentioned Haka as the target of choice for the Magic Weapon spell instead of Alexion, because it looks like his weapon of choice has the better attack bonus and damage (Battle Axe +9, 1d8+4) than Alexion's (Dagger +6, 1d6+1). He also has the advantage of AoO. But hey! Haechi's not picky; he'll cast the spell on whoever is nearest to him when his turn is up.