Lions of Katapesh (Kip Table 1)
(Inactive)
Game Master
DoubleGold
The Map
DungeonMaster
Dril blasts the Druid and the ready never went off. Darn you all for not entering melee.
He moves up and does a Hydraulic push vs Dril hit: 1d20 + 8 ⇒ (6) + 8 = 14 miss
All heroes are up
CN|Male| Ancient-Blooded Dwarf| Ranger lvl 1| HP: 23/23| AC: 18 (19 w/ parry)| Fort: +8 Ref: +6 Wis:+5|Perc:+7 (+9 to seek prey)(darkvision)|Stealth+1| Speed 20| Hero Pts: 1| Active Conditions none|exploration activity: scout|
Seeing the druid move closer, Garak runs at him and furiously strikes with his war axe and dagger.
1 action stride; 1 action mark prey; 1 action twin takedown
war axe to hit: 1d20 + 7 ⇒ (10) + 7 = 17
war axe damage: 1d8 + 4 ⇒ (1) + 4 = 5
clan dagger to hit (agile/flurry): 1d20 + 7 - 2 ⇒ (9) + 7 - 2 = 14
clan dagger damage: 1d4 + 4 ⇒ (1) + 4 = 5
Half-Elf
Occularus watches as Garak runs towards the druid. I think an arrow will fit into this battle as well
1 action stride to get in better position
Spell Attack roll: 1d20 + 10 ⇒ (13) + 10 = 23
Acid Arrow damage: 3d8 ⇒ (8, 8, 7) = 23
Persistent Acid damage: 1d6 ⇒ 5
DungeonMaster
That Acid arrow would take the druid down to 1 check to shake it off: 1d20 ⇒ 6 nope, he'd take persistent acid damage this turn, then his next turn, he'd take it again and since the least he can take is 1, he's dead, and he can't do enough damage to kill anyone.
Game over Treasure bundles, having completed all objectives you are guaranteed 6. The other 4 come from Goblin Morale, updating coming. Okay, so looking back at my previous post, you raised goblin morale by 5. They start with morale equal to the number of players=4. 5+4=9. 9 is equal to or greater than twice the number of players, so congrats 10 of 10 treasure bundles.
Male Human (Ifrit) Ranger 6 / HP 92/92, Perc +12, AC 24, Fort +13 Ref +11 Will +12 / Active conditions: Resist fire 1/2 lvl
DungeonMaster
You're welcome, but what about day jobs, I'm sure you want me to put that on the chronicle.
Male Human (Ifrit) Ranger 6 / HP 92/92, Perc +12, AC 24, Fort +13 Ref +11 Will +12 / Active conditions: Resist fire 1/2 lvl
Warfare Lore:1d20 + 3 ⇒ (8) + 3 = 11
Human (Vudrani) Sorcerer (Rogue Dedication) 7 / HP 71/71,Perc +9, AC 24(+2 Nimble dodge), Fort +13 Ref +12 Will +11 / Spells 1st 4/4, 2d 4/4, 3d 4/4, 4d 3/3, Focus 2/2 / Active conditions: Toughness, Diehard, Breath control
Thank you
Circus lore:1d20 + 4 ⇒ (8) + 4 = 12
CN|Male| Ancient-Blooded Dwarf| Ranger lvl 1| HP: 23/23| AC: 18 (19 w/ parry)| Fort: +8 Ref: +6 Wis:+5|Perc:+7 (+9 to seek prey)(darkvision)|Stealth+1| Speed 20| Hero Pts: 1| Active Conditions none|exploration activity: scout|
thanks for the game
Crafting earned income: 1d20 + 3 ⇒ (10) + 3 = 13
Half-Elf
Thank you very much
Alcohol Lore: 1d20 + 6 ⇒ (15) + 6 = 21
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