Harsk

Garak, the displaced's page

51 posts. Organized Play character for nathanielwise.


Full Name

Garak, the displaced

Race

HP: 23/23| AC: 18 (19 w/ parry)| Fort: +8 Ref: +6 Wis:+5|Perc:+7 (+9 to seek prey)(darkvision)|Stealth+1|

Classes/Levels

Speed 20| Hero Pts: 1| Active Conditions none|exploration activity: scout|

Gender

CN|Male| Ancient-Blooded Dwarf| Ranger lvl 1|

Size

M

Age

54

Alignment

Chaotic Neutral

Languages

Common; Dwarven

Occupation

Hermit

Strength 18
Dexterity 12
Constitution 16
Intelligence 10
Wisdom 14
Charisma 8

About Garak, the displaced

Garak grew up as the black sheep of his clan, favoring the company of nature to the harsh heat of a forge. Finally, after many second chances, Garak was stripped of his family name and outcast from his clan. He lives as a nomadic hermit, finding new forests to explore and experience. He takes the title of 'The Displaced' to show his clan that he was not expelled from one family, but simply displaced from one to another. A more favored family among the trees and animals of his new home.

Garak, the Displaced
Male ancient-blooded dwarf ranger 1
CN, Medium, Dwarf, Humanoid
Perception +7 (+9 to Seek your target.); darkvision
Languages Common, Dwarven
Skills Athletics +7, Cave Lore +3, Crafting +3, Medicine +5, Nature +5, Occultism +3, Religion +5, Scouting Lore +3, Survival +5 (+7 to Track your target.)
Str 18 (+4), Dex 12 (+1), Con 16 (+3), Int 10 (+0), Wis 14 (+2), Cha 8 (-1)
Other Items breastplate, clan dagger, dwarven waraxe, javelins (2), backpack, bedroll, belt pouch, belt pouch, chalks (10), flint and steel, rations (1 week)s (2), rope (foot)s (50), soap, torchs (5), waterskin, purse (3 gp; 1 sp)
Pathfinder training Items Minor healing potion, Potency crystal
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AC 18 19 w/ parry; Fort +8; Ref +6; Will +5; +0 to save vs. magical effects.
HP 23 Hero Points 1
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Speed 20 feet
Melee [1] clan dagger +7 (versatile Blud, agile, dwarf, parry), Damage 1d4+4 Pier
Melee [1] dwarven waraxe +7 (dwarf, sweep, two-hand (1d12)), Damage 1d8+4 Slsh
Ranged [1] javelin +4 (thrown 30 ft.), Damage 1d6+4 Pier
Flurry You have trained to unleash a devastating flurry of attacks upon your prey. Your multiple attack penalty for attacks against your hunted prey is –3 (–2 with an agile weapon) on your second attack of the turn instead of –5, and –6 (–4 with an agile weapon) on your third or subsequent attack of the turn, instead of –10.
Feats Dubious Knowledge, Dwarven Weapon Familiarity, Twin Takedown
Other Abilities call on ancient blood, horizon hunters champion, hunt prey, hunter's edge, sword school