Lions of Katapesh (Kip Table 1) (Inactive)

Game Master DoubleGold

The Map


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DungeonMaster

Dril blasts the Druid and the ready never went off. Darn you all for not entering melee.
He moves up and does a Hydraulic push vs Dril hit: 1d20 + 8 ⇒ (6) + 8 = 14 miss
All heroes are up

Horizon Hunters

CN|Male| Ancient-Blooded Dwarf| Ranger lvl 1| HP: 23/23| AC: 18 (19 w/ parry)| Fort: +8 Ref: +6 Wis:+5|Perc:+7 (+9 to seek prey)(darkvision)|Stealth+1| Speed 20| Hero Pts: 1| Active Conditions none|exploration activity: scout|

Seeing the druid move closer, Garak runs at him and furiously strikes with his war axe and dagger.

1 action stride; 1 action mark prey; 1 action twin takedown

war axe to hit: 1d20 + 7 ⇒ (10) + 7 = 17
war axe damage: 1d8 + 4 ⇒ (1) + 4 = 5

clan dagger to hit (agile/flurry): 1d20 + 7 - 2 ⇒ (9) + 7 - 2 = 14
clan dagger damage: 1d4 + 4 ⇒ (1) + 4 = 5

Horizon Hunters

Half-Elf

Occularus watches as Garak runs towards the druid. I think an arrow will fit into this battle as well

1 action stride to get in better position

Spell Attack roll: 1d20 + 10 ⇒ (13) + 10 = 23
Acid Arrow damage: 3d8 ⇒ (8, 8, 7) = 23
Persistent Acid damage: 1d6 ⇒ 5


DungeonMaster

That Acid arrow would take the druid down to 1 check to shake it off: 1d20 ⇒ 6 nope, he'd take persistent acid damage this turn, then his next turn, he'd take it again and since the least he can take is 1, he's dead, and he can't do enough damage to kill anyone.

Game over Treasure bundles, having completed all objectives you are guaranteed 6. The other 4 come from Goblin Morale, updating coming. Okay, so looking back at my previous post, you raised goblin morale by 5. They start with morale equal to the number of players=4. 5+4=9. 9 is equal to or greater than twice the number of players, so congrats 10 of 10 treasure bundles.

Vigilant Seal

Male Human (Ifrit) Ranger 6 / HP 92/92, Perc +12, AC 24, Fort +13 Ref +11 Will +12 / Active conditions: Resist fire 1/2 lvl

Thank you for the game.


DungeonMaster

You're welcome, but what about day jobs, I'm sure you want me to put that on the chronicle.

Vigilant Seal

Male Human (Ifrit) Ranger 6 / HP 92/92, Perc +12, AC 24, Fort +13 Ref +11 Will +12 / Active conditions: Resist fire 1/2 lvl

Warfare Lore:1d20 + 3 ⇒ (8) + 3 = 11

Grand Archive

Human (Vudrani) Sorcerer (Rogue Dedication) 7 / HP 71/71,Perc +9, AC 24(+2 Nimble dodge), Fort +13 Ref +12 Will +11 / Spells 1st 4/4, 2d 4/4, 3d 4/4, 4d 3/3, Focus 2/2 / Active conditions: Toughness, Diehard, Breath control

Thank you

Circus lore:1d20 + 4 ⇒ (8) + 4 = 12

Horizon Hunters

CN|Male| Ancient-Blooded Dwarf| Ranger lvl 1| HP: 23/23| AC: 18 (19 w/ parry)| Fort: +8 Ref: +6 Wis:+5|Perc:+7 (+9 to seek prey)(darkvision)|Stealth+1| Speed 20| Hero Pts: 1| Active Conditions none|exploration activity: scout|

thanks for the game

Crafting earned income: 1d20 + 3 ⇒ (10) + 3 = 13

Horizon Hunters

Half-Elf

Thank you very much

Alcohol Lore: 1d20 + 6 ⇒ (15) + 6 = 21

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