| HP 45/45 | AC 23 / 13 T / 20FF | CMB +12(+16 grapple) CMD 26 (30 vs. trip) SR 12 DR 5/evil| F +8, R +8, W +4 | Init +3 | Perc +6 SM +2
Classes/Levels
|Speed 40ft | Resisances: Fire 10, Acid 10, Cold 10 | Active Conditions: Aspect of the Bull
Gender
“Salim” | Male N Medium Celestial Lion (daredevil) 6
Strength
14
Dexterity
18
Constitution
13
Intelligence
2
Wisdom
15
Charisma
10
About Salim_
Salim CR –
Male celestial lion (daredevil) (Pathfinder RPG Bestiary)
N Large animal
Init +3; Senses darkvision 60 ft., low-light vision, scent; Perception +6
Defense:
AC 24, touch 13, flat-footed 20 (+4 armor, +3 Dex, +1 dodge, +7 natural, -1 size)
hp 45 (6d8+18)
Fort +8, Ref +8, Will +4
Defensive Abilities evasion; DR 5/evil; Resist acid 10, cold 10, electricity 10; SR 12
Offense:
Speed 40 ft.
Melee bite +10 (1d8+7 plus grab), 2 claws +10 (1d6+7)
Space 10 ft.; Reach 5 ft.
Special Attacks pounce, rake (2 claws +10, 1d6+7), smite evil
Statistics:
Str 25, Dex 17, Con 17, Int 3, Wis 15, Cha 10
Base Atk +4; CMB +12 (+16 grapple); CMD 26 (30 vs. trip)
Feats Dodge, Mobility, Outflank[APG], Power Attack, Weapon Finesse
[b]Tricks Attack, Attack, Attack Any Target, Come, Defend, Detect, Flank, Flee, Sneak, Stay, Subdue, Track
Skills Acrobatics +13 (+17 to jump), Perception +6, Stealth +3
SQ animal focus, artful acrobat +3, attack, attack any target, come, defend, detect, flank, flee, sneak, stay, subdue, track, woodland stride
Other Gear +1 studded leather, 20 gp
Special Abilities:
Animal Focus (Su) As a swift action, gain bonuses from emulated animal(s).
Artful Acrobat +3 (Ex) Gain competence bonus on Acrobatics checks.
Attack [Trick] The animal will attack on command.
Attack Any Target [Trick] The animal will attack any creature on command.
Bull +2 (Su) When assuming this aspect, gain listed enhancement bonus to Str.
Cat +4 (Su) When assuming this aspect, gain listed competence bonus to Acrobatics.
Come [Trick] The animal will come to you on command.
Damage Reduction (5/evil) You have Damage Reduction against all except Evil attacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Defend [Trick] The animal will defend you.
Detect [Trick] Indicates unusual smells, noises, etc.
Energy Resistance, Acid (10) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (10) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (10) You have the specified Energy Resistance against Electricity attacks.
Evasion (Ex) No damage on successful reflex save.
Flank [Trick] Attempts to attack and flank indicated enemy.
Flee [Trick] Attempts to run away or hide.
Grab: Bite (Large) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Outflank Increase flank bonus by +2 if flanking ally has same feat. If you crit, ally gets an AoO.
Pounce (Ex) You can make a full attack as part of a charge.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Scarab Beetle +1 (Su) When assuming this aspect, gain listed enhancement bonus to Natural AC.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Smite Evil (1/day) (Su) +0 to hit, +6 to damage when used.
Sneak [Trick] Creature stays hidden.
Spell Resistance (12) You have Spell Resistance.
Stay [Trick] The animal will stay where it is.
Subdue [Trick] On command, make all natural attacks as nonletal attacks.
Track [Trick] The animal will track a scent.
Desert Walker (Ex) Move through desert at normal speed.