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"Hopefully not too long, how many more rooms have we left to search?"
Ringo looks over what remains of the murals as he responds to Ver'Yanion, a slight grin evident on his face. "Nice artwork, too bad they're trying to hide it."
Pity we wouldn't be able to sneak out one of these...
"Better see what we can find quickly"
perception: 1d20 + 6 ⇒ (4) + 6 = 10

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Shakes his head.
"Anything is too long, but doing nothing makes it longer."
He begins to look about, seeing if he can find anything...
Perception: 1d20 + 7 ⇒ (16) + 7 = 23

GM.Kashka |

Lugrok and Ringo find a crumpled and roughly folded canvass with a full-length artistic rendition of Zarta in nothing more than a long red ribbon, along with several other pieces of art apparently considered too lascivious to remain.
The bucket holding open the door is full of a mixture of turpentine and varnish.

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Seeing nothing exciting, Ver'Yanion moves in to the next room, which appears to be a bedroom.

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Gronak observes the painting, considering their orders.
”They say we are to find evidence of what happened to her, it can’t help to save something that proves she existed.”
He rolls the canvas up with his sword under the sheet borrowed previously to roughly conceal them both.

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"Good call Gronak, that definitely proved she existed. Hopefully we can find something that shows what happened to her as well"
Wrofyx will follow Ver'Yanion into the next room and look around.
perception: 1d20 + 8 ⇒ (7) + 8 = 15

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Nodding with approval from/at the others, Ringo also moves ahead to examiner the next room.
perception: 1d20 + 6 ⇒ (9) + 6 = 15

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Continuing on, the ork and his boar friend move along. They keep to the corners and such as they can, looking about to see if anything stands out to them.
Perception: 1d20 + 7 ⇒ (3) + 7 = 10

GM.Kashka |

This extravagant bedchamber is dominated by a massive four-poster bed that takes up half the room. Red-varnished wardrobes and vanities complement the black silk sheets on the bed, which appears to be in the process of being dismantled. The walls of the room have been stripped of the portraits that once hung there, faint outlines of the art pieces being all that remain. The exception to this is the eastern wall, which is occupied by an elaborate woodcutting depicting but a single nymph in a seductive pose, garbed in nothing but a necklace bearing an amulet shaped like the Asmodean star.

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"That seems odd for a nymph to bear a necklace such as that, is it perhaps, magical? The craftsmanship is quite good though." Ringo muses as he moves to examine it more closely.
Perception: 1d20 + 6 ⇒ (3) + 6 = 9
k(nature): 1d20 + 5 ⇒ (11) + 5 = 16

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Lugrok closed one eye, looking over the carving.
"Or maybe it is hiding something..."
Perception: 1d20 + 7 ⇒ (17) + 7 = 24

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Wrofyx will walk over and examine the woodcutting.
"Maybe it is using magic to hide something and you're both right. Let's find out"
casting detect magic

GM.Kashka |

While examining the woodcutting reveals that the Asmodean star hanging from the nymph’s neck is actually a keyhole.

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"A key hole? Let me see that!" says Ver'Yanion.
First, he moves up to the door, and carefully looks it over.
perception to find traps: 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8
If it looks safe, he will try and pick the lock. Otherwise, he will try and disable the trap.
disable device: 1d20 + 11 ⇒ (17) + 11 = 28

GM.Kashka |

Wrofyx sees no magic auras...
Ver'Yanion starts poking and prodding the keyhole with his tools. He smiles as the lock suddenly clicks....
and two Imps appear stabbing him for his troubles!
Sting: 1d20 + 8 ⇒ (3) + 8 = 11
damage: 1d4 ⇒ 1
Ver'Yanion fort save: 1d20 + 1 ⇒ (3) + 1 = 4
Dex damage: 1d2 ⇒ 1
Sting: 1d20 + 8 ⇒ (18) + 8 = 26
damage: 1d4 ⇒ 2
Ver'Yanion fort save: 1d20 + 1 ⇒ (6) + 1 = 7
Ver’Yanion: 1d20 + 9 ⇒ (18) + 9 = 27
Gronak: 1d20 + 1 ⇒ (2) + 1 = 3
Lugrok: 1d20 + 1 ⇒ (10) + 1 = 11
Ringo: 1d20 + 4 ⇒ (6) + 4 = 10
Wrofyx: 1d20 + 4 ⇒ (1) + 4 = 5
Imps: 1d20 + 6 ⇒ (9) + 6 = 15
Urk: 1d20 + 1 ⇒ (10) + 1 = 11
They appear to be Imps... LE Tiny outsider
Imps are tiny evil, extraplanar, lawful devils that inject poison with their stingers, heal very quickly and have damage reduction good/silver
Combat Tracker - Round 1 - Bold may act!
Ver'Yanion -3hp, -1dex, fort save vs poison at end of turn
Imps
Lugrok
Urk
Ringo
Wrofyx
Gronak

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The elf takes a step back, and then pulls out his longsword, and casts mage armor
kn:planes: 1d20 + 3 ⇒ (10) + 3 = 13
fort save: 1d20 + 1 ⇒ (16) + 1 = 17

GM.Kashka |

One of the imps follows Ver'Yanion to sting him again...
Ver'Yanion AoO: 1d20 + 3 ⇒ (19) + 3 = 22
damage: 1d8 + 2 ⇒ (6) + 2 = 8
Ver'Yanion AoO, confirm!: 1d20 + 3 ⇒ (6) + 3 = 9
damage: 1d8 + 2 ⇒ (1) + 2 = 3
His longsword slices into the imp dealing some damage... but sees the wound is healing already.
Imp sting @Ver: 1d20 + 8 ⇒ (6) + 8 = 14 and the imp misses.
The other imp grins at the Gnome and attacks him
Imp sting @Wrofyx: 1d20 + 8 ⇒ (9) + 8 = 17
damage: 1d4 ⇒ 3
Wrofyx fort save: 1d20 + 3 ⇒ (7) + 3 = 10
dex damage: 1d2 ⇒ 2
Ver'Yanion shakes off his earlier poison as the gnome succumbs to it.
Combat Tracker - Round 1 - Bold may act!
Ver'Yanion -3hp, -1dex
Imps
Lugrok
Urk
Ringo
Wrofyx -3hp, -2dex, fort save vs poison at end of turn
Gronak

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Ringo jumps a bit at the sudden appearance of the imps. Collecting himself, he carefully steps between Ver'Yanion and Wrofyx.
So normal weapons aren't effective, but which was the correct type here... He says as he looks between his gauntlets, Darn, I should have paid better attention during that lesson!
He swings at the imp attacking Wrofyx with the cold iron gauntlet...
CI gauntlet: 1d20 + 4 - 1 ⇒ (5) + 4 - 1 = 8
damage: 1d3 + 3 + 2 ⇒ (3) + 3 + 2 = 8

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Lugrok blinks, seeing the imps come out from nowhere. Reflexively, he barks an order at Urk to attack the beasties as he himself pulls his axe and swings.
Greataxe: 1d20 + 2 ⇒ (15) + 2 = 17
GAxe damage: 1d12 + 3 ⇒ (8) + 3 = 11

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Urk snaps out of his sense of hiding, being the shadow, and leaps into action, attempting to gore the one nearest him!
Tusk: 1d20 + 2 ⇒ (13) + 2 = 15
Tusk damage: 1d6 + 4 ⇒ (3) + 4 = 7

GM.Kashka |

The party members spring into action! Flailing ineffectually at the imps.
Combat Tracker - Round 1 - Bold may act!
Imps
Lugrok
Urk
Ringo
Wrofyx -3hp, -2dex, fort save vs poison at end of turn
Gronak
Ver'Yanion -3hp, -1dex

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Wrofyx yelps a little as the imp stings him.
KN: 1d20 + 2 ⇒ (12) + 2 = 14
"Argh, imps they are tiny evil, extraplanar, lawful outsiders. We need to use a weapon that is made of silver or good-aligned"
Inspire courage
"A duck walks into a pub and orders a pint of beer and a sandwich.
The barman looks at him and says, “hang on! You’re a duck. And you can talk!”
“Yes,” says the Duck. “Now if you don’t mind, can I have my beer and my sandwich in peace please?”
“Certainly, sorry about that,” says the barman as he pulls the duck’s pint. “It's just we don’t get many ducks in this pub. What are you doing round this way?”
“I’m working on the building site across the road,” explains the duck. “I’m a plasterer.”
The duck pulls out a newspaper from his bag and proceeds to read it. So, the duck reads his paper, drinks his beer, eats his sandwich, bids the barman good day and leaves."
fort: 1d20 + 3 ⇒ (14) + 3 = 17

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Ver’Yanion steps back and draw his light mace. If what Wrofyx says is true, it should work well against the creature. .
Silver light mace, flank, IC: 1d20 + 2 + 2 + 1 ⇒ (13) + 2 + 2 + 1 = 18 silver light mace, sneak, ic: 1d6 + 2 + 1d6 + 1 ⇒ (5) + 2 + (2) + 1 = 10
”And stay away, you little hell monkey!”

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Gronak pulls his Greatsword from the awkward bundle of blankets he had been hauling around, letting the bedding and painting fall to the ground. He takes a step onto the bed, surrounding the imp just as Ver’Yanion clubs it, and takes a slice.
Greatsword: 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 11
Dmg: 2d6 + 6 ⇒ (1, 4) + 6 = 11
Unfortunately, the soft bedding provide terrible footing and his swing goes wide.

GM.Kashka |

Ver'Yanion follows the good advice of the bard and lays a brutal strike on the imp in front of him.
Gronak on the other hand, strikes the wall paper.
Both Imps converge on the now dangerous foe, and Ver'Yanion takes a swing at the first bugger to enter his square, Ringo also targets it.
Ver'Yanion AoO: 1d20 + 2 + 1 ⇒ (3) + 2 + 1 = 6
Ringo AoO: 1d20 + 4 + 1 - 1 ⇒ (18) + 4 + 1 - 1 = 22
Ringo damage: 1d3 + 3 + 2 + 1 ⇒ (1) + 3 + 2 + 1 = 7
Ringo hits it for a tiny amount of damage as it stabs at Ver'Yanion
Stinger: 1d20 + 8 ⇒ (17) + 8 = 25
damage: 1d4 ⇒ 2
Ver'Yanion Fort Save: 1d20 + 1 ⇒ (1) + 1 = 2
dex damage: 1d2 ⇒ 1
as the little bugger makes him feel it, the second one tries to dodge past Lugrok, Urk and Gronak!
Acrobatics vs Lugrok: 1d20 + 9 ⇒ (9) + 9 = 18
Acrobatics vs Urk: 1d20 + 9 - 2 ⇒ (10) + 9 - 2 = 17
Acrobatics vs Gronak: 1d20 + 9 - 4 ⇒ (8) + 9 - 4 = 13
The bugger starts laughing as Gronak gets off a surprise swing!
Gronak AoO: 1d20 + 6 + 2 + 1 ⇒ (9) + 6 + 2 + 1 = 18
damage: 2d6 + 6 + 1 ⇒ (6, 5) + 6 + 1 = 18
killing the little bugger into a puff of smoke.
Party Conditions
Inspire Courage +1
Combat Tracker - Round 2 - Bold may act!
Imp
Lugrok
Urk
Ringo
Wrofyx -3hp, -2dex
Gronak
Ver'Yanion -5hp, -2dex, fort save vs poison at end of turn

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Lugrok sees his ability to connect is very limited by both the weapon he wields as well as the lack of room to safely attack without hitting his new friends. Instead, he moves forward a step, and starts wildly swinging at the imp, not trying to hit it but trying have the imp make a mistake in its safe placement.
Aid Another (attack) for Ringo: 1d20 + 2 + 1 ⇒ (7) + 2 + 1 = 10
With a quick bark, he orders Urk to move toward the Penguin and guard him.

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Urks hears the bark of his ork friend, grunting happily as he hops up on the bed and over it to the side of Fat Penguin. With a snort, he places himself at the little ones side.
I am here! Like a knightly protector! You shall not get by me, bat critter thing!

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"Nicely done!" Ringo says as he steps up to try to flank the remaining imp, then punches it with the silver gauntleted hand.
silver gauntlet pa: 1d20 + 4 + 1 + 2 + 2 - 1 ⇒ (2) + 4 + 1 + 2 + 2 - 1 = 10
damage: 1d3 + 3 + 2 + 1 ⇒ (3) + 3 + 2 + 1 = 9

GM.Kashka |

Lugrok and Ringo ineffectually swing at the remaining Imp.
Party Conditions
Inspire Courage +1
Combat Tracker - Round 2 - Bold may act!
Imp -4hp
Lugrok
Urk
Ringo
Wrofyx -3hp, -2dex
Gronak
Ver'Yanion -5hp, -2dex, fort save vs poison at end of turn

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Ver'Yanion steps back, now not quite as agile as he once was. The poison burns through his veins, as strong as his ire over these little devils not already being dispatched.
silver mace, flank, IC: 1d20 + 2 + 2 + 1 ⇒ (9) + 2 + 2 + 1 = 14 silver bludgeoning, sneak: 1d6 + 2 + 1 + 1d6 ⇒ (4) + 2 + 1 + (1) = 8
He sighs as the poison burns
fort: 1d20 + 1 ⇒ (6) + 1 = 7

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The gnome absentmindedly scratches between Urk's ears as he steps further away from the imp.
continue inspire
"Every day for the next 2 weeks the duck comes in for lunch.
Then one day the circus comes to town.
The ringmaster comes into the pub that evening for a pint and the barman says to him “you’re with the circus, aren’t you? Well, I know this duck that could be just brilliant in your circus. He talks, drinks beer, eats sandwiches, reads the newspaper and everything!”
“Sounds marvelous,” says the ringmaster, handing over his business card. “Get him to give me a call.”
So the next day when the duck comes into the pub the barman says, “hey Mr. Duck, I reckon I can line you up with a top job, paying really good money.”
“I’m always looking for the next job,” says the duck. “Where is it?”
“At the circus,” says the barman.
“The circus?” repeats the duck.
“That’s right,” replies the barman.
“The circus?” the duck asks again. “With the big CANVAS tent?”
“Yeah,” the barman replies.
The duck shakes his head in amazement and says...
...
...
...
...
...
“What the hell would they want with a plasterer??"

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Back on solid footing and emboldened after slaying the first imp, Gronak attempts to bat the other devil from the air.
”Come down here and face me!”
Greatsword: 1d20 + 6 + 2 + 1 ⇒ (8) + 6 + 2 + 1 = 17
Damage: 2d6 + 6 + 1 ⇒ (1, 5) + 6 + 1 = 13

GM.Kashka |

Ver'Yanion continues to suffer the effects of the poison as Gronak gets a solid swing on the imp.
dex damage: 1d2 ⇒ 2
The imp does its best to sneak into range of the rogue...
acro vs Ver: 1d20 + 9 ⇒ (15) + 9 = 24
acro vs Ringo: 1d20 + 9 - 2 ⇒ (11) + 9 - 2 = 18
acro vs Lugrok: 1d20 + 9 - 4 ⇒ (4) + 9 - 4 = 9
acro vs Gronak: 1d20 + 9 - 6 ⇒ (6) + 9 - 6 = 9
acro vs Urk: 1d20 + 9 - 8 ⇒ (18) + 9 - 8 = 19
Lugrok AoO: 1d20 + 2 + 1 ⇒ (10) + 2 + 1 = 13
Gronak AoO: 1d20 + 6 + 2 + 1 ⇒ (7) + 6 + 2 + 1 = 16
and it manages to dodge everyone and stick its stinger.... into the wood carving behind Ver'Yanion...
Sting: 1d20 + 8 ⇒ (1) + 8 = 9
Party Conditions
Inspire Courage +1
Combat Tracker - Round 3 - Bold may act!
Imp -10hp
Lugrok
Urk
Ringo
Wrofyx -3hp, -2dex
Gronak
Ver'Yanion -5hp, -4dex, fort save vs poison at end of turn

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Lugrok is not very happy about this imp. However, he continues to harrass the little devil in order to help Ringo hit it.
Aid Another for Attack, Ringo: 1d20 + 2 + 1 ⇒ (17) + 2 + 1 = 20
A quick whistle to Urk to have him move and take a little jump to try and gore the thing.

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Urk hears the sharp whistle, moving one step over to keep himself in between the imp and Penguin, then attempts to jump and hit the little critter!
Gore: 1d20 + 2 + 1 ⇒ (19) + 2 + 1 = 22
Gore damage: 1d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8

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Tiny, Diminutive, and Fine Creatures: Very small creatures take up less than 1 square of space. This means that more than one such creature can fit into a single square. A Tiny creature typically occupies a space only 2-1/2 feet across, so four can fit into a single square. 25 Diminutive creatures or 100 Fine creatures can fit into a single square. Creatures that take up less than 1 square of space typically have a natural reach of 0 feet, meaning they can’t reach into adjacent squares. They must enter an opponent’s square to attack in melee. This provokes an attack of opportunity from the opponent. You can attack into your own square if you need to, so you can attack such creatures normally. Since they have no natural reach, they do not threaten the squares around them. You can move past them without provoking attacks of opportunity. They also can’t flank an enemy.
Because of this, I think that Ver'Yanion still gets an AOO (and only Ver'Yanion) due to the act of entering HIS square.
On that assumption.AOO: 1d20 + 2 + 2 + 1 ⇒ (16) + 2 + 2 + 1 = 21 silver light mace, sneak: 1d6 + 2 + 1 + 1d6 ⇒ (6) + 2 + 1 + (5) = 14

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Hoping to find a better opening in the chaos, assisted by Lugrok, Ringo checks and punches again at the quick, annoying imp.
PA silver gauntlet: 1d20 + 4 + 1 + 2 - 1 ⇒ (9) + 4 + 1 + 2 - 1 = 15+2 flank in the shared space?
silver damage: 1d3 + 3 + 1 + 2 ⇒ (2) + 3 + 1 + 2 = 8

GM.Kashka |

The party slowly but surely took care of business.
Ver'Yanion Fort: 1d20 + 1 ⇒ (5) + 1 = 6
dex dmg: 1d2 ⇒ 2
Ver'Yanion Fort: 1d20 + 1 ⇒ (17) + 1 = 18
while Ver'Yanion finally shakes the last of the poison.
Combat over

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Ver'Yanion looks quite a bit the worse for wear after the fight, and moves over to sit down on the bed. "Damn. Those took a lot out of me."

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"Are you okay on the poison, or do you need some assistance?" Ringo inquires of Ver'Yanion, concern evident in his voice. "I could attempt to bind some of your wounds before we continue."
Otherwise...
perception: 1d20 + 6 ⇒ (17) + 6 = 23 as Ringo looks around the room.
heal: 1d20 + 6 ⇒ (14) + 6 = 20 for 2 hps healed on Ver'Yanion

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”I don’t feel so good, no. I think it’s done it’s worst, but I feel pretty sluggish ”

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Lugrok looks over the stung area of the elf, grimacing slightly. He digs through his pouches, then pulls out a small piece of wood, holding it out to Ver.
"Chew on this. Sometimes helps ease pain."
The ork looks down at Urk, a smile breaching his otherwise dour face.
"Good work, my friend! You sent that little thing scampering back to the pits. Keep an eye on the door while we look around, hm?"
The ork tossed a small piece of jerky to the boar, and proceeded to look around at the area where the sudden trap had gone off to see if there was anything more import to note.
Perception: 1d20 + 7 ⇒ (20) + 7 = 27

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Urk squealed with delight as the flying thing poofed before him, and he padded about the area he stood, all proud of his victory and ability.
Hearing his two legged friend, he took his treasure happily, chewing it while listening to Lugrok.
The door! I must guard my friends. I will be the stoic soldier I am meant to be!
The boar took up a position beside the door, his eyes sliding left to right slowly, as if scanning the area for dangerous critters, like that flying one who may have more friends.

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Ver'Yanion looks at the chewed on piece of wood, and his lunch lurches into his mouth for just a moment.
"Um, no thank you. I don't think that will work."
Down 4 dex means his skills in his area of expertise are crippled.

GM.Kashka |

Lugrok searches the room, finding most of it has been cleaned thoroughly and recently. Through the open door to the north...
This room seems to be in pristine condition, with little evidence of renovations. The chamber is full of a variety of equipment suggestive of a dungeon or torture chamber. The walls appear to be thickly padded and sustain hooks holding a number of whips, bludgeons, and other instruments of pain. Spaced between large mirrors are several extremely obscene paintings. Among the paintings on the wall is a rather blasphemous portrait of Sarenrae in a compromising position with two succubi.
Ver'Yanion is at -6dex after the post battle poison failure.

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Wrofyx will pull out the one thing he didn't leave in his backpack in the waiting room, his CLW wand.
"This will help with the injury at least.
Tap myself & Ver'Yanion
clw: 1d8 + 1 ⇒ (7) + 1 = 8
clw: 1d8 + 1 ⇒ (3) + 1 = 4

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"Dang, sorry Ver'Yanion, it takes quite a bit longer to tend to the poison than we likely have available to us..." Ringo solemnly comments. "But I can try after we are out... his voice trailing off as his gaze falls on the picture of Sarenrae".
"That's, uh, wow!"
After shaking loose his stare, he begins to look around this room.
Perception: 1d20 + 6 ⇒ (5) + 6 = 11

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Gronak takes a brief look at the wounds.
”Is it too late to remove the limb?” but lowers his sword as the elf declares the poison had run it’s course.
He moves on to admire the artwork and equipment in the next room, casually flicking what looks like a riding crop as he examines the painting of Sarenrae.
Perception: 1d20 + 1 ⇒ (18) + 1 = 19

GM.Kashka |

The party has thoroughly... examined.. the contents of the playroom and the bedroom.
There is still the wood carving Ver'Yanion seemed to have unlock.