GM.Kashka's 4-11 The disappeared (Inactive)

Game Master Andrew Torgerud


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Grand Lodge

Male N Half-orc Druid 2 | HP: 19/19 | AC: 13 (11 Tch, 12 Fl) | CMB: +3, CMD: 14 | F: +5, R: +1, W: +6 | Init: +1 | Perc: +7, darkvision 60' | Speed 30 ft | nature bond (boar named Urk), nature sense, orc blood, wild empathy +3 | Spells: 0 4, 1st 3/3 | Active conditions: None.

Sense Motive: 1d20 + 3 ⇒ (15) + 3 = 18
Sense Motive (Urk): 1d20 - 1 ⇒ (6) - 1 = 5

Lugrok stands idly by, his hand remaining nearby Urks back. His ears twitch slightly when he hears the 'package must be left'.

Much like Urk, he bristles. but more of a display of front than any actual diplomacy...

Grand Lodge

M | HP: 19/19 | AC: 18 (12 Tch, 17 Fl) | CMB: +1 (+3 for bull rush), CMD: 13 (14 vs bull rush, 17 vs trip) | F: +5, R: +4, W: +2 | Init: +1 | Perc: +6, lowlight vision, scent | Speed 40 ft | Power Attack -1/+2 | Spells: None | Active conditions: None.

Urk unceremoniously sits down, cleaning himself in full view of the called attendant...

Grand Lodge

Male CN Gnome Bard | HP: 21/21 | AC: 17 (13 Tch, 15 Fl) | CMB: -1, CMD: 11 | F: +3, R: +5, W: +4 | Init: +4 Perc: +9, SM: +1 | Speed 20ft | Active conditions: None.

Wrofyx notes the annoyed look on the woman's face.

"So sorry to have interrupted you. Our instructions are that this information package must be handed directly to the ambassador, so no need for you to go through the hassle of delivering it. I'm sure you have much more important business to attend to and Ailena could escort us to a waiting area until the ambassador can get away from the gala"

Taking a 10 for 10 on SM

Diplo: 1d20 + 3 ⇒ (6) + 3 = 9

The Exchange

Male CN Elf Rogue/Transmuter 2 | HP: 15/15 | AC: 17 (17 tch, 14 Fl) | CMB: +2, CMD: 13 | F: +1, R: +5 W: +2, +4 vs Enchantments | Init: +9 | Perc: +6 (lowlight), SM: +4 | Speed 30 | n/a |Reroll 1/1 Coin 1/1 | Active conditions: Mage Armor

"I am sorry. We are under specific orders to not give this package to anyone but the ambassador, as my friend here has stated. However, we can leave this other package with you, if you would like."

aid: 1d20 ⇒ 4


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

The annoyed look on her face sours much worse at Urk's display.

"This is a Ambassadorial Function of the highest standards. You expect me to pull the Ambassador away for... this? Forget it."

Grand Lodge

Male CN Human Ranger 1 |HP: 12/12| AC:24 (16T, 18FF) | CMB: +4, CMD: 20 | F: +3(+5 v Cold Weather), R: +4, W: +2 | Init: +4 | Perc: +6(+2 vs Human), SM: +7(+2 vs Human) |Speed: (20)/30 | Reroll(+2) 1/1 | Active Cond:

"We don't expect you to pull the ambassador away without good reason, we simply request the ability to wait patiently, in a safe place, until the gala is over, to deliver the package." Ringo states calmly. "Is there something we can possibly do for you that would allow us the privilege to complete our duty to personally deliver the package?"

sm: 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16
diplo: 1d20 + 2 ⇒ (2) + 2 = 4

Grand Lodge

Male CN Gnome Bard | HP: 21/21 | AC: 17 (13 Tch, 15 Fl) | CMB: -1, CMD: 11 | F: +3, R: +5, W: +4 | Init: +4 Perc: +9, SM: +1 | Speed 20ft | Active conditions: None.

Wrofyx looks absolutely mortified at the woman's words.

"My apologies I did not mean to imply that the Ambassador should be pulled away from the gala, we would never ask such a thing. We understand we may have to spend an hour or more in the waiting room until the gala winds down and he can spare time to see us. We are aware that this is a very important event and although our information is of some importance, his duties should always come first."

dipli: 1d20 + 3 ⇒ (8) + 3 = 11

Grand Lodge

| Male N Human (Kellid) Fighter 1/Wizard 1 | HP: 22/22 | AC: 20 (11 Tch, 19 Fl) | CMB: +5, CMD: 16 | F: +4(+5 vs. cold weather), R: +1, W: +3 | Init: +1 | Perc: +1, SM: +1 | Speed 20ft | None | Spells: Endure Elements | Active conditions: None.

Gronak smirks a bit at the whole scene.

”You must be duty officer Anstrella Trelax. It’s ok men, it sounds like she does not want us to keep top secret information of Chelish interests in Sargava safe here in the embassy. Let’s go to the nearest tavern that will accept our sorry lot, drink and whore until the sun comes up, and have the ambassador meet us there. Hopefully we will be able to keep track of these papers and still have them in the morning.”

Bluff: 1d20 - 2 ⇒ (15) - 2 = 13

Grand Lodge

Male CN Human Ranger 1 |HP: 12/12| AC:24 (16T, 18FF) | CMB: +4, CMD: 20 | F: +3(+5 v Cold Weather), R: +4, W: +2 | Init: +4 | Perc: +6(+2 vs Human), SM: +7(+2 vs Human) |Speed: (20)/30 | Reroll(+2) 1/1 | Active Cond:

"You know, Gronak, I like your idea better. Yes, let us be off and enjoy the night!

bluff: 1d20 + 2 ⇒ (2) + 2 = 4

The Exchange

Male CN Elf Rogue/Transmuter 2 | HP: 15/15 | AC: 17 (17 tch, 14 Fl) | CMB: +2, CMD: 13 | F: +1, R: +5 W: +2, +4 vs Enchantments | Init: +9 | Perc: +6 (lowlight), SM: +4 | Speed 30 | n/a |Reroll 1/1 Coin 1/1 | Active conditions: Mage Armor

"Ok, ma'am. I know that you are a busy person, and have many things to do. You have us between a rock and a hard place. We have to perform this duty, and we were told to not hand over the packet of information to anyone except the ambassador.

"We mean you no disrespect, but you know how orders can be. My companions here are not used to the strict rules and regulations of the Empire, but sometimes interesting agents must be hired in order to get the information needed. I would love to hand this over to you, but I am afraid that our lives, or at least our livelihood, would be at stake."

"Perhaps there is something that we can work out... we are willing to pay the needed fees and wait as long as is needed. It is just... well... you know. Between you and me, I have a long life ahead of me, and I don't want it to end just because my team and I couldn't follow instructions to the letter."

deception: 1d20 + 4 ⇒ (12) + 4 = 16
screw it...reroll that
deception, reroll: 1d20 + 4 + 5 ⇒ (12) + 4 + 5 = 21


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

She looks really pissed off at the Pig's display as well as the transparent lies before Ver'Yanion steps in to show her the proper respect she deserves.

I takes a deep breath as he is speaking... he face relaxes just enough to speak calmly. "Very Well. I do not know how long he will be but you can wait for him to conclude his responsibilities."

She leaves to enter her office, and slams the door behind her. After a few minutes, another young officer steps into the room. "Please follow me." He leads you down a hallway to a waiting room, where he lets you in and closes and locks the door - leaving you all alone.

The room is sparsely furnished with only a few old chairs and a couch. Two doors—one to the east and another to the west—lead elsewhere within the embassy.

Grand Lodge

Male N Half-orc Druid 2 | HP: 19/19 | AC: 13 (11 Tch, 12 Fl) | CMB: +3, CMD: 14 | F: +5, R: +1, W: +6 | Init: +1 | Perc: +7, darkvision 60' | Speed 30 ft | nature bond (boar named Urk), nature sense, orc blood, wild empathy +3 | Spells: 0 4, 1st 3/3 | Active conditions: None.

The ork takes a seat on one of the chairs, keeping the boar within arms reach of him. A light smile on his face can be seen, but nothing smug or arrogant; simply a smile.

"Step one; enter the building. Step two; get into waiting room. Step three?"

He lifted one leg over the others' knee, listening to the goings on otherwise.

Grand Lodge

| Male N Human (Kellid) Fighter 1/Wizard 1 | HP: 22/22 | AC: 20 (11 Tch, 19 Fl) | CMB: +5, CMD: 16 | F: +4(+5 vs. cold weather), R: +1, W: +3 | Init: +1 | Perc: +1, SM: +1 | Speed 20ft | None | Spells: Endure Elements | Active conditions: None.

”Now we quietly search the embassy and find Zarta Dralneen.”

He looks around the room and checks to see if the other doors are unlocked.

”Anyone have a plan of how we get around the embassy without being noticed?

He then remembers his previous conversation with Ver’Yanion.

”You mentioned that there is magic that can replace my armor? Perhaps now is a good time and place to leave some extra weight.

Grand Lodge

Male N Half-orc Druid 2 | HP: 19/19 | AC: 13 (11 Tch, 12 Fl) | CMB: +3, CMD: 14 | F: +5, R: +1, W: +6 | Init: +1 | Perc: +7, darkvision 60' | Speed 30 ft | nature bond (boar named Urk), nature sense, orc blood, wild empathy +3 | Spells: 0 4, 1st 3/3 | Active conditions: None.

Lugrok scratches his chin in thought.

"Yanno.. Urk could be a great diversion for allowing you all some time to get the chance to look about. If, you know.. you need it.

The big ork stretched his arms a bit, sitting back in the chair, creaking the wood. He laid the back of his head in his hands, breathing in slowly.

The Exchange

Male CN Elf Rogue/Transmuter 2 | HP: 15/15 | AC: 17 (17 tch, 14 Fl) | CMB: +2, CMD: 13 | F: +1, R: +5 W: +2, +4 vs Enchantments | Init: +9 | Perc: +6 (lowlight), SM: +4 | Speed 30 | n/a |Reroll 1/1 Coin 1/1 | Active conditions: Mage Armor

"We've got to get moving. Anyone else need to replace armor?"

Ver'Yanion will cast mage armor for anyone who needs it, including himself, then he looks around, checking all of the doors to see if they are locked or anything.

Grand Lodge

Male CN Human Ranger 1 |HP: 12/12| AC:24 (16T, 18FF) | CMB: +4, CMD: 20 | F: +3(+5 v Cold Weather), R: +4, W: +2 | Init: +4 | Perc: +6(+2 vs Human), SM: +7(+2 vs Human) |Speed: (20)/30 | Reroll(+2) 1/1 | Active Cond:

"I could use the magic instead of this weighty chain, if you don't mind, sir." Ringo asks politely. "There are also a couple of scrolls of disguise we received... Perhaps disguise as one of the guards?"


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

Gronak checks the doors and finds the locked. after a couple minutes, the party hears a click, and the East door opens just a crack.

Grand Lodge

Male CN Gnome Bard | HP: 21/21 | AC: 17 (13 Tch, 15 Fl) | CMB: -1, CMD: 11 | F: +3, R: +5, W: +4 | Init: +4 Perc: +9, SM: +1 | Speed 20ft | Active conditions: None.

Wrofyx places his backpack, crossbow & bolts on a chair as he glances over at the door that has just opened.

"I doubt I'll need any of this and it will just slow me down. I'm thinking the elixirs of hiding should probably be used by Lugrok & Urk and the scrolls of disguise self by Gronak & Ringo. I get the feeling that Ver'Yanion is quite good at sneaking around." He looks at his companions for their opinions. "As for myself, being small has its advantages."

Grand Lodge

Male N Half-orc Druid 2 | HP: 19/19 | AC: 13 (11 Tch, 12 Fl) | CMB: +3, CMD: 14 | F: +5, R: +1, W: +6 | Init: +1 | Perc: +7, darkvision 60' | Speed 30 ft | nature bond (boar named Urk), nature sense, orc blood, wild empathy +3 | Spells: 0 4, 1st 3/3 | Active conditions: None.

Looks down at his erstwhile companion, then at Fat Penguin.

"As much as Urk is a force to be reckoned with, even he knows his limits. If anything, he should hold here. Even with those potions, his smell and noises will not be hidden."

The ork stands up, holding his hand out for one of the flasks.

"If you think him going is a better idea, we can ask what he thinks on the matter..."

The Exchange

Male CN Elf Rogue/Transmuter 2 | HP: 15/15 | AC: 17 (17 tch, 14 Fl) | CMB: +2, CMD: 13 | F: +1, R: +5 W: +2, +4 vs Enchantments | Init: +9 | Perc: +6 (lowlight), SM: +4 | Speed 30 | n/a |Reroll 1/1 Coin 1/1 | Active conditions: Mage Armor

Ver'Yanion takes a position behind the door, blade at the ready, ready to strike if needed.

stealth: 1d20 + 7 ⇒ (8) + 7 = 15

Grand Lodge

Male CN Human Ranger 1 |HP: 12/12| AC:24 (16T, 18FF) | CMB: +4, CMD: 20 | F: +3(+5 v Cold Weather), R: +4, W: +2 | Init: +4 | Perc: +6(+2 vs Human), SM: +7(+2 vs Human) |Speed: (20)/30 | Reroll(+2) 1/1 | Active Cond:

Ringo, as quietly as possible, doffs his chainmail to receive the mage armor in it's place. "I hope we can pull this off..." he says with concern.

Grand Lodge

Male CN Gnome Bard | HP: 21/21 | AC: 17 (13 Tch, 15 Fl) | CMB: -1, CMD: 11 | F: +3, R: +5, W: +4 | Init: +4 Perc: +9, SM: +1 | Speed 20ft | Active conditions: None.

Wrofyx looks over at Lugrok, "These elixirs provide a significant bonus to the ability to be stealthy I believe was one would be fine to come with us. But I will leave the decision up to you but don't feel you have to leave him behind"

The Gnome then steps over to the door, ready to open it and step through when the rest of the party is prepared.

Grand Lodge

Male N Half-orc Druid 2 | HP: 19/19 | AC: 13 (11 Tch, 12 Fl) | CMB: +3, CMD: 14 | F: +5, R: +1, W: +6 | Init: +1 | Perc: +7, darkvision 60' | Speed 30 ft | nature bond (boar named Urk), nature sense, orc blood, wild empathy +3 | Spells: 0 4, 1st 3/3 | Active conditions: None.

Nods once at the gnome, a smile breaking across his face.

"Lets see what happens!"

He reaches out for both potions, taking them. He imbibes one himself then pours the other down Urks throat.

Grand Lodge

M | HP: 19/19 | AC: 18 (12 Tch, 17 Fl) | CMB: +1 (+3 for bull rush), CMD: 13 (14 vs bull rush, 17 vs trip) | F: +5, R: +4, W: +2 | Init: +1 | Perc: +6, lowlight vision, scent | Speed 40 ft | Power Attack -1/+2 | Spells: None | Active conditions: None.

Urk drank the potion he was offered happily. The last one healed him, so he was wondering if this would do the same thing. As he stood there, he felt.. no different. Then again, he wasnt hurt, so he began to think of what it could have been.

He concentrated real hard on himself to see if anything new would happen, like an additional appendage, or bigger tusks, or even a hairier hide.

Opening his eyes, he looked about. He felt mighty. He felt grand. He felt like the best boar in the world!

I AM A GOD!

Following his friend, he waited to see how his new two legged subjects would serve him...

The Exchange

Male CN Elf Rogue/Transmuter 2 | HP: 15/15 | AC: 17 (17 tch, 14 Fl) | CMB: +2, CMD: 13 | F: +1, R: +5 W: +2, +4 vs Enchantments | Init: +9 | Perc: +6 (lowlight), SM: +4 | Speed 30 | n/a |Reroll 1/1 Coin 1/1 | Active conditions: Mage Armor

Ver'Yanion peeks carefully checks the open door, peeking to see what he can see.

oerception: 1d20 + 6 ⇒ (14) + 6 = 20


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

Peeking through the door, you see nobody in the hallway beyond, but a set of keys is hanging from the keyhole.

The Exchange

Male CN Elf Rogue/Transmuter 2 | HP: 15/15 | AC: 17 (17 tch, 14 Fl) | CMB: +2, CMD: 13 | F: +1, R: +5 W: +2, +4 vs Enchantments | Init: +9 | Perc: +6 (lowlight), SM: +4 | Speed 30 | n/a |Reroll 1/1 Coin 1/1 | Active conditions: Mage Armor

Ver’Yanion quickly grabs the keys, and indicates to the Pathfinders to stay quiet. He puts the keys in his belt pouch, keeping them safe.

He moves quietly into the next room, listening carefully to the door, and the curtain

Grand Lodge

| Male N Human (Kellid) Fighter 1/Wizard 1 | HP: 22/22 | AC: 20 (11 Tch, 19 Fl) | CMB: +5, CMD: 16 | F: +4(+5 vs. cold weather), R: +1, W: +3 | Init: +1 | Perc: +1, SM: +1 | Speed 20ft | None | Spells: Endure Elements | Active conditions: None.

Gronak also strips off his armor, retaining the lighter hides beneath. After receiving the armor from the wand he examines his body, thumping his chest and trying to observe the invisible force around him. He casually agrees to Wrofyx plan.

”What sort of disguise do you wish to give me? Do we need a look further into this party to see what people will most easily go unnoticed?”


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

Ver'Yanion does some quick, quiet scouting. Listening at the door, he thinks he hears alot of bustle and possibly banging pots.

He also peeks through the crimson draperies hanging from the ceiling to the south... finding another hallway and hearing the sounds of the Gala to the south through another set of draperies. He ducks his head back in as a pair of servants carrying food and wine exit the northern door, crossing past him and exiting through the Western doors.

Ver'Yanion:
This long hallways appears to be used by servants coming to and from the kitchens to the Gala. You should be able to time a stealthy approach to one of the doors with a perception check.

The Exchange

Male CN Elf Rogue/Transmuter 2 | HP: 15/15 | AC: 17 (17 tch, 14 Fl) | CMB: +2, CMD: 13 | F: +1, R: +5 W: +2, +4 vs Enchantments | Init: +9 | Perc: +6 (lowlight), SM: +4 | Speed 30 | n/a |Reroll 1/1 Coin 1/1 | Active conditions: Mage Armor

Ver’Yanion relays the fact that it sounds like the door leads to a kitchen, and the hallway has servants coming and going at regular intervals. He says we should be able to time things to keep from being spotted.

”Follow after me... but be careful. Not sure how the tusker is going to pull this off ”

Perception to time his move: 1d20 + 6 ⇒ (19) + 6 = 25


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

What door is Ver'Yanion leading the group to?

The Exchange

Male CN Elf Rogue/Transmuter 2 | HP: 15/15 | AC: 17 (17 tch, 14 Fl) | CMB: +2, CMD: 13 | F: +1, R: +5 W: +2, +4 vs Enchantments | Init: +9 | Perc: +6 (lowlight), SM: +4 | Speed 30 | n/a |Reroll 1/1 Coin 1/1 | Active conditions: Mage Armor

double doors at end of long hallway

Grand Lodge

Male CN Human Ranger 1 |HP: 12/12| AC:24 (16T, 18FF) | CMB: +4, CMD: 20 | F: +3(+5 v Cold Weather), R: +4, W: +2 | Init: +4 | Perc: +6(+2 vs Human), SM: +7(+2 vs Human) |Speed: (20)/30 | Reroll(+2) 1/1 | Active Cond:

Leaving behind armor and shield, Ringo follows Ver'Yanion as quietly as he can.
stealth: 1d20 + 6 ⇒ (13) + 6 = 19
He awaits the signal to move ahead.


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

Following Ver'Yanion's lead, the party times it perfectly from when a servant disappears to the West and the Party sneaks through the double doors to the East. Inside is another small hallway with two more doors.

The Exchange

Male CN Elf Rogue/Transmuter 2 | HP: 15/15 | AC: 17 (17 tch, 14 Fl) | CMB: +2, CMD: 13 | F: +1, R: +5 W: +2, +4 vs Enchantments | Init: +9 | Perc: +6 (lowlight), SM: +4 | Speed 30 | n/a |Reroll 1/1 Coin 1/1 | Active conditions: Mage Armor

Ver’Yanion moves up and listens at the door to the south, checking tao see if it is clear (and open).
’the other door likely leads back to the kitchen area, I should think. ‘
Perception: 1d20 + 6 ⇒ (20) + 6 = 26

Grand Lodge

Male CN Human Ranger 1 |HP: 12/12| AC:24 (16T, 18FF) | CMB: +4, CMD: 20 | F: +3(+5 v Cold Weather), R: +4, W: +2 | Init: +4 | Perc: +6(+2 vs Human), SM: +7(+2 vs Human) |Speed: (20)/30 | Reroll(+2) 1/1 | Active Cond:

Ringo moves to examine/listen through the left(north) door:
perception: 1d20 + 6 ⇒ (2) + 6 = 8


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

Both doors are unlocked. Ver'Yanion doesn't hear anything... or maybe that was the sound of leaves swaying in the breeze?

Ringo is pretty sure he hears the sounds of swearing and pots banging.

Grand Lodge

Male CN Human Ranger 1 |HP: 12/12| AC:24 (16T, 18FF) | CMB: +4, CMD: 20 | F: +3(+5 v Cold Weather), R: +4, W: +2 | Init: +4 | Perc: +6(+2 vs Human), SM: +7(+2 vs Human) |Speed: (20)/30 | Reroll(+2) 1/1 | Active Cond:

"Your door." Ringo whispers to Ver'Yanion.

Grand Lodge

Male CN Gnome Bard | HP: 21/21 | AC: 17 (13 Tch, 15 Fl) | CMB: -1, CMD: 11 | F: +3, R: +5, W: +4 | Init: +4 Perc: +9, SM: +1 | Speed 20ft | Active conditions: None.

Wrofyx falls in behind everyone else to act as a rear lookout

perception: 1d20 + 8 ⇒ (14) + 8 = 22

Grand Lodge

Male N Half-orc Druid 2 | HP: 19/19 | AC: 13 (11 Tch, 12 Fl) | CMB: +3, CMD: 14 | F: +5, R: +1, W: +6 | Init: +1 | Perc: +7, darkvision 60' | Speed 30 ft | nature bond (boar named Urk), nature sense, orc blood, wild empathy +3 | Spells: 0 4, 1st 3/3 | Active conditions: None.

Being not the quiet type when buildings are involved, he and Urk maintain a close distance to each other and keep eyes on their steps to ensure they dont knock the random picture or statue by accident.

Saying nothing, he keeps eyes on the new pointy ear person in the group, ready to act if need be.

Stealth/silent roll: 1d20 + 10 - 2 ⇒ (12) + 10 - 2 = 20

Grand Lodge

M | HP: 19/19 | AC: 18 (12 Tch, 17 Fl) | CMB: +1 (+3 for bull rush), CMD: 13 (14 vs bull rush, 17 vs trip) | F: +5, R: +4, W: +2 | Init: +1 | Perc: +6, lowlight vision, scent | Speed 40 ft | Power Attack -1/+2 | Spells: None | Active conditions: None.

I am a shadow. A shadow on the wind!

Stealth/Silent roll: 1d20 + 10 + 3 ⇒ (18) + 10 + 3 = 31

Grand Lodge

| Male N Human (Kellid) Fighter 1/Wizard 1 | HP: 22/22 | AC: 20 (11 Tch, 19 Fl) | CMB: +5, CMD: 16 | F: +4(+5 vs. cold weather), R: +1, W: +3 | Init: +1 | Perc: +1, SM: +1 | Speed 20ft | None | Spells: Endure Elements | Active conditions: None.

Gronak sticks to the rear, following behind, watching there back, and giving the more nimble party members the opportunity to scout ahead.

Stealth: 1d20 + 1 ⇒ (3) + 1 = 4

”Where to next?” the Kellid asks, his voice not well fit for a stealthy approach, or really any indoor activities.

The Exchange

Male CN Elf Rogue/Transmuter 2 | HP: 15/15 | AC: 17 (17 tch, 14 Fl) | CMB: +2, CMD: 13 | F: +1, R: +5 W: +2, +4 vs Enchantments | Init: +9 | Perc: +6 (lowlight), SM: +4 | Speed 30 | n/a |Reroll 1/1 Coin 1/1 | Active conditions: Mage Armor

Ver’Yanion puts his finger over his lips, indicating Gronak should stay quiet. He then carefully opens the door away from the kitchen.


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

These gardens shine in the moonlight, but dark shadows hug the lower reaches of the bushes, topiary, and trees. Two marble staircases wrap around a balcony where revelers are silhouetted against the light shining from the ballroom’s stained-glass windows. A tall wrought-iron fence divides the garden from the city beyond and below. Small servant’s doors enter the garden from the north and the south.

The Exchange

Male CN Elf Rogue/Transmuter 2 | HP: 15/15 | AC: 17 (17 tch, 14 Fl) | CMB: +2, CMD: 13 | F: +1, R: +5 W: +2, +4 vs Enchantments | Init: +9 | Perc: +6 (lowlight), SM: +4 | Speed 30 | n/a |Reroll 1/1 Coin 1/1 | Active conditions: Mage Armor

Ver'Yanion attempts to sneak across the gardens, taking advantage of the topiary and bushes to give cover.

stealth: 1d20 + 7 ⇒ (15) + 7 = 22


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

Ver'Yanion slowly makes his way across the garden while the party watches.

You are pretty sure he is avoiding attention with ease.

Grand Lodge

Male N Half-orc Druid 2 | HP: 19/19 | AC: 13 (11 Tch, 12 Fl) | CMB: +3, CMD: 14 | F: +5, R: +1, W: +6 | Init: +1 | Perc: +7, darkvision 60' | Speed 30 ft | nature bond (boar named Urk), nature sense, orc blood, wild empathy +3 | Spells: 0 4, 1st 3/3 | Active conditions: None.

Watching his erstwhile elven companion make the trek across the landscape, Lugrok motions if he and Urk should follow along or remain where he is.

The Exchange

Male CN Elf Rogue/Transmuter 2 | HP: 15/15 | AC: 17 (17 tch, 14 Fl) | CMB: +2, CMD: 13 | F: +1, R: +5 W: +2, +4 vs Enchantments | Init: +9 | Perc: +6 (lowlight), SM: +4 | Speed 30 | n/a |Reroll 1/1 Coin 1/1 | Active conditions: Mage Armor

Ver'Yanion waves them over


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

Each member of the party needs to make their own stealth check to carefully cross the garden.

Grand Lodge

Male N Half-orc Druid 2 | HP: 19/19 | AC: 13 (11 Tch, 12 Fl) | CMB: +3, CMD: 14 | F: +5, R: +1, W: +6 | Init: +1 | Perc: +7, darkvision 60' | Speed 30 ft | nature bond (boar named Urk), nature sense, orc blood, wild empathy +3 | Spells: 0 4, 1st 3/3 | Active conditions: None.

Attempts to sneak over quietly without alerting the party goers.

Stealth: 1d20 + 10 - 1 ⇒ (4) + 10 - 1 = 13

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