DM-Camris' SKULL & SHACKLES Chapter 1: SOULS for the SMUGGLERS'S SHIV

Game Master Camris

Part 2: Exploring the Shiv

The Shiv Island Map.
COMBAT MAP


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Female Human (Chelaxian) Unchained Rogue (Burglar) 2 | hp --8-- 17/17 [0 NL] | AC 18, t 15, ff 13 | Fort +1, Ref +7, Will +0 | Init +8 | Perc +5 (+6 to find secret/concealed things/+7 to find traps); Trap Spotter +7 | Conditions: none

"Yeah, that could've been a dwarf once," Shaedeen opines.

Shaedeen Heal Check: 1d20 ⇒ 14

I'd've needed a nat 20 to make that check.


Island Elf 'Pugalist':1/"Almost Monk":1 |Perc:+7|HP:18/18|AC:14|T:15|FF:10|Fort:+1|Ref:+5|Will:+4|Init:+4
Shaedeen M. Valzanar wrote:
"Yeah, that could've been a dwarf once," Shaedeen opines.

Sunny tilts her head even as she leans over the hole at Shaedeen's comment,

"Rilly? They in't all squished up from bein' in'a dirt all this time?" She frowns, though quite accepting of her freind's comment about what they've just uncovered.

"Is this all they done? Dug a hole an' done put this body in it?" Sunny tries to peer past the people digging in the botom of the pit.

Perception:1d20 + 7 ⇒ (4) + 7 = 11


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

As the party treks along the nighttime island's wet sands, Reijo seems less outspoken than usual. His pensive look might just be exhaustion. Or perhaps he's privately caught up in his head plotting his revenge against the captain that stranded him here...

Every so often, he gives a furrow-browed glare at Ishirou. Reijo trusts noone as far as he can throw them, and he trusts him even less.

When Shaedeen and Sunny whisper about the shipwrecks, he grumbles back under his breath, "Aye. We'll circle back. Pro'lly some lovely trinkets in 'em. And pro'lly our only way off this heap o'wet sand."

Examining the spot as Ishirou begins digging, his eyes light up. "Hmpf, might be somethin' there..." Retrieving his own small woodworking adze from his pack, he starts digging as well, and with somewhat more efficiency than Ishirou's dagger.

Spotting the dead dwarf, Reijo sighs. Lighting up his pipe, he ponders the scenario as he puffs away.

"Nah," he answers Sunny. "Sounds hollow ta me. Somethin' else is buried under'im."

Lighting up a torch from his pack with his lit pipe, Reijo moves a few of the other castaways to the side, makes his way down into the hole, and looks for a way to open the wooden plug.

Before doing so, he feels around for pockets and pouches, and sticks his hands into the dead dwarf's pockets. "In case those that off'd him left a key on'em. Ye never knows..."

Per GM request.
Knowledge (geography) vs DC 14: 10 + 5 = 15

Search the dead dwarf's body for loot.
Perception: 1d20 + 5 ⇒ (13) + 5 = 18


Island Elf 'Pugalist':1/"Almost Monk":1 |Perc:+7|HP:18/18|AC:14|T:15|FF:10|Fort:+1|Ref:+5|Will:+4|Init:+4
Reijo Ilvonen wrote:
"Nah," He answers Sunny. "Sounds hollow ta me. Somethin' else is buried under'im."

Sunny peers into the hole along with the others as Reijo pokes about. At his comment of 'Hollow' her large blue eyes seem to grow wider.

"Ooo. Be careful it dun't all give way an' drop ye in't somat.' Though not being in the hole herself there's little she can do in the case of a trap or two. She looks around at the folliage.

Survival:1d20 + 7 ⇒ (14) + 7 = 21

"Hmmm. Some'a these greeny things we can be makin' ropes out'a...." She muses, ever trying to be the helpful Elf.


As Ishirou starts prying at the wooden plug separating him from the pirate treasure he pursued for so long...
As Reijo reached into the dead dwarfs slimy pockets..
As Sunny said "Be careful it dun't all give way an' drop ye in't somat...'
The rotted timbers suddenly gave way, dropping half the crew into cold muddy water ten feet deep, forty feet below.
The rest of the crew, nearer to the edge, managed to grab the edge of the pit. Only to have the waterlogged earth give way and drop you in as well.
Everyone take 2 points nonlethal from the fall, Acrobatics check DC15 to reduce that to 0.
Then everyone take 2 points lethal damage from plunging rotted support timbers falling on top of you.


Far above, you see Aerys' face looking down at you before turning away. Going to find a rope or vine to drop down to you no doubt.
But then...
With a thrill of fear, you realize what happened to the rest of Captain Quellig's crew.
Slowly arising out of the muddy waters around you, the skeletal figures dressed in rotted pirate clothing come. Their mouths agape in silent screams, their empty eye sockets somehow seeing you, their clawed hands grasping at you, the skeleton pirates attack!


Round 1_________________

Player characters take their turns in order of posting, enemies will go last.


Light is dim directly under the shaft, pitch black elsewhere in the chamber.
Aquatic terrain penalties apply here.
Swim check DC10 to keep your head above water each round. (Armor check penalties apply here).
Bludgeoning and slashing weapons are -2 to hit and half damage.
Piercing weapons are Normal to hit/Normal damage.

COMBAT MAP


Female Human (Chelaxian) Unchained Rogue (Burglar) 2 | hp --8-- 17/17 [0 NL] | AC 18, t 15, ff 13 | Fort +1, Ref +7, Will +0 | Init +8 | Perc +5 (+6 to find secret/concealed things/+7 to find traps); Trap Spotter +7 | Conditions: none

Shaedeen grunts and tries to dogpaddle to keep her head above the water line. As she sinks beneath the surface, she opts to hold her breath and fight the dead things as best she can, stabbing out with her rapier.

Shaedeen Swim Check: 1d20 + 4 ⇒ (5) + 4 = 9

Miss Chance (dim light): 1d100 ⇒ 2


Doh! Sorry about the map. Should be able to connect you to the Treasure Pit map now.


Island Elf 'Pugalist':1/"Almost Monk":1 |Perc:+7|HP:18/18|AC:14|T:15|FF:10|Fort:+1|Ref:+5|Will:+4|Init:+4
DM-Camris wrote:

The rotted timbers suddenly gave way, dropping half the crew into cold muddy water ten feet deep, forty feet below.

The rest of the crew, nearer to the edge, managed to grab the edge of the pit. Only to have the waterlogged earth give way and drop you in as well.

*Crumble*

"AAAAHHHHHHH...!"

Ref Save:1d20 + 5 ⇒ (15) + 5 = 20

SPLASH!

Though the earth giving way is only partly expected it still takes Suny by some surprise. Deftly twising and turning her lythe form she manages to enter the water reasonably safely.

Arresting her dive before she impacts the sandy bottom submerged at the base of the hole they'd been exploring.

She shakes her blond mop even as she relaxes here in the some what 'Natural' environment for her Native Island self.

Swim:Take ten + 7 = 17

Fort Save:1d20 + 1 ⇒ (7) + 1 = 8

Survival Check:1d20 + 6 ⇒ (18) + 6 = 24

Perception:1d20 + 7 ⇒ (5) + 7 = 12

DM-Camris wrote:

With a thrill of fear, you realize what happened to the rest of Captain Quellig's crew.

Slowly arising out of the muddy waters around you, the skeletal figures dressed in rotted pirate clothing come. Their mouths agape in silent screams, their empty eye sockets somehow seeing you, their clawed hands grasping at you, the skeleton pirates attack!

"Ugh! Shamblers..." Sunny mutters to herself even as she both draws her sword (Katana) and swims closer for a better 'Thumping' with her other fist, since her sword's more for 'Fresh air' work.

Unarmed Strike:1d20 + 0 ⇒ (12) + 0 = 12 Aginst Mr Skellington No 7 please.

Dam:1d3 - 1 ⇒ (3) - 1 = 2

The Fort save an' dungeon checking is for the 'State' of the waters Suny's now floating in. WIth all these mucky-mucks lying around in it...it can't be too pleasant... :P

Oopsy! Wrong Sunny fer a tad there. My bad. All gooderer now. Sorry.


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Female Human (Chelaxian) Unchained Rogue (Burglar) 2 | hp --8-- 17/17 [0 NL] | AC 18, t 15, ff 13 | Fort +1, Ref +7, Will +0 | Init +8 | Perc +5 (+6 to find secret/concealed things/+7 to find traps); Trap Spotter +7 | Conditions: none

Missed some stuff from the original post...plus, there's no foe nearby for her to totally whiff on an attack, so I'll roll a second swim check for her second action (maybe swimming up diagonally to the surface on Thurden's left.

Shaedeen manages a controlled plummet into the water pit but gets grazed in the temple by some falling debris. She panics as she flails in the water, sinking a bit before paddling back to the surface at Thurden's side.

Shaedeen Acrobatics Check: 1d20 + 8 ⇒ (17) + 8 = 25

Shaedeen Swim Check: 1d20 + 4 ⇒ (6) + 4 = 10


Round 1 completed__________

In the madness of the crew trying to swim in the racid water and fight off the skeleton pirates at the same time...

Shaedeen sunk immediately, but is able to swim up again and lash out with her rapier at skeleton 2 near Thurden, but missed.

Sunny swum back up, drawing her sword along the way. She swung her fist at one, but it bounced off the bones without effect. Sunny understands the water is technically 'fresh' but contaminated with decay and mud.

No-Eyes grasped the clay wall of the chamber to keep his head above water, and lashed out with his belaying pin; he connected, shattering an arm on skeleton 1.

Thurden plunged immediately to the bottom, then struggled to swim back to the surface.

(npc) Reijo was able to keep his head above water, and swung his cutlass at skeleton 2, clocking it for a couple of ribs broken.

Jask plunged to the bottom, and struggled to swim back to the surface.

Sasha also sank into the muddy depths.

Ishirou drew his sword and flailed around as he struggled to swim in the filthy water.

Skeleton 1 vs No-Eyes
Claw 1: 1d20 + 2 ⇒ (2) + 2 = 4 for a possible 1d4 + 2 ⇒ (3) + 2 = 5
Claw 2: 1d20 + 2 ⇒ (5) + 2 = 7 for a possible 1d4 + 2 ⇒ (3) + 2 = 5

Skeleton 2 vs Thurden
Claw 1: 1d20 + 2 ⇒ (9) + 2 = 11 for a possible 1d4 + 2 ⇒ (2) + 2 = 4
Claw 2: 1d20 + 2 ⇒ (2) + 2 = 4 for a possible 1d4 + 2 ⇒ (2) + 2 = 4

Skeleton 3 vs Jask
Claw 1: 1d20 + 2 ⇒ (20) + 2 = 22 for a possible 1d4 + 2 ⇒ (1) + 2 = 3
Claw 2: 1d20 + 2 ⇒ (7) + 2 = 9 for a possible 1d4 + 2 ⇒ (1) + 2 = 3

Skeleton 4 vs Sunny
Claw 1: 1d20 + 2 ⇒ (5) + 2 = 7 for a possible 1d4 + 2 ⇒ (1) + 2 = 3
Claw 2: 1d20 + 2 ⇒ (16) + 2 = 18 for a possible 1d4 + 2 ⇒ (3) + 2 = 5

Skeleton 5 vs Ishirou
Claw 1: 1d20 + 2 ⇒ (3) + 2 = 5 for a possible 1d4 + 2 ⇒ (4) + 2 = 6
Claw 2: 1d20 + 2 ⇒ (14) + 2 = 16 for a possible 1d4 + 2 ⇒ (2) + 2 = 4

Skeleton 6 vs Reijo
Claw 1: 1d20 + 2 ⇒ (12) + 2 = 14 for a possible 1d4 + 2 ⇒ (1) + 2 = 3
Claw 2: 1d20 + 2 ⇒ (3) + 2 = 5 for a possible 1d4 + 2 ⇒ (2) + 2 = 4

Skeleton 7 vs Sasha
Claw 1: 1d20 + 2 ⇒ (11) + 2 = 13 for a possible 1d4 + 2 ⇒ (3) + 2 = 5
Claw 2: 1d20 + 2 ⇒ (4) + 2 = 6 for a possible 1d4 + 2 ⇒ (4) + 2 = 6

Skeleton 8 grappled Ishirou, drawing him down into the depths.


Round 2_________________

Player characters take their turns in order of posting, enemies will go last.

Light is dim directly under the shaft, pitch black elsewhere in the chamber.
Aquatic terrain penalties apply here.
Swim check DC10 to keep your head above water each round. (Armor check penalties apply here).
Bludgeoning and slashing weapons are -2 to hit and half damage.
Piercing weapons are Normal to hit/Normal damage.

COMBAT MAP


Island Elf 'Pugalist':1/"Almost Monk":1 |Perc:+7|HP:18/18|AC:14|T:15|FF:10|Fort:+1|Ref:+5|Will:+4|Init:+4

Perception:1d20 + 7 ⇒ (20) + 7 = 27

Sunny tries to keep an eye on where poor Ishirou is going to even as she moves to both shift away from the skellington that's clawed her and try and get a better angle on the skelington that's harrasing Sasha.

Att Roll:1d20 + 1 + 2 - 2 ⇒ (12) + 1 + 2 - 2 = 13(+2 Flanking. -2 bad weapon choice/option)

Dam Roll:1d8 ⇒ 1

She also sinks some 5' feet lower, the better to throw off the skellington's aim/flank/possibly get in a 'Sneak att' advantage.

Nertz! :(


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Female Human (Chelaxian) Unchained Rogue (Burglar) 2 | hp --8-- 17/17 [0 NL] | AC 18, t 15, ff 13 | Fort +1, Ref +7, Will +0 | Init +8 | Perc +5 (+6 to find secret/concealed things/+7 to find traps); Trap Spotter +7 | Conditions: none

Shaedeen tries to doggy-paddle (or 'Kitty-paddle', as Reijo might say) into flanking position opposite the salty seaman...but instead again sinks beneath the muddy surface. She still tries to stab at the nearest skeleton, aiming for its spinal column. She hits her target (barely) but then the blade skitters off bone, apparently doing no damage!

Holding her breath again. Can we take 10 on Swim checks? I've been assuming No since there's a consequence (sinking/potentially drowning) if you fail.

Shaedeen Swim Check: 1d20 + 4 ⇒ (3) + 4 = 7

Miss Chance: 1d100 ⇒ 85

Shaedeen rapier: 1d20 + 5 ⇒ (19) + 5 = 24 for piercing damage: 1d6 ⇒ 3 (18-20)

Shaedeen rapier (Confirm?): 1d20 + 5 ⇒ (1) + 5 = 6 for additional piercing damage: 1d6 ⇒ 1 (18-20)


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

Soon after splashing into the muddy waters, Reijo's grumpy face emerges with a big splash. Water jets from his pipe and, with a frown in the dim waters, looks around.

"Bloody hells," he curses aloud at the sight of the emerging skeletal crew...

...

Round Two

Maintaining his bearing above water with relative ease, Reijo tries to clock another skeleton in the skull with the sharp pointy end of his boarding axe. And as he does so, he tries swimming carefully a few feet to get a flanking position on another skeleton.

Per GM request:
Acrobatics check vs DC 15: 1d20 + 5 ⇒ (1) + 5 = 6

Actions: Swim to stay afloat and move 5 ft. (if possible), then melee attack #6 with boarding axe (piercing damage):
Swim vs DC 10: 1d20 + 9 ⇒ (4) + 9 = 13
Axe, attack roll: 1d20 + 5 ⇒ (10) + 5 = 15
Axe, damage: 1d6 + 3 ⇒ (5) + 3 = 8

There are a lot of water rules, sorry if I miss anything. i do know that my Marine Terror ability eliminates the cover bonus enemies normally get from attacks when submerged in water, though.


Shaedeen wrote:
Can we take 10 on Swim checks? I've been assuming No since there's a consequence (sinking/potentially drowning) if you fail.

No taking 10 in combat.


Round 2 completed_________________

"Sunny" _________
Sunny tries to keep an eye on where Ishirou sank under the muddy water, only a little turbulence marking it.
She moves to both shift away from the skellington that's clawed her and try and get a better angle on the skeleton that's harassing Sasha.
But her attacked missed. She also sinks some 5' feet lower.

Shaedeen M. Valzanar _________
Shaedeen tries to doggy-paddle into flanking position opposite the salty seaman...but instead again sinks beneath the muddy surface.
She still tries to stab at the nearest skeleton, aiming for its spinal column. She hits her target (barely) but then the blade skitters off bone, barely doing any damage!

Reijo Ilvonen __________
Soon after splashing into the muddy waters, (at a bad angle, Reijo takes 1 point nonlethal) Reijo's grumpy face emerges with a big splash.
Maintaining his bearing above water with relative ease, Reijo tries to clock another skeleton in the skull with the sharp pointy end of his boarding axe. He came very close, but missed.
And as he does so, he tries swimming carefully a few feet to get a flanking position on another skeleton.

(npc)Thurden___________
Managing to surface to take a breath, he tried to attack skeleton 2 but missed.

No eyes missed skeleton 1

Jask managed to surface to breath. He swung on skeleton 4 but missed.

Sasha climbed up the muddy wall until she could breathe again. In a fury, she swung her rapier at skeleton 7 using her swept hilt to crush the left ribcage for serious damage.
"Bludgeoning!" She shouted. "Flats! Hilts! You gotta crush them!"

Skeleton 1 missed no-eyes.
Skeleton 2 hit Thurden for 7! Thurden is dragged below again.
Skeleton 3 hit Jask for 3 and dragged him below again.
Skeleton 4 clutched at Reijo, but missed.
Skeleton 5 attacked Ishiro.
Skeleton 6 attacked Thurden, but missed.
Skeleton 7 attacked Sunny. He hit her for 2 damage.
Skeleton 8 attacked Ishiro.


Round 3_________________

Player characters take their turns in order of posting, enemies will go last.

Light is dim directly under the shaft, pitch black elsewhere in the chamber.
Aquatic terrain penalties apply here.
Swim check DC10 to keep your head above water each round. (Armor check penalties apply here).
*Bludgeoning and slashing weapons are -2 to hit and half damage.
*Piercing weapons are Normal to hit/Normal damage.

COMBAT MAP


Island Elf 'Pugalist':1/"Almost Monk":1 |Perc:+7|HP:18/18|AC:14|T:15|FF:10|Fort:+1|Ref:+5|Will:+4|Init:+4

Sunny does her best at thwarting the skellington that's harrasing her friends. Since her sword's not doing much other than getting in the way she simply drops it and begins trying to punch her way to victory.

Att 1:1d20 + 0 + 2 - 2 ⇒ (3) + 0 + 2 - 2 = 3

Att 2:1d20 - 2 + 2 - 2 ⇒ (17) - 2 + 2 - 2 = 15

If either of those connect.

Dam 1:1d3 - 1 ⇒ (2) - 1 = 1

Dam 2:1d3 - 1 ⇒ (2) - 1 = 1


Female Human (Chelaxian) Unchained Rogue (Burglar) 2 | hp --8-- 17/17 [0 NL] | AC 18, t 15, ff 13 | Fort +1, Ref +7, Will +0 | Init +8 | Perc +5 (+6 to find secret/concealed things/+7 to find traps); Trap Spotter +7 | Conditions: none

Shaedeen is unable to hear Sasha's advice, so she keeps stabbing at the nearest skeleton's spinal column, hoping for a lucky hit. She grins at her success...until she finds herself sinking deeper into the murky water!

Shaedeen rapier: 1d20 + 5 ⇒ (18) + 5 = 23 for piercing damage: 1d6 ⇒ 6 (18-20)

Shaedeen rapier (Confirm?): 1d20 + 5 ⇒ (19) + 5 = 24 for additional piercing damage: 1d6 ⇒ 3

Miss Chance: 1d100 ⇒ 99

Shaedeen Swim Check: 1d20 + 4 ⇒ (5) + 4 = 9


Round 3 completed_________________

Sunny does her best at thwarting the skellington that's harrasing her friends. Since her sword's not doing much other than getting in the way she simply drops it and begins trying to punch her way to victory. A combination of water resistance and the hard bones of the skeletons make her attacks ineffective; although the one she flanked with Sasha connected and took some damage.

Shaedeen is unable to hear Sasha's advice, so she keeps stabbing at the nearest skeleton's spinal column, hoping for a lucky hit. She grins at her success, shattering the skeleton...until she finds herself sinking deeper into the murky water!

(npc) Thurden climbed the muddy wall to gasp for breath, kicking out blindly, he connected with skeleton 6, dealing moderate damage.

No-eyes is easily able to keep his head above water, but could not connect with his skeleton.

Jask swung on and missed his skeleton, and sunk down to the bottom again.

(npc) Reijo swung on skeleton 6, but missed and submerged again.

Sasha lashed out, but missed and fell free of the muddy wall, sinking to the bottom again.

Skeleton 1 missed No-eyes completely.
Skeleton 3 slashed Jask twice for minor damage.
Skeleton 4 slashed Reijo for 4 damage.
Skeleton 6 slashed Thurden for 1 damage.
Skeleton 7 missed Sunny.
Skeleton 9 flanked Sunny and critted her for 2 bleeding.


Round 4_________________

Player characters take their turns in order of posting, enemies will go last.

Light is dim directly under the shaft, pitch black elsewhere in the chamber.
Aquatic terrain penalties apply here.
Swim check DC10 to keep your head above water each round. (Armor check penalties apply here).
Bludgeoning and slashing weapons are -2 to hit and half damage.
Piercing weapons are Normal to hit/Normal damage.

COMBAT MAP


Island Elf 'Pugalist':1/"Almost Monk":1 |Perc:+7|HP:18/18|AC:14|T:15|FF:10|Fort:+1|Ref:+5|Will:+4|Init:+4
DM-Camris wrote:

Skeleton 9 flanked Sunny and critted her for 2 bleeding.

(O_o) 'Bleed' ? Rilly?

Sunny gasps in pain as yet another skelly appears behind her and lacerates away at her tanned self.

Deftly swimming 'Away' and 'Down' she repositions the better to end the skelly that's gnashing away at Sasha, the better to help Reijo get untangled from foes. (Can't quite put my token 'Under' the skelly No 7 so...)

Att 1:1d20 + 0 - 2 + 2 ⇒ (18) + 0 - 2 + 2 = 18 (Vs 'Flat footed')

Att 2:1d20 + 0 - 2 + 2 - 2 ⇒ (17) + 0 - 2 + 2 - 2 = 15 (Vs 'Flat footed')

*Punch, jab* Boo-YA!

With both fists connecting solidly on the now unprepared sekllington Sunny scores major damage.

Dam 1:1d3 - 1 ⇒ (1) - 1 = 0

Dam 2:1d3 - 1 ⇒ (3) - 1 = 2

Sneak Dam:1d6 ⇒ 6

Boar Style:2d6 ⇒ (3, 2) = 5

Perception:1d20 + 7 ⇒ (3) + 7 = 10

She does her best to try and 'Hear' the displacment of the submerged battle. The better to try and help all her freinds. As she tries to rememeber who's got the healing before all her stuff leaks out..... :P


Sunny Destroys Skeleton 7.

Also, any kind of healing will deal with bleed damage; or just take a round to bandage.


DM-Camris wrote:
Also, any kind of healing will deal with bleed damage; or just take a round to bandage.

Yes, but even a 'Heal' check takes a skill.. Which this Sunny currently doesn't be havin'. She'll be seekin' soothin' hands quick enough...(^_~)


*The mind of Sunny*

Will Save:1d20 + 4 ⇒ (13) + 4 = 17

Heal Check:1d20 - 3 ⇒ (3) - 3 = 0

*Yup. I iz leakin' all righter...*

*Got'a be doin' somat about that sure enough...*

XD


Round 4 completed_________________

Sunny repositions the better to end the skelly that's gnashing away at Sasha, the better to help Reijo get untangled from foes.
With both fists connecting solidly on the now unprepared sekllington Sunny scores major damage, and Sunny Destroys Skeleton 7.

(npc)Shaedeen manages to claw her way up the earthen wall to surface again, swallowing some filthy water on the way.
Thrusting her way off the wall, she lashed out with the hilt of her cutlass and dealt a great deal of crush damage to skeleton 6

(npc) Thurden kept a hold on the earthen wall. Kicking out blindly, he missed skeleton 6,

No-eyes is easily able to keep his head above water, and connected with skeleton 1 hard enough to do major damage with his belaying pin.

Jask fought his way to the surface again. You see his holy symbol thrust above the water and he called upon his connection to Nethys to summon a burst of positive energy that briefly lit up the entire bottom of the shaft. All the skeletons took crushing damage and Skeletons 1 and 6 were destroyed.

(npc) Reijo surfaced again, and furiously turned on skeleton 4, and connected hard enough to shatter skeleton 4.

Sasha climbed the wall to surface again. And this time, seeing four skeletons destroyed in rapid succession, just held on for now.
”Anyone seen Ishirou?” She called out.

Skeleton 3 slashed Jask twice for minor damage.
Skeleton 9 pursued Sunny and missed her.

At that moment, the dead eyed form of Ishirou surfaced without a sound. One deadly overhand slash of Ishirou’s katana cut Jask down brutally, and he sank without a trace except for the bloody water all around him.


Round 5_________________

Player characters take their turns in order of posting, enemies will go last.

Light is dim directly under the shaft, pitch black elsewhere in the chamber.
Aquatic terrain penalties apply here.
Swim check DC10 to keep your head above water each round. (Armor check penalties apply here).
Bludgeoning and slashing weapons are -2 to hit and half damage.
Piercing weapons are Normal to hit/Normal damage.

Jask is dead and sunk to the bottom.
Ishirou is dead and has been turned undead.

COMBAT MAP


Quesion for DM-Camris:

Okay... important question.

Did Jask's spell do any healing?

If not Sunny is going to die in only a matter of rounds.

I don't think, with this new undead menace, Sunny can get to any one fast enough who's clear of comabt for a 'Heal skill' check....

As a player I am truly stumped.

Though, with reanimated people comming back.. well...I didn't think of playing a 'Zombie' Sunny. So, yeah, that's a new one...


Female Human (Chelaxian) Unchained Rogue (Burglar) 2 | hp --8-- 17/17 [0 NL] | AC 18, t 15, ff 13 | Fort +1, Ref +7, Will +0 | Init +8 | Perc +5 (+6 to find secret/concealed things/+7 to find traps); Trap Spotter +7 | Conditions: none

Seeing the desperation in Sunny's eyes and the blood in the water nearby, Shaedeen desperately tries to staunch the elf's bleeding. Scooping a handful of mud off the wall, the teen rogue slaps it on the wound and presses down as hard as she can. Then she sinks beneath the surface again....

Shaedeen Heal Check (Sunny): 1d20 ⇒ 12

Shaedeen Swim Check: 1d20 + 4 ⇒ (2) + 4 = 6

Sorry--I tried! Have we found any healing potions in the course of this campaign? Looking at Shae's character sheet, I don't think I've updated her equipment since we started.


Island Elf 'Pugalist':1/"Almost Monk":1 |Perc:+7|HP:18/18|AC:14|T:15|FF:10|Fort:+1|Ref:+5|Will:+4|Init:+4

Sunny tries to both get further away form the scratchy skellington and closer to Jask...

Only for a new undead horror to arise...

As Shaedeen slaps her back and rubs stuff into her wounds Sunny hisses in pain, then notices Shaedeen's not as 'Adapted' to being in the water as her natural, tanned elvish self.

Sunny is conflicted, so many things need doing. Everything rushing together.

Sunny was a good five or ten feet under already. The better to sneak attack and flat footed the skellingtons.

The 'New' Undead Ishirou might be a whole different encounter though...

Am so hopin' for some soothin' soon...

So.. another round counted? Uhm...

I am SO hoping the undead are counting the water as 'Difficult terrain'. If they're 'Aquatic' as well... oh boy...


Sunny:

Did Jask's spell do any healing?
>Nope, it was to damage undead only.
.
I don't think, with this new undead menace, Sunny can get to any one fast enough who's clear of comabt for a 'Heal skill' check....
>Well, with the destruction of a bunch of skeletons this round, No-Eyes and Thurden might have some healing. I believe Shaedeen might have thought of something as well.
.
Though, with reanimated people comming back.. well...I didn't think of playing a 'Zombie' Sunny. So, yeah, that's a new one...
>I like the idea of Zombie Sunny. Approved.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

"Booo" To your last comment DM-Camris. :P


You mean "Braaaaaaainsss..." right Sunny?


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

:P

I dun't think peoples be right happy with me tanned self nibblin' on they's noggins...

Or any of they's other tender bits, fer that matter... :P


Female Human (Chelaxian) Unchained Rogue (Burglar) 2 | hp --8-- 17/17 [0 NL] | AC 18, t 15, ff 13 | Fort +1, Ref +7, Will +0 | Init +8 | Perc +5 (+6 to find secret/concealed things/+7 to find traps); Trap Spotter +7 | Conditions: none

Shaedeen suddenly recalls that she's got a healing potion or two in her pack, so she digs one out and hands it to the badly-bleeding Sunny.


Island Elf 'Pugalist':1/"Almost Monk":1 |Perc:+7|HP:18/18|AC:14|T:15|FF:10|Fort:+1|Ref:+5|Will:+4|Init:+4
Shaedeen M. Valzanar wrote:
Shaedeen suddenly recalls that she's got a healing potion or two in her pack, so she digs one out and hands it to the badly-bleeding Sunny.

Shaedeen's thoughtfullness brings a bright smile to Sunny's features. With a (Muffled to Shadeen's ears) thanks the tanned Elf deftly pop's the top and swigs the potion with deft practice.

Since we're in combat and things are happening and stuff does Sunny need to roll? Or, like her swimming skills, can she 'Take ten'?


Sunny can just drink the potion, no need to roll.


Male Human Oracle (Heavens) L1/Bard (Seasinger) L1 - | AC16 (T12FF14) | HP 17/17 | Saves: F2R6W4 | Init: +2 | Perc: +4 (Dark 30ft) | Status: Normal

With Sunny right next to him, No-Eyes reached out and touched Sunny to heal her for 1d6 ⇒ 6 hp.


Round 5 completed_________________

Shaedeen suddenly recalls that she's got a healing potion or two in her pack, so she digs one out and hands it to the badly-bleeding Sunny.

Sunny, with a (Muffled to Shadeen's ears) thanks the tanned Elf deftly pop's the top and swigs the potion with deft practice.

With Sunny right next to him, No-Eyes reached out and touched Sunny to heal her for 1d6 ⇒ 6 hp.

Thurden reached into his pack for something else, right when he was suddenly critically hit and yanked underwater by something with a splash, and sank out of sight immediately in the muddy water.

Sasha swung over a little on the wall and shouted at Reijo; ”Reijo? Reijo! Flank this one! Take him out quick! Before Ishiro gets close!”
She cut at the skeleton and hit it for moderate damage.

(npc) Reijo struggled to swim up again, and seeing the opportunity, shifted just enough to flank and attack skeleton 9. He managed to hit it with his bell guard and shatter it completely.

Skeleton 3 moved over to Sunny and lashed out, slashing her for three damage and trying to drag her under, but failed in that at least.

Skeleton 10 moved over to Sasha, slashed at her dealing four damage, and yanked her away from the wall and underwater with a shriek.

Shaedeen felt violent action somewhere below her position in the water, where Thurden disappeared, but then it stopped.

Ishirou silently approached Reijo, his dead eyes gleaming an unnatural red, and lifted his arm out of the water in an overhand slash at Reijo’s head with his deadly katana. Reijo is just able to turn in time to miss a parry, but his twist reduced a decapitation to a bleeding 4 point slash in his forehead. Just the damage, no actual bleed.


And then there were four.


Round 6_________________

Player characters take their turns in order of posting, enemies will go last.

Light is dim directly under the shaft, pitch black elsewhere in the chamber.
Aquatic terrain penalties apply here.
Swim check DC10 to keep your head above water each round. (Armor check penalties apply here).
Bludgeoning and slashing weapons are -2 to hit and half damage.
Piercing weapons are Normal to hit/Normal damage.

Jask is dead and sunk to the bottom.
Ishirou has been turned undead and is attacking.
Thurden is dead and sunk to the bottom.

COMBAT MAP

Your characters understand that as Ishirou is not a skeleton, blunt weapons won't be of advantage here.


Female Human (Chelaxian) Unchained Rogue (Burglar) 2 | hp --8-- 17/17 [0 NL] | AC 18, t 15, ff 13 | Fort +1, Ref +7, Will +0 | Init +8 | Perc +5 (+6 to find secret/concealed things/+7 to find traps); Trap Spotter +7 | Conditions: none

Shaedeen swims up diagonally and resurfaces near No-Eyes and Sunny. Taking a gulp of air, she tries to whack the last remaining skeleton in the skull with the hilt of her rapier.

Shaedeen Swim Check: 1d20 + 4 ⇒ (12) + 4 = 16

Shaedeen rapier hilt: 1d20 + 5 ⇒ (9) + 5 = 14 for bludgeoning damage: 1d6 ⇒ 4

Not sure if there are any penalties I may have missed....


Island Elf 'Pugalist':1/"Almost Monk":1 |Perc:+7|HP:18/18|AC:14|T:15|FF:10|Fort:+1|Ref:+5|Will:+4|Init:+4
DM-Camris wrote:

Round 5 completed_________________

Shaedeen suddenly recalls that she's got a healing potion or two in her pack, so she digs one out and hands it to the badly-bleeding Sunny.

Sunny, with a (Muffled to Shadeen's ears) thanks, the tanned Elf deftly pop's the top and swigs the potion with deft practice.

With Sunny right next to him, No-Eyes reached out and touched Sunny to heal her for 1d6 ⇒ 6 hp.

Thurden reached into his pack for something else, right when he was suddenly critically hit and yanked underwater by something with a splash, and sank out of sight immediately in the muddy water.

Driniking potion:1d8 ⇒ 8 (Original 5+8+6=18-3-15)

With the soothing working its magic on her tanned self Sunny's mood cheers up only to be given a dent by the returned attention of the skellington that's been threatening herself seemingly for ages.

Perception:1d20 + 7 ⇒ (8) + 7 = 15

Posibly Seeing Thurden get dragged beneath the waters Sunny cries out in alarm,

"Bellamy! Cast magic if'n ye can ta' be makin' tha' waters a tad cleaner. That way we can be seein' what t'is doin' tha' nastys on us here." Before quickly flipping over and diving beneath the waters, the better to finish the annoying skelingotn.

Sunny's swim speed is 30' so she should be able to get below this skelingotn and achieve both flanking and sneaky attack on account of the flat-footed-ness.

Fist Att Roll 1:1d20 + 0 + 2 - 2 ⇒ (4) + 0 + 2 - 2 = 4

Fist Att Roll 2:1d20 - 2 + 2 - 2 ⇒ (17) - 2 + 2 - 2 = 15

Bugger. Not sure if'n even a 15 is enough ta' bit tha' fekker.

Dam 2:1d3 - 1 ⇒ (2) - 1 = 1

Sneak Att Dan:1d6 ⇒ 3

Hopin' that were at least one hit. I'm a get better at this I promise!


Male Human Oracle (Heavens) L1/Bard (Seasinger) L1 - | AC16 (T12FF14) | HP 17/17 | Saves: F2R6W4 | Init: +2 | Perc: +4 (Dark 30ft) | Status: Normal
Sunny wrote:
"Bellamy! Cast magic if'n ye can ta' be makin' tha' waters a tad cleaner."

"How the #$%#% do I do THAT girl? Just get to Ishirou and maybe disarm him; maybe grapple him fer Reijo ta deal with! Get it done 'for he scallops the lot o' us!" Shouted Bellamy before he swam over to Reijo.

"Here ye go laddie!" He said, before laying his hands on Reijo to heal him for 1d8 + 2 ⇒ (2) + 2 = 4.


SASHA

Sasha dragged herself up the muddy wall to the surface, dragging the skeleton up with her as it clutched at her clothing.
She swore up and down as she punched at it with the hilt of her rapier
Rapier hilt: 1d20 + 6 - 2 ⇒ (4) + 6 - 2 = 8 for a possible 1d3 + 1 ⇒ (1) + 1 = 2 crush damage.


UNDEAD JASK

The unliving head of Jask lifted above the water, turned his unblinking red eyes in Sunny's direction and moved towards her.
He struck out with his clawed hands...
Claw 1: 1d20 + 2 ⇒ (5) + 2 = 7 for a possible 1d4 + 2 ⇒ (4) + 2 = 6 damage.
Claw 2: 1d20 + 2 ⇒ (15) + 2 = 17 for a possible 1d4 + 2 ⇒ (3) + 2 = 5 damage.


UNDEAD ISHIROU

Ishirou thrust his katana forward low at Reijo.
Katana thrust: 1d20 + 5 ⇒ (5) + 5 = 10 for a possible 1d8 + 3 ⇒ (4) + 3 = 7 damage.
Claw 2: 1d20 + 2 ⇒ (13) + 2 = 15 for a possible 1d4 + 2 ⇒ (2) + 2 = 4 damage.


Round 6 completed_________________

Shaedeen swims up diagonally and resurfaces near No-Eyes and Sunny. Taking a gulp of air, she tries to whack the last remaining skeleton in the skull with the hilt of her rapier.
She hit it just right in the vertebra and it falls apart to sink into the fetid depths.

Sunny drank the potion, healing her for 8.
Posibly Seeing Thurden get dragged beneath the waters Sunny cries out in alarm,
"Bellamy! Cast magic if'n ye can ta' be makin' tha' waters a tad cleaner. That way we can be seein' what t'is doin' tha' nastys on us here." Before quickly flipping over and diving beneath the waters.
Sunny attacks from below, only finding that the skeleton is shattered and sinking into the depths.

No-Eyes shouted advice to Sunny before he swam over to Reijo.
"Here ye go laddie!" He said, before laying his hands on Reijo to heal him for 1d8 + 2 ⇒ (2) + 2 = 4.

(npc) Reijo lashed out at Ishirou, but missed.

Sasha dragged herself up the muddy wall to the surface, dragging the skeleton up with her as it clutched at her clothing.
She swore up and down as she punched at it with the hilt of her rapier, but missed.

The unliving head of Jask lifted above the water, turned his unblinking red eyes in Sunny's direction and moved towards her.
He struck out with his clawed hands... Missing with one, but slashing Sunny with the other for moderate damage.

Undead Ishirou thrust his katana forward low at Reijo.
Katana thrust: 1d20 + 5 ⇒ (5) + 5 = 10 for a possible 1d8 + 3 ⇒ (4) + 3 = 7 damage.
Claw 2: 1d20 + 2 ⇒ (13) + 2 = 15 for a possible 1d4 + 2 ⇒ (2) + 2 = 4 damage.

Skeleton 10 attacked Sasha from below, slashing at her and trying to drag her under.
Claw 1: 1d20 + 2 ⇒ (12) + 2 = 14 for a possible 1d4 + 2 ⇒ (2) + 2 = 4 damage.
Grapple CMB: 1d20 + 2 ⇒ (4) + 2 = 6 Failed.

Skeleton 11 attacked Shaedeen from below, slashing at her and trying to drag her under.
Claw 1: 1d20 + 2 ⇒ (10) + 2 = 12 for a possible 1d4 + 2 ⇒ (2) + 2 = 4 damage.
Grapple CMB: 1d20 + 2 ⇒ (18) + 2 = 20 Success! Shaedeen is yanked underwater.

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