DM Carbide's Godsmouth Heresy [PFS1e-CORE, Table 2] (Inactive)

Game Master John Woodford

COMBAT MAP


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Grand Lodge

|LN |CORE Human Male |Monk 1 |HP 9/9 | AC: 19 T: 19 FF: 13| Fort +2; Ref +7; Will +5|| Init: +7 | Perception +7 |Sense Motive: +9| CMB: +0 CMD: 15 | Special Abilities: Scorpion Style| Movement: 30ft | Active Conditions: None

"I can't believe there are some many skeletons here in these crypts!'
There is no trace of sarcasm in Jianyu's comment as he moves up beside Red


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 1 (ongoing):

Initiative order
Nitre-acted
Mitsrandir-?
Red-acted
Jianyu-acted
Enemy-acted
Tusk

The skeleton takes a step forward and tries to lever Tusk's double axe from the half-orc's grasp. It doesn't manage to do so, though.

Tusk, you're up!

Dice rolls:
Disarm attempt: 1d20 + 6 ⇒ (6) + 6 = 12

Enemy: AC ? T ? FF ? HP taken: 0

Silver Crusade

N/G Male Half-orc Fighter/5 | HP: 49/49| AC Norm/Tch/FF: 21/15/17 | CMD: 22 | F/R/W: +9/+7/+4 | Init: +4 | Speed 30 ft | Acrobatics +3, Climb +5, Intimidate +5, Perception +1, Ride +6, Stealth +2 | Active Conditions:

Since the dang thing has reach, Tusk steps into the alcove and tries to smack it from around the corner.

To hit Orc double axe, cover: 1d20 + 3 - 4 ⇒ (20) + 3 - 4 = 19
Damage: 1d8 + 6 ⇒ (4) + 6 = 10

confirm: 1d20 + 3 - 4 ⇒ (11) + 3 - 4 = 10
Damage: 1d8 + 6 ⇒ (1) + 6 = 7


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Tusk, you can't move through a corner on the diagonal like that--move to the alcove, and the skeleton will get an AoO on you. Do you still want to do that?

Silver Crusade

N/G Male Half-orc Fighter/5 | HP: 49/49| AC Norm/Tch/FF: 21/15/17 | CMD: 22 | F/R/W: +9/+7/+4 | Init: +4 | Speed 30 ft | Acrobatics +3, Climb +5, Intimidate +5, Perception +1, Ride +6, Stealth +2 | Active Conditions:

Yes, I was expecting an AoO actually.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

OK; since you'd drawn your path as the diagonal I wasn't sure.

As Tusk moves into position the skeleton stabs him with its ranseur for 9 HP. He tags it in return, not doing as much damage with his slashing attack as he would have expected. It nods in something like appreciation and speaks a couple of words in its long-forgotten tongue.

Round 2:

Initiative order
Nitre
Mitsrandir
Red
Jianyu
Enemy
Tusk

Everyone but Tusk can act!

Dice rolls:
AoO: 1d20 + 7 ⇒ (14) + 7 = 21
AoO damage: 2d4 + 4 ⇒ (2, 3) + 4 = 9

Enemy: AC 19 T 11 FF 18 HP taken: 5

Grand Lodge

Female NG Elf Bard of Erastil lvl1 elf| HP: 9/9 | AC: 17 (13 Tch, 14 Fl) | CMB: +1, CMD: 15| F: +1, R: +6, W: +1 | Init: +6 | Perc: +4, SM: +7 bard 1 initiative +6 bmc 1 dmc +15 ts fort +0 ref +6 will +1 pg 9/9 ac 17 flat 13 touch 14

Mitsrandir run fast begins to inspire courage and send a powerful blow with her longsword.
Longsword attack+ Inspire Courage: 1d20 + 2 ⇒ (17) + 2 = 19
damage: 1d8 + 2 ⇒ (5) + 2 = 7


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Mitsrandir, you didn't answer my last question. How many rounds of inspire courage do you have? By my count, you get 6 rounds of performance per day (4 rounds base, +2 for 15 CHA). When I was botting you in the boss fight, you used two or three rounds, and before that you'd used at least two or three. How many do you have left? Remember that this has all been the same day.

Round 2 (ongoing):

Initiative order
Nitre
Mitsrandir-acted
Red
Jianyu
Enemy
Tusk

The bard sprints in and misses her attack. However, the skeleton also missed her with its attack of opportunity.

Nitre, Red, and Jianyu can act!

Dice rolls:
AoO on Mitsrandir: 1d20 + 7 ⇒ (1) + 7 = 8

Scarab Sages

Female LN Dwarven Ranger 2 | HP: 18/18 | AC: 19 (13 Tch, 16 Fl) | CMD: 19 (16 Fl) | F: +3, R: +6, W: +0 | Init: +5 | Perc: +5, SM +0 | Speed 20ft | Active conditions: none

"Mitsrandir, get out of there! We're trying to set up a flank!"

Nitre tries to strike it all the same.

Actions:

Standard: attack

falchion, IC: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21 cover from corner and Mitsrandir
damage, S, IC: 2d4 + 6 + 1 ⇒ (3, 3) + 6 + 1 = 13


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Nitre and all, don't include the inspire courage bonuses until I get an answer on how many rounds Mitsrandir has left.

Round 2 (ongoing):

Initiative order
Nitre-acted
Mitsrandir-acted
Red
Jianyu
Enemy
Tusk

Nitre can't manage to hit the skeleton.

Red and Jianyu to go!

Enemy: AC 19 T 11 FF 18 HP taken: 5

Scarab Sages

Female LN Dwarven Ranger 2 | HP: 18/18 | AC: 19 (13 Tch, 16 Fl) | CMD: 19 (16 Fl) | F: +3, R: +6, W: +0 | Init: +5 | Perc: +5, SM +0 | Speed 20ft | Active conditions: none
DM Carbide wrote:
Nitre and all, don't include the inspire courage bonuses until I get an answer on how many rounds Mitsrandir has left.

Noted. I figured in my post as long as I was clear about the bonus, you could take it out if needed.

Grand Lodge

|LN |CORE Human Male |Monk 1 |HP 9/9 | AC: 19 T: 19 FF: 13| Fort +2; Ref +7; Will +5|| Init: +7 | Perception +7 |Sense Motive: +9| CMB: +0 CMD: 15 | Special Abilities: Scorpion Style| Movement: 30ft | Active Conditions: None

"Err... I... Umm..."
Jianyu shifts from side to side uncertainly since there isn't room to get in there.

Delay


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Jianyu remains ready for anything.

Red?


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 2 (ongoing):

Initiative order
Nitre-acted
Mitsrandir-acted
Red-delaying
Jianyu-delaying
Enemy-acted
Tusk

Red delays. The undead steps back and stabs at the bard, but misses.

Tusk is up!

Dice rolls:
Ranseur to Mits: 1d20 + 7 ⇒ (1) + 7 = 8

Enemy: AC 19 T 11 FF 18 HP taken: 5

Silver Crusade

N/G Male Half-orc Fighter/5 | HP: 49/49| AC Norm/Tch/FF: 21/15/17 | CMD: 22 | F/R/W: +9/+7/+4 | Init: +4 | Speed 30 ft | Acrobatics +3, Climb +5, Intimidate +5, Perception +1, Ride +6, Stealth +2 | Active Conditions:

Tusk holds back and readies an action to attack if it gets in range.

To hit Orc double axe, cover: 1d20 + 3 - 4 ⇒ (2) + 3 - 4 = 1
Damage: 1d8 + 6 ⇒ (1) + 6 = 7

Grand Lodge

Female NG Elf Bard of Erastil lvl1 elf| HP: 9/9 | AC: 17 (13 Tch, 14 Fl) | CMB: +1, CMD: 15| F: +1, R: +6, W: +1 | Init: +6 | Perc: +4, SM: +7 bard 1 initiative +6 bmc 1 dmc +15 ts fort +0 ref +6 will +1 pg 9/9 ac 17 flat 13 touch 14

Yes i have 6 rounds and i though that spent 3 if u spent another 3 botting this last attack i dont have more and cant inspire more times


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Tusk readies an attack.

Round 3:

Initiative order
Nitre
Mitsrandir
Red
Jianyu-
Enemy
Tusk-holding attack

Everyone but Tusk can act!

Enemy: AC 19 T 11 FF 18 HP taken: 5

Scarab Sages

Female LN Dwarven Ranger 2 | HP: 18/18 | AC: 19 (13 Tch, 16 Fl) | CMD: 19 (16 Fl) | F: +3, R: +6, W: +0 | Init: +5 | Perc: +5, SM +0 | Speed 20ft | Active conditions: none

"This is ridiculous, and we're playing to its advantage. Everyone out! Let's get into some open space where we can really fight!"

Nitre leads by example, dashing out of her alcove and into the central chamber, trying to avoid any opportunistic strikes from the undead.

Actions:

Double move: 20' (40' movement cost at half speed)

Acrobatics DC=CMD: 1d20 - 1 ⇒ (5) - 1 = 4

Silver Crusade

N/G Male Half-orc Fighter/5 | HP: 49/49| AC Norm/Tch/FF: 21/15/17 | CMD: 22 | F/R/W: +9/+7/+4 | Init: +4 | Speed 30 ft | Acrobatics +3, Climb +5, Intimidate +5, Perception +1, Ride +6, Stealth +2 | Active Conditions:

Tusk scratches his head. Usually he is the one charging into things and now, now that he is willing to hold back and play by team rules, the other go in there to hog all the glory.

Go figure.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 3 (ongoing):

Initiative order
Nitre-acted
Mitsrandir
Red
Jianyu-
Enemy
Tusk-holding attack

The dwarf barely dodges a thrust from the undead as she retreats. It says something in tones of unmistakable contempt.

Everyone else but Tusk can act!

Dice rolls:
AoO vs. Nitre: 1d20 + 7 ⇒ (11) + 7 = 18

Enemy: AC 19 T 11 FF 18 HP taken: 5

Grand Lodge

|LN |CORE Human Male |Monk 1 |HP 9/9 | AC: 19 T: 19 FF: 13| Fort +2; Ref +7; Will +5|| Init: +7 | Perception +7 |Sense Motive: +9| CMB: +0 CMD: 15 | Special Abilities: Scorpion Style| Movement: 30ft | Active Conditions: None

Jianyu strike out with a palm hoping to cripple the zombie. I assume the scorpion style attack doesn't actually slow the undead.

Attack with scorpion style: 1d20 + 5 ⇒ (5) + 5 = 10

Silver Crusade

N/G Male Half-orc Fighter/5 | HP: 49/49| AC Norm/Tch/FF: 21/15/17 | CMD: 22 | F/R/W: +9/+7/+4 | Init: +4 | Speed 30 ft | Acrobatics +3, Climb +5, Intimidate +5, Perception +1, Ride +6, Stealth +2 | Active Conditions:

Tusk smiles in wonder as now the little halfling dashes past to get his moment of glory and his chest swells with pride for his fellow pathfinders. Even if they are all a bit of a glory hog.

Grand Lodge

|LN |CORE Human Male |Monk 1 |HP 9/9 | AC: 19 T: 19 FF: 13| Fort +2; Ref +7; Will +5|| Init: +7 | Perception +7 |Sense Motive: +9| CMB: +0 CMD: 15 | Special Abilities: Scorpion Style| Movement: 30ft | Active Conditions: None

Halfling?

Silver Crusade

N/G Male Half-orc Fighter/5 | HP: 49/49| AC Norm/Tch/FF: 21/15/17 | CMD: 22 | F/R/W: +9/+7/+4 | Init: +4 | Speed 30 ft | Acrobatics +3, Climb +5, Intimidate +5, Perception +1, Ride +6, Stealth +2 | Active Conditions:

Oops. Not halfling. Not sure what gave me that idea.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 3 (ongoing):

Initiative order
Nitre-acted
Mitsrandir
Red
Jianyu-acted
Enemy
Tusk-holding attack

Jianyu ignores the ranger's directions and rushes in, but the skeleton's armor and skill protect it from the monk's attack.

Mitsrandir and Red to go!

Enemy: AC 19 T 11 FF 18 HP taken: 5

Grand Lodge

Female NG Elf Bard of Erastil lvl1 elf| HP: 9/9 | AC: 17 (13 Tch, 14 Fl) | CMB: +1, CMD: 15| F: +1, R: +6, W: +1 | Init: +6 | Perc: +4, SM: +7 bard 1 initiative +6 bmc 1 dmc +15 ts fort +0 ref +6 will +1 pg 9/9 ac 17 flat 13 touch 14

mitsrandir goes back to wait skeleton come to open range

Grand Lodge

|LN |CORE Human Male |Monk 1 |HP 9/9 | AC: 19 T: 19 FF: 13| Fort +2; Ref +7; Will +5|| Init: +7 | Perception +7 |Sense Motive: +9| CMB: +0 CMD: 15 | Special Abilities: Scorpion Style| Movement: 30ft | Active Conditions: None

I completely missed Nire's comment... sorry. In character for Jianyu though

Scarab Sages

N Male Human Cleric of Urgathoa 5 | HP: 41/43 | AC 18 Touch 11 FF 17 | CMD: 17 | Saves F +6 R +2 W +6 | Init: +1 | Speed 20 ft | Perception +2; Motive +6 | Spells: 1st - 6/6, 2nd - 5/5, 3rd - 3/3 | Channel 5/5 | Battle Rage 4/5, Bleeding Touch 5/5 | 0 Reroll | Active Conditions: Battle Rage, Fatigued (again)

Apparently my Campaigns tab stopped showing me new messages in this game, even though it was for all my others. I came in to see why it was so quiet and missed the whole combat. Sorry everybody.

The Reverend stops complaining under his breath about all he monsters here without flesh to cut into and moves near the door, ready to chop up the not-flesh when it comes out.

Readied +1 Scythe: 1d2 + 5 ⇒ (2) + 5 = 7
Damage: 2d4 + 5 ⇒ (3, 1) + 5 = 9

Silver Crusade

N/G Male Half-orc Fighter/5 | HP: 49/49| AC Norm/Tch/FF: 21/15/17 | CMD: 22 | F/R/W: +9/+7/+4 | Init: +4 | Speed 30 ft | Acrobatics +3, Climb +5, Intimidate +5, Perception +1, Ride +6, Stealth +2 | Active Conditions:

It happens. Sometimes it happens when yours was the last message for a page's worth.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 3 (ongoing):

Initiative order
Nitre-acted
Mitsrandir
Red-holding attack
Jianyu-acted
Enemy-acted
Tusk-holding attack

The enemy falls back a step and stabs at Jianyu, who blocks the blow.

Tusk, do you want to do anything?

Dice rolls:
Attack Jianyu: 1d20 + 7 ⇒ (9) + 7 = 16

Enemy: AC 19 T 11 FF 18 HP taken: 5

Silver Crusade

N/G Male Half-orc Fighter/5 | HP: 49/49| AC Norm/Tch/FF: 21/15/17 | CMD: 22 | F/R/W: +9/+7/+4 | Init: +4 | Speed 30 ft | Acrobatics +3, Climb +5, Intimidate +5, Perception +1, Ride +6, Stealth +2 | Active Conditions:

Tusk puts his axe away and takes out his bow, wondering if Jianyu will choose this moment to run past him and leave him unarmed against the skelly.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Tusk readies a missile weapon.

Round 4:

Initiative order
Nitre
Mitsrandir
Red
Jianyu-
Enemy
Tusk-

Everyone but Tusk can act!

Enemy: AC 19 T 11 FF 18 HP taken: 5

Scarab Sages

N Male Human Cleric of Urgathoa 5 | HP: 41/43 | AC 18 Touch 11 FF 17 | CMD: 17 | Saves F +6 R +2 W +6 | Init: +1 | Speed 20 ft | Perception +2; Motive +6 | Spells: 1st - 6/6, 2nd - 5/5, 3rd - 3/3 | Channel 5/5 | Battle Rage 4/5, Bleeding Touch 5/5 | 0 Reroll | Active Conditions: Battle Rage, Fatigued (again)

The Reverend double moves into the alcove, hoping that Jianyu can maneuver it into a better position (or at least that he can reach it next round).

Scarab Sages

Female LN Dwarven Ranger 2 | HP: 18/18 | AC: 19 (13 Tch, 16 Fl) | CMD: 19 (16 Fl) | F: +3, R: +6, W: +0 | Init: +5 | Perc: +5, SM +0 | Speed 20ft | Active conditions: none

Nitre steps to the side of the doorway, opening the exit so they can draw the undead into open space.

Actions:

5' step
Standard: readied attack vs enemy when it steps into flanking between Mitsrandir and Nitre

falchion, flanking: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18
damage, S: 2d4 + 6 ⇒ (2, 2) + 6 = 10


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 4 (ongoing):

Initiative order
Nitre-acted/holding
Mitsrandir
Red-acted
Jianyu-
Enemy
Tusk-

Red steps in to provide backup, while Nitre covers the exit and readies an attack.

Mitsrandir and Jianyu to go!

Grand Lodge

|LN |CORE Human Male |Monk 1 |HP 9/9 | AC: 19 T: 19 FF: 13| Fort +2; Ref +7; Will +5|| Init: +7 | Perception +7 |Sense Motive: +9| CMB: +0 CMD: 15 | Special Abilities: Scorpion Style| Movement: 30ft | Active Conditions: None

Seeing Tusk switch to the bow and without a way to reposition the creature Jianyu steps forward, shifting from a defensive to an aggressive combat pose as he attacks his undead foe.

Flurry of Blows 1: 1d20 + 4 ⇒ (20) + 4 = 24
Flurry of Blows 2: 1d20 + 4 ⇒ (4) + 4 = 8

Flurry of Blows 1 crit confirmation: 1d20 + 4 ⇒ (15) + 4 = 19

Damage 1: 1d6 ⇒ 1
Damage 1 crit?: 1d6 ⇒ 4

Damage 2?: 1d6 ⇒ 5


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 4 (ongoing):

Initiative order
Nitre-acted/holding
Mitsrandir
Red-acted
Jianyu-acted
Enemy
Tusk-

Jianyu hits once, solidly, but the enemy is still up.

Mitsrandir?

Enemy: AC 19 T 11 FF 18 HP taken: 10


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 4 (ongoing):

Initiative order
Nitre-acted/holding
Mitsrandir-delaying
Red-acted
Jianyu-acted
Enemy-acted
Tusk-

Mitsrandir delays. The skeleton takes a step back and stabs at Jianyu, but is unable to hit the agile monk.

Tusk?

Dice rolls:
Attack Jianyu: 1d20 + 7 ⇒ (4) + 7 = 11

Silver Crusade

N/G Male Half-orc Fighter/5 | HP: 49/49| AC Norm/Tch/FF: 21/15/17 | CMD: 22 | F/R/W: +9/+7/+4 | Init: +4 | Speed 30 ft | Acrobatics +3, Climb +5, Intimidate +5, Perception +1, Ride +6, Stealth +2 | Active Conditions:

Tusk steps out and fires his bow.

To hit bow, in combat, concealment: 1d20 + 6 - 8 ⇒ (4) + 6 - 8 = 2
Damage: 1d8 + 2 ⇒ (6) + 2 = 8

Mostly, though, it was just to be able to do something.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Tusk's arrow misses.

Round 5:

Initiative order
Nitre
Mitsrandir
Red
Jianyu-
Enemy
Tusk-

Everyone but Tusk can act!

Enemy: AC 19 T 11 FF 18 HP taken: 10

Grand Lodge

|LN |CORE Human Male |Monk 1 |HP 9/9 | AC: 19 T: 19 FF: 13| Fort +2; Ref +7; Will +5|| Init: +7 | Perception +7 |Sense Motive: +9| CMB: +0 CMD: 15 | Special Abilities: Scorpion Style| Movement: 30ft | Active Conditions: None

Jianyu moves back as instructed and readies a kick

Unarmed Attack: 1d20 + 5 ⇒ (6) + 5 = 11

Scarab Sages

N Male Human Cleric of Urgathoa 5 | HP: 41/43 | AC 18 Touch 11 FF 17 | CMD: 17 | Saves F +6 R +2 W +6 | Init: +1 | Speed 20 ft | Perception +2; Motive +6 | Spells: 1st - 6/6, 2nd - 5/5, 3rd - 3/3 | Channel 5/5 | Battle Rage 4/5, Bleeding Touch 5/5 | 0 Reroll | Active Conditions: Battle Rage, Fatigued (again)

Red readies to strike the skeleton when it comes out.

+1 Scythe: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 2d4 + 5 ⇒ (1, 3) + 5 = 9


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Assuming that Nitre and Mitsrandir continue to hold their attacks:

The skeleton advances and stabs Tusk for 10 HP, ducking to avoid Red's scythe blow.

I think that drops Tusk, or at least incapacitates him.

Round 6:

Everyone but Tusk can act!

Dice rolls:
Ranseur to half-orc: 1d20 + 7 ⇒ (13) + 7 = 20
Ranseur damage: 2d4 + 4 ⇒ (3, 3) + 4 = 10

Scarab Sages

N Male Human Cleric of Urgathoa 5 | HP: 41/43 | AC 18 Touch 11 FF 17 | CMD: 17 | Saves F +6 R +2 W +6 | Init: +1 | Speed 20 ft | Perception +2; Motive +6 | Spells: 1st - 6/6, 2nd - 5/5, 3rd - 3/3 | Channel 5/5 | Battle Rage 4/5, Bleeding Touch 5/5 | 0 Reroll | Active Conditions: Battle Rage, Fatigued (again)

"Someone get Tusk out of here. I'll patch him up once Old Boney here is taken care of."

+1 Scythe: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 2d4 + 5 ⇒ (2, 4) + 5 = 11

Scarab Sages

Female LN Dwarven Ranger 2 | HP: 18/18 | AC: 19 (13 Tch, 16 Fl) | CMD: 19 (16 Fl) | F: +3, R: +6, W: +0 | Init: +5 | Perc: +5, SM +0 | Speed 20ft | Active conditions: none

Nitre lets her falchion clatter to the floor, then rushes in to grab Tusk and move him out of the hallway.

Actions:

Free: drop falchion
Move: 10'
Standard: drag Tusk

Combat maneuver (drag) vs. Tusk FF CMD 14: 1d20 + 5 ⇒ (19) + 5 = 24
Exceeds CMD by 10, so she drags him 15'; she has enough movement for that.

Combat Maneuver: Drag wrote:

You can attempt to drag a foe as a standard action. You can only drag an opponent who is no more than one size category larger than you. The aim of this maneuver is to drag a foe in a straight line behind you without doing any harm. If you do not have the Improved Drag feat or a similar ability, initiating a drag provokes an attack of opportunity from the target of your maneuver.

If your attack is successful, both you and your target are moved 5 feet back, with your opponent occupying your original space and you in the space behind that in a straight line. For every 5 by which your attack exceeds your opponent’s CMD, you can drag the target back an additional 5 feet. You must be able to move with the target to perform this maneuver. If you do not have enough movement, the drag goes to the maximum amount of movement available to you and ends.

An enemy being moved by a drag does not provoke an attack of opportunity because of the movement unless you possess the Greater Drag feat. You cannot move a creature into a square that is occupied by a solid object or obstacle. If there is another creature in the way of your movement, the drag ends adjacent to that creature.

Stability: Some characters or types of creatures prove particularly sure-footed, making them more difficult to overthrow and move around the battlefield. Any racial ability that grants a bonus to CMD versus bull rush attempts grants the same bonus against drag combat maneuvers.

Silver Crusade

N/G Male Half-orc Fighter/5 | HP: 49/49| AC Norm/Tch/FF: 21/15/17 | CMD: 22 | F/R/W: +9/+7/+4 | Init: +4 | Speed 30 ft | Acrobatics +3, Climb +5, Intimidate +5, Perception +1, Ride +6, Stealth +2 | Active Conditions:

Yes, tusk is at -3 HP and will need to stabilize...
stabilize, DC 13: 1d20 + 2 ⇒ (7) + 2 = 9
Poor Tusk is dying :(


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

I expect that someone with a CLW wand will be along shortly.

Silver Crusade

N/G Male Half-orc Fighter/5 | HP: 49/49| AC Norm/Tch/FF: 21/15/17 | CMD: 22 | F/R/W: +9/+7/+4 | Init: +4 | Speed 30 ft | Acrobatics +3, Climb +5, Intimidate +5, Perception +1, Ride +6, Stealth +2 | Active Conditions:

No worries. This happens a lot in Pathfinders and a near death experience is good for you.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 6 (ongoing):

Initiative order
Nitre-acted
Mitsrandir
Red-acted
Jianyu-
Enemy
Tusk-

Nitre drags Tusk's unconscious body out of the crypt. Red chops at the skeletal foe, but his scythe blade scrapes across the enemy's armor without penetrating.

Mitsrandir and Jianyu to go!

Enemy: AC 19 T 11 FF 18 HP taken: 10

Grand Lodge

|LN |CORE Human Male |Monk 1 |HP 9/9 | AC: 19 T: 19 FF: 13| Fort +2; Ref +7; Will +5|| Init: +7 | Perception +7 |Sense Motive: +9| CMB: +0 CMD: 15 | Special Abilities: Scorpion Style| Movement: 30ft | Active Conditions: None

Jianyu kneels down and pulls out a small vial. After quick sniff to make sure its not alchemists fire he pours it down Tusk's throat.

Potion of Cure Light Wounds: 1d8 + 1 ⇒ (6) + 1 = 7

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