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VEr'Yanion makes his way down, and looks around.
perception: 1d20 + 6 ⇒ (19) + 6 = 25

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Wrofyx looks over the cabinets but thinks better of opening them,"Ver'Yanion are you able to make sure these cabinets aren't alarmed or something? I don't want to open one and let the entire embassy know we are in here"

GM.Kashka |

As Wrofyx steps up to the cabinet, the party starts to look around... and the chair behind him suddenly moves towards him
Slam: 1d20 + 5 ⇒ (15) + 5 = 20
damage: 1d6 + 3 ⇒ (6) + 3 = 9
Grab: 1d20 + 3 ⇒ (7) + 3 = 10
And Wrofyx is hit and tugged into a seating position on the animated chair.
Ver’Yanion: 1d20 + 9 ⇒ (13) + 9 = 22
Gronak: 1d20 + 1 ⇒ (2) + 1 = 3
Lugrok: 1d20 + 1 ⇒ (20) + 1 = 21
Ringo: 1d20 + 4 ⇒ (4) + 4 = 8
Wrofyx: 1d20 + 4 ⇒ (12) + 4 = 16
Urk: 1d20 + 1 ⇒ (16) + 1 = 17
Chair: 1d20 + 0 ⇒ (8) + 0 = 8
Initiative Round 1 -Bold May Act
Ver'Yanion -4dex
Lugrok
Urk
Wrofyx -9hp, -2dex, grappled
Ringo
Chair Grappling
Gronak

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Lugrok blinks a moment as the chair grabs his little friend, then hefts his axe while pointing at it and whistling.
"I didnt know this was a chair-ity event!"
Lugrok makes himself ready to chop.

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Urk was sniffing about when the whistle caught his attention. He jumped about in his way, sighting his friends pointed finger. Following it, he blinked a moment as he saw the small one with the funny head sitting in a chair.
Urk looked up at his friend, the quizzical thought crossing his face for a moment before he moves toward the chair and attempts to break it with his tusks.
"My friend has finally lost it. He wants me to attack the chair with funny head one in it?"
Gore: 1d20 + 2 ⇒ (7) + 2 = 9
Damage: 1d6 + 4 ⇒ (5) + 4 = 9

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I thought it was -6 DEX?
Ver'Yanion does not look like he wants anything to do with this chair. He moves back and casts his telekinetic fist at the chair.
tk fist: 1d20 + 0 ⇒ (12) + 0 = 12 B: 1d4 ⇒ 2

GM.Kashka |

yer right Ver... -6
Urk makes a confused attack against the chair while Ver'Yanion's Fist flies wide of the melee.
Initiative Round 1 -Bold May Act
Ver'Yanion -6dex
Lugrok
Urk
Wrofyx -9hp, -2dex, grappled
Ringo
Chair Grappling
Gronak

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The gnome draws his dagger and plunges it into the chair.
"Take that, I'm not feeling very chair-itable at the moment. Also OUCH"
dagger: 1d20 + 0 ⇒ (15) + 0 = 151d3 - 1 ⇒ (2) - 1 = 1

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Ringo draws his greatsword as he rounds the bookcase moving into flank with Urk.
"What are you doing sitting around at a time like this?" Ringo says to Wrofyx sarcastically. "I don't think that's the right throne to do your business with at present."
Ringo raises his sword, "Might want to lift up your legs, my little penguin."
And swings at the chairs legs
PA vs chair: 1d20 + 4 + 2 - 1 ⇒ (8) + 4 + 2 - 1 = 132d6 + 4 + 3 ⇒ (1, 1) + 4 + 3 = 9

GM.Kashka |

The gnome successfully plunges his little dagger into the stuffing... he just doesn't know if it did any meaningful damage.
Ringo on the other hand manages to strike successfully at the chair's wooden legs and chip it... but not as hard as he thought it should have been.
Meanwhile the chair gives the gnome a big bear hug.
maintain grapple: 1d20 + 5 + 4 ⇒ (20) + 5 + 4 = 29
damage: 1d6 + 3 ⇒ (2) + 3 = 5
and squeezes t he Gnome into unconsciousness before dropping him.
This is an Animated Object in the form of a Chair. As a construct, it has a number of immunities to mind affecting, as well as a tendency for Hardness.
Initiative Round 2 -Bold May Act
Gronak
Ver'Yanion -6dex
Lugrok
Urk
Wrofyx -14hp, -2dex, dying
Ringo
Chair -4hp

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The gnome smiles at the fact that his friends are all making wonderful jokes as he falls unconscious.
stable: 1d20 + 3 - 2 ⇒ (20) + 3 - 2 = 21

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Lugrok watches his little friend fall, his face wrenches in anger. He swings at the chair, hoping to cut it low.
"SIT!"
Great Axe: 1d20 + 2 ⇒ (5) + 2 = 7
Damage: 1d12 + 3 ⇒ (10) + 3 = 13

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Urk, still confused for his friend, nudges toward the chair with his tusks.
"So odd.
Gore: 1d20 + 2 ⇒ (3) + 2 = 5
Damage: 1d6 + 4 ⇒ (1) + 4 = 5

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"Urk, I thought you were supposed to sit on the chair, not bump against it." Not expecting much as he calls to Urk.
Try, try again...
PA on chair: 1d20 + 4 + 2 - 1 ⇒ (13) + 4 + 2 - 1 = 182d6 + 4 + 3 ⇒ (1, 4) + 4 + 3 = 12

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Seeing how the chair was so hard to hit, Ver’Yanion despairs. So, he moves next to Fat Penguin while drawin* his cure light wand, and heals him
cure light wound wand: 1d8 + 1 ⇒ (4) + 1 = 5
”Inspire them, Bard.”

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Gronak looks for an opening, sliding in next to Lugroc.
“We have urgent business Fat Penguin. We have no time to sit. Get up!”
Greatsword: 1d20 + 6 ⇒ (7) + 6 = 13
Damage: 1d20 + 6 ⇒ (6) + 6 = 12

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Since Yer'Yanion goes before me, I'm going to change my action and inspire
The Gnome's eyes flutter open and he glances in fear at the chair but realizes getting away from it would be a waste of actions, he needs to help his friends take it down.
"Did you know this chair can transform? It's going to become kindling."

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Seeing how the chair was so hard to hit, Ver’Yanion despairs. So, he moves next to Fat Penguin while drawin* his cure light wand, and heals him
”Inspire them, Bard.”
Forgot the UMD check
UMD DC20: 1d20 + 5 ⇒ (15) + 5 = 20We're ok, then, 5 hit points to Fat Penguin!

GM.Kashka |

Gronak wades into the fray but unfortunately swings just wide of the moving target.
Ver'Yanion saves the inspirational gnome while Lugrok and Urk play distraction.
Ringo takes a solid chunk out of the chair with his second hit, as the chair turns on him
Slam: 1d20 + 5 ⇒ (1) + 5 = 6
but it misses badly.
Initiative Round 3 -Bold May Act
Gronak
Ver'Yanion -6dex
Lugrok
Urk
Wrofyx -9hp, -2dex, inspire Courage +1
Ringo
Chair -12hp

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The scruffy warrior in an ill fitting tuxedo shirt takes another chop.
Greatsword: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13
Damage: 2d6 + 6 + 1 ⇒ (1, 4) + 6 + 1 = 12

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"Tough chair, would be interesting to have one at my command someday." Ringo muses as he carefully steps changing flank partners from Urk to Gronak, before swinging again. "Maybe this'll help?"
PA on chair: 1d20 + 4 + 2 + 1 - 1 ⇒ (8) + 4 + 2 + 1 - 1 = 142d6 + 4 + 3 + 1 ⇒ (1, 5) + 4 + 3 + 1 = 14

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Lugrok swings once again, hoping to connect to something other than air.
Great Axe: 1d20 + 2 ⇒ (16) + 2 = 18
damage: 1d12 + 3 ⇒ (1) + 3 = 4

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Urk continues to nudge into the chair, although the fact it is moving on its own now seems to make Urk rethink about his friends mental state...
Gore: 1d20 + 2 ⇒ (4) + 2 = 6
damage: 1d6 + 4 ⇒ (1) + 4 = 5

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"Would you all stop trying to hit the chair, and hit it?" yells Ver'Yanion, obviously in distress.
He tries to remember what he had learned in his training about such things.
kn:arcana: 1d20 + 7 ⇒ (7) + 7 = 14
He then tumbles in to flank with Urk, to try and sneak attack it.
acrobatics: 1d20 + 7 - 3 ⇒ (13) + 7 - 3 = 17
MW Longsword, flank: 1d20 + 3 + 2 ⇒ (16) + 3 + 2 = 21 slashing + sneak: 1d8 + 2 + 1d6 ⇒ (3) + 2 + (4) = 9
I don't think they are immune to sneak attacks or crits. But if they are, he might reconsider this move... :P

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"How did the chair lose weight? Someone beat the stuffing out of it"
continue to inspire
Wrofyx will evaluate his situation and if he has cover he will stand up and step away. If not he continues to lay there.

GM.Kashka |

Gronak continues toi struggle while Ringo and Ver'Yanion deal a decent amount of damage on their strikes. Unfortunately.. Urk is still confused about why to hurt furniture.
The Chair continues to move at Ringo.
Slam: 1d20 + 5 ⇒ (5) + 5 = 10
but misses again.
Initiative Round 4 -Bold May Act
Gronak
Ver'Yanion -6dex
Lugrok
Urk
Wrofyx -9hp, -2dex, inspire Courage +1, prone
Ringo
Chair -25hp

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Ver'Yanion still has the chair flanked, so once again attacks with his longsword.
MW Longsword, flank, IC: 1d20 + 3 + 2 + 1 ⇒ (10) + 3 + 2 + 1 = 16 slashing/sneak: 1d8 + 2 + 1 + 1d6 ⇒ (8) + 2 + 1 + (3) = 14
He then steps back away from the chair. 5-foot step

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"How tough is this thing?" He states with some frustration, as he swings again.
PA on chair: 1d20 + 4 + 2 + 1 - 1 ⇒ (15) + 4 + 2 + 1 - 1 = 212d6 + 4 + 3 + 1 ⇒ (3, 5) + 4 + 3 + 1 = 16 damage

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Growls at the chair while swinging his axe once more.
"I wood say its made of hardwood..."
Yea. Hes likely going to hell.
Great Axe: 1d20 + 2 + 1 ⇒ (5) + 2 + 1 = 8
damage: 1d12 + 3 + 1 ⇒ (10) + 3 + 1 = 14

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Urk still stares sideways at Lugrok, but take a little more seriousness into his fight now that multiple bipeds are attacking this chair.
SIT CHAIR!
Gore: 1d20 + 2 + 1 ⇒ (13) + 2 + 1 = 16
damage: 1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11

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Gronak continues to chop at the chair, frustrated as the piece of lumber dodges his attacks.
”We will start a fire with your bones, damned chair!”
Greatsword: 1d20 + 6 + 1 + 2 ⇒ (14) + 6 + 1 + 2 = 23
Damage: 2d6 + 6 + 1 ⇒ (4, 4) + 6 + 1 = 15

GM.Kashka |

The party thrashes the chair into flying fluff and splinters.
combat over

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Gronak turns and looks at Wrofyx accusingly.
”What did you do?
He doesn’t wait long for a response before piling pieces of wood from the chair up into a squat pyramid shaped structure, filled with the stuffing.

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Wrofyx will finally stand up and retrieve his dagger as he replies to Gronak.
"Um, I stepped near it," he sounds confused as to what happened.
He looks at Lugrok "Those were some quality puns, my friend." before taking a moment to heal himself & try to figure out what that chair was.
kn Arcana: 1d20 + 6 ⇒ (2) + 6 = 8
clw: 1d8 + 1 ⇒ (1) + 1 = 2
clw: 1d8 + 1 ⇒ (4) + 1 = 5
clw: 1d8 + 1 ⇒ (8) + 1 = 9
Of course I get that on the last roll

GM.Kashka |

Gronak finds within the stuffing an exquisitely carved jade amulet worth 300 gp.
Some of the most interesting locations in the room include the four cabinets immediately adjacent to the table nook (labeled “Internal Security: Receipts,” “Internal Security: Evidence,” “Imperial Security: Dossiers,” or “Imperial Security: Misc.”).
Searching a cabinet will take time and a perception check. Other members can search other cabinets or assist in accelerating search of individual cabinets

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Ver’Yanion immediately starts searching in the receipts cabinet. ”This is the Embassy of Cheliax,,, they are bound to have done everything by the book, even removing people from the books.
Perception: 1d20 + 6 ⇒ (11) + 6 = 17

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Ringo begins to look through the "Dossier" cabinet.
"Quite true, I'm curious what else we may find while looking.."
perception: Dossier: 1d20 + 6 ⇒ (13) + 6 = 19 + 2 human stuff?

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Watches everyone else looking through various storage and picks one that isnt touched at all.
"Thank you, Fat Penguin. But what puns did I make?"
He turns to the one cabinet and begins his search.
"Misk it is."
Perception: 1d20 + 7 ⇒ (16) + 7 = 23

GM.Kashka |

The party splits up to the four labelled cabinets while Gronak wanders the room.
After only a few minutes, eaveryone finds something of interest.
Gronak finds a map near the front desk that notes what subject each file cabinet pertains to. slide two
Wrofyx finds a series of letters written in a halting hand that resembles the paracountess’s. Upon closer examination, however, the letters’ writing differs significantly from the note found in Zarta’s study. The forged letters are addressed to a prominent House Thrune enemy, and in them “Zarta” discusses selling privileged Chelish information supposedly meant to foment political insurrection. Zarta’s personal travel logs, written in her natural hand, are also included.
Lugrok finds Zarta’s personal travel logs, written in her natural hand, are also included. While the first entry—a trip to Absalom’s Ivy District—does indeed match with the letters’ indication of Zarta’s supposed treasonous activities, the second entry proves the paracountess was away from Absalom during a time the letters claim she met with her conspirators in the Petal District.
Ringo finds various Dossiers on high profile spies and politicians. old faction missions
Ver'Yanion finds Zarta’s prisoner receipt document Slide 2 is largely written in the internal security cipher.

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The big ork looks over the documents he found, frowning as he does.
"Seems someone really did want her out of the way. Found something here that looks like proof she was not guilty of her crimes..."
He holds out the papers he found to see if anyone else can glean something more from them he may have missed.
"We should hide the real one and keep it safe. Might need it later."

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"Ok, let's reason this all out loud.
"So, apparently Zarta's imperial seal is 79402910.
"The Seal code for this correlates to Wisfxoh, Hodagaxo.
"No, that doesn't quite make sense. We should puzzle this all out, though."
"Also, there is that scribbled sentence on the bottom of the note we found. I wonder if that is supposed to be a key for us?"

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"By Nethys, that's it!" exclaims the elf.
"I have it. That scribble has the code! Overlay the first few words from the note onto that, and it gives you the cypher code, I believe."
Going to just write out the translations:
What I have so far is...
A => I; G => M; M => J; S => N; Y => U
B => F; H => D; N => ?; T => ?; Z => P
C => L; I => A; O => E; U => Y;
D => S; J => Q; P => ?; V => W;
E => O; K => V; Q => H; W => T;
F => L; L => ?; R => K; X => R;
B, F, G, X, Z are unused so far.
30052905: Noravia A???us
52203493: Imperia Ra?ian
10449520: Patronicus Drendane
79402910: Tancred Desimire
59200482: Lurco Tana?ian
20955321: Pavanna Ala?ario
40592281: ?ralhius Ratarion
----
Her destination is: Citadel Vraid
Duration: Indefinite - remit On Request
Designation: Traitor Evidence locker A23
------
Ver'Yanion goes to look at evidence locker A23, assumably in the Internal Security evidence locker. "It looks like she was turned in by Tancred Desimire. Who are these other people?" ponders the elf. "Well, as long as we have the documents, and can ascertain which ones are real, we should get going. We can always translate the rest with brute force and with someone who knows these people."

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"We probably don't have a lot of time to get back before we are found missing, true." Ringo says in agreement with Ver'Yanion. "We still have a few rooms back in the main building to look through, if possible. Maybe there's more to find."

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"Ver'Yanion and Ringo ad right. We have what we need but this is jot the time or place to figure it all out."
The gnome will the scurry back in the vent.

GM.Kashka |

The party is sure they have everything they need to complete their mission

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Ver'Yanion scampers up into the ventilation ducts, and makes his way back to the Paracountess's rooms.

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Nods, lifting Urk into the vents after all the others have gone in, climbing up himself and scurrying back to the room without any further delay.
"Then let us get back to that room. Likely, someone may have checked it already and is now curious where we might be..."