GM NovelEnigma's 1-03 Escaping the Grave (Inactive)

Game Master zer0darkfire

Map Slides



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Player Name/Alias:
Character Name:
Character Level:
Organized Play # / Character #:
Downtime Activities / Rolls:
Faction:

Please add your tokens and perception modifiers in the Map Slides

Horizon Hunters

Player Name/Alias: Palandri
Character Name: Haechi
Character Level: Wizard 2
Organized Play # / Character #: 2380483-2005
Downtime Activities / Rolls: Academia Lore vs Task Level 0 - DC 14: 1d20 + 8 ⇒ (3) + 8 = 11
Faction: Horizon Hunters

Radiant Oath

Player Name/Alias: Allan Ong / UncleFroggy
Character Name: Olaf Spiritwell
Character Level: Cleric of Nethys 1 (Warpriest)
Organized Play # / Character #: 2396852 - 2008
Downtime Activities / Rolls: Herbalism Lore: 1d20 + 3 ⇒ (18) + 3 = 21
Faction: Radiant Oath


I think most players have already played this scenario, and recruitment is far slower than normal, it seems.

If we don't have 4 players by tomorrow night, we can utilize some pregens.

Horizon Hunters

If there isn't enough interest out there, I'm ok if we skip it altogether.


I'm hoping I get to run it regardless; I'm currently trying to run every scenario in order (though I've already run 1-02).

Horizon Hunters

GM NovelEnigma wrote:
I'm hoping I get to run it regardless; I'm currently trying to run every scenario in order (though I've already run 1-02).

Sweet! We'll probably be running into each other again then. There are many scenarios I have yet to play. I've already played 1-02, so don't need that one anyway.

Envoy's Alliance

Made a fresh champion because I've been meaning to try the class out. They're a weirdo so I'm excited to start fleshing out their personality.

Player Name/Alias: Nathan Berg/Apoc Golem
Character Name: Alexistalis Eriadnil
Character Level: Champion 1 (redeemer) of Pharasma
Organized Play # / Character #: 6269-2008
Downtime Activities / Rolls: Politics Lore: 1d20 + 4 ⇒ (17) + 4 = 21
Faction: Envoy's Alliance

Grand Archive

Player Name/Alias: Thralleon
Character Name: Haka Geralf
Character Level: 1
Organized Play # / Character #: 146509-2003
Downtime Activities / Rolls:
Faction: Grand Alliance

Looks like neither of my other characters will be free soon enough, but I'll build a fighter this weekend.


Great, 4 players! I will begin soon!

Looks like we are currently low-tier with no adjustments!

Envoy's Alliance

Woohoo!

Quick note, I adjusted his name a bit from what I originally posted. Shouldn't matter much for reporting since the PFS number hasn't changed, but thought I'd mention it so there's no confusion.

Grand Archive

Player Name/Alias:Arrowhawk on Mythweavers
Character Name: Luz Lumino
Character Level: 2
Organized Play # / Character #: 4370-2003
Downtime Activities / Rolls: May have to retrain...let me see.
Faction:
Grand Archive

Horizon Hunters

Player Name: DruidOfTheMoon
Character Name: Aidan Redshard
Character Level: Sorcerer 1
Organized Play # / Character #: 204543-2005
Downtime Activities / Rolls:
Faction: Horizon Hunters


Looks like we have 6 players now!

It looks like you guys have a choice.

6 player adjustment or 1 level bump to 4 player mode?

Envoy's Alliance

What's the difference between the two?


I scanned the PDF, and the conclusion is the following:

6 Player Adjustment: Add one more enemy to each encounter
Level Bump: All enemies have +1 everything and +10 hp (but I don't add any additional enemies).

Peronal Opinion: Since no one is level 3+, I think 6 player mode makes more sense. As 6 low-level players, you have an advantage in actions that an additional enemy can even out. Giving enemies +1 gives them an advantage that is distinctly different than yours (having 6 players doesn't really make you more likely to hit or dodge).

Horizon Hunters

6 Player Adjustment it is for me.

Grand Archive

6 player. Haka is essentially finished. I just have to put his info into his profile.


Make sure to post in Gameplay as the briefing has already begun (but I only see two characters and a familiar listed as active right now).

Envoy's Alliance

I agree then, voting for the 6-player adjustment.

Horizon Hunters

Haechi and Haetae are ready to go.

Bonus Consumable: Scroll (L1:Mage Armor)

Slotted Boons:

Blast from the Past (Scenario #1-07)
You chose to deliver the undead Marcon Tinol to Venture‑Captain Drandle Dreng, trusting in the experienced Pathfinder’s ability to deal with the undead safely. This boon will have unique benefits and consequences when slotted in a future scenario

Engraved Wayfinder (Scenario #1-01)
To celebrate your success as a Pathfinder agent, Janira gave you a compass lid engraved with your name and a Glyph of the Open Road, symbol of the Pathfinder Society. You can attach this lid to any compass, including a wayfinder, to personalize it.

Experienced Mountaineer (Scenario #1-05)
The trek from Isger to Molthune taught you tricks for navigating treacherously steep terrain. While this boon is slotted, you treat mountainous terrain and other steep slopes as difficult terrain, rather than as greater difficult terrain.

Big Game Hunter (Scenario #1-14)
Uses: 3/3
Your struggles against the fearsome wildlife of Katapesh and the being manipulating the creatures has made you particularly good at dealing with dangerous animals. Whenever you roll a critical failure on a check to Track an animal, you can check a box next to this boon to get a failure instead.

Grand Archive

Haka took a potency crystal. He's brand new so he doesn't have any bonds to slot.

Envoy's Alliance

Alexion will take a good old fashioned healing potion for his bonus item.

Horizon Hunters

Haka Geralf wrote:
Haka took a potency crystal. He's brand new so he doesn't have any bonds to slot.

FYI. Haechi has a Magic Weapon spell slotted that he usually keeps available until the BBEG fight. The first thing he tries to do going into that fight is cast it on the tank's weapon (that would be Haka). It lasts the whole encounter, unlike the Potency Crystal which is only good for one attack. He does have to touch the weapon though, so don't go running off prematurely :)

Grand Archive

Haechi wrote:
Haka Geralf wrote:
Haka took a potency crystal. He's brand new so he doesn't have any bonds to slot.
FYI. Haechi has a Magic Weapon spell slotted that he usually keeps available until the BBEG fight. The first thing he tries to do going into that fight is cast it on the tank's weapon (that would be Haka). It lasts the whole encounter, unlike the Potency Crystal which is only good for one attack. He does have to touch the weapon though, so don't go running off prematurely :)

Nah, Alexion is the tank. I'm the beat stick

Envoy's Alliance

I suppose technically Alexion's AC is higher with his shield up, but only by 1 point. (Which still means something with the crazy tight math in 2e, I suppose.) He's actually stuck with light armor thanks to his low Strength and high Dex. But putting on medium armor actually gave hem the same AC due to the Dex cap, sooo *shrug*

I'll be sure to keep Alexion close to Haechi when a particularly nasty creature comes up.

Also, almost forgot. The only boon Alexion has is Envoy's Alliance Champion so that's what will be slotted.

Grand Archive

I was looking at shield stuff originally, but Medicine requires a free hand. I'm rolling with that and he'll be a free hand style fighter.

Envoy's Alliance

Hey, I won't complain about a little more healing! Never hurts to have two or more people with healing abilities.

Horizon Hunters

I mentioned Haka as the target of choice for the Magic Weapon spell instead of Alexion, because it looks like his weapon of choice has the better attack bonus and damage (Battle Axe +9, 1d8+4) than Alexion's (Dagger +6, 1d6+1). He also has the advantage of AoO. But hey! Haechi's not picky; he'll cast the spell on whoever is nearest to him when his turn is up.

Grand Archive

I agree with you 100%. I was just having a bit of fun splitting hairs over the role designations.

Envoy's Alliance

Fair enough! :D

Horizon Hunters

Haka Geralf wrote:
I agree with you 100%. I was just having a bit of fun splitting hairs over the role designations.

Ah, fair enough. Still, from Haechi's point of view, any meatshield willing to stand firm between him and the bad guys falls into the "tank" category as far as he's concerned.

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