An Opalline Tide

Game Master Patrick Curtin

My homebrew world with the addition of the classic Savage Tide AP as a plot device. Might throw some Razor Coast and Skull and Shackles in too. YARR! Time for adventure mateys!!


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Male Half-Orc Fighter (Corsair) 2/Barbarian 1

Tragon nods to Norveg and then attempts to the doors open wide.


Bribes always welcome

Tragon opens the doors and sees two shapes headed towards him. It looks like two more of the dead pirates, drawn to the recent fighting were headed for the ruined doors. They start gnashing rotted teeth when they see Tragon

[ooc]Roll initiative, and I’ll get a map on soon[/i]


M Ratfolk Cleric 3 {Init +3; F +4 R +4 W + 6; Perc +6 (darkvision); hp 21/21; AC 18 t 14 ff 15; BAB +2, CMB +1, CMD 14; CLW 8/50}

Init: 1d20 + 3 ⇒ (7) + 3 = 10


Male Human Necro - Necrophagy 3rd, Fort +3, Ref +1, Will +4, Init: +4; Perc +4

Initiative: 1d20 + 4 ⇒ (20) + 4 = 24

Narl prepares to cast disrupt undead ray when he can act at one the zombie on the right.

Blasting the zombie: 1d20 + 1 ⇒ (17) + 1 = 181d6 ⇒ 6


Male Kobold Investigator1

The kobold gives a grunt of either dismay, or satisfaction that his suspicions were correct,...

Init: 1d20 + 4 ⇒ (4) + 4 = 8

Apparently, the kobold is quickly hidden from sight by the legs of his taller companions,... ;P


Male Half-Orc Fighter (Corsair) 2/Barbarian 1

Tragon has his blades at the ready.

Initiative: 1d20 + 3 ⇒ (14) + 3 = 17


Nahuatl ti Female Human Shaman (Deep) 3 |HP: 32/32 | AC:14 (current 16), T 14, FF 10 | Fort: +3 Ref:+4 Will:+6 |CMB +4, CMD 16 | Init+3 | Perc +11 | Wave Strike 3/3

Initiative: 1d20 + 2 ⇒ (14) + 2 = 16


New Map


Bribes always welcome

World War Zed

Narl: 24 [zombie blast]
Tragon: 17
Nahuatl: 16
Norveg: 10
Taishe: 8
13 Spider: 7
Zombies: Last

Narl's beam strikes a zombie

POST 'EM!


Male Half-Orc Fighter (Corsair) 2/Barbarian 1

Tragon moves on the nearest zombie. (Move to P17.) He cuts at it with his sword.

Cutlass: 1d20 + 5 ⇒ (1) + 5 = 6

Nope


Male Kobold Investigator1

Taishe shuffles until he is lined up with the door (move to O 11) And lets fly with his crossbow at the farther zombie!

Target, O19: 20 + 5 = 25
Dmg?: 1d6 ⇒ 2

Oo! Confirm Crit? 1d20 + 5 ⇒ (1) + 5 = 6
Yeah,... no.

EDIT- Or is nat 20 an auto crit? (or just an auto-hit?) I can NEVER recall,.. ;P


M Ratfolk Cleric 3 {Init +3; F +4 R +4 W + 6; Perc +6 (darkvision); hp 21/21; AC 18 t 14 ff 15; BAB +2, CMB +1, CMD 14; CLW 8/50}

Norveg moves over to where he can see into the door and watches Tragon attempt to skewer the piratey undead.

"Oi finks ya got this, mate."

Move to P12. Cast CLW from wand and hold the charge.
1d8 + 1 ⇒ (5) + 1 = 6


Bribes always welcome
Taishe Jinlong wrote:

Taishe shuffles until he is lined up with the door (move to O 11) And lets fly with his crossbow at the farther zombie!

Target, O19: D20+5
Dmg?: d6

Oo! Confirm Crit? d20+5
Yeah,... no.

EDIT- Or is nat 20 an auto crit? (or just an auto-hit?) I can NEVER recall,.. ;P

Autohit, not autocrit

Taishe’s bolt lodges directly in one zombie’s neck. It sits there quivering, but the zombie seems to pay it no mind


Male Kobold Investigator1

Thenk yew. It does make sense that way. ;)

Taishe lowers his crossbow and tilts his head, watching the (non) reaction of the zombie he hit.

"One marvelss at what a humanoid can accomplish when one'ss ssense of sself-presservation iss removed." The kobold notes academically as he reloads his crossbow once again.


Nahuatl ti Female Human Shaman (Deep) 3 |HP: 32/32 | AC:14 (current 16), T 14, FF 10 | Fort: +3 Ref:+4 Will:+6 |CMB +4, CMD 16 | Init+3 | Perc +11 | Wave Strike 3/3

Nahuatl ti speaks a few words in aquan, surrounding her body with a field reminiscent of light playing through water as she moves forward, spear in hand.

Cast Protection from Evil (+2 deflection bonus to AC and a +2 resistance bonus on saves). Advance to P, 14


Bribes always welcome

World War Zed

Narl: 24 [zombie blast]
Tragon: 17 Miss
Nahuatl: 16 prot eeeeevvvvillll
Norveg: 10 CLW
Taishe: 8 HIT
13 Spider: 7 miss
Zombies: Last


Cleric 3

13 Spider steps up to the zombie Tragon isn’t attacking and swings his Macuahuitl

Macuahuitl 1d20 + 2 ⇒ (1) + 2 = 31d8 + 1 ⇒ (3) + 1 = 4 (19/20 x2)


Cartographer Monkey wrote:
Old Map


Bribes always welcome

The zombies snap their rictus teeth at Tragon and 13 Spider

bite Tragon: 1d20 + 4 ⇒ (13) + 4 = 171d6 + 3 ⇒ (5) + 3 = 8

bite 13 Spider: 1d20 + 4 ⇒ (11) + 4 = 151d6 + 3 ⇒ (1) + 3 = 4

NEW ROUND!!


Male Human Necro - Necrophagy 3rd, Fort +3, Ref +1, Will +4, Init: +4; Perc +4

Narl casts disrupt again at the zombie he blasted previously. Narl will try and keep his distance seeing how his ability at melee and lack of good AC makes him vulnerable.

Blasting away at the undead: 1d20 + 1 ⇒ (11) + 1 = 121d6 ⇒ 6


Male Half-Orc Fighter (Corsair) 2/Barbarian 1

I’ve heard people call Two Weapon Defense a wasted feat, but it just saved Tragon’s hide.

Tragon deftly evades the zombie’s attack and then slashes at it again.

Cutlass: 1d20 + 5 ⇒ (16) + 5 = 21
Slashing damage: 1d6 + 3 ⇒ (6) + 3 = 9


Bribes always welcome

Between Narl’s blasts and Tragon’s slashing blow one zombie falls


Male Kobold Investigator1

Taishe gives an 'Ah' when the front zombie drops, giving him a clear(er) opening for the one farther back.

The crossbow 'Twangs',...

Crossbow att: 1d20 + 5 ⇒ (3) + 5 = 8
Dmg: 1d6 ⇒ 3

"Opening was smaller than one thought,..."


M Ratfolk Cleric 3 {Init +3; F +4 R +4 W + 6; Perc +6 (darkvision); hp 21/21; AC 18 t 14 ff 15; BAB +2, CMB +1, CMD 14; CLW 8/50}

I think that Tragon and 13 Spidders have the zombie closet blocked off. Just gonna hang and delay.

"Well done! Stout lads!" Norveg cheers on the brawn and stands ready to touch whomever might need it with healing energy (or harming if the zombie should break through the line).


Bribes always welcome

World War Zed

Narl: 24 [zombie blast-hit
Tragon: 17 Hit-kill
Nahuatl: 16
Norveg: 10 CLW hold
Taishe: 8 Miss
13 Spider: 7 hit
Zombies: Last

Just waiting on Nahuatl now

13 Spider: 1d20 + 2 ⇒ (17) + 2 = 191d8 + 1 ⇒ (3) + 1 = 4

13 Spider slashes the last zombie, spraying curdled blood across the tunnel walls


Nahuatl ti Female Human Shaman (Deep) 3 |HP: 32/32 | AC:14 (current 16), T 14, FF 10 | Fort: +3 Ref:+4 Will:+6 |CMB +4, CMD 16 | Init+3 | Perc +11 | Wave Strike 3/3

Nahuatl ti dashes forward, finding a space to land a vicious strike with her spear.

1d20 + 3 ⇒ (17) + 3 = 20
1d8 + 2 ⇒ (8) + 2 = 10


Bribes always welcome

Nahuatl races up an strikes, the spear lancing into the horrid thing


New Map

ALSO A NEW ROUND! Post them up!


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Male Half-Orc Fighter (Corsair) 2/Barbarian 1

Isn’t it the zombie’s turn? I sound like the kid who’s asking why the teacher didn’t collect the homework...


Male Kobold Investigator1

Taishe bobs his head one way, then another. The kobold tilts towards Norveg and hisses,

"Tall folk make it difficult to fire around. But one does not believe it iss intentional."

The tiny draconian then unloads his cross bow, throws the strap over his shoulder, and pulls out his sling and loads it instead.

That should be all of my actions this round. :)


Bribes always welcome

Thank you CH

The last zombie snaps at 13 Spider

bite 13 Spider: 1d20 + 4 ⇒ (15) + 4 = 191d6 + 3 ⇒ (5) + 3 = 8

It scores a telling blow, it’s teeth ripping open the young cleric’s neck


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Nahuatl ti Female Human Shaman (Deep) 3 |HP: 32/32 | AC:14 (current 16), T 14, FF 10 | Fort: +3 Ref:+4 Will:+6 |CMB +4, CMD 16 | Init+3 | Perc +11 | Wave Strike 3/3

Nice Tragon


Male Half-Orc Fighter (Corsair) 2/Barbarian 1

Tragon steps into melee and swings his cutlass at the remaining zombie.

Cutlass: 1d20 + 5 ⇒ (7) + 5 = 12
Slashing damage: 1d6 + 3 ⇒ (5) + 3 = 8

I think that puts me at P18.


M Ratfolk Cleric 3 {Init +3; F +4 R +4 W + 6; Perc +6 (darkvision); hp 21/21; AC 18 t 14 ff 15; BAB +2, CMB +1, CMD 14; CLW 8/50}

Norveg quickly slips behind 13 Spiders. "Oi'm ahind ya, lad, don't cut me." He touches the back of the injured man's knee with a glowing paw.

Spider heals 6 HP


Bribes always welcome

The cleric’s grevious wound seals up, leaving just a weeping scab where a rent artery had been

That was a good heal. 13 Spider was on the brink there


Bribes always welcome

] World War Zed Rd 3

Narl: 24
Tragon: 17 Miss
Nahuatl: 16
Norveg: 10 CLW for 6
Taishe: 8 changing weapons
13 Spider: 7 Miss
Zombies: Last

Tragon’s blade can’t find the pirate

13 Spider glances quickly down at Norveg.

“My thanks!”

He swings his obsidian-toothed wooden sword at the zombie again

13 Spider: 1d20 + 2 ⇒ (6) + 2 = 81d8 + 1 ⇒ (6) + 1 = 7

His blow is off, possibly because of his recent wounding


Nahuatl ti Female Human Shaman (Deep) 3 |HP: 32/32 | AC:14 (current 16), T 14, FF 10 | Fort: +3 Ref:+4 Will:+6 |CMB +4, CMD 16 | Init+3 | Perc +11 | Wave Strike 3/3

In the cramped space, Nahuatl ti's spear catches along the tunnel wall.

Spear: 1d20 + 3 ⇒ (2) + 3 = 5
Piercing: 1d8 + 2 ⇒ (3) + 2 = 5


Male Kobold Investigator1

Taishe mutters, bobs one way, then the other, looks above his comrades, and carefully swings his sling over his head and lets it fly,...

Sling-stone attack! 1d20 + 5 ⇒ (17) + 5 = 221d3 ⇒ 1

,... the stone makes a graceful arc over his companions heads,...


Bribes always welcome

The sling stone smashes into the zombie’s forehead, leaving a large indent


Male Human Necro - Necrophagy 3rd, Fort +3, Ref +1, Will +4, Init: +4; Perc +4

Narl makes the gestures and chants the arcanic words and lets lose yet another blast of positive energy at the zombie hoping to break the bond between the body and the necromatic energies filling the body.

Disrupt undead: 1d20 + 1 ⇒ (10) + 1 = 111d6 ⇒ 6


Bribes always welcome

World War Zed Rd 3

Narl: 24 hit
Tragon: 17 Miss
Nahuatl: 16 Miss
Norveg: 10 CLW for 6
Taishe: 8 hit
13 Spider: 7 Miss
Zombies: Last

Narl’s dark energy beam strikes the creature, withering it visibly. The zombie pirate lunges at 13 Spider again

Bite: 1d20 + 4 ⇒ (18) + 4 = 221d6 + 3 ⇒ (3) + 3 = 6

Gah. Why do dice only like me when I GM??

The zombie’s rotted teeth gouge at the previous wound on 13 Spider’s neck, ripping it open again

NEW ROUND


Male Half-Orc Fighter (Corsair) 2/Barbarian 1

Tragon cuts at the zombie, hoping to finish it off with his blade.

Attack: 1d20 + 5 ⇒ (4) + 5 = 9


M Ratfolk Cleric 3 {Init +3; F +4 R +4 W + 6; Perc +6 (darkvision); hp 21/21; AC 18 t 14 ff 15; BAB +2, CMB +1, CMD 14; CLW 8/50}

"Croipes, lad, learn ta defend yersel. Keep yer guard up!"

Wand of CLW, 9/50, on 13 Spider: 1d8 + 1 ⇒ (5) + 1 = 6


Male Kobold Investigator1

Taishe loads another bullet into his sling, spins it around, and tries his previous shot again,...

Sling: 1d20 + 5 ⇒ (8) + 5 = 131d3 ⇒ 2


Nahuatl ti Female Human Shaman (Deep) 3 |HP: 32/32 | AC:14 (current 16), T 14, FF 10 | Fort: +3 Ref:+4 Will:+6 |CMB +4, CMD 16 | Init+3 | Perc +11 | Wave Strike 3/3

The crapmed space proving difficult to properly use her spear, Nahuatl ti continues her attempts to strike the zombie.

Spear: 1d20 + 3 ⇒ (4) + 3 = 7
1d8 + 2 ⇒ (7) + 2 = 9


Male Human Necro - Necrophagy 3rd, Fort +3, Ref +1, Will +4, Init: +4; Perc +4

"Let me see if I can get this fascinating creature."

Disrupt undead: 1d20 + 1 ⇒ (6) + 1 = 71d6 ⇒ 4

He says the now familiar arcane words and moves his hands in the proper way to call upon the arcane energies to disrupt this undead being.


M Ratfolk Cleric 3 {Init +3; F +4 R +4 W + 6; Perc +6 (darkvision); hp 21/21; AC 18 t 14 ff 15; BAB +2, CMB +1, CMD 14; CLW 8/50}

What is it with this zomb's dumb luck??


Bribes always welcome

It does seem to have nine (un)lives


Bribes always welcome

World War Zed Rd 4

Narl: 24 Miss
Tragon: 17 Miss
Nahuatl: 16 Miss
Norveg: 10 CLW for 6
Taishe: 8 Miss
13 Spider: 7 Miss
Zombies: Last

13Spider: 1d20 + 2 ⇒ (7) + 2 = 91d8 + 1 ⇒ (1) + 1 = 2

The gods seem to be frowning on the party. The zombie remains fixated on the young cleric of Quetzalcoatl

Zombo: 1d20 + 4 ⇒ (9) + 4 = 131d6 + 3 ⇒ (6) + 3 = 9

This time its teeth are held at bay by 13 Spider’s sword

New round!!

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