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Kai will try a mind thrust on the big cat and then move to the side of the nuar (leaving a gap but threatening with the long pike)
mental strike: 2d10 ⇒ (5, 5) = 10
DC 14 Will save for half.

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Joker switches targets to see if he can finish off the zrulicat
Attack: 1d20 + 6 ⇒ (9) + 6 = 15
Damage: 1d10 ⇒ 1
Joker stays put again and reloads.
sigh

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Agatio presses the attack.
Full attack vs cat. Photon mode 3.
Attack vs KAC (solar weapon; full): 1d20 + 6 - 4 ⇒ (2) + 6 - 4 = 4
Damage (P, photon): 1d6 + 7 + 1 ⇒ (5) + 7 + 1 = 13 plus 1 electricity
Attack vs KAC (solar weapon; full): 1d20 + 6 - 4 ⇒ (19) + 6 - 4 = 21
Damage (P, photon): 1d6 + 7 + 1 ⇒ (4) + 7 + 1 = 12 plus 1 electricity

Shifty |

Hack and Drone continue firing at the Nuar.
Attack: 1d20 + 2 ⇒ (17) + 2 = 19
Damage: 1d6 ⇒ 6
Attack: 1d20 + 2 ⇒ (9) + 2 = 11
Damage: 1d6 ⇒ 2
***
The Nuar steps back out of Kais reach, and casts once more - magical bolts strike Kai and Agatio!
Agatio - damage 1d6 + 1 ⇒ (5) + 1 = 6
Kai - Damage 1d4 + 1 ⇒ (4) + 1 = 5
R3
Kai
Hack
R4
Joker
Agatio
ENEMY
N 10
Z Dead

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Kai will move 20 feet to help Agatio with a mystic cure.
Placing herself in from of all and keeping the pike ready for incoming attacks.
Healing: 1d8 + 3 ⇒ (6) + 3 = 9
Kai glances back after repositioning "We still need you in this fight" and then returns to her stance.

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Invigorated by Kai's magic, Agatio rushes to engage the nuar.
Move to square, standard attack. Photon mode 3.
Attack vs KAC (solar weapon): 1d20 + 6 ⇒ (14) + 6 = 20
Damage (P, photon): 1d6 + 7 + 1 ⇒ (6) + 7 + 1 = 14 plus 1 electricity

Shifty |

LOL wow boom
The nuar is overcome by a savage blow, and the sound of combat dies down, only the sound of the angry dromadas beating on their lab-cell doors echoes in the room. They look rather crazed and set on violence.
You gather enough information from the lab computer logs to learn that Nraall was testing an experimental serum synthesized from shimmerstone and an unnamed additive chemical. The chemical caused odd reactions when combined with shimmerstone, as observed in the extreme aggressive behavior exhibited by both dromada and zrulicat test subjects. Procedural records indicate that Nraall dumped her specimens back into the wild when she was done with them, causing the spike in wildlife attacks over the past months.
There is enough information for a skilled chemist (Life Science OR Medicine) to work on a reversing agent/serum

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Joker says "Great Job Agatio!"
but thinks "Yeah...I softened them up."
He moves over to examine the records. "Hmmm...it might be possible to create a reversing serum. Kai...maybe I can help you with that?"
Medicine: 1d20 + 5 ⇒ (5) + 5 = 10

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"Not as much my thing but i can see the basics of the poison they were affected by" she says being confused over the technological elements.
Medicine: 1d20 + 7 ⇒ (5) + 7 = 12

Shifty |

Unable to synthesise a batch of reversing agent, you are forced to wait a couple of hours for the current impairment to wear off. Eventually, the dromadas return to normal, but are clearly shaken by their ordeal and shake nervously in their cells.
As you begin to lead them out, you can hear the Itjikri guards chatting away in the common room and enjoying some sort of game show on a vidscreen.

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Joker gets in a breather while waiting for the dromadas to recover. After hearing the guards he tries to silently get in to a position where he can target them while the rest of the part moves up.
Stealth: 1d20 + 6 ⇒ (13) + 6 = 19 (If needed)

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Agatio approaches the ijtikris. "Chaps, boss wants us to clear out. She needs to be alone for a while. Research...didn't go how she'd hope."
Diplomacy: 1d20 + 8 ⇒ (7) + 8 = 15

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Joker will stay hidden ready to fire on the closest ijtikri if they draw their weapons. Otherwise he will stay quiet and follow the lead of Agatio.

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Kai will walk past.. "This lot are ready to be taken outside" and then takes a minute to poke around the anyone snacks for a minute, does not take anything and then sighs "Anywhere nearby to grab some good supplies?" and then moves to catch up with the rest.
Diplomacy help: 1d20 + 5 ⇒ (13) + 5 = 18

Shifty |

Well played :)
The itjkiri don't offer to help, they just shrug "Supplies? Nothing around here, try the vending machines in the hall" then they go back to chatting - clearly leaving the job of walking the herd to the 'new staff'.
***
You escort the abducted dromadas back to the Star Treader herd, they embrace their friends and family members while Colrid smiles and takes in the sight of faces he thought he’d never see again reunited with the clan.
“Thank you for returning our people to us. You are one of our herd now, and you will always have a place here with the Star Treaders. This talisman is a symbol of that connection. You need only contact us to learn where we roam. In return, we will contact the Society to inform them of any interesting locations our travels take us to.” Colrid holds out a set of pendants woven with multicolored hairs in intricate patterns.
“I have one more favor to ask of you.” He continues. “When we are done here, will you allow me to visit your ship? I would appreciate the opportunity to meet with my old friend Ehu. But first, tonight is our celebratory grazing. You are welcome to attend before you depart.”
He awaits your replies...

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Agatio nods and accepts a pendant. ”Always happy to help. I don’t see why not. You and the First Seeker are still on good terms, yes? Feel free to come say hello.”

Shifty |

Colrid explains "The necklace is woven of hairs from the hide of every member of the herd, so that the herd is always with you"
The celebratory grazing is accompanied by the herd watchers joyfully singing in their honking language while the others graze. The watchers and grazers periodically switch positions in rounds so that the song doesn’t end until everyone eats their fill. The dromadas prepare a feast for the you to enjoy while they graze.
Mulrid presents a plate of toasted herbs and seeds, Soorid provides roasted fish from the river, and Trisu offers a basket of fresh picked berries. After the meal, the dromadas engage in playful roughhousing in the fields, and cheerfully invite you all to join them. Eventually the dromadas all gather in the sleeping module and tell stories of important and brave dromadas, including their founder Colrid. Colrid himself adds a new story at the end, telling the tale of Starfinders coming to save the tribe from poachers.
When you return to Kagzala’s Jewel, Colrid follows you in the shuttle hidden in the clearing. He and Ehu clasp hands in a warm greeting before strolling off to a meeting room together to catch up. Colrid departs a few hours later, thanking you once again for saving his herd.
With the mission complete, the Starfinder vessel resumes its tour of Near Space.
The End!