GM Euan's Rise of the Runelords (Inactive)

Game Master Euan

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Xin-Shalast


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Retired to Taldor?

Hearing Val call them all 'Darlings' as she offers to use her dimension door, Seamus flies over and lands beside her. He smiled and nodded, "Sounds like a great idea!"

He'd always liked it when she called him 'darling,' he knew it was for her and included the others just so they wouldn't feel bad. He paused, realizing she probably actually meant the others too. But that didn't change the fact that he was her best darling. He turned looking at her as she prepared to use her spell, wondering if she'd called her daughters darlings in her previous life that seemed so long ago now.


Xin-Shalast - Roll20 Map - Tracking Sheet

You’re able to shave off some time with the dimension door (did you get Pachemu too?) as the party rushes north as fast as Kast’s limp will let them.

You make it to Ghlorofaex’s lair in ten minutes (for spell durations), and are standing at the entry. You can smell the hazy leftover smoke of the electricity from within…

We’re back in rounds for the most part.

- Round 1 -
Rastaf - 15
Izomandakus - 9
- Round 2 -
Valena - 27 (7 images, -2hp)
Seamus - 22+ (2 images, -33hp)
Kast - 22-
Ghlorofaex - 21 (missing)

• Next up - everyone. New map up.


It's complicated Human with a level 16 pig | Character Sheet | (Completed Rise of the Runelords)

Spellcraft+HR DC 19: 1d20 + 22 + 4 ⇒ (7) + 22 + 4 = 33
"The beast dimension doored" Izomandakus roars infuriated, and goes quickly around the house to pick Rastaf and Pachemu. He will dimension door the second group in the direction of the mint.

Also, from there on, he will fly at his most, with Rastaf and Pachemu, and probably can carry someone more if needed.
Fly 120'

Descending on the mint entrance, he let's Pachemu on the ground, but let's Rastaf or anyone else fly on him if so they wish "Ah Glorofaex, what a great idea, to make the treasury your own home. I am thrilled to see that golden bed of yours"

Before stepping into the mint though, this time Izomandakus prepares properly, with see invisibility and shield.

Pachemotions:

Pig - HP 152/152 AC 26 TAC 14 +2 if within circle vs evil

Boy - HP 152+60+15/152+60 DR 10/magic AC 35 TAC 16 +0 if within circle vs evil

Bolts: 9
Rod: 2/3
Augment: 8/8 (+4 or +4 nat. AC 7 rounds)
Perfection: 13/15 (+7)
Recall: 4/4 (+2 DC for 1 round)
Effects:
shield 15 min
extended see invisibility 300 min
holy aura
greater heroism (+4, immune to fear, +15 hp) 5 min
mage armor 15 h -10 min
greater magic weapon (+3) 15 h -10 min
greater reversion 24 h -10 min
form of the dragon 3 (Huge red dragon) 5 min
- +10 size Str, +8 size Con
- +8 natural armor bonus
- blindsense 60’
- darkvision 120’
- fly 120 feet (poor)
- breath weapon (every 1d4 rounds, 50-foot cone of fire, 12d8)
- DR 10/magic
- frightful presence
- immunity to fire
- vulnerability to cold
- +2 CMB/CMD, -2 hit/AC from Large size
Fly+HR: 1d20 + 16 - 8 + 4 ⇒ (11) + 16 - 8 + 4 = 23
Bite+HR {AS}: 1d20 + 21 + 4 ⇒ (18) + 21 + 4 = 432d8 + 21 + 3 ⇒ (7, 3) + 21 + 3 = 34
Claw+HR {AS, acid}: 1d20 + 22 + 4 ⇒ (3) + 22 + 4 = 292d6 + 15 + 3 + 1d6 ⇒ (2, 2) + 15 + 3 + (5) = 27
Claw+HR {AS, acid}: 1d20 + 22 + 4 ⇒ (1) + 22 + 4 = 272d6 + 15 + 3 + 1d6 ⇒ (2, 1) + 15 + 3 + (1) = 22
Wing+HR {AS}: 1d20 + 16 + 4 ⇒ (9) + 16 + 4 = 291d8 + 9 + 3 ⇒ (5) + 9 + 3 = 17
Wing+HR {AS}: 1d20 + 16 + 4 ⇒ (16) + 16 + 4 = 361d8 + 9 + 3 ⇒ (7) + 9 + 3 = 19
Tail slap+HR {AS}: 1d20 + 16 + 4 ⇒ (3) + 16 + 4 = 232d6 + 21 + 3 ⇒ (6, 6) + 21 + 3 = 36

Silver Crusade

M Half Orc Cleric 16/Init +1/ HP 131/ 131 // AC: 29/ 22/T:14/FF:21 - Percep: +15/ F 16/R 13/W 21 /CMB 14 - CMD 25

Before he goes, Rastaf hits Seamus with a few cures.
CLW: 1d8 + 5 ⇒ (3) + 5 = 8
CLW: 1d8 + 5 ⇒ (3) + 5 = 8
CMW: 2d8 + 10 ⇒ (1, 6) + 10 = 17
Lookit that. 33!

He casts Shield of Faith, Fire Shield and Greater Heroism on himself before going.


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20

Kast double moves into the area, trodding in the air with the Iron Quill at the ready.

"It's got to be in here someplace," Kast looks at IzoDragondus, and hopes the giant red dragon won't be too put out if they must end the potential bae.


Retired to Taldor?

As they near the lair, Seamus looks from Dragonmandakus to Kast, nodding his head in agreement with Kast. "Izomandakus seems to think it is." As he moves forwards, spear in hand, (though he's no longer spinning it as he's realized using it wasn't as much fun as he thought it would be) keeping a keen eye out.

Moving slow enough for to take ten on both stealth (34) and perception 40/46?


Xin-Shalast - Roll20 Map - Tracking Sheet

We’re in initiative, so no taking 10 at the moment unless you have an ability that lets you do so. Also, Seamus, remember to move on the map too.

Rastaf and Izomandakus move up a bit - after preparations of course. Valena does something heroic! Seamus and Kast also move up a bit further.

This place is larger than I thought, go ahead and make two rounds of actions as you seem to be more or less hanging together. Valena can take three.

The three circles to the right is a portcullis. It is rusted with age and disuse, and looks like you’d have to break it down to get through it.

- Round 2 -
Rastaf - 15
Izomandakus - 9
- Round 3 -
Valena - 27 (7 images, -2hp)
Seamus - 22+ (2 images)
Kast - 22-
Ghlorofaex - 21 (missing)

• Next up - everyone. Please take two rounds.


Val rushes in, heedless of the consequences, trusting her defenses and slippery tricks to get her safe.

Double moves for all three turns. Also, Glorofaex should still be faerie fired if it matters, as it lasts 1 minute/caster level, and it only took 10 minutes to get here. Should have between 1-2 minutes left


Xin-Shalast - Roll20 Map - Tracking Sheet

I've opened up the map, as Izomandakus is a fast one (as is Valena). Please note, the dragon is invisible (and not faerie fired) and shows no injury. However, Izomandakus can see him (see invisibility).


It's complicated Human with a level 16 pig | Character Sheet | (Completed Rise of the Runelords)

Izomandakus touches himself, hardening his scales with arcane augmentation "Never stalked anyone like this before. Do you think he is expecting us?"

The dragon flies around the corner reaching Valena at maximum speed.

Pachemu has to run to try keep up, but still she is holding behind.

Izomandakus halts a bit, waiting for the others, and when Valena arrives, he touches her with the same augmentation.
Augment: +4 natural AC that stacks with any other natural AC for 7 rounds

Then, he continues the flight into the room, but halting at about half of where he could get.

Pachemu runs again from the corridor and into the room to try reach the place on time.

Pachemotions:

Pig - HP 152/152 AC 26 TAC 14 +2 if within circle vs evil

Boy - HP 152+60+15/152+60 DR 10/magic AC 39 TAC 16 +0 if within circle vs evil

Bolts: 9
Rod: 2/3
Augment: 6/8 (+4 or +4 nat. AC 7 rounds)
Perfection: 13/15 (+7)
Recall: 4/4 (+2 DC for 1 round)
Effects:
augmented (+4 nat. AC) r7
shield 15 min
see invisibility 300 min
holy aura
greater heroism (+4, immune to fear, +15 hp) 5 min
mage armor 15 h -10 min
greater magic weapon (+3) 15 h -10 min
greater reversion 24 h -10 min
form of the dragon 3 (Huge red dragon) 5 min
- +10 size Str, +8 size Con
- +8 natural armor bonus
- blindsense 60’
- darkvision 120’
- fly 120 feet (poor)
- breath weapon (every 1d4 rounds, 50-foot cone of fire, 12d8)
- DR 10/magic
- frightful presence
- immunity to fire
- vulnerability to cold
- +2 CMB/CMD, -2 hit/AC from Large size
Fly+HR: 1d20 + 16 - 8 + 4 ⇒ (13) + 16 - 8 + 4 = 25
Bite+HR {AS}: 1d20 + 21 + 4 ⇒ (5) + 21 + 4 = 302d8 + 21 + 3 ⇒ (1, 3) + 21 + 3 = 28
Claw+HR {AS, acid}: 1d20 + 22 + 4 ⇒ (5) + 22 + 4 = 312d6 + 15 + 3 + 1d6 ⇒ (4, 5) + 15 + 3 + (2) = 29
Claw+HR {AS, acid}: 1d20 + 22 + 4 ⇒ (17) + 22 + 4 = 432d6 + 15 + 3 + 1d6 ⇒ (1, 4) + 15 + 3 + (2) = 25
Wing+HR {AS}: 1d20 + 16 + 4 ⇒ (19) + 16 + 4 = 391d8 + 9 + 3 ⇒ (3) + 9 + 3 = 15
Wing+HR {AS}: 1d20 + 16 + 4 ⇒ (10) + 16 + 4 = 301d8 + 9 + 3 ⇒ (1) + 9 + 3 = 13
Tail slap+HR {AS}: 1d20 + 16 + 4 ⇒ (20) + 16 + 4 = 402d6 + 21 + 3 ⇒ (4, 4) + 21 + 3 = 32


Retired to Taldor?

Saddened that the armors fly ability had been used up, as Seamus begins to sneak forwards, he see's Val run ahead. Raising an eyebrow he sprints after her, "Hey wait for me!"

Double move all three rounds


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20

Kast runs up, air limping for all he is worth for 2 rounds.

Silver Crusade

M Half Orc Cleric 16/Init +1/ HP 131/ 131 // AC: 29/ 22/T:14/FF:21 - Percep: +15/ F 16/R 13/W 21 /CMB 14 - CMD 25

Rastaf double moves for 2 rounds.


Xin-Shalast - Roll20 Map - Tracking Sheet

Everyone moves up, and finally Ghlorofaex is spied by Izomandakus. He casts displacement again, according to Izomandakus, and makes ready for battle.

- Round 4 -
Rastaf - 15
Izomandakus - 9
- Round 5 -
Valena - 27 (7 images, -2hp)
Seamus - 22+ (2 images)
Kast - 22-
Ghlorofaex - 21 (displacement, invisible)

• Next up - everyone. Please go back to a single round.


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20

Kast moves up and casts a localized blessing of perfection, which is perfect for situations like this and should be cast often. He will hit Rastaf, Val, & ‘Mus…but it’s so good that he wishes everyone could get it.

Perfect Blessing Round 1/15:
Choose one at the start of your turn:
  • *Increase its speed by 30 feet.
  • *Stand up as a swift action without provoking an attack of opportunity.
  • *Make one extra attack as part of a full attack action, using its highest base attack bonus.
  • *Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
  • *Cast a single spell of 2nd level or lower as if it were an enlarged, silent, still or extended


Val waits for the Perfect Blessing from Kast before rushing into the room as fast as she can. Taking speed this round and double moving She enchants her sword to strike non-lethally once again as well. Swift to make her sword merciful for 1 minute

Valiables:

HP: 131/131
AC: 39/22/31
Saves: F15/R20(evasion)/W19 +2 will vs charm and compulsion, +2 fort vs poison and drugs, +4 fort vs alcohol
Immune: Poison
Hypnotic Stare:
Painful Stare:
Active Implanted Tricks 2/7 used): Mesmeric Mirror (Seamus, unused), Mask Misery (herself, unused)
Hero Points: 0
Spells/Conditions: freedom of movement, apport object precast, telepathic bond, mirror image (7), perfect blessing (speed), eldritch weapon (merciful)

0: (Dancing Lights, Prestidigitation, Mage Hand, Message, Read Magic, Ghost Sound)
1: 4/7 used (Vanishx0, Psychic Readingx0, Ill Omenx0, Faerie Firex1, Invigoratex0, Remove Fearx0, Eldritch Weaponx2, Martial Esotericax0)
2: 2/6 used (Mirror Imagex2, Placebo Effectx0, Lesser Restorationx0, Tonguesx0, Apport Objectx1, Phantom’s Armoryx0)
3: 2/5 used (Sendingx1, Displacementx1, Major Imagex0, Invisibility Spherex0, Step Through Realityx0)
4: 3/4 used (Dimension Doorx1, Freedom of Movementx1, Telepathic Bondx1, Tough Crowdx0)

Irreconcilable Differences:
[ dice]1d20+24[/dice] to hit;
[ dice]1d6+12[/dice] damage.

Silver Crusade

M Half Orc Cleric 16/Init +1/ HP 131/ 131 // AC: 29/ 22/T:14/FF:21 - Percep: +15/ F 16/R 13/W 21 /CMB 14 - CMD 25

Rastaf double moves.

Still invisible and displaced?


Xin-Shalast - Roll20 Map - Tracking Sheet

The displacement had been dispelled by Izomandakus and the invisibility should be impossible due to Valena's faerie fire.

But yes, he is both invisible and displaced at the moment according to Izomandakus who can see him.


It's complicated Human with a level 16 pig | Character Sheet | (Completed Rise of the Runelords)

"It is there! At the far end!" points out Izomandakus while following his flight "He must have dispelled the faerie fire, I see it is displaced again"

And while he approaches in the air, he looks for a piece of mica that he crushes on his claws throwing in the air a swiftly perfected glitterdust.
Will DC 20 vs blind

Pachemu keeps rushing forward, until she reaches touch distance with her red dragon friend.

Pachemotions:

Pig - HP 152/152 AC 26 TAC 14 +2 if within circle vs evil

Boy - HP 152+60+15/152+60 DR 10/magic AC 39 TAC 16 +0 if within circle vs evil

Bolts: 9
Rod: 2/3
Augment: 6/8 (+4 or +4 nat. AC 7 rounds)
Perfection: 12/15 (+7)
Recall: 3/4 (+2 DC for 1 round)
Effects:
perfection (+7 Int) 1 round
augmented (+4 nat. AC) 7 rounds
shield 15 min
see invisibility 300 min
holy aura
greater heroism (+4, immune to fear, +15 hp) 5 min
mage armor 15 h -10 min
greater magic weapon (+3) 15 h -10 min
greater reversion 24 h -10 min
form of the dragon 3 (Huge red dragon) 5 min
- +10 size Str, +8 size Con
- +8 natural armor bonus
- blindsense 60’
- darkvision 120’
- fly 120 feet (poor)
- breath weapon (every 1d4 rounds, 50-foot cone of fire, 12d8)
- DR 10/magic
- frightful presence
- immunity to fire
- vulnerability to cold
- +2 CMB/CMD, -2 hit/AC from Large size
Fly+HR: 1d20 + 16 - 8 + 4 ⇒ (5) + 16 - 8 + 4 = 17
Bite+HR {AS}: 1d20 + 21 + 4 ⇒ (2) + 21 + 4 = 272d8 + 21 + 3 ⇒ (2, 6) + 21 + 3 = 32
Claw+HR {AS, acid}: 1d20 + 22 + 4 ⇒ (6) + 22 + 4 = 322d6 + 15 + 3 + 1d6 ⇒ (5, 6) + 15 + 3 + (6) = 35
Claw+HR {AS, acid}: 1d20 + 22 + 4 ⇒ (3) + 22 + 4 = 292d6 + 15 + 3 + 1d6 ⇒ (1, 4) + 15 + 3 + (4) = 27
Wing+HR {AS}: 1d20 + 16 + 4 ⇒ (16) + 16 + 4 = 361d8 + 9 + 3 ⇒ (2) + 9 + 3 = 14
Wing+HR {AS}: 1d20 + 16 + 4 ⇒ (3) + 16 + 4 = 231d8 + 9 + 3 ⇒ (8) + 9 + 3 = 20
Tail slap+HR {AS}: 1d20 + 16 + 4 ⇒ (14) + 16 + 4 = 342d6 + 21 + 3 ⇒ (2, 5) + 21 + 3 = 31


Xin-Shalast - Roll20 Map - Tracking Sheet

GM Rolls:
1d4 ⇒ 4

Rastaf double moves. Izomandakus moves up and makes the invisible, visible. Seamus double moves. Kast moves a little further and blesses a portion of the group. Valena delays (just a rotating door around here!) before rushing forward with her last preparations.

Will: 1d20 + 20 ⇒ (14) + 20 = 34 vs DC 20 to avoid blindness

The dragon breathes once again, this time targeting Izomandakus and Pachemu.
Electricity: 18d8 ⇒ (8, 1, 3, 6, 4, 5, 2, 4, 8, 6, 2, 8, 2, 6, 5, 5, 2, 3) = 80 DC 27 for half

- Round 5 -
Rastaf - 15
Izomandakus - 9
- Round 6 -
Seamus - 22+ (2 images)
Kast - 22-
Valena - 21 (7 images, -2hp)
Ghlorofaex - 20 (displacement, glittered)

• Next up - everyone.


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20

Kast double moves up, using his perfect speed boost to move quickly...and still be too late. He doesn't really know where he is going, except towards the sounds of spellcasting and lightning.

Perfect Blessing Round 2/15:
Choose one at the start of your turn:
  • *Increase its speed by 30 feet.
  • *Stand up as a swift action without provoking an attack of opportunity.
  • *Make one extra attack as part of a full attack action, using its highest base attack bonus.
  • *Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
  • *Cast a single spell of 2nd level or lower as if it were an enlarged, silent, still or extended


Retired to Taldor?

Realizing he was still too far to use either spear or blades effectively, Seamus continues moving forwards. As he goes, he tries to focus on Kast's blessing for defense.

Double move, Blessing Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.


It's complicated Human with a level 16 pig | Character Sheet | (Completed Rise of the Runelords)

Izomandakus: Ref+HR DC 27: 1d20 + 13 + 4 ⇒ (12) + 13 + 4 = 29
Pachemu: Ref DC 27: 1d20 + 5 ⇒ (15) + 5 = 20
Pachemu starts to shake in place, badly shocked by the electrical discharge, while Izomandakus manages to cover himself with his wings, enduring well the breath.

"Ah! I could have showed you the dawn at Magnimar's Irespan, but you want it the hard way..." Izomandakus hovers over the hall, getting into the melee with the other dragon.
Fly+HR DC 15: 1d20 + 16 - 8 + 4 ⇒ (10) + 16 - 8 + 4 = 22
Bite+HR {AS}: 1d20 + 21 + 4 ⇒ (9) + 21 + 4 = 342d8 + 21 + 3 ⇒ (2, 3) + 21 + 3 = 29
Claw+HR {AS, acid}: 1d20 + 22 + 4 ⇒ (18) + 22 + 4 = 442d6 + 15 + 3 + 1d6 ⇒ (6, 5) + 15 + 3 + (1) = 30
Claw+HR {AS, acid}: 1d20 + 22 + 4 ⇒ (13) + 22 + 4 = 392d6 + 15 + 3 + 1d6 ⇒ (3, 1) + 15 + 3 + (4) = 26
Wing+HR {AS}: 1d20 + 16 + 4 ⇒ (20) + 16 + 4 = 401d8 + 9 + 3 ⇒ (8) + 9 + 3 = 20
Wing+HR {AS}: 1d20 + 16 + 4 ⇒ (7) + 16 + 4 = 271d8 + 9 + 3 ⇒ (5) + 9 + 3 = 17
Tail slap+HR {AS}: 1d20 + 16 + 4 ⇒ (10) + 16 + 4 = 302d6 + 21 + 3 ⇒ (3, 5) + 21 + 3 = 32

Crit? {AS}: 1d20 + 16 + 4 ⇒ (12) + 16 + 4 = 321d8 + 9 + 3 ⇒ (8) + 9 + 3 = 20

Pachemu recovers and steps forward, giving a wonderful lesson of insults to the evil dragon "Oiiiink oink oink oiiiink!"
Intimidate-smaller size (demoralize): 1d20 + 11 - 4 ⇒ (16) + 11 - 4 = 23

Pachemotions:

Pig - HP 112/152 AC 26 TAC 14 +2 if within circle vs evil

Boy - HP 127+60+0/152+60 DR 10/magic AC 39 TAC 16 +0 if within circle vs evil

Bolts: 9
Rod: 2/3
Augment: 6/8 (+4 or +4 nat. AC 7 rounds)
Perfection: 12/15 (+7)
Recall: 3/4 (+2 DC for 1 round)
Effects:
augmented (+4 nat. AC) 7 rounds
shield 15 min
see invisibility 300 min
greater heroism (+4, immune to fear, +15 hp) 5 min
mage armor 15 h -10 min
greater magic weapon (+3) 15 h -10 min
greater reversion 24 h -10 min
form of the dragon 3 (Huge red dragon) 5 min
- +10 size Str, +8 size Con
- +8 natural armor bonus
- blindsense 60’
- darkvision 120’
- fly 120 feet (poor)
- breath weapon (every 1d4 rounds, 50-foot cone of fire, 12d8)
- DR 10/magic
- frightful presence
- immunity to fire
- vulnerability to cold
- +2 CMB/CMD, -2 hit/AC from Large size


Xin-Shalast - Roll20 Map - Tracking Sheet

Displacement (low is bad for Izomandakus: 1d100 ⇒ 36 for 30hp
Displacement (low is bad for Izomandakus: 1d100 ⇒ 72 for 26hp
Displacement (low is bad for Izomandakus: 1d100 ⇒ 84 for 20hp

46hp damage, nicely done!


Remembering how lucky she got with the faerie fire before, Val instead takes another burst of speed from Kast’s spell to get into melee with the dragon, taking a literal and metaphorical stab at it.

50% Miss Chance (high is good for me): 1d100 ⇒ 29
Blind Fight Reroll: 1d100 ⇒ 29
Attack with Irreconcilable Differences (power attack): 1d20 + 24 - 4 ⇒ (5) + 24 - 4 = 25
Damage (power attack, painful stare, merciful): 1d6 + 12 + 8 + 2d6 + 3 + 1d6 ⇒ (1) + 12 + 8 + (1, 3) + 3 + (2) = 30

Valiables:

HP: 131/131
AC: 39/22/31
Saves: F15/R20(evasion)/W19 +2 will vs charm and compulsion, +2 fort vs poison and drugs, +4 fort vs alcohol
Immune: Poison
Hypnotic Stare: Glorious Facts
Painful Stare: Glorious Facts
Active Implanted Tricks 2/7 used): Mesmeric Mirror (Seamus, unused), Mask Misery (herself, unused)
Hero Points: 0
Spells/Conditions: freedom of movement, apport object precast, telepathic bond, mirror image (7), perfect blessing (speed), eldritch weapon (merciful)

0: (Dancing Lights, Prestidigitation, Mage Hand, Message, Read Magic, Ghost Sound)
1: 4/7 used (Vanishx0, Psychic Readingx0, Ill Omenx0, Faerie Firex1, Invigoratex0, Remove Fearx0, Eldritch Weaponx2, Martial Esotericax0)
2: 2/6 used (Mirror Imagex2, Placebo Effectx0, Lesser Restorationx0, Tonguesx0, Apport Objectx1, Phantom’s Armoryx0)
3: 2/5 used (Sendingx1, Displacementx1, Major Imagex0, Invisibility Spherex0, Step Through Realityx0)
4: 3/4 used (Dimension Doorx1, Freedom of Movementx1, Telepathic Bondx1, Tough Crowdx0)

Irreconcilable Differences:
[ dice]1d20+24[/dice] to hit;
[ dice]1d6+12[/dice] damage.

Silver Crusade

M Half Orc Cleric 16/Init +1/ HP 131/ 131 // AC: 29/ 22/T:14/FF:21 - Percep: +15/ F 16/R 13/W 21 /CMB 14 - CMD 25

Rastaf moves, casting Holy Sword on his blade.


Xin-Shalast - Roll20 Map - Tracking Sheet

Rastaf moves up preparing his blade. Izomandakus tries to hit with a blistering series of attacks hitting twice. Valena steps forward but cannot manage to land a blow, though he swats at her once. Seamus double moves into position. Kast also double moves.

AoO Bite on Valena: 1d20 + 31 ⇒ (11) + 31 = 42 damage: 6d6 + 11 ⇒ (4, 4, 2, 1, 4, 3) + 11 = 29 images: 1d8 ⇒ 1

He manages a hit through all her images!

The great worm lashes out at Izomandakus, seemingly willing to go toe to toe with the other dragon.
Bite on Izomandakus: 1d20 + 31 ⇒ (6) + 31 = 37 damage: 6d6 + 11 ⇒ (6, 5, 3, 2, 5, 2) + 11 = 34
Claw on Izomandakus: 1d20 + 31 ⇒ (16) + 31 = 47 damage: 2d8 + 11 ⇒ (5, 4) + 11 = 20
Claw on Izomandakus: 1d20 + 31 ⇒ (11) + 31 = 42 damage: 2d8 + 11 ⇒ (3, 8) + 11 = 22
Tail on Izomandakus: 1d20 + 26 ⇒ (17) + 26 = 43 damage: 2d8 + 5 ⇒ (2, 4) + 5 = 11
Wing on Izomandakus: 1d20 + 26 ⇒ (13) + 26 = 39 damage: 2d6 + 5 ⇒ (1, 5) + 5 = 11
Wing on Izomandakus: 1d20 + 26 ⇒ (4) + 26 = 30 damage: 2d6 + 5 ⇒ (5, 3) + 5 = 13
hasted Bite on Izomandakus: 1d20 + 31 ⇒ (14) + 31 = 45 damage: 6d6 + 11 ⇒ (1, 5, 4, 6, 4, 4) + 11 = 35

The dragon hits several times if I have the AC right. The dragon does overcome DR/magic.

- Round 6 -
Rastaf - 15
Izomandakus - 9 (-69hp?)
Pachemu - 9 (-40hp)
- Round 7 -
Seamus - 22+ (2 images)
Kast - 22-
Valena - 21 (-31hp, 7 images)
Ghlorofaex - 20 (-46hp, displacement, glittered)

• Next up - everyone.


Val has an easy time bypassing the displacement, having a great deal of experience at being on the other end of that particular spell, but finding a weak point in the dragon’s armor proves difficult. Switching perfect blessing to hit/ac/ref

50% Miss Chance (high is always good for me): 1d100 ⇒ 50
Blind Fight Reroll: 1d100 ⇒ 74
Primary Attack with Irreconcilable Differences (Perfect blessing, power attack): 1d20 + 24 + 2 - 4 ⇒ (4) + 24 + 2 - 4 = 26
Primary Damage (power attack, painful stare, merciful): 1d6 + 12 + 8 + 2d6 + 3 + 1d6 ⇒ (3) + 12 + 8 + (3, 4) + 3 + (3) = 36

50% Miss Chance (high is always good for me): 1d100 ⇒ 17
Secondary Attack with Irreconcilable Differences (Perfect blessing, power attack): 1d20 + 19 + 2 - 4 ⇒ (6) + 19 + 2 - 4 = 23
Secondary Damage (power attack, painful stare, merciful): 1d6 + 12 + 8 + 2d6 + 3 + 1d6 ⇒ (6) + 12 + 8 + (6, 4) + 3 + (6) = 45

50% Miss Chance (high is always good for me): 1d100 ⇒ 97
Tertiary Attack with Irreconcilable Differences (Perfect blessing, power attack): 1d20 + 14 + 2 - 4 ⇒ (9) + 14 + 2 - 4 = 21
Tertiary Damage (power attack, painful stare, merciful): 1d6 + 12 + 8 + 2d6 + 3 + 1d6 ⇒ (3) + 12 + 8 + (5, 6) + 3 + (1) = 38

Valiables:

HP: 100/131
AC: 41/24/31
Saves: F15/R22(evasion)/W19 +2 will vs charm and compulsion, +2 fort vs poison and drugs, +4 fort vs alcohol
Immune: Poison
Hypnotic Stare: Glorious Facts
Painful Stare: Glorious Facts
Active Implanted Tricks 2/7 used): Mesmeric Mirror (Seamus, unused), Mask Misery (herself, unused)
Hero Points: 0
Spells/Conditions: freedom of movement, apport object precast, telepathic bond, mirror image (7), perfect blessing (ac/hit/ref), eldritch weapon (merciful)

0: (Dancing Lights, Prestidigitation, Mage Hand, Message, Read Magic, Ghost Sound)
1: 4/7 used (Vanishx0, Psychic Readingx0, Ill Omenx0, Faerie Firex1, Invigoratex0, Remove Fearx0, Eldritch Weaponx2, Martial Esotericax0)
2: 2/6 used (Mirror Imagex2, Placebo Effectx0, Lesser Restorationx0, Tonguesx0, Apport Objectx1, Phantom’s Armoryx0)
3: 2/5 used (Sendingx1, Displacementx1, Major Imagex0, Invisibility Spherex0, Step Through Realityx0)
4: 3/4 used (Dimension Doorx1, Freedom of Movementx1, Telepathic Bondx1, Tough Crowdx0)

Irreconcilable Differences:
[ dice]1d20+24[/dice] to hit;
[ dice]1d6+12[/dice] damage.


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20

Kast double moves up, using his perfect speed boost to move quickly...and still be too late.

Perfect Blessing Round 3/15:
Choose one at the start of your turn:
  • *Increase its speed by 30 feet.
  • *Stand up as a swift action without provoking an attack of opportunity.
  • *Make one extra attack as part of a full attack action, using its highest base attack bonus.
  • *Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
  • *Cast a single spell of 2nd level or lower as if it were an enlarged, silent, still or extended


It's complicated Human with a level 16 pig | Character Sheet | (Completed Rise of the Runelords)

Izomandakus blood spreads through the hall as the enemy dragon strikes four times on him.

Fly+HR: 1d20 + 16 - 8 + 4 ⇒ (1) + 16 - 8 + 4 = 13
Falling to continue flying under such a beating, the red one falls 5' onto the ground, trying not too sit over Pachemu who takes cover behind her friend.

Trying to remove strong despite his abundant bleeding, Izomandakus keeps up with his attacks, now from the ground "I just cannot understand how you work for Karzoug, if you want to serve a human, serve me!!!"
Bite+HR {AS}: 1d20 + 21 + 4 ⇒ (17) + 21 + 4 = 422d8 + 21 + 3 ⇒ (4, 4) + 21 + 3 = 32
Claw+HR {AS, acid}: 1d20 + 22 + 4 ⇒ (14) + 22 + 4 = 402d6 + 15 + 3 + 1d6 ⇒ (2, 5) + 15 + 3 + (6) = 31
Claw+HR {AS, acid}: 1d20 + 22 + 4 ⇒ (8) + 22 + 4 = 342d6 + 15 + 3 + 1d6 ⇒ (4, 2) + 15 + 3 + (5) = 29
Wing+HR {AS}: 1d20 + 16 + 4 ⇒ (18) + 16 + 4 = 381d8 + 9 + 3 ⇒ (6) + 9 + 3 = 18
Wing+HR {AS}: 1d20 + 16 + 4 ⇒ (10) + 16 + 4 = 301d8 + 9 + 3 ⇒ (5) + 9 + 3 = 17
Tail slap+HR {AS}: 1d20 + 16 + 4 ⇒ (19) + 16 + 4 = 392d6 + 21 + 3 ⇒ (4, 3) + 21 + 3 = 31

Pachemu remains below the dragon belly, hoping he had hands to actually try do something to help.

Pachemotions:

Pig - HP 112/152 AC 26 TAC 14 +2 if within circle vs evil

Boy - HP 39+60+0/152+60 DR 10/magic AC 41 TAC 16 +0 if within circle vs evil
^ AC is 2 higher because I forgot to compute Scale and Skin feat on previous rounds

Bolts: 9
Rod: 2/3
Augment: 6/8 (+4 or +4 nat. AC 7 rounds)
Perfection: 12/15 (+7)
Recall: 3/4 (+2 DC for 1 round)
Effects:
augmented (+4 nat. AC) r11
shield 15 min
see invisibility 300 min
greater heroism (+4, immune to fear, +15 hp) 5 min
mage armor 15 h -10 min
greater magic weapon (+3) 15 h -10 min
greater reversion 24 h -10 min
form of the dragon 3 (Huge red dragon) 5 min
- +10 size Str, +8 size Con
- +8 natural armor bonus
- blindsense 60’
- darkvision 120’
- fly 120 feet (poor)
- breath weapon (every 1d4 rounds, 50-foot cone of fire, 12d8)
- DR 10/magic
- frightful presence
- immunity to fire
- vulnerability to cold
- +2 CMB/CMD, -2 hit/AC from Large size


Xin-Shalast - Roll20 Map - Tracking Sheet

Displacement (low is bad for Izomandakus): 1d100 ⇒ 9 for 32hp
Displacement (low is bad for Izomandakus): 1d100 ⇒ 54 for 31hp
Displacement (low is bad for Izomandakus): 1d100 ⇒ 35 for 31hp

One hit makes it through for 31hp.


Retired to Taldor?

Seeing Val rush to attack the blue dragon, Seamus realizes he cannot let her endure hardship alone. Rushing to the other side he drops his spear. (Making sure it's a clean drop, not wanting the spear to think he threw it and return at an inopportune time) Drawing the keen rapier and the mithril long knife as he moves. Setting his feet he attempts to stab the dragon with the rapier.

Blessing Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves. 42 AC, 25 ft move action, flank attack + 1 keen (ruin forged) Rapier
+ 1 keen rapier: 1d20 + 18 + 1 + 2 + 2 ⇒ (3) + 18 + 1 + 2 + 2 = 26 for damage: 1d6 + 1 + 7 ⇒ (4) + 1 + 7 = 12 sneak: 7d6 ⇒ (2, 1, 4, 2, 1, 1, 2) = 13
displacement (High good for Seamus): 1d100 ⇒ 45 LOL, well, I don' think it would have hit anyway

Silver Crusade

M Half Orc Cleric 16/Init +1/ HP 131/ 131 // AC: 29/ 22/T:14/FF:21 - Percep: +15/ F 16/R 13/W 21 /CMB 14 - CMD 25

Rastaf flies and attacks once.
displacement, low is bad: 1d100 ⇒ 8
Well, never mind then.


Xin-Shalast - Roll20 Map - Tracking Sheet

Rastaf closes and swings, but the displacement monster has the blow. Izomandakus continues to thrash the other dragon as the two go back and forth! Valena struggles to land a blow though the displacement is but a minor annoyance. Seamus also swings, and also faces the displacement. Kast double moves, finally joining the others.

AoO Bite on Rastaf: 1d20 + 31 ⇒ (17) + 31 = 48 damage: 6d6 + 11 ⇒ (2, 6, 4, 5, 5, 6) + 11 = 39
AoO Bite on Seamus: 1d20 + 31 ⇒ (18) + 31 = 49 damage: 6d6 + 11 ⇒ (4, 2, 6, 1, 6, 1) + 11 = 31 images: 1d3 ⇒ 2

The great worm lashes out at Izomandakus, still willing to go toe to toe with the other dragon. ”You are no Karzoug!” It laughs deeply as it attacks.

Bite on Izomandakus: 1d20 + 31 ⇒ (12) + 31 = 43 damage: 6d6 + 11 ⇒ (4, 6, 1, 5, 4, 3) + 11 = 34
Claw on Izomandakus: 1d20 + 31 ⇒ (9) + 31 = 40 damage: 2d8 + 11 ⇒ (8, 8) + 11 = 27
Claw on Izomandakus: 1d20 + 31 ⇒ (6) + 31 = 37 damage: 2d8 + 11 ⇒ (4, 1) + 11 = 16
Tail on Izomandakus: 1d20 + 26 ⇒ (4) + 26 = 30 damage: 2d8 + 5 ⇒ (8, 6) + 5 = 19
Wing on Izomandakus: 1d20 + 26 ⇒ (13) + 26 = 39 damage: 2d6 + 5 ⇒ (1, 1) + 5 = 7
Wing on Izomandakus: 1d20 + 26 ⇒ (16) + 26 = 42 damage: 2d6 + 5 ⇒ (2, 4) + 5 = 11
hasted Bite on Izomandakus: 1d20 + 31 ⇒ (4) + 31 = 35 damage: 6d6 + 11 ⇒ (3, 4, 6, 1, 6, 5) + 11 = 36

He connects twice, which is far less than he'd like, but he's at least making some headway, and others are wounded too. He licks the blood off his thin lips and presses on.

His aura effects Rastaf, Seamus, and Valena - infusing them with electricity.
electrical damage: 2d6 ⇒ (3, 2) = 5

- Round 7 -
Rastaf - 15 (-44hp)
Izomandakus - 9 (-158hp)
Pachemu - 9 (-40hp)
- Round 8 -
Seamus - 22+ (-5hp, 1 image)
Kast - 22-
Valena - 21 (-36hp, 7 images)
Ghlorofaex - 20 (-77hp, displacement, glittered)

• Next up - everyone.


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20

Round 8

Kast decides that healing is the better part of valor, leaving the fighting to the warriors.

He moves over to Heal IzoDragonus for 150 hp.

Perfect Blessing Round 4/15:
Choose one at the start of your turn:
  • *Increase its speed by 30 feet.
  • *Stand up as a swift action without provoking an attack of opportunity.
  • *Make one extra attack as part of a full attack action, using its highest base attack bonus.
  • *Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
  • *Cast a single spell of 2nd level or lower as if it were an enlarged, silent, still or extended


It's complicated Human with a level 16 pig | Character Sheet | (Completed Rise of the Runelords)

Izomandakus sweats blood as the dragon takes him once more, only his own dragon toughness maintaining him conscious.

Then, IzoDragonus contemplates a miracle on itself as Kast's hands close up all his wounds in a sudden wave of life "Oh but you saw that? My friend is blessed!"

And changing tactics to try be more effective, he walks inside the crackling aura of electricity to avoid hurting Valena and Seamus "You cannot beat me, because we fight as a team! That is the power of friendship! But you don't know what love is, do you?!" and as he opens his jaws, a blasting shower of fire covers Gholorofaex.
Fire damage: 12d8 ⇒ (7, 7, 5, 5, 4, 2, 6, 3, 1, 3, 8, 6) = 57
Ref DC 26 thanks to perfection of self (swift)
Can repeat on 1d4 ⇒ 4 rounds

Meanwhile, Pachemu tries to find a position away from the blasts, but where she can protect her larger friend.

Pachemotions:

Pig - HP 112/152 AC 26 TAC 14 +2 if within circle vs evil

Boy - HP 142+60+0/152+60 DR 10/magic AC 41 TAC 16 +0 if within circle vs evil

Bolts: 9
Rod: 2/3
Augment: 6/8 (+4 or +4 nat. AC 7 rounds)
Perfection: 11/15 (+7)
Recall: 3/4 (+2 DC for 1 round)
Effects:
perfection (+7 Int) 1 round
augmented (+4 nat. AC) r11
shield 15 min
see invisibility 300 min
greater heroism (+4, immune to fear, +15 hp) 5 min
mage armor 15 h -10 min
greater magic weapon (+3) 15 h -10 min
greater reversion 24 h -10 min
form of the dragon 3 (Huge red dragon) 5 min
- +10 size Str, +8 size Con
- +8 natural armor bonus
- blindsense 60’
- darkvision 120’
- fly 120 feet (poor)
- breath weapon (every 1d4 rounds, 50-foot cone of fire, 12d8)
- DR 10/magic
- frightful presence
- immunity to fire
- vulnerability to cold
- +2 CMB/CMD, -2 hit/AC from Large size


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Xin-Shalast - Roll20 Map - Tracking Sheet

Reflex: 1d20 + 12 ⇒ (2) + 12 = 14 vs DC 26

You notice that while he does take some damage... much of it is resisted (resist fire 30).

He laughs, "I predicted your breath foul one!"


Retired to Taldor?

His hair standing on end, as he suffers through the electric field, Seamus smiles as he realizes the dragon is distracted by his friends. Setting his feet, he thrusts with the keen rapier while slashing with his mithril long knife, repeating the process again and again.

Flank, Blessed, xtra attack, AC 36 (using hand with bucker) full attack + 1 keen rapier/ + 1 giant bane mithril short sword (W.F/buckler) TWF
+ 1 keen rapier: 1d20 + 18 + 1 - 2 + 2 ⇒ (11) + 18 + 1 - 2 + 2 = 30 for damage: 1d6 + 1 + 7 ⇒ (5) + 1 + 7 = 13 sneak: 7d6 ⇒ (1, 3, 2, 2, 1, 6, 6) = 21
+ 1 mithril shortsword: 1d20 + 18 + 1 + 1 - 1 - 2 + 2 ⇒ (2) + 18 + 1 + 1 - 1 - 2 + 2 = 21 for damage: 1d6 + 1 + 7 ⇒ (2) + 1 + 7 = 10 sneak: 7d6 ⇒ (5, 2, 3, 2, 3, 3, 1) = 19
+ 1 keen rapier: 1d20 + 13 + 1 - 2 + 2 ⇒ (17) + 13 + 1 - 2 + 2 = 31 for damage: 1d6 + 1 + 7 ⇒ (6) + 1 + 7 = 14 sneak: 7d6 ⇒ (2, 4, 6, 1, 1, 4, 1) = 19
+ 1 mithril shortsword: 1d20 + 13 + 1 + 1 - 1 - 2 + 2 ⇒ (8) + 13 + 1 + 1 - 1 - 2 + 2 = 22 for damage: 1d6 + 1 + 7 ⇒ (2) + 1 + 7 = 10 sneak: 7d6 ⇒ (6, 6, 3, 5, 5, 6, 6) = 37
+ 1 keen rapier: 1d20 + 8 + 1 - 2 + 2 ⇒ (7) + 8 + 1 - 2 + 2 = 16 for damage: 1d6 + 1 + 7 ⇒ (2) + 1 + 7 = 10 sneak: 7d6 ⇒ (3, 1, 5, 5, 4, 3, 1) = 22
+ 1 mithril shortsword: 1d20 + 8 + 1 + 1 - 1 - 2 + 2 ⇒ (3) + 8 + 1 + 1 - 1 - 2 + 2 = 12 for damage: 1d6 + 1 + 7 ⇒ (5) + 1 + 7 = 13 sneak: 7d6 ⇒ (2, 4, 1, 5, 1, 1, 2) = 16
+ 1 keen rapier: blessed: 1d20 + 18 + 1 - 2 ⇒ (4) + 18 + 1 - 2 = 21 for damage: 1d6 + 1 + 7 ⇒ (4) + 1 + 7 = 12 sneak: 7d6 ⇒ (2, 5, 5, 3, 6, 3, 1) = 25
Disoriented: The target takes a –2 penalty on attack rolls. In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue. At 10th level and 16th level, the penalty on attack rolls made against the rogue increases by –2 (to a total maximum of –8).
+ 1 keen rapier: confirm crit: 1d20 + 13 + 1 - 2 + 2 ⇒ (6) + 13 + 1 - 2 + 2 = 20 for damage: 1d6 + 1 + 7 ⇒ (6) + 1 + 7 = 14
well all in all those rolls suck


Val tried another flurry of attacks, still easily bypassing the displacement, but only have marginally more accuracy this time. Sticking with ac/hit/ref from perfect blessing

50% Miss Chance (high is eternally good for me): 1d100 ⇒ 62
Primary Attack with Irreconcilable Differences (perfect blessing, flank, power attack): 1d20 + 24 + 2 + 2 - 4 ⇒ (12) + 24 + 2 + 2 - 4 = 36
Primary Damage (power attack, painful stare, merciful): 1d6 + 12 + 8 + 2d6 + 3 + 1d6 ⇒ (6) + 12 + 8 + (5, 1) + 3 + (6) = 41

50% Miss Chance (high is eternally good for me): 1d100 ⇒ 56
Secondary Attack with Irreconcilable Differences (perfect blessing, flank, power attack): 1d20 + 19 + 2 + 2 - 4 ⇒ (3) + 19 + 2 + 2 - 4 = 22
Secondary Damage (power attack, painful stare, merciful): 1d6 + 12 + 8 + 2d6 + 3 + 1d6 ⇒ (1) + 12 + 8 + (6, 6) + 3 + (3) = 39

50% Miss Chance (high is eternally good for me): 1d100 ⇒ 88
Tertiary Attack with Irreconcilable Differences (perfect blessing, flank, power attack): 1d20 + 14 + 2 + 2 - 4 ⇒ (11) + 14 + 2 + 2 - 4 = 25
Tertiary Damage (power attack, painful stare, merciful): 1d6 + 12 + 8 + 2d6 + 3 + 1d6 ⇒ (5) + 12 + 8 + (6, 6) + 3 + (3) = 43

Valiables:

HP: 95/131
AC: 41/24/31
Saves: F15/R22(evasion)/W19 +2 will vs charm and compulsion, +2 fort vs poison and drugs, +4 fort vs alcohol
Immune: Poison
Hypnotic Stare: Glorious Facts
Painful Stare: Glorious Facts
Active Implanted Tricks 2/7 used): Mesmeric Mirror (Seamus, unused), Mask Misery (herself, unused)
Hero Points: 0
Spells/Conditions: freedom of movement, apport object precast, telepathic bond, mirror image (7), perfect blessing (ac/hit/ref), eldritch weapon (merciful)

0: (Dancing Lights, Prestidigitation, Mage Hand, Message, Read Magic, Ghost Sound)
1: 4/7 used (Vanishx0, Psychic Readingx0, Ill Omenx0, Faerie Firex1, Invigoratex0, Remove Fearx0, Eldritch Weaponx2, Martial Esotericax0)
2: 2/6 used (Mirror Imagex2, Placebo Effectx0, Lesser Restorationx0, Tonguesx0, Apport Objectx1, Phantom’s Armoryx0)
3: 2/5 used (Sendingx1, Displacementx1, Major Imagex0, Invisibility Spherex0, Step Through Realityx0)
4: 3/4 used (Dimension Doorx1, Freedom of Movementx1, Telepathic Bondx1, Tough Crowdx0)

Irreconcilable Differences:
[ dice]1d20+24[/dice] to hit;
[ dice]1d6+12[/dice] damage.


Xin-Shalast - Roll20 Map - Tracking Sheet

Rastaf does something heroic! Izomandakus breathes upon the fearsome beast, and though powerful, little gets through the dragons replenished defenses. Valena cannot quite land a blow. Seamus slices and dices and spears one of the larger scales on his side of the dragon - hoping to pry it off and poke at the flesh beneath. Alas, he fails. Kast moves up and heals the great big dragon. Oh, not that one? Oh. Too bad… Only Izomandakus is healed by Kast’s touch as Ghlorofaex looks on.

AoO Bite on Kast: 1d20 + 31 ⇒ (3) + 31 = 34 damage: 6d6 + 11 ⇒ (5, 3, 2, 2, 2, 1) + 11 = 26 (movement prior to casting)

Annoyed at being set back, Ghlorofaex still focuses on Izomandakus, the only one doing serious damage so far.
Bite on Izomandakus: 1d20 + 31 ⇒ (20) + 31 = 51 damage: 6d6 + 11 ⇒ (1, 4, 2, 5, 4, 3) + 11 = 30
critthreat Bite on Izomandakus: 1d20 + 31 ⇒ (9) + 31 = 40 damage: 6d6 + 11 ⇒ (2, 6, 5, 5, 1, 5) + 11 = 35

Claw on Izomandakus: 1d20 + 31 ⇒ (20) + 31 = 51 damage: 2d8 + 11 ⇒ (1, 7) + 11 = 19
critthreat Claw on Izomandakus: 1d20 + 31 ⇒ (8) + 31 = 39 damage: 2d8 + 11 ⇒ (3, 2) + 11 = 16

Claw on Izomandakus: 1d20 + 31 ⇒ (7) + 31 = 38 damage: 2d8 + 11 ⇒ (8, 3) + 11 = 22
Tail on Izomandakus: 1d20 + 26 ⇒ (12) + 26 = 38 damage: 2d8 + 5 ⇒ (1, 4) + 5 = 10
Wing on Izomandakus: 1d20 + 26 ⇒ (8) + 26 = 34 damage: 2d6 + 5 ⇒ (5, 6) + 5 = 16
Wing on Izomandakus: 1d20 + 26 ⇒ (9) + 26 = 35 damage: 2d6 + 5 ⇒ (5, 1) + 5 = 11
hasted Bite on Izomandakus: 1d20 + 31 ⇒ (6) + 31 = 37 damage: 6d6 + 11 ⇒ (6, 2, 2, 1, 1, 3) + 11 = 26

His aura effects Izomandakus, Rastaf, Seamus, and Valena - infusing them with electricity.
electrical damage: 2d6 ⇒ (5, 5) = 10

- Round 8 -
Rastaf - 15 (-54hp)
Izomandakus - 9 (-67hp)
Pachemu - 9 (-40hp)
- Round 9 -
Seamus - 22+ (-15hp, 1 image)
Kast - 22- (-26hp)
Valena - 21 (-46hp, 7 images)
Ghlorofaex - 20 (-104hp, displacement, glittered)

• Next up - everyone and Rastaf twice.


Retired to Taldor?

Feeling the electrical shock pulse through him again, this time lasting long enough for some his hair to catch fire, Seamus sighs, "Would someone either kill this blue lizard or at least turn his electricity off?" Resolving to continue attacking, he thrusts with the keen rapier while slashing with his mithril long knife, repeating the process again and again. Clearly missing with the rapier with the first attack, he feels the second two rapier thrust do better.

Flank, Blessing Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves. AC 38(using hand with bucker) full attack + 1 keen rapier/ + 1 giant bane mithril short sword (W.F/buckler) TWF
+ 1 keen rapier: 1d20 + 18 + 1 - 2 + 2 + 2 ⇒ (1) + 18 + 1 - 2 + 2 + 2 = 22 for damage: 1d6 + 1 + 7 ⇒ (5) + 1 + 7 = 13 sneak: 7d6 ⇒ (5, 4, 3, 2, 4, 3, 4) = 25
50% Miss Chance (high is eternally good for me): 1d100 ⇒ 2
+ 1 mithril shortsword: 1d20 + 18 + 1 + 1 - 1 - 2 + 2 + 2 ⇒ (15) + 18 + 1 + 1 - 1 - 2 + 2 + 2 = 36 for damage: 1d6 + 1 + 7 ⇒ (3) + 1 + 7 = 11 sneak: 7d6 ⇒ (5, 6, 2, 5, 4, 3, 4) = 29
50% Miss Chance (high is eternally good for me): 1d100 ⇒ 98
+ 1 keen rapier: 1d20 + 13 + 1 - 2 + 2 + 2 ⇒ (20) + 13 + 1 - 2 + 2 + 2 = 36 for damage: 1d6 + 1 + 7 ⇒ (1) + 1 + 7 = 9 sneak: 7d6 ⇒ (1, 4, 5, 6, 4, 5, 4) = 29
50% Miss Chance (high is eternally good for me): 1d100 ⇒ 31
+ 1 mithril shortsword: 1d20 + 13 + 1 + 1 - 1 - 2 + 2 + 2 ⇒ (3) + 13 + 1 + 1 - 1 - 2 + 2 + 2 = 19 for damage: 1d6 + 1 + 7 ⇒ (3) + 1 + 7 = 11 sneak: 7d6 ⇒ (2, 5, 4, 5, 6, 6, 1) = 29
50% Miss Chance (high is eternally good for me): 1d100 ⇒ 34
+ 1 keen rapier: 1d20 + 8 + 1 - 2 + 2 + 2 ⇒ (20) + 8 + 1 - 2 + 2 + 2 = 31 for damage: 1d6 + 1 + 7 ⇒ (6) + 1 + 7 = 14 sneak: 7d6 ⇒ (4, 4, 6, 3, 6, 6, 5) = 34
50% Miss Chance (high is eternally good for me): 1d100 ⇒ 51
Disoriented: The target takes a –2 penalty on attack rolls. In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue. At 10th level and 16th level, the penalty on attack rolls made against the rogue increases by –2 (to a total maximum of –8).
+ 1 keen rapier: confirm crit: 1d20 + 13 + 1 - 2 + 2 + 2 ⇒ (8) + 13 + 1 - 2 + 2 + 2 = 24 for damage: 1d6 + 1 + 7 ⇒ (6) + 1 + 7 = 14
+ 1 keen rapier: confirm crit: 1d20 + 8 + 1 - 2 + 2 + 2 ⇒ (11) + 8 + 1 - 2 + 2 + 2 = 22 for damage: 1d6 + 1 + 7 ⇒ (6) + 1 + 7 = 14


With this dragon refusing to go down, Val decides to switch tactics. She shifts from her typical powerful blows to a flurry of more accurate strikes, shifting Kast’s blessing as well. Taking the extra attack this round

50% Miss Chance (high is forever good for me): 1d100 ⇒ 16
Blind Fight Reroll: 1d100 ⇒ 48
Primary Attack with Irreconcilable Differences (flank): 1d20 + 24 + 2 ⇒ (15) + 24 + 2 = 41
Primary Damage (painful stare, merciful): 1d6 + 12 + 2d6 + 3 + 1d6 ⇒ (5) + 12 + (2, 4) + 3 + (5) = 31

50% Miss Chance (high is forever good for me): 1d100 ⇒ 89
Perfect Attack with Irreconcilable Differences (flank): 1d20 + 24 + 2 ⇒ (13) + 24 + 2 = 39
Perfect Damage (painful stare, merciful): 1d6 + 12 + 2d6 + 3 + 1d6 ⇒ (6) + 12 + (3, 6) + 3 + (2) = 32

50% Miss Chance (high is forever good for me): 1d100 ⇒ 12
Blind Fight Reroll: 1d100 ⇒ 51
Secondary Attack with Irreconcilable Differences (flank): 1d20 + 19 + 2 ⇒ (18) + 19 + 2 = 39
Secondary Damage (painful stare, merciful): 1d6 + 12 + 2d6 + 3 + 1d6 ⇒ (4) + 12 + (4, 5) + 3 + (3) = 31
Crit Confirm (critical focus): 1d20 + 19 + 2 ⇒ (1) + 19 + 2 = 22
Crit Damage: 1d6 + 12 ⇒ (4) + 12 = 16

50% Miss Chance (high is forever good for me): 1d100 ⇒ 43
Blind Fight Reroll: 1d100 ⇒ 49
Tertiary Attack with Irreconcilable Differences (perfect blessing, flank): 1d20 + 14 + 2 + 2 ⇒ (1) + 14 + 2 + 2 = 19
Tertiary Damage (painful stare, merciful): 1d6 + 12 + 2d6 + 3 + 1d6 ⇒ (3) + 12 + (4, 5) + 3 + (3) = 30

Valiables:

HP: 85/131
AC: 39/22/31
Saves: F15/R20(evasion)/W19 +2 will vs charm and compulsion, +2 fort vs poison and drugs, +4 fort vs alcohol
Immune: Poison
Hypnotic Stare: Glorious Facts
Painful Stare: Glorious Facts
Active Implanted Tricks 2/7 used): Mesmeric Mirror (Seamus, unused), Mask Misery (herself, unused)
Hero Points: 0
Spells/Conditions: freedom of movement, apport object precast, telepathic bond, mirror image (7), perfect blessing (extra attack), eldritch weapon (merciful)

0: (Dancing Lights, Prestidigitation, Mage Hand, Message, Read Magic, Ghost Sound)
1: 4/7 used (Vanishx0, Psychic Readingx0, Ill Omenx0, Faerie Firex1, Invigoratex0, Remove Fearx0, Eldritch Weaponx2, Martial Esotericax0)
2: 2/6 used (Mirror Imagex2, Placebo Effectx0, Lesser Restorationx0, Tonguesx0, Apport Objectx1, Phantom’s Armoryx0)
3: 2/5 used (Sendingx1, Displacementx1, Major Imagex0, Invisibility Spherex0, Step Through Realityx0)
4: 3/4 used (Dimension Doorx1, Freedom of Movementx1, Telepathic Bondx1, Tough Crowdx0)

Irreconcilable Differences:
[ dice]1d20+24[/dice] to hit;
[ dice]1d6+12[/dice] damage.


It's complicated Human with a level 16 pig | Character Sheet | (Completed Rise of the Runelords)

Bleeding badly at the two hard bites, Izomandakus presses on the assault over the blue "Smart! Rooaaaar! But you are outnumbered!"
Bite+HR {}: 1d20 + 21 + 4 ⇒ (15) + 21 + 4 = 402d8 + 21 ⇒ (1, 4) + 21 = 26
Claw+HR {acid}: 1d20 + 22 + 4 ⇒ (12) + 22 + 4 = 382d6 + 15 + 1d6 ⇒ (4, 1) + 15 + (4) = 24
Claw+HR {acid}: 1d20 + 22 + 4 ⇒ (20) + 22 + 4 = 462d6 + 15 + 1d6 ⇒ (2, 3) + 15 + (1) = 21
Wing+HR {}: 1d20 + 16 + 4 ⇒ (2) + 16 + 4 = 221d8 + 9 ⇒ (2) + 9 = 11
Wing+HR {}: 1d20 + 16 + 4 ⇒ (2) + 16 + 4 = 221d8 + 9 ⇒ (7) + 9 = 16
Tail slap+HR {}: 1d20 + 16 + 4 ⇒ (7) + 16 + 4 = 272d6 + 21 ⇒ (2, 2) + 21 = 25

Crit? {}: 1d20 + 22 + 4 ⇒ (5) + 22 + 4 = 312d6 + 15 ⇒ (4, 2) + 15 = 21

Then, he steps back out of the electric aura and perfects his agility to avoid the attack shower.
For +2 well needed AC (already noted down), arcane strike removed from damage this round.
Can you also move us 5' back?

Pachemu follows back the movement, protecting the red.

Pachemotions:

Pig - HP 112/152 AC 26 TAC 14 +2 if within circle vs evil

Boy - HP 83+60+0/152+60 DR 10/magic AC 43 TAC 18 +0 if within circle vs evil

Bolts: 9
Rod: 2/3
Augment: 6/8 (+4 or +4 nat. AC 7 rounds)
Perfection: 10/15 (+7)
Recall: 3/4 (+2 DC for 1 round)
Effects:
perfection of self (+7 Dex) 1 round
augmented (+4 nat. AC) r11
shield 15 min
see invisibility 300 min
greater heroism (+4, immune to fear, +15 hp) 5 min
mage armor 15 h -10 min
greater magic weapon (+3) 15 h -10 min
greater reversion 24 h -10 min
form of the dragon 3 (Huge red dragon) 5 min
- +10 size Str, +8 size Con
- +8 natural armor bonus
- blindsense 60’
- darkvision 120’
- fly 120 feet (poor)
- breath weapon (every 1d4 rounds, 50-foot cone of fire, 12d8)
- DR 10/magic
- frightful presence
- immunity to fire
- vulnerability to cold
- +2 CMB/CMD, -2 hit/AC from Large size
Fly+HR: 1d20 + 16 - 8 + 4 ⇒ (18) + 16 - 8 + 4 = 30
Bite+HR {AS}: 1d20 + 21 + 4 ⇒ (11) + 21 + 4 = 362d8 + 21 + 3 ⇒ (8, 6) + 21 + 3 = 38
Claw+HR {AS, acid}: 1d20 + 22 + 4 ⇒ (16) + 22 + 4 = 422d6 + 15 + 3 + 1d6 ⇒ (3, 3) + 15 + 3 + (3) = 27
Claw+HR {AS, acid}: 1d20 + 22 + 4 ⇒ (20) + 22 + 4 = 462d6 + 15 + 3 + 1d6 ⇒ (4, 4) + 15 + 3 + (3) = 29
Wing+HR {AS}: 1d20 + 16 + 4 ⇒ (14) + 16 + 4 = 341d8 + 9 + 3 ⇒ (5) + 9 + 3 = 17
Wing+HR {AS}: 1d20 + 16 + 4 ⇒ (20) + 16 + 4 = 401d8 + 9 + 3 ⇒ (4) + 9 + 3 = 16
Tail slap+HR {AS}: 1d20 + 16 + 4 ⇒ (12) + 16 + 4 = 322d6 + 21 + 3 ⇒ (6, 6) + 21 + 3 = 36


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20

Round 9

Kast renews his Perfect Champion enchantment and moves a bit closer, offering a smite to the dragon, and trying to protect IzoDragonus with his own body.

AC 47 vs. GloryFacts. BoF to AC.

Perfect Blessing Round 5/16:
Choose one at the start of your turn:
  • *Increase its speed by 30 feet.
  • *Stand up as a swift action without provoking an attack of opportunity.
  • *Make one extra attack as part of a full attack action, using its highest base attack bonus.
  • *Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
  • *Cast a single spell of 2nd level or lower as if it were an enlarged, silent, still or extended


Xin-Shalast - Roll20 Map - Tracking Sheet

Rastaf does something heroic. Izomandakus hits twice as the two dragons wear each other down. I moved you back 5’, also please remember how large you are - you cannot share space with Pachemu or you’re both squeezing. Valena, weakened, still manages a pair of hits as well! Seamus is frustrated by displacement as only one of his two perfect swings connects. Kast prepares and moves trying to protect their own scaly beast.

Writhing in frustration, and thrashing about in pain and anger - flinging hot blood everywhere, is it steams, Ghlorofaex lashes out as best he can. ”Well I can at least take one of you with me!” he bellows.

Bite on Seamus: 1d20 + 31 ⇒ (16) + 31 = 47 damage: 6d6 + 11 ⇒ (4, 4, 6, 2, 4, 4) + 11 = 35 images: 1d2 ⇒ 2
Claw on Seamus: 1d20 + 31 ⇒ (19) + 31 = 50 damage: 2d8 + 11 ⇒ (5, 4) + 11 = 20
Claw on Seamus: 1d20 + 31 ⇒ (5) + 31 = 36 damage: 2d8 + 11 ⇒ (5, 5) + 11 = 21
Tail on Seamus: 1d20 + 26 ⇒ (12) + 26 = 38 damage: 2d8 + 5 ⇒ (5, 4) + 5 = 14
Wing on Seamus: 1d20 + 26 ⇒ (11) + 26 = 37 damage: 2d6 + 5 ⇒ (1, 1) + 5 = 7
Wing on Seamus: 1d20 + 26 ⇒ (13) + 26 = 39 damage: 2d6 + 5 ⇒ (4, 5) + 5 = 14
hasted Bite on Seamus: 1d20 + 31 ⇒ (17) + 31 = 48 damage: 6d6 + 11 ⇒ (5, 3, 2, 1, 2, 2) + 11 = 26

Though he tears into Seamus, Seamus does not fall - much to the fury of Ghlorofaex.

His aura effects Rastaf, Seamus, and Valena - infusing them with electricity.
electrical damage: 2d6 ⇒ (1, 4) = 5

- Round 9 -
Rastaf - 15 (-59hp)
Izomandakus - 9 (-67hp)
Pachemu - 9 (-40hp)
- Round 10 -
Seamus - 22+ (-94hp, 1 image)
Kast - 22- (-26hp)
Valena - 21 (-51hp, 7 images)
Ghlorofaex - 20 (-262hp, displacement, glittered)

• Next up - everyone and Rastaf twice.


It's complicated Human with a level 16 pig | Character Sheet | (Completed Rise of the Runelords)

"Oh, yes, and you were too focused on me to see my friends coming after you!" Izomandakus redoubles the efforts, knowing the blue cannot hold much longer.
Bite+HR {}: 1d20 + 21 + 4 ⇒ (8) + 21 + 4 = 332d8 + 21 ⇒ (2, 6) + 21 = 29
Claw+HR {acid}: 1d20 + 22 + 4 ⇒ (2) + 22 + 4 = 282d6 + 15 + 1d6 ⇒ (1, 6) + 15 + (5) = 27
Claw+HR {acid}: 1d20 + 22 + 4 ⇒ (7) + 22 + 4 = 332d6 + 15 + 1d6 ⇒ (3, 5) + 15 + (5) = 28
Wing+HR {}: 1d20 + 16 + 4 ⇒ (7) + 16 + 4 = 271d8 + 9 ⇒ (3) + 9 = 12
Wing+HR {}: 1d20 + 16 + 4 ⇒ (8) + 16 + 4 = 281d8 + 9 ⇒ (8) + 9 = 17
Tail slap+HR {}: 1d20 + 16 + 4 ⇒ (13) + 16 + 4 = 332d6 + 21 ⇒ (5, 4) + 21 = 30

Pachemotions:

Pig - HP 112/152 AC 26 TAC 14 +2 if within circle vs evil

Boy - HP 83+60+0/152+60 DR 10/magic AC 41 TAC 16 +0 if within circle vs evil

Bolts: 9
Rod: 2/3
Augment: 6/8 (+4 or +4 nat. AC 7 rounds)
Perfection: 10/15 (+7)
Recall: 3/4 (+2 DC for 1 round)
Effects:
augmented (+4 nat. AC) r11
shield 15 min
see invisibility 300 min
greater heroism (+4, immune to fear, +15 hp) 5 min
mage armor 15 h -10 min
greater magic weapon (+3) 15 h -10 min
greater reversion 24 h -10 min
form of the dragon 3 (Huge red dragon) 5 min
- +10 size Str, +8 size Con
- +8 natural armor bonus
- blindsense 60’
- darkvision 120’
- fly 120 feet (poor)
- breath weapon (every 1d4 rounds, 50-foot cone of fire, 12d8)
- DR 10/magic
- frightful presence
- immunity to fire
- vulnerability to cold
- +2 CMB/CMD, -2 hit/AC from Large size


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20

BoF to attacks.

Round 10, Init 10

Kast attacks the dragon, stepping in.

Iron Quill, two handed:
1d20 + 20 + 7 + 2 + 2 ⇒ (16) + 20 + 7 + 2 + 2 = 47 to hit; (GMW, +smite,+BoF)
1d10 + 19 + 1d6 + 2d6 + 2 + 8 ⇒ (6) + 19 + (4) + (5, 6) + 2 + 8 = 50 magic cold iron/fire/holy damage
high is good: 1d100 ⇒ 18

Iron Quill, two handed:
1d20 + 12 + 2 + 7 + 2 ⇒ (16) + 12 + 2 + 7 + 2 = 39 to hit; (GMW)
1d10 + 19 + 1d6 + 2d6 + 2 + 8 + 8 ⇒ (9) + 19 + (5) + (6, 5) + 2 + 8 + 8 = 62 magic cold iron/fire/holy damage
high is good: 1d100 ⇒ 89

Iron Quill, two handed:
1d20 + 7 + 2 + 7 + 2 ⇒ (8) + 7 + 2 + 7 + 2 = 26 to hit; (GMW)
1d10 + 19 + 1d6 + 2d6 + 2 + 8 ⇒ (9) + 19 + (2) + (5, 4) + 2 + 8 = 49 magic cold iron/fire/holy damage
high is good: 1d100 ⇒ 61

Championing:
The target gains the ability to use detect evil at will as a spell-like ability, immunity to disease (suppressing any diseases currently affecting it), and immunity to fear (ending any fear effects currently affecting it); can lay on hands (on itself only) once as a paladin of 1/2 your caster level; and can smite evil once as a paladin of 1/2 your caster level. It adds its Charisma bonus to all its saving throws
+7 to attack/AC
+8 to damage

Perfect Blessing Round 6/16:
Choose one at the start of your turn:
  • *Increase its speed by 30 feet.
  • *Stand up as a swift action without provoking an attack of opportunity.
  • *Make one extra attack as part of a full attack action, using its highest base attack bonus.
  • *Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
  • *Cast a single spell of 2nd level or lower as if it were an enlarged, silent, still or extended

Kasternations:

hp: 121/121
AC: 38/31/22 (always on shield, Barkskin included) +2 BoF + 7 smite +2 eagle
Saves: F10/R15/W12* +7 vs. mind affecting
Furious Focus, GWM=+3, SoF = +4

Aroden's Verve: 0/0 used
GlitterBomb: 0/0 used
Extend GammaRadiation: 0/0 used
Extend Rods: 3/6 left

Quantum Leaps used:
Pathfinder Carry: 0/0
Think Really Hard: 7/7 left
1: 4/8 left
2: 5/8 left
3: 4/8 left
4: 4/8 left
5: 4/7 left
6: 4/7 left
7: 3/5 left

[spoiler=Kast's Pre Exploration Magics]Air Limp, Gr. Magic Weapon (+3) on the Iron Quill, extended Shield of Faith (+4), Eaglesoul, Endure Elements, Magic Circle Against Evil on himself and 'Mus. Barkskin (via Val) +4, 90 minutes. Resist Fire and Cold (30, 150 minutes).[ /spoiler]

Perfect Intentions, Round 1/15: You bring special favor upon yourself and your allies while bringing disfavor to your enemies. You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.

[/url]

[spoiler=Perfect Soul]Facing an evil outsider, [url=https://aonprd.com/SpellDisplay.aspx?ItemName=Eaglesoul]a perfect entity imbues Kast with some sweet evil slaying cheese:

A +2 sacred bonus to AC
A +4 sacred bonus to Strength
Resistance 5 to acid and fire
A +5 sacred bonus on all Intimidate checks made against evil creatures
Fast healing 2
Any critical threat roll made against an evil creature with a weapon you wield is automatically confirmed.
[ /spoiler]

[spoiler=Championing]The target gains the ability to use detect evil at will as a spell-like ability, immunity to disease (suppressing any diseases currently affecting it), and immunity to fear (ending any fear effects currently affecting it); can lay on hands (on itself only) once as a paladin of 1/2 your caster level; and can smite evil once as a paladin of 1/2 your caster level. It adds its Charisma bonus to all its saving throws
+7 to attack/AC
+8 to damage

[ /spoiler]

Iron Quill, two handed:
1d20 + 18 ⇒ (8) + 18 = 26 to hit; (GMW)
1d10 + 18 ⇒ (4) + 18 = 22 magic cold iron damage

Iron Quill, two handed:
1d20 + 10 ⇒ (16) + 10 = 26 to hit; (GMW)
1d10 + 18 ⇒ (4) + 18 = 22 magic cold iron damage

[spoiler=Perfect Blessing Round 1/16]Choose one at the start of your turn:

  • *Increase its speed by 30 feet.
  • *Stand up as a swift action without provoking an attack of opportunity.
  • *Make one extra attack as part of a full attack action, using its highest base attack bonus.
  • *Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
  • *Cast a single spell of 2nd level or lower as if it were an enlarged, silent, still or extended
[ /spoiler]

Jealous/Trusting (opposes necromancy): A union of abjuration and enchantment magic, a jealous weapon functions as a bane weapon against necromancers and against undead created by necromancy spells (not against self-manifested undead or undead created by the create spawn special ability). As long as the weapon is carried, it can absorb up to 3 negative levels inflicted on the wielder per day.


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Retired to Taldor?

GM Euan, did you count the - 6 on disoriented in the attacks on Seamus?

Completely surprised by the blue dragons vicious attack, Seamus is unable to parry or avoid practically any of the assault. Blinking, he calls to Izomandakus, "Izomandakus, would you talk to your boyfriend!" Refusing to let the threat of dying stop him, he thrusts with the keen rapier while slashing with his mithril long knife, repeating the process again and again. Clearly missing with the rapier with the first attack, he feels the second two rapier thrust do better.

Flank, Blessing Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves. AC 38(using hand with bucker) full attack + 1 keen rapier/ + 1 giant bane mithril short sword (W.F/buckler) TWF
+ 1 keen rapier: 1d20 + 18 + 1 - 2 + 2 + 2 ⇒ (11) + 18 + 1 - 2 + 2 + 2 = 32 for damage: 1d6 + 1 + 7 ⇒ (1) + 1 + 7 = 9 sneak: 7d6 ⇒ (6, 5, 5, 2, 4, 2, 6) = 30
50% Miss Chance (high is eternally good for me): 1d100 ⇒ 75
+ 1 mithril shortsword: 1d20 + 18 + 1 + 1 - 1 - 2 + 2 + 2 ⇒ (13) + 18 + 1 + 1 - 1 - 2 + 2 + 2 = 34 for damage: 1d6 + 1 + 7 ⇒ (6) + 1 + 7 = 14 sneak: 7d6 ⇒ (3, 1, 1, 2, 6, 4, 5) = 22
50% Miss Chance (high is eternally good for me): 1d100 ⇒ 99
+ 1 keen rapier: 1d20 + 13 + 1 - 2 + 2 + 2 ⇒ (11) + 13 + 1 - 2 + 2 + 2 = 27 for damage: 1d6 + 1 + 7 ⇒ (3) + 1 + 7 = 11 sneak: 7d6 ⇒ (3, 4, 4, 1, 2, 3, 2) = 19
50% Miss Chance (high is eternally good for me): 1d100 ⇒ 61
+ 1 mithril shortsword: 1d20 + 13 + 1 + 1 - 1 - 2 + 2 + 2 ⇒ (6) + 13 + 1 + 1 - 1 - 2 + 2 + 2 = 22 for damage: 1d6 + 1 + 7 ⇒ (1) + 1 + 7 = 9 sneak: 7d6 ⇒ (2, 1, 3, 2, 3, 5, 4) = 20
50% Miss Chance (high is eternally good for me): 1d100 ⇒ 62
+ 1 keen rapier: 1d20 + 8 + 1 - 2 + 2 + 2d6 - 1d6d1d6 + 1 + 7 ⇒ (14) + 8 + 1 - 2 + 2 + (2, 1) - (4) + 1 + 7 = 30 sneak: 7d6 ⇒ (2, 3, 2, 5, 4, 4, 6) = 26
50% Miss Chance (high is eternally good for me): 1d100 ⇒ 68
Disoriented: The target takes a –2 penalty on attack rolls. In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue. At 10th level and 16th level, the penalty on attack rolls made against the rogue increases by –2 (to a total maximum of –8).

Silver Crusade

M Half Orc Cleric 16/Init +1/ HP 131/ 131 // AC: 29/ 22/T:14/FF:21 - Percep: +15/ F 16/R 13/W 21 /CMB 14 - CMD 25

I'm back!

Rastaf selectively channels twice, healing all allies in a 30'radius.
channel: 8d6 ⇒ (2, 2, 1, 3, 3, 1, 2, 5) = 19
channel: 8d6 ⇒ (1, 2, 3, 3, 2, 2, 6, 1) = 20


Val smiles at her own success with changing tacts. She keeps aiming for precision and speed over power. Taking the extra attack again

50% Miss Chance: 1d100 ⇒ 54
Primary Attack with Irreconcilable Differences (flank): 1d20 + 24 + 2 ⇒ (14) + 24 + 2 = 40
Primary Damage (painful stare, merciful): 1d6 + 12 + 2d6 + 3 + 1d6 ⇒ (4) + 12 + (5, 4) + 3 + (2) = 30

50% Miss Chance: 1d100 ⇒ 50Pretty sure 50 counts as low
Blind Fight Reroll: 1d100 ⇒ 29
Perfect Attack with Irreconcilable Differences (flank): 1d20 + 24 + 2 ⇒ (15) + 24 + 2 = 41
Perfect Damage (merciful): 1d6 + 12 + 1d6 ⇒ (6) + 12 + (4) = 22

50% Miss Chance: 1d100 ⇒ 13
Blind Fight Reroll: 1d100 ⇒ 43
Secondary Attack with Irreconcilable Differences (flank): 1d20 + 24 + 2 ⇒ (18) + 24 + 2 = 44
Secondary Damage (merciful): 1d6 + 12 + 1d6 ⇒ (3) + 12 + (4) = 19

50% Miss Chance: 1d100 ⇒ 71
Tertiary Attack with Irreconcilable Differences (flank): 1d20 + 24 + 2 ⇒ (2) + 24 + 2 = 28
Tertiary Damage (merciful): 1d6 + 12 + 1d6 ⇒ (4) + 12 + (2) = 18

Valiables:

HP: 131/131
AC: 39/22/31
Saves: F15/R20(evasion)/W19 +2 will vs charm and compulsion, +2 fort vs poison and drugs, +4 fort vs alcohol
Immune: Poison
Hypnotic Stare: Glorious Facts
Painful Stare: Glorious Facts
Active Implanted Tricks 2/7 used): Mesmeric Mirror (Seamus, unused), Mask Misery (herself, unused)
Hero Points: 0
Spells/Conditions: freedom of movement, apport object precast, telepathic bond, mirror image (7), perfect blessing (extra attack), eldritch weapon (merciful)

0: (Dancing Lights, Prestidigitation, Mage Hand, Message, Read Magic, Ghost Sound)
1: 4/7 used (Vanishx0, Psychic Readingx0, Ill Omenx0, Faerie Firex1, Invigoratex0, Remove Fearx0, Eldritch Weaponx2, Martial Esotericax0)
2: 2/6 used (Mirror Imagex2, Placebo Effectx0, Lesser Restorationx0, Tonguesx0, Apport Objectx1, Phantom’s Armoryx0)
3: 2/5 used (Sendingx1, Displacementx1, Major Imagex0, Invisibility Spherex0, Step Through Realityx0)
4: 3/4 used (Dimension Doorx1, Freedom of Movementx1, Telepathic Bondx1, Tough Crowdx0)

Irreconcilable Differences:
[ dice]1d20+24[/dice] to hit;
[ dice]1d6+12[/dice] damage.

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