Cursed Vampire Guard

Manuk Gagak's page

22 posts. Organized Play character for FluffSeeker.


Full Name

Manuk Gagak

Classes/Levels

N Female Human Rogue (Thief) 1 | HP 17/17 | AC 18 | F +4 R +9 W +7 | Perception +7 | Stealth +7 | speed 25ft. | Hero Points: 0

Size

Medium

Age

18

Alignment

Neutral

Deity

None

Languages

Common

Strength 10
Dexterity 18
Constitution 12
Intelligence 10
Wisdom 14
Charisma 14

About Manuk Gagak

Background
It is an all too familiar story – children of travellers becoming orphans due to bandits, beasts and sometimes even the elements. Manuk was no different – her parents died at the hands of slavers, whilst she was spared. Children, apparently, were more easily controlled and had a longer (likely) lifespan, and so fetched a better price for the investment.
A relatively plain child, she ‘scrubbed up well’ and had a smile that allowed her to woo an old woman who took pity and paid over the odds for her at market. It was, for Manuk, at least a chance for regular meals, new clothes and a modicum of learning – as she was taught to play a number of musical instruments. She found them fascinating – which endeared her even more to the old woman.
Alas, the woman’s only son was less virtuous, and had designs on the young Manuk. Fortunately, she was able to evade his clutches – until the fateful day when the old woman died. Understanding that slavery did not end with the owner’s death, Manuk knew she had to do something – and so ran away – as far as she could.
Knowing the authorities would not spend too much time looking for a teenage girl, she kept her head down and eked out a living by picking pockets on the streets. As chance would have it, she found she could make good money through begging and lacking an instrument to play, sang songs.
But, at the end of the day, she was a young girl in a rough world and a local barkeep had designs on her. Realising his intentions too late, she knew she had to run away but he managed to capture her and keep her under lock and key. But painstaking practice, she managed to pick the lock in time and one night, when the inn was at its busiest, she stole away.
Sadly, she ran straight into the arms of a local brigand, who saw her in no better light than the innkeeper. In her struggle to escape his clutches, she scratched his face. Enraged, he would have struck her down there and then if a passing stranger hadn’t intervened.
For once, luck was on her side. The newcomer was a representative of the Radiant Oath. He bought her a meal and told her of his story, putting no pressure on the young girl. But her mind was made up. She was sick of being a victim and so agreed to undertake training to allow her to serve the Society and become an agent — avowed to assist others.
Anyone would might see her in action, might pigeon-hole her as a rogue, but given she’d truly neutral in her outlook (she thinks of good as better than evil) and is not personally committed to upholding the law and so acts without prejudice or compulsion – but simply does as the Society and Faction dictate. Personal gain does not enter into her psyche.

Physical Description
Her lack of strength means she always plans to get close to her target and will use stealth or her charisma to achieve the mission, be that a kill or to gain valuable information. She may not be strong, but she is agile and uses this to compensate when others underestimate her abilities. She's smart enough and also charming when it suits her.
Manuk has short dark hair and is of above-average height for a woman and is slender in build. She wears dark clothes, typically leather, and wears a loose-fitting cloak over the top.

Manuk Garak
Female Versatile Human Rogue 1
N Medium Human Humanoid
Perception: +7
Language(s): Common
Skills: Acrobatics +7, Athletics +3, Deception +5, Diplomacy +5, Intimidation +5, Lore (Absalom) +3, Lore (Warfare) +3, Performance +5, Society +3, Stealth +7, Thievery +7
Ability Scores: Str 10 (+0), Dex 18 (+4), Con 12 (+1), Int 10 (+0), Wis 14 (+2), Cha 14 (+2)
Items: Adventurer’s Pack, Climbing Kit , Dagger (in Sheath), Feather Token (Ladder), Purse (containing 5gp, 1sp), Rapier (in Sheath), Shortbow (c/w 30 arrows in quiver), Leather Armour, Thieves’ Tools
Pathfinder Training Items: Feather Token (Ladder), Lore (Warfare)
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AC 18; Fort +4; Ref +9; Will +7; +0 to save vs. magical effects
(Trained in Unarmoured and Light Armour)
HP 17 Hero Points 0
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Speed: 25 feet
Melee: Rapier +7 (1d6), Dagger +7 (1d4) (trained in unarmoured, simple, rapier, sap, shortsword)
Ranged: Shortbow +7 (1d6) (trained in the shortbow)
Feats: Incredible Initiative (+2), Nimble Dodge, Pickpocket, Trapfinder, Streetwise
Other Abilities: Sneak Attack 1d6, Surprise Attack, when you attack with a finesse melee weapon, you can add your Dexterity modifier to damage rolls instead of your Strength modifier
Networking Points: Spells 0, Scrolls 1, Swords 2