Manney My-holey-knee
|
Seeing that there is still an enemy present when he comes to. Angry at himself for making a foolish tactical error earlier, Manny will stand and gather his full eldritch power into his claws, before loosing a Ray of Frost at the creature before it can stand again.
Ray attack: 1d20 + 7 ⇒ (20) + 7 = 27 Ray damage: 1d4 + 4 ⇒ (4) + 4 = 8
Ooh, crit for maximum damage of 16, and a 10 foot reduction to all its speeds for the next round. Take that foul beast.
Manny's Familiar will use it's independent action to pull a scroll of Heal from Manny's scroll case.
stand, two action cast, independent action. Many's turn is over.
Manuk Gagak
|
Confident that Manney is making something of a recovery, and buoyed with her initial success, Manuk presses on and attacks the remaining leopard.
Attack: 1d20 + 7 ⇒ (8) + 7 = 151d6 + 4 ⇒ (1) + 4 = 5
| DoubleGold |
Manney hits the leopard hard, this is of course before it pushes down the fence, as Manuk got him up then it was his turn, but even with that -10 to speed, 20 speed is still enough to reach the window and break it. It still does its actions as it would have still gone for the goblins.
Manuk misses the leopard even with it being flatfooted and immobilized as its hind legs move out of the way of the jab.
Manney My-holey-knee
|
Well, if that occurred before the leopard moved. I guess Manny better make a good show of this.
Manny moves closer, but makes sure to stay out of anyone's direct line of fire. Aiming at the leopard, Manny hisses a curse in Aklo at the leopard as he looses an Electric Arc
Basic Reflex, DC 17, (yes, as a cat it'll probably make it) for half of damage: 1d4 + 4 ⇒ (4) + 4 = 8 Electric damage.
Then Squeakers O'Malley will walk up behind, carrying the scroll.
Move, two action cast, independent action. end turn.
| DoubleGold |
reflex: 1d20 + 10 ⇒ (7) + 10 = 17 it's back legs jump up the the electricity gets part of its body.
Ylen moves in, pulls out swortsword hit: 1d20 + 4 ⇒ (20) + 4 = 24 dmg: 1d6 ⇒ 1 so 2. Ylen, I know it hasn't been 24 hours, but it would prioritize dowining the Barbarian and Rogue over you, don't worry that I threw you into melee, battle is almost over.
Leopard tries to escape athletics: 1d20 + 7 ⇒ (2) + 7 = 9 fail
athletics: 1d20 + 7 - 5 ⇒ (1) + 7 - 5 = 3 this is attack 2
athletics: 1d20 + 7 - 10 ⇒ (10) + 7 - 10 = 7 attack 3 and it fails to escape
All heroes are up and it has 25 of 30 damage on it
Ingmar Cloudseeker
|
After a round of successful wrestling with the leopard, Ingmar will hold it down just a little longer to allow his friends to attack the leopard in its grabbed (and thus flat-footed) condition. But before the leopard gets to go again - IF the leopard is still alive after being attacked by the rest of the party - he's going to let go, regrab his pick and try to smash its head in.
{delay} until after the rest of the party, then
{free action} release leopard
{1 action} grip greatpick with second hand
{1 action} melee strike
{1 action} melee strike
1st attack(Greatpick, raging):
attack roll: 1d20 + 7 ⇒ (14) + 7 = 21
damage in case of regular hit: 1d10 + 10 ⇒ (8) + 10 = 18
damage in case of critical hit: 3d12 + 20 ⇒ (7, 1, 3) + 20 = 31
2nd attack(Greatpick, raging):
attack roll: 1d20 + 2 ⇒ (18) + 2 = 20
damage in case of regular hit: 1d10 + 10 ⇒ (9) + 10 = 19
damage in case of critical hit: 3d12 + 20 ⇒ (6, 8, 3) + 20 = 37
"Well done, my friends! These were a lot tougher than the previous bunch, but if we work together, we can overcome any challenge!"
| DoubleGold |
Heroes finish off the last leopard with no injuries, but heroes know it won't be long before the big bad behind this all gets frustrated this leopards never return. All heroes gain a hero point and get a long rest So you all have 1 hero point now, or 2 if you didn't use any.
In the morning you can follow tracks. Survival dc 15, though a hero point would be wise if you fail, cause it is better to fight the guy in his cave rather than him come to you.
Ingmar Cloudseeker
|
When you say we get a long rest, I take that as meaning we're hand-waving the tedious rolling of hourly Medicine checks and just assume we are eventually healed back up to full before the next part? Otherwise, I'd of course also like to treat some wounds...
After some well-deserved congratulations all around and after patching everyone up as best as possible and making sure the goblins have survived the ordeal alright, it is clear to Ingmar that this affair cannot go on like this. "We need to stop hiding in this camp like scared little children! Let's make another effort to find the cats' lair and finish this for good!"
Survival: 1d20 + 5 ⇒ (10) + 5 = 15
Manuk Gagak
|
Manuk was quietly pleased to have been part of the solution this time around and even more delighted that the goblins had been saved...at least for now.
"I concur with Ingmar, we need to take the fight to them. Let us be on the front foot and see how they like to be attacked - as opposed to doing the attacking!"
Of course, she was never going to find the tracks herself, but she was going to show willing.
More than happy to expend a Hero Point if need be
Manney My-holey-knee
|
Checking his gear for travel. Manney will follow Ylen, but keeps to the shadows instead of in the open. one mistake is plenty.
stealth: 1d20 + 5 ⇒ (7) + 5 = 12
Sadly, to Manney's dismay, the desert doesn't seem to have many shadows to stick too.
| DoubleGold |
Yeah, like 12 hours later long rest ingmar finds the cave easily Exploration modes please.
Slide 4, behind the red line please
Manney My-holey-knee
|
exploration stealth.
Ingmar Cloudseeker
|
After having stumbled across the tracks and pointing them out to Ylen initially, Ingmar is happy to let the much more skilled Investigator take the lead and guide the group to the enemies' lair.
Once there, he'll happily take point and enter the cave first. He notices some smaller darker side tunnels and nods to his rogue friends, whispering "Those tunnels there to the left and right might be a good place for you to hide! I'll move up through the larger tunnel in the middle and draw the enemies' attention. Once they're focused on me, you come up behind them and together we'll squash them like bugs! Just like during the first battle in camp." Hoping that the somewhat less fortunate second battle, exhilerating as it may have been, didn't leave his friends shaken, he confidently moves forward into the cave, keeping his eyes peeled for any enemies, his weapon out and ready to fight.
Exploration mode: scout
Manuk Gagak
|
Exploration = Search
Manuk smiles at Ylen’s confidence that he’s found a trail and soon enough they came across the entrance to a cave. It seemed this was the likely lair of the animals that Manuk now knew to be leopards.
Following Ingmar, she nods at his plan but also sees the benefit in gaining any information she can from the surroundings, so doesn’t hang back as much as the others – but doesn’t stand in what must be plain view either. ”I hope you’re right about the middle tunnel being the one with the cats,” she offers to the dwarf.
Ylen Vartok
|
exploration : Investigate
Ylen stays on his guard as the group arrives to the cat's lair. He stays on the lookout for any clue on what might await them inside. "Stay on your guards, there might be bigger cats in here."
He loads his crossbow and carefully follows Ingmar into the cave.
| DoubleGold |
Heroes set up and explore the cave init: 11 + 1d20 ⇒ 11 + (15) = 26 Kip the Druid
init: 1d20 + 7 ⇒ (2) + 7 = 9 Manuk
init: 1d20 + 7 ⇒ (8) + 7 = 15 Ingmar
init: 1d20 + 5 ⇒ (1) + 5 = 6 Manney
init: 1d20 + 8 ⇒ (1) + 8 = 9 Ylen
Kip goes first, he moves and takes 3/4 cover behind the fire and readies an action. Come to me Pathfinders, into my death trap, then the goblins will be mine to eat, those evil goblins, you are protecting them.
Ingmar Cloudseeker
|
I cannot see an enemy token on the map, I assume that the enemy is still hidden from sight, but that the bolded text was something he actually said out loud?!
Ingmar slowly advances into the cave. Beyond what appears to be a big chasm he can make out two large fires while the cave on this side of the chasm appears to be dotted with torches. Since he knows that his companions likely lack his dwarven ability to see in the dark, he resists the urge to extinguish the torches and glances around looking for a way to cross the chasm, for while he might just barely be able to jump across, he wasn't looking forward to it - dwarves just weren't meant to fly! But there, on the right, appeared to be stairs leading up to a ledge that seemed to pass by the chasm and lead to the other side!
A muted voice called from somewhere deeper inside the cave, mocking him, daring him to come forward! And of course he would, in time! But the enemy had made a strategic mistake, warning them of a trap it had set somewhere on their path ahead. But traps lost most of their danger if their presence was known - often it was then just a simple matter of finding and disarming them! He had seen rogues do it easily several times.
Whispering, he said "Hey, Manuk, those stairs over there, I think we have to take them to get to the other side, to where those fires are burning. But whoever is calling out for us speaks of a trap, and, well those stairs where we'd have to go single file seem like the best place for such a thing. Maybe you sneak ahead and see if you can find something. We'll be right behind you, fall back to us if needed!".
Ingmar advances ahead until he reaches the easternmost pillar, affording him good cover from whatever or whoever lurks on the other side of the chasm while proving a good view of the stairs and the eastern ledge.
{1 action} Stride
{1 action} Stride
{1 action} Stride
Ingmar Cloudseeker
|
I'm fine staying where I am, though upon looking at the map again, I actually only needed 2 actions to move there. Thus, I'm going to spend the third action to Take Cover behind that stone pillar.
NB, regarding your previous post, I don't think 3/4-cover is a thing in PF2 anymore, there's only light, standard and greater cover, for a +1, +2, and +4 AC bonus, repectively. Usually greater cover requires either taking an action to "Take Cover" behind something normally providing standard cover or being behind something extreme, like an arrow slit (GM's call).
Here are the rules for that.
"There he is! If you can get a clear shot, take it, I don't think he's coming to us! Ylen, with your crossbow, maybe get up on that ledge to the west, that should give you a good vantage point!"
Manney My-holey-knee
|
Manny will slip around the corner of the rock-face, to get a line of effect to the enemy. "If you want to hide from us, then I will be happy to pepper you from here." Manny looses a Ray of Frost at the target.
Ray Attack: 1d20 + 7 ⇒ (2) + 7 = 9 Ray damage: 1d4 + 4 ⇒ (3) + 4 = 7
stride, two action cast. Squeakers follow as their independent action.
| DoubleGold |
Manuk moves up to get a better shot with her bow hit: 1d20 + 7 ⇒ (13) + 7 = 20
And she did get into a position where she had a better shot, so he had soft cover. But she still hits
Ylen did not hit. dmg: 1d6 ⇒ 1
He moves up and tries to do a Hydraulic push against Ingmar hit: 1d20 + 8 - 2 ⇒ (13) + 8 - 2 = 19 -2 from normal cover at that angle.
Ingmar dmg: 3d6 ⇒ (6, 5, 5) = 16 and I moved you back 5 feet
All heroes are up
Ingmar Cloudseeker
|
Ingmar shakes off the shock of suddenly being pushed around and pummeled by a torrent of water. Soaking wet, he thinks to himself: "That little bastard packs quite a punch, but now it's time for payback!"
Ingmar moves to the stairs, then charges up the stairs at the enemy, swinging as hard as he can, all thoughts of a trap forgotten.
{1 action} Stride
{2 actions} Sudden Charge (2x Stride + 1x melee Strike)
1st attack(Greatpick, not raging):
attack roll: 1d20 + 7 ⇒ (15) + 7 = 22
damage in case of regular hit: 1d10 + 4 ⇒ (1) + 4 = 5
damage in case of critical hit: 3d12 + 8 ⇒ (11, 10, 10) + 8 = 39
Oh dang, taking almost max damage and doing min damage myself, great! :) Let's hope I live to next round to pay him back...
Manney My-holey-knee
|
Manney repositions, then fires another ray of frost.
Ray attack: 1d20 + 7 ⇒ (7) + 7 = 14 Ray Damage: 1d4 + 4 ⇒ (4) + 4 = 8
hero pointed attack roll
second try: 1d20 + 7 ⇒ (19) + 7 = 26
Squeakers follows after him.
stride, 2 action cast, hero point used, independent action.
Ingmar Cloudseeker
|
Ingmar easily dodges the desperate druid's swipes. For a fraction of a second he considers just pushing him off the edge into the chasm, but decides to finish him off the "right" way - with a pick through the heart! In a moment of peace just before he was going to let his rage take over, he remembers a little talisman his friends with the pathfinder society had given him when he set out on this mission and envisions his already mighty pick as the shiny magic weapon it is destined to become in the future! Since they had warned him it would take more concentration to use than he could likely muster while raging, he decides to honor them by keeping a clear head for the first strike before letting his rage take over for the killing blow.
{free action} Activate Potency Crystal on Greatpick
{1 action} melee Strike
{1 action} Rage
{1 action} melee Strike
1st attack(+1 striking Greatpick, not raging):
attack roll: 1d20 + 8 ⇒ (18) + 8 = 26
damage in case of regular hit: 2d10 + 4 ⇒ (3, 6) + 4 = 13
damage in case of critical hit: 5d12 + 8 ⇒ (12, 8, 9, 12, 10) + 8 = 59
2nd attack(+1 striking Greatpick, raging):
attack roll: 1d20 + 3 ⇒ (7) + 3 = 10
damage in case of regular hit: 2d10 + 10 ⇒ (8, 7) + 10 = 25
damage in case of critical hit: 5d12 + 20 ⇒ (5, 11, 9, 2, 2) + 20 = 49
Hero-point reroll 2nd attack roll:
attack roll: 1d20 + 3 ⇒ (18) + 3 = 21
Manney My-holey-knee
|
Manney repositions, then fires another ray of frost.
Ray attack: 1d20 + 7 ⇒ (7) + 7 = 14 Ray Damage: 1d4 + 4 ⇒ (4) + 4 = 8
Squeakers follows after him.
stride, 2 action cast, hero point used, independent action.
One miss, w00t... Next turn, if there is a next turn, I might actually vary my routine, but think I'm still not quite close enough.
| DoubleGold |
Ingmar kills the leopard, you all return home allowing you to continue impressing the goblins to get more moral points. Cause You need a certain amount of moral points to get all the treasure bundles. You would certainly try again and spend your hero points, thus getting you up all the way. Though you actually have more than enough, just figured you'd outdo yourselves for fun.
The PCs return to Yigrig. If they successfully ended the
hostilities, the bridge is completed and they are rewarded
with a sack of gold.
Day jobs Please. Or other downtime
Manney My-holey-knee
|
Lore Engineering: 1d20 + 7 ⇒ (9) + 7 = 16