A game of intrigue and mayhem set in the city of Korvosa and beyond.
-- Special Rules During this Adventure Path --
The Harrow
The 54 cards of the Harrow Deck are represented as blessings in this set. Each has the Harrow trait and a Suit trait that corresponds to a specific skill: Hammers (Strength), Keys (Dexterity), Shields (Constitution), Books (Intelligence), Stars (Wisdom), and Crowns (Charisma). Some Suit traits have names that sound like other traits, but they are not those traits (e.g., Suit: Books is a different trait than the Book trait).
Each adventure has a different harrow suit. At the start of each scenario, perform a harrowing: Each character receives a random Harrow blessing of that adventure’s harrow suit; this is that character’s harrow for that scenario. During the scenario, after drawing your starting hand, add your harrow to it. At the end of the scenario, return the harrow to the vault.
Each adventure has effects that happen when you play your harrow and when you attempt non-combat checks that match the adventure’s harrow suit.
Supporters and the Base
Supporters are a new type of support card representing helpful citizens of Korvosa and its environs; unlike allies or cohorts, they will not adventure with you. The Base is a special location used in many scenarios; it represents a safe place where characters can seek help from supporters.
You start the Adventure Path with no supporters. When a reward lets you rally a supporter, each player checks it off on their Rallied Supporters card. If you are required to uncheck a supporter, it no longer counts as rallied.
When a scenario lists the Base, set it out with the other locations as usual. When you build the locations, shuffle all of the rallied supporters from each player into the Base; do not add story banes to it. The Base can never have cards other than supporters in it. Characters may start at the Base, and can move to and from it normally. The Base cannot be closed while it has cards in it, and it does not count as a location when counting locations, shuffling cards into locations, or determining if villains can escape to it. If all other locations are closed, or the Base has neither cards in it nor characters at it, the Base closes automatically.
You may play a supporter from your hand only while you are at the Base and only if you have rallied that supporter. Once displayed next to your character, you may use its powers regardless of your location. If you move from the Base, shuffle any supporters in your hand into the Base. At the end of each scenario, return all supporters to the vault.
Each supporter has a feat similar to a character’s power feat. If a reward gives the party a supporter feat, check a box on a rallied supporter to gain access to that power. If the feat specifies a supporter, check it off on that supporter. You may only use a supporter feat power if you have gained the feat for it.
Random Scenarios
In between scenarios, you may play random scenarios as described in Scenario 3C: The Wandering Way of the Dragon’s Demand Adventure Path, with the inclusion of the two new scenario types.