| Narl the White Pilgrim |
"So shall we check out the other doors of the room? Or Shall we check out the pool of water more closely?"
"Depending on how extensive this warren is we may want to check out the cistern and if it is suitable we should fill up on water we may not have another chance."
| Dungeon Monkey |
Tragon checks the door. It is slightly ajar, although still on its hinges. Swollen like the others, it is easy to get a peek inside without moving it. It is another storage area, slightly larger, with rotted hemp rope and rusted iron fittings that look as if they were once ship fittings. Likely a repair storage area
| Dungeon Monkey |
As Tragon looks at the ruined storeroom, Taishe moves to the water. It is sea water, the smell alone confirms that. As Taise approaches close to the lapping water, there is a sudden surge. Several large crabs with wicked claws emerge, scuttling towards the hapless kobold!
Roll initiative!!
| Nahuatl ti |
Initiative: 1d20 + 3 ⇒ (4) + 3 = 7
| Norveg |
Norveg retreats and begins a strange chant in his odd dialect.
Backing up to behind Narl (5') and casting as a full-round. GM Question: is the pool deep enough to summon an aquatic creature?
| Dungeon Monkey |
Norveg retreats and begins a strange chant in his odd dialect.
Backing up to behind Narl (5') and casting as a full-round. GM Question: is the pool deep enough to summon an aquatic creature?
While there is no depth recorded, I am assuming since this was one a smugglers cave, the depth would need to accommodate a decent-sized ship. So…. I’d say yes
| Narl the White Pilgrim |
Initiative: 1d20 + 4 ⇒ (20) + 4 = 24
Narl moves to the right of Tragon L8 and says a few arcane words and a sparkling green ray springs from his hands aiming at on of the crab creatures (at O7)
Ray of Enfleeblement: 1d20 + 1 ⇒ (9) + 1 = 101d6 + 2 ⇒ (2) + 2 = 4
| Dungeon Monkey |
Are you feeling it, Mr. Krabs? First rd
Narl: 24 (ray of enfeeb -miss)
Tragon: 23 (hit)
Norveg: 21 (summoning??)
Crabs: 11 (attacking)
13 Spider: 11
Nahuatl : 7
Taishe: 7
Narl's ray lances out, but the crab scuttles partly underwater, avoiding it as it advances towards Tragon, waving large claws
Two crabs go for Taishe, the other three attack Tragon
Taishe:
Full Crab Atk: 1d20 + 1 ⇒ (13) + 1 = 141d4 ⇒ 21d20 + 1 ⇒ (8) + 1 = 91d4 ⇒ 4
move Crab Atk: 1d20 + 1 ⇒ (18) + 1 = 191d4 ⇒ 4
Tragon:
Full Crab Atk: 1d20 + 1 ⇒ (19) + 1 = 201d4 ⇒ 41d20 + 1 ⇒ (19) + 1 = 201d4 ⇒ 1
move Crab Atk: 1d20 + 1 ⇒ (19) + 1 = 201d4 ⇒ 3
move Crab Atk: 1d20 + 1 ⇒ (3) + 1 = 41d4 ⇒ 1
If anyone is in visible distress once they tally the damage, 13 Spider can retcon, but for the nonce..
13 Spider runs to Tragon and Taishe's sides, weilding his obsidian-studded mahogany sword
Macuahuitl 1d20 + 2 ⇒ (12) + 2 = 141d8 + 1 ⇒ (3) + 1 = 4 (19/20 x2)
His slice goes wide, skittering off the tough crab shell
| Norveg |
An octopus appears in the pool behind one of the crabs and attacks the delicacy in with ravenous hunger.
bite: 1d20 + 5 ⇒ (17) + 5 = 22 dmg: 1d3 + 1 ⇒ (1) + 1 = 2 plus poison Fort DC 13
tentacle: 1d20 + 3 ⇒ (3) + 3 = 6
tentacle: 1d20 + 3 ⇒ (2) + 3 = 5
Octopus appears at p8, flanking a crab with 13 Spider. Grabs if hits with tentacles.
Poison (Ex) Bite—injury; save Fort DC 13; frequency 1/round for 6 rounds; effect 1 Str; cure 1 save.
Norveg dodges past Tragon, trying to help the warrior fend off the crabs.
Acrobatics: 1d20 + 5 ⇒ (15) + 5 = 20 to move to m7, tumbling to avoid AoO
hook hand: 1d20 + 2 ⇒ (4) + 2 = 6 to aid Tragon's next attack.
Failed to aid, but still flanking.
| Taishe Jinlong |
Took 4 pts of dmg, down to 6hp.
one CAN attack first, and then take a 5' step to prevent AoO, yes?
Taishe swings his short walking stick in swift, brutal chop, attempting to smash the shell of one of the crabs before him.
Club Attack on Crab at O9: 1d20 + 5 ⇒ (18) + 5 = 231d4 ⇒ 4
The kobold then carefully backs up, keeping his guard up.
5' Step to N11
IF there is a rule that says you CANNOT attack THEN 5' step, ignore that last move. ;P
| Nahuatl ti |
Nahuatl ti, races around the battle, giving her companions and the crabs a wide berth before entering the pool behind the enemy.
Double move to Q,5
As soon as she enters the water, Hapalochlaena disengages from his perch around her leg, quickly swimming up behind the crab attacking Taishe
Bite: 1d20 + 7 ⇒ (8) + 7 = 15
1 pt damage + poison Fort DC 10; frequency 1/round for 6 rounds; effect 1 Str; cure 1 save.
| Tragon Stormblade |
Tragon took 8, but still has 14 hp.
Swarmed by the crabs, Tragon enters a rage and starts hacking at them (preferably starting with the one he already hit).
Cutlass: 1d20 + 5 ⇒ (8) + 5 = 13
Slashing: 1d6 + 5 ⇒ (2) + 5 = 7
Shortsword: 1d20 + 5 ⇒ (10) + 5 = 15
Piercing: 1d6 + 3 ⇒ (5) + 3 = 8
| Narl the White Pilgrim |
Narl steps in with his staff moving to P11 to attack the crab at P10.
Flanking with the octupus at P9.
Cracking at a Crab: 1d20 + 3 ⇒ (1) + 3 = 41d6 ⇒ 2
Not used to such physical activities he miss times the blow and completely misses.
"Damnable creatures stay still so I can whack thee."
| Dungeon Monkey |
Are you feeling it, Mr. Krabs? First rd
Narl: 24 (ray of enfeeb -miss)
Tragon: 23 (hit) -kill 2
Norveg: 21 (summoning)
Octopus: bite for 2 crab save: 1d20 + 3 ⇒ (13) + 3 = 16
Crabs: 11 (attacking)
13 Spider: 11
Nahuatl : 7 double move
Hapalochlaena: hit crab save: 1d20 + 3 ⇒ (20) + 3 = 23
Taishe: 7 hit (4 dam)
13 Spider swings his weapon at the crab by Taishe (O8)
Macuahuitl 1d20 + 2 ⇒ (3) + 2 = 51d8 + 1 ⇒ (2) + 1 = 3 (19/20 x2)
| Dungeon Monkey |
Are you feeling it, Mr. Krabs? 2nd rd
Narl: 24 Move P11 - miss
Tragon: 23
Norveg: 21
Octopus:
Crabs: 11
13 Spider 11: hit 3 dam O9
Nahuatl 7 :
Hapalochlaena:
Taishe: 7
13 Spider swings again
Macuahuitl 1d20 + 2 ⇒ (18) + 2 = 201d8 + 1 ⇒ (2) + 1 = 3 (19/20 x2)
His blow kills the wounded crab
DM NOTES
| Tragon Stormblade |
Tragon unleashes upon the crab in front of him.
Cutlass: 1d20 + 5 ⇒ (18) + 5 = 23
Slashing: 1d6 + 5 ⇒ (2) + 5 = 7
Shortsword: 1d20 + 5 ⇒ (8) + 5 = 13
Piercing: 1d6 + 3 ⇒ (4) + 3 = 7
Cutlass crits on 18-20:
Cutlass crit confirm: 1d20 + 5 ⇒ (15) + 5 = 20
Crit damage: 1d6 + 5 ⇒ (1) + 5 = 6
| Norveg |
Octopus moves to attack the crab next to Taishe (the only one left alive, I think?)
bite: 1d20 + 5 ⇒ (11) + 5 = 16
bite dmg if hits: 1d3 + 1 ⇒ (2) + 1 = 3 plus poison Fort DC 13
tentacle: 1d20 + 3 ⇒ (8) + 3 = 11
tentacle: 1d20 + 3 ⇒ (9) + 3 = 12
Grabs if hits with tentacles, CMB: 1d20 + 5 ⇒ (18) + 5 = 23
Are any crabs alive? Not sure what to have Norveg do. It looks like Tragon and 13 Spider may have killed off 2 of the live ones on the map, and the octopuses are going for the last one at P10. Holding Norveg's action until I know if there's anything to attack.
| Nahuatl ti |
Swimming across the distance of the pool to emerge among her companions, Nahuatl ti stands for a moment, letting the water sluice off of her while Hapalochlaena wraps himself around her leg and begins climbing his way up to her shoulder.
"We should take them with us....would make for a good meal."
| Dungeon Monkey |
Now that the crabs have been dealt with, the group ssees a corpse tangled up in some flotsam piled up in the far edge of the rotted pilings. The corpse looks heavily eaten by the crabs, and inert. It would have escaped notice except Taishe spies a semi-fleshless hand sticking from the accumulated debris.
The corpse is about 15 feet out in the water