GM.Kashka's 4-11 The disappeared (Inactive)

Game Master Andrew Torgerud


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Grand Lodge

M | HP: 19/19 | AC: 18 (12 Tch, 17 Fl) | CMB: +1 (+3 for bull rush), CMD: 13 (14 vs bull rush, 17 vs trip) | F: +5, R: +4, W: +2 | Init: +1 | Perc: +6, lowlight vision, scent | Speed 40 ft | Power Attack -1/+2 | Spells: None | Active conditions: None.

Urk takes to the ground, sneaking along quietly, following his friend.

[i]None shall ever know the shadow that is me crossed over their paths! They shall fear my name when they see me coming![i]

Stealth: 1d20 + 10 + 3 ⇒ (17) + 10 + 3 = 30

Grand Lodge

Male CN Human Ranger 1 |HP: 12/12| AC:24 (16T, 18FF) | CMB: +4, CMD: 20 | F: +3(+5 v Cold Weather), R: +4, W: +2 | Init: +4 | Perc: +6(+2 vs Human), SM: +7(+2 vs Human) |Speed: (20)/30 | Reroll(+2) 1/1 | Active Cond:

Sneak...Sneak...Sneak...
stealth: 1d20 + 6 ⇒ (10) + 6 = 16
Ringo attempts to use shrubbery as cover while making his way across.

Grand Lodge

| Male N Human (Kellid) Fighter 1/Wizard 1 | HP: 22/22 | AC: 20 (11 Tch, 19 Fl) | CMB: +5, CMD: 16 | F: +4(+5 vs. cold weather), R: +1, W: +3 | Init: +1 | Perc: +1, SM: +1 | Speed 20ft | None | Spells: Endure Elements | Active conditions: None.

Gronak tightens his belt, puts his hands on his weapons to keep them from making too much noise, and picks his way slowly across the courtyard.

Stealth: 1d20 + 1 ⇒ (18) + 1 = 19

Grand Lodge

Male CN Gnome Bard | HP: 21/21 | AC: 17 (13 Tch, 15 Fl) | CMB: -1, CMD: 11 | F: +3, R: +5, W: +4 | Init: +4 Perc: +9, SM: +1 | Speed 20ft | Active conditions: None.

Wrofyx takes a deep breath and heads across.

stealth: 1d20 + 6 ⇒ (5) + 6 = 11


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

The party carefully makes its way across the garden, darting from bush to bush. At one moment, it seems like the gnome tripped and snapped a large branch... a party goer on the balcony looked over the garden confused as the party held its breath... but she quickly became bored and returned to her conversation.

As everyone arrives at the door, Ver'Yanion opens the door a sliver after searching it.

What likely used to be a side chapel is now in use as a staging area for the gala. Magnificent stained-glass windows and vaulted ceilings look down on the racks of platters, dishes, wine bottles, and glasses stacked neatly on long wooden tables.

This area is a hive of activity. The doors to the garden and to the servants’ passage aren’t seeing much use but the double doors to the south gallery are constantly opening and closing as platters of hors d’oeuvres and other gala necessities are shuttled through to the garden or ballroom.

Grand Lodge

Male CN Gnome Bard | HP: 21/21 | AC: 17 (13 Tch, 15 Fl) | CMB: -1, CMD: 11 | F: +3, R: +5, W: +4 | Init: +4 Perc: +9, SM: +1 | Speed 20ft | Active conditions: None.

The gnome leans on the wall and once Ver'Yanion closes the door he whispers to his companions, "Ok, that was close. I'll try to be more careful. Although I did have a plan, start telling jokes and claim I am part of the entertainment & out here rehearsing.

He pauses and addresses the elf directly Ver'Yanion, what did you see, which way do we go now?"

The Exchange

Male CN Elf Rogue/Transmuter 2 | HP: 15/15 | AC: 17 (17 tch, 14 Fl) | CMB: +2, CMD: 13 | F: +1, R: +5 W: +2, +4 vs Enchantments | Init: +9 | Perc: +6 (lowlight), SM: +4 | Speed 30 | n/a |Reroll 1/1 Coin 1/1 | Active conditions: Mage Armor

"Looks like a staging area of the food service. I think we might be able to grab something to make it look like we are servers."

Ver'Yanion peeks again to see if the servers are wearing specific regalia, and to see if there are any spares in the room.

"It is possible there are replacement tunics, in case things get spilled. I am checking."


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

Ver'Yanion believes he saw enough options for food and wine trays to get a disguise bonus but would suffer a stealth malus. requires a sleight of hand check to steal the platters

There did not appear to be uniforms or coats in the room.

The Exchange

Male CN Elf Rogue/Transmuter 2 | HP: 15/15 | AC: 17 (17 tch, 14 Fl) | CMB: +2, CMD: 13 | F: +1, R: +5 W: +2, +4 vs Enchantments | Init: +9 | Perc: +6 (lowlight), SM: +4 | Speed 30 | n/a |Reroll 1/1 Coin 1/1 | Active conditions: Mage Armor

"Ok, looks like you'll need quick hands to grab a tray, but it can be done. There are two doors on the western wall. The north side has double-doors, probably service doors. The south is a single door, but is away from the ballroom.

"I think we should go to the doors away from the action. I'll grab a tray and move that way. Can always stash it, or feed the pig."

Ver'Yanion will move in, grabbing a tray while moving to the southern door.

sleight of hand: 1d20 + 7 ⇒ (13) + 7 = 20


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

Ver'Yanion succesfully swipes a platter. Roll disguise with +2 or standard bluff to pretend to fit in.

The Exchange

Male CN Elf Rogue/Transmuter 2 | HP: 15/15 | AC: 17 (17 tch, 14 Fl) | CMB: +2, CMD: 13 | F: +1, R: +5 W: +2, +4 vs Enchantments | Init: +9 | Perc: +6 (lowlight), SM: +4 | Speed 30 | n/a |Reroll 1/1 Coin 1/1 | Active conditions: Mage Armor

bluff: 1d20 + 4 ⇒ (13) + 4 = 17

Grand Lodge

Male CN Human Ranger 1 |HP: 12/12| AC:24 (16T, 18FF) | CMB: +4, CMD: 20 | F: +3(+5 v Cold Weather), R: +4, W: +2 | Init: +4 | Perc: +6(+2 vs Human), SM: +7(+2 vs Human) |Speed: (20)/30 | Reroll(+2) 1/1 | Active Cond:

"Think we could still use the idea of putting/hiding Urk on a platter, under a lid?" Ringo asks quietly, expecting a glare from Lugrok. "No? He's a better sneak right now anyway..."

Ringo tries to memorize a few of the servants for future use of the disguise scroll as he quickly make his way through the room, trying to keep out of sight.

stealth: 1d20 + 6 ⇒ (2) + 6 = 8

assuming that fails/if caught:
Ringo then makes like he's trying to find some specific Chellish dish {take 10 knowledge local for 14} to bring to the guests

Grand Lodge

Male N Half-orc Druid 2 | HP: 19/19 | AC: 13 (11 Tch, 12 Fl) | CMB: +3, CMD: 14 | F: +5, R: +1, W: +6 | Init: +1 | Perc: +7, darkvision 60' | Speed 30 ft | nature bond (boar named Urk), nature sense, orc blood, wild empathy +3 | Spells: 0 4, 1st 3/3 | Active conditions: None.

Lugrok goes to glare at Ringo, but actually thinks better of it. The thought does make sense, albeit lifting said pig is one thing, carrying him on a platter so he doesnt move around is another.

Watches as the elf grabs up a platter of food and moves to the southern doors. Attempting to keep himself out of sight and mind, he nonchalantly moves that direction as well, just heeding his own business.

Stealth: 1d20 + 10 - 1 ⇒ (8) + 10 - 1 = 17

Grand Lodge

M | HP: 19/19 | AC: 18 (12 Tch, 17 Fl) | CMB: +1 (+3 for bull rush), CMD: 13 (14 vs bull rush, 17 vs trip) | F: +5, R: +4, W: +2 | Init: +1 | Perc: +6, lowlight vision, scent | Speed 40 ft | Power Attack -1/+2 | Spells: None | Active conditions: None.

Urks nose suddenly began to twitch, the smell of food in the air. He watches the rest of the folks prepare to move in a direction, but just stares at a platter with meats and cheeses on it.

Like a shadow.. a shadow in the night!

Urk attempts to grab a small bite from a low sitting tray while following his orkish friend.

Stealth: 1d20 + 10 + 5 ⇒ (9) + 10 + 5 = 24

Grand Lodge

| Male N Human (Kellid) Fighter 1/Wizard 1 | HP: 22/22 | AC: 20 (11 Tch, 19 Fl) | CMB: +5, CMD: 16 | F: +4(+5 vs. cold weather), R: +1, W: +3 | Init: +1 | Perc: +1, SM: +1 | Speed 20ft | None | Spells: Endure Elements | Active conditions: None.

Gronak watches the people coming and going, seemingly unnoticed by anyone else. He turns to Ver’Yanion.

”You mentioned a spell that could disguise. Perhaps this would be a good one for me. No need to speak to anyone if I am carrying food.”

Grand Lodge

Male CN Gnome Bard | HP: 21/21 | AC: 17 (13 Tch, 15 Fl) | CMB: -1, CMD: 11 | F: +3, R: +5, W: +4 | Init: +4 Perc: +9, SM: +1 | Speed 20ft | Active conditions: None.

After the close call in the garden, the gnome takes his time sneaking across the room, using his small size to his advantage by crawling from beneath one table to the next until he has crossed the room.

stealth: 1d20 + 6 ⇒ (16) + 6 = 22

Grand Lodge

| Male N Human (Kellid) Fighter 1/Wizard 1 | HP: 22/22 | AC: 20 (11 Tch, 19 Fl) | CMB: +5, CMD: 16 | F: +4(+5 vs. cold weather), R: +1, W: +3 | Init: +1 | Perc: +1, SM: +1 | Speed 20ft | None | Spells: Endure Elements | Active conditions: None.

Gronak watches as his allies move across the room, he waits for a moments that looks relatively clear, or for any sort of distraction, then quickly makes his way to follow.

stealth: 1d20 + 1 ⇒ (11) + 1 = 12

Grand Lodge

Male CN Gnome Bard | HP: 21/21 | AC: 17 (13 Tch, 15 Fl) | CMB: -1, CMD: 11 | F: +3, R: +5, W: +4 | Init: +4 Perc: +9, SM: +1 | Speed 20ft | Active conditions: None.

It just dawned on me that scrolls of disguise self are personal, not sure Ringo or Gronak can use them.


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

Ver'Yanion succeeds in casually walking through with a platter while the party sneaks through.. until ringo accidently trips one of the servants who barely manages to hang on to their platter. after a glare and a quick scolding, he manages to talk his way out of trouble and get out super quickly.

Giving a bonus to his roll based on the party extra preparation nmeasures.

Ver'Yanion sneaks through the door, and closes it behind Ringo as he finally escapes.

This narrow hallway grants access to the servants’ quarters. The two ends of the hallway connect to the western edge of the south gallery and to the staging area, respectively. The hallway is deserted as all hands are on deck for the gala.

Grand Lodge

Male N Half-orc Druid 2 | HP: 19/19 | AC: 13 (11 Tch, 12 Fl) | CMB: +3, CMD: 14 | F: +5, R: +1, W: +6 | Init: +1 | Perc: +7, darkvision 60' | Speed 30 ft | nature bond (boar named Urk), nature sense, orc blood, wild empathy +3 | Spells: 0 4, 1st 3/3 | Active conditions: None.

Lugrok looks at the doors along the way, simply noting they are there. He points along the hallway, whispering.

"I take it this way to where we need to be, or do we have much further to travel in here, knowing we could be seen at any moment?"

He looks down at Urk, petting the boars head and then handing him a treat of toughened jerky from his pouch.

The Exchange

Male CN Elf Rogue/Transmuter 2 | HP: 15/15 | AC: 17 (17 tch, 14 Fl) | CMB: +2, CMD: 13 | F: +1, R: +5 W: +2, +4 vs Enchantments | Init: +9 | Perc: +6 (lowlight), SM: +4 | Speed 30 | n/a |Reroll 1/1 Coin 1/1 | Active conditions: Mage Armor

Ver'Yanion holds his finger in front of his lips, indicating Lugrok should remain quiet.

He then moves up and checks the first door, listening for anything.

perception: 1d20 + 6 ⇒ (10) + 6 = 16

If it seems safe, he will open the door, carefully.


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

Door is unlocked and appears safe to open.

Scattered servants’ outfits hang over the edges of bedposts in this sparsely furnished private quarters.

The Exchange

Male CN Elf Rogue/Transmuter 2 | HP: 15/15 | AC: 17 (17 tch, 14 Fl) | CMB: +2, CMD: 13 | F: +1, R: +5 W: +2, +4 vs Enchantments | Init: +9 | Perc: +6 (lowlight), SM: +4 | Speed 30 | n/a |Reroll 1/1 Coin 1/1 | Active conditions: Mage Armor

Ver'Yanion waves the team into the bedrooms as he searched for clothing that would fit him. Once everyone is in the room, he motions to close the door.


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

The party moves into the room.

You estimate it will take approximately 5 minutes to find servant clothing for everyone and to disguise. This room grants +10 on disguise or bluff checks to impersonate a servant.
Everyone participating in this game of dressup needs to choose if they to 1) roll disguise now, 2) ask Ver'Yanion to help (Ver'Yanion roll and that one person aids), or 3) roll Bluff later as needed.

Grand Lodge

Male N Half-orc Druid 2 | HP: 19/19 | AC: 13 (11 Tch, 12 Fl) | CMB: +3, CMD: 14 | F: +5, R: +1, W: +6 | Init: +1 | Perc: +7, darkvision 60' | Speed 30 ft | nature bond (boar named Urk), nature sense, orc blood, wild empathy +3 | Spells: 0 4, 1st 3/3 | Active conditions: None.

Lugrok digs thru the clothing, looking for stuff his size. He looks at the others, and shrugs.

"I can wear clothing, but looking like a servant is not a strength of mine. Someone have some idea on best way to wear it?"

He looks down at Urk, smiling.

"You just keep sneaking along, my friend. You are a good boy."

He scritches Urks head.

Asking Ver for help on this, as it seems his forte.

Disguise aid: 1d20 + 1 ⇒ (3) + 1 = 4

Grand Lodge

Male CN Human Ranger 1 |HP: 12/12| AC:24 (16T, 18FF) | CMB: +4, CMD: 20 | F: +3(+5 v Cold Weather), R: +4, W: +2 | Init: +4 | Perc: +6(+2 vs Human), SM: +7(+2 vs Human) |Speed: (20)/30 | Reroll(+2) 1/1 | Active Cond:

K(local): 1d20 + 4 ⇒ (14) + 4 = 18

Looking over the various outfit pieces, Ringo puts his hand to his chin as he examines them, and recalling what he knows about Chellish culture, and saw, from his way to this point. "I believe the correct way to wear these outfits are as such..."

disguise: 1d20 ⇒ 17 +10 now or later?

knowledge check help the disguise roll any?

The Exchange

Male CN Elf Rogue/Transmuter 2 | HP: 15/15 | AC: 17 (17 tch, 14 Fl) | CMB: +2, CMD: 13 | F: +1, R: +5 W: +2, +4 vs Enchantments | Init: +9 | Perc: +6 (lowlight), SM: +4 | Speed 30 | n/a |Reroll 1/1 Coin 1/1 | Active conditions: Mage Armor

actually, Ver’Yanion has a +0 disguise.

Grand Lodge

| Male N Human (Kellid) Fighter 1/Wizard 1 | HP: 22/22 | AC: 20 (11 Tch, 19 Fl) | CMB: +5, CMD: 16 | F: +4(+5 vs. cold weather), R: +1, W: +3 | Init: +1 | Perc: +1, SM: +1 | Speed 20ft | None | Spells: Endure Elements | Active conditions: None.

Gronak is confused by the pile of clothing, but is open to learning and taking advice from the others.

”Wrofyx, you have to know how this works, right?”

Aid Disquise: 1d20 - 2 ⇒ (5) - 2 = 3

Once the disguises are put together, he will wrap his Greatsword and furs into a sheet or carpet and tie it off with rope.


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,
GM.Kashka wrote:

The party moves into the room.

You estimate it will take approximately 5 minutes to find servant clothing for everyone and to disguise. This room grants +10 on disguise or bluff checks to impersonate a servant.
Everyone participating in this game of dressup needs to choose if they to 1) roll disguise now, 2) ask Ver'Yanion to help (Ver'Yanion roll and that one person aids), or 3) roll Bluff later as needed.

Oups. Wrofyx has the highest disguise score. and yes roll disguise now or aid Wrofyx disguising you

Grand Lodge

Male N Half-orc Druid 2 | HP: 19/19 | AC: 13 (11 Tch, 12 Fl) | CMB: +3, CMD: 14 | F: +5, R: +1, W: +6 | Init: +1 | Perc: +7, darkvision 60' | Speed 30 ft | nature bond (boar named Urk), nature sense, orc blood, wild empathy +3 | Spells: 0 4, 1st 3/3 | Active conditions: None.

I stand with what I said, minus changing out Ver for Fat Penguin

Grand Lodge

Male CN Gnome Bard | HP: 21/21 | AC: 17 (13 Tch, 15 Fl) | CMB: -1, CMD: 11 | F: +3, R: +5, W: +4 | Init: +4 Perc: +9, SM: +1 | Speed 20ft | Active conditions: None.

Wrofyx looks around the room.
"Lugrok since you and Urk drank the elixirs of hiding I think you guys should just continue to sneak around, you are doing pretty good at it. As for the rest of us, let's see what we have here"

The gnome looks over the clothing and starts handing them out to group.

"Good choice Ringo. Gronak this one for you. Ver this should fit. Now does anyone see anything in an extra small? Ah here's one"

The Exchange

Male CN Elf Rogue/Transmuter 2 | HP: 15/15 | AC: 17 (17 tch, 14 Fl) | CMB: +2, CMD: 13 | F: +1, R: +5 W: +2, +4 vs Enchantments | Init: +9 | Perc: +6 (lowlight), SM: +4 | Speed 30 | n/a |Reroll 1/1 Coin 1/1 | Active conditions: Mage Armor

"So, let's hold on to the scrolls of disguise. They don't last very long. I think we can pull this off, if we are smart about it."

'Whether that is likely to be the case, who knows."

Ver'Yanion picks put some clothes, preparing to BS his way out of a problematic situation.

Grand Lodge

Male N Half-orc Druid 2 | HP: 19/19 | AC: 13 (11 Tch, 12 Fl) | CMB: +3, CMD: 14 | F: +5, R: +1, W: +6 | Init: +1 | Perc: +7, darkvision 60' | Speed 30 ft | nature bond (boar named Urk), nature sense, orc blood, wild empathy +3 | Spells: 0 4, 1st 3/3 | Active conditions: None.

Lugrok gives a thumbs up to Fat Penguin, nodding at Urk.

"Then we shall continue as we are. Urk, be sure to keep behind the people this time; use them as trees. They will be our defense in here."

The ork smiles at the rest, waiting to move.

Grand Lodge

Male CN Gnome Bard | HP: 21/21 | AC: 17 (13 Tch, 15 Fl) | CMB: -1, CMD: 11 | F: +3, R: +5, W: +4 | Init: +4 Perc: +9, SM: +1 | Speed 20ft | Active conditions: None.

disguise Gronak: 1d20 + 13 ⇒ (18) + 13 = 31
disguise Ver'Yanion: 1d20 + 13 ⇒ (13) + 13 = 26
disguise Wrofyx: 1d20 + 13 ⇒ (15) + 13 = 28

I did not add the +3 Gronak rolled to aid

The Exchange

Male CN Elf Rogue/Transmuter 2 | HP: 15/15 | AC: 17 (17 tch, 14 Fl) | CMB: +2, CMD: 13 | F: +1, R: +5 W: +2, +4 vs Enchantments | Init: +9 | Perc: +6 (lowlight), SM: +4 | Speed 30 | n/a |Reroll 1/1 Coin 1/1 | Active conditions: Mage Armor

"So, we ready? Let's get out of here!"

Ver'Yanion moves on to the western most door, listens, and then cracks it open. If it seems safe he sneaks down the hall to the west, stopping to check out the door.

perception: 1d20 + 6 ⇒ (6) + 6 = 12


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

Ver'Yanion peeks back out to the hallway, which remains deserted. He checks around the corner for a minute before checking back with the group.

Grand Lodge

Male CN Human Ranger 1 |HP: 12/12| AC:24 (16T, 18FF) | CMB: +4, CMD: 20 | F: +3(+5 v Cold Weather), R: +4, W: +2 | Init: +4 | Perc: +6(+2 vs Human), SM: +7(+2 vs Human) |Speed: (20)/30 | Reroll(+2) 1/1 | Active Cond:

Ringo looks around and gives a nod towards Ver'Yanion, indicating he's ready to move.

The Exchange

Male CN Elf Rogue/Transmuter 2 | HP: 15/15 | AC: 17 (17 tch, 14 Fl) | CMB: +2, CMD: 13 | F: +1, R: +5 W: +2, +4 vs Enchantments | Init: +9 | Perc: +6 (lowlight), SM: +4 | Speed 30 | n/a |Reroll 1/1 Coin 1/1 | Active conditions: Mage Armor

Ver’Yanion crossed the hall, and opens the door on the other side, slipping quietly into the room

Stealth: 1d20 + 7 ⇒ (17) + 7 = 24

Grand Lodge

Male CN Human Ranger 1 |HP: 12/12| AC:24 (16T, 18FF) | CMB: +4, CMD: 20 | F: +3(+5 v Cold Weather), R: +4, W: +2 | Init: +4 | Perc: +6(+2 vs Human), SM: +7(+2 vs Human) |Speed: (20)/30 | Reroll(+2) 1/1 | Active Cond:

Ringo attempts to mimic Ver'Yanion while looking/listening around for "complications."

Stealth: 1d20 + 2 ⇒ (4) + 2 = 6
Perception: 1d20 + 6 ⇒ (1) + 6 = 7+2 human finding

Grand Lodge

Male N Half-orc Druid 2 | HP: 19/19 | AC: 13 (11 Tch, 12 Fl) | CMB: +3, CMD: 14 | F: +5, R: +1, W: +6 | Init: +1 | Perc: +7, darkvision 60' | Speed 30 ft | nature bond (boar named Urk), nature sense, orc blood, wild empathy +3 | Spells: 0 4, 1st 3/3 | Active conditions: None.

Lugrok tip toes his way across the hall to the other room, following his companions.

Stealth: 1d20 + 10 - 1 ⇒ (5) + 10 - 1 = 14

Grand Lodge

M | HP: 19/19 | AC: 18 (12 Tch, 17 Fl) | CMB: +1 (+3 for bull rush), CMD: 13 (14 vs bull rush, 17 vs trip) | F: +5, R: +4, W: +2 | Init: +1 | Perc: +6, lowlight vision, scent | Speed 40 ft | Power Attack -1/+2 | Spells: None | Active conditions: None.

Urk gather up his own massive self and begins to do short hops across the hallway, hiding behind vases, plants, legs, and even curtains.

Stealth: 1d20 + 10 + 5 ⇒ (19) + 10 + 5 = 34


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

The party slips across the hallway to find another vacant servant's quarters.

They continue to the next door and find an extremely busy hallway - servants going back and forth working the Gala.

Perception dc12:
Every servant going back and forth has a platter or tray in their hands.

Perception DC 15:
The Door to the west is not in use by servants - you think you can time your approach between servants passing by.

Grand Lodge

Male CN Gnome Bard | HP: 21/21 | AC: 17 (13 Tch, 15 Fl) | CMB: -1, CMD: 11 | F: +3, R: +5, W: +4 | Init: +4 Perc: +9, SM: +1 | Speed 20ft | Active conditions: None.

The gnome just manages to hold back a giggle at a thought that pops into his head as he watches the group move along,
Damn, Urk is stealthy. Wonder if he could be trained as a ninja?

Coming to a stop he looks around the busy hallway.

perception: 1d20 + 8 ⇒ (13) + 8 = 21

Grand Lodge

Male CN Human Ranger 1 |HP: 12/12| AC:24 (16T, 18FF) | CMB: +4, CMD: 20 | F: +3(+5 v Cold Weather), R: +4, W: +2 | Init: +4 | Perc: +6(+2 vs Human), SM: +7(+2 vs Human) |Speed: (20)/30 | Reroll(+2) 1/1 | Active Cond:

Take 10 perception for 16

Ringo waits for an opening to slip through.

Grand Lodge

| Male N Human (Kellid) Fighter 1/Wizard 1 | HP: 22/22 | AC: 20 (11 Tch, 19 Fl) | CMB: +5, CMD: 16 | F: +4(+5 vs. cold weather), R: +1, W: +3 | Init: +1 | Perc: +1, SM: +1 | Speed 20ft | None | Spells: Endure Elements | Active conditions: None.

Gronak, now confident in his new server’s garb, strides along to follow the party. He keeps his eyes open for anyone that may look at the oddly or try to demand that they do actual serving types of things.

Perception: 1d20 + 1 ⇒ (9) + 1 = 10

The Exchange

Male CN Elf Rogue/Transmuter 2 | HP: 15/15 | AC: 17 (17 tch, 14 Fl) | CMB: +2, CMD: 13 | F: +1, R: +5 W: +2, +4 vs Enchantments | Init: +9 | Perc: +6 (lowlight), SM: +4 | Speed 30 | n/a |Reroll 1/1 Coin 1/1 | Active conditions: Mage Armor

perception: 1d20 + 6 ⇒ (8) + 6 = 14

Ver'Yanion tries to time the servants, trying to get the the next door. Indicated with an arrow


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

The party is able to time their approach to the door, but find it locked.

The Exchange

Male CN Elf Rogue/Transmuter 2 | HP: 15/15 | AC: 17 (17 tch, 14 Fl) | CMB: +2, CMD: 13 | F: +1, R: +5 W: +2, +4 vs Enchantments | Init: +9 | Perc: +6 (lowlight), SM: +4 | Speed 30 | n/a |Reroll 1/1 Coin 1/1 | Active conditions: Mage Armor

Ver'Yanion first tries the keys that were left for them to see if any of them work. If not, he will try picking the lock.

lockpicking:

disable with masterwork tools: 1d20 + 11 ⇒ (1) + 11 = 12
disable with masterwork tools: 1d20 + 11 ⇒ (6) + 11 = 17
disable with masterwork tools: 1d20 + 11 ⇒ (5) + 11 = 16
Added multiples here just in case


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

Ver'Yanion finds the key is on the chain. The party slips in and closes the door behind them.

The furniture in this luxurious sitting room is covered by drop-cloths, and buckets of paint sit against walls where erotic murals are in the process of being replaced by a neutral institutional taupe. An enormously tall gilt frame leans against the wall. A door to the east leads to a hallway, while to the southwest a door is propped open by a bucket and displays the half-dissolved inscription, “Where Love Comes to Die.”

The Exchange

Male CN Elf Rogue/Transmuter 2 | HP: 15/15 | AC: 17 (17 tch, 14 Fl) | CMB: +2, CMD: 13 | F: +1, R: +5 W: +2, +4 vs Enchantments | Init: +9 | Perc: +6 (lowlight), SM: +4 | Speed 30 | n/a |Reroll 1/1 Coin 1/1 | Active conditions: Mage Armor

"Well, then. That's quite the saying. " says the elf, as he starts searching the room. "'Bout how long do you think that all took us?"

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