DM Carbide's Godsmouth Heresy [PFS1e-CORE, Table 2] (Inactive)

Game Master John Woodford

COMBAT MAP


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Scarab Sages

Female LN Dwarven Ranger 2 | HP: 18/18 | AC: 19 (13 Tch, 16 Fl) | CMD: 19 (16 Fl) | F: +3, R: +6, W: +0 | Init: +5 | Perc: +5, SM +0 | Speed 20ft | Active conditions: none

"Weird; I wonder how it stays up? Is it magical?"

Silver Crusade

N/G Male Half-orc Fighter/5 | HP: 49/49| AC Norm/Tch/FF: 21/15/17 | CMD: 22 | F/R/W: +8/+6/+3 | Init: +4 | Speed 30 ft | Acrobatics +3, Climb +5, Intimidate +5, Perception +1, Ride +6, Stealth +2 | Active Conditions:

Tusk shrugs. "Glue? Magic (duct) tape? Let's take it apart and see!"

Tusk spends a little time wrestling with the armor in an attempt to yank the head from it.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

It comes apart readily. There's no sign of what held it in place.

Silver Crusade

N/G Male Half-orc Fighter/5 | HP: 49/49| AC Norm/Tch/FF: 21/15/17 | CMD: 22 | F/R/W: +8/+6/+3 | Init: +4 | Speed 30 ft | Acrobatics +3, Climb +5, Intimidate +5, Perception +1, Ride +6, Stealth +2 | Active Conditions:

"Hmm. Not impressed."

Tusk walks away from the dismantled armor and starts heading off down the hall and towards the south.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The corridor leads south quite a ways, with a branch to the east down a flight of stairs that matches the configuration on the other side of the level.

Scarab Sages

N Male Human Cleric of Urgathoa 5 | HP: 41/43 | AC 18 Touch 11 FF 17 | CMD: 17 | Saves F +6 R +2 W +6 | Init: +1 | Speed 20 ft | Perception +2; Motive +6 | Spells: 1st - 6/6, 2nd - 5/5, 3rd - 3/3 | Channel 5/5 | Battle Rage 4/5, Bleeding Touch 5/5 | 0 Reroll | Active Conditions: Battle Rage, Fatigued (again)

"This probably also leads to the room with the statues. Maybe it will be less... unappealing to you folks to go this way instead?" the Reverend says, peering down the corridor.

Perception: 1d20 + 2 ⇒ (20) + 2 = 22

Silver Crusade

N/G Male Half-orc Fighter/5 | HP: 49/49| AC Norm/Tch/FF: 21/15/17 | CMD: 22 | F/R/W: +8/+6/+3 | Init: +4 | Speed 30 ft | Acrobatics +3, Climb +5, Intimidate +5, Perception +1, Ride +6, Stealth +2 | Active Conditions:

With a terse "Agreed." Tusk continues south.

Scarab Sages

Female LN Dwarven Ranger 2 | HP: 18/18 | AC: 19 (13 Tch, 16 Fl) | CMD: 19 (16 Fl) | F: +3, R: +6, W: +0 | Init: +5 | Perc: +5, SM +0 | Speed 20ft | Active conditions: none

Nitre pauses by the Red Reverend, glancing down the corridor to the east as Tusk continues south. "Oh, are we doing this again?" she asks the air as the half-orc increases his lead.

Perception: 1d20 + 4 ⇒ (17) + 4 = 21

Grand Lodge

|LN |CORE Human Male |Monk 1 |HP 9/9 | AC: 19 T: 19 FF: 13| Fort +2; Ref +7; Will +5|| Init: +7 | Perception +7 |Sense Motive: +9| CMB: +0 CMD: 15 | Special Abilities: Scorpion Style| Movement: 30ft | Active Conditions: None

Jianyu wanders alongside Nitre and Rev.
"So... do we have a plan?"

Silver Crusade

N/G Male Half-orc Fighter/5 | HP: 49/49| AC Norm/Tch/FF: 21/15/17 | CMD: 22 | F/R/W: +8/+6/+3 | Init: +4 | Speed 30 ft | Acrobatics +3, Climb +5, Intimidate +5, Perception +1, Ride +6, Stealth +2 | Active Conditions:

Tusk mutters under his breath "Planning is overrated."


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The branch to the east does mirror the hall on the other side, descending to a landing and then from there to a set of matching double doors. Unlike the branch on the east side of the level, though, the landing is empty of body parts, and there is no opening in the ceiling.

Silver Crusade

N/G Male Half-orc Fighter/5 | HP: 49/49| AC Norm/Tch/FF: 21/15/17 | CMD: 22 | F/R/W: +8/+6/+3 | Init: +4 | Speed 30 ft | Acrobatics +3, Climb +5, Intimidate +5, Perception +1, Ride +6, Stealth +2 | Active Conditions:

Tusk takes advantage of the distraction of the others to move further south on his own.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The hall continues south, with no sign of any doors.

Tusk is now out of sight of the rest of the party.

Silver Crusade

N/G Male Half-orc Fighter/5 | HP: 49/49| AC Norm/Tch/FF: 21/15/17 | CMD: 22 | F/R/W: +8/+6/+3 | Init: +4 | Speed 30 ft | Acrobatics +3, Climb +5, Intimidate +5, Perception +1, Ride +6, Stealth +2 | Active Conditions:

He keeps going another 40'

Grand Lodge

|LN |CORE Human Male |Monk 1 |HP 9/9 | AC: 19 T: 19 FF: 13| Fort +2; Ref +7; Will +5|| Init: +7 | Perception +7 |Sense Motive: +9| CMB: +0 CMD: 15 | Special Abilities: Scorpion Style| Movement: 30ft | Active Conditions: None

"The monks said someone who's plans fail, fails at planning... I think. Wait where did Tusk go? TUSK! WHERE ARE YOU?"


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Tusk:
The hall widens at its end, and turns east. In the wide part there are three backpacks on the floor, along with picks and shovels. There's also a hole in the SW corner of the wall, where some of the bricks have been pushed in; a dirt tunnel goes in a ways before turning.

Scarab Sages

N Male Human Cleric of Urgathoa 5 | HP: 41/43 | AC 18 Touch 11 FF 17 | CMD: 17 | Saves F +6 R +2 W +6 | Init: +1 | Speed 20 ft | Perception +2; Motive +6 | Spells: 1st - 6/6, 2nd - 5/5, 3rd - 3/3 | Channel 5/5 | Battle Rage 4/5, Bleeding Touch 5/5 | 0 Reroll | Active Conditions: Battle Rage, Fatigued (again)

"We need to get a leash for that guy"

Red moves towards Tusk as fast as his heavily-armored legs can carry him.

Silver Crusade

N/G Male Half-orc Fighter/5 | HP: 49/49| AC Norm/Tch/FF: 21/15/17 | CMD: 22 | F/R/W: +8/+6/+3 | Init: +4 | Speed 30 ft | Acrobatics +3, Climb +5, Intimidate +5, Perception +1, Ride +6, Stealth +2 | Active Conditions:

LOL. A leash is a good idea if you can make him wear it.

"Over here! Found some backpacks and a hole."

But nothing to fight. Oh well.

With nothing to engage with Tusk peeks around the corner where the corridor goes west and then waits where he is for someone with nimble fingers to check out the backpacks.

Grand Lodge

|LN |CORE Human Male |Monk 1 |HP 9/9 | AC: 19 T: 19 FF: 13| Fort +2; Ref +7; Will +5|| Init: +7 | Perception +7 |Sense Motive: +9| CMB: +0 CMD: 15 | Special Abilities: Scorpion Style| Movement: 30ft | Active Conditions: None

Jianyu follows along and after a quick check for spiders or worse he sticks his head into the tunnel to see what he can see, holding the torch out in front of him.
Perception: 1d20 + 7 ⇒ (1) + 7 = 8
”Ah! A spider! Wait no, just a funny shaped rock.”


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The backpacks are mostly empty but for some food wrappers and sacks.

Jianyu can't see the end of the tunnel--it seems to go for some distance, though.

Scarab Sages

Female LN Dwarven Ranger 2 | HP: 18/18 | AC: 19 (13 Tch, 16 Fl) | CMD: 19 (16 Fl) | F: +3, R: +6, W: +0 | Init: +5 | Perc: +5, SM +0 | Speed 20ft | Active conditions: none

Nitre glances down the tunnel after Jianyu, but doesn't hold hope for anything too interesting.

Perception: 1d20 + 4 ⇒ (16) + 4 = 20 darkvision

"Let's keep this hole in our back pocket, but keep exploring the more, ahh, professionally constructed parts of this place first." Nitre approaches the hallway to the east and takes a good look.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Nitre doesn't see much more down the tunnel. To the dwarf's practiced eye, though, it looks recently dug.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The hallway goes east for a little less than forty feet before ending in a set of double doors. There's also a door on the south wall and a branch to the north.

Silver Crusade

N/G Male Half-orc Fighter/5 | HP: 49/49| AC Norm/Tch/FF: 21/15/17 | CMD: 22 | F/R/W: +8/+6/+3 | Init: +4 | Speed 30 ft | Acrobatics +3, Climb +5, Intimidate +5, Perception +1, Ride +6, Stealth +2 | Active Conditions:

Tusk heads down the corridor and checks out the branch to the north.

Scarab Sages

N Male Human Cleric of Urgathoa 5 | HP: 41/43 | AC 18 Touch 11 FF 17 | CMD: 17 | Saves F +6 R +2 W +6 | Init: +1 | Speed 20 ft | Perception +2; Motive +6 | Spells: 1st - 6/6, 2nd - 5/5, 3rd - 3/3 | Channel 5/5 | Battle Rage 4/5, Bleeding Touch 5/5 | 0 Reroll | Active Conditions: Battle Rage, Fatigued (again)

Red follows Tusk, readying for whatever jumps out at us next.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The hall goes ninety feet north before ending, with three sets of matching doors evenly spaced on the east and west walls.

Silver Crusade

N/G Male Half-orc Fighter/5 | HP: 49/49| AC Norm/Tch/FF: 21/15/17 | CMD: 22 | F/R/W: +8/+6/+3 | Init: +4 | Speed 30 ft | Acrobatics +3, Climb +5, Intimidate +5, Perception +1, Ride +6, Stealth +2 | Active Conditions:

tusk steps towards the door to the south and opens it.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The door does not move when Tusk pushes at it, nor does it budge when he pulls it.

Silver Crusade

N/G Male Half-orc Fighter/5 | HP: 49/49| AC Norm/Tch/FF: 21/15/17 | CMD: 22 | F/R/W: +8/+6/+3 | Init: +4 | Speed 30 ft | Acrobatics +3, Climb +5, Intimidate +5, Perception +1, Ride +6, Stealth +2 | Active Conditions:

Tusk frowns at the recalcitrant door. The elongated fangs makes it look quite threatening, though the door doesn't care. So Tusk moves to the first door on the left in the north corridor and opens that one instead.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Tusk has fangs on his forehead?

The door creaks open to reveal a room whose decor is entirely out of character with the rest of the rooms the party has found so far. Brightly-painted carvings along the walls vividly depict mighty dragons in flight over shining cities, while below winged angels kneel and serve human masters. Peacock-feather motifs dominate throughout the chamber, and a faint, pleasant perfume drifts through the air. Several humans lie supine atop biers draped in rich cloth--if they are dead, the bodies are perfectly preserved and have the appearance of relaxed (if unmoving) sleepers, showing no signs of corruption or decay.

Silver Crusade

N/G Male Half-orc Fighter/5 | HP: 49/49| AC Norm/Tch/FF: 21/15/17 | CMD: 22 | F/R/W: +8/+6/+3 | Init: +4 | Speed 30 ft | Acrobatics +3, Climb +5, Intimidate +5, Perception +1, Ride +6, Stealth +2 | Active Conditions:

A wrinkled nose joins his creased forehead and fanged mouth. i.e. nope. Just a combo effect, as if you didn't know.

"Stinks in there."

Tusk pauses to see if the humans are real or statues or, perhaps, illusions complete with human stink. Why human women liked to cover themselves with the stench of flowers always intrigued and annoyed Tusk. What kind of men were they trying to attract, anyway?

Scarab Sages

N Male Human Cleric of Urgathoa 5 | HP: 41/43 | AC 18 Touch 11 FF 17 | CMD: 17 | Saves F +6 R +2 W +6 | Init: +1 | Speed 20 ft | Perception +2; Motive +6 | Spells: 1st - 6/6, 2nd - 5/5, 3rd - 3/3 | Channel 5/5 | Battle Rage 4/5, Bleeding Touch 5/5 | 0 Reroll | Active Conditions: Battle Rage, Fatigued (again)

Red enters the room and looks around.

Perception: 1d20 + 2 ⇒ (14) + 2 = 16


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Red detects nothing beyond what has already been described.

Silver Crusade

N/G Male Half-orc Fighter/5 | HP: 49/49| AC Norm/Tch/FF: 21/15/17 | CMD: 22 | F/R/W: +8/+6/+3 | Init: +4 | Speed 30 ft | Acrobatics +3, Climb +5, Intimidate +5, Perception +1, Ride +6, Stealth +2 | Active Conditions:

Tusk stands guard as Red searches, ready to pounce on anything that even looks like it might offer a fight. When the search turns up nothing he grumbles and moves on to the next door moving in a clockwise direction.

Scarab Sages

Female LN Dwarven Ranger 2 | HP: 18/18 | AC: 19 (13 Tch, 16 Fl) | CMD: 19 (16 Fl) | F: +3, R: +6, W: +0 | Init: +5 | Perc: +5, SM +0 | Speed 20ft | Active conditions: none

The map hasn't been revealed for this room yet.

Nitre joins red in a thorough search of the place, careful to not disturb the bodies.

Perception: 1d20 + 4 ⇒ (10) + 4 = 14


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

I uncovered the room--thanks for the reminder.

Nitre likewise finds nothing out of the ordinary.

Scarab Sages

N Male Human Cleric of Urgathoa 5 | HP: 41/43 | AC 18 Touch 11 FF 17 | CMD: 17 | Saves F +6 R +2 W +6 | Init: +1 | Speed 20 ft | Perception +2; Motive +6 | Spells: 1st - 6/6, 2nd - 5/5, 3rd - 3/3 | Channel 5/5 | Battle Rage 4/5, Bleeding Touch 5/5 | 0 Reroll | Active Conditions: Battle Rage, Fatigued (again)

Just following along as Tusk systematically opens every door in this hallway. One check per room.

Perception: 1d20 + 2 ⇒ (9) + 2 = 11
Perception: 1d20 + 2 ⇒ (4) + 2 = 6
Perception: 1d20 + 2 ⇒ (13) + 2 = 15
Perception: 1d20 + 2 ⇒ (10) + 2 = 12
Perception: 1d20 + 2 ⇒ (14) + 2 = 16


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

And is Tusk going to oblige by opening the doors?

Silver Crusade

N/G Male Half-orc Fighter/5 | HP: 49/49| AC Norm/Tch/FF: 21/15/17 | CMD: 22 | F/R/W: +8/+6/+3 | Init: +4 | Speed 30 ft | Acrobatics +3, Climb +5, Intimidate +5, Perception +1, Ride +6, Stealth +2 | Active Conditions:

He sure is.

Grand Lodge

|LN |CORE Human Male |Monk 1 |HP 9/9 | AC: 19 T: 19 FF: 13| Fort +2; Ref +7; Will +5|| Init: +7 | Perception +7 |Sense Motive: +9| CMB: +0 CMD: 15 | Special Abilities: Scorpion Style| Movement: 30ft | Active Conditions: None

Jianyu walks along with the group looking for patterns in the cracks and shadows.

Scarab Sages

Female LN Dwarven Ranger 2 | HP: 18/18 | AC: 19 (13 Tch, 16 Fl) | CMD: 19 (16 Fl) | F: +3, R: +6, W: +0 | Init: +5 | Perc: +5, SM +0 | Speed 20ft | Active conditions: none

Nitre lends her moderately keen eye to the examination of the rooms as Tusk opens the doors.

Perception: 1d20 + 4 ⇒ (15) + 4 = 19
Perception: 1d20 + 4 ⇒ (13) + 4 = 17
Perception: 1d20 + 4 ⇒ (18) + 4 = 22
Perception: 1d20 + 4 ⇒ (12) + 4 = 16
Perception: 1d20 + 4 ⇒ (12) + 4 = 16


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Tusk steps up and opens the next door. He is surprised to have an odd creature lunge forward and bite at him, but his armor saves him from taking any damage. The creature has a body like a human or elf woman. Its face is inhuman, with vertical jaws, and its hands are clawed.

Round 1:

Initiative order
Mitsrandir
Tusk
Nitre
Creature
Red
Jianyu

Mitsrandir, Tusk, and Nitre can act!

Dice rolls:
Random check: 1d20 ⇒ 13

Jianyu Initiative: 1d20 + 7 ⇒ (2) + 7 = 9
Mitsrandir Initiative: 1d20 + 6 ⇒ (19) + 6 = 25
Nitre Initiative: 1d20 + 5 ⇒ (17) + 5 = 22
Red Reverend Initiative: 1d20 + 1 ⇒ (9) + 1 = 10
Tusk Initiative: 1d20 + 4 ⇒ (20) + 4 = 24

Enemy Initiative: 1d20 + 5 ⇒ (10) + 5 = 15

Bite: 1d20 + 3 ⇒ (8) + 3 = 11

Enemy: AC ? T ? FF ? HP taken:

Silver Crusade

N/G Male Half-orc Fighter/5 | HP: 49/49| AC Norm/Tch/FF: 21/15/17 | CMD: 22 | F/R/W: +8/+6/+3 | Init: +4 | Speed 30 ft | Acrobatics +3, Climb +5, Intimidate +5, Perception +1, Ride +6, Stealth +2 | Active Conditions:

Tusk loosens the door, readies his weapons, and gives the door a shove with his foot. As hoped, he is met with a fresh adversary and a chance to even the score. With grim determination, Tusk lashes out with his weapons, though he is a bit off balance due to the 'fancy' footwork.

To hit Orc double axe: 1d20 + 1 ⇒ (12) + 1 = 13
Damage: 1d8 + 4 ⇒ (7) + 4 = 11

To hit Orc double axe: 1d20 + 1 ⇒ (1) + 1 = 2
Damage: 1d8 + 4 ⇒ (5) + 4 = 9

*$%!


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 1 (ongoing):

Initiative order
Mitsrandir
Tusk-acted
Nitre
Creature
Red
Jianyu

Taken by surprise, the half-orc can't recover in time to attack effectively.

Mitsrandir and Nitre to go!

Enemy: AC 14 T 12 FF 12 HP taken: 0

Scarab Sages

Female LN Dwarven Ranger 2 | HP: 18/18 | AC: 19 (13 Tch, 16 Fl) | CMD: 19 (16 Fl) | F: +3, R: +6, W: +0 | Init: +5 | Perc: +5, SM +0 | Speed 20ft | Active conditions: none

Knowledge (dungeoneering): 1d20 + 4 ⇒ (10) + 4 = 14

Nitre darts up beside Tusk and swings her falchion, proud to do her part. She beams up at the half-orc, "I think I'm getting the hang of this!"

Actions:

Move: 20'
Standard: attack

falchion: 1d20 + 5 ⇒ (19) + 5 = 24
Damage, S: 2d4 + 6 ⇒ (2, 1) + 6 = 9

crit?: 1d20 + 5 ⇒ (12) + 5 = 17
crit damage: 2d4 + 6 ⇒ (4, 2) + 6 = 12


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Nitre hits, but the difficulty of attacking around the edge of the door frame keeps her from getting a good extension.

Mitsrandir can act!

Nitre recognizes the creature as a sinspawn, an aberration created through magic and the soul of a being possessing an abundance of one of the seven sins.

Grand Lodge

Female NG Elf Bard of Erastil lvl1 elf| HP: 9/9 | AC: 17 (13 Tch, 14 Fl) | CMB: +1, CMD: 15| F: +1, R: +6, W: +1 | Init: +6 | Perc: +4, SM: +7 bard 1 initiative +6 bmc 1 dmc +15 ts fort +0 ref +6 will +1 pg 9/9 ac 17 flat 13 touch 14

Mitsrandir begin to sing to imbue courage on his partners


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Since Mitsrandir acted first in the round, the inspire courage affects both Tusk's and Nitre's attacks.[/ooc]

Tusk's first attack hits but does not drop the sinspawn. Then Nitre steps up and cuts its head off.

Out of combat!


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Shockingly graphic depictions of sexual activities with all manner of creatures in multiple configurations decorate the walls of this chamber. Five humanoid skeletons lie in state on biers--though the bodies appear human, the skulls are monstrously inhuman (and bear a strong resemblance to the sinspawn the party just slew). A pile of bloody bones and feathers mixed with scraps of leather are all that is left of a recently killed creature.

The sinspawn wears some valuable-looking jewelry, and the search turns up two small vials in a cabinet along with embalming tools.

Scarab Sages

N Male Human Cleric of Urgathoa 5 | HP: 41/43 | AC 18 Touch 11 FF 17 | CMD: 17 | Saves F +6 R +2 W +6 | Init: +1 | Speed 20 ft | Perception +2; Motive +6 | Spells: 1st - 6/6, 2nd - 5/5, 3rd - 3/3 | Channel 5/5 | Battle Rage 4/5, Bleeding Touch 5/5 | 0 Reroll | Active Conditions: Battle Rage, Fatigued (again)

Detect magic!

And if they need to be identified,
Spellcraft: 1d20 + 4 ⇒ (3) + 4 = 7
Spellcraft: 1d20 + 4 ⇒ (5) + 4 = 9

Those are definitely vials.

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