[ACG] [Gameday IX] Tyrant of the Harrow - EmpTyger (Inactive)

Game Master EmpTyger

Adventure Deck Number: 4

  • Quinn/Zalarian
  • Oloch/Gimry
  • Balazar/eddiephlash
  • Merisiel/WilderRedbeard

Reward powers:
When forced to reroll a die by The Rabbit Prince, you may choose any die you rolled instead of the highest.

Scourges:
Dazed
Spoiler:
You may not examine locations.
If you explored this turn, you may not explore again.
If you didn’t suffer this scourge on this turn, at the end of your turn, shuffle your hand into your deck and remove this scourge.

Drained
Spoiler:
On your checks, subtract 1 from each die rolled.
At the end of your turn, you may bury a Divine boon to remove this scourge.

Entangled
Spoiler:
You cannot evade or move.
When your location is closed, remove this scourge.

Exhausted
Spoiler:
On each check or step, you may play no more than 1 boon.
At the start of your move step, you may end your turn to remove this scourge.

Frightened
Spoiler:
When you encounter a monster, suffer 1d4-1 Mental damage that cannot be reduced.
When your location is closed, you may remove this scourge.

Honor-Tested
Spoiler:
When you encounter a monster, discard a card and add 3 to your checks against it. If you cannot discard, the monster is evaded.
When you evade a monster, remove this scourge.
At the end of the scenario, gain 1 respect point.

Plagued
Spoiler:
At the start of your turn, each other local character must succeed at a Constitution or Fortitude 5+# check or suffer this scourge.
At the end of your turn, succeed at a Constitution or Fortitude 3+# check or bury the top card of your deck; if you succeed by 5 or more, remove this scourge.

Poisoned
Spoiler:
After you reset, recharge a random card.
When you would heal any number of cards, you may remove this scourge instead.

Wounded
Spoiler:
At the start of your turn, discard the top card of your deck.
When you would heal any number of cards, you may remove this scourge instead.

Loot:
The Theater
Spoiler:
Blessing 1

Traits:
Harrow
Suit: Crowns
Veteran

When this is the hour:
At the start of your turn, examine the top card of your location; you may encounter it.

To Acquire:
Charisma/Divine 4+#

On any check, discard to bless, and non-blessing Harrow boons may be freely played.
Discard to examine your location, then you may explore; if the hour is Harrow, recharge instead.


The Tangled Briar
Spoiler:
Blessing 1

Traits:
Harrow
Suit: Shields
Veteran

When this is the hour: When you close your location, instead of banishing its cards, shuffle them into a random other location.

To Acquire:
Constitution/Survival 4+#

On any check, discard to bless.
Discard to remove a scourge from a character or a location.
Discard to explore.


The Rabbit Prince
Spoiler:
Blessing 1

Traits:
Harrow
Suit: Keys
Veteran

When this is the hour: At the start of your combat check, you may recharge a card to draw the top card of your deck; if you do not play that card on this check, bury it.

To Acquire:
Dexterity/Melee 4+#

On any combat check, freely recharge to bless; reroll 1 die showing the highest value.
Discard to explore.


Summoned Story Banes:
Ashwing Gargoyle
Spoiler:
Monster Story Bane 4

Traits:
Gargoyle

To Defeat:
Combat 23

Resistant to Melee. Vulnerable to Magic.
Before acting, if you have the Human trait, suffer the scourge Wounded.
If evaded or undefeated, reload this monster into its location.


Red Mantis Assassin
Spoiler:
Monster Story Bane 3

Traits:
Assassin
Human
Red Mantis
Veteran

To Defeat:
Combat 10+##

Resistant to Attack and Fire.
Before acting, succeed at a Wisdom or Perception 4+# check or the difficulty to defeat is increased by 1d6.
If undefeated, suffer the scourge Wounded.

Party Tracker



The Game Master has not yet connected the recruitment thread for this campaign.