GM TOP #3-02: Sewer Dragons of Absalom (Standard) (Inactive)

Game Master Pete H.

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LE female Kobold Bard 4 | HP 29/29 | AC 18| F +3 R +6 W +5 | Perc +2 | speed 30 ft. | Active Conditions:

Engashez doesn't seem bothered by the threat and skips on behind the crew.


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The walls do not seem to care about the spells being cast or the shields being raised.

Since we are now counting down rounds of spells, please post your specific actions for the next 2-3 rounds. It is a Move Action to do a Perception Check. If no posts are made I'll assume you just move along with the group (and maybe pick your nose).

Grand Lodge

Female Nogitsune (Hungerseed) Tiefling Slayer/3 | HP: 31/31 | AC: 21 T: 12 FF: 19 | CMB: +7 CMD: 18 | Fort: +5 Ref: +5 Will: +2 | Init: +2 Perc: +6 | Cold, Fire, Electricity Resistance 5 | Darkvision 60ft

Thyste doesn't have the free hand, but if anyone's likely to try to jam a spear up her nose...

But yeah, Thyste is amblin' along with the group. FORWARD!!!

Grand Lodge

Nagaji Barb 1/Sum 4, HP:46/46, AC:19, Touch:12, Flat Footed:17 F:+5, R:+3, W:+5 (+2 vs mind affecting & poison), Init:+2, Perc:+4, lowlight vision

buffs:
Barkskin - dur 40 min
Shield - dur 40 rounds
Protection from Evil - dur 9 rounds
AC=24

Cat's hackles raise as the voice booms out around him. But when nothing else happens, he sneaks toward the top of the stairs and the door at the end of the hall.
stealth: 1d20 + 21 ⇒ (3) + 21 = 24
perception: 1d20 + 16 ⇒ (9) + 16 = 25

---

Voices asks, Hey Runeer, can Ssself go sssee dragon? Pleassse? He heads up the stairs without waiting for an answer.

Silver Crusade

half-orc cleric of Shelyn 4 | HP 10/31 | AC 16, T 10, FF 16 | F: +6 R: +3, W: +9 | Perc +4 | Init +4

yep, moving forward briskly


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Cat leads the way, Voices moves up excitedly hoping to see a real dragon!

Cat takes a look for dangers.

They see a couple interesting things. Firstly, there is some sort of trap on the door in front of them. A string is just barely visible that would probably pull something if the door was opened...

...ooh, a string...

...and cat is a cat...

...hhhhmmmm...

Cat also notices something else. To the west side of the hall there appears to be a small latch that opens a secret door.

One Round of Buffs used. Secret Door Revealed on the Map.

Grand Lodge

Nagaji Barb 1/Sum 4, HP:46/46, AC:19, Touch:12, Flat Footed:17 F:+5, R:+3, W:+5 (+2 vs mind affecting & poison), Init:+2, Perc:+4, lowlight vision

buffs:
Barkskin - dur 40 min
Shield - dur 40 rounds
Protection from Evil - dur 8 rounds
AC=24

Mrower owowrer hisst

Cat sssaysss group ussse thisss door not that door. But Gartisssra posssed to ussse that door ssso Cat ssseesss what happensss.

Voices opens the secret door and steps through (assuming something doesn't hit him, of course).


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Voices moves up and prepares to open the hidden door.

The rest of the crew moves up behind him and waits to see what happens.

He throws it open and there is a small tunnel carved through the dirt that opens into a... shop?

Ancient sconces with everburning torches cast an odd blue light on this old shop. More light streams in through dirty windows in the front of the shop on either side of the wide double doors on the west side of the room. In the back end of the shop, a small, more recent entranceway has been carved out of the surrounding soil. The walls are decorated with red wallpaper that is falling off due to mold and mildew. Originally this was a retail shop; now every available surface is covered in alchemical supplies and half-built traps. Shelves that once held candy and gifts have been repurposed to hold a massive collection of well used books. A pair of dilapidated stairs on either side of the room leads up to a loft overlooking the first floor. A large steaming cauldron and trapmaking equipment are visible on the second floor, as is a small writing desk. On either side of the second floor, large bay windows look out onto a lit, indoor chamber beyond.

On the second level of the loft a Kobold glares down, "INTRUDERS WILL DIE!"

Initiative
Thyste: 1d20 + 2 ⇒ (4) + 2 = 6
Voices: 1d20 + 2 ⇒ (20) + 2 = 22
Garsita: 1d20 ⇒ 12
Engashez: 1d20 + 1 ⇒ (9) + 1 = 10
Ruinor: 1d20 + 9 ⇒ (11) + 9 = 20
Kobold: 1d20 + 9 ⇒ (15) + 9 = 24

The kobold slams back an elixir and promptly disappears from sight.

Round 1: Alchemy Class is in Session!
Kobold (invisible)
Voices (8 rds prot evil, 38 rds shield)
Ruinor
Garsita
Engashez
Thyste (-1 HP)

Bold May Act.

Environmental Details: The Aisles on the first floor are tight and require any Medium Creatures to Squeeze (half speed and squeezing penalties). The stairs are difficult terrain (going up).

Grand Lodge

Nagaji Barb 1/Sum 4, HP:46/46, AC:19, Touch:12, Flat Footed:17 F:+5, R:+3, W:+5 (+2 vs mind affecting & poison), Init:+2, Perc:+4, lowlight vision

buffs:
Barkskin - dur 40 min
Shield - dur 37 rounds
Protection from Evil - dur 7 rounds
AC=24

Not nice. Friendsss jussst want talking.

Ssshalgrtsss sssinthisssar! Doggiesss find sssneaky sssmall one.
number of dogs: 1d3 ⇒ 3
3 ugly beast appear at on the balcony trying to locate the vanished kobold.

green perception: 1d20 + 1 ⇒ (3) + 1 = 4 has scent
green bite att: 1d20 + 2 ⇒ (11) + 2 = 13

purple perception: 1d20 + 1 ⇒ (10) + 1 = 11 has scent
purple bite att: 1d20 + 2 ⇒ (17) + 2 = 19

red perception: 1d20 + 1 ⇒ (11) + 1 = 12 has scent
red bite att: 1d20 + 2 ⇒ (13) + 2 = 15

I just kinda threw 'spreading out' travel arrows on the balcony. Feel free to adjust if you want. Entirely your call if any of them get close enough to get a scent or bite attack.

Goblin Dog:

N Medium animal
Init +2; Senses low-light vision, scent; Perception +1
DEFENSES
AC 13, touch 12, flat-footed 11 (+2 Dex, +1 natural)
hp 9 (1d8+5)
Fort +4, Ref +4, Will +1
Immune disease
OFFENSE
Speed 50 ft.
Melee bite +2 (1d6+3 plus allergic reaction)
STATISTICS
Str 15, Dex 14, Con 15, Int 2, Wis 12, Cha 8
Base Atk +0; CMB +2; CMD 14
Feats Toughness
Skills Stealth +6
SPECIAL ABILITIES
Allergic Reaction (Ex)
A goblin dog’s dander is highly irritating to all creatures save those with the goblinoid subtype. A non-goblinoid creature damaged by a goblin dog’s bite, who deals damage to a goblin dog with a natural weapon or unarmed attack, or who otherwise comes into contact with a goblin dog (including attempts to grapple or ride the creature) must make a DC 12 Fortitude save or break out in an itching rash. A creature affected by this rash takes a –2 penalty to Dexterity and Charisma for 1 day (multiple allergic reactions do not stack). Remove disease or any magical healing removes the rash instantly. This is a disease effect. The save DC is Constitution-based.
ECOLOGY
Environment temperate forest, swamp, or underground
Organization solitary or pack (2–12)
Treasure none
Loathed by men and beasts alike, goblin dogs are ugly, stinking, craven, and foul-tempered. It’s no surprise that goblins find kindred spirits in these shunned, disgusting beasts. Constantly itching, afflicted with a species-wide mange exacerbated by prolific dander, even the healthiest goblin dog looks sickly and starved.
Despite its name, the goblin dog is in fact a species of rodent grown monstrously large. Their long-legged shape and proclivity to hunt and run in packs earned them their popular name, a name that many goblins take issue with, as it galls the average goblin to consider these, their favored mounts, having anything at all to do with actual dogs. Of course, being goblins, they haven’t bothered to come up with alternate names for goblin dogs. Perhaps they don’t realize they can.
Contact with a goblin dog’s infested, mangy hide causes most other creatures to break out into hives, a condition known as “goblin rash.” Goblinoids seem to be immune to this affliction, and are fond of keeping goblin dogs as guardians and mounts.
Despite their skin conditions and disorders, goblin dogs are highly resistant to disease. Their favored food is carrion—the riper, the better. That many goblin tribes let their goblin dogs run free in their lairs is the single reason most goblin dens aren’t filthier than they actually are; constantly hungry, a goblin dog eats anything it can chew that it finds left behind by other, more discerning palates.
A goblin dog is 5 feet long but weighs only 75 pounds.

Grand Lodge

Female Nogitsune (Hungerseed) Tiefling Slayer/3 | HP: 31/31 | AC: 21 T: 12 FF: 19 | CMB: +7 CMD: 18 | Fort: +5 Ref: +5 Will: +2 | Init: +2 Perc: +6 | Cold, Fire, Electricity Resistance 5 | Darkvision 60ft

Oooo, summoning is so smart in this situation!

Thyste rushes after Voices, then abruptly slows as she is met with a bunch of... shelves???

I don't suppose there's an option to just muscle yourself through at full speed, Bull In A China Shop style?


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Voices moves in and summons pups from the ether. Two of the summoned disgusting goblin dogs immediately locate the kobold and bite at it.

1-50 misses magenta: 1d100 ⇒ 27
1-50 misses red: 1d100 ⇒ 3

But neither manage to grasp onto the invisible foe! The third dog has to take a moment (move) to locate the target and then it too steps up (5-ft) and chomps (standard) at the target.

1-50 misses green: 1d100 ⇒ 86

You are pretty sure it actually connects, but seems confused as it is unable to taste the usual blood that is associated with a nom (did not hit AC).

The smoke hissing fox fiend wanders into the first level and proudly complains about how this shop was definitely not designed for someone her size.

Round 1: Alchemy Class is in Session!
Kobold (invisible)
Voices (7 rds prot evil, 37 rds shield)
Thyste (-1 HP)
Ruinor
Garsita
Engashez

Bold May Act.

Environmental Details: The Aisles on the first floor are tight and require any Medium Creatures to Squeeze (half speed and squeezing penalties). The stairs are difficult terrain (going up).

Silver Crusade

half-orc cleric of Shelyn 4 | HP 10/31 | AC 16, T 10, FF 16 | F: +6 R: +3, W: +9 | Perc +4 | Init +4

Garsita double moves forward.


LE female Kobold Bard 4 | HP 29/29 | AC 18| F +3 R +6 W +5 | Perc +2 | speed 30 ft. | Active Conditions:

As the action begins, Eng strolls in and sees the dogs nipping at an unoccupied space. She takes a deep breath and then waves her arms enthusiastically while shouting, "BAM!" Glitter explodes in the empty air near the balcony, covering one of the dogs (pink) and the 'empty' space.

Glitterdust DC 15


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Garsita and Ruinor move up, though they stay in the carved out tunnel outside. The 'good' kobold moves up as well, blasting a spray of glittery sparkles around where they deduce the 'bad' kobold might be upstairs.

That was a masterclass on how to deal with Invisibility at low levels, fyi. Well done, both of you.

Kobold Will vs. Blindness DC 15: 1d20 + 3 ⇒ (5) + 3 = 8

Unable to see and now outlined in sparkling dust, the enemy kobold pulls out another small vial and slams it back. It hisses in Common, "Surface World BASTARDS! YOUR AMBUSH WILL FAIL!!!"

This provokes from any non-blinded dogs.

Kobold Will vs. Blindness DC 15 at end of turn: 1d20 + 3 ⇒ (6) + 3 = 9

Round 2: Alchemy Class is in Session!
Kobold (Blind 3 rds remain, DC 15 Will save at end of turns to end early)
Voices (7 rds prot evil, 37 rds shield)
Three Summoned Dogs (Red Will DC 15 or Blinded. All get AoO's vs. Kobold if not blind)
Thyste (-1 HP)
Ruinor
Garsita
Engashez

Bold May Act.

Environmental Details: The Aisles on the first floor are tight and require any Medium Creatures to Squeeze (half speed and squeezing penalties). The stairs are difficult terrain (going up).

Grand Lodge

Female Nogitsune (Hungerseed) Tiefling Slayer/3 | HP: 31/31 | AC: 21 T: 12 FF: 19 | CMB: +7 CMD: 18 | Fort: +5 Ref: +5 Will: +2 | Init: +2 Perc: +6 | Cold, Fire, Electricity Resistance 5 | Darkvision 60ft

Thyste hustles as much as she can!

Medium armor, so 20 foot move speed, so 40 feet/8 squares a round. Squeezing means 2 squares/move (or 3 diagonal), and difficult terrain means 2 squares/move as well...

I should get there next turn!

Dark Archive

Elf Wizard (Fire Elementalist) 3 | HP 20/20 | AC 13 T 12 FF 10 | F +3 R +5 W +4 | CMB +1 CMD 14 | Speed 30' Init +9 Perc +5
Spells:
Fire Jet 7/7 | (Lvl1:)Sleep/Color Spray/Burning Hands/Shield | (Lvl2): Create Pit, Web, Resist Energy

With no interest or need to go up the stairs, Ruinor steps into the room between the two bookshelves. Due to his companions quick thinking, he can see where the kobold is and sends a glob of acid at him.

Ranged Touch Attack: 1d20 + 4 - 4 ⇒ (13) + 4 - 4 = 13
Damage: 1d3 ⇒ 2

"It looks like you have quite the collection here. I'm looking forward to going through it once you are taken care of," the elf says, distracted by all the books.

Grand Lodge

Nagaji Barb 1/Sum 4, HP:46/46, AC:19, Touch:12, Flat Footed:17 F:+5, R:+3, W:+5 (+2 vs mind affecting & poison), Init:+2, Perc:+4, lowlight vision

buffs:
Barkskin - dur 40 min
Shield - dur 36 rounds
Protection from Evil - dur 6 rounds
AC=24

green bite att: 1d20 + 2 ⇒ (6) + 2 = 8, if hits, bite dam: 1d6 + 3 ⇒ (5) + 3 = 8

purple bite att: 1d20 + 2 ⇒ (5) + 2 = 7, if hits, bite dam: 1d6 + 3 ⇒ (2) + 3 = 5

red will save: 1d20 + 1 ⇒ (5) + 1 = 6

Voices bulls his way up the stairs and knocks the small table out of his way. double move


LE female Kobold Bard 4 | HP 29/29 | AC 18| F +3 R +6 W +5 | Perc +2 | speed 30 ft. | Active Conditions:

"Have some pride true blood brother! It is not your failure, but the Pathfinder's strength!" Engashez begins yapping once more.


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None of the dogs even come close to hitting the kobold, even when blind. Voices moves up the stairs to threaten the enemy reptilian humanoid, though they have no clue he is there.

Thyste tromps through the shop like a minotaur in a forest. And she even has some experience with that analogy.

The wizard steps up into the shop, but the tight quarters and target in combat make it really difficult to aim. He takes a deep breath and releases a glob of acid at the blinded target. It just barely manages to connect and sizzle against the kobold's flesh.

Round 2: Alchemy Class is in Session!
Kobold (Blind 3 rds remain, DC 15 Will save at end of turns to end early, yapping penalites to hit/dam)
Voices (6 rds prot evil, 36 rds shield)
Three Summoned Dogs (Red Blind 3 rds remain)
Thyste (-1 HP)
Ruinor
Garsita
Engashez (-2 HP)

Bold May Act.

Environmental Details: The Aisles on the first floor are tight and require any Medium Creatures to Squeeze (half speed and squeezing penalties). The stairs are difficult terrain (going up).


LE female Kobold Bard 4 | HP 29/29 | AC 18| F +3 R +6 W +5 | Perc +2 | speed 30 ft. | Active Conditions:

Eng starts up the yapping song once more. (–1 penalty on attack and damage rolls (minimum 1) and a –1 penalty on saves against fear effects and charm effects as long as the dragon yapper continues performing.)


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My brain told me Engashez already started yapping song, but it apparently wasn't thinking well as you did glitterdust last round. Either way, it's up now! Botting Garsita.

The brain fogging chatter from the 'good' kobold starts filling up the shop. Garsita moves into it and follows Voices towards the south stairs.

The blind kobold stumbles away from the barking dogs over to a shelf full of books.

This provokes from Voices and the two dogs that can see.

He pulls out a vial, slamming it back and then rubs his eyes a bit.

Will DC 15 vs. Blindness at end of turn: 1d20 + 3 ⇒ (12) + 3 = 15

He blinks a few times as his vision clears and squints, "Damn, you all got real close. Well I ain't dead yet!"

Round 3: Alchemy Class is in Session!
Kobold (-2 HP, yapping penalties)
Voices (6 rds prot evil, 36 rds shield, AoO pending)
Two Summoned Dogs (AoO's pending)
Red Dog (Blind, 3 rds remain, Will DC 15 to remove at end of turn)
Thyste (-1 HP)
Ruinor
Garsita
Engashez

Bold May Act.

Environmental Details: The Aisles on the first floor are tight and require any Medium Creatures to Squeeze (half speed and squeezing penalties). The stairs are difficult terrain (going up).

Grand Lodge

Female Nogitsune (Hungerseed) Tiefling Slayer/3 | HP: 31/31 | AC: 21 T: 12 FF: 19 | CMB: +7 CMD: 18 | Fort: +5 Ref: +5 Will: +2 | Init: +2 Perc: +6 | Cold, Fire, Electricity Resistance 5 | Darkvision 60ft

Thyste finally reaches the top of the stairs and gets up close to the glittering 'bold!

In flanking range, even.

Hint hint!

"If you throw down your weapons and vials now, we won't kill you," Thyste offers helpfully.

Grand Lodge

Nagaji Barb 1/Sum 4, HP:46/46, AC:19, Touch:12, Flat Footed:17 F:+5, R:+3, W:+5 (+2 vs mind affecting & poison), Init:+2, Perc:+4, lowlight vision

buffs:
Barkskin - dur 40 min
Shield - dur 36 rounds
Protection from Evil - dur 6 rounds
AC=24

goblin dogs AoO's
green bite AoO: 1d20 + 2 ⇒ (18) + 2 = 20, if hits, bite dam: 1d6 + 3 ⇒ (6) + 3 = 9
purple bite AoO: 1d20 + 2 ⇒ (11) + 2 = 13, if hits, bite dam: 1d6 + 3 ⇒ (6) + 3 = 9

Voices AoO
earth breaker AoO: 1d20 + 10 ⇒ (14) + 10 = 24, if hits, EB dam: 2d6 + 7 ⇒ (5, 6) + 7 = 18

----------------------
buffs:
Barkskin - dur 40 min
Shield - dur 36 rounds
Protection from Evil - dur 5 rounds
AC=24

At Thyste's reminder, Voices retrieves his sap while moving to follow the kobold. Oh... Yesss... Ssself forgetsss.
sap att: 1d20 + 9 + 2 ⇒ (2) + 9 + 2 = 13, if hits, sap non-lethal dam: 1d6 + 5 ⇒ (1) + 5 = 6

The dogs also chase and bite at the kobold.
green bite att: 1d20 + 2 ⇒ (16) + 2 = 18, if hits, bite dam: 1d6 + 3 ⇒ (3) + 3 = 6
purple bite att: 1d20 + 2 ⇒ (3) + 2 = 5, if hits, bite dam: 1d6 + 3 ⇒ (2) + 3 = 5

Silver Crusade

half-orc cleric of Shelyn 4 | HP 10/31 | AC 16, T 10, FF 16 | F: +6 R: +3, W: +9 | Perc +4 | Init +4

Garsita moves forward and swings her glaive at the kobold.

attack: 1d20 + 5 ⇒ (15) + 5 = 20
damage: 1d10 + 4 ⇒ (7) + 4 = 11


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Voices whips his earthbreaker around, thudding hard into the blinded kobold as he tries to fall back to the bookshelf. It seems to crack some ribs and the kobold releases a gasping breath before continuing on.

One of the dogs manages to connect, but the other one just finds thick armor instead.

Fort DC 12 vs. Dog Dander: 1d20 + 6 ⇒ (20) + 6 = 26

Finally able to see though, the kobold easily dodges the next few incoming attacks, "You should probably learn to attack something that can see." He doesn't seem that phased by the damage he took.

Round 3: Alchemy Class is in Session!
Kobold (-29 HP, yapping penalties)
Voices (5 rds prot evil, 35 rds shield)
Two Summoned Dogs
Red Dog (Blind, 2 rds remain, Will DC 15 to remove at end of turn)
Thyste (-1 HP)
Garsita
Ruinor
Engashez

Bold May Act.

Environmental Details: The Aisles on the first floor are tight and require any Medium Creatures to Squeeze (half speed and squeezing penalties). The stairs are difficult terrain (going up).

Dark Archive

Elf Wizard (Fire Elementalist) 3 | HP 20/20 | AC 13 T 12 FF 10 | F +3 R +5 W +4 | CMB +1 CMD 14 | Speed 30' Init +9 Perc +5
Spells:
Fire Jet 7/7 | (Lvl1:)Sleep/Color Spray/Burning Hands/Shield | (Lvl2): Create Pit, Web, Resist Energy

Ruinor watches as the kobold retreats from the railing amid a flurry of attacks. He looks to the back of the room, trying to gauge how much space is up there. "So that's the kobold, Voices, Thyste, Garsita, and some summons. Got to be a bit crowded up there," he thinks to himself, ticking off the people on his fingers.

"I'll let you all finish taking care of him up there and I'll keep an eye on things down here," he says as he starts perusing the bookshelves near him.


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LE female Kobold Bard 4 | HP 29/29 | AC 18| F +3 R +6 W +5 | Perc +2 | speed 30 ft. | Active Conditions:

"I dream of one day becoming a a true true blood! A big dragon! Do you think that dream is too large scale?!"

Continue yapping, move forward, cast Hideous Laughter DC 14


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Excellent joke!

Ruinor seems more interested in the books than his allies and just starts reading titles. He first finds a whole shelf of books written in Osiriani.

Moved Engashez up 5 ft to get you into range for that spell.

Will DC 14: 1d20 + 3 ⇒ (20) + 3 = 23

The 'bad' kobold groans at the pun, "Jeeze. This is what they send at us? Bad jokes and cheap tactics?"

He waves his little claw and runs away, though it seems like it might be more of a tactical repositioning than fleeing, "bye bye, chase if you want!"

This movement provokes from everyone upstairs other than the blind dog.

BUT HELL HIS DAMN LEGS SEEM SO FREAKING LONG(strider)! He bolts all the way down the stairs, past both pathfinders down below and then continues underneath the loft into the office area there. He turns with a cheshire grin and lobs a single flask back towards the ground. It floats in the air, slowly twisting and tumbling until it crashes into the ground and a large cloud of green smoke bursts into the shop!

Don't Fumble: 1d20 ⇒ 5

Getting an immediate whiff, Ruinor and Egnashez try to fight off the stench invading their nostrils!

Ruinor and Engashez, please make a Fort Save vs. a Conjuration/Creation/Poison effect. I will provide the results as quickly as possible. You are welcome to use a re-roll at any point before those results are given, unless said re-roll specifically grants you the ability to do so after the result is given. Please post the roll before taking any actions.

If anyone moves through the cloud, please immediately make a Fort save against the above effect and wait for the results before posting further actions. Don't forget your AoOs!

Round 4: Alchemy Class is in Session!
Kobold (-29 HP, yapping penalties, bombs used: 1)
Voices (5 rds prot evil, 35 rds shield, AoO Flanking)
Two Summoned Dogs (AoOs)
Red Dog (Blind, 2 rds remain, Will DC 15 to remove at end of turn)
Thyste (-1 HP, AoO flanking)
Garsita (AoO)
Ruinor (Fort)
Engashez (Fort)

Bold May Act.

Environmental Details: The Aisles on the first floor are tight and require any Medium Creatures to Squeeze (half speed and squeezing penalties). The stairs are difficult terrain (going up).


LE female Kobold Bard 4 | HP 29/29 | AC 18| F +3 R +6 W +5 | Perc +2 | speed 30 ft. | Active Conditions:

Fort: 1d20 + 3 ⇒ (10) + 3 = 13

Grand Lodge

Female Nogitsune (Hungerseed) Tiefling Slayer/3 | HP: 31/31 | AC: 21 T: 12 FF: 19 | CMB: +7 CMD: 18 | Fort: +5 Ref: +5 Will: +2 | Init: +2 Perc: +6 | Cold, Fire, Electricity Resistance 5 | Darkvision 60ft

Flanking AoO: 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16
A 20 missed earlier, so I'm not gonna bother rolling damage... even though it would've been SO COOL if it had worked, grumblemumble.

Thyste charges after the kobold and hops right over the railing!

Acrobatics: 1d20 + 7 ⇒ (20) + 7 = 27
Oh, sure, now I get a nat 20!

Dory: 1d20 + 7 ⇒ (8) + 7 = 15
OF COURSE


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The 'good' kobold feels completely and utterly horrible. Just absolutely sick to his stomach (Nauseated).

Thyste misses high then chases after, jumping off the upper level and landing with a perfect hero's stance on the first floor before turning and stabbing again... this time missing low.

Round 4: Alchemy Class is in Session!
Kobold (-29 HP, yapping penalties, bombs used: 1)
Voices (5 rds prot evil, 35 rds shield, AoO Flanking)
Two Summoned Dogs (AoOs)
Red Dog (Blind, 2 rds remain, Will DC 15 to remove at end of turn)

Thyste (-1 HP, AoO flanking)
Garsita (AoO)
Ruinor (Fort)
Engashez (Nauseated, Move Action Only)

Bold May Act.

Environmental Details: The Aisles on the first floor are tight and require any Medium Creatures to Squeeze (half speed and squeezing penalties). The stairs are difficult terrain (going up).

Nauseated: Creatures with the nauseated condition experience stomach distress. Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move actions per turn.

Grand Lodge

Nagaji Barb 1/Sum 4, HP:46/46, AC:19, Touch:12, Flat Footed:17 F:+5, R:+3, W:+5 (+2 vs mind affecting & poison), Init:+2, Perc:+4, lowlight vision

buffs:
Barkskin - dur 40 min
Shield - dur 35 rounds
Protection from Evil - dur 5 rounds
AC=24

goblin dogs AoO's
green bite AoO: 1d20 + 2 ⇒ (7) + 2 = 9, if hits, bite dam: 1d6 + 3 ⇒ (2) + 3 = 5
purple bite AoO: 1d20 + 2 ⇒ (2) + 2 = 4, if hits, bite dam: 1d6 + 3 ⇒ (5) + 3 = 8

sap AoO: 1d20 + 9 + 2 ⇒ (8) + 9 + 2 = 19, if hits, sap non-lethal dam: 1d6 + 5 ⇒ (4) + 5 = 9

--------------------------------

The non-blinded dogs give chase, passing through the smoke.
green fort save: 1d20 + 4 ⇒ (17) + 4 = 21
purple fort save: 1d20 + 4 ⇒ (2) + 4 = 6

Voices simply drops off the balcony. Avoiding the cloud, but landing on his face.
acrobatics: 1d20 + 1 ⇒ (7) + 1 = 8


Spell Templates | Dwarf Info | Dwarf Maps | Quah | Trouble in Otari

None of the opportunistic strikes manages to land on the kobold. A quick small armored maybe magically enhanced target is showing his confidence may be warranted.

The dogs give chase, with one stopping right as they enter the cloud. It begins retching. That horrible animal vomit sound that just makes you want to rush to protect the carpet. The other dog makes it through and ends up next to the 'bad' kobold.

Voices tries to take a nice hop right off the balcony, following Thyste's path. But the big Nagaji is not agile at all as his foot slips as he hops the upper railing. Plummeting a short but painful distance, the wind is briefly knocked out of him before he picks himself up from the floor.

Fall Damage, a GM's best friend apparently ;): 1d6 ⇒ 5

I'm guessing voices will use his second action to stand up?

Round 4: Alchemy Class is in Session!
Kobold (-29 HP, yapping penalties, bombs used: 1)
Voices (-5 HP, 4 rds prot evil, 34 rds shield)
Two Summoned Dogs
Red Dog (Blind, 1 rd remains, Will DC 15 to remove at end of turn)
Thyste (-1 HP)
Garsita (AoO)
Ruinor (Fort Save before acting)
Engashez (Nauseated, Move Action Only)

Bold May Act.

Environmental Details: The Aisles on the first floor are tight and require any Medium Creatures to Squeeze (half speed and squeezing penalties). The stairs are difficult terrain (going up). The smoke cloud acts like a 'fog cloud' regarding concealment.

Nauseated: Creatures with the nauseated condition experience stomach distress. Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move actions per turn.

Silver Crusade

half-orc cleric of Shelyn 4 | HP 10/31 | AC 16, T 10, FF 16 | F: +6 R: +3, W: +9 | Perc +4 | Init +4

Garsita AoO: 1d20 + 5 ⇒ (2) + 5 = 7
Garsita attack: 1d20 + 5 ⇒ (14) + 5 = 19


Spell Templates | Dwarf Info | Dwarf Maps | Quah | Trouble in Otari

The half-orc misses her strike as the kobold retreats.

Garsita how are you attacking with your turn's action? The enemy kobold is downstairs on the first floor now.

Grand Lodge

Nagaji Barb 1/Sum 4, HP:46/46, AC:19, Touch:12, Flat Footed:17 F:+5, R:+3, W:+5 (+2 vs mind affecting & poison), Init:+2, Perc:+4, lowlight vision
GM TOP wrote:

...

I'm guessing voices will use his second action to stand up?...

Sorry, yes I meant to put that in there.


LE female Kobold Bard 4 | HP 29/29 | AC 18| F +3 R +6 W +5 | Perc +2 | speed 30 ft. | Active Conditions:

Engashez moves out of the cloud and continues yapping.

Dark Archive

Elf Wizard (Fire Elementalist) 3 | HP 20/20 | AC 13 T 12 FF 10 | F +3 R +5 W +4 | CMB +1 CMD 14 | Speed 30' Init +9 Perc +5
Spells:
Fire Jet 7/7 | (Lvl1:)Sleep/Color Spray/Burning Hands/Shield | (Lvl2): Create Pit, Web, Resist Energy

Fort save: 1d20 + 3 ⇒ (20) + 3 = 23

Ruinor initially doesn't notice someone coming down the stairs until he realizes how fast the person must be moving. "What the," he starts to think as the kobold runs past him to the door and then throws something on his direction.


Spell Templates | Dwarf Info | Dwarf Maps | Quah | Trouble in Otari

Ruinor gets a whiff but it doesn’t smell any worse than his wizard college roommate after a bender.

Ruinor may take his normal action. Don’t forget the cloud provides concealment and downstairs is mostly squeezing.

Dark Archive

Elf Wizard (Fire Elementalist) 3 | HP 20/20 | AC 13 T 12 FF 10 | F +3 R +5 W +4 | CMB +1 CMD 14 | Speed 30' Init +9 Perc +5
Spells:
Fire Jet 7/7 | (Lvl1:)Sleep/Color Spray/Burning Hands/Shield | (Lvl2): Create Pit, Web, Resist Energy

"How did he get by all of you and make it back down here?" Ruinor asks as Thyste and Voice jump down from the loft. He tosses the book he was reading back onto the top of the shelf. "Well, I couldn't read that anyway so let me see if I can help,"[b] he says as he begins casting a spell.

Suddenly, from the corner of the room behind the kobold, grows a web, its strands stretching out to the door and entangling the kobold, the dog, and Thyste. [B]"Whoops, sorry about that Thyste. I guess I didn't have as much space under there as I thought," he says with a shrug.

Grand Lodge

Female Nogitsune (Hungerseed) Tiefling Slayer/3 | HP: 31/31 | AC: 21 T: 12 FF: 19 | CMB: +7 CMD: 18 | Fort: +5 Ref: +5 Will: +2 | Init: +2 Perc: +6 | Cold, Fire, Electricity Resistance 5 | Darkvision 60ft

Pre-empting the GM on this one since he tends to be busy on weekends, but: can you specify the spell, any potential Saves, and the DC for us?

Dark Archive

Elf Wizard (Fire Elementalist) 3 | HP 20/20 | AC 13 T 12 FF 10 | F +3 R +5 W +4 | CMB +1 CMD 14 | Speed 30' Init +9 Perc +5
Spells:
Fire Jet 7/7 | (Lvl1:)Sleep/Color Spray/Burning Hands/Shield | (Lvl2): Create Pit, Web, Resist Energy

Sorry about that. Looks like I botched that post pretty good from my phone between formatting and leaving out info. Web - DC 16 Reflex save to avoid

Grand Lodge

Female Nogitsune (Hungerseed) Tiefling Slayer/3 | HP: 31/31 | AC: 21 T: 12 FF: 19 | CMB: +7 CMD: 18 | Fort: +5 Ref: +5 Will: +2 | Init: +2 Perc: +6 | Cold, Fire, Electricity Resistance 5 | Darkvision 60ft

No worries!!

Reflex: 1d20 + 5 ⇒ (16) + 5 = 21

Rocked iiiiiit~

Silver Crusade

half-orc cleric of Shelyn 4 | HP 10/31 | AC 16, T 10, FF 16 | F: +6 R: +3, W: +9 | Perc +4 | Init +4

sigh... I misread things badly. Garsita will double move rather than attack.


Spell Templates | Dwarf Info | Dwarf Maps | Quah | Trouble in Otari

Garsita misses with her opportunistic stab and moves down into the stinky fog cloud.

Fort Save Garsita vs. Nauseated: 1d20 + 5 ⇒ (5) + 5 = 10 for Duration Nauseated Garsita: 1d4 + 1 ⇒ (2) + 1 = 3

She retches right there next to the dog that is also hurking.

The wizard moves out of the fog so he can see and immediately makes it very difficult for anyone to move through the back of the shop as thick webbing springs into existence out of nowhere!

Enemy Reflex DC 16: 1d20 + 11 ⇒ (8) + 11 = 19

The 'bad' kobold avoids getting entangled by the webbing and glares at the wizard.

Engashez also moves out of the fog, but just can't get the stomach to keep yapping (Nauseated prevents even free actions).

Duration Nauseated Engashez: 1d4 + 1 ⇒ (3) + 1 = 4

The stinky smoke fog fades almost as quickly as it came into effect (only 1 round). The kobold tries to move out of the webbing, stepping carefully as he does.

Escape Artist DC 16: 1d20 + 5 ⇒ (14) + 5 = 19

As usual he moves supernaturally quickly (AoO's provoked from Green Dog, Thyste and Voices). He ends up almost back upstairs again and cackles as he tosses a single flask down at the smoke spewing devil fox.

Fire Bomb Ranged Touch vs. Thyste: 1d20 + 11 ⇒ (19) + 11 = 30 for Fire: 3d6 + 3 ⇒ (3, 5, 6) + 3 = 17

The bomb drills Thyste, burning right through her resistance to the element and scorching down to her skin. The stink from the earlier bomb is joined by the disgusting smell of burned fur. A lot of burned fur.

In addition, the bomb explodes dealing damage to the green dog and Voices as well!

Reflex DC 16 to halve 6 points of fire damage.

And if that weren't enough, the webbing around the fox and dog bursts into flame, burning up quickly and adding more pain.

Web on fire vs. Thyste: 2d4 ⇒ (1, 3) = 4
Web on fire vs. Green Dog: 2d4 ⇒ (2, 3) = 5

This bit of extra fire is at least ignore by the demon kitsune, but the dog isn't as lucky. At least a bit of the webbing is gone now.

Purple Dog Nauseated: 1d4 + 1 ⇒ (2) + 1 = 3

Round 5: Alchemy Class is in Session!
Kobold (-29 HP, bombs used: 2)
Voices (-8 or -11 HP, Reflex DC 16 to halve 6 fire damage, 4 rds prot evil, 34 rds shield)
Purple Dog (Nauseated 3 rds remain)
Green Dog (-8 or -11 HP, Reflex vs. Webbing DC 16, Reflex DC 16 to halve 6 fire damage)
Red Dog (Blind, 1 rd remains, Will DC 15 to remove at end of turn)
Thyste (-13 HP)
Garsita (Nauseated 3 rds remain, Move Action ONLY)
Ruinor (Fort Save before acting)
Engashez (Nauseated 4 rds remain, Move Action ONLY)

Bold May Act.

Environmental Details: The Aisles on the first floor are tight and require any Medium Creatures to Squeeze (half speed and squeezing penalties). The stairs are difficult terrain (going up).

Nauseated: Creatures with the nauseated condition experience stomach distress. Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move actions per turn.

GM NOTE: This is an incredibly complicated encounter with many debuffs, aoo's, extra rolls and other things. Just try your best! It is, fyi, not easy for me to manage either so if I make a glaring mistake just gently mention it. Thanks!

Grand Lodge

Nagaji Barb 1/Sum 4, HP:46/46, AC:19, Touch:12, Flat Footed:17 F:+5, R:+3, W:+5 (+2 vs mind affecting & poison), Init:+2, Perc:+4, lowlight vision

buffs:
Barkskin - dur 40 min
Shield - dur 35 rounds
Protection from Evil - dur 5 rounds
AC=24

goblin dogs AoO's
green bite AoO: 1d20 + 2 ⇒ (15) + 2 = 17, if hits, bite dam: 1d6 + 3 ⇒ (2) + 3 = 5
purple bite AoO: 1d20 + 2 ⇒ (5) + 2 = 7, if hits, bite dam: 1d6 + 3 ⇒ (2) + 3 = 5

sap AoO: 1d20 + 9 + 2 ⇒ (12) + 9 + 2 = 23, if hits, sap non-lethal dam: 1d6 + 5 ⇒ (1) + 5 = 6

--------------------------------

Voices reflex save: 1d20 + 3 ⇒ (18) + 3 = 21
green dog reflex save: 1d20 + 4 ⇒ (15) + 4 = 19
red dog will save: 1d20 + 1 ⇒ (13) + 1 = 14

Ssstop running!
double move for green dog and Voices.

Grand Lodge

Female Nogitsune (Hungerseed) Tiefling Slayer/3 | HP: 31/31 | AC: 21 T: 12 FF: 19 | CMB: +7 CMD: 18 | Fort: +5 Ref: +5 Will: +2 | Init: +2 Perc: +6 | Cold, Fire, Electricity Resistance 5 | Darkvision 60ft

Thyste hustles forward as fast as she can; her fur is still glowing orange in the embers, and she looks more like a hellhound than a fox.

She climbs up the nearest workbench and juts her spear up at the irritating kobold!

Stab: 1d20 + 7 ⇒ (15) + 7 = 22
Damage, Finally: 1d8 + 3 ⇒ (3) + 3 = 6

Silver Crusade

half-orc cleric of Shelyn 4 | HP 10/31 | AC 16, T 10, FF 16 | F: +6 R: +3, W: +9 | Perc +4 | Init +4

Garsita turns her face away from her companions to empty her stomach.


LE female Kobold Bard 4 | HP 29/29 | AC 18| F +3 R +6 W +5 | Perc +2 | speed 30 ft. | Active Conditions:

Engashez goes back into the tunnel to do the same as Garsita.

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