| DM Carbide |
Nitre is pretty sure that the opening allows access to a corridor at the same level as the hallway the party has been following. She doesn't see anything else.
| DM Carbide |
Returning to the march south, the party comes to a set of double doors just around the corner.
I've formed you up in front of the doors.
Tusk Two-Blade
|
Tusk sets off down the corridor at a brisk walk, double axe held up in front of him like a shield, not liking being a pin cushion in the least. then he notices that he is leaving a blood trail.
"Aw, crap. Can someone heal me up with this healing wand?"
CLW: 3d8 + 2 ⇒ (6, 2, 8) + 2 = 18
AFTER getting healed, he heads on down the corridor.
| DM Carbide |
Anyone going to open the door, or are you all headed back the way you came?
| DM Carbide |
The door opens to reveal a room hung with heavy black curtains that cover the walls except for the doors you just opened and another set of double doors on the opposite wall. A thick layer of dust carpets the floor.
The Red Reverend
|
Looking inside...
Perception: 1d20 + 2 ⇒ (3) + 2 = 5
Right. Wait for Tusk to charge inside.
| DM Carbide |
Red is reasonably sure that there's a room on the other side of the door, but can't say much beyond that.
Tusk Two-Blade
|
And Tusk does just that. throwing caution to the wind, Tusk steps inside pausing just inside the door. Incidentally, right in front of Red.
| DM Carbide |
Tusk leaves a couple of footprints in the dust. Nothing else apparently happens.
Tusk Two-Blade
|
Then, after that pause he shuffles forward to the next set of doors and, if he makes it there, tried to open them.
| DM Carbide |
There's no knob or latch on the other doors, only a strangely-shaped indentation.
Tusk Two-Blade
|
"Hey, the doors locked" I assume, though that was not explicitly stated.
"Looks like it needs some kind of weird key, maybe even magical. Or I could just break the door down."
And if nobody steps up to the challenge or suggests what to use as the key, that is exactly what any self respecting half-orc would and, in this case, will do.
The Red Reverend
|
Might as well see if the Reverend has seen one of these before.
Knowledge Arcana, Planes or Religion: 1d20 + 4 ⇒ (13) + 4 = 17
| DM Carbide |
The Reverend is unaware of any significance to the shape of the indentation.
Nitre
|
"Hmmm, should we explore elsewhere, and see if we can find whatever might be the key we need?" Nitre ponders this as she looks back down the hall. "There was that little side-hall that we passed. That might lead somewhere."
As he leads the way back to that, she tries to remember if their skeletal concierge had mentioned anything about this lock.
Sorry, don't want to page through all the posts to find that conversation again, and it's been long enough that I don't remember everything we asked and got answered. Did we get any information about this lock/puzzle?
| DM Carbide |
No, the wormfolk didn't have anything to say about this door.
| DM Carbide |
The door is stone.
ETA: it's also apparently not really a door. The seam between the two doors is only a shallow groove.
Tusk Two-Blade
|
In that case Tusk will NOT hack his way through the door.
"I guess we need to explore a little longer. We could go ask that guy who seemed to know everything where it is."
Tusk Two-Blade
|
"Well, dang! I forgot all about that with the fact that we've seen no locks! By all means, let's give it a try! Say, who has it anyway?"
| DM Carbide |
The Red Reverend
|
Knowledge Arcana: 1d20 + 4 ⇒ (12) + 4 = 16
"Don't bother - it won't work unless there's an actual door."
Nitre
|
Forgot to update Nitre's position on the map; fixed that, so you can see where she wants to start investigating next.
The Red Reverend
|
Looks good to me.
| DM Carbide |
Red Reverend Perception: 1d20 + 2 ⇒ (6) + 2 = 8
Nitre and Red look over the area, but see nothing unusual.
Nitre
|
** spoiler omitted **
Nitre and Red look over the area, but see nothing unusual.
Isn't there a corridor heading west there?
| DM Carbide |
No, it's just an alcove mirroring the one on the east side. I have the wall hidden because the map shows things that the characters don't automatically know about, IYKWIM(AITYD).
The Red Reverend
|
"There was a door past where the crawling hands attacked us, if you are willing to walk past the... mess."
Tusk Two-Blade
|
"Why don't we just ask that scaly scholar?"
| DM Carbide |
On returning to the scaly scholar, it seems the serpent has scarpered.
Where to now?
| DM Carbide |
Heading west from where you encountered the squamate sibyl, you go past a matching set of doors on the north and south of the hallway, to the four-way intersection. There are double doors to the west, and a corridor south.
Checking out any of the doors before you go south?
| DM Carbide |
The party quickly reaches a T-intersection. To the east, the corridor opens into a larger room; to the west, the corridor turns south again after only ten feet or so.
There is what looks like an armored figure standing against the east wall of the room, and a skeleton on the ground in front of it.
Is everyone else following Tusk?
Mitsrandir
|
I'm sorry but with this second wave of the pandemic I have had much more work than expected now that it is remitting I will try to post more often
mitsrandir follows tusk in case it would be of help, more of the moral type than the physical because it was clear that she was not very fine today.
Tusk Two-Blade
|
That skeleton fellow looks like trouble! Tusk walks up to the skeleton and gives it a whack!
To hit Orc double axe: 1d20 + 3 ⇒ (2) + 3 = 5
Damage: 1d8 + 6 ⇒ (6) + 6 = 12
Well, I guess if it is an unmoving skeleton that *might* hit.
The Red Reverend
|
Red follows, muttering how Tusk must be very anxious to see the Boneyard.
| DM Carbide |
The skeleton clutches in its hand one end of a set of silver chains that attach to the neck and chest of the suit of armor. The armor is elaborately lacquered, the colors still vibrant under a thin coating of dust.
Tusk taps the skeleton, which does not move. A few bones crack, though.
| DM Carbide |
Everyone, please place yourselves on the map. The "x" is the suit of armor.
Jianyu Tu
|
I am away from my computer and so cannot edit the tokens. Can someone please move Jianyu up to the party.
Jianyu wanders along with the group happily daydreaming in his own little world.
Nitre
|
"Oh well, I was hoping it would attack me. Hmm. maybe if I thwacked the armor."
Nitre rushes up and throws an arm out to stop Tusk. "Let's not and say we did, huh?" She gives the armor a good once-over, trying to see if she can learn anything.
Knowledge (local): 1d20 ⇒ 12 +2 favored enemy if human armor (?) may be a stretch.... Eh, doesn't matter
"Can anybody make anything of this armor?" Nitre asks the room before addressing Tusk specifically again. "Some of what we find down here are clues, Tusk. You can't just go wacking things! And we passed by a number of doors that could have been very interesting. When we're done investigating this armor, I insist that we go back and see what's behind those doors!"
Mitsrandir
|
Mitsrandir takes a quick look at the moment all they had found were traps and undead and that that armor was lying on the ground and was not carrying any enemy presented him with serious doubts.
perception check: 1d20 + 6 ⇒ (19) + 6 = 25
Kn local: 1d20 + 7 ⇒ (7) + 7 = 14
The Red Reverend
|
Red takes a look, though he is not optimistic about knowing anything about it.
Knowledge Arcana, Planes or Religion: 1d20 + 4 ⇒ (4) + 4 = 8
Tusk Two-Blade
|
Tusk showing his true nature responds by saying, ever so eloquently, "Clues, shmoose. That key might be in the suit of armor and all we need to do is rip it to pieces. But if you want to fondle it for a while, be my guest."
Then he stands back to watch the others do 'their thing'.