GM Badblood's Scions of the Sky Key - Part III - The Golden Guardian (Inactive)

Game Master Lance K

This thread will be used for the Scions of the Sky Key series, which is a 1st Edition Pathfinder scenario series which consists of three parts that are meant to be played in order. This will be a Pathfinder Society game, which means that the players need to follow PFS rules regarding character building and will receive a chronicle sheet after completing each part.


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“Salim” | Male N Medium Celestial Lion (daredevil) 6 | HP 45/45 | AC 23 / 13 T / 20FF | CMB +12(+16 grapple) CMD 26 (30 vs. trip) SR 12 DR 5/evil| F +8, R +8, W +4 | Init +3 | Perc +6 SM +2 |Speed 40ft | Resisances: Fire 10, Acid 10, Cold 10 | Active Conditions: Aspect of the Bull

Fort: 1d20 + 5 ⇒ (7) + 5 = 12

If that passes I guess Salim would default to defending Bask?

Grand Lodge

M Kitsune Bard (Flame Dancer) 5 | HP 12/33 +10| AC 19 Tch 14 FF 15 | F +8 R +11 W +7 +4 vs. Sonic, Language Dependent, Bardic | 4/15 bardic performance available | GM reroll used | wands 35/50 CLW 47/50 Comp Lang’s 39/50 Lucky Number| Spells: 1st 2/5 2nd 0/3 | Init +6 | Perception +10 | Lucky Number: 14| Condition: Heroism, Bear’s Endurance, bow in one hand

Guy continues his song as he moves over to where the woman is. He fires an arrow at the last xtabay hoping to destroy it. Once again he augments his shot with arcane power.

+1 darkwood composite shortbow, IC, Heroism, Point Blank: 1d20 + 7 + 2 + 2 + 1 ⇒ (20) + 7 + 2 + 2 + 1 = 32
Cold Iron arrow, Piercing damage, IC, Point Blank, Arcane Strike : 1d6 + 2 + 2 + 1 + 2 ⇒ (2) + 2 + 2 + 1 + 2 = 9
Confirm Crit: 1d20 + 7 + 2 + 2 + 1 ⇒ (6) + 7 + 2 + 2 + 1 = 18
Crit total damage: 9 + 2d6 + 14 ⇒ 9 + (2, 3) + 14 = 28

With that roll, sort of sorry I didn’t aim at the topiary. Especially now seeing Back going to sleep.

Liberty's Edge

CG Undine Wizard 1/Magus 2 | HP: 20/20 | AC: 18 T: 13 FF: 15 | CMB: +1, CMD: 14 | F: +5 R: +4 W: +6 | Init: +5 | Perception: +0 (Darkvision) | Speed: 30ft (30ft Swim) | Active conditions:
Resources:
| Arcane Pool: 1/5 | Chill Touch (SLA): 1/1 | Magus Spells (1st): 1/2 | Wizard Spells (1st): 1/2

"Stupid puffballs and...a living topiary? I swear I haven't been drinking." Sinaryn says frustrated as her allies get battered, she moves closer and fire at the topiary.

Move: Move & Swift: Sacrifice Heightened Awareness for Mage Bullets to apply Flaming to Pistol/1 Min.
Flaming Pistol+2: 1d20 + 6 + 1 + 2 ⇒ (13) + 6 + 1 + 2 = 22
Damage: 1d8 + 2 + 1 + 2 + 1d6 ⇒ (3) + 2 + 1 + 2 + (1) = 9 1d6 is Fire Damage

Sovereign Court

The Dragon's Demand

Bask and Salim both fall asleep after breathing in a lungful of the pink pollen. Guy knocks the last xtabay down with a perfect shot. Sinaryn singes the leafy dragon with her shot, but the creature remains standing. It barely looks like a dragon at this point though, with most of its leaves gone and its branches broken and chopped.

Apparently the dragon decides that the Pathfinders are not a snack worth dying for and it sinks into the foilage under its feet. There is a loud pop, following by a much fainter pop that can be heard in the jungle, nearly half a mile away.

I didn't think it would get to use this ability, but you hit its morale condition without killing it.

Combat over!!!

The woman lying among the flowers is injured but appears to be alive. Among the bones and flowers are a few pieces of adventuring gear that appear to be serviceable. There is a masterwork scimitar, a belt pouch with two potions in brass vials inside and amazingly, one of the skeletons is dressed in a full suit of studded leather armor, dyed a blue so deep and dark that it is almost black.

ID potions: Perception, Alchemy, or Spellcraft DC 16:
These are potions of cure light wounds

ID armor:
This is a suit of +1 shadow studded leather

There are also some rare looking plants that could be harvested and sold as reagents.

Liberty's Edge

CG Undine Wizard 1/Magus 2 | HP: 20/20 | AC: 18 T: 13 FF: 15 | CMB: +1, CMD: 14 | F: +5 R: +4 W: +6 | Init: +5 | Perception: +0 (Darkvision) | Speed: 30ft (30ft Swim) | Active conditions:
Resources:
| Arcane Pool: 1/5 | Chill Touch (SLA): 1/1 | Magus Spells (1st): 1/2 | Wizard Spells (1st): 1/2

Spellcraft: 1d20 + 10 ⇒ (15) + 10 = 25

Casting Detect Magic, not sure the DC on the armor.

Spellcraft: 1d20 + 10 ⇒ (13) + 10 = 23

"That got a little...stormy there. Bask, you going to be okay? I can heal a bit of your wounds but...my methods can be a little unnerving to some." Sinaryn asks before she casts her spell.

Infernal Healing, for 10 HP. I always ask divine characters before I cast it on them.

She heads over kicking the plants away as she surveys the corpses, she holds up the potion, waving over Bask.

"This potion will make you feel better as well."

Grand Lodge

M Kitsune Bard (Flame Dancer) 5 | HP 12/33 +10| AC 19 Tch 14 FF 15 | F +8 R +11 W +7 +4 vs. Sonic, Language Dependent, Bardic | 4/15 bardic performance available | GM reroll used | wands 35/50 CLW 47/50 Comp Lang’s 39/50 Lucky Number| Spells: 1st 2/5 2nd 0/3 | Init +6 | Perception +10 | Lucky Number: 14| Condition: Heroism, Bear’s Endurance, bow in one hand

As the topiary pops out, Guy says “Well, that was nasty!

He helps wake the sleepers. He then tells the woman “I’m Guy. Who are you and how did you come to fall asleep here?

Liberty's Edge

CG Undine Wizard 1/Magus 2 | HP: 20/20 | AC: 18 T: 13 FF: 15 | CMB: +1, CMD: 14 | F: +5 R: +4 W: +6 | Init: +5 | Perception: +0 (Darkvision) | Speed: 30ft (30ft Swim) | Active conditions:
Resources:
| Arcane Pool: 1/5 | Chill Touch (SLA): 1/1 | Magus Spells (1st): 1/2 | Wizard Spells (1st): 1/2

Oh yeah...I was talking to a sleepy Bask wasn't I!

Sinaryn helps Guy with some of her smelling salts, as well.

Sovereign Court

The Dragon's Demand

Oops, forgot to include the DC for IDing the armor. 20 does it.

The miners says that she was with a group of miners that the Kobolds had captured. The last thing she remembers is walking into this field of flowers, then waking up with this group of strange looking adventurer's looking down on her.

Silver Crusade

“Bask Rahid” | Male LG Medium Half-Orc Hunter (divine hunter, scarab stalker) 7 | HP 66/66 | AC 22 / 13 T / 20FF | CMD +9 CMD 22 | F +13, R +10, W +7 | Init +2 | Perc +12 SM +2 |Speed 20ft | Spells 1st: 5/5; 2nd: 3/4 3rd: 0/1 Hunter Aspects 5/7 Touch of Glory 2/5 final warning 3/3; CI arrows 20 | Active Conditions:

When roused from his sleep Bask declines Sinaryn's spell.

"Thank you but no. I am no scholar to interpret scripture, so I try to do what I think Sarenrae would want. Thank you for the potion though"

Bask was a paladin at level 1. I rebuilt him into a religious hunter for level 2, but I like to think he still tries to follow the code

CLW potion: 1d8 + 1 ⇒ (4) + 1 = 5
CLW wand: 3d8 + 3 ⇒ (7, 7, 8) + 3 = 25

35/50 Charges remaining

"You are safe now. We are trying to rescue the other miners, do you know which way you were headed? We'd also like to find out why the kobolds are so upset, did they say anything to you?"

The Concordance

Female N Undine Elemental Sorcerer 4 | HP 18/18 | AC 11, touch 11, flat-footed 10 | CMB 0, CMD 11 | Fort +2, Ref +3, Will +6 | Init +3 | Perception +2, Sense Motive +1 | Spells/day: 1st 7/7; 2nd 4/4| Cold Ray/day: 8/8 Speed 30ft | Swim Speed 30ft| Active conditions: none

Laafdahni is momentarily confused as she is awakened. She quickly surveys the battlefield, prepared to blast ice at any plant-thing that moves! "Oh! ... I...slept right through it, didn't I?" Her shoulders fall. If a dark blue person could blush, she would be crimson. She had been so focused on getting into position to freeze two of the xtabays at once that she completely forgot about the sleep-inducing pollen that had been pointed out just a few minutes earlier! If I keep making a fool of myself, I'll never make my parents' memory proud.

With a final huffing sigh of self-indulgent pity, she shakes herself, brushes aside her emotions, and gets down to business. Moping won't fix anything! If I want to be worthy, I have to work to earn it. Placing a humble, encouraging smile on her face, she offers her waterskin to the woman and sits beside her in a posture that communicates safety and ease. "We spoke with three of the miners back at the camp. * They're not badly injured, and are making their way back to Fort Bandu. We did our best to put the others to rest before they left."

Diplomacy: 1d20 + 5 ⇒ (1) + 5 = 6
She's trying to have a soothing influence on the woman so she'll be more cooperatively talkative.

* The only miner's name mentioned is Djiet, but it would've been weird for everyone to have skipped introductions, despite our failure to RP it. I assume the party knows the names of all the surviving miners, which Laafdahni will tell the woman now.

Grand Lodge

open | NG male (he/him) human inquisitor (Nethys) 7 | AC 22 (T 16, FF 17) | HP 52/52 | F +8, R +9, W +9 | I +7, P +12 | Spells: 1st (5/5) 2nd (4/4) 3rd (2/2) | Judg (3/3) Bane (10/10) | Active Conditions: none

Bocke will offer charges on his wand of CLW t9 anyone who needs it, invluding the woman.

Sovereign Court

The Dragon's Demand

None of these miners are named in the scenario.

"I don't know why they took us or where they were bringing us. They only talked in that jibber jabbery language they speak. They probably wanted us for slaves, would be my guess. I don't know why else they would attack us. We've stayed away from their valley."

"Dijet's alive? I swore I saw him get his brains knocked out with a rock during the fight. That guy has to have nine lives."

The woman looks exhausted and dehydrated. "I don't think I could make the walk back on my own, but I think I'd just slow you down. Are you going after the rest of us? I can wait on the top of the ridge and watch for you to come back."

Bask thinks he could easily keep tracking the path the Kobolds and their prisoners went.

Grand Lodge

M Kitsune Bard (Flame Dancer) 5 | HP 12/33 +10| AC 19 Tch 14 FF 15 | F +8 R +11 W +7 +4 vs. Sonic, Language Dependent, Bardic | 4/15 bardic performance available | GM reroll used | wands 35/50 CLW 47/50 Comp Lang’s 39/50 Lucky Number| Spells: 1st 2/5 2nd 0/3 | Init +6 | Perception +10 | Lucky Number: 14| Condition: Heroism, Bear’s Endurance, bow in one hand

Yes, we intend to rescue the others. How many others are there?

Liberty's Edge

CG Undine Wizard 1/Magus 2 | HP: 20/20 | AC: 18 T: 13 FF: 15 | CMB: +1, CMD: 14 | F: +5 R: +4 W: +6 | Init: +5 | Perception: +0 (Darkvision) | Speed: 30ft (30ft Swim) | Active conditions:
Resources:
| Arcane Pool: 1/5 | Chill Touch (SLA): 1/1 | Magus Spells (1st): 1/2 | Wizard Spells (1st): 1/2

"I don't like to leave someone vulnerable to whatever ridiculous monster we run into next is but as long as you make sure to hide. There are flying beasts here that could get you up on the ridge as well. You sure?" Sinaryn says putting a hand on the miners shoulder.

"Time is likely against us with how dangerous this jungle is, time to keep following their trail?"

Sovereign Court

The Dragon's Demand

"There were about a dozen of us when they captured us. They attacked at night and it was dark when they started marching us into this jungle so I'm not sure about the exact number. I think they were trying to keep as many of us alive as possible, but they must have thought I was too heavy to drag."

In response to Sinaryn, the miner says "I'll lay low. I prefer my chances up there than following you deeper into the jungle. Could I get some water though? I'm dying of thirst here."

Once the party decides to leave the surviving miner behind, they continue following the tracks through the jungle. Shortly afterwards, they reach a deep ravine dividing the valley here, bridged only by an ancient and crumbling span of stone reinforced by haphazard wooden reinforcements. A pair of ancient dwarven statues flanks either side of the bridge, each in considerable disrepair. An ancient stone building partly consumed by the jungle is visible across the ravine. The ravine looks like it is several hundred feet deep.

There is a map in the slide for reference

Liberty's Edge

CG Undine Wizard 1/Magus 2 | HP: 20/20 | AC: 18 T: 13 FF: 15 | CMB: +1, CMD: 14 | F: +5 R: +4 W: +6 | Init: +5 | Perception: +0 (Darkvision) | Speed: 30ft (30ft Swim) | Active conditions:
Resources:
| Arcane Pool: 1/5 | Chill Touch (SLA): 1/1 | Magus Spells (1st): 1/2 | Wizard Spells (1st): 1/2

"Of course..." Sinaryn says as she opens a canteen, she shakes her head and smiles before putting it back. She instead hands the miner a second canteen.

"That other one has a special mix! Won't quench your thirst."

Grand Lodge

M Kitsune Bard (Flame Dancer) 5 | HP 12/33 +10| AC 19 Tch 14 FF 15 | F +8 R +11 W +7 +4 vs. Sonic, Language Dependent, Bardic | 4/15 bardic performance available | GM reroll used | wands 35/50 CLW 47/50 Comp Lang’s 39/50 Lucky Number| Spells: 1st 2/5 2nd 0/3 | Init +6 | Perception +10 | Lucky Number: 14| Condition: Heroism, Bear’s Endurance, bow in one hand

"Do you need any food?" Guy asks the woman. He provides her with some rations if she wants them.

----

When the ravine and bridge come into view, Guy shakes his head. "This just screams trap and ambush to me. Anyone here really good at finding or disabling traps? I have some experience, but many are much better at it."

Looking towards Laafdahni, he adds "Likely to get dangerous soon. Anyone with long term protective spells may want to consider using them."

He carefully moves up to one of the statues, looking for anything suspicious.

Perception: 1d20 + 8 ⇒ (5) + 8 = 13

Sovereign Court

The Dragon's Demand

GM Rolls:
1d20 + 10 ⇒ (9) + 10 = 191d20 + 10 ⇒ (11) + 10 = 21

Guy offers the miner some food and Sinaryn gives her a spare canteen. The survivor heads up the switchback trail to the top of ridge, waving to the party and wishing them good luck.

The statues are clearly Dwarven in style and quite old. The statue in the SW corner has a steel spear in its hand, which looks functional and could be removed with a little elbow grease.

The Concordance

Female N Undine Elemental Sorcerer 4 | HP 18/18 | AC 11, touch 11, flat-footed 10 | CMB 0, CMD 11 | Fort +2, Ref +3, Will +6 | Init +3 | Perception +2, Sense Motive +1 | Spells/day: 1st 7/7; 2nd 4/4| Cold Ray/day: 8/8 Speed 30ft | Swim Speed 30ft| Active conditions: none

How long has it been since the fight with the xtatays? Less than 3 hours? Asking re: mage armor's duration.

"Hmm... I have some rope and a grappling hook. That ought to make crossing a little less dangerous." As Laafdahni is removing the items from her chain belt, the steel spear in the statue catches her eye. "Steel that hasn't rusted away after all this time? Hmmm..." She takes a moment to cast Detect Magic on the spear, then inspects the bridge as best she can from solid ground, just in case.

If Spellcraft is needed:
Spellcraft: 1d20 + 6 ⇒ (4) + 6 = 10
Yup, the dice roller loves her.

Sovereign Court

The Dragon's Demand

The spear does radiate magic, but Laafdahni is having trouble identifying it. There also happens to be a a faint aura of magic originating from the statue to the northwest, across the bridge.

Grand Lodge

open | NG male (he/him) human inquisitor (Nethys) 7 | AC 22 (T 16, FF 17) | HP 52/52 | F +8, R +9, W +9 | I +7, P +12 | Spells: 1st (5/5) 2nd (4/4) 3rd (2/2) | Judg (3/3) Bane (10/10) | Active Conditions: none

Bocke will have detect evil up, as well as heightened awareness.

He'll help Laafdaahni wrestle the spear loose as long as it doesn'g appear to connect to anything.

Liberty's Edge

CG Undine Wizard 1/Magus 2 | HP: 20/20 | AC: 18 T: 13 FF: 15 | CMB: +1, CMD: 14 | F: +5 R: +4 W: +6 | Init: +5 | Perception: +0 (Darkvision) | Speed: 30ft (30ft Swim) | Active conditions:
Resources:
| Arcane Pool: 1/5 | Chill Touch (SLA): 1/1 | Magus Spells (1st): 1/2 | Wizard Spells (1st): 1/2

Spellcraft: 1d20 + 10 ⇒ (15) + 10 = 25

"You aren't kidding. No way I am stepping on the bridge just yet, what are you looking at Laafdahni?" Sinaryn asks as she walks up behind the other Undine, she begins detecting magic herself and trying to survey the statue.

"Hmmm, wonder what we have here. Hopefully, these things do not start swinging on us."

The Concordance

Female N Undine Elemental Sorcerer 4 | HP 18/18 | AC 11, touch 11, flat-footed 10 | CMB 0, CMD 11 | Fort +2, Ref +3, Will +6 | Init +3 | Perception +2, Sense Motive +1 | Spells/day: 1st 7/7; 2nd 4/4| Cold Ray/day: 8/8 Speed 30ft | Swim Speed 30ft| Active conditions: none

Purely professional on the outside, and thankfully only a little petulant on the inside about needing help figuring this out, Laafdahni shares her findings thus far with Sinaryn. "The spear is magical, but I can't quite tell exactly what its magical properties are. And that northwest statue across the bridge is magical too, but again I haven't pinpointed exactly how yet. Best not to throw the grappling hook onto that one, anyway. Once we're ready, who would like to do the honors?" She holds up the rope and grappling hook, glancing at Bocke and Bask first, since they seem like the ones with the strongest arms.

Grand Lodge

M Kitsune Bard (Flame Dancer) 5 | HP 12/33 +10| AC 19 Tch 14 FF 15 | F +8 R +11 W +7 +4 vs. Sonic, Language Dependent, Bardic | 4/15 bardic performance available | GM reroll used | wands 35/50 CLW 47/50 Comp Lang’s 39/50 Lucky Number| Spells: 1st 2/5 2nd 0/3 | Init +6 | Perception +10 | Lucky Number: 14| Condition: Heroism, Bear’s Endurance, bow in one hand

If both statues are magical, perhaps there is a trick here. Can either of you tell if they are both the same type of magic?

Guy brings up Detect Magic in an attempt to determine the properties of the two statues himself.
Arcana to determine school of magic: 1d20 + 3 ⇒ (18) + 3 = 21
Spellcraft to attempt to identify: 1d20 + 5 ⇒ (7) + 5 = 12

Note to self, get a wand of Identify!

Silver Crusade

“Bask Rahid” | Male LG Medium Half-Orc Hunter (divine hunter, scarab stalker) 7 | HP 66/66 | AC 22 / 13 T / 20FF | CMD +9 CMD 22 | F +13, R +10, W +7 | Init +2 | Perc +12 SM +2 |Speed 20ft | Spells 1st: 5/5; 2nd: 3/4 3rd: 0/1 Hunter Aspects 5/7 Touch of Glory 2/5 final warning 3/3; CI arrows 20 | Active Conditions:

Bask watches the others investigating the bridge, standing back out of their way. He offers:

"I could throw the grappling hook, or I think I could jump over that reinforced section with a little magic, if needed"

Before doing anything though he waits to see if they can puzzle out the statues.

Sovereign Court

The Dragon's Demand

The statues themselves are not magic but what they are holding is. The statue nearby is holding a +1 longspear. The aura from the other statue is most likely coming from something it is holding or wearing, but it's back is facing away from the party.

It appears like a wooden scaffolding with a railing to hold onto has been added to the bridge to make it safer to cross and perhaps to delay the crumbling of the stone that has begun to take place.

Grand Lodge

M Kitsune Bard (Flame Dancer) 5 | HP 12/33 +10| AC 19 Tch 14 FF 15 | F +8 R +11 W +7 +4 vs. Sonic, Language Dependent, Bardic | 4/15 bardic performance available | GM reroll used | wands 35/50 CLW 47/50 Comp Lang’s 39/50 Lucky Number| Spells: 1st 2/5 2nd 0/3 | Init +6 | Perception +10 | Lucky Number: 14| Condition: Heroism, Bear’s Endurance, bow in one hand

I am confident I could get across as is, but we need the whole group.

Let’s try to get the rope snagged on the opposite statue and then one of us attempts to use the bridge while holding the rope. Hopefully if we go one at a time the bridge may hold.” Frowning, he admits “Still worried about traps or ambushes, but no signs of either yet.

Looking a little more carefully at the spear, he comments “This could prove useful. Anyone see a way to get it out other than brute force?

Bot whatever roll to inspect, although I keep forgetting it I think my Heroism from the xtabay fight would still be active.

The Concordance

Female N Undine Elemental Sorcerer 4 | HP 18/18 | AC 11, touch 11, flat-footed 10 | CMB 0, CMD 11 | Fort +2, Ref +3, Will +6 | Init +3 | Perception +2, Sense Motive +1 | Spells/day: 1st 7/7; 2nd 4/4| Cold Ray/day: 8/8 Speed 30ft | Swim Speed 30ft| Active conditions: none

"Why would someone put a magical spear on a statue? It seems like such a waste. ... Perhaps it is to prove how powerful they were, claiming that such a weapon was so insignificant compared to everything else they had. Hmm. Interesting. Well, if no one wants to yank it out, then I guess the honor of moving us forward is yours, Bask." Guy's concern seems wise to Laafdahni, so she glances around at the surrounding area, checking for any sign of an ambush or trap.

Perception: 1d20 + 1 ⇒ (13) + 1 = 14

Liberty's Edge

CG Undine Wizard 1/Magus 2 | HP: 20/20 | AC: 18 T: 13 FF: 15 | CMB: +1, CMD: 14 | F: +5 R: +4 W: +6 | Init: +5 | Perception: +0 (Darkvision) | Speed: 30ft (30ft Swim) | Active conditions:
Resources:
| Arcane Pool: 1/5 | Chill Touch (SLA): 1/1 | Magus Spells (1st): 1/2 | Wizard Spells (1st): 1/2

"Well, I will certainly try to get it loose but it is curious that no one has taken it yet. Any objections?" Sinaryn says attempting to slide the spear out of the statue hands.

Strength: 1d20 ⇒ 5

Sovereign Court

The Dragon's Demand

Bask tosses a grapple hook over to the other side until it latches onto a section of rubble. The burly hunter gives it severral strong pulls until he is confident that it is secure.

The spear looks like it could be pulled out of the statue's hand with some effort, but Guy hesitates, afraid of damaging the statue. The statue appears ancient, its features worn smooth by centuries of rain and there is moss growing out of its numerous pockmarks.

There's no roll to take the spear out. It just has to be pulled out.

Laafdahni inspects the area for any signs of danger, but the coast seems to be clear. The air is hot and the only noise is the sound of the mosquitoes buzzing.

Silver Crusade

“Bask Rahid” | Male LG Medium Half-Orc Hunter (divine hunter, scarab stalker) 7 | HP 66/66 | AC 22 / 13 T / 20FF | CMD +9 CMD 22 | F +13, R +10, W +7 | Init +2 | Perc +12 SM +2 |Speed 20ft | Spells 1st: 5/5; 2nd: 3/4 3rd: 0/1 Hunter Aspects 5/7 Touch of Glory 2/5 final warning 3/3; CI arrows 20 | Active Conditions:

Bask makes sure that Sinaryn is OK grabbing the spear, then prepares to cross. He wraps the rope around his wrist and proceeds cautiously.

"I will go first to test out the bridge. If it is safe I'll throw the rope back across for the next person. If one of you wouldn't mind tying it to Salim when it's his turn, I would appreciate it"

Osirian:
Salim, stay.

Bask then carefully and slowly proceeds over the bridge while holding onto the rope. If he makes it across he'll throw his end back over to the other side.

Sovereign Court

The Dragon's Demand

Bask, give me two Perception checks

Silver Crusade

“Bask Rahid” | Male LG Medium Half-Orc Hunter (divine hunter, scarab stalker) 7 | HP 66/66 | AC 22 / 13 T / 20FF | CMD +9 CMD 22 | F +13, R +10, W +7 | Init +2 | Perc +12 SM +2 |Speed 20ft | Spells 1st: 5/5; 2nd: 3/4 3rd: 0/1 Hunter Aspects 5/7 Touch of Glory 2/5 final warning 3/3; CI arrows 20 | Active Conditions:

Perception: 1d20 + 9 ⇒ (7) + 9 = 16
Perception: 1d20 + 9 ⇒ (15) + 9 = 24

Bask looks warily around as he ventures forth.

Sovereign Court

The Dragon's Demand

Bask senses that something is off and he carefully scans the brush up ahead. His sense of danger is confirmed as he notices two pairs of eyes staring at his from behind the foliage on the other side of the bridge. The creatures have bodies similar to a big leopard, but their eyes shine with a humanoid intelligence. Noticing that they were spotting, the creatures begin to move.

These are Magical Beasts (Kn:Arcana)

Bask: 1d20 + 2 ⇒ (4) + 2 = 6
Bocke Initiative: 1d20 + 6 ⇒ (20) + 6 = 26
Guy: 1d20 + 3 ⇒ (14) + 3 = 17
Sinaryn Init: 1d20 + 5 ⇒ (1) + 5 = 6
Laafdahni init: 1d20 + 3 ⇒ (17) + 3 = 20
Magical Beast Black: 1d20 + 5 ⇒ (20) + 5 = 25
Magical Beast White: 1d20 + 5 ⇒ (12) + 5 = 17

Round 1
Bocke
Magical Beast Black
Laafdahni
Magical Beast White
Guy
Sinaryn
Bask

Grand Lodge

M Kitsune Bard (Flame Dancer) 5 | HP 12/33 +10| AC 19 Tch 14 FF 15 | F +8 R +11 W +7 +4 vs. Sonic, Language Dependent, Bardic | 4/15 bardic performance available | GM reroll used | wands 35/50 CLW 47/50 Comp Lang’s 39/50 Lucky Number| Spells: 1st 2/5 2nd 0/3 | Init +6 | Perception +10 | Lucky Number: 14| Condition: Heroism, Bear’s Endurance, bow in one hand

Kn: Arcana, Heroism: 1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 15 Doing it now so you can just feed us the information at the beginning of my round.

Liberty's Edge

CG Undine Wizard 1/Magus 2 | HP: 20/20 | AC: 18 T: 13 FF: 15 | CMB: +1, CMD: 14 | F: +5 R: +4 W: +6 | Init: +5 | Perception: +0 (Darkvision) | Speed: 30ft (30ft Swim) | Active conditions:
Resources:
| Arcane Pool: 1/5 | Chill Touch (SLA): 1/1 | Magus Spells (1st): 1/2 | Wizard Spells (1st): 1/2

Knowledge (Arcana): 1d20 + 10 ⇒ (1) + 10 = 11

The Concordance

Female N Undine Elemental Sorcerer 4 | HP 18/18 | AC 11, touch 11, flat-footed 10 | CMB 0, CMD 11 | Fort +2, Ref +3, Will +6 | Init +3 | Perception +2, Sense Motive +1 | Spells/day: 1st 7/7; 2nd 4/4| Cold Ray/day: 8/8 Speed 30ft | Swim Speed 30ft| Active conditions: none

Knowledge (arcana): 1d20 + 6 ⇒ (3) + 6 = 9
Doing it now so I don't forget.

Sovereign Court

The Dragon's Demand

They get to go before you, so I'll what you know after that. *Evil smile*

Grand Lodge

open | NG male (he/him) human inquisitor (Nethys) 7 | AC 22 (T 16, FF 17) | HP 52/52 | F +8, R +9, W +9 | I +7, P +12 | Spells: 1st (5/5) 2nd (4/4) 3rd (2/2) | Judg (3/3) Bane (10/10) | Active Conditions: none

Knowledge (arcana): 1d20 + 4 ⇒ (16) + 4 = 20

Or maybe Bocke will yell out what they are and what they're going to do before they get to act!

I'm going to wait for the results of the Knowledge before I act ... Bocke has a protective aura that he can activate if they're going to lob fireballs at us or something.

Sovereign Court

The Dragon's Demand

Dang it, I keep getting you mixed up with Bask...

Bocke knows exactly what these things are. They are krenshar, dangerous, cunning predators that have a unique trick up their sleeves. They can pull back the flesh of their faces, revealing the bones, sinew and muscle below while simultaneously unleashing a terrible shriek. Scholars debate the level of intelligence that these creatures have, as while they can execute complex ambushes and engage in sophisticated planning, they lack the ability to use any known languages. They are stealthy ambush predators with sharp teeth and claws, but no real magical properties beyond their skullface ability.

Grand Lodge

open | NG male (he/him) human inquisitor (Nethys) 7 | AC 22 (T 16, FF 17) | HP 52/52 | F +8, R +9, W +9 | I +7, P +12 | Spells: 1st (5/5) 2nd (4/4) 3rd (2/2) | Judg (3/3) Bane (10/10) | Active Conditions: none

Bocke will draw his bow and fire an arrow at the one on the south.

Longbow: 1d20 + 7 ⇒ (19) + 7 = 26 vs FF
Damage: 1d8 + 1 ⇒ (7) + 1 = 8

"They're hiding behind the statues! And they can pull the flesh off their own faces so don't look unless you need to!"

Sovereign Court

The Dragon's Demand

Bocke fires an arrow into the bushes where one of the creatures is hiding. He hears an unearthly cry of pain indicating that his arrow found its mark.

Miss chance 20%: 1d100 ⇒ 31

The wounded creature slinks off into the bushes, disappearing from view.

Stealth: 1d20 + 10 ⇒ (4) + 10 = 14

Round 1
Bocke
Magical Beast Black -8 Total concealment
Laafdahni
Magical Beast White - concealment
Guy
Sinaryn
Bask

The Concordance

Female N Undine Elemental Sorcerer 4 | HP 18/18 | AC 11, touch 11, flat-footed 10 | CMB 0, CMD 11 | Fort +2, Ref +3, Will +6 | Init +3 | Perception +2, Sense Motive +1 | Spells/day: 1st 7/7; 2nd 4/4| Cold Ray/day: 8/8 Speed 30ft | Swim Speed 30ft| Active conditions: none

I asked several posts earlier if Laafdahni's Mage Armor was still up from the last battle. Since you didn't say no, I'll assume it is.

Well, I can't do anything from way back here. Laafdahni strides up behind Bask and grabs the rope behind him. Buuut I'd be a fool to saunter up to the front of the line. Peeking out around his broad shoulders, she tries to keep tabs on their foes' locations.

Perception: 1d20 + 1 ⇒ (5) + 1 = 6

"Ugh! I can't see them! Do you?"

Sovereign Court

The Dragon's Demand

I missed that. Mage armor is still active..

Laafdahni can still see the one in the northern bushes, but the other krenshar has disappeared into the brush.

The other krenshar also disappears into the bushes.

Stealth: 1d20 + 10 ⇒ (20) + 10 = 30

Round 1
Bocke
Magical Beast Black -8 Total concealment
Laafdahni
Magical Beast White - concealment
Guy
Sinaryn
Bask

Grand Lodge

M Kitsune Bard (Flame Dancer) 5 | HP 12/33 +10| AC 19 Tch 14 FF 15 | F +8 R +11 W +7 +4 vs. Sonic, Language Dependent, Bardic | 4/15 bardic performance available | GM reroll used | wands 35/50 CLW 47/50 Comp Lang’s 39/50 Lucky Number| Spells: 1st 2/5 2nd 0/3 | Init +6 | Perception +10 | Lucky Number: 14| Condition: Heroism, Bear’s Endurance, bow in one hand

Where are they? I don’t see them.” Guy says as he moves up a little. He stays on the portion of the bridge that still has dirt under it. “With the bridge unstable, we probably want to limit how many are on it at one time.

Readied Action to Glitterdust either of the creatures when I see them or someone tells me where they are and they are in range. My range is 150’. DC 15 Will or blinded.

Liberty's Edge

CG Undine Wizard 1/Magus 2 | HP: 20/20 | AC: 18 T: 13 FF: 15 | CMB: +1, CMD: 14 | F: +5 R: +4 W: +6 | Init: +5 | Perception: +0 (Darkvision) | Speed: 30ft (30ft Swim) | Active conditions:
Resources:
| Arcane Pool: 1/5 | Chill Touch (SLA): 1/1 | Magus Spells (1st): 1/2 | Wizard Spells (1st): 1/2

"Well, unless they jump that ravine they can't attack us." she says aiming her gun into the woods. Scanning the for the creatures on the side near her.

Perception: 1d20 ⇒ 17

Even though being perceptive wasn't her strong suit.

Silver Crusade

“Bask Rahid” | Male LG Medium Half-Orc Hunter (divine hunter, scarab stalker) 7 | HP 66/66 | AC 22 / 13 T / 20FF | CMD +9 CMD 22 | F +13, R +10, W +7 | Init +2 | Perc +12 SM +2 |Speed 20ft | Spells 1st: 5/5; 2nd: 3/4 3rd: 0/1 Hunter Aspects 5/7 Touch of Glory 2/5 final warning 3/3; CI arrows 20 | Active Conditions:

Bask drops the rope Assuming it's not in danger of falling into the ravine, he'll hold onto it if that might be the case and draws his bow, scanning the bushes for sign of danger

Readied action to shoot if he sees something he can identify as one of these evil creatures

Readied Shot:
Composite Longbow: 1d20 + 6 ⇒ (18) + 6 = 24
Cold-iron Piercing: 1d8 + 3 ⇒ (4) + 3 = 7

To Salim he says:

Osirian:
Salim, Defend!
and points to Laafdahni. Salim comes over and growls in the direction of the bushes

The Concordance

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Female N Undine Elemental Sorcerer 4 | HP 18/18 | AC 11, touch 11, flat-footed 10 | CMB 0, CMD 11 | Fort +2, Ref +3, Will +6 | Init +3 | Perception +2, Sense Motive +1 | Spells/day: 1st 7/7; 2nd 4/4| Cold Ray/day: 8/8 Speed 30ft | Swim Speed 30ft| Active conditions: none

Laafdahni grabbed the end of the rope behind Bask, so it won't fall.

Sovereign Court

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The Dragon's Demand

There is a standoff as the party readies their ranged weapons on the bushes and the krenshar wait hidden in the brush to ambush any Pathfinders who come close. After a tense half minute that feels much longer Bask sees the brush up ahead moving. It seems that the krenshar had a taste of the Pathfinder's fire power and decided to seek out easier prey.

Bask is able to get a good look at the bridge and even though the scaffolding is made with wooden beams lashed together with vine ropes the structure appears to be very well made and quite sturdy. Although this bridge will eventually collapse without the skills of a professional mason to make real repairs, the scaffolding does look like it is doing a good job of delaying the bridges inevitable collapse and keeping it safe to use. It even has handholds, although these are kind of low for most of the party to reach, indicating that this structure was most likely made by shorter creatures.

I'm calling it, because it just feels stupid for them to break out of concealment and charge into a volley of gun and arrow fire and it doesn't look like you guys are going to run into their ambush. And Bask, if it makes you feel better about letting these things go, they are NOT evil creatures, just hungry.

Liberty's Edge

CG Undine Wizard 1/Magus 2 | HP: 20/20 | AC: 18 T: 13 FF: 15 | CMB: +1, CMD: 14 | F: +5 R: +4 W: +6 | Init: +5 | Perception: +0 (Darkvision) | Speed: 30ft (30ft Swim) | Active conditions:
Resources:
| Arcane Pool: 1/5 | Chill Touch (SLA): 1/1 | Magus Spells (1st): 1/2 | Wizard Spells (1st): 1/2

They may not be evil but that special ability is really creepy!

"Seems they realized dying for a meal wasn't worth it, I don't blame them. We are a dangerous crew." Sinaryn says with a wink slowly heading over the bridge, still on guard.

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