[PACS - Special] [Gameday IX] Tyrant of the Harrow: mid-tier Legendary with BR eddiephlash (Inactive)

Game Master eddiephlash

Turn Order:

Seoni/TColMaster
Radovan/Abraham Z
Talitha/MauveAvengr
Hakon/Bigguyinblack


Tyrant of the Harrow is an interactive event in which multiple tables contribute to a shared success. A table coordinator oversees the event, making announcements and tallying results over the course of the adventure. Instructions for the table coordinator appear on page 12.

Unlike other Pathfinder Adventure Card Society Adventures, Tyrant of the Harrow is designed for tables of 2 to 4 players only. A solo player with multiple characters is not allowed. Each table may choose any number from 1 to 7 for # (characters Each table may must still be of an appropriate tier).

During this Adventure:

  • While setting up, remove all non-Harrow blessings from the Vault.
  • Build Small Locations. Shuffle a Harrow blessing into each location.
  • Create the hourglass with 24 blessings.
  • The Harrow suit is the hour's suit.
  • When a character acquires a Harrow blessing, report its name and suit to the table coordinator along with the challenge mode you chose. I will handle this and all other necessary reporting.
  • When you would discard a non-Harrow blessing for its power, bury it instead; when you would recharge it for its power, discard it instead.
  • When you fail a check to acquire a Harrow blessing, you may shuffle it into your location.
  • When choosing deck upgrades, treat Harrow blessings as level #.
    Heroic and Legendary mode:
  • Add an additional location as specified in the Adventure book
  • Display the wildcard The Harrows; whenever the hour changes, the wildcard of the matching suit takes effect until changed.
    Legendary mode:
  • Add a random Perils wildcard, and a random Onslaughts wildcard.

    The Harrows:
    HARROW OF BOOKS
    Spoiler:
    When a bane has both a combat check to defeat and a non-combat check to defeat, the difficulty of the combat check to defeat is increased by 1d6.
    HARROW OF CROWNS
    Spoiler:
    The difficulty of checks against summoned banes in increased by 4.
    HARROW OF HAMMERS
    Spoiler:
    On your combat check, if the result does not exceed the difficulty by at least 5, discard the top card of your deck.
    HARROW OF KEYS
    Spoiler:
    When you do not move during your move step or when you fail a check to defeat a barrier, either discard the top card of your deck or bury a card from your discards.
    HARROW OF SHIELDS
    Spoiler:
    When your hand is empty at the end of your turn or when you fail a Constitution or Fortitude check, bury a card from your discards.
    HARROW OF STARS
    Spoiler:
    After your check that was not blessed, recharge a random card.

    The Perils:
    ABLAZE
    Spoiler:
    At the end of your turn, suffer 1d4-2 Fire damage.
    CONFUSING
    Spoiler:
    After your reset, shuffle a random card into your deck.
    DEADLY
    Spoiler:
    When you suffer damage, it is increased by 1.
    HOSTILE
    Spoiler:
    When you fail a check to acquire, to close, or to guard, suffer 1d6 (max #) combat damage.
    UNHALLOWED
    Spoiler:
    On any check, when you would discard a blessing for its power, bury it instead; when you would recharge it for its power, discard it instead.
    WEARISOME
    Spoiler:
    Each turn, you may use no more than 1 power that lets you explore.

    The Onslaughts:
    BESIEGED
    Spoiler:
    After you move, suffer 1 Ranged Combat damage.
    DESPERATE
    Spoiler:
    When you encounter a boon and do not acquire it, discard a card.
    HAZARDOUS
    Spoiler:
    When building the locations, add 6 barriers, distributed as evenly as possible.
    IMPOVERISHED
    Spoiler:
    After drawing your starting hand, draw 3 cards, then bury 3 cards.
    MONSTROUS
    Spoiler:
    When building the location, add 6 monsters, distributed as evenly as possible.
    WITHERING
    Spoiler:
    At the end of your turn, bury a random card from your discards.