PbP GameDay IX: GM Sfounder's "The Last Bite" [Tier 7-8] (Inactive)

Game Master Chris Marsh

TACTICAL MAP |
STRATEGIC MAPS |
HANDOUTS |
Ship Roles

Initiative:

[dice=Hostiles]d20+2[/dice]
[dice=Arratoi]d20+7[/dice]
[dice=Desha]d20+4[/dice] (Infra)
[dice=Dr. Mech Coy]d20+3[/dice]
[dice=Trusty Trashbot]d20+9[/dice]
[dice=Patrick]d20+2[/dice]
[dice=Reaper ∑]d20+8[/dice]

Perception Quickpost:

[dice=Arratoi]d20+10[/dice]
[dice=Desha]d20+16[/dice] (Infra)
[dice=Dr. Mech Coy]d20+7[/dice] (+1 Visual)
[dice=Trusty Trashbot]d20+15[/dice]


1 to 50 of 498 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Electronic signature here. See you on 1-Sep-2020


Each of your comm devices begins going off all throughout the day as First Seeker Luwazi Elsebo’s voice breaks the silence. “Starfinders, if you’re receiving this transmission, I’m requesting that you cease your current missions and return to Absalom Station at once. I have obtained urgent information regarding one of our foe’s activities. If she succeeds, she could tip the balance of corporate power within the Pact Worlds and possibly even destroy the Society. I’ll explain once we convene at the Lorespire Complex.”

Table GM’s please begin the Introduction Phase


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

The Lorespire Complex’s familiar grounds are in a boisterous state of flux. Hired workers set up pavilions and booths on the lawns, courier vehicles dart back and forth down the adjacent streets, and janitors hustle to prepare rooms for occupation throughout the compound’s buildings. Dozens of early guests loiter nearby chatting excitedly. The festive, yet chaotic, atmosphere persists in stark contrast to the First Seeker’s ominous announcement.
A lashunta man, Venture-Captain Arvin, strides forward to intercept the newest arrivals. “Welcome back, Starfinders. First Seeker Elsebo plans to meet with the agents involved in her operation shortly. She’ll announce when she’s ready—listen for the code phrase ‘pest control.’ It looks like Luwazi is finally going to have us strike back at Datch, the architect of our past year of credibility woes. Regardless of our foe’s machinations, we’re hosting several weeks of conferences and parties to honor Ehu Hadif, and there’s plenty to do while you wait. Let’s get you checked in, shall we?”

------------------

This is a good spot for Introductions, purchases, slot boons as well as preparing the fleet. While preparing the Fleet you will be roleplaying relevant skill checks as well as sharing stories of past adventures. For stories shared you must have the chronicle to back it up.

Recommended Boons to slot:

Following the start of Year 4, players no longer slot boons. Instead, for this adventure, players gain specific benefits.
  • Acquainted with Datch (Ally)
  • Big Win against Big Potion (Slotless)
  • Data Stalker (Social)
  • You can help prepare by meeting with:

  • Venture Captain Naiaj (Buffet Crisis)
  • Celita, Leader of the Dataphiles (Media Boost)
  • Radaszam, leader of the Acquisitives (Media Control)
  • Fitch, leader of the Wayfinders (Sound Check)
  • Zigvigix, Leader of the Exo-Guardians (Valet Pileup)
  • Venture Captain Arvin (VIP Roundup)

  • Acquisitives

    Male CN Ysoki Envoy 8 | SP 56/56 HP 42/42 | RP 10/10 | EAC 24 KAC 25 | Fort +6; Ref +10; Will +7 | Init: +7 | Perc: +11, SM: +10+1d6+1 | Speed 30ft | Active conditions: none

    Grinning widely at all the going-ons, Arratoi says, "Hello everyone!! My name is Arratoi! I'm a writer and I find inspiration working various missions for the Starfinders and travelling the stars. Someday, I'll write the quintessential space novel that will be read across the entire galaxy!!

    "Now I know that some may struggle to pronounce my name, but that's okay. It's pronounced ARA-TOI. But honestly, if you cannot say it, just call me 'A Rat'! I know you were thinking it! So now you can say it without fear of causing me any offense!

    "Oh and by the way, I have quite a few dwarven novelist colleagues who've taught me how to throw insults like a dwarf. It's quite an art! And I daresay.... addictive! So if I say things such as, 'Why won't that incompetent harpy-faced decrepit fuzzpot stoplight turn green already?!?!' then please don't take offense. I just get carried away now and then!

    "Pleased to meet you all and I'm looking forward to this opportunity to party while pretending to control some pests!!! Or wait...was it the other way around...?"

    Manifold Host

    820-706 | Male CG SRO Corporate Agent Spy Operative 8 | SP 19/48 HP 50/50 | RP 10/10 | EAC 27; KAC 28| Fort +3; Ref +12; Will +7 | Init: +9 | Perc: +15, SM: +15 | Speed 50ft | Active conditions: Robotic Snark.

    A trash can with a clipboard rolls up to Arratoi. "Eh, pleased to meet you, Arratoi!' The trash can eyes the ysoki. "I'm Trusty Trashbot, and I clean up messes. I'm hoping that we'll be able to clean up the one called Datch." There's a grimness to Trusty's voice, and he rolls back and forth in agitation. "She killed a friend of mine. It's personal. I want to be in the group that brings her in, for all that she's done. Pest control, indeed." Trusty tosses the clipboard into his trashcan, and looks around at the missions. "Shall we do them all?"

    GM, can we have all the missions posted? Trusty is happy to do any and all of them.

    Manifold Host

    Non-gendered NG SRO Spacefarer Envoy 8 | SP 56/56 HP 50/50 | RP 10/12 | EAC 21 KAC 22 Resist Cold Fire 5 | Fort +5; Ref +9; Will +6 | Init: +3 | Perc: +7, +1 vision; SM: +11+1d6+1 | Speed 40 ft Fly 30 ft | Inspiring Boost: Viper | Reroll used | Active conditions: Haste (speed not adjusted)

    An SRO rolls over to Aratoi and extends their mechanical hand in welcome. “Hello Aratoi, I’m Doctor Mech Coy.” The plates on his face move to emulate a smile.

    Looking towards Trusty, he says “Ah, it has been a while. Good to see you again Trusty!

    So while we are waiting, shall we see how we can help with the preparations?

    Shall we start with Fitch? I don’t care who we start with if someone would like to help someone else first.

    Manifold Host

    820-706 | Male CG SRO Corporate Agent Spy Operative 8 | SP 19/48 HP 50/50 | RP 10/10 | EAC 27; KAC 28| Fort +3; Ref +12; Will +7 | Init: +9 | Perc: +15, SM: +15 | Speed 50ft | Active conditions: Robotic Snark.

    "Good to see you too, Dr. Mech Coy! Nobody can fix me up as well as you can!" Trusty thinks. "Sure, if Fitch wants a sound check, count me in!"

    ★ --- ★ --- ★ --- ★

    SOUND CHECK

    "Hey Fitch, need some help with that equipment? We'd love to pitch in and help you get it sorted!" Joining the other techs, Trusty pulls out his tools and starts working like the expert maintenance worker he is. "Hey if we reroute some of this, we can boost the sound throughout the Lorespire network."

    Engineering: 1d20 + 16 ⇒ (14) + 16 = 30

    Wayfinders

    Male Human Technomancer - 9 | SP:54/54 HP:49/49, RP:10/10 | E23 K24 | F6 R5 W8 | Init:2 | Per:9, SM:4 | S/d 1:6/6 2:5/5 3:5/5 | NG | TSR:1 | Wayfinders | 124312-701

    Professor Patrick Messier at your service says a shortish human male who looks like a typical nerd. And finally .. a chance to sort out this Datch rat once and for all - erm apologies to any ysoki in the vicinity. I have lost count of how many apples she has wasted ... and that is the most minor of her offenses.

    Slots: Drat That Rat and Wayfinders Champion

    Since he's championing the Wayfinders, he decides to start with Fitch.

    Manifold Host

    Non-gendered NG SRO Spacefarer Envoy 8 | SP 56/56 HP 50/50 | RP 10/12 | EAC 21 KAC 22 Resist Cold Fire 5 | Fort +5; Ref +9; Will +6 | Init: +3 | Perc: +7, +1 vision; SM: +11+1d6+1 | Speed 40 ft Fly 30 ft | Inspiring Boost: Viper | Reroll used | Active conditions: Haste (speed not adjusted)

    I still don’t see the information that would allow us to make the various checks. I checked the various links provided and didn’t see it in any of them.
    In order to make progress, I guess I will provide it so we have a chance to get through some of this before it closes in about 10 hours.

    Venture Captain Naiaj (Buffet Crisis)
    * Relevant Skills Acrobatics, Life Science, or Profession (chef)

    Celita, Leader of the Dataphiles (Media Boost)
    * Relevant Skills Computers, Culture, or Profession (any Charisma-based)

    Radaszam, leader of the Acquisitives (Media Control)
    * Relevant Skills Bluff, Diplomacy, or Intimidate

    Fitch, leader of the Wayfinders (Sound Check)
    * Relevant Skills Computers, Engineering, or Profession (electrician)

    Zigvigix, Leader of the Exo-Guardians (Valet Pileup)
    * Relevant Skills Engineering, Piloting, Survival

    Venture Captain Arvin (VIP Roundup)
    * Relevant Skills Athletics, Diplomacy, or Perception


    2 people marked this as a favorite.
    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    I haven't posted them yet. Just getting out of class now to do so.

    The Starfinders chat while moving quickly through the chaos. After countless firefights, this is a calming sort of chaos.

    The Trusty Trashbot spots Fitch inside the Hall of Discovery. Ysoki scuttle about setting up audiovisual equipment while Fitch directs them. Fitch, leader of the Wayfinders, waves to you from atop a towering scaffold. “Good to see you! The kiddos and I are sprucing the place up for the big event.” She stops and beams proudly at a scrawny, gray ysoki fiddling with a circuit board. “They’re doing great, but it’s a big job. Mind lending us a hand?”

    The Trusty Trashbot very efficiently untangles the circuit board issues. It frees Fitch up to help you in return.

    Rewards:

    1. Each time the PCs attempt a skill check to repair or
    reprogram a technological item during the adventure, one PC can gain a +3 bonus to the check.

    2. Once during the adventure, each PC can roll twice and take the better result.

    Once I get out of my next class, I'll have a cheat sheet tracker up and ready so that you don't forget about these!

    Remaining

    Venture Captain Naiaj (Buffet Crisis)
    * Relevant Skills Acrobatics, Life Science, or Profession (chef)

    Celita, Leader of the Dataphiles (Media Boost)
    * Relevant Skills Computers, Culture, or Profession (any Charisma-based)

    Radaszam, leader of the Acquisitives (Media Control)
    * Relevant Skills Bluff, Diplomacy, or Intimidate

    Zigvigix, Leader of the Exo-Guardians (Valet Pileup)
    * Relevant Skills Engineering, Piloting, Survival

    Venture Captain Arvin (VIP Roundup)
    * Relevant Skills Athletics, Diplomacy, or Perception

    Manifold Host

    820-706 | Male CG SRO Corporate Agent Spy Operative 8 | SP 19/48 HP 50/50 | RP 10/10 | EAC 27; KAC 28| Fort +3; Ref +12; Will +7 | Init: +9 | Perc: +15, SM: +15 | Speed 50ft | Active conditions: Robotic Snark.

    As a full-time employee of Poshkettle Tea, Trusty is familiar with how hungry organic life forms get when they don't get their food. "The boss will kill me if I don't aid Naiaj here!" He moves forward through the crowd, delivering trays of stacked appetizers and other food stuffs through the thick crowds of people! "Excuse me, excuse me, food coming through..."

    Acrobatics: 1d20 + 20 ⇒ (16) + 20 = 36

    Manifold Host

    820-706 | Male CG SRO Corporate Agent Spy Operative 8 | SP 19/48 HP 50/50 | RP 10/10 | EAC 27; KAC 28| Fort +3; Ref +12; Will +7 | Init: +9 | Perc: +15, SM: +15 | Speed 50ft | Active conditions: Robotic Snark.

    Pausing here to let other people do missions. Trusty is a good pilot, so will happily help with the Valet pileup when that comes up.

    Second Seekers (Jadnura)

    Desha "DD" Doash | Female Human Bounty Hunter Mystic (Steward Officer) 8 SP 56/56 HP 52/52 RP 8/8 | KAC 24 EAC 24 | Saves F+4 R+6 W+10 | Initiative +4; Perception +18 (+20 visual); Darkvision 60ft | Spells: 1st 5/5 2nd 5/5 3rd 3/3 | OS: TBD | Status: N/A |
    Found Gear:
    AC

    Desha catches up with the group soon after they begin their work. "Good to meet you, everyone. I'm Desha Doash, formerly of the Stewards. I can't say I've had much in the way of direct contact with this Datch character yet, but I've heard she's been quite a thorn in the Society's side, and of course I've seen the smear campaign all across the infosphere. I can't allow that to carry on, so consider me on the case."

    For her own part, Desha Moves to assist Radaszam in his media control efforts, detailing the positive contributions the Society has made while also trying to convince various media personalities that this whole campaign is just character assassination.

    Diplomacy: 1d20 + 16 ⇒ (10) + 16 = 26

    Manifold Host

    820-706 | Male CG SRO Corporate Agent Spy Operative 8 | SP 19/48 HP 50/50 | RP 10/10 | EAC 27; KAC 28| Fort +3; Ref +12; Will +7 | Init: +9 | Perc: +15, SM: +15 | Speed 50ft | Active conditions: Robotic Snark.

    Auto-Aid Desha's Diplomacy: 1d20 + 17 ⇒ (10) + 17 = 27

    'Yeah that's what Datch is all about. Character assassination. You know who's not about that? The starfinder society. A team selflessly sacrificed themselves so that Mech Coy and I could live. How can I repay that?" Trusty pauses. "I can't. The only way forward for me is to act with integrity, and try to be at least half the person they were."

    Trusty pauses. "You know why Datch is doing this? She's jealous of something she cannot have. She's jealous of the Society's integrity, so she drags our names through the mud, hoping to bring us down to her level. But she won't."

    Manifold Host

    Non-gendered NG SRO Spacefarer Envoy 8 | SP 56/56 HP 50/50 | RP 10/12 | EAC 21 KAC 22 Resist Cold Fire 5 | Fort +5; Ref +9; Will +6 | Init: +3 | Perc: +7, +1 vision; SM: +11+1d6+1 | Speed 40 ft Fly 30 ft | Inspiring Boost: Viper | Reroll used | Active conditions: Haste (speed not adjusted)

    Having previously worked with Radaszam in the search for clues on the last route of a famous explorer, Dr. Mech Coy was somewhat familiar with the vesk. “Greetings, Radaszam! Have you been able to decode anything yet from Jelev Rasheen’s second beacon?

    I have credit for both Rasheen’s scenarios, 1-35 and 2-22.

    He then goes out to help Desha and Trusty convince the last few protestors that it is time to move on.

    Auto Aid Diplomacy: 1d20 + 16 ⇒ (17) + 16 = 33

    Manifold Host

    Non-gendered NG SRO Spacefarer Envoy 8 | SP 56/56 HP 50/50 | RP 10/12 | EAC 21 KAC 22 Resist Cold Fire 5 | Fort +5; Ref +9; Will +6 | Init: +3 | Perc: +7, +1 vision; SM: +11+1d6+1 | Speed 40 ft Fly 30 ft | Inspiring Boost: Viper | Reroll used | Active conditions: Haste (speed not adjusted)

    Having done what he could with the protestors, Dr. Mech Coy checks in on Ziggy. “Hello Ziggy! How can I help?

    Hearing that some of the vehicles are stalled in the most inconvenient places, Dr. Mech Coy says “Well, that shouldn’t be too different than some of the medical procedures I’ve performed!” He immediately cleanses his hands and starts work on the most problematic of the vehicles,

    Engineering: 1d20 + 13 + 1d6 + 1 ⇒ (4) + 13 + (2) + 1 = 20 Ouch! That set of rolls could have been better.

    Manifold Host

    1 person marked this as a favorite.
    Non-gendered NG SRO Spacefarer Envoy 8 | SP 56/56 HP 50/50 | RP 10/12 | EAC 21 KAC 22 Resist Cold Fire 5 | Fort +5; Ref +9; Will +6 | Init: +3 | Perc: +7, +1 vision; SM: +11+1d6+1 | Speed 40 ft Fly 30 ft | Inspiring Boost: Viper | Reroll used | Active conditions: Haste (speed not adjusted)

    Once he finishes with Ziggy’s task, Dr. Mech Coy decides perhaps he could check in with Celita. He hasn’t worked with her much, but Ziggy has always spoken highly of her.

    Hearing that she is trying to do a media blitz, Dr. Mech Coy decides that the best thing he could do is optimize some of the meta-tags in order to cause the media already being produced to rank higher with the various news and culture bots. He even subverts some of the tags he knows Datch has used in her smear campaigns to high light some of the health care failures and how the Society has stepped in to save people.

    #2-17 Cost of Living

    Computers: 1d20 + 13 ⇒ (16) + 13 = 29 Much better!

    Manifold Host

    820-706 | Male CG SRO Corporate Agent Spy Operative 8 | SP 19/48 HP 50/50 | RP 10/10 | EAC 27; KAC 28| Fort +3; Ref +12; Will +7 | Init: +9 | Perc: +15, SM: +15 | Speed 50ft | Active conditions: Robotic Snark.

    Valet Pileup

    Trusty Trashbot goes to help out with the pileup. As with any piloting activity, he takes ten. The trashcan hops in an out of vehicles, lining up and parking them expertly.

    Take 10 Piloting: 10 + 20 = 30


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Venture-Captain Naiaj leans despondently against the wall outside the cafeteria. Workers clad in white chef smocks hurry past carrying a covered tray, which Naiaj eyes longingly. She turns to you and snaps, “Have you ever been so hungry you got angry? It happens to me all the time. there should be a portmanteau of those two words... Anyway, I came here to get my snack on and found the caterers in a panic. They don’t have enough food prepared to handle the guest list, and they’re struggling to accommodate some attendees’ unique dietary needs. I’d hate to see our new First Seeker’s big day spoiled by an empty buffet line. Get in there, and see what you can do to help. Look alive, Starfinders!”

    Trusty demonstrates some serious battle-field mobility, moving to and fro with aplomb! Thankful for the help, the head caterer gifts you a vacuum-sealed, spoilage-resistant takeout container full of scrumptious food! Once during the adventure, a PC can consume this food to gain a +1 bonus to skill checks and saves for a number of minutes equal to their character level. The food also acts as a mk III heal serum.

    ---------------------------

    Radaszam, leader of the Acquisitives, alerts you to a potential security breach on the Lorespire Complex’s front lawn, where a group crowds the main walkway, hoisting signs with anti-Society slogans. “Looks like these people bought in to Datch’s propaganda,” Radaszam grumbles. “They’ve been here all day. We’re not going to make them disperse—please talk with them and work out a peaceful resolution.”

    Desha's speech is ready for prime time, and with a pair of "yes androids" behind her hyping the positives, there's a palpable change in the crowd. It's enough to end the peaceful, albeit misguided, protest. As the crowd disperses, you learn from the demonstrators that despite the Society’s efforts to counteract Datch’s smear campaign, many individuals in the Pact Worlds still distrust your organization. You gain valuable insight into the crowd’s behavior.
    At any point during the adventure, a PC can attempt a Hard Bluff, Diplomacy, or Intimidate check to influence a crowd. Once during the adventure when the group encounters a team of two or more adversaries, the group can activate this reward to grant each PC a +4 bonus to their initiative checks for that encounter.

    ---------------------------

    Will pick up resolving the good doctor's trip to Zig at 1400 EST

    Manifold Host

    820-706 | Male CG SRO Corporate Agent Spy Operative 8 | SP 19/48 HP 50/50 | RP 10/10 | EAC 27; KAC 28| Fort +3; Ref +12; Will +7 | Init: +9 | Perc: +15, SM: +15 | Speed 50ft | Active conditions: Robotic Snark.

    Does anyone else want to take VIP Roundup? Trusty can either lead or auto-aid.

    Acquisitives

    Male CN Ysoki Envoy 8 | SP 56/56 HP 42/42 | RP 10/10 | EAC 24 KAC 25 | Fort +6; Ref +10; Will +7 | Init: +7 | Perc: +11, SM: +10+1d6+1 | Speed 30ft | Active conditions: none

    Diplomacy: 1d20 + 16 ⇒ (5) + 16 = 21
    Diplomacy, Slick Customer reroll: 1d20 + 16 ⇒ (6) + 16 = 22

    Ugh...those rolls....

    Arratoi heads off in search of the VIPs mentioned by Arvin. Arratoi decides to try and sweet talk all of the VIPs' various assistants, thinking that if his charm offensive is successful, the assistants will steer the VIPs back to where the Arvin needs them to be.

    However, Arratoi is less than convincingly successful this time around...

    "Well rats! I be a rickety nib-chewing lantern-lugging donkey!!"

    Manifold Host

    Non-gendered NG SRO Spacefarer Envoy 8 | SP 56/56 HP 50/50 | RP 10/12 | EAC 21 KAC 22 Resist Cold Fire 5 | Fort +5; Ref +9; Will +6 | Init: +3 | Perc: +7, +1 vision; SM: +11+1d6+1 | Speed 40 ft Fly 30 ft | Inspiring Boost: Viper | Reroll used | Active conditions: Haste (speed not adjusted)

    Dr. Mech Coy hears of the missing VIPs and decides to join the search. “Sparklemane was always a grouch. I wonder if he went to one of the gardens to hide?

    The good doctor starts asking around to try and locate the various guests.
    Diplomacy, take 10: 10 + 16 = 26

    Second Seekers (Jadnura)

    Desha "DD" Doash | Female Human Bounty Hunter Mystic (Steward Officer) 8 SP 56/56 HP 52/52 RP 8/8 | KAC 24 EAC 24 | Saves F+4 R+6 W+10 | Initiative +4; Perception +18 (+20 visual); Darkvision 60ft | Spells: 1st 5/5 2nd 5/5 3rd 3/3 | OS: TBD | Status: N/A |
    Found Gear:
    AC

    Desha lends her expertise in tracking down missing our hiding people to help track down the missing VIPs

    Auto-aid Diplomacy


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Zigvigix, leader of the Exo-Guardians, chats animatedly with one of the hired event staff, a stocky, brown ysoki dressed in stained coveralls embroidered with the name “Tall Sam.” The two avidly discuss a cluster of haphazardly parked land vehicles. “Hey, you!” The ysoki shouts at the approaching Dr. Mech Coy, “Why are you just standing around, huh? We’ve got a pileup worse than A-Station rush hour over here. Get off your tails, and go park some vehicles!” Zigvigix nods enthusiastically and adds, “Relieving the valet queue might help our fellow Starfinders get to Luwazi’s meeting. Please do whatever you can to help!” Zig's body language is impossible to read, but if ever a shirren could show a lack of approval, that was it. Still, the doctor does manage to provide some ideas to "tetris" the cars better. It's a start. When the good ol'Trusty Trashbot jumps in, the vehicles fall quickly into place.

    This gives Tall Sam free reign of the Society’s parking garage and starship hangars. With Zigvigix’s permission, Tall Sam modifies several of the parked vehicles. Once during the adventure, the PCs can force the crew of an enemy ship or vehicle to take a –2 penalty to all Piloting checks made during the round. The use of this ability must be declared at the start of the starship combat or vehicle chase round.

    -----------------------------

    Dr. Mech Coy grabs the attention of Celita, leader of the Dataphiles, in the Archive’s Cortex. “Our esteemed colleague’s elevation to First Seeker is a historic occasion. As such, we must all do our part to foster a celebratory atmosphere—not only to honor Ehu’s nomination but to conceal Luwazi’s activities. Your help with creating a positive buzz across the infosphere would be greatly appreciated.”

    Dr. Mech Coy's metatags are on point. Traffic immediately starts finding its way throughout the local infosphere!

    Once during the adventure, each PC can roll twice with a +2 bonus on a Charisma-based skill check attempted when interacting with an individual who is not a Starfinder.

    -----------------------------

    Arratoi is the first to encounter Venture-Captain Arvin pacing in front
    of the building’s entrance, clearly overwhelmed by a list of familiar names on his datapad. “Sparklemane and associated weapon permits unaccounted for. Zo!—shuttle delayed. Envar Tam—oh, this is ridiculous.” Arvin relaxes when he notices the Arratoi and Dr. Mech Coy.

    “As you know, we’re expecting an influx of visitors over the next few weeks. Some decided to arrive fashionably early, and we seem to have misplaced a few guests of honor in the confusion. If you can help me locate and corral our more elusive guests, I’d be grateful.”

    After a hectic search of the grounds, the pair locate each of the missing guests of honor. The three VIPs are grateful for the escort and give the whole part a mk 1 serum of healing. Furthermore the magnanimous Zo! thanks you by gifting you a voucher for a one-time 10% discount on gear or equipment purchased on Absalom Station for the duration of the adventure.his discount does not stack with any other discount The VIPs also pool their resources in appreciation. Each PC can select a serum or grenade from the Core Rulebook with an item level less than or equal to the group’s APL to receive free of charge.

    Wayfinders

    Male Human Technomancer - 9 | SP:54/54 HP:49/49, RP:10/10 | E23 K24 | F6 R5 W8 | Init:2 | Per:9, SM:4 | S/d 1:6/6 2:5/5 3:5/5 | NG | TSR:1 | Wayfinders | 124312-701

    ((Looks like everyone has been sufficiently helped))

    For his part, Patrick had been helping out with various tasks, mostly on the technical side.

    computers: 1d20 + 19 ⇒ (3) + 19 = 22

    Acquisitives

    Android Outlaw Operative 8| SP 64/64 HP 52/52 RP 8/9| EAC 24 KAC 25| Fo +6 Re +11 Wi +7| Init +8| Percep +15 Darkvision 60', Low-Light Vision

    The darkly colored android joins the group. "My apologies for being late to the party. There was a problem that required solving. I understand we will be solving another one."

    Wayfinders

    1 person marked this as a favorite.
    Male Human Technomancer - 9 | SP:54/54 HP:49/49, RP:10/10 | E23 K24 | F6 R5 W8 | Init:2 | Per:9, SM:4 | S/d 1:6/6 2:5/5 3:5/5 | NG | TSR:1 | Wayfinders | 124312-701

    Yes .. it is called Datch


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |
    Patrick Messier wrote:

    Yes .. it is called Datch

    Well played. If you don't mind, having your vital stats in your bar (and really a character sheet in profile) would be much appreciated!

    Wayfinders

    Male Human Technomancer - 9 | SP:54/54 HP:49/49, RP:10/10 | E23 K24 | F6 R5 W8 | Init:2 | Per:9, SM:4 | S/d 1:6/6 2:5/5 3:5/5 | NG | TSR:1 | Wayfinders | 124312-701

    Ooops - sorry. I had a feeling I had forgotten something


    A chime sounds throughout the Lorespire Complex and its surrounding grounds, followed by a broadcast of First Seeker Luwazi Elsebo’s resonant voice: “Pest-control workers, your presence is kindly requested in the Hall of Discovery.” Spurred by the announcement, junior and experience Starfinders file into the Forum’s meeting space.

    As the last of the summoned Starfinders enter the meeting space, Luwazi stands atop a stage at the centre of the hall. Radaszam and Zigvigix position themselves behind the First Seeker, warily surveying the crowd. When the doors shut behind the final Starfinder team, Radaszam steps forward and whispers in Luwazi’s ear. She nods as he offers her a microphone.

    “Thanks to your courage and resilience, Starfinders, we have overcome adversity time and again. Two years ago, we embarked on a mission to rescue our lost agents from the Scoured Stars. Last year, we returned to battle the jinsuls and won. Today, I stand before you for the last time as your First Seeker and invite you to accept a very different challenge.

    “I trust you are all familiar with the individual called Datch. For the past year, Datch orchestrated a slanderous media war against the Society for reasons incomprehensible to us. We’ve recently learned more about our enemy and realized that the Society is not her only target. As a member of AbadarCorp’s security department, Datch used her connections to manufacture a media smear campaign against us. She did so to gain power within the corporation, and her next target is Executive Archdirector and CEO Iseki-Okaibo. Yesterday, Datch instigated a vote of no-confidence against him. If the motion passes, Datch stands to take advantage of that power vacuum.”

    Luwazi frowns at the assembled Starfinders. “We cannot let that happen. We can’t directly challenge Datch—not yet. If we’re going to stop her, we must beat her at her own game. While Datch positions herself to seize power, I plan to use Ehu Hadif’s elevation and the presence of our most veteran agents at the elevation event as a cover to send you on covert missions throughout the Pact Worlds. The missions vary, but your primary goals are to disrupt Datch’s ongoing activities and convince AbadarCorp executives not to support the vote of no-confidence. I’m counting on you, Starfinders.”

    Encouraged by the First Seeker’s words, the chosen Starfinder teams prepare to depart the Lorespire Complex for various destinations across the Pact Worlds. Society leaders direct smaller groups of agents into specialized briefings, where they present information about each covert operation. After a year of enduring Datch’s merciless attacks against their organization, the Starfinders finally have the chance to retaliate.

    Table GMs, Part 1 has begun.


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    I know you're still discussing the mission options. See discussion thread.

    Everyone in the room immediately looks down at their displays, and looks over the missions. Starfinders of all shapes and sizes separate like the Diaspora.

    Speaking of, all eyes turn to Dr. Mech Coy as the party heads out to the ship. The Diaspora it is....


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    The group of you immediately head to see the prominent verthani scientist heading up this mission, Dr. Monsylkis.

    Dr. Monsylkis inspects a pocket-sized cylindrical device equipped with retractable microscopes, syringes, and probes. She peers into one of the microscopes as she speaks, her attention clearly divided. “Ever since we exposed AbadarCorp’s unethical price gouging of medicinal products, their pharmaceutical department went into overdrive. They began mass-producing affordable vaccines and serums, providing healthcare access to more Pact Worlds citizens. I consider that a victory.” Dr. Monsylkis straightens and smiles, snapping the lens cap back into place.

    “I found it strange that AbadarCorp hasn’t responded to a localized epidemic in the Diaspora. Several days ago, Laelund Station quarantined itself to prevent the spread of an unknown virus. Despite many requests for help, AbadarCorp hasn’t even issued a statement acknowledging the situation. I fear that Datch, or the upheaval she’s causing in the company, is to blame.”

    The doctor begins methodically disassembling the device. “We can’t let anyone undermine the Pact Worlds’ public health. Take this instrument to Laelund Station, and gather as much data as you can about the virus. If possible, find out where it came from. My lab can hopefully manufacture a vaccine using the samples and data you obtain.”

    Dr. Monsylkis demonstrates how to use the instrument, an upgraded version of the prototype she loaned to the Society for use on Zeyther-3 earlier this year. The device has multiple functions. First, it can collect and store living tissue samples for up to 4 weeks. Second, it contains probes that gather data on body temperature, heartbeat, and other vital signs, with programming for multiple species. Third, the device contains a database of all known bacterial and viral pathogens in the Pact Worlds. The good doctor has no problems working it.

    If you have the Big Win against Big Potion boon, universal access to cheaper medicinal supplies improves the quality of Dr. Monsylkis’s device. You gain a +2 bonus to every Medicine check made throughout this mission, and once during this mission, one PC can either attempt a Medicine check untrained or roll twice and take the better result on a Medicine check.


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    the trip to The Diaspora passes uneventfully, giving you a chance to check your gear and find your spot on the bridge. As your starship approaches Laelund Station, security hails you,

    "Due to the ongoing quarantine, unauthorized visitors are prohibited."

    Looks like they're not just going to let you land....

    Wayfinders

    Male Human Technomancer - 9 | SP:54/54 HP:49/49, RP:10/10 | E23 K24 | F6 R5 W8 | Init:2 | Per:9, SM:4 | S/d 1:6/6 2:5/5 3:5/5 | NG | TSR:1 | Wayfinders | 124312-701

    Patrick thumbs the comms. This is Professor Messier from Absalom Station. We have been sent here by Doctor Monsylkis to find out as much about this virus as we can so a vaccine can be quickly developed. We have sufficient PPE on board.

    diplomacy: 1d20 + 4 ⇒ (14) + 4 = 18

    His tone is probably a bit curt.

    Manifold Host

    820-706 | Male CG SRO Corporate Agent Spy Operative 8 | SP 19/48 HP 50/50 | RP 10/10 | EAC 27; KAC 28| Fort +3; Ref +12; Will +7 | Init: +9 | Perc: +15, SM: +15 | Speed 50ft | Active conditions: Robotic Snark.

    Trusty yanks Dr. Mech Coy into the center of the view screen and then makes sure that he's also visible, but keeps the rest of the group out of the viewscreen. "Really? Because Dr. Monksylkis said that we were authorized, and she sent us here to work on this." Trusty points to himself. "You know what I am? I'm an SRO, and I clean up messes. This bot next to me is also an SRO, and they're a medical trained professional. You know what SROs are immune to? DISEASE, that's what."

    Bluff: 1d20 + 17 ⇒ (13) + 17 = 30

    "You need help. We're here to help, and we can't get your illness. Let us in. We're the safest medical help you can find anywhere in this sector!"

    EDIT, since Patrick ninja'd me!

    "Oh, and we've got other folks with us, but I promise that we'll keep them gloved and masked and out of trouble."

    Ha. No one keeps Starfinders out of trouble.

    Wayfinders

    1 person marked this as a favorite.
    Male Human Technomancer - 9 | SP:54/54 HP:49/49, RP:10/10 | E23 K24 | F6 R5 W8 | Init:2 | Per:9, SM:4 | S/d 1:6/6 2:5/5 3:5/5 | NG | TSR:1 | Wayfinders | 124312-701

    Patrick looks over to the SRO's and waits until comms are closed You do realise that even though an SRO cannot get diseased, you can still carry the virus on you. You too will need to go through deep decontamination - just like our robotic space probes do.

    Manifold Host

    820-706 | Male CG SRO Corporate Agent Spy Operative 8 | SP 19/48 HP 50/50 | RP 10/10 | EAC 27; KAC 28| Fort +3; Ref +12; Will +7 | Init: +9 | Perc: +15, SM: +15 | Speed 50ft | Active conditions: Robotic Snark.

    "Duuuude, I'm a cleaning bot. I don't just know decontamination protocols, I am a decontamination protocol." Trusty pulls out bleach and soap and a dozen other cleaning chemicals. "We've totally got this."

    Profession Maintenance Worker: 1d20 + 16 ⇒ (14) + 16 = 30

    Manifold Host

    Non-gendered NG SRO Spacefarer Envoy 8 | SP 56/56 HP 50/50 | RP 10/12 | EAC 21 KAC 22 Resist Cold Fire 5 | Fort +5; Ref +9; Will +6 | Init: +3 | Perc: +7, +1 vision; SM: +11+1d6+1 | Speed 40 ft Fly 30 ft | Inspiring Boost: Viper | Reroll used | Active conditions: Haste (speed not adjusted)

    I have Big Win boon.

    On seeing the machine, Dr. Mech Coy asks Dr. Monsylkis about some of the changes. He is impressed by many of the improvements. "Yes, this should work well. Thank you."

    ---

    "There are better ways to decontaminate, but Trusty is basically correct. It is relatively easy to do. With the device, we may even be able to customize the procedure to the pathogen."

    "I would suggest all of you seal the environmental systems on your suits while we are at Laelund Station. That is usually enough to prevent contamination provided you follow proper procedure."

    The doctor then gives a brief run down of the basic procedures -- which includes not releasing the environmental seals until after decontamination is complete.

    Acquisitives

    Android Outlaw Operative 8| SP 64/64 HP 52/52 RP 8/9| EAC 24 KAC 25| Fo +6 Re +11 Wi +7| Init +8| Percep +15 Darkvision 60', Low-Light Vision

    Reaper is not versed in banter so stays out of the picture.


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    The voice on the other end stays silent during the banter. It finally crackles back in, "Alright, alright. You're clear to land on Docking Bay 2. Be warned that our entire facility is [color=red]low gravity[/color]."

    Everyone gives a collective (and in some cases symbolic) sigh of relief.

    You're met immediately on the dock by an orderly. His PPE makes it hard to get a read on him, indeed, even what planet he's from, "By stepping beyond the dock you officially and formally agree to abide by the safety protocols, including but not limited to: donning protective masks and gloves. Welcome to Sector 9."

    The worker quickly departs, leaving you alone.

    A holographic terminal to the west displays an interactive map of the sector including a directory and the nearby cafeteria’s daily menu. Cheerful posters and potted plants decorate the space. the people in the area don't avoid you, but neither do they approach.

    Perception or Survival DC 23:

    You notice jet-black spines bored into the walls. If you (or anyone to whom you point out the spines) makes a DC 28 Mysticism check, read the spoiler below.

    Spoiler:
    A PC who Those are zuvak quills! Zuvaks are extraplanar magical beasts who are almost always disease ridden.

    Given the in game map, I've only shaded the other areas on the Tactical Map to help you track where you've been. A fast dungeon crawl via PbP can be tricky without trust amongst the team. My recommendation (and what I'll do unless anyone strenuously objects, is go with the first option to get two votes.) Since I'm a bit of a grognard, I ask that any time you open a door, the map be updated. I'll run with whatever it shows.

    Finally if you see the tag for a red font, but not the font itself, I whole heartedly urge you to pick up The Paizo Campaign Tools extension.

    Acquisitives

    Android Outlaw Operative 8| SP 64/64 HP 52/52 RP 8/9| EAC 24 KAC 25| Fo +6 Re +11 Wi +7| Init +8| Percep +15 Darkvision 60', Low-Light Vision

    I use Chrome not Firefox.

    "You'd think they would be more welcoming to a group of doctors and scientists come to cure them."

    Perception 1d20 + 15 ⇒ (9) + 15 = 24
    Mysticism 1d20 + 12 ⇒ (12) + 12 = 24

    "Anyone know what those are? They don't seem part of the construction." Read the spoiler.


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    I use it on Chrome as well. I might have linked to the wrong one, but it is available on Chrome, and it's AWESOME. Will let others check in to make the rolls.

    Manifold Host

    Non-gendered NG SRO Spacefarer Envoy 8 | SP 56/56 HP 50/50 | RP 10/12 | EAC 21 KAC 22 Resist Cold Fire 5 | Fort +5; Ref +9; Will +6 | Init: +3 | Perc: +7, +1 vision; SM: +11+1d6+1 | Speed 40 ft Fly 30 ft | Inspiring Boost: Viper | Reroll used | Active conditions: Haste (speed not adjusted)

    Dr. Mech Coy looks where Reaper indicates.
    Aid Mysticism: 1d20 + 1 ⇒ (6) + 1 = 7 Only put a point in it so I could move weapon fusions...

    No clue. Never seen anything like it,

    Acquisitives

    Male CN Ysoki Envoy 8 | SP 56/56 HP 42/42 | RP 10/10 | EAC 24 KAC 25 | Fort +6; Ref +10; Will +7 | Init: +7 | Perc: +11, SM: +10+1d6+1 | Speed 30ft | Active conditions: none

    Arratoi follows Mech Coy's instructions to the tee. "Getting sick here would do no one any good. Glad to have a medical professional such as yourself here on the team!"

    Looking over at the spines pointed out by Reaper, Arratoi says, "Huh. Well that's curious, isn't it? No idea what that is but no way it can be normal, amirite?"

    Shall we go clockwise? I've moved our tokens to the door of the first shaded area in a clockwise direction.


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Arratoi opens the door to the lavatory... and wonders why it wasn't marked that way...

    Since time is of the essence, I've put a border around rooms "of note" so that we don't go door to door to the bathrooms. :-)

    Manifold Host

    Non-gendered NG SRO Spacefarer Envoy 8 | SP 56/56 HP 50/50 | RP 10/12 | EAC 21 KAC 22 Resist Cold Fire 5 | Fort +5; Ref +9; Will +6 | Init: +3 | Perc: +7, +1 vision; SM: +11+1d6+1 | Speed 40 ft Fly 30 ft | Inspiring Boost: Viper | Reroll used | Active conditions: Haste (speed not adjusted)

    Dr. Mech Coy moves over to the terminal. “Rather than randomly search, let’s see if we can’t pull down a copy of the station map.

    Computers for what I expect is a trivial and routine task: 10 + 13 = 23


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Station map downloaded to your systems. I've now also added labels to the outline

    Manifold Host

    Non-gendered NG SRO Spacefarer Envoy 8 | SP 56/56 HP 50/50 | RP 10/12 | EAC 21 KAC 22 Resist Cold Fire 5 | Fort +5; Ref +9; Will +6 | Init: +3 | Perc: +7, +1 vision; SM: +11+1d6+1 | Speed 40 ft Fly 30 ft | Inspiring Boost: Viper | Reroll used | Active conditions: Haste (speed not adjusted)

    Looking at the map, he asks “Overflow clinic or cafeteria? The first is likely to have staff we can ask questions of, the later people we can interview about the situation.

    Wayfinders

    Male Human Technomancer - 9 | SP:54/54 HP:49/49, RP:10/10 | E23 K24 | F6 R5 W8 | Init:2 | Per:9, SM:4 | S/d 1:6/6 2:5/5 3:5/5 | NG | TSR:1 | Wayfinders | 124312-701

    mysticism: 1d20 + 15 ⇒ (8) + 15 = 23
    perception: 1d20 + 9 ⇒ (19) + 9 = 28

    Professor Messier looks at the spines but finally has to concede defeat.
    Unfortunately not. Is it possible to take one out? I could analyse it further on the ship. As to where to go, I shall follow your judgement

    Second Seekers (Jadnura)

    Desha "DD" Doash | Female Human Bounty Hunter Mystic (Steward Officer) 8 SP 56/56 HP 52/52 RP 8/8 | KAC 24 EAC 24 | Saves F+4 R+6 W+10 | Initiative +4; Perception +18 (+20 visual); Darkvision 60ft | Spells: 1st 5/5 2nd 5/5 3rd 3/3 | OS: TBD | Status: N/A |
    Found Gear:
    AC

    Mysticism: 1d20 + 14 ⇒ (6) + 14 = 20

    "I'm not familiar with those formations either, but I don't like the look of them. Let's keep a bit of distance, shall we?" Just to be sure, though, she reaches out to try and detect any magical aura emanating from the spikes.

    Cast Detect Magic

    Once she's taken a moment to try and pick up any magic auras, she turns her attention to the Doctor's question. "Let's hit the cafeteria first. I've found it's the people on the ground that often give you the best sense of what's really going on, not always the experts."

    1 to 50 of 498 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
    Community / Forums / Online Campaigns / Play-by-Post / PbP GameDay IX: GM Sfounder's "The Last Bite" [Tier 7-8] All Messageboards

    Want to post a reply? Sign in.