[PFS 2e] GM Dinketry’s Bounties: (#4) Cat’s Cradle (Inactive)

Game Master dinketry

A Pathfinder Bounty designed for level 1 characters.

What's a Bounty?:
These are repeatable, introductory adventures into Pathfinder Society play.

Slides


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Grand Lodge

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The Mountain's Maw |

Sorry, Drazzel, that I didn’t comment on your attempt at rubbing your eyes. Unfortunately, the eye rubbing did nothing to quell the magical effect from the glitterdust. BUT IT FELT SOOOO GOOD. I’ll need a flat check for your spell attack, please.

Grand Archive

N m Kobold (spellscale) | sorcerer 4 | HP 30/30 | AC 18/19 (shield) | F +7, R +8, W +10 | Perc +8 (darkvis) | Stealth +8 | Resist Fire 5 speed 25' | Hero Pts. 1/1 | Focus: Claws 1/1 | Explore Mode: Avoid Notice +8 | Active Conditions:

True Strike:
A glimpse into the future ensures your next blow strikes true. The next time you make an attack roll before the end of your turn, roll the attack twice and use the better result. The attack ignores circumstance penalties to the attack roll and any flat check required due to the target being concealed or hidden.

No flat check required.

Grand Lodge

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The Mountain's Maw |

Very good, Drazzel! BOTTLE CAP! Er, I mean, a bonus Hero Point to you!

Aeinquel's fiery blast misses the winged thing threatening Hepcut (or is it the other way around?), but as it banks to snicker at the wizard, a glaive blade slashes through it once, then twice, dropping it, quite dead to the sands. On the other side of the battlefield, the kobold's arcanely-perfected projectile and Erathiel's elven blade make short work of the last-standing enemy. Over the course of the next few seconds (30 seconds), everyone's eyes revert to normal vision, the starry sights fading away to nothing.

COMBAT END!

I'll assume that you will look at healing those injured. Spell effects will wear off as you take a few minutes to sort yourselves before progressing.

A brief examination of the strange winged creatures reveals no treasure on their person, and no treasure can be found in the rapidly-diminishing shadows of the large sphinx statue nearby. From that spot off the road, however, the sand dune plummets to another oasis pool shielded from the view of the road. The trappings of a ruined camp, including scattered equipment, abandoned tents, and the half-eaten corpse of a camel despoil the beautiful site. By the pool's southern edge, lounging over the remains of the pack animal, rests a large sphinx.

(Slide 1 updated)

As you stand there, barely breathing. The sphinx speaks in a somewhat-sulky voice, its deep baritone voice projecting across the sands.

“Are you here to attack me, too?”

Envoy's Alliance

F Human | Cloistered Cleric 6 | ◆◇↺ | HP 62/62| AC 25 | F +11 R +9 (11)W +14 | Perception +14 | hero 1/3 | Focus Points 1/2 | Fire Resistance 2 | Speed 20(30) | Divine Font 4/4

"Not unless you plan to attack us first. You're hurt. What happened here?"

Can I make a recall knowledge on this sphynx? I have religion and nature at +6

Verdant Wheel

Female Orc Swashbuckler 5 (Gymnast, Martial Artist Dedication) HP 72/72 Hero Points 1/1 AC 22 (23 Shield) Saves F+11 R+13 W+9 Perc +9 (Darkvision) Exploration Avoid Notice Active Conditions: - Reactions: Oppurtune Riposte

"Ugh, I didn't even want to be on a stupid desert mission, so no I'm not gonna attack you. We're looking for a puzzlebox, its about yea big. Have you seen it?"

Horizon Hunters

Male HP 21/21 | AC 17 (19)| F +4 R +5 W +6 | Perc +4 | Stealth +5 | speed 25| Hero 1/3 | focus 2/2 | spells 1 2/2 | Active Conditions: ---
Hepcut Cloudsteel wrote:
"Ugh, I didn't even want to be on a stupid desert mission, so no I'm not gonna attack you. We're looking for a puzzlebox, its about yea big. Have you seen it?"

”It was taken by bandits”, Kurvok adds. ”Did you see them?

Grand Archive

M Arcana: +8 Nature: +5 Occult: +8 Religion: +5|HP: 20/20 (0 NL) Elf Wiz/2

I would also like to make a Recall Knowledge attempt on the sphinx; +7 Arcane & Occult/+4 Religion & Nature.

The elf bows low. "May we examine the camp? It may be that this is where the bandits we are pursuing were staying."

Grand Archive

N m Kobold (spellscale) | sorcerer 4 | HP 30/30 | AC 18/19 (shield) | F +7, R +8, W +10 | Perc +8 (darkvis) | Stealth +8 | Resist Fire 5 speed 25' | Hero Pts. 1/1 | Focus: Claws 1/1 | Explore Mode: Avoid Notice +8 | Active Conditions:
Kurvok wrote:
Hepcut Cloudsteel wrote:
"Ugh, I didn't even want to be on a stupid desert mission, so no I'm not gonna attack you. We're looking for a puzzlebox, its about yea big. Have you seen it?"
”It was taken by bandits”, Kurvok adds. ”Did you see them?

Drazzel glances around at the ruined camp.

Me thinks not only did sphinx see bandits, it ate them, too.

Horizon Hunters

CN (male) Elf (Woodland) Rogue 1 HP 14/16 | AC 18 | F +5 R +9 W +6 | Perc +6 | Stealth +7 | Speed 30'| Hero 0/3 | Active Conditions: -

"Am I the only one worried about the TALKING SPHYNX?!"

Envoy's Alliance

2 people marked this as a favorite.
F Human | Cloistered Cleric 6 | ◆◇↺ | HP 62/62| AC 25 | F +11 R +9 (11)W +14 | Perception +14 | hero 1/3 | Focus Points 1/2 | Fire Resistance 2 | Speed 20(30) | Divine Font 4/4

"He has a person head. Of course he talks."

Grand Lodge

The Mountain's Maw |

The sphinx extends his claws, revealing an intricately carved puzzle box enclosed within. “I once dreamed of studying at the Magaambya to learn of your magic and history, but now I am close to abandoning my dreams and returning home to my mountain. Whenever I try to gift humanoids a riddle, they attack me like a common beast!” He narrows his eyes suspiciously at you all. “Are you any different?”

Jun-Mei and Aeinquel:
Sphinxes view riddles as a sacred contract between the riddler and recipient. This is a young sphinx, but fighting such a powerful being would be disastrous for you all.

Hepcut wrote:
"We're looking for a puzzlebox, its about yea big. Have you seen it?"

The sphinx looks at Hepcut. "My name is Zandyk, orc, and as I promise my life to the Enigma of the Dark Flame, so shall I promise this trinket to you should you solve my riddle."

Envoy's Alliance

F Human | Cloistered Cleric 6 | ◆◇↺ | HP 62/62| AC 25 | F +11 R +9 (11)W +14 | Perception +14 | hero 1/3 | Focus Points 1/2 | Fire Resistance 2 | Speed 20(30) | Divine Font 4/4

"I suppose we don't have much choice if we want the box."

Horizon Hunters

CN (male) Elf (Woodland) Rogue 1 HP 14/16 | AC 18 | F +5 R +9 W +6 | Perc +6 | Stealth +7 | Speed 30'| Hero 0/3 | Active Conditions: -

"back when I was a small boy, my father would take me mushroom gathering and asked me riddles I needed to solve before going back to the village. I'd love to relive those memories with a riddle from you, Zandyk."

Horizon Hunters

Male HP 21/21 | AC 17 (19)| F +4 R +5 W +6 | Perc +4 | Stealth +5 | speed 25| Hero 1/3 | focus 2/2 | spells 1 2/2 | Active Conditions: ---

”Some stories about sphinxes and their riddles end in blood”, Kurvok replies, ”but I won’t attack if you won’t”

Grand Archive

M Arcana: +8 Nature: +5 Occult: +8 Religion: +5|HP: 20/20 (0 NL) Elf Wiz/2

Aeinquel bows again to the creature. "It is said that your people treat a riddle pact as holy. Be assured that we will honor it likewise." He looks around at the others. "Even if we lose, our patron may accept the loss, knowing that such a one values something she crafted."

Grand Lodge

The Mountain's Maw |

Zandyk smirks at Jun-Mei and Kurvok's words, then straightens up into a sitting position. He takes a deep breath.

"A legend---" Zandyk abruptly breaks off his recitation.

"No. That is too simple." The sphinx glances down at the half-eaten camel corpse. "I grow tired of eating raw camel and entreating with the ignorant. Impress me, humanoids. If you would like this puzzle box and the honour of my riddle, then do me some small honour." He looks about at the whole party.

"SHOW ME WHAT YOU GOT...*ahem*, I mean, show me what you've got."

You can attempt to make an impression or dazzle the sphinx with some example of your skills. Alternately, you can try to prove to Zandyk how clever or crafty you are. You may each attempt one check.

Grand Archive

M Arcana: +8 Nature: +5 Occult: +8 Religion: +5|HP: 20/20 (0 NL) Elf Wiz/2

The elf ponders. "Your knowledge is doubtless considerable, both broad and deep. I'll try to find something you didn't know, though."

GM D, Aeinquel is Trained in several different Lore skills, all of which are at +7. Let's go with Genealogy. Is this a secret roll?

Grand Lodge

The Mountain's Maw |

Technically, Aeinquel, yes. Good call.

Aeinquel:
You can use a Hero Point to reroll the natural '1' that I rolled for you if you'd like. Otherwise, you have a massive brain fart and temporarily can't spell the word genealogy, let alone figure out how to use it for Zandyk's benefit.

Horizon Hunters

Male HP 21/21 | AC 17 (19)| F +4 R +5 W +6 | Perc +4 | Stealth +5 | speed 25| Hero 1/3 | focus 2/2 | spells 1 2/2 | Active Conditions: ---

Kurvok’s face darkens as he glares at the sphinx, his brow furrowing.

”I am Kurvok Thragson of Irrisen, and I am the storm made flesh!”

He casts a spell, sending a cascade of water into the air that sparks with electricity. The breeze which had continuously stirred his hair now whirls around him, picking up sand and other debris.

”My howl is the thunder booming across the sky!”, he shouts. ”I am brother to the wind, and master of the waves!”

He casts again, and throws his arms wide. A wave of water rises up behind him, and crashes against his back, spraying around him in a massive burst. The swirling winds grow stronger, spreading wider, with driving rain soaking the sand.

”I am the fury of nature unleashed!”, he screams above the whirlwind. ”I destroy without pity, laying waste to all in my path, leaving silence and death in my wake!”

Casting tempest touch and tidal surge

Intimidation +6

Grand Lodge

The Mountain's Maw |

Zandyk claps his paws together politely at Kurvok's show, a bemused smile on his face.

"Clearly, the mystery of the winds and the waves moves through you," Zandyk remarks. "Be you a devotee of Gozreh, Kurvok, son of Thrag?"

That's one success. I need Aeinquel to answer the question I've got for him, and we're awaiting Jun-Mei, Drazzel, Hepcut, and Erathiel.

Grand Archive

M Arcana: +8 Nature: +5 Occult: +8 Religion: +5|HP: 20/20 (0 NL) Elf Wiz/2

Yes.

Grand Archive

1 person marked this as a favorite.
N m Kobold (spellscale) | sorcerer 4 | HP 30/30 | AC 18/19 (shield) | F +7, R +8, W +10 | Perc +8 (darkvis) | Stealth +8 | Resist Fire 5 speed 25' | Hero Pts. 1/1 | Focus: Claws 1/1 | Explore Mode: Avoid Notice +8 | Active Conditions:

Drazzel steps forward.
Watchy dis, mister Zandyk!

I haz power of ancient dragons!!! Rrraaawwwrrrr!!! He roars.

Drazzel holds out his arms as he summons the ancient power of dragons from within. His body bulks up a bit as it takes on a more draconic form and his scales begin to glow like red flame. With arms outstretched and fingers curved, vicious claws sprout from his fingers.
He pretends to strike at something in front of him with his claws.
GRRR! GRRR! Imma dragon!

Keep watching. I's not done yet.

With a pointed claw, he traces an elaborate arcane symbol in the air then thrusts both arms forward. Suddenly, fifteen foot long gouts of flame bursts outward from his hands, the blast almost knocking the kobold backwards.
With a smug demeanor, he steps back and shakes his head self-approvingly to his companions.

Drazzel used his Dragon Claws focus power, then cast burning hands.

Envoy's Alliance

F Human | Cloistered Cleric 6 | ◆◇↺ | HP 62/62| AC 25 | F +11 R +9 (11)W +14 | Perception +14 | hero 1/3 | Focus Points 1/2 | Fire Resistance 2 | Speed 20(30) | Divine Font 4/4

Jun-Mei spins her glaive with a flourish before placing it on the ground and kneeling beside it. She unstraps her gayageum from her back and plays softly as she relates a long story about Shelyn and how the events of that tale shaped the tenets of her worship.

religion: 1d20 + 6 ⇒ (9) + 6 = 15

Jun-Mei has the Student of the Canon feat

Grand Lodge

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The Mountain's Maw |

Aeinquel's discussion of the genealogy of Zandyk's line borders on the profane as he discusses what he knows about hieracosphinxes and androsphinxes. The sphinx flexes his large claws reflexively as Aeinquel expounds upon his knowledge. As he concludes his brief dissertation, Zandyk exhales slowly, then purrs (or is it growls?):

"Clearly, you are learned beyond the pale of your kin, elf - Aeinquel, is it? Impressive, if not uncomfortable in parts, to be sure."

When Drazzel steps forward and invokes his glorious show, the sphinx seems much more amused. He even laughs as the kobold knocks himself backwards with the climax of his show of power.

"Bravo, Drazzel!" Zandyk cheers.

At the sounds of Jun-Mei's instrument, Zandyk cocks his head. "It is an acquired sound, that music, I believe. Still, new experiences often broaden tastes."

Aeinquel and Jun-Mei achieved a success, while Drazzel achieved a critical success. We are waiting on Hepcut and Erathiel.

Horizon Hunters

CN (male) Elf (Woodland) Rogue 1 HP 14/16 | AC 18 | F +5 R +9 W +6 | Perc +6 | Stealth +7 | Speed 30'| Hero 0/3 | Active Conditions: -

"I might not have any grandiose show of the arcane, and I cannot sing divine praises..." The elf looks around, distraught, his face then suddenly showing confidence. "But how about a parlor trick?"

Erathiel takes out his last gold coin once again. "You might know what this is. A single gold coin. But where is it? In this hand maybe." he shows the coin as he puts it in his palm. "Or maybe not." He opens his palm, to reveal it empty. He continues to do tricks with the coin, trying to impress Zandyk.

Thievery check: 1d20 + 7 ⇒ (12) + 7 = 19

Hoping this is a good use of the thievery skill, since many magic tricks consist of palming an object :P

Grand Lodge

The Mountain's Maw |
Erathiel Leafsong wrote:

Hoping this is a good use of the thievery skill, since many magic tricks consist of palming an object :P

It’s actually an action that you can do using Thievery.

The sphinx follows Erathiel’s movements, watching the gold coin with rapt attention. When it comes to select the hand in which Erathiel holds the coin, Zandyk chooses confidently.

And incorrectly.

”Ha!” chortles Zandyk. ”Well done.”

That’s another success. Awaiting only Hepcut.

Horizon Hunters

1 person marked this as a favorite.
Male HP 21/21 | AC 17 (19)| F +4 R +5 W +6 | Perc +4 | Stealth +5 | speed 25| Hero 1/3 | focus 2/2 | spells 1 2/2 | Active Conditions: ---
GM Dinketry wrote:

Zandyk claps his paws together politely at Kurvok's show, a bemused smile on his face.

"Clearly, the mystery of the winds and the waves moves through you," Zandyk remarks. "Be you a devotee of Gozreh, Kurvok, son of Thrag?"

That's one success. I need Aeinquel to answer the question I've got for him, and we're awaiting Jun-Mei, Drazzel, Hepcut, and Erathiel.

”I make offerings to the Wavelord before a voyage!”, Kurvok shouts above the storm, ”but my power is my own!”

He closes his eyes and tilts his head back, basking in the rain in this dry foreign land.

Refocusing

Verdant Wheel

2 people marked this as a favorite.
Female Orc Swashbuckler 5 (Gymnast, Martial Artist Dedication) HP 72/72 Hero Points 1/1 AC 22 (23 Shield) Saves F+11 R+13 W+9 Perc +9 (Darkvision) Exploration Avoid Notice Active Conditions: - Reactions: Oppurtune Riposte

"Ready? Okay!" Hepcut claps her hands and begins her cheerleading routine. There are several call outs that are undecipherable to those outside the Drowning Sands tribe, but ends with her attempting a back hand spring and then several front tucks in a row.

Acrobatics: 1d20 + 7 ⇒ (17) + 7 = 24

Grand Lodge

The Mountain's Maw |

Zandyk watches Hepcut's routine with a shocked expression on his face. After the swashbuckler completes her tumbles and flips, Zandyk roars with laughter and gets to his feet.

"Clearly you are all bearers of immense talent!" In sotto voce, the sphinx continues, a slow smile creeping over his face. "Yet I wonder how your minds will handle my riddle..."

A legend that goes untold,
A scale that weighs no gold,
The blue of fishless seas,
I offer a rose and relief.
Beyond belief, I shrink realities.
What am I?

Zandyk sits back. "You have three guesses," he purrs. "I may have some clues to offer you, should you get stuck."

Please use the discussion thread to discuss what you think is the answer to the riddle amongst yourselves. If you post a guess as a character in this gameplay thread (in other words, in bold, as if your character says it), then it will count as a guess. Also, if you'd like to try to puzzle the riddle out without the clues, you may do so, but you've impressed Zandyk enough that he will give you two clues, as per the below spoilers. Good luck!

Clue #1:
"You carry this."

Clue #2:
"You can fold this."

Horizon Hunters

1 person marked this as a favorite.
Male HP 21/21 | AC 17 (19)| F +4 R +5 W +6 | Perc +4 | Stealth +5 | speed 25| Hero 1/3 | focus 2/2 | spells 1 2/2 | Active Conditions: ---

The group huddles up in discussion, suggestions made and discarded in hushed tones (except for one), until finally they face the sphinx.

”Whether traveling the seas of water or sand”, says Kurvok, ”you need a map to get where you’re going”

Grand Lodge

1 person marked this as a favorite.
The Mountain's Maw |

Zandyk luxuriantly stretches, his claws flaring in his hands like a cat stretching its paws. He then stands up, depositing the melon-sized puzzle box at your feet.

"You will visit me at the Magaambya sometimes, yes? I would be keen to see more of your ancient dragon magic....or your cheering spectacles." With those words, the sphinx flaps his wings and takes to the skies, leaving you at the oasis just as the sun hits its zenith in the sky.

If you care to try your hand at the puzzle box, please make a roll (not secret), and read the appropriate spoiler. Of course, once you achieve a roll that opens one spoiler, the other spoiler is moot and cannot be accessed. The Perception spoiler at the bottom may be tried by anyone (again, not secret), and has nothing to do with the puzzle box.

Crafting or Thievery Check DC 25+:
You deftly solve the puzzle box, opening it to reveal a cache of - as Tidbit told you - letters from her grandmother. What she didn't tell you is that one of the letters from the grandmother contains a map with an obvious trail marked out.

Crafting or Thievery Check DC 15 or less:
As you attempt to open the puzzle box, you feel a heavy clunk from inside the contraption, and a short metal rod falls out of the puzzle box into the sand at your feet. Obviously now broken, the puzzle mechanism seems unresponsive to further manipulations.

Perception DC 20+:
You find a scattering of Wizelboom contraption pieces around the corpse of the camel.

Horizon Hunters

Male HP 21/21 | AC 17 (19)| F +4 R +5 W +6 | Perc +4 | Stealth +5 | speed 25| Hero 1/3 | focus 2/2 | spells 1 2/2 | Active Conditions: ---

Perception: 1d20 + 4 ⇒ (11) + 4 = 15

Grand Archive

M Arcana: +8 Nature: +5 Occult: +8 Religion: +5|HP: 20/20 (0 NL) Elf Wiz/2

Aeinquel takes the box from Kurvok and considers it, recalling his lessons in woodworking.

Crafting check: 1d20 + 7 ⇒ (6) + 7 = 13

...and comes up empty. "Does anyone else want to try their hand at it?"

Grand Lodge

The Mountain's Maw |

At Aeinquel’s touch, something quite obviously breaks inside of the puzzle box and a small piece of the contraption falls out at the wizard’s foot.

I am sorry; I was quite clear in my instructions. The puzzle box is now broken. No one else may try.

Where to now?

Grand Archive

N m Kobold (spellscale) | sorcerer 4 | HP 30/30 | AC 18/19 (shield) | F +7, R +8, W +10 | Perc +8 (darkvis) | Stealth +8 | Resist Fire 5 speed 25' | Hero Pts. 1/1 | Focus: Claws 1/1 | Explore Mode: Avoid Notice +8 | Active Conditions:

Haha! We dids it, we dids it!
Drazzel shouts excitedly.
Bye-bye, Mister Zandyk!
He says as he waves goodbye to the Sphinx.

With everyone huddled around, Drazzel glares wide-eyed at the puzzle box held in Aeinquel's hands with the others.
Oooh. Lemme try!
Drazzel reaches for the box.

*Click, clank, clunk*

Then notices that after the others fiddle with it, something inside breaks.
Awwz. You's broke it.
Drazzel says with a frown.

He looks down to see what fell to the ground.

Envoy's Alliance

F Human | Cloistered Cleric 6 | ◆◇↺ | HP 62/62| AC 25 | F +11 R +9 (11)W +14 | Perception +14 | hero 1/3 | Focus Points 1/2 | Fire Resistance 2 | Speed 20(30) | Divine Font 4/4

Jun-Mei bows at the sphynx as he departs.

"Farewell my friend. Thank you for the most excellent riddle."

perception: 1d20 + 6 ⇒ (16) + 6 = 22

While Aeinquel is busy destroying the puzzle box, Jun-Mei moves to the corpse of the camel and begins to gather up a number of odd metallic cogs and sprockets scattered about nearby.

Grand Archive

M Arcana: +8 Nature: +5 Occult: +8 Religion: +5|HP: 20/20 (0 NL) Elf Wiz/2

At the risk of asking a rather foolish question, what skill would have allowed Aeinquel to know the potential results of his attempt? Is it something that was obvious by inspection?

ETA: Also too, what's the Bulk on the puzzle box?

Grand Lodge

The Mountain's Maw |

Aeinquel:
There's not much to do when you critically fail a check. The check to attempt the puzzle-box was purely voluntary and has no bearing on the ultimate result of the adventure. Occasional mistakes are a part of being a low-level character, I believe - it's just bad luck.

Jun-Mei gathers a few pieces of contraptions stamped with the Wizelboom surname as the team plots their trip back to Eto. A few uneventful hours later finds them in front of the Wizelboom's Wonders caravan parked in front of the Bent Coin. Tidbit listens in rapt attention as the team recounts their adventures while she counts out the team's payment from her coffers.

Here's your opportunity to tell Tidbit what happened.

Horizon Hunters

CN (male) Elf (Woodland) Rogue 1 HP 14/16 | AC 18 | F +5 R +9 W +6 | Perc +6 | Stealth +7 | Speed 30'| Hero 0/3 | Active Conditions: -

"you should've been there! There were flying beasts, and a SPHYNX! No trace of the bandits..." Erathiel scratches his chin. "I think the spynhx ate them... But anyway! The sphynx was named Zandyk and it asked us to..." Erathiel goes on to tell the whole story in vivid detail.

Envoy's Alliance

1 person marked this as a favorite.
F Human | Cloistered Cleric 6 | ◆◇↺ | HP 62/62| AC 25 | F +11 R +9 (11)W +14 | Perception +14 | hero 1/3 | Focus Points 1/2 | Fire Resistance 2 | Speed 20(30) | Divine Font 4/4

Jun-Mei sets up her gayaguem and begins to play while Erathiel tells his tale. She uses this time to compose a haiku which she sets to music.

"Three gremlins attack
Mighty sphynx asks his riddle
Puzzle box retrieved"

Grand Archive

N m Kobold (spellscale) | sorcerer 4 | HP 30/30 | AC 18/19 (shield) | F +7, R +8, W +10 | Perc +8 (darkvis) | Stealth +8 | Resist Fire 5 speed 25' | Hero Pts. 1/1 | Focus: Claws 1/1 | Explore Mode: Avoid Notice +8 | Active Conditions:

Drazzel listens to the other's stories and Jun-Mei's poem.
Yeah! And I thought those desert imps were the bandits until we got over the hill and saw the s'pinx munching on a camel. The real bandits who stoles puzzle-box probably not answer their riddle from s'pinx correctly 'cause they's already dead when we's got there.

Sorry we's broke puzzle-box.

Grand Lodge

1 person marked this as a favorite.
The Mountain's Maw |

Tidbit responds to the team's report.

"WOW gremlins and a sphinx? THE latter are reported to be very touchy creatures YOU should feel proud of your achievements..." She trails off at Drazzel's confession, then shrugs her shoulders with a smile.

"IT'S just fine THIS gives me the opportunity to tinker with it a bit more and see if I can programme it with similar self-protection mechanisms as employed for my caravan THANK you so much for recovering my puzzle-box HERE is your payment and may I say I will happily provide a writ of recommendation for your work!"

Tidbit hands off small pouches of payment to each of you (4gp) before mounting her caravan and rumbling back onto the Golden Road.

This ends the bounty! Congratulations, team! Your chronicles can be found at the below link. I like to add a little bit extra to chronicles - please consider the 'Notes' section as pure flavour; there is no real in-game effect to my silly comments.

Your Chronicles

Feel free to continue role-playing; I'll keep this thread open for a few more days! It was a pleasure to run this for each of you. Happy Days.

Grand Archive

N m Kobold (spellscale) | sorcerer 4 | HP 30/30 | AC 18/19 (shield) | F +7, R +8, W +10 | Perc +8 (darkvis) | Stealth +8 | Resist Fire 5 speed 25' | Hero Pts. 1/1 | Focus: Claws 1/1 | Explore Mode: Avoid Notice +8 | Active Conditions:

Thank you's for reward!
Drazzel says as the pouch of coins is dropped into his hands.

E'cuse me, Miss Tidbit. Seeing that you has caravan, do you have room for another merchant to come along? I must get out of Eto quicks and back to Abs'lom.

Drazzel turns to his companions and gives a big bow.
It was big pleasure adventuring with fine passafinders such as you. I's hopes to travel again with you's real soon! Farewell, my friends!

Drazzel hops aboard a wagon and waves goodbye as it travels towards the setting sun.

Horizon Hunters

Male HP 21/21 | AC 17 (19)| F +4 R +5 W +6 | Perc +4 | Stealth +5 | speed 25| Hero 1/3 | focus 2/2 | spells 1 2/2 | Active Conditions: ---

As Drazzel rolls away, Kurvok pats his coin pouch to make sure his reward is still there. Then he turns to Hepcut.

”What was that thing you drink? Dakka-ree?”

Grand Archive

M Arcana: +8 Nature: +5 Occult: +8 Religion: +5|HP: 20/20 (0 NL) Elf Wiz/2

GM D:
Setting aside the human factors issues, you still didn't answer my question: what is the bulk of the puzzle box?

Grand Lodge

The Mountain's Maw |

Ah. Missed that question.

The scenario doesn’t specify a bulk for the puzzle box, but extrapolating from the scenario description makes me assume that it’s between 5-10lbs, so it’s 1 Bulk.

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