Ingmar Cloudseeker
|
Ingmar looks to his fellow pathfinders. "I know nothing of engineering, but I can sure help dig wherever you wish. When you plan where to build our defenses, however, please keep in mind that whatever barrier we build will hinder us as much as our enemies. These monsters, whatever they are, were obviously able to get past the pallisade of this camp before, so building fences probably won't keep them out, either. And even I could jump a 5ft.-wide trench! It might be best to just build another enclosed hut like the one over there for protection, instead of hiding inside tents." He points to the wooden hut in the north-west of the camp. "But likely, the best defense will be ourselves standing in the enemies' way."
And almost as an afterthought, he adds "And the more I think about it, instead of hiding here like scared little children, we should be taking the fight to the enemy! Have these beasts left any tracks? Maybe we could go find them and give them a taste of their own medicine, instead!"
Manuk Gagak
|
Manuk felt a little out of the conversation with all this talk of wild creatures and what they may or may not be capable of. So, she simply went along with the chat, nodding every now and then, before rolling her sleeves up and offering her services.
"I'm game to build or dig whatever is needed - just point me in the right direction. As for taking these things on at night, I have limited knowledge of animals - but I do of urban predators, especially the two-legged variety. It's always best to face them away from their natural environment. If they hunt at night, it is because they are at their strongest then. Maybe taking the fight to them in the daylight isn't such a bad idea?" She nodded towards Ingmar and shrugged her shoulders.
Ylen Vartok
|
Ylen walk around the camp, looking for tracks of previous attacks.
Trying to discern a specific angle of attack of the beasts. Also interested to know if one beast is significantly different from the others
perception: 1d20 + 8 ⇒ (3) + 8 = 11
"I cant find any discernable track, its all a mess out here.
Ingmar has a point, the camp is to big, and if the fences dont stop them, we wont be able to defend the entire camp. We need to make sure we dont get surrounded. Everyone should sleep in the hut tonight, it will be easier to defend."
I've made a proposal of a "camp within the camp" on the map, feel free to improve/change it :)
Manney My-holey-knee
|
Manny takes note of the suggested structure, "Is there a particular reason this building has walls, and the rest are in tents? Is this a specialized building?"
Only thing I see with that, is if the fences DO slow enemies at all... it might not be bad to have one blocking the opening to the south.
| DoubleGold |
Heroes see two leopards approaching from the south
init: 1d20 + 5 ⇒ (10) + 5 = 15 Manney
init: 1d20 + 5 ⇒ (17) + 5 = 22 Ylen
init: 1d20 + 7 ⇒ (13) + 7 = 20 Manuk
init: 1d20 + 7 ⇒ (7) + 7 = 14 Ingmar
init: 1d20 + 8 ⇒ (1) + 8 = 9 Leopards.
Map
All heroes are up.
Ingmar Cloudseeker
|
Ingmar decides to stand his ground at the entrance of the inner fort for now. The enemies are still a fair bit away on the other side of the river and the primary mission is to defend the hapless goblins huddled together in the hut behind him.
He's noticed that his far more sneakier comrades are not beside him, but have gone into hiding in the abandoned tents. "Hopefully they're not just hiding there because they're scared," he thinks to himself. "If they can come up behind the cats when they try to approach, we should be able to crush them between us easily!"
I'm delaying until after the leopards' turn.
Manney My-holey-knee
|
Assuming Manny is unable to target the leopards past the fences and tents right now, he will try to remain hidden from the leopards, and readies an action to stab one if they come up to him anyway.
Hide Check: 1d20 + 5 ⇒ (16) + 5 = 21
Manuk Gagak
|
Manuk senses the oncoming predators and remains where she is. If the goblins are the target, the creatures would most likely come near to her to get to them. So, she nocks an arrow and waits, patiently - trusting she is able to remain hidden from the big cats whilst she waits.
Stealth: 1d20 + 7 ⇒ (7) + 7 = 14
| DoubleGold |
The Leopards move up to the camp. I'm looking for the post, but did anyone say they were moving the goblins to inside the fenced area around the wooden hut? Cause if not, I'll have to roll a percentage dice to see how much common sense goblins have to do that. Otherwise they in their tents and about to be lunch next round.
All heroes are up.
Ylen misses, they even ignore your shot, you so bad.
Manuk Gagak
|
Using the ready action to fire at the leopards as soon as they come within range
Manuk holds her nerve and waits patiently for the creatures to come close enough to have a reasonable chance of hitting them – given she would give her position away the moment her first arrow leaves the bow. And given her last attempt was so wayward, she feels she has something to prove to the party as to her combat prowess.
Attack roll: 1d20 + 7 ⇒ (4) + 7 = 111d6 ⇒ 6
Ingmar Cloudseeker
|
The bit about the goblins having been crammed into the hut inside the newly built barricade - and complaining about the tight quarters - is in your post here.
Ingmar is disappointed that the cats seem to be ignoring him and are going for the southern group of tents instead. He doesn't know if they've noticed Manney in there and are going to attack him, or if they expect to find more easy goblin victims inside those tents. Either way, they are the enemy and now is another chance for glory!
Again, he takes a moment to focus on himself and allow the primal rage inside of him that has helped him vanquish so many foes before to well up. Yelling for Manuk to stop hiding and join the fight, he charges towards the closest leopard, keeping himself between the cats and the entry to the pallisade while also hopefully setting up a possible flanking position to the south for one of the rogues to move to.
{1 action} Rage (+4 temporary hp, +6 melee damage, -1 AC)
{2 actions} Sudden Charge (2x Stride + 1x melee Strike)
1st attack (Greatpick, raging):
attack roll: 1d20 + 7 ⇒ (16) + 7 = 23
damage in case of regular hit: 1d10 + 10 ⇒ (1) + 10 = 11
damage in case of critical hit: 3d12 + 20 ⇒ (12, 1, 3) + 20 = 36
Manney My-holey-knee
|
Manny takes his readied action to stab the first large cat, as it is within reach. no idea if it noticed him or not. so I will roll the sneak damage, and you can ignore it if they are aware of him anyway.
Rapier: 1d20 + 5 ⇒ (19) + 5 = 24 Rapier damage: 1d6 + 1 ⇒ (1) + 1 = 2 Sneak Attack damage: 1d6 ⇒ 2
oof... If that's not a crit, 2 damage, 4 if sneak attack applies. if it is a crit, deadly d8 time.
deadly d8: 1d8 ⇒ 3
which would bring it to 7 if no sneak attack, 11 if it does.
After lunging out of the shadows as he did, Manny will then move to flank the cat Ingmar struck, and then swings twice.
Rapier attack: 1d20 + 5 ⇒ (20) + 5 = 25 damage: 2d6 + 1 ⇒ (1, 5) + 1 = 7 Deadly d8: 1d8 ⇒ 3 w00t nat 20 for that sweet sweet 17 points of stabby damage
Rapier attack 2: 1d20 ⇒ 18 damage: 2d6 + 1 ⇒ (4, 1) + 1 = 6
Readied action goes off. Then stride, strike, strike -5.
| DoubleGold |
Okay, got it, crammed in goblins. When running three of the same game on play by post, it is hard to remember what happened in what game sometimes, and I couldn't find the post either. Luckily I know how much damage the leopards have on them, which is zero until I add in the damage from last post.
Manuk misses
Ingmar moves up and hits a leopard in the back.
Manny stabs a leopard in the ear and jabs it in further. Sneak attack applied. He then stabs the same cat again through the forehead killing it.
Then he stabs the second one in the leg.
Manney My-holey-knee
|
and by "all heroes up" you mean, "manny is down" :-p
Dying check in case no healing: 1d20 ⇒ 14
Hey! he stabilizes from the Dying 2, to dying 1, he got from being stabbed while down, since he dropped on the second attack looking at that damage.
Manny's familiar takes its independent action to pull a potion out of his bag.
| DoubleGold |
If I wanted to do it optimally, the third attack would go on someone else, but in the heat of battle and in a matter of six seconds, you might not always be able to react in time and think, my opponent just dropped, I should switch, as momentum is keeping you going, that or you don't always hit the floor right away when dead or falling unconscious, it may take a second or two and it didn't realize that last claw attack did you in. That being said next round it attacks someone else.
Manney My-holey-knee
|
Yep, no problem with that. Just making sure I know where I sit on the dying scale.
Ingmar Cloudseeker
|
I think the leopard may have gone a bit prematurely, though. I believe Manuk's single attack was his readied action from last round that went off when the leopards entered camp. I don't think he has technically acted yet this round and he should get to go before the cats. I'll go on and try to finish the leopard off, but this may all be just a dream if Manuk manages to kill it first :).
Just as Ingmar had started to become impressed with the little kobold that had disposed of the first leopard with so little apparent effort, he sees the valiant little creature go down in gory whirl of claws! No monster would ever get to kill one of his friends, not if he could help it! Focusing his gaze on the remaining leopard, and even knowing that the cat would not likely understand, he growls "I'll make you pay for that!", before moving in with a vicious overhead swing.
{reaction} Avenge in Glory (+1 temporary hp, +1 circumstance bonus to attack and damage rolls while I have that temporary hit point)
NB: this 1 temporary hp replaces the 4 from rage, as I can only have temporary hp from one source and I prefer the bonus to attack and damage rolls to the 3 extra hp
{1 action} Stride
{1 action} melee Strike
{1 action} melee Strike
1st attack(Greatpick, raging, Avenge in Glory):
attack roll: 1d20 + 8 ⇒ (15) + 8 = 23
damage in case of regular hit: 1d10 + 11 ⇒ (1) + 11 = 12
damage in case of critical hit: 3d12 + 22 ⇒ (2, 1, 8) + 22 = 33
2nd attack(Greatpick, raging, Avenge in Glory):
attack roll: 1d20 + 3 ⇒ (5) + 3 = 8
damage in case of regular hit: 1d10 + 11 ⇒ (5) + 11 = 16
damage in case of critical hit: 3d12 + 22 ⇒ (11, 3, 1) + 22 = 37
If that first hit was enough to kill the leopard, I'll use my last action instead to drop my pick, drop to my knees and grab my healer's tools to be ready to stabilize Manney next round.
| DoubleGold |
Ingmar kills the last leopard, heroes are able to get a rest for the night, heal up and wake up uneventfully in the morning. Though feel free to play out the aftermath of this fight, the goblins then return outside. Leopards gone, now to find their layer and take the fight to them. And let me know what you want to do in the morning.
Manuk Gagak
|
Manuk did not consider herself the sort of Pathfinder that would wade into battle and slay every creature and enemy single-handed. But then, nor did she imagine her input thus far was to let loose two arrows - both of which went wide of the mark.
She sauntered over to the group - and the dead leopards - with an almost apologetic look on her face. "Good work, you guys. You OK there Manny?"
Manney My-holey-knee
|
After his familiar pours a potion down his throat, Manny will slowly sit up, and take stock of his condition.
Minor Healing potion: 1d8 ⇒ 4
Looking up at Manuk, "I have definitely experienced far more pleasant moments." He will look to Squeakers O'Malley, " Thank you, old friend... Seems will live to see another day." He will carefully pick up his familiar and then turn towards the tents. "I believe a bit of a rest is in order, and perhaps I will find myself exercising a bit more caution on our next excursion..." he turns once more to look at Manuk, before retiring for the evening. "Meanwhile, I thank you for the covering fire Manuk. Twice now you have ensured our enemies are too busying keeping low, to flee when the battle turns against them."
Performance: Oratory: 1d20 + 5 ⇒ (16) + 5 = 21 To try and encourage his ally Manuk, who is clearly appearing quite glum.
In the morning, Manny will proceed to try and find a sign of the where the Leopards attacked from, and follow the trail back to the lair.
Survivial: 1d20 + 3 ⇒ (7) + 3 = 10
However he is clearly still suffering from the previous day's injuries, and not making much progress. So he elects to try and treat his wounds instead.
Treat Wounds: 1d20 + 3 ⇒ (15) + 3 = 18
healing amount: 2d8 ⇒ (1, 1) = 2
Whomp... Better than nothing I guess
Ingmar Cloudseeker
|
As Ingmar was getting ready to try and patch the downed Manney back together, he's astonished to find his comrade's squirrel has beaten him to it. "Wow, that's something I haven't seen before. I wonder if I can find one of those for myself?!"
Carefully finding a spot of scaly skin that is not too damaged, he pats Manney on the back once he's back up: "I think I have misjudged you. You may not have the size, but you sure fight like a dragon! We make a good team!" And looking towards Manuk:"Don't worry, I've had swings go wide before. And from so far away, of course, it'll be harder to hit the enemy! Maybe next time come a bit closer and give that thing (nodding towards the rapier) a try! I've always found that the closer you get the easier they are to hit!" He gives Manuk what he hopes is an encouraging wink.
After cutting off a nice leopard ear and putting some string through it, he affixes it to the handle of his greatpick next to some other trophies. Then, satisfied with his work, he offers to help treat Manney's wounds:
Medicine (Treat Wounds, DC 15): 1d20 + 5 ⇒ (6) + 5 = 11
Sorry, but I guess with enough retries he'll eventually be healed :)
When Manney has been healed and everyone else seems alright, Ingmar gets some rest for a few hours. In the morning, he'll go out and try to find out where the leopards have come from, and to see if there is some way to track them back to their camp.
Survival: 1d20 + 5 ⇒ (3) + 5 = 8
or maybe, I'll just get lost and stumble around the desert for a few hours... :)
Ylen Vartok
|
Two leopards only? I expected worse Ylen starts the day by investigating the beasts, and by trying to find where they were coming from.
Survival: 1d20 + 6 ⇒ (8) + 6 = 14
Unsuccessful at tracking the origin of the beasts, he returns to the tents with the rest of the group."How are you feeling Manney ? Those beasts were quite the thing. Let me help you with these wounds". He takes his healer's kit, and begins patching up Manney.
Medecine: 1d20 + 6 ⇒ (9) + 6 = 15 for 2d8 ⇒ (3, 2) = 5 HP
"These beasts were strong, but not strong enough to capture someone. It looks like they were simply hungry. We should expect more dangerous one next time"
| DoubleGold |
Alright, so heroes don't find the cave. Luckily you don't lose the mission because of a lack of skills. What happens if you don't find the cave? Well you are about to fight the same exact battle again. Then you can try again after this battle. If you don't find it, then the boss comes to you. Place yourselves where you want, no you don't have any resources to build more fences or trenches.
Ingmar Cloudseeker
|
I'd say we go for the same strategy again. Seemed to work last time, and whatever new cats are coming this time will not have been able to learn from last night's fight. So yeah, Ingmar is back at his post at the entrance to the fort and ready to go. I'm assuming we've managed to heal up everyone sometime during the day, else I'd like to get that done before we wait for nightfall.
"Those tracks were very faint. Let's hope there's more of them, maybe we'll have better luck finding their lair next time. I'm itching to take the fight to them! But at least any enemy we kill here we won't have to fight later!"
Manuk Gagak
|
Manuk nods at Ingmar's logic. "If we can't find them then we'll have to wait for them to find us again. But this time, maybe we'll have better tracks to follow."
"Oh, and this time," she says to the group at large, "I'll jump into the fray a little quicker!" And she finishes the sentence with a rueful smile - and prepares to take up the same vantage point as before.
| DoubleGold |
Yeah, the next fight takes place two nights later, so you definitely heal up. And yes, the cats would be coming from the same location, as the ones you killed did not return, so even if they can communicate with each other, the dead tell no tales. Also, the final boss cannot see through the eyes of the cats, as he is not that type of boss that saw what happened in the fight, only that his cats did not return, so he goes out and finds more of them to attack the goblins camp again.
init: 1d20 + 5 ⇒ (6) + 5 = 11Manney
init: 1d20 + 5 ⇒ (1) + 5 = 6Ylen
init: 1d20 + 7 ⇒ (4) + 7 = 11Manuk
init: 1d20 + 7 ⇒ (6) + 7 = 13Ingmar
init: 1d20 + 8 ⇒ (12) + 8 = 20Leopards.
The leopards doublemove, the second move is a pounce attack which is a move and an attack. Then third action, they attack. Sorry Manney, you didn't move your avatar, so I assume you want to be there.
hit: 1d20 + 10 ⇒ (19) + 10 = 29 dmg: 1d6 + 3 ⇒ (6) + 3 = 9 Manney takes double this damage as that was a crit on him.
second attack: 1d20 + 6 ⇒ (1) + 6 = 7 miss
Actually since manny was down the last one double moves, then third action pounce on Ingmar
hit: 1d20 + 10 ⇒ (8) + 10 = 18 dmg: 1d6 + 3 ⇒ (5) + 3 = 8 on Ingmar
All heroes are up
Ingmar Cloudseeker
|
Huh, I thought we had returned to the initial positions and the rogues were hiding again?! I'm pretty sure he did not mean to be out in the open in a forward position like this, he probably just hasn't read the previous post about having to repeat this combat, yet. I'm going to wait for Manney, or a damage roll on those attacks, because it obviously would change my approach if he's down.
Edit: Ninja-edited while I was typing the above, oops... I'm new to PbP, is there a time limit by which we are meant to have replied? This seems fairly harsh punishment for not having read and replied to a post within about 24 hours, doesn't it? Anyway, since I haven't gone yet, I think I cannot use my Avenge in Glory reaction?!
Ingmar has a bit of a dejà-vu as he sees his friend go down in a whirl of claws and blood. As one of the cats makes the mistake of approaching him afterwards, it'll feel his wrath:
{1 action} Rage
{1 action} melee Strike
{1 action} melee Strike
1st attack(Greatpick, raging):
attack roll: 1d20 + 7 ⇒ (11) + 7 = 18
damage in case of regular hit: 1d10 + 10 ⇒ (5) + 10 = 15
damage in case of critical hit: 3d12 + 20 ⇒ (4, 5, 12) + 20 = 41
2nd attack(Greatpick, raging):
attack roll: 1d20 + 2 ⇒ (2) + 2 = 4
damage in case of regular hit: 1d10 + 10 ⇒ (3) + 10 = 13
damage in case of critical hit: 3d12 + 20 ⇒ (12, 11, 4) + 20 = 47
| DoubleGold |
Ingmar hits the leopard hard and it is hurting and bloodied. Yeah, in play by post, 24 hours isn't the cutoff, but it can be. Sometimes it can be 48 hours. Obviously you don't want to bot people or give them less than 24 hours to prepare. He didn't post in 24 hours, so I went and started combat, though I wasn't counting on me critting or me winning init. I'm just trying to get this fight over quickly so I can move on. I'm not expecting any PCs to die this fight, even with some bad tactics like staying out in the open.
Ingmar Cloudseeker
|
If the leopards both survive this round, if my math is right they have a >50% chance (even better if they're intelligent enough to move into flanking positions) of also downing Ingmar before his next move. So I'm hoping the dice make your expectations come true, rather than mine! :). But anyway, enough with this ooc chatter, back to the game at hand... :)
Manney My-holey-knee
|
Sorry, but I am not always around in exactly 24 hours or less. I was online yesterday about an hour before your post and was waiting to see results of the scouting, and just got on now. I would have definitely been hanging back this time. As I am one of the squishiest characters in the party, and after seeing how hard they hit, I'd have to be pretty dumb to stand in the open... But I guess I am once again at dying 2, and get to try to recover, while out in the middle where I will be immediately downed again the moment I stand... C'est les vie.
recovery check: 1d20 ⇒ 7
Guess I'm at dying 3 then. As for not dying, I die at dying 4 by the way, and we don't have any healing magic... Just a reminder.
Manney My-holey-knee
|
Yes, I am aware. but I prefer to save it for when it would kill me otherwise. As you spend all your hero points when you would fail, to go back to 0, regardless of dying level. Does not change the fact I am not going to dodge any of their attacks, in all liklihood, and am out in the open. I did not know if we were doing old guide or new. (one item or two. That potion from before was my one item.)
| DoubleGold |
This game started before the new guide was written, so we are still on the old guide. You still won't get fame though. It has been over 24 hours, so botting coming up.
Okay, so Ylen would have his crossbow preloaded hit: 1d20 + 4 ⇒ (19) + 4 = 23 dmg: 1d8 ⇒ 2 hit reload crossbow and fire again hit: 1d20 + 4 - 5 ⇒ (12) + 4 - 5 = 11 dmg: 1d8 ⇒ 4 miss
Manuk as a good rogue moves into position and strikes twice hit: 1d20 + 7 ⇒ (13) + 7 = 20 one hit so dmg: 1d6 + 4 + 1d6 ⇒ (1) + 4 + (4) = 9 not enough to kill it though
hit: 1d20 + 2 ⇒ (13) + 2 = 15
Leopard tactics coming please wait. Fortunately it does say these leopards want the goblins, they will kill a goblin drag its body off and run away. The one over by Manney will try to break down the fence, the other one will attack Ingmar cause you are in its way of getting to a goblin. Yes these things ignore PCs if they aren't in the way.
The one by Manney will try to knock down a section of the fence athletics: 1d20 + 7 ⇒ (4) + 7 = 11 nope dc is 15
athletics: 1d20 + 7 - 5 ⇒ (10) + 7 - 5 = 12 pretty sure this is the equivalent of an attack, hence the -5. nope
The second one will take three swipes at Ingmar hit: 1d20 + 10 ⇒ (16) + 10 = 26 dmg: 1d6 + 3 ⇒ (5) + 3 = 8 crit so double this. 16 dmg, you are still up with 1 HP
agile with claw hit: 1d20 + 10 - 4 ⇒ (14) + 10 - 4 = 20 okay, you are down
So third action move to the window, yes it will try to bust through the window next round.
All heroes may act
Manney My-holey-knee
|
Then Manny's familiar spends it's independent action on his previous turn drawing the other potion from his bag. This turn Manny tries to recover:
Recovery Check: 1d20 ⇒ 8
Manny spends all his Hero points to immediately stabilize at 0 rather than die. Squeakers O' Malley spends his independent action this turn to pour the potion down Manny's throat.
minor healing potion: 1d8 ⇒ 7
And I'm both out of healing and done this round.
| DoubleGold |
Manney, you forget one thing. Or maybe you didn't know. When you go down, your new init means you go just right before the thing that took you down. So your first turn instead of being 11 init in round one is actually 21 init at the top of round 2. This means this recovery check of 8 which you just rolled happens at the top of round 3. Maybe Manuk will be nice enough to go over to your body, pull out your potion action 2, and feed it to you action 3, thus saving you your hero point. I won't force Manuk to do that (except time), although if she doesn't post in 24 hours from the all heroes may act post, she will do that.
Ingmar Cloudseeker
|
I believe you accidentaly ignored Ingmar's 4 temporary hp from rage (they are accounted for separately because you lose them before any other hit points and there are times where still having them has a different effect, e.g. with may Avenge in Blood reaction) when calculating damage, so he should have had 5 left before taking that second hit. So technically, we still need to roll that damage to see if he's actually down, even though it's only a 1/6 chance for him to remain standing.
dmg: 1d6 + 3 ⇒ (1) + 3 = 4
Your call if you want to accept that or roll for yourself
Manney My-holey-knee
|
I did not forget, I am just aware that my fellow pathfinders may prefer to work towards resolving our mission goal and saving innocent lives rather than try to save an individual who can save themselves. But speaking of hero points, I am surprised no-one has received any by now.
Ingmar Cloudseeker
|
Extra hero points aren’t received this adventure
Is there anything I'm missing here, why not? I've played this scenario about 5 times before (it went very differently each time, definitely one of the better repeatables in terms of variability, imho...), and at no time was there anything about not receiving hero points. Is this something different in PbP from regular play?
The guide seems to assume that heroes always get additional hero points at a rate of 1/hour. Obviously, that doesn't quite translate into PbP, but using the standard length assumption of 4h per scenario, 1 hero point per PC in the course of the adventure seems "normal" to me.
Sorry, I'm not trying to be argumentative here, I was just very surprised and confused to read that.
Just barely fighting on through the pain, Ingmar is determined not to die before these vicious cats are destroyed and swings at the (flanked) leopard in front of him:
{1 action} melee Strike
{1 action} melee Strike
{1 action} melee Strike
{free action} release 1 hand from weapon
{1 action} draw potion from belt
1st attack(Greatpick, raging):
attack roll: 1d20 + 7 ⇒ (6) + 7 = 13
damage in case of regular hit: 1d10 + 10 ⇒ (1) + 10 = 11
damage in case of critical hit: 3d12 + 20 ⇒ (8, 6, 3) + 20 = 37
2nd attack(Greatpick, raging):
attack roll: 1d20 + 2 ⇒ (17) + 2 = 19
damage in case of regular hit: 1d10 + 10 ⇒ (6) + 10 = 16
damage in case of critical hit: 3d12 + 20 ⇒ (6, 12, 5) + 20 = 43
3rd attack(Greatpick, raging):
attack roll: 1d20 - 3 ⇒ (20) - 3 = 17
damage in case of regular hit: 1d10 + 10 ⇒ (8) + 10 = 18
damage in case of critical hit: 3d12 + 20 ⇒ (10, 4, 4) + 20 = 38
Assuming the first attack misses but the second hits and does enough damage to the previously injured leopard to kill it, Ingmar will instead spend his last action to draw a healing potion from his belt.
"Come on, guys! There's only one left, we can do it!!!"
| DoubleGold |
Alright, a Rogue is best when flanking, so she will go to Manney, pull out your potion and feed it to you where you gain 7 hit points.
The leopard athletics: 1d20 + 7 ⇒ (9) + 7 = 16 then move
attack window: 1d20 + 10 - 4 ⇒ (18) + 10 - 4 = 24 dmg: 1d6 + 3 ⇒ (2) + 3 = 5 Okay that does break the window bypassing hardness and dealing enough damage. Next round, Leopard will try to climb through window, which is quite a task, considering it has to squeeze through and go up and over
All Pathfinders may act
Edit: yes it does cut itself breaking the window, cause that only makes sense. dmg: 1d4 ⇒ 3
Ingmar Cloudseeker
|
"It's trying to break into the hut. We need to stop it from getting to the goblins!"
Ingmar drinks the potion he has in hand, then - as he sees he cannot reach it in time to attack with his pick - runs towards the leopard and tries to wrestle it to the ground.
{1 action} Drink minor healing potion heal: 1d8 ⇒ 7
{1 action} Stride
{1 action} Grapple Athletics check: 1d20 + 7 ⇒ (17) + 7 = 24
If this roll beats its Fortitude DC (which I'm hoping it does), then the leopard is now grabbed by Ingmar and thus immobilized and flat-footed to everyone until it breaks free. If this is a critical success (I don't expect that, but you can always dream...), it would also be restrained.
"I'll try to hold it down, hit it with everything you have!"