| DM Carbide |
The feather comes free easily, and when the monk brushes against the statue's hand he has a sense that his next challenge may be a little easier.
The Red Reverend
|
Knowledge Religion: 1d20 + 4 ⇒ (17) + 4 = 21
"That's Lissala, goddess of runes and rewards for service. Less awful than what Thassilon usually produced."
The Reverend waits for something else to pop out at them while everyone else touches everything. Is this what having a child would be like?
Tusk Two-Blade
|
"Thassilon, who was that? Some mother of gods or something?"
Tusk, who is getting tired of trekking over what seems like miles of corridors, and who unfortunately (in his own mind) does not have the chimes, asks, "So can we open one of these locked doors or do you want to head back to one of the other sets?"
I believe the only other doors to look at are to the northeast. I don't remember off hand whether they were locked too or not.
| DM Carbide |
I don't think you've tried any of the doors I marked with red asterisks yet.
| DM Carbide |
3, I think. It started with 5, you used 1 to get in, and a second to open the door to the empty room.
The Red Reverend
|
"Better to circle back and try the unlocked doors first. Wouldn't want to get stuck down here or not finish the job by using the chime on doors where we just didn't find the key."
Tusk Two-Blade
|
3, I think. It started with 5, you used 1 to get in, and a second to open the door to the empty room.
There also seems to be another door in the passage most northwest.
"Sure. Let's hoof it back and try one of the other doors."
As usual, Tusk does not wait for a consensus and heads back down the corridor to the first unlocked door he can find.
| DM Carbide |
You’ve checked the far NW door and found that it's locked. It's the one with a seven-pointed star on it.
Nitre
|
I added a "no-go" symbol for the locked doors. @GM, could you copy and place this symbol by any other doors that we already know to be locked? We should have done something similar as we went, but didn't obviously. It'll make it much easier to figure out which doors we can still investigate.
| DM Carbide |
I've marked the doors you know are locked, and replaced the fog of war blocks in the SE quadrant. Not sure what happened to them. No one tried the double doors Tusk is by. Tusk ignored them both previous times you went past them.
Tusk Two-Blade
|
I wondered why that room had ben revealed, assuming you mean the SW room.
Tusk tries to yank the doors he is at open with his usual lack of subtlety.
| DM Carbide |
The doors open easily to reveal a long oval room. Floating balls of fire illuminate walls covered with a bewildering array of runes, sigils, and glyphs. Beneath these carvings, stacks of engraved stone tablets rest in recessed niches in the walls. Work tables sit at each end of the room.
The Red Reverend
|
The Reverend will enter the room and start looking for anything of significance
Perception: 1d20 + 2 ⇒ (13) + 2 = 15
Tusk Two-Blade
|
The room looks like a place for scholars, which Tusk is NOT. So he stands guard outside the door as the others root out information.
Nitre
|
Nitre takes a look around, hoping to find a key. Would they really hide a key in a library?
Perception: 1d20 + 4 ⇒ (6) + 4 = 10
She also keeps her eye open for titles that might prove interesting.
| DM Carbide |
The language is unfamiliar to Nitre. Red realizes in his search that one of the symbols on the wall is detachable, and it's the same shape as the indentation in the room in the southeast of the map.
Before he can take it, though, something will happen. Where are Mitsrandir and Jianyu?
Mitsrandir
|
Mitsrandir uses her ability to detect magic and her ability to perceive around her
perception: 1d20 + 4 ⇒ (6) + 4 = 10
| DM Carbide |
Mitsrandir, you're still outside the room--did you want to enter?
| DM Carbide |
The more academically-inclined party members are searching the apparent library. Mitsrandir has detected a magical aura around three of the tablets and is investigating, while Red has spotted a rune that appears to be removable and is examining it. Suddenly one of the other symbols on the wall glows an angry red and flies through the air past Jianyu! Before anyone can react, it stops next to Red and emits a blast of flame that covers Red, Mitsrandir, Tusk, and Nitre. All three of you, take 10 HP fire damage with a DC 12 Reflex save for half damage. Tusk, you have +4 on your save due to cover.
Round 1 (ongoing):
Initiative order
Enemy
Jianyu
Tusk
Mitsrandir
Nitre
Red
Everyone can act!
Mitsrandir Initiative: 1d20 + 6 ⇒ (11) + 6 = 17
Nitre Initiative: 1d20 + 5 ⇒ (10) + 5 = 15
Red Reverend Initiative: 1d20 + 1 ⇒ (14) + 1 = 15
Tusk Initiative: 1d20 + 4 ⇒ (14) + 4 = 18
Enemy Initiative: 1d20 + 6 ⇒ (17) + 6 = 23
Rune fire damage: 3d4 ⇒ (2, 4, 4) = 10
Enemy: AC ? T ? FF ? HP taken: 0
The Red Reverend
|
Reflex Save: 1d20 + 1 ⇒ (18) + 1 = 19
At least it waited until we were all inside to attack.
Knowledge Arcana, Planes or Religion: 1d20 + 4 ⇒ (12) + 4 = 16
Red takes a step and tries to cut the offending rune in half.
+1 Scyther: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 2d4 + 5 ⇒ (4, 1) + 5 = 10
Tusk Two-Blade
|
reflex ST: 1d20 + 4 + 4 ⇒ (19) + 4 + 4 = 27
"Eh? What was that?"
Waiting to see if Red's attack affected it or not.
| DM Carbide |
Red hits but does not drop the flying rune.
The cleric believes it to be a rune guardian, a self-aware construct believed to have first been used in the Thassilonian Empire.
Jianyu Tu
|
Jianyu moves to a good position and attempts to cripple the thing with a well placed strike.
However finding the pressure points of a floating lump of rock is challenging.
Unarmed Strike: 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10
damage: 1d6 ⇒ 6
Nitre
|
Reflex DC 12: 1d20 + 5 ⇒ (6) + 5 = 11 +2 vs poison, spells, spell-like abilities
Hoping that's a success?
Move: 20' drawing falchion
Standard: attack rune
falchion: 1d20 + 5 ⇒ (9) + 5 = 14
Damage, S: 2d4 + 6 ⇒ (1, 3) + 6 = 10
Move: retrieve wand of cure light wounds
Standard: cast cure light wounds
cure light wounds: 1d8 + 1 ⇒ (2) + 1 = 3
Tusk Two-Blade
|
Tusk hurries into the room and joins in on the run bashing.
To hit Orc double axe: 1d20 + 3 ⇒ (10) + 3 = 13
Damage: 1d8 + 6 ⇒ (5) + 6 = 11
| DM Carbide |
Jianyu misses the flying construct, as does Tusk. Then Nitre dodges the worst of the flames and comes up swinging, her falchion shattering the enemy. It falls to the floor in pieces.
Out of combat!
In addition to the detachable symbol, Mitsrandir finds that the three stone tablets are actually scrolls (albeit rather heavy ones--5 pounds each): one is an arcane scroll of hold portal and identify, and the other two are divine scrolls of remove disease and shatter.
Tusk Two-Blade
|
"How interesting," Tusk says with a flat voice when the oversized scrolls are described. Before they are even done explaining what they can do, Tusk is already wandering down the hall toward the next door.
| DM Carbide |
The door is unlocked, if Tusk wants to open it.
Tusk Two-Blade
|
He pauses a second or two to see if the others are coming. He hesitates to open the door without them, considering his extremely poor showing of late, but, annoyed with himself, pushes the door open.
Jianyu Tu
|
Jianyu walks after Tusk curious about the next room since he's not much use in this one.
| DM Carbide |
The smooth floor and ceiling of this circular room have been polished to a glossy shine, and the curving walls appear to be made of a silvery reflective material as smooth as polished glass. There is nothing apparent in the room.
Tusk Two-Blade
|
Tusk gives the room a cursory glance and realizes that there is no where to hide a key.
"Mmph. Don't see no key."
Then promptly closes the door, then promptly moves across the hall and tries the other one.
Is the door I marked with a green * to the south locked? Or did we never try it?
Nitre
|
Nitre pokes her head into the circular room and gives it a cursory glance before returning to stand by Tusk and the opposite door.
Perception: 1d20 + 4 ⇒ (5) + 4 = 9
| DM Carbide |
Did anyone take the detachable symbol from the previous room?
Nitre
|
Did anyone take the detachable symbol from the previous room?
Thanks for the reminder. Nitre will. There was a door that had an opening for something like that, right?
The Red Reverend
|
It puts the sihedron in the hole or it gets the hose again.
"This does appear like it will fit in the indentation we saw earlier, but it may be wise to search as much as we can before doing so."
And now that I've said that, Tusk
| DM Carbide |
Nitre: yes. Jianyu: it was a stone symbol. Tusk: well, yes.
Tusk Two-Blade
|
Tusk pauses in mid reach and turns towards Red.
"Well, what are we waiting for? Let's stop all this wandering about and finish the mission! Who has it?"
| DM Carbide |
This one isn't a Sihedron; you haven't found that one yet, but you don't need it to finish the mission.
| DM Carbide |
Cutting to the chase:
Symbol in hand, the party returns to the curtained and dusty room. When Red places the symbol in the depression, the stone of the wall ripples and transforms into still-twitching flesh. Moments later, a bloody wound opens in the middle of the fleshy mass as the doors tear themselves apart, allowing passage to the next room.
The room revealed is a mirror of the room on the other side of the entrance, L-shaped, but its statue is in a different location in the room. The statue depicts a tall peacock feather with a large open eye. Though apparently carved from stone, the statue gleams with a golden-green iridescence. There is a set of double doors on the west wall.
The Red Reverend
|
"And you folks were worried about the remains near the statue chamber..."
The Reverend will search the room for any more items of significance. Touching the walls is a last option, but he will do it if he needs to.
Perception: 1d20 + 2 ⇒ (8) + 2 = 10
Anything else I can roll to figure out what is going on here?
| DM Carbide |
Red, are you searching the statue room, or the curtained and dusty room?