Desha Doash
|
Desha also tries to recall what she can of the Golden Vault's security. She is particularly curious whether the team will be allowed to enter the facility armed, or if they will need to leave their combat gear behind.
Culture, Library Chip: 1d20 + 10 + 4 ⇒ (15) + 10 + 4 = 29
Arratoi
|
"Perhaps we prepare a story of what we're doing here? Maybe we're a cleaning crew? No one really ever pays attention to janitors, right? After all, we've got Trashbot here. That should be pretty convincing.
"Or we spin a tail of how we're selling the latest in security software and we're here to meet with Datch or his subordinates?
"Whichever plan we go with, or even if we go with a different one, I'll prep some disguises for all of us so we look the part!"
Disguise: 1d20 + 16 ⇒ (12) + 16 = 28
Based on the plan the party agrees to, Arratoi gathers appropriate clothing and equipment to make us all look the part.
Disguise Desha: 1d20 + 16 ⇒ (6) + 16 = 22
Disguise Trashbot: 1d20 + 16 ⇒ (4) + 16 = 20
Disguise Mech Coy: 1d20 + 16 ⇒ (4) + 16 = 20
Disguise Patrick: 1d20 + 16 ⇒ (2) + 16 = 18
| Game Master S |
It doesn't look like there's overt security here. This entrance is designed to draw people in. Reaper knows that it's just a matter of either fast talking bluff, sweet talking Diplomacy, or theatrically sashaying Disguise your way in.
Desha gets that security here is likely a squad of different specialists who respond to tips and alarms. The squads are probably all living creatures, as AbadarCorp has recently had issues with automated security.
Arratoi builds a pretty solid disguise, offering up his services to others.
Yes, each person needs an individual roll. I'll keep Arratoi's and will handle the results once everyone makes their attempt.
Arratoi: Disguise 28
Desha: Go
Dr. Mech Coy: Go
Trusty Trashbot: Go
Patrick: Go
Reaper ∑: Go
Dr. Mech Coy
|
Dr. Mech Coy asks to borrow from Arratoi's disguise kit. He suggests "Perhaps if I disguise myself as a physician drone that would be the most believable?"
I will go with any disguise that fits the group, but if I don't go as a technilogical construct there would be penalties.
I would like to use the Media Boost boon.
Disguise, untrained, Media Boost, Aid from Arratoi and Trusty: 1d20 + 6 + 2 + 2 + 2 ⇒ (6) + 6 + 2 + 2 + 2 = 18
Disguise, untrained, Media Boost, Aid from Arratoi and Trusty: 1d20 + 6 + 2 + 2 + 2 ⇒ (11) + 6 + 2 + 2 + 2 = 23
Update for Aid from Trusty and Arratoi
| Game Master S |
Arratoi: Disguise 28
Desha: Go
Dr. Mech Coy: Disguise 19
Trusty Trashbot: Disguise 29
Patrick: Go
Reaper ∑: Go
Desha Doash
|
Although she's a little uncomfortable dressing up, Desha knows that she is pretty identifiable with the Starfinder Society, so she goes along with Arratoi's plan to enter in disguise.
Also going to use the Media Boost boon
Disguise, Media Boost, Aid from Arratoi and Trusty: 1d20 + 4 + 2 + 2 + 2 ⇒ (6) + 4 + 2 + 2 + 2 = 16
Disguise, Media Boost, Aid from Arratoi and Trusty: 1d20 + 4 + 2 + 2 + 2 ⇒ (8) + 4 + 2 + 2 + 2 = 18
Reaper Sigma
|
With help, Reaper puts together a disguise for himself. He adds a bit of glamer to aid in the look and modulates his voice to complete the change. He will also aid in helping with disguises.
Disguise: 1d20 + 10 + 4 + 10 ⇒ (12) + 10 + 4 + 10 = 36 +2 if voice matters.
Reaper auto aids the others with disguise.
| Game Master S |
The party, thoroughly disguised, heads into line, walking casually (but not too casually.)
In the chaos that ensues, the receptionists let a few of you past.
But not all of you.
She stops Patrick and Desha from entering. Quickly they look around and see other turnstiles. The receptionist who denied them is already greeting others.
In:
Arratoi
Dr. Mech Coy
Trusty Trashbot
Reaper ∑
1 Failure: You can try again with a new roll of any of the skill options.
Desha
PAtrick
Patrick Messier
|
Patrick frowns, turns around and heads out. Obviously this is going to require a total rethink. He changes his disguise to look more like a nerdy computer tech and tries again.
diplomacy: 1d20 + 4 ⇒ (1) + 4 = 5
.... and that's another case of 'back to the drawing board'
| Game Master S |
Patrick strikes out again.... For now he seems to not have garnered any attention, but that can't keep happening...
In:
Arratoi
Dr. Mech Coy
Trusty Trashbot
Reaper ∑
1 Failure: You can try again with a new roll of any of the skill options.
Desha
2 Failures:
Patrick
Desha Doash
|
Watching the rest of her crew go by the guard as she gets held up, Desha lays on the charm, warmly greeting one of the other receptionists as she tries her best to walk past and get through the turnstiles.
Diplomacy: 1d20 + 16 ⇒ (17) + 16 = 33
| Game Master S |
Desha's charm works like a, well, charm.
This leaves Patrick on the wrong side of the turnstile.... A third check is allowed, and creativity is rewarded!
Patrick Messier
|
Patrick takes several deep breaths, takes an anti-anxiety pill, washes it down with the diplomatic serum of enhancement, tries to quash several conspiracy theories in his mind that could explain his current difficulty, and tries to exude confidence as he gives it yet another go.
diplomacy: 1d20 + 4 + 2 + 2 ⇒ (5) + 4 + 2 + 2 = 13
diplomacy: 1d20 + 4 + 2 + 2 ⇒ (20) + 4 + 2 + 2 = 28 (media boost)
| Game Master S |
Once Patrick pulls out all the stops, he makes his way to the last turnstile, and struts his way through security. With a collective sigh of relief from the members who breath, the party finds themselves inside the gates of AbadarCorp.
Everyone crowds into an elevator and heads up to Datch's floor. The dull muzak is mind numbing. After the short ride the "ding" brings everyone back to reality.
Two unmarked steel doors flank a receptionist’s desk, each
leading to different security areas. There are four receptionists minding their own business here. The doors look locked. One is clearly security and camera control, the other leads to Datch...
Patrick Messier
|
| 1 person marked this as a favorite. |
On the way up, Patrick looks at the container that had contained the enhancement serum.
I wonder if this stuff would help me finally get a date? he says quietly to himself. Unfortunately for him, he said that within range of everyone else's hearing.
| House GM Tyranius |
First Seeker Luwazi Elsebo continues to stay in contact as she gives updates on the situation. ”Our agents have brokered an alliance with an influential member of the AbadarCorp Board of Archdirectors. We believe this new contact will do everything within her power to positively influence her colleagues in their upcoming vote.”
Table GMs, covert mission one is now closed and action mission one is now available for selection.
| House GM Tyranius |
A voice message comes onto your comm unit. ”A brave and compassionate team of Starfinders visited a space station in dire need of assistance. They gathered important scientific data and determined the source of the distress. Dr Monsylkis’s team is already developing a solution.”
Table GMs, covert mission three is now closed and action mission three is now available for selection.
Desha Doash
|
Desha speaks telepathically to her crew, "Anyone have any bright ideas on how to get past reception and into the office? I also have a feeling that it would be helpful for us to get into the security room there so we can remove video evidence of our time here."
To start out, Desha quickly looks around the room for signs of a fire alarm or something else she could use as a distraction.
Perception: 1d20 + 16 ⇒ (4) + 16 = 20
| House GM Tyranius |
First Seeker Luwazi sounds excited. ”Starfinders infiltrated the Golden Vault and retrieved data from Datch’s office, revealing a vehicle identification number that we believe is involved in smuggling weapons or other goods. Our techs are working to decrypt the files and harvest additional information.”
Table GMs, covert mission five is now closed and action mission five is now available for selection.
Dr. Mech Coy
|
How noticeable would it be to Engineer a lock open? If we can do it on the first try, is it possible to make it look like we had the correct clearance?
How good are you at social engineering? Most of us are dressed as maintenance or cleaning staff. Does someone think they can bluff their way past reception into Datch’s office to clean? Or at least provide a distraction as someone else tries to get into security?
Dr. Mech Coy quickly surveys the situation, trying to determine if there are gaps in the cameras that might allow him to get to the security door.
Perception, Vision: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25
| Game Master S |
Dr. Mech Coy catches that there is a gab in the cameras that would allow someone to get to the door without being filmed. He thinks it's doable, but risky to pull off the gambit of pretending he knows the code.
It's 1 full round typically, which is longer than entering the code. Still, I dig the gambit. So let's say you can try it quickly at a -2, or include an average DC (for this subtier) bluff check to hide the attempt.
Desha is already looking for a distraction (though pulling the alarm might be a little drastic.) I'll let another handle the distraction.
Arratoi
|
I'll keep 'em distracted. No problem!!! You guys get into that security office!
Arratoi fully throwing himself into his disguise as a janitor, takes his broom and sweeps away towards the receptionist desk. Once he's close, he says, "Woooo weeee!!! Hard day's work keeping these offices clean, y'know what I mean?? But y'know what keeps me going through the day? Knowing that once I'm done paying the bills, I can head home and curl up with a great book, amirite?!?!?
"In fact, I've been reading this AWESOME novel and I'm HOOKED!!! It's titled 'Retrieving the Time-Forgotten Teardrop' by probably the best novelist of all time, Arratoi! Have you read this one?? It's got it all! Exotic forgotten locales! Ancient technologies! Insanity and murder! Redemption! I mean it is absolutely unbelievable!!"
Arratoi attempts to enrapture all four receptionists by talking about a novel that he himself wrote based upon one of his own previous Starfinder missions...
Diplomacy: 1d20 + 16 + 1d6 + 1 ⇒ (9) + 16 + (4) + 1 = 30
Dr. Mech Coy
|
I believe it was supposed to be Bluff for a distraction...if Diplomacy doesn't substitute, Mech Coy waits for a suitable distraction.
While Arratoi is distracting the people at reception, Mech Coy moves over to the security door and tries to quickly open it.
Engineering, quickly: 1d20 + 13 + 1d6 + 1 - 2 ⇒ (9) + 13 + (1) + 1 - 2 = 22
| Game Master S |
Sorry for the lack of afternoon posts. Work buried me. Yes, it needs to be bluff here, not diplomacy. Also, I'm going to let others aid before resolving.... just in case if you know what I mean....
Desha Doash
|
Desha isn't much of a liar, but she can certainly pick up on a story and go with it. She exits the elevator and approaches the desk as if she is here for an appointment, but stops short to listen to the ysoki talk about his favorite book and grows excited. "Oh, are you talking about Arratoi's books?! I love his stuff! Have you read Veracity of the Searcher, yet? Now there's a book that's got it all: mystical warriors, a love story on board a starship, and even a really excellent ghost story!"
Aid Bluff: 1d20 + 4 ⇒ (9) + 4 = 13 Success! +2 to Arratoi's bluff
| Game Master S |
The party immediately distracts the efforts at the door as the good doctor and Reaper work on it. The door swings open as if they entered the code.
Reaper and Dr. Mech Coy are in. Tehy can head down the hall. The others might look a little suspicious going now. You can either go ahead into Datch's office, or wait for the security breaking team to finish up.
Beyond the doors, a narrow corridor leads to a small, rectangular room with screens mounted to every available inch of wall. Thousands of live security-camera feeds display vaults heaped with coin and jewels, spacious boardrooms, floors packed with cubicles, and employees performing aerobics in a gym. [ooc]You can deactivate the cameras affecting you with a series of Computer checks.
Dr. Mech Coy
|
“Well, good thing I recently upgraded myself with the latest computer systems information.” Reaper hears him mutter as he rolls up to the computer console.
Computers: 1d20 + 13 ⇒ (19) + 13 = 32
Since it sounds like there are multiple checks to be done, Reaper could do one of his own checks or Aid.
Arratoi
|
Gotcha. If bluff should use the roll already made in the previous post, then it'll just be a total of 25 (without aids). But if you want a reroll, then here goes!!
Bluff: 1d20 + 16 ⇒ (6) + 16 = 22
Arratoi will continue chatting up the receptionists until he thinks the rest of the team that went into security are clear.
Arratoi will wait for security breaking team to finish up.
| Game Master S |
Make a total of 5 checks. That should cover it.
Patrick Messier
|
Datch's turn for the security upgrade Patrick comments as he just heads straight for the office door, obviously with mind on the job and not on literature.
Dr. Mech Coy
|
Providing three rolls since it looks like Reaper has at least one failure there.
Computers: 1d20 + 13 ⇒ (12) + 13 = 25
Computers: 1d20 + 13 ⇒ (19) + 13 = 32
Computers: 1d20 + 13 ⇒ (4) + 13 = 17
If that last one is needed, I will use my Re-Roll. Please let me know so I can be sure to mark the reroll used.
Computers, Novas: 1d20 + 13 + 2 ⇒ (6) + 13 + 2 = 21
Trusty Trashbot
|
Assuming that Trusty can enter with the other two computer experts, I can help with computers, otherwise I'll auto-aid the bluff.
Computers: 1d20 + 16 ⇒ (15) + 16 = 31
Computers: 1d20 + 16 ⇒ (19) + 16 = 35
Computers: 1d20 + 16 ⇒ (11) + 16 = 27
| Game Master S |
Reroll NOT used Mech Coy The trio slip into the security center and expertly work together to cut the relevant feed, and ONLY the relevant feed. There's no time here to do anything fancy with looped footage, so you quickly decide to get back.
The trio returns from security as if nothing happened, and rejoin the others. No one blinks twice at heading into the offices towards Datch's office.
This plush office looks barely used. There's a lone computer on the desk.
Arratoi
|
"I guess that's the computer we've gotta hack, eh? While our computer experts work on that, shall we poke around and search the office for anything else that might be useful?"
Perception: 1d20 + 10 ⇒ (12) + 10 = 22
phaeton_nz
|
Patrick gets to work on the computer
computers: 1d20 + 19 ⇒ (11) + 19 = 30
Dr. Mech Coy
|
Mech Coy offers his aid to Patrick, just in case of any sort of nasty surprises protecting the data. He does pause a moment to check if there are any signs of traps before starting.
Perception, check for traps: 1d20 + 7 ⇒ (1) + 7 = 8 +1 if visually detected
That roll could have been better...
Auto-Aid Computers
Desha Doash
|
Desha helps search for traps on or around the computer.
Perception: 1d20 + 16 ⇒ (10) + 16 = 26
Following that, while the other, more tech-savvy members of the group are working on getting into the computer, Desha joins the search of the room for other files or artifacts that point to Datch's plot.
Perception: 1d20 + 16 ⇒ (16) + 16 = 32
| Game Master S |
The party searches the office while getting to work on the system. The office rather barren. You kind of get the impression that Datch really use it a lot.
Patrick gets to work on the computer, but as soon as his hands touch the keyboard, a magitech cursehack goes off!
1d2 ⇒ 2 A magical code downloads itself to all of your armor, everyone in the room needs to make a Will DC 18 or your armor is bugged giving you a -4 penalty to AC. The good news is that if you take 10 minutes and a computers check, you just might be able to flush the curse. (Remove affliction works too.)
After the curse downloads itself, Patrick keeps up the work. He eventually grabs the files you're looking for. There is evidence that Datch has tampered with interdepartmental messaging, most recently deleting all incoming communication regarding a viral epidemic in the Diaspora. While sifting through the files, you also uncover a correspondence with an unnamed recipient. Datch’s message requests the transport of unspecified goods to a vessel docked on Absalom Station, accompanied by an electronic transfer of credits. That's it! Time to get out of here.
The party exits the room, then the office suite. Since the cameras were handled, your presence isn't noticed. Good thing too, having tried this as a smash and grab, you know you'd be fighting security with cursed armor!
---------
With the mission complete, you can report back. Everyone still needs to make a save v. curse even though you avoided the fight. If you fail, you can try a computers check or spell to remove the curse. It won't slow us down, but if it's not fixed by next initiative, it'll factor in. The landscape for missions has changed. Choose your mission!
Covert Mission 2: External Audit
Action Mission 1: Down to the Wire
Action Mission 3: Acts of Compassion
Action Mission 4: Welcome to the Jungle
Action Mission 5: Absalom Drift
Desha Doash
|
Will vs Curse: 1d20 + 8 ⇒ (1) + 8 = 9 Oh no!
Desha takes the curse full in the face. "Um...Patrick. I think I'm going to need your help removing this curse."
Dr. Mech Coy
|
Will vs Curse: 1d20 + 5 ⇒ (15) + 5 = 20
Dr. Mech Coy comments "Knew there would be something nasty with that rat!"
He offers to help any that need it with removing the cursed virus from their equipment.
I imagine someone else will lead, he can auto-aid.
If it is a situation where we have multiple people affected and we need to quickly fix it, he will try on the first person that asks him.
Trusty Trashbot
|
Will Save: 1d20 + 7 ⇒ (3) + 7 = 10
"Bah! Another dirty trick from that two-faced character assassin!"
Computers to remove the curse: 1d20 + 16 ⇒ (14) + 16 = 30
Patrick Messier
|
Drat that Rat Patrick mutters.
will: 1d20 + 8 ⇒ (17) + 8 = 25
computers: 1d20 + 19 ⇒ (4) + 19 = 23
Patrick uses the top of the line security systems and the curse gets nommed by the virus killer before it gets into his armour. He then tries to help Desha with her armour. Desha will probably notice he's being ultra cautious, to the point of paranoia, to ensure he doesn't cause offense by accident.
If he can, he'll extract the curse into a secure area to study it further.
Arratoi
|
Will Save: 1d20 + 5 ⇒ (3) + 5 = 8
"Ummmm... I think I might need a little help over here..." says Arratoi as his armor starts going somewhat haywire.
Patrick Messier
|
Dr Mech Coy. Could you help out Arratoi please?. And yes .... she deserves something ... especially after dropping weapon caches on a peaceful planet such as the Kiirinta Home World .... erm .... Stabrisis 14.
Dr. Mech Coy
|
At Patricks request, Dr. Mech Coy goes to check out Arratoi only to find that Reaper Sigma has already gotten rid of the virus.
If a 32 Computers doesn't do it, we are going to need to clear out a few other systems.
If there are any systems still infected...
Computers: 1d20 + 13 ⇒ (7) + 13 = 20