PbP GameDay IX: GM Sfounder's "The Last Bite" [Tier 7-8] (Inactive)

Game Master Chris Marsh

TACTICAL MAP |
STRATEGIC MAPS |
HANDOUTS |
Ship Roles

Initiative:

[dice=Hostiles]d20+2[/dice]
[dice=Arratoi]d20+7[/dice]
[dice=Desha]d20+4[/dice] (Infra)
[dice=Dr. Mech Coy]d20+3[/dice]
[dice=Trusty Trashbot]d20+9[/dice]
[dice=Patrick]d20+2[/dice]
[dice=Reaper ∑]d20+8[/dice]

Perception Quickpost:

[dice=Arratoi]d20+10[/dice]
[dice=Desha]d20+16[/dice] (Infra)
[dice=Dr. Mech Coy]d20+7[/dice] (+1 Visual)
[dice=Trusty Trashbot]d20+15[/dice]


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Acquisitives

Android Outlaw Operative 8| SP 64/64 HP 52/52 RP 8/9| EAC 24 KAC 25| Fo +6 Re +11 Wi +7| Init +8| Percep +15 Darkvision 60', Low-Light Vision

Reaper draws his knife as he begins to position himself (accepting AoO). He then stabs at the hostile creature.

Trick Attack w/Stealth. 29 Take 10 with Specialization Skill Mastery
Damage: 4d8 ⇒ (3, 7, 6, 5) = 21 enemy is Flat-Footed

Survival Knife, cold iron, called
To Hit: 1d20 + 12 ⇒ (17) + 12 = 29 Slash: 1d4 + 5 ⇒ (2) + 5 = 7


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Reaper also draws the ire of one of the beasts Bite: 1d20 + 18 ⇒ (17) + 18 = 35 for COLD DMG: 2d6 + 12 ⇒ (5, 6) + 12 = 23. The gambit pays off as he rips a huge gash across the beast's flank! The cold iron shocks the creture!

Round 2:
Arratoi: Go
Reaper ∑: Hit
Desha: Go
Trashbot: Go

Hostiles: TBD
Dr. Mech Coy: TBD
Patrick: TBD

DM:

Black: 12 (Harrying fire)
Red: 28

Acquisitives

Male CN Ysoki Envoy 8 | SP 56/56 HP 42/42 | RP 10/10 | EAC 24 KAC 25 | Fort +6; Ref +10; Will +7 | Init: +7 | Perc: +11, SM: +10+1d6+1 | Speed 30ft | Active conditions: none

Arratoi fires another shot at black yelling, "Blast those mouldy decrepit bug-brained milk-drinking shrunken ooze-lovers!!
Arratoi spends another RP on improved get'em. This gives everyone +2ATK and +2DMG against all enemies.

Swagger Handcannon vs KAC, get'em: 1d20 + 9 + 2 ⇒ (6) + 9 + 2 = 17
Piercing damage, get'em: 1d12 + 3 + 2 ⇒ (6) + 3 + 2 = 11


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Arratoi spurs the party to action, but his own shot is a bit off target!

Round 2:
Arratoi: Improved Get'em!
Reaper ∑: Hit
Desha: Go
Trashbot: Go

Hostiles: TBD
Dr. Mech Coy: TBD
Patrick: TBD

DM:

Black: 12 (Harrying fire)
Red: 28

Second Seekers (Jadnura)

Desha "DD" Doash | Female Human Bounty Hunter Mystic (Steward Officer) 8 SP 56/56 HP 52/52 RP 8/8 | KAC 24 EAC 24 | Saves F+4 R+6 W+10 | Initiative +4; Perception +18 (+20 visual); Darkvision 60ft | Spells: 1st 5/5 2nd 5/5 3rd 3/3 | OS: TBD | Status: N/A |
Found Gear:
AC

Desha summons her sonic rifle into her grip, then extends the weapon's bipod and aims the barrel right down the beast's throat. Her wisp continues to follow the Black zuvok, creating an diversion to help defend against the creature's vicious icy bites.

Swift action to call my rifle. Wisp automatically follows its target, and I choose covering fire this turn. Desha extends the bipod on her rifle for further stability (move action), then fires

Pulse Staccato Rifle, get em: 1d20 + 10 + 2 ⇒ (12) + 10 + 2 = 24 Damage (So), get em: 1d10 + 7 + 2 ⇒ (6) + 7 + 2 = 15

Manifold Host

820-706 | Male CG SRO Corporate Agent Spy Operative 8 | SP 19/48 HP 50/50 | RP 10/10 | EAC 27; KAC 28| Fort +3; Ref +12; Will +7 | Init: +9 | Perc: +15, SM: +15 | Speed 50ft | Active conditions: Robotic Snark.

Trusty grumbles to himself, "Bah, I knew I should have bought that sonic gun I've been eyeing!" He draws a different pistol (and because he drew, cannot trick attack. Again.)

He shoots Red.

Bang Bang (Semi-Automatic pistol): 1d20 + 12 ⇒ (14) + 12 = 26
Piercing Damage: 1d6 + 4 ⇒ (6) + 4 = 10

Trusty has the uncanny shooter exploit and does not draw attacks of opportunity when firing at close range.


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Seizing the opportunity of the beast attacking her teammate Reaction used already, no AoO The sonic rifle does a much better job than many of the other weapons. The shot lands!

Trashy's pistol aim is good, but the pullet doesn't seem to have an effect on the beast! DR.

The beaqsts seem to be animalistic in their attacks, targeting the source of their most recent wound. The wisp making it harder work.

Red v. Reaper Bite: 1d20 + 18 ⇒ (13) + 18 = 31 for COLD DMG: 2d6 + 12 ⇒ (1, 5) + 12 = 18

Black v. Desha Bite: 1d20 + 18 ⇒ (1) + 18 = 19 MISS

Round 2:
Arratoi: Improved Get'em!
Reaper ∑: Hit
Desha: Hit
Trashbot: DR
Hostiles: ATK
Dr. Mech Coy: Go
Patrick: Go

DM:

Black: 27 (Harrying fire)
Red: 28

Manifold Host

Non-gendered NG SRO Spacefarer Envoy 8 | SP 56/56 HP 50/50 | RP 10/12 | EAC 21 KAC 22 Resist Cold Fire 5 | Fort +5; Ref +9; Will +6 | Init: +3 | Perc: +7, +1 vision; SM: +11+1d6+1 | Speed 40 ft Fly 30 ft | Inspiring Boost: Viper | Reroll used | Active conditions: Haste (speed not adjusted)

If you are using a rifle, move back Desha!” Mech Coy says in so demanding a voice she jumps.
Hurry: Target gets an extra move action.

He then stays where he is, ineffective knife at the ready.

Wayfinders

Male Human Technomancer - 9 | SP:54/54 HP:49/49, RP:10/10 | E23 K24 | F6 R5 W8 | Init:2 | Per:9, SM:4 | S/d 1:6/6 2:5/5 3:5/5 | NG | TSR:1 | Wayfinders | 124312-701

Patrick fires more missiles at Black

mm: 3d4 + 3 ⇒ (3, 1, 3) + 3 = 10

Acquisitives

Android Outlaw Operative 8| SP 64/64 HP 52/52 RP 8/9| EAC 24 KAC 25| Fo +6 Re +11 Wi +7| Init +8| Percep +15 Darkvision 60', Low-Light Vision

Reaper is resistant to the cold of their bites. Resist Cold 5

Reaper continues to plunge his dagger into the zuvok.
Trick Attack w/Stealth. 29 Take 10 with Specialization Skill Mastery
Damage: 4d8 ⇒ (2, 8, 5, 3) = 18 enemy is Flat-Footed

Survival Knife, cold iron, called
To Hit: 1d20 + 12 ⇒ (9) + 12 = 21 Slash: 1d4 + 5 ⇒ (1) + 5 = 6


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Dr. MEch Coy gives Desha some space as he keeps himself armed and ready. Patrick's missiles continue to land, but these beasts are really tough.

The cold doesn't seem to affect Reaper as much as his attacks do a number on the shadow thing. Its attention definitely shifts to him.

Round 3:
Arratoi: Go
Reaper ∑: Hit
Desha: Go + Move
Trashbot: Go

Hostiles: TBD
Dr. Mech Coy: TBD
Patrick: TBD

DM:

Black: 37 (Covering fire)
Red: 52

Acquisitives

Male CN Ysoki Envoy 8 | SP 56/56 HP 42/42 | RP 10/10 | EAC 24 KAC 25 | Fort +6; Ref +10; Will +7 | Init: +7 | Perc: +11, SM: +10+1d6+1 | Speed 30ft | Active conditions: none

"Reaper Sigma, you're the best Reaper I know! Better than Reaper Alpha, who always drones on about his beginning. Better than Reaper Omega who is always so fatalistic talking about his eventual demise. Better than Reaper LSR who is just a plain loser. Reaper Sigma, you're greater than the sum of all Reapers!"

Inspiring boost Reaper. Spend a RP to add level. Heals a total of 27SP on Reaper.


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Arratoi keeps the party's heart (flesh and mechanical) in the fight!

Round 3:
Arratoi: Space Bard!
Reaper ∑: Hit
Desha: Go + Move
Trashbot: Go

Hostiles: TBD
Dr. Mech Coy: TBD
Patrick: TBD

DM:

Black: 37 (Covering fire)
Red: 52

Second Seekers (Jadnura)

Desha "DD" Doash | Female Human Bounty Hunter Mystic (Steward Officer) 8 SP 56/56 HP 52/52 RP 8/8 | KAC 24 EAC 24 | Saves F+4 R+6 W+10 | Initiative +4; Perception +18 (+20 visual); Darkvision 60ft | Spells: 1st 5/5 2nd 5/5 3rd 3/3 | OS: TBD | Status: N/A |
Found Gear:
AC

Desha's mote hovers around the zuvok again, drawing its snapping fangs away from Desha and Trusty (wisp provides Covering Fire). Seeing the opportunity, Desha decides to risk herself and angles her weapon down to fire twice at the dark beast before making her retreat at Arratoi's urging.

Making a full attack against Black with a reduced penalty thanks to my heavy bipod (first shot draws an AoO); after the full attack, taking my extra move action to get back out into the hall

Staccato Pulse Rifle, full attack w/bipod: 1d20 + 10 - 2 ⇒ (11) + 10 - 2 = 19 Damage (So): 1d10 + 7 ⇒ (8) + 7 = 15
Staccato Pulse Rifle, full attack w/bipod: 1d20 + 10 - 2 ⇒ (11) + 10 - 2 = 19 Damage (So): 1d10 + 7 ⇒ (9) + 7 = 16

Manifold Host

820-706 | Male CG SRO Corporate Agent Spy Operative 8 | SP 19/48 HP 50/50 | RP 10/10 | EAC 27; KAC 28| Fort +3; Ref +12; Will +7 | Init: +9 | Perc: +15, SM: +15 | Speed 50ft | Active conditions: Robotic Snark.

Trusty finally is able to trick attack. "Maybe this will get through that creature's DR!" He fires on Red!

Take Ten Trick Attack: 10 + 21 = 31 Up to CR 11
Bang Bang (Semi-Automatic pistol): 1d20 + 12 ⇒ (17) + 12 = 29
Piercing Damage: 1d6 + 4 ⇒ (6) + 4 = 10
Trick Attack: 4d8 ⇒ (5, 3, 7, 3) = 18


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Desha and the Trashbot work to make sure their wounds cut deeper or rattle its bones more than the beast's natural resistance can handle!

Desha's shots just barely connect, but connect they do! Both creatures look wounded, but a wounded creature can still do a lot of damage!

Dr. Mech Coy and the Trusty Trashbot both face down very large and sharp teeth:

Black v. Dr.: 1d20 + 18 ⇒ (14) + 18 = 32 for Cold: 2d6 + 12 ⇒ (3, 5) + 12 = 20

Red v. Trashbot: 1d20 + 18 ⇒ (12) + 18 = 30 for Cold: 2d6 + 12 ⇒ (4, 1) + 12 = 17

By now the dejected members of the staff have begun to form a crowd as the violence unfolds.

Round 3:
Arratoi: Space Bard!
Reaper ∑: Hit
Desha: Hits
Trashbot: Hit
Hostiles: ATK
Dr. Mech Coy: Go
Patrick: Go

DM:

Black: 58 (Covering fire)
Red: 70

Manifold Host

Non-gendered NG SRO Spacefarer Envoy 8 | SP 56/56 HP 50/50 | RP 10/12 | EAC 21 KAC 22 Resist Cold Fire 5 | Fort +5; Ref +9; Will +6 | Init: +3 | Perc: +7, +1 vision; SM: +11+1d6+1 | Speed 40 ft Fly 30 ft | Inspiring Boost: Viper | Reroll used | Active conditions: Haste (speed not adjusted)

"Dang it! I'm a doctor not a warrior!" Dr. Mech Coy complains as the creature attacks him. He decides maybe it would be best if one of these things were killed soon. He bounces over to the other side of the couch and attacks Red. It is somewhat surprising that he can even do that.

I assume the couch is difficult terrain. Dr. Mech Coy can do a Guarded Step in difficult terrain because of Nimble Moves.

Survival Knife vs Red: 1d20 + 8 ⇒ (14) + 8 = 22
Slashing damage: 1d4 + 3 ⇒ (3) + 3 = 6


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Dr. Mech Coy's nimbly clears the couch and lands a light cut on the flank!

Round 3:
Arratoi: Space Bard!
Reaper ∑: Hit
Desha: Hits
Trashbot: Hit
Hostiles: ATK
Dr. Mech Coy: Hit
Patrick: Go

Round 4:
Arratoi: Go
Reaper ∑: Go
Desha: Go
Trashbot: Go (Needs bot)

Hostiles: TBD
Dr. Mech Coy: TBD
Patrick: TBD

DM:

Black: 58
Red: 76

Wayfinders

Male Human Technomancer - 9 | SP:54/54 HP:49/49, RP:10/10 | E23 K24 | F6 R5 W8 | Init:2 | Per:9, SM:4 | S/d 1:6/6 2:5/5 3:5/5 | NG | TSR:1 | Wayfinders | 124312-701

Patrick continues to fire magic missiles at Black
mm: 3d4 + 3 ⇒ (4, 2, 1) + 3 = 10

Second Seekers (Jadnura)

Desha "DD" Doash | Female Human Bounty Hunter Mystic (Steward Officer) 8 SP 56/56 HP 52/52 RP 8/8 | KAC 24 EAC 24 | Saves F+4 R+6 W+10 | Initiative +4; Perception +18 (+20 visual); Darkvision 60ft | Spells: 1st 5/5 2nd 5/5 3rd 3/3 | OS: TBD | Status: N/A |
Found Gear:
AC

Just able to see the Black zuvok over Arratoi's head, Desha instead decides to try crushing the beast's mind. She glares at the beast, hoping to weaken its resolve against her mental assault.

Overbearing Stare (swift action) - Target must succeed at a DC17 Will save or take a -1 penalty to Will saves until I stare at a new target, the opponent moves more than 30 feet away from me, or either I or the opponent fall unconscious or dies.

Mind Thrust II: 4d10 ⇒ (10, 4, 7, 8) = 29

DC17 Will save for half damage

Acquisitives

Male CN Ysoki Envoy 8 | SP 56/56 HP 42/42 | RP 10/10 | EAC 24 KAC 25 | Fort +6; Ref +10; Will +7 | Init: +7 | Perc: +11, SM: +10+1d6+1 | Speed 30ft | Active conditions: none

Oh silly me. Forgot that get 'em is a move action! Will inspiring boost spending 1RP and also get' em spending 1RP.

"You may be no warrior, Mech Coy, but you certainly have the... uh... heart(?) of one!"
Mech Coy is healed for 27SP

"Everyone get them jumped up slow-witted shoe-chewers!!"
Everyone gets +2ATK and +2DMG against both targets.

Manifold Host

Non-gendered NG SRO Spacefarer Envoy 8 | SP 56/56 HP 50/50 | RP 10/12 | EAC 21 KAC 22 Resist Cold Fire 5 | Fort +5; Ref +9; Will +6 | Init: +3 | Perc: +7, +1 vision; SM: +11+1d6+1 | Speed 40 ft Fly 30 ft | Inspiring Boost: Viper | Reroll used | Active conditions: Haste (speed not adjusted)
Arratoi wrote:
Mech Coy is healed for 27SP

It doesn't work without Expanded Attunement. Mech Coy is a construct with the technological subtype. So is Trusty.

"Hydraulic pumps. Sorry, no biological heart here."

Acquisitives

Male CN Ysoki Envoy 8 | SP 56/56 HP 42/42 | RP 10/10 | EAC 24 KAC 25 | Fort +6; Ref +10; Will +7 | Init: +7 | Perc: +11, SM: +10+1d6+1 | Speed 30ft | Active conditions: none

D'oh! Wasn't aware of that... thanks!
Game Master S, if it's okay, Arratoi will fire his pistol at black instead of inspiring boost. The get 'em is still active though.

Swagger Handcannon vs KAC, get'em: 1d20 + 9 + 2 ⇒ (3) + 9 + 2 = 14
Piercing damage, get'em: 1d12 + 3 + 2 ⇒ (4) + 3 + 2 = 9


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Patrick scores another trio of hits on the beast. I'll allow it. You guys would know what works and doesn't. Unfortuantely Arratoi fires wide again.

Round 4:
Arratoi: Miss
Reaper ∑: Go
Desha: Go
Trashbot: Go (Needs bot)

Hostiles: TBD
Dr. Mech Coy: TBD
Patrick: TBD

DM:

Black: 68
Red: 76

Second Seekers (Jadnura)

Desha "DD" Doash | Female Human Bounty Hunter Mystic (Steward Officer) 8 SP 56/56 HP 52/52 RP 8/8 | KAC 24 EAC 24 | Saves F+4 R+6 W+10 | Initiative +4; Perception +18 (+20 visual); Darkvision 60ft | Spells: 1st 5/5 2nd 5/5 3rd 3/3 | OS: TBD | Status: N/A |
Found Gear:
AC

Already posted my action above

Acquisitives

Android Outlaw Operative 8| SP 64/64 HP 52/52 RP 8/9| EAC 24 KAC 25| Fo +6 Re +11 Wi +7| Init +8| Percep +15 Darkvision 60', Low-Light Vision

Keep up the pressure. Keep up the killing.

Trick Attack w/Stealth. 29 Take 10 with Specialization Skill Mastery
Damage: 4d8 ⇒ (7, 5, 4, 6) = 22 enemy is Off-Target

Survival Knife, cold iron, called
To Hit: 1d20 + 12 ⇒ (7) + 12 = 19 Slash: 1d4 + 5 ⇒ (4) + 5 = 9


Trusty continues to shoot at Red. “I look forward to cleaning your remains off the upholstery!

Take 10 Trick for up to CR11

Bang Bang (Semi-Automatic pistol): 1d20 + 12 ⇒ (12) + 12 = 24
Piercing Damage: 1d6 + 4 ⇒ (3) + 4 = 7
Trick Attack: 4d8 ⇒ (6, 1, 2, 4) = 13


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Paizo's site gets borked so often I don't know if I just missed it, or the site was borked. Either way, sorry about that!

Will: 1d20 + 6 ⇒ (14) + 6 = 20 The beast shakes off the mental intrusion, but not completely. It's clearly addled after Desha's mind thrust.

Reaper's attack looks like a sure thing, but he misses by an inch on the delivery. Still, the creature seems affected by the surprise angle.

Trashbot makes a clean shot, muted by the strange make up of the zuvok.

The two severely wounded foes keep up their furious attack. One closes with Arratoi, the other goes after the trashbot.

ATK v. Arratoi: 1d20 + 18 ⇒ (16) + 18 = 34 for Cold: 2d6 + 12 ⇒ (6, 5) + 12 = 23 FORT save

ATK v. Trashbot: 1d20 + 18 ⇒ (19) + 18 = 37 for Cold: 2d6 + 12 ⇒ (1, 3) + 12 = 16

The teeth dig deep. Arratoi's flesh is exposed to the awful infection.

Round 4:
Arratoi: Miss
Reaper ∑: Miss
Desha: MT
Trashbot: HIt
Hostiles: ATK
Dr. Mech Coy: Go
Patrick: Go

DM:

Black: 82
Red: 86

Second Seekers (Jadnura)

Desha "DD" Doash | Female Human Bounty Hunter Mystic (Steward Officer) 8 SP 56/56 HP 52/52 RP 8/8 | KAC 24 EAC 24 | Saves F+4 R+6 W+10 | Initiative +4; Perception +18 (+20 visual); Darkvision 60ft | Spells: 1st 5/5 2nd 5/5 3rd 3/3 | OS: TBD | Status: N/A |
Found Gear:
AC

Sorry to be a bother, but the zuvok actually needed to make 2 DC17 Will saves against Desha, the first against her Overbearing Stare epiphany, and the second against her Mind Thrust

Acquisitives

Male CN Ysoki Envoy 8 | SP 56/56 HP 42/42 | RP 10/10 | EAC 24 KAC 25 | Fort +6; Ref +10; Will +7 | Init: +7 | Perc: +11, SM: +10+1d6+1 | Speed 30ft | Active conditions: none

Fort Save: 1d20 + 5 ⇒ (15) + 5 = 20

"Ouch! I'm a lover, not a fighter!!!"

Manifold Host

Non-gendered NG SRO Spacefarer Envoy 8 | SP 56/56 HP 50/50 | RP 10/12 | EAC 21 KAC 22 Resist Cold Fire 5 | Fort +5; Ref +9; Will +6 | Init: +3 | Perc: +7, +1 vision; SM: +11+1d6+1 | Speed 40 ft Fly 30 ft | Inspiring Boost: Viper | Reroll used | Active conditions: Haste (speed not adjusted)

"Perk up Arratoi! I'm sure we will have this resolved soon!"

Inspiring Boost on Arratoi, spend a Resolve, +27 Stamina


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Not a bother at all! I apologize, I tried to sneak in an update between things this afternoon. Always advocate! I haven't yet typed the dice, so I'll roll them both fresh:

Will v. Stare: 1d20 + 10 ⇒ (14) + 10 = 24
Will v. Thrust: 1d20 + 10 ⇒ (19) + 10 = 29

Desha stares at the beast, daring it to resist before her mental onslaught. The zuvok manages to resist, but the damage is still done!

The good doctor keeps Arratoi in the fight as the odds increasing favor the party.

Round 4:
Arratoi: Miss
Reaper ∑: Miss
Desha: MT
Trashbot: HIt
Hostiles: ATK
Dr. Mech Coy: Boost
Patrick: Go

Round 5:
Arratoi: Go
Reaper ∑: Go
Desha: Go
Trashbot: Go

Hostiles: TBD
Dr. Mech Coy: TBD
Patrick: TBD

DM:

Black: 82
Red: 86

Second Seekers (Jadnura)

Desha "DD" Doash | Female Human Bounty Hunter Mystic (Steward Officer) 8 SP 56/56 HP 52/52 RP 8/8 | KAC 24 EAC 24 | Saves F+4 R+6 W+10 | Initiative +4; Perception +18 (+20 visual); Darkvision 60ft | Spells: 1st 5/5 2nd 5/5 3rd 3/3 | OS: TBD | Status: N/A |
Found Gear:
AC

Desha’s wisp continues distracting the zuvok, hopefully giving Arratoi a chance at avoiding another bite.

Wisp gives Covering Fire

Meanwhile, Desha sets her bipod again and fires on the beast, despite the cover from Arratoi.

Move action set bipod; standard action attack

Staccato rifle: 1d20 + 10 ⇒ (6) + 10 = 16 Damage (So): 1d10 + 7 ⇒ (3) + 7 = 10

Wayfinders

Male Human Technomancer - 9 | SP:54/54 HP:49/49, RP:10/10 | E23 K24 | F6 R5 W8 | Init:2 | Per:9, SM:4 | S/d 1:6/6 2:5/5 3:5/5 | NG | TSR:1 | Wayfinders | 124312-701

Patrick continues to hammer Black with magic missiles
mm: 3d4 + 3 ⇒ (3, 2, 4) + 3 = 12

Acquisitives

Male CN Ysoki Envoy 8 | SP 56/56 HP 42/42 | RP 10/10 | EAC 24 KAC 25 | Fort +6; Ref +10; Will +7 | Init: +7 | Perc: +11, SM: +10+1d6+1 | Speed 30ft | Active conditions: none

Arratoi takes a step back and attacks again!

"Everyone get them beardless puss-filled drivelling dragon-droppings!"

Swagger Handcannon vs KAC, get'em: 1d20 + 9 + 2 ⇒ (20) + 9 + 2 = 31
Piercing damage, get'em: 1d12 + 3 + 2 ⇒ (12) + 3 + 2 = 17
Piercing damage, get'em, critical: 1d12 + 3 + 2 ⇒ (3) + 3 + 2 = 8 critical effect knockdown, if applicable.
Improved get'em, spending 1RP. Everyone gets +2ATK and +2DMG against both targets.


You are all kept current of real time events as First Seeker Elsebo sends a message. ”Agents sent to a corporate retreat managed to influence high-ranking members of AbadarCorp. These agents survived some unorthodox workshop activities and persuaded an executive to oppose Datch’s vote. The cooperation of these AbadarCorp staff members may be enough to tip the scales in favour of Iseki- Okaibo.”

Table GMs, covert mission four is now closed and action mission four is now available for selection.

Acquisitives

Android Outlaw Operative 8| SP 64/64 HP 52/52 RP 8/9| EAC 24 KAC 25| Fo +6 Re +11 Wi +7| Init +8| Percep +15 Darkvision 60', Low-Light Vision

Reaper tries to finish this thing off.

Trick Attack w/Stealth. 29 Take 10 with Specialization Skill Mastery
Damage: 4d8 ⇒ (4, 1, 8, 6) = 19 enemy is Off-Target

Survival Knife, cold iron, called
To Hit: 1d20 + 12 ⇒ (18) + 12 = 30 Slash: 1d4 + 5 ⇒ (2) + 5 = 7


Trusty levels his gun and says "Your time is up!"

Take 10 Trick for up to CR11

Bang Bang (Semi-Automatic pistol): 1d20 + 12 ⇒ (9) + 12 = 21
Piercing Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Trick Attack: 4d8 ⇒ (8, 1, 5, 3) = 17

If it hits, flat-footed to everyone.


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Patrick's missiles slam into the beast, and it's clear that the two monsters have little left. The party gangs up, hoping to finally put them down.

Arratoi feels the surge of confidence as his shot is dead on accurate. Despite the zuvok's natural resistance the round drops the creature and it slumps to the ground, motionless.

Before the yoski can even finish his rallying cry, Reaper Sigma drops his!

Total coincidence. I didn't hold back, you guys fair and square defeated them in the same round as the overseer announcement! To keep up the pace, allow me a bit of narration:

With the zuvoks defeated, the party confirms that there are no additional threats. Arratoi doesn't think the bite was bad enough to pass on any diseases. It seems there's little left to do but get the sample and return.

It's not exactly easy though. Making sure to get a proper sample takes some skill... Someone will need to make a Life Science or Medicine check. I don't mind a bot here to wrap up the scene on a Sunday.

Acquisitives

Male CN Ysoki Envoy 8 | SP 56/56 HP 42/42 | RP 10/10 | EAC 24 KAC 25 | Fort +6; Ref +10; Will +7 | Init: +7 | Perc: +11, SM: +10+1d6+1 | Speed 30ft | Active conditions: none

Arratoi examines the creature...
Life Science: 1d20 + 12 ⇒ (8) + 12 = 20

If that wasn't good enough and retries are not allowed...

"Dammit Mech Coy, I'm a writer, not a doctor! Perhaps you'll do better??"

If that didn't do the trick but retries are allowed...

Arratoi examines the creature again...
Life Science: 1d20 + 12 ⇒ (6) + 12 = 18

And again....
Life Science: 1d20 + 12 ⇒ (4) + 12 = 16

And again....
Life Science: 1d20 + 12 ⇒ (16) + 12 = 28


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Doesn't say that retries are not allowed...

Arratoi and Dr. Mech Coy manage to get a sample after a couple of tries. A quick communique back to Dr. Monsylkis is met with excitement. "Excellent! Now my lab can get to work immediately on a vaccine. Well done Starfinders. I know there's a lot going on right now, so I won't keep you. The health of the Pact Worlds owes you a debt!"

Success reported. Confirm the next mission and we're off!

Manifold Host

Non-gendered NG SRO Spacefarer Envoy 8 | SP 56/56 HP 50/50 | RP 10/12 | EAC 21 KAC 22 Resist Cold Fire 5 | Fort +5; Ref +9; Will +6 | Init: +3 | Perc: +7, +1 vision; SM: +11+1d6+1 | Speed 40 ft Fly 30 ft | Inspiring Boost: Viper | Reroll used | Active conditions: Haste (speed not adjusted)

The doctor watches in frustration as Arratoi keeps insisting they use the equipment.

I am a doctor.

——

Once they are back at the station, Dr. Mech Coy says “I believe we had decided to take on a mission right here next.

Covert 5 is the Infiltration mission, and it is at Absalom Station.
I believe that Trusty plans to buy a new weapon as soon as he gets back here.

Since it takes more than a day to travel between locations, we can all reset Stamina, Resolve, and recharge any batteries.

Acquisitives

Male CN Ysoki Envoy 8 | SP 56/56 HP 42/42 | RP 10/10 | EAC 24 KAC 25 | Fort +6; Ref +10; Will +7 | Init: +7 | Perc: +11, SM: +10+1d6+1 | Speed 30ft | Active conditions: none

Mission 5 sounds good to me. I'm good with any mission...


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Wanted to give you the chance since the situations have changed. That's 2 though, so we're on! You have time for a complete rest before the mission

Celita briefs her team inside a small gymnasium. When her visitors enter, she’s completing a frenzied sparring drill against a punching bag. “Since my encounter with Historia Prime, I find this activity to be therapeutic. A friend set this room up for me,” Celita explains, her voice clearly strained from some form of exertion.

Without skipping a beat, she launches into a mission briefing in her typical direct manner, “I respect our outgoing First Seeker and support her plans. Luwazi is wise not to target Datch outright at this juncture. Such an intelligent adversary, however, surely has countermeasures in place for any attack against her, however indirect. We need more information about Datch’s plans before we can strike.” Celita delivers a powerful blow to the weighted bag.

“According to the interdepartmental memos I’ve retrieved, Datch is away on a business trip. I’ve taken the liberty of pulling some strings to temporarily lessen the security of the Golden Vault, AbadarCorp’s main office on this station. I want you to gain access to any files stored in Datch’s private office. Discretion is key. Leaving digital or physical evidence of our involvement is more harmful to us than simply failing to meet the objective.” Celita hits her target with a final, spinning kick. “Do not allow greed to cloud your judgment. If you attempt to steal anything other than information from the Golden Vault or access high security areas beyond your target, neither the Society nor I can help you.”

Celita provides you with a company directory listing the location of Datch’s private office on the Golden Vault’s ninth floor. "I encourage you to make your own preparations before attempting the mission."

It's only a short walk to the Vault, so make your preparations!

Second Seekers (Jadnura)

Desha "DD" Doash | Female Human Bounty Hunter Mystic (Steward Officer) 8 SP 56/56 HP 52/52 RP 8/8 | KAC 24 EAC 24 | Saves F+4 R+6 W+10 | Initiative +4; Perception +18 (+20 visual); Darkvision 60ft | Spells: 1st 5/5 2nd 5/5 3rd 3/3 | OS: TBD | Status: N/A |
Found Gear:
AC

I’d like to use my VIP boon we earned at the beginning to pick up a Serum of Enhancement, Sneak.

Wayfinders

Male Human Technomancer - 9 | SP:54/54 HP:49/49, RP:10/10 | E23 K24 | F6 R5 W8 | Init:2 | Per:9, SM:4 | S/d 1:6/6 2:5/5 3:5/5 | NG | TSR:1 | Wayfinders | 124312-701

Patrick contemplates whether or not using a punching bag would help relieve his anxieties but long alone walks in the park were sort of working so he dismisses that idea. He also makes sure he has all his hacking tools.

Acquisitives

Android Outlaw Operative 8| SP 64/64 HP 52/52 RP 8/9| EAC 24 KAC 25| Fo +6 Re +11 Wi +7| Init +8| Percep +15 Darkvision 60', Low-Light Vision

Reaper is impressed at Celita's control and power while delivering her briefing.
"Get the plans and only the plans then get out clean. Got it."

Wayfinders

Male Human Technomancer - 9 | SP:54/54 HP:49/49, RP:10/10 | E23 K24 | F6 R5 W8 | Init:2 | Per:9, SM:4 | S/d 1:6/6 2:5/5 3:5/5 | NG | TSR:1 | Wayfinders | 124312-701

It would be illogical to annoy AbadarCorp more than we have to. Patrick comments.


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

After grabbing supplies, the party heads out. The gleaming building is a marvel of smooth glass faces interspersed with panels of solid gold. The Golden Vault is AbadarCorp’s headquarters, and the importance of your mission sinks in as you pan upwards to take in the full height of the building.

You check the notes given to you by Celita. You'll have to:
1. Get through the turnstile entrance
2. Get on the elevator
3. Cut the camera's to Datch's office via the security control room.
4. Get the data from Datch's office.

No sweat!

Looking in, you see a palatial reception area which accommodates a constant stream of business professionals. The pyramidal chamber’s walls are transparent aluminum and the floor is gold-veined black marble. Steps mount a raised platform that ends abruptly in a partition of glass and marble with four turnstile entrances. Beyond the partition is the elevator.

Acquisitives

Android Outlaw Operative 8| SP 64/64 HP 52/52 RP 8/9| EAC 24 KAC 25| Fo +6 Re +11 Wi +7| Init +8| Percep +15 Darkvision 60', Low-Light Vision

Is a security pass required to get through the turnstile? Where are the guards located in the area between the turnstile and the elevators?

Culture: 1d20 + 12 ⇒ (15) + 12 = 27

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