DM Carbide's Godsmouth Heresy [PFS1e-CORE, Table 2] (Inactive)

Game Master John Woodford

COMBAT MAP


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Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The vials are magical, but the priest is unable to determine the nature of the enchantments on the liquids.

The next door north is also unlocked. It opens to reveal a room whose furnishings have all been destroyed beyond recognition, with ancient bloodstains still marring the floor and wall carvings. Red sees nothing that was not obvious at first glance.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The party continues their orderly progression through the rooms, turning now to the furthest north door on the east side of the hall. Tusk attempts to work the latch, but it does not budge. The door likewise does not respond to pushes or pulls.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Are you going to try to force the door, or move on to the next one?

Grand Lodge

|LN |CORE Human Male |Monk 1 |HP 9/9 | AC: 19 T: 19 FF: 13| Fort +2; Ref +7; Will +5|| Init: +7 | Perception +7 |Sense Motive: +9| CMB: +0 CMD: 15 | Special Abilities: Scorpion Style| Movement: 30ft | Active Conditions: None

"Oh! Oh! The Jingle of Unshutting!" pipes up Jianyu

Silver Crusade

N/G Male Half-orc Fighter/5 | HP: 49/49| AC Norm/Tch/FF: 21/15/17 | CMD: 22 | F/R/W: +8/+6/+3 | Init: +4 | Speed 30 ft | Acrobatics +3, Climb +5, Intimidate +5, Perception +1, Ride +6, Stealth +2 | Active Conditions:

"Um. Good idea. Use the chime."

Not sure who has it but if Tusk does he uses it.

Scarab Sages

Female LN Dwarven Ranger 2 | HP: 18/18 | AC: 19 (13 Tch, 16 Fl) | CMD: 19 (16 Fl) | F: +3, R: +6, W: +0 | Init: +5 | Perc: +5, SM +0 | Speed 20ft | Active conditions: none

"Mitsrandir, you have the chime, right?"


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Mark off a charge for the chime.

The bard strikes the silvery metal tube, filling the air with its melodious peal. As its echoes die away, the sealed door springs open.

Inside are a plain set of biers free of any burden save the dust of ages, along with cabinets and shelves holding ancient embalming tools. The walls are undecorated stone. Searching, Red finds nothing else of interest in the room.

Silver Crusade

N/G Male Half-orc Fighter/5 | HP: 49/49| AC Norm/Tch/FF: 21/15/17 | CMD: 22 | F/R/W: +8/+6/+3 | Init: +4 | Speed 30 ft | Acrobatics +3, Climb +5, Intimidate +5, Perception +1, Ride +6, Stealth +2 | Active Conditions:

"Anyone got one of those magic detecting spells or thingies? Want to give this place a scan before we move on? We seem to be running out of places to look."

Scarab Sages

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N Male Human Cleric of Urgathoa 5 | HP: 41/43 | AC 18 Touch 11 FF 17 | CMD: 17 | Saves F +6 R +2 W +6 | Init: +1 | Speed 20 ft | Perception +2; Motive +6 | Spells: 1st - 6/6, 2nd - 5/5, 3rd - 3/3 | Channel 5/5 | Battle Rage 4/5, Bleeding Touch 5/5 | 0 Reroll | Active Conditions: Battle Rage, Fatigued (again)

Red casts detect magic and grumbles to himself about the two doors to an important room the rest of the party ignored.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

There is nothing magical in the room.

Silver Crusade

N/G Male Half-orc Fighter/5 | HP: 49/49| AC Norm/Tch/FF: 21/15/17 | CMD: 22 | F/R/W: +8/+6/+3 | Init: +4 | Speed 30 ft | Acrobatics +3, Climb +5, Intimidate +5, Perception +1, Ride +6, Stealth +2 | Active Conditions:

"Next"

Tusk moves on to the next room.

Scarab Sages

Female LN Dwarven Ranger 2 | HP: 18/18 | AC: 19 (13 Tch, 16 Fl) | CMD: 19 (16 Fl) | F: +3, R: +6, W: +0 | Init: +5 | Perc: +5, SM +0 | Speed 20ft | Active conditions: none
The Red Reverend wrote:
Red casts detect magic and grumbles to himself about the two doors to an important room the rest of the party ignored.

Nitre looks at Red and gives a shrug of her shoulders. "He's a juggernaut; what can we do?"


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Tusk throws open the door to reveal a rotting corpse standing in the center of the room, bloated as if by some internal pressure. With a low moan, it begins to stagger towards the opened doorway.

Round 1:

Initiative order
Mitsrandir
Tusk
Jianyu
Nitre
Enemy
Red

Everyone but Red can act!

Dice rolls:
Jianyu Initiative: 1d20 + 7 ⇒ (5) + 7 = 12
Mitsrandir Initiative: 1d20 + 6 ⇒ (18) + 6 = 24
Nitre Initiative: 1d20 + 5 ⇒ (6) + 5 = 11
Red Reverend Initiative: 1d20 + 1 ⇒ (1) + 1 = 2
Tusk Initiative: 1d20 + 4 ⇒ (19) + 4 = 23

Foe Initiative: 1d20 ⇒ 5

Foe: AC ? T ? FF ? HP taken:

Grand Lodge

|LN |CORE Human Male |Monk 1 |HP 9/9 | AC: 19 T: 19 FF: 13| Fort +2; Ref +7; Will +5|| Init: +7 | Perception +7 |Sense Motive: +9| CMB: +0 CMD: 15 | Special Abilities: Scorpion Style| Movement: 30ft | Active Conditions: None

Jianyu ducks under Tusks arms and past the foe.

Acrobatics to avoid AoO: 1d20 + 9 ⇒ (17) + 9 = 26

then drives the heel of his palm at the foe with the precision of a striking scorpion.

Scorpion Style Attack Roll: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d6 ⇒ 5

Scorpion Style:
the target's base land speed is reduced to 5 feet for 3 rounds equal unless it makes a Fortitude saving throw DC13

Silver Crusade

N/G Male Half-orc Fighter/5 | HP: 49/49| AC Norm/Tch/FF: 21/15/17 | CMD: 22 | F/R/W: +8/+6/+3 | Init: +4 | Speed 30 ft | Acrobatics +3, Climb +5, Intimidate +5, Perception +1, Ride +6, Stealth +2 | Active Conditions:

Though he would love to have a flanking buddy, he would also love to get in two attacks in quick succession, so he just steps forward to deliver his own 1-2.

To hit Orc double axe: 1d20 + 1 ⇒ (6) + 1 = 7
Damage: 1d8 + 4 ⇒ (6) + 4 = 10

To hit Orc double axe: 1d20 + 1 ⇒ (15) + 1 = 16
Damage: 1d8 + 4 ⇒ (2) + 4 = 6


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 1 (ongoing):

Initiative order
Mitsrandir
Tusk-acted
Jianyu-acted
Nitre
Enemy
Red

Jianyu rushes in and punches the enemy, but its tough flesh resists the blow's effects. Tusk misses once and hits once, slashing through the undead tissues.

Nitre and Mitsrandir to go!

Foe: AC 12 T 10 FF 12 HP taken: 6

Scarab Sages

Female LN Dwarven Ranger 2 | HP: 18/18 | AC: 19 (13 Tch, 16 Fl) | CMD: 19 (16 Fl) | F: +3, R: +6, W: +0 | Init: +5 | Perc: +5, SM +0 | Speed 20ft | Active conditions: none

"Tusk!" Nitre calls. "You've got it blocked! Push it in or let it out; I can't get to it!"

Actions:

Standard: readied attack vs. any foe that enters a threatened square

Falchion: 1d20 + 5 ⇒ (11) + 5 = 16
Damage, S: 2d4 + 6 ⇒ (3, 1) + 6 = 10


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Mitsrandir?

Grand Lodge

Female NG Elf Bard of Erastil lvl1 elf| HP: 9/9 | AC: 17 (13 Tch, 14 Fl) | CMB: +1, CMD: 15| F: +1, R: +6, W: +1 | Init: +6 | Perc: +4, SM: +7 bard 1 initiative +6 bmc 1 dmc +15 ts fort +0 ref +6 will +1 pg 9/9 ac 17 flat 13 touch 14

Mitsrandir uses her ability to inspire courage to hes partners and ait with her lonsword ready if their let enter on the room


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 2 (ongoing; rearranged):

Initiative order
Enemy-acted
Red
Mitsrandir
Tusk-
Jianyu-
Nitre

The creature tries to punch at Tusk, but the half-orc easily dodges the blow.

DC 11 Knowledge (Religion):
This is some sort of variant zombie.

Red can act, and then everyone else!

Dice rolls:
Slam vs. Tusk: 1d20 + 4 ⇒ (2) + 4 = 6

Foe: AC 12 T 10 FF 12 HP taken: 6

Scarab Sages

N Male Human Cleric of Urgathoa 5 | HP: 41/43 | AC 18 Touch 11 FF 17 | CMD: 17 | Saves F +6 R +2 W +6 | Init: +1 | Speed 20 ft | Perception +2; Motive +6 | Spells: 1st - 6/6, 2nd - 5/5, 3rd - 3/3 | Channel 5/5 | Battle Rage 4/5, Bleeding Touch 5/5 | 0 Reroll | Active Conditions: Battle Rage, Fatigued (again)

Delay. Intent is to move in and attack once there is a clear space to do so, but you can't ready a full action.

When coming out of delay:
+1 Scythe: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 2d4 + 5 ⇒ (4, 3) + 5 = 12


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Red holds.

Everyone else can act!

Grand Lodge

|LN |CORE Human Male |Monk 1 |HP 9/9 | AC: 19 T: 19 FF: 13| Fort +2; Ref +7; Will +5|| Init: +7 | Perception +7 |Sense Motive: +9| CMB: +0 CMD: 15 | Special Abilities: Scorpion Style| Movement: 30ft | Active Conditions: None

Just a reminder scorpion style does the damage whether or not the enemy passes the save or if extra effects don't work.

Jianyu steps into a better tactical position and unleashes a flurry of blows.

Flurry of blows strike 1: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25
Flurry of blows strike 2: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25

Flurry of blows damage 1: 1d6 ⇒ 3
Flurry of blows damage 1: 1d6 ⇒ 4

Spinning around Jianyu kicks out then spins again to build momentum and kicks again.

Silver Crusade

N/G Male Half-orc Fighter/5 | HP: 49/49| AC Norm/Tch/FF: 21/15/17 | CMD: 22 | F/R/W: +8/+6/+3 | Init: +4 | Speed 30 ft | Acrobatics +3, Climb +5, Intimidate +5, Perception +1, Ride +6, Stealth +2 | Active Conditions:

remember to add the inspire bonuses, Jianyu.

Tusk just grunts in reply, unwilling to give up a precious attack to make room for the others. Then he also spins like Jianyu, trying to look showy, but to little effect.

To hit Orc double axe, inspired, flank: 1d20 + 1 + 1 + 2 ⇒ (4) + 1 + 1 + 2 = 8
Damage, inspired: 1d8 + 4 + 1 ⇒ (2) + 4 + 1 = 7

To hit Orc double axe, inspired, flank: 1d20 + 1 + 1 + 2 ⇒ (7) + 1 + 1 + 2 = 11
Damage, inspired: 1d8 + 4 + 1 ⇒ (5) + 4 + 1 = 10

You cannot 5' step a hard corner, right? Nitre/Red, you are going to have to do the bull rush maneuver yourself if you want to make room. Remember that you can do so even if Tusk is in the way, but if you fail you go back behind him.

Grand Lodge

|LN |CORE Human Male |Monk 1 |HP 9/9 | AC: 19 T: 19 FF: 13| Fort +2; Ref +7; Will +5|| Init: +7 | Perception +7 |Sense Motive: +9| CMB: +0 CMD: 15 | Special Abilities: Scorpion Style| Movement: 30ft | Active Conditions: None

Oh true, so two extra damage there.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Jianyu, this zombie has DR 5/piercing (something I missed, so I'll have to retcon that), and unarmed attacks are bludgeoning. Re Scorpion Style, zombies are undead; here's the relevant quote from the Bestiary description of the undead type:

Bestiary wrote:
Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).

Round 2 (ongoing; rearranged):

Initiative order
Enemy-acted
Red
Mitsrandir
Tusk-acted
Jianyu-acted
Nitre

Jianyu unleashes a pair of blows against the zombie, his accuracy unparalleled. However, the zombie shows no sign of damage from the monk's fist and foot. Tusk can't manage to tag the slow-moving creature.

Everyone else can act!

Foe: AC 12 T 10 FF 12 HP taken: 1

Grand Lodge

|LN |CORE Human Male |Monk 1 |HP 9/9 | AC: 19 T: 19 FF: 13| Fort +2; Ref +7; Will +5|| Init: +7 | Perception +7 |Sense Motive: +9| CMB: +0 CMD: 15 | Special Abilities: Scorpion Style| Movement: 30ft | Active Conditions: None

Fair enough. I won't bother mentioning the scorpion style for now then. Whenever he makes a single attack as a standard action it will be a scorpion strike


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Undead won't be the only things you find down here, so it may yet come in handy.

Scarab Sages

Female LN Dwarven Ranger 2 | HP: 18/18 | AC: 19 (13 Tch, 16 Fl) | CMD: 19 (16 Fl) | F: +3, R: +6, W: +0 | Init: +5 | Perc: +5, SM +0 | Speed 20ft | Active conditions: none

"Grumble grumble showboat grumble."

Delay

There's nowhere to bull rush the zombie to. Have fun guys; don't get hurt!


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Assuming that Red also delays, and Mitsrandir doesn't shoot into melee:

The zombie matches Tusk in ineffectuality.

Everyone can act!

Dice rolls:
Slam vs. Tusk: 1d20 + 4 ⇒ (3) + 4 = 7

Silver Crusade

N/G Male Half-orc Fighter/5 | HP: 49/49| AC Norm/Tch/FF: 21/15/17 | CMD: 22 | F/R/W: +8/+6/+3 | Init: +4 | Speed 30 ft | Acrobatics +3, Climb +5, Intimidate +5, Perception +1, Ride +6, Stealth +2 | Active Conditions:

If Jianyu attacks and moves sideways, a Bull rush will work. Hint, Hint. Or if anyone has a decent acrobatics maybe you could get past it?

Tusk gleefully aims up another pair of shots, hoping to get lucky this time.

To hit Orc double axe, inspired, flank: 1d20 + 1 + 1 + 2 ⇒ (5) + 1 + 1 + 2 = 9
Damage, inspired: 1d8 + 4 + 1 ⇒ (1) + 4 + 1 = 6

To hit Orc double axe, inspired, flank: 1d20 + 1 + 1 + 2 ⇒ (2) + 1 + 1 + 2 = 6
Damage, inspired: 1d8 + 4 + 1 ⇒ (6) + 4 + 1 = 11

I have to laugh. Poor Tusk.

Scarab Sages

N Male Human Cleric of Urgathoa 5 | HP: 41/43 | AC 18 Touch 11 FF 17 | CMD: 17 | Saves F +6 R +2 W +6 | Init: +1 | Speed 20 ft | Perception +2; Motive +6 | Spells: 1st - 6/6, 2nd - 5/5, 3rd - 3/3 | Channel 5/5 | Battle Rage 4/5, Bleeding Touch 5/5 | 0 Reroll | Active Conditions: Battle Rage, Fatigued (again)

Zzz...


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 3 (ongoing; rearranged):

Initiative order
Enemy-acted
Red
Mitsrandir
Tusk-acted
Jianyu-acted
Nitre

Botting Jianyu:

Flanking flurry, incl. IC: 1d20 + 4 + 2 + 1 ⇒ (11) + 4 + 2 + 1 = 18
Flanking flurry, incl. IC: 1d20 + 4 + 2 + 1 ⇒ (3) + 4 + 2 + 1 = 10

Punch damage, incl. IC: 1d6 + 1 ⇒ (1) + 1 = 2

Tusk can't seem to get the hang of fighting in the close quarters of the doorway. The monk launches another furious set of blows, only one of which lands (doing no damage). Then he quickly steps aside.

Everyone else can act!

Scarab Sages

Female LN Dwarven Ranger 2 | HP: 18/18 | AC: 19 (13 Tch, 16 Fl) | CMD: 19 (16 Fl) | F: +3, R: +6, W: +0 | Init: +5 | Perc: +5, SM +0 | Speed 20ft | Active conditions: none

Delay

Silver Crusade

N/G Male Half-orc Fighter/5 | HP: 49/49| AC Norm/Tch/FF: 21/15/17 | CMD: 22 | F/R/W: +8/+6/+3 | Init: +4 | Speed 30 ft | Acrobatics +3, Climb +5, Intimidate +5, Perception +1, Ride +6, Stealth +2 | Active Conditions:

You could Bull Rush the zombie if you want to make room and get into the fight. I'm not trying to be pushy (pun intended) but I do want to make it clear that Tusk may be in the way, but he can be worked around easily enough.

Scarab Sages

Female LN Dwarven Ranger 2 | HP: 18/18 | AC: 19 (13 Tch, 16 Fl) | CMD: 19 (16 Fl) | F: +3, R: +6, W: +0 | Init: +5 | Perc: +5, SM +0 | Speed 20ft | Active conditions: none
Tusk Two-Blade wrote:
You could Bull Rush the zombie if you want to make room and get into the fight.

There's no where to Bull Rush it to; Jianyu is in the way.

Silver Crusade

N/G Male Half-orc Fighter/5 | HP: 49/49| AC Norm/Tch/FF: 21/15/17 | CMD: 22 | F/R/W: +8/+6/+3 | Init: +4 | Speed 30 ft | Acrobatics +3, Climb +5, Intimidate +5, Perception +1, Ride +6, Stealth +2 | Active Conditions:

The GM said he had him step to the side when he botted him. If the icon is still in the way, it should be moved.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

I haven't had a chance to update the map. Just took care of it now.


Mitsrandir continues inspiring his mates

move to let me enter without generate AoO


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

You can't take a 5' step diagonally through a door, so the only way to get past the zombie while it's in front of the door is a pretty challenging Acrobatics check.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Does Nitre want to take a shot at a bull rush, now that Jianyu is out of the way?

Scarab Sages

Female LN Dwarven Ranger 2 | HP: 18/18 | AC: 19 (13 Tch, 16 Fl) | CMD: 19 (16 Fl) | F: +3, R: +6, W: +0 | Init: +5 | Perc: +5, SM +0 | Speed 20ft | Active conditions: none

No, not really

Nitre darts past Mitsrandir and through Tusk's legs to try to push the zombie to the back wall.

Actions:

Move: 20'
Standard: bull rush vs. zombie

Combat maneuver (bull rush) vs. CMD: 1d20 + 5 ⇒ (5) + 5 = 10

Silver Crusade

N/G Male Half-orc Fighter/5 | HP: 49/49| AC Norm/Tch/FF: 21/15/17 | CMD: 22 | F/R/W: +8/+6/+3 | Init: +4 | Speed 30 ft | Acrobatics +3, Climb +5, Intimidate +5, Perception +1, Ride +6, Stealth +2 | Active Conditions:

Ouch! Painful roll. Looks like it get's to smack you :(


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 3 (ongoing; rearranged):

Initiative order
Enemy-acted
Red
Mitsrandir-acted
Tusk-acted
Jianyu-acted
Nitre-acted

Nitre rushes up, but can't force the zombie to move, and has to retreat. Its fist cleaves the air just a bit short of the dwarf.

Red? You could also try a bull rush, assuming that the sombie doesn't have Combat Reflexes and a decent DEX.

Dice rolls:
AoO vs. Nitre: 1d20 + 4 ⇒ (12) + 4 = 16

Scarab Sages

N Male Human Cleric of Urgathoa 5 | HP: 41/43 | AC 18 Touch 11 FF 17 | CMD: 17 | Saves F +6 R +2 W +6 | Init: +1 | Speed 20 ft | Perception +2; Motive +6 | Spells: 1st - 6/6, 2nd - 5/5, 3rd - 3/3 | Channel 5/5 | Battle Rage 4/5, Bleeding Touch 5/5 | 0 Reroll | Active Conditions: Battle Rage, Fatigued (again)

May as well.

Bull Rush: 1d20 + 5 ⇒ (20) + 5 = 25

"Stop! Clogging! The! Doorways!"


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

As Nitre retreats, Red rushes forward and shoves the zombie back.

Silver Crusade

N/G Male Half-orc Fighter/5 | HP: 49/49| AC Norm/Tch/FF: 21/15/17 | CMD: 22 | F/R/W: +8/+6/+3 | Init: +4 | Speed 30 ft | Acrobatics +3, Climb +5, Intimidate +5, Perception +1, Ride +6, Stealth +2 | Active Conditions:

There you go! I knew you had it in you :)

Tusk stands there with a look of surprise on his face as Red bounces and then Red comes barreling through and takes his place in front.

"Not my fault!"


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

With the zombie pushed back, Mitsrandir can get into the room if she wants.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Botting Mitsrandir:

With the door unblocked, the elf rushes into the room and sends an arrow at the zombie! Her arrow misses everyone, though.

Arrow to undead, incl. inspire courage, point-blank shot, and penalty for shooting into melee: 1d20 + 3 + 1 + 1 - 4 ⇒ (2) + 3 + 1 + 1 - 4 = 3

Round 4 (ongoing; rearranged):

Initiative order
Enemy-acted
Red
Mitsrandir
Tusk-
Jianyu-
Nitre

The zombie is unable to connect with the cleric in front of it.

Everyone can act!

Dice rolls:
Slamming Red: 1d20 + 4 ⇒ (8) + 4 = 12

Foe: AC 12 T 10 FF 12 HP taken: 1

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