DM Carbide's Godsmouth Heresy [PFS1e-CORE, Table 2] (Inactive)

Game Master John Woodford

COMBAT MAP


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Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The feather comes free easily, and when the monk brushes against the statue's hand he has a sense that his next challenge may be a little easier.

Dice rolls:
1d6 ⇒ 2

Scarab Sages

N Male Human Cleric of Urgathoa 5 | HP: 41/43 | AC 18 Touch 11 FF 17 | CMD: 17 | Saves F +6 R +2 W +6 | Init: +1 | Speed 20 ft | Perception +2; Motive +6 | Spells: 1st - 6/6, 2nd - 5/5, 3rd - 3/3 | Channel 5/5 | Battle Rage 4/5, Bleeding Touch 5/5 | 0 Reroll | Active Conditions: Battle Rage, Fatigued (again)

Knowledge Religion: 1d20 + 4 ⇒ (17) + 4 = 21

"That's Lissala, goddess of runes and rewards for service. Less awful than what Thassilon usually produced."

The Reverend waits for something else to pop out at them while everyone else touches everything. Is this what having a child would be like?

Silver Crusade

N/G Male Half-orc Fighter/5 | HP: 49/49| AC Norm/Tch/FF: 21/15/17 | CMD: 22 | F/R/W: +8/+6/+3 | Init: +4 | Speed 30 ft | Acrobatics +3, Climb +5, Intimidate +5, Perception +1, Ride +6, Stealth +2 | Active Conditions:

"Thassilon, who was that? Some mother of gods or something?"

Tusk, who is getting tired of trekking over what seems like miles of corridors, and who unfortunately (in his own mind) does not have the chimes, asks, "So can we open one of these locked doors or do you want to head back to one of the other sets?"

I believe the only other doors to look at are to the northeast. I don't remember off hand whether they were locked too or not.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

I don't think you've tried any of the doors I marked with red asterisks yet.

Scarab Sages

Female LN Dwarven Ranger 2 | HP: 18/18 | AC: 19 (13 Tch, 16 Fl) | CMD: 19 (16 Fl) | F: +3, R: +6, W: +0 | Init: +5 | Perc: +5, SM +0 | Speed 20ft | Active conditions: none

How many charges of the chime are left?


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

3, I think. It started with 5, you used 1 to get in, and a second to open the door to the empty room.

Scarab Sages

N Male Human Cleric of Urgathoa 5 | HP: 41/43 | AC 18 Touch 11 FF 17 | CMD: 17 | Saves F +6 R +2 W +6 | Init: +1 | Speed 20 ft | Perception +2; Motive +6 | Spells: 1st - 6/6, 2nd - 5/5, 3rd - 3/3 | Channel 5/5 | Battle Rage 4/5, Bleeding Touch 5/5 | 0 Reroll | Active Conditions: Battle Rage, Fatigued (again)

"Better to circle back and try the unlocked doors first. Wouldn't want to get stuck down here or not finish the job by using the chime on doors where we just didn't find the key."

Silver Crusade

N/G Male Half-orc Fighter/5 | HP: 49/49| AC Norm/Tch/FF: 21/15/17 | CMD: 22 | F/R/W: +8/+6/+3 | Init: +4 | Speed 30 ft | Acrobatics +3, Climb +5, Intimidate +5, Perception +1, Ride +6, Stealth +2 | Active Conditions:
DM Carbide wrote:
3, I think. It started with 5, you used 1 to get in, and a second to open the door to the empty room.

There also seems to be another door in the passage most northwest.

"Sure. Let's hoof it back and try one of the other doors."

As usual, Tusk does not wait for a consensus and heads back down the corridor to the first unlocked door he can find.

Scarab Sages

Female LN Dwarven Ranger 2 | HP: 18/18 | AC: 19 (13 Tch, 16 Fl) | CMD: 19 (16 Fl) | F: +3, R: +6, W: +0 | Init: +5 | Perc: +5, SM +0 | Speed 20ft | Active conditions: none

Nitre follows, trying hard to keep up with the ever-moving half-orc.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

You’ve checked the far NW door and found that it's locked. It's the one with a seven-pointed star on it.

Grand Lodge

Female NG Elf Bard of Erastil lvl1 elf| HP: 9/9 | AC: 17 (13 Tch, 14 Fl) | CMB: +1, CMD: 15| F: +1, R: +6, W: +1 | Init: +6 | Perc: +4, SM: +7 bard 1 initiative +6 bmc 1 dmc +15 ts fort +0 ref +6 will +1 pg 9/9 ac 17 flat 13 touch 14

Mitsrandir follows Tusk and nitre to NW with her longsword ready

Scarab Sages

Female LN Dwarven Ranger 2 | HP: 18/18 | AC: 19 (13 Tch, 16 Fl) | CMD: 19 (16 Fl) | F: +3, R: +6, W: +0 | Init: +5 | Perc: +5, SM +0 | Speed 20ft | Active conditions: none

I added a "no-go" symbol for the locked doors. @GM, could you copy and place this symbol by any other doors that we already know to be locked? We should have done something similar as we went, but didn't obviously. It'll make it much easier to figure out which doors we can still investigate.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

I've marked the doors you know are locked, and replaced the fog of war blocks in the SE quadrant. Not sure what happened to them. No one tried the double doors Tusk is by. Tusk ignored them both previous times you went past them.

Silver Crusade

N/G Male Half-orc Fighter/5 | HP: 49/49| AC Norm/Tch/FF: 21/15/17 | CMD: 22 | F/R/W: +8/+6/+3 | Init: +4 | Speed 30 ft | Acrobatics +3, Climb +5, Intimidate +5, Perception +1, Ride +6, Stealth +2 | Active Conditions:

I wondered why that room had ben revealed, assuming you mean the SW room.

Tusk tries to yank the doors he is at open with his usual lack of subtlety.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The doors open easily to reveal a long oval room. Floating balls of fire illuminate walls covered with a bewildering array of runes, sigils, and glyphs. Beneath these carvings, stacks of engraved stone tablets rest in recessed niches in the walls. Work tables sit at each end of the room.

Scarab Sages

N Male Human Cleric of Urgathoa 5 | HP: 41/43 | AC 18 Touch 11 FF 17 | CMD: 17 | Saves F +6 R +2 W +6 | Init: +1 | Speed 20 ft | Perception +2; Motive +6 | Spells: 1st - 6/6, 2nd - 5/5, 3rd - 3/3 | Channel 5/5 | Battle Rage 4/5, Bleeding Touch 5/5 | 0 Reroll | Active Conditions: Battle Rage, Fatigued (again)

The Reverend will enter the room and start looking for anything of significance

Perception: 1d20 + 2 ⇒ (13) + 2 = 15

Silver Crusade

N/G Male Half-orc Fighter/5 | HP: 49/49| AC Norm/Tch/FF: 21/15/17 | CMD: 22 | F/R/W: +8/+6/+3 | Init: +4 | Speed 30 ft | Acrobatics +3, Climb +5, Intimidate +5, Perception +1, Ride +6, Stealth +2 | Active Conditions:

The room looks like a place for scholars, which Tusk is NOT. So he stands guard outside the door as the others root out information.

Scarab Sages

Female LN Dwarven Ranger 2 | HP: 18/18 | AC: 19 (13 Tch, 16 Fl) | CMD: 19 (16 Fl) | F: +3, R: +6, W: +0 | Init: +5 | Perc: +5, SM +0 | Speed 20ft | Active conditions: none

Nitre takes a look around, hoping to find a key. Would they really hide a key in a library?

Perception: 1d20 + 4 ⇒ (6) + 4 = 10

She also keeps her eye open for titles that might prove interesting.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The language is unfamiliar to Nitre. Red realizes in his search that one of the symbols on the wall is detachable, and it's the same shape as the indentation in the room in the southeast of the map.

Before he can take it, though, something will happen. Where are Mitsrandir and Jianyu?

Grand Lodge

|LN |CORE Human Male |Monk 1 |HP 9/9 | AC: 19 T: 19 FF: 13| Fort +2; Ref +7; Will +5|| Init: +7 | Perception +7 |Sense Motive: +9| CMB: +0 CMD: 15 | Special Abilities: Scorpion Style| Movement: 30ft | Active Conditions: None

Jianyu wanders though looking at the carvings in search of any pictures.

Grand Lodge

Female NG Elf Bard of Erastil lvl1 elf| HP: 9/9 | AC: 17 (13 Tch, 14 Fl) | CMB: +1, CMD: 15| F: +1, R: +6, W: +1 | Init: +6 | Perc: +4, SM: +7 bard 1 initiative +6 bmc 1 dmc +15 ts fort +0 ref +6 will +1 pg 9/9 ac 17 flat 13 touch 14

Mitsrandir uses her ability to detect magic and her ability to perceive around her
perception: 1d20 + 4 ⇒ (6) + 4 = 10


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Mitsrandir, you're still outside the room--did you want to enter?

Grand Lodge

Female NG Elf Bard of Erastil lvl1 elf| HP: 9/9 | AC: 17 (13 Tch, 14 Fl) | CMB: +1, CMD: 15| F: +1, R: +6, W: +1 | Init: +6 | Perc: +4, SM: +7 bard 1 initiative +6 bmc 1 dmc +15 ts fort +0 ref +6 will +1 pg 9/9 ac 17 flat 13 touch 14

yes


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The more academically-inclined party members are searching the apparent library. Mitsrandir has detected a magical aura around three of the tablets and is investigating, while Red has spotted a rune that appears to be removable and is examining it. Suddenly one of the other symbols on the wall glows an angry red and flies through the air past Jianyu! Before anyone can react, it stops next to Red and emits a blast of flame that covers Red, Mitsrandir, Tusk, and Nitre. All three of you, take 10 HP fire damage with a DC 12 Reflex save for half damage. Tusk, you have +4 on your save due to cover.

Round 1 (ongoing):

Initiative order
Enemy
Jianyu
Tusk
Mitsrandir
Nitre
Red

Everyone can act!

Dice rolls:
Jianyu Initiative: 1d20 + 7 ⇒ (14) + 7 = 21
Mitsrandir Initiative: 1d20 + 6 ⇒ (11) + 6 = 17
Nitre Initiative: 1d20 + 5 ⇒ (10) + 5 = 15
Red Reverend Initiative: 1d20 + 1 ⇒ (14) + 1 = 15
Tusk Initiative: 1d20 + 4 ⇒ (14) + 4 = 18

Enemy Initiative: 1d20 + 6 ⇒ (17) + 6 = 23

Rune fire damage: 3d4 ⇒ (2, 4, 4) = 10

Enemy: AC ? T ? FF ? HP taken: 0

Scarab Sages

N Male Human Cleric of Urgathoa 5 | HP: 41/43 | AC 18 Touch 11 FF 17 | CMD: 17 | Saves F +6 R +2 W +6 | Init: +1 | Speed 20 ft | Perception +2; Motive +6 | Spells: 1st - 6/6, 2nd - 5/5, 3rd - 3/3 | Channel 5/5 | Battle Rage 4/5, Bleeding Touch 5/5 | 0 Reroll | Active Conditions: Battle Rage, Fatigued (again)

Reflex Save: 1d20 + 1 ⇒ (18) + 1 = 19

At least it waited until we were all inside to attack.

Knowledge Arcana, Planes or Religion: 1d20 + 4 ⇒ (12) + 4 = 16

Red takes a step and tries to cut the offending rune in half.

+1 Scyther: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 2d4 + 5 ⇒ (4, 1) + 5 = 10

Silver Crusade

N/G Male Half-orc Fighter/5 | HP: 49/49| AC Norm/Tch/FF: 21/15/17 | CMD: 22 | F/R/W: +8/+6/+3 | Init: +4 | Speed 30 ft | Acrobatics +3, Climb +5, Intimidate +5, Perception +1, Ride +6, Stealth +2 | Active Conditions:

reflex ST: 1d20 + 4 + 4 ⇒ (19) + 4 + 4 = 27

"Eh? What was that?"

Waiting to see if Red's attack affected it or not.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Red hits but does not drop the flying rune.

The cleric believes it to be a rune guardian, a self-aware construct believed to have first been used in the Thassilonian Empire.

Grand Lodge

|LN |CORE Human Male |Monk 1 |HP 9/9 | AC: 19 T: 19 FF: 13| Fort +2; Ref +7; Will +5|| Init: +7 | Perception +7 |Sense Motive: +9| CMB: +0 CMD: 15 | Special Abilities: Scorpion Style| Movement: 30ft | Active Conditions: None

Jianyu moves to a good position and attempts to cripple the thing with a well placed strike.

However finding the pressure points of a floating lump of rock is challenging.

Unarmed Strike: 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10

damage: 1d6 ⇒ 6

Scarab Sages

Female LN Dwarven Ranger 2 | HP: 18/18 | AC: 19 (13 Tch, 16 Fl) | CMD: 19 (16 Fl) | F: +3, R: +6, W: +0 | Init: +5 | Perc: +5, SM +0 | Speed 20ft | Active conditions: none

Reflex DC 12: 1d20 + 5 ⇒ (6) + 5 = 11 +2 vs poison, spells, spell-like abilities
Hoping that's a success?

If Nitre made her saving throw:

Move: 20' drawing falchion
Standard: attack rune

falchion: 1d20 + 5 ⇒ (9) + 5 = 14
Damage, S: 2d4 + 6 ⇒ (1, 3) + 6 = 10


If Nitre failed her saving throw:

Move: retrieve wand of cure light wounds
Standard: cast cure light wounds

cure light wounds: 1d8 + 1 ⇒ (2) + 1 = 3

Silver Crusade

N/G Male Half-orc Fighter/5 | HP: 49/49| AC Norm/Tch/FF: 21/15/17 | CMD: 22 | F/R/W: +8/+6/+3 | Init: +4 | Speed 30 ft | Acrobatics +3, Climb +5, Intimidate +5, Perception +1, Ride +6, Stealth +2 | Active Conditions:

Tusk hurries into the room and joins in on the run bashing.

To hit Orc double axe: 1d20 + 3 ⇒ (10) + 3 = 13
Damage: 1d8 + 6 ⇒ (5) + 6 = 11


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Jianyu misses the flying construct, as does Tusk. Then Nitre dodges the worst of the flames and comes up swinging, her falchion shattering the enemy. It falls to the floor in pieces.

Out of combat!

In addition to the detachable symbol, Mitsrandir finds that the three stone tablets are actually scrolls (albeit rather heavy ones--5 pounds each): one is an arcane scroll of hold portal and identify, and the other two are divine scrolls of remove disease and shatter.

Silver Crusade

N/G Male Half-orc Fighter/5 | HP: 49/49| AC Norm/Tch/FF: 21/15/17 | CMD: 22 | F/R/W: +8/+6/+3 | Init: +4 | Speed 30 ft | Acrobatics +3, Climb +5, Intimidate +5, Perception +1, Ride +6, Stealth +2 | Active Conditions:

"How interesting," Tusk says with a flat voice when the oversized scrolls are described. Before they are even done explaining what they can do, Tusk is already wandering down the hall toward the next door.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The door is unlocked, if Tusk wants to open it.

Silver Crusade

N/G Male Half-orc Fighter/5 | HP: 49/49| AC Norm/Tch/FF: 21/15/17 | CMD: 22 | F/R/W: +8/+6/+3 | Init: +4 | Speed 30 ft | Acrobatics +3, Climb +5, Intimidate +5, Perception +1, Ride +6, Stealth +2 | Active Conditions:

He pauses a second or two to see if the others are coming. He hesitates to open the door without them, considering his extremely poor showing of late, but, annoyed with himself, pushes the door open.

Grand Lodge

|LN |CORE Human Male |Monk 1 |HP 9/9 | AC: 19 T: 19 FF: 13| Fort +2; Ref +7; Will +5|| Init: +7 | Perception +7 |Sense Motive: +9| CMB: +0 CMD: 15 | Special Abilities: Scorpion Style| Movement: 30ft | Active Conditions: None

Jianyu walks after Tusk curious about the next room since he's not much use in this one.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The smooth floor and ceiling of this circular room have been polished to a glossy shine, and the curving walls appear to be made of a silvery reflective material as smooth as polished glass. There is nothing apparent in the room.

Silver Crusade

N/G Male Half-orc Fighter/5 | HP: 49/49| AC Norm/Tch/FF: 21/15/17 | CMD: 22 | F/R/W: +8/+6/+3 | Init: +4 | Speed 30 ft | Acrobatics +3, Climb +5, Intimidate +5, Perception +1, Ride +6, Stealth +2 | Active Conditions:

Tusk gives the room a cursory glance and realizes that there is no where to hide a key.

"Mmph. Don't see no key."

Then promptly closes the door, then promptly moves across the hall and tries the other one.

Is the door I marked with a green * to the south locked? Or did we never try it?

Scarab Sages

Female LN Dwarven Ranger 2 | HP: 18/18 | AC: 19 (13 Tch, 16 Fl) | CMD: 19 (16 Fl) | F: +3, R: +6, W: +0 | Init: +5 | Perc: +5, SM +0 | Speed 20ft | Active conditions: none

Nitre pokes her head into the circular room and gives it a cursory glance before returning to stand by Tusk and the opposite door.

Perception: 1d20 + 4 ⇒ (5) + 4 = 9


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Did anyone take the detachable symbol from the previous room?

Scarab Sages

Female LN Dwarven Ranger 2 | HP: 18/18 | AC: 19 (13 Tch, 16 Fl) | CMD: 19 (16 Fl) | F: +3, R: +6, W: +0 | Init: +5 | Perc: +5, SM +0 | Speed 20ft | Active conditions: none
DM Carbide wrote:
Did anyone take the detachable symbol from the previous room?

Thanks for the reminder. Nitre will. There was a door that had an opening for something like that, right?

Grand Lodge

|LN |CORE Human Male |Monk 1 |HP 9/9 | AC: 19 T: 19 FF: 13| Fort +2; Ref +7; Will +5|| Init: +7 | Perception +7 |Sense Motive: +9| CMB: +0 CMD: 15 | Special Abilities: Scorpion Style| Movement: 30ft | Active Conditions: None

What did it look like?

Silver Crusade

N/G Male Half-orc Fighter/5 | HP: 49/49| AC Norm/Tch/FF: 21/15/17 | CMD: 22 | F/R/W: +8/+6/+3 | Init: +4 | Speed 30 ft | Acrobatics +3, Climb +5, Intimidate +5, Perception +1, Ride +6, Stealth +2 | Active Conditions:

And could it be used as the key we are looking for?

Scarab Sages

N Male Human Cleric of Urgathoa 5 | HP: 41/43 | AC 18 Touch 11 FF 17 | CMD: 17 | Saves F +6 R +2 W +6 | Init: +1 | Speed 20 ft | Perception +2; Motive +6 | Spells: 1st - 6/6, 2nd - 5/5, 3rd - 3/3 | Channel 5/5 | Battle Rage 4/5, Bleeding Touch 5/5 | 0 Reroll | Active Conditions: Battle Rage, Fatigued (again)

It puts the sihedron in the hole or it gets the hose again.

"This does appear like it will fit in the indentation we saw earlier, but it may be wise to search as much as we can before doing so."

And now that I've said that, Tusk

Spoiler:
will probably run directly there and stick the symbol in the wall.
Following and being ready to patch people up or chop things in half as needed.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Nitre: yes. Jianyu: it was a stone symbol. Tusk: well, yes.

Silver Crusade

N/G Male Half-orc Fighter/5 | HP: 49/49| AC Norm/Tch/FF: 21/15/17 | CMD: 22 | F/R/W: +8/+6/+3 | Init: +4 | Speed 30 ft | Acrobatics +3, Climb +5, Intimidate +5, Perception +1, Ride +6, Stealth +2 | Active Conditions:

Tusk pauses in mid reach and turns towards Red.

"Well, what are we waiting for? Let's stop all this wandering about and finish the mission! Who has it?"


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

This one isn't a Sihedron; you haven't found that one yet, but you don't need it to finish the mission.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Cutting to the chase:

Symbol in hand, the party returns to the curtained and dusty room. When Red places the symbol in the depression, the stone of the wall ripples and transforms into still-twitching flesh. Moments later, a bloody wound opens in the middle of the fleshy mass as the doors tear themselves apart, allowing passage to the next room.

The room revealed is a mirror of the room on the other side of the entrance, L-shaped, but its statue is in a different location in the room. The statue depicts a tall peacock feather with a large open eye. Though apparently carved from stone, the statue gleams with a golden-green iridescence. There is a set of double doors on the west wall.

Grand Lodge

|LN |CORE Human Male |Monk 1 |HP 9/9 | AC: 19 T: 19 FF: 13| Fort +2; Ref +7; Will +5|| Init: +7 | Perception +7 |Sense Motive: +9| CMB: +0 CMD: 15 | Special Abilities: Scorpion Style| Movement: 30ft | Active Conditions: None

"EWWWWW!!"

Scarab Sages

N Male Human Cleric of Urgathoa 5 | HP: 41/43 | AC 18 Touch 11 FF 17 | CMD: 17 | Saves F +6 R +2 W +6 | Init: +1 | Speed 20 ft | Perception +2; Motive +6 | Spells: 1st - 6/6, 2nd - 5/5, 3rd - 3/3 | Channel 5/5 | Battle Rage 4/5, Bleeding Touch 5/5 | 0 Reroll | Active Conditions: Battle Rage, Fatigued (again)

"And you folks were worried about the remains near the statue chamber..."

The Reverend will search the room for any more items of significance. Touching the walls is a last option, but he will do it if he needs to.

Perception: 1d20 + 2 ⇒ (8) + 2 = 10

Anything else I can roll to figure out what is going on here?


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Red, are you searching the statue room, or the curtained and dusty room?

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