
![]() |

The sorcerer goes quickly after the fleeing bandits and strikes once.
Dragon claw: 1d20 + 7 ⇒ (12) + 7 = 19
Damage, acid:1d4 + 2 + 1d6 ⇒ (4) + 2 + (5) = 11

![]() |

The druid casts a cold spell to refresh the bandit in the desert.
Ray of frost:1d20 + 7 ⇒ (15) + 7 = 22
Damage:1d4 + 4 ⇒ (4) + 4 = 8
Then he asks Catlyn to catch up them fleeing ones.

DoubleGold |

Heroes heal up and reach camp the next day, You got a long rest
While many of the goblins at the work camp are covered in
dirt and sweat, Zig stands tall and straight among them. He
pours over maps of the surrounding area before speaking.
“It is good to see you. They call me Zig. I’m glad my father
asked you to come here to help. “We have been building a very important bridge. But every night, the big cats attack our camp. We leave out meat for them and they saunter right past it. Instead, they seem bent
on filling their bellies with goblin flesh. If we move camp
across the river; they cross over it overnight. If we light fires
around the camp to scare them away, the goblins workers
burn themselves in the flames. It’s a lose-lose situation.
“Every few nights, the cats come back to hunt us. Everyone
is terrified and that’s bad for business. With all this talk of some
saber-toothed whatever coming for us in the night, we’re all
too scared to finish our work. If someone doesn’t take these
furballs out, I suspect the bridge isn’t ever gonna get built.
“These kitties aren’t natural. Whatever you need, you got
it. I can give you workers to build fences. But fences alone
aren’t going to be enough. Either the cats go, or this bridge is
history. The only other answer is death.”
Nature to know more about these animals.

![]() |

Garak runs his hand through his beard in thought, obviously perplexed by the strange behavior these cats are presenting here
"Are there any tracks or signs of their comin and goin I could study? It may be best to hunt these beasts down to where they might be holed up instead of waiting for them to come in the night..."
nature check for information on the cats: 1d20 + 5 ⇒ (12) + 5 = 17

DoubleGold |

Crit Success on Lions and Leopards
expressing uncanny intelligence in their attack pattern.
However, the PC discerns some secrets about their
behavior, granting the PC a +5 bonus to Survival checks to
Track these felines and a +2 circumstance bonus to attacks
and damage rolls against these creatures..
Success
The PC recognizes the type of feline attacking the
camp (lion or leopard), and knows what sort of locations
they often lair in. This PC gains a +2 circumstance bonus to
checks to Track these creatures. Only the highest bonus applies.

![]() |

"Right, well.... Shall we set a trap for these beasts, or try to hunt them down? As I've said, Im an excellent tracker. Might be best to find their lair and not let them have the cover of darkness

![]() |
"Garak I will defer to your experience. My older brother is a ranger but those skills did not transfer to me. I got different talents. The same as Garad has it seems"
Silver claws flash where Occularus' fingers were.
"I may not know how to track them, but I can assure you, I know how to fight them. Though it does seem strange that they bypass the meat. Zig, did you add any poison or anything to the meat you left out"?

DoubleGold |

Drilwenwenas finds the tracks. Whoa, going so soon. Zig says as you find the tracks. If you leave now, there will be tons of them in the cave, or wherever they are hiding. But we are expecting an attack tonight. Stay, set up a camp and a trap. Take care of them. That will dwittle down their numbers, then leave tomorrow morning. You can go now and take care of the threat immediately, but you can't eliminate the threat if you're dead.

DoubleGold |

![]() |

"I suppose that thinning the herd before we make a frontal assault makes sense... I'm intrigued as to how you know they will attack tonight zig, but aye if we have the assurance we should take advantage of the forewarning."
Garak will work with the other pathfinders to set up a trap for the oncoming attack this evening.

![]() |

The druid doesn't understand the goblins. They told to be scared by the leopards and once somebody arrives, finds out how to track them and cut them in pieces, they tell "No it's not so urgent let's do it tomorrow. Let's have a nice evening with us. You'll see the leopards will attack. It will be great! You will be delighted!" They are fool these goblins. If they stay here for the night, Drilwenwënas doesn't want to hear a cry or something. It's the goblin's problem not the pathfinders one.
We should go now.
I've already played it several times. The only time no goblin was killed is the time we found traces and go immediately. Otherwise you can do what you want a goblin will be killed.

![]() |
"It would appear that our experts in nature and wildlife disagree on how to proceed. If this topic was magical in nature I would have a strong opinion one way or the other. If we can get there well before nightfall I am okay to proceed to the cave or lair of these creatures. If not I suggest we stay"

![]() |

If we need to bring security here I think the better is to fight against the problem as soon as possible.

DoubleGold |

![]() |

Garak looks a little uneasy
at first but then sighs...
"Aye.. Alright then, well if ya think going after them now is the best bet I'll be with ya. I don't know if it's the wisest choice, but I'll not be abandoning ya now.

DoubleGold |

You all enter the cave and see two leopards and a druid
init: 1d20 + 7 ⇒ (11) + 7 = 18 Leopards
init: 1d20 + 11 ⇒ (14) + 11 = 25 Kip
init: 1d20 + 7 ⇒ (10) + 7 = 17 Garak
As we have plenty of time, still almost a month to complete, me rolling your init is not necessary, especially since init can be multiple things in Pathfinder 2e. Roll init Go if before them

![]() |

If were in exploration mode coming into the cave, Garak would be scouting so +1 to init rolls
initiative: 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20

![]() |
Occularus seeing the cause of all the trouble initially considers talking to the druid. That quickly goes away when he remembers the stories told about the attacks on the camp. He strides closer not straying too far from his party and casts acid arrow at the left most leopard
Acid Arrow Attack roll: 1d20 + 10 ⇒ (13) + 10 = 23
Acid Arrow Damage: 3d8 ⇒ (8, 3, 4) = 15 Basic reflex save
Acid Arrow persistent: 1d6 ⇒ 6

![]() |

Garak runs up to take cover behind the first pillar, waiting for the leopard and Druid to make a move closer to the group. He marks the druid as his hunted target, and holds his dwarven clan dagger in front of him in a defensive position.
1 action stride; 1 action hunt prey; 1 action parry
I would say that Garak had his axe and dagger drawn as they went into the cave, since at this point they expect a fight.

![]() |

The sorcerer readies a spell for the first one which comes in reach.
Shocking grasp, reach spell:1d20 + 8 ⇒ (15) + 8 = 23
Damage: 2d12 ⇒ (7, 12) = 19

DoubleGold |

Leopards move up and well, Garad disentregrates one of them as he electrifies it thoroughly.
The second one gets into melee and is able to make a pounce on Garak if that is you. Can't tell who it landed in front of hit: 1d20 + 10 ⇒ (17) + 10 = 27
dmg: 1d6 + 3 ⇒ (1) + 3 = 4 claw dmg
The flaming cheetah is not mine, so someone must have brought a pet with them.
Occularus is up

![]() |
Occularus seeing the big cat attack Garak decides to try and end the threat. Pausing just a moment he prepares to ensure his next spell strikes true.
Cast True Strike
Spell Attack Roll 1: 1d20 + 10 ⇒ (19) + 10 = 29
Spell Attack Roll 2: 1d20 + 10 ⇒ (7) + 10 = 17
Ray of Frost Damage: 2d4 + 2 ⇒ (2, 4) + 2 = 8

![]() |

Garak changes his hunted prey to the Cheetah in front of him and strikes out savagely at the cheetah with his dwarven war axe and clan dagger.
1 action hunt prey 1 action twin takedown
war axe attack: 1d20 + 7 ⇒ (9) + 7 = 16
war axe damage: 1d8 + 4 ⇒ (8) + 4 = 12
clan dagger attack: 1d20 + 7 - 2 ⇒ (18) + 7 - 2 = 23
clan dagger damage: 1d4 + 4 ⇒ (4) + 4 = 8
LAST ACTION: If the cheetah is still up Garak will strike again with the clan dagger, if not he will take a 5 foot step back to gain full cover from the druid on the stairs
clan dagger 2nd attack: 1d20 + 7 - 4 ⇒ (14) + 7 - 4 = 17
clan dagger 2nd damage: 1d4 + 4 ⇒ (2) + 4 = 6

![]() |

Also just a note the -2 and -4 for second and third strikes are coming from clan dagger being agile and Hunters flurry ranger class ability.

![]() |

The sorcerer casts another cold spell.
Ray of frost: 1d20 + 8 ⇒ (11) + 8 = 19
Damage:1d4 + 4 ⇒ (4) + 4 = 8
And then he casts Dragon claws.