Damon Grimm
|
Great Line... I'm envious :D What square are you in so I can work with you
Down to the right, so one square southeast. I just realized in reacting to your question I again did not specify how far. Damon's intent was just a single square to the southeast so more people could come into the room behind him (and hopefully thin out the ghoul numbers), but that he would still be between the party and this new demon dude.
| Hallvarðr Stormbrow |
Youll take one AoO but that seems to be unavoidable. I'll move two squares directly forward so we form a shield wall. This leaves Kokam opportunities to become a Kung fu blender on the two near the door... I pity the poor bastards. Our spell slingers can lay down the magic. I'll bardically inspire Damon next round.
Bonus action: Shield of Faith (Now AC21)
Move into Room
Free action: Draw sword
Action: Curse that big ass demon (reskinned vicious mockery)
Well said! So let it be... Gorum! Bless Your servant!
As he beseeches aid a ghostly overlay of bulkier spiked armour appears over the Vikings frame. He draws Höfuðlausn with purpose, splattering the ground with a sprinkling of blood and points it at the demonic figure.
Við spadi Gørum! Liða Kamphundr!, he yelled levelling a bane upon his foe.
Vicious Mockery vs Wis DC14 or: 2d4 ⇒ (4, 3) = 7 psychic damage and disadvantage on next attack...
| Kokam Kawlo |
Kokam had been disgusted by the 'larder' that the ghouls had made in the kitchen, trussing the unfortunate soldiers up like prize hams. She joined in cutting them down, so that they could lie in repose with some dignity.
She grinned a fierce smile as the master of the ghouls presented himself, moving forward into the space made by Damon and Hallvardr, lashing out at the ghoul to the left of the door...
Burning 1 ki for extra bonus attack...
Smiling at Hallvardr's bravado, she remembered his encouraging words earlier and so while she drew upon her own reservoir of energy, she struck out with extra effort!
Attack, spear, two-handed, bardic inspriation: 1d20 + 7 + 1d8 ⇒ (2) + 7 + (3) = 12
Damage: 1d8 + 4 ⇒ (8) + 4 = 12
attack, openhand, bonus: 1d20 + 7 ⇒ (10) + 7 = 17
Damage: 1d4 + 4 ⇒ (2) + 4 = 6
attack, openhand, bonus, bonus: 1d20 + 7 ⇒ (3) + 7 = 10
Her spear skewered the ghouls shoulder, sending gobbets of decayed flesh through the air. Spinning, she delivered a vicious kick to it's face, as it recovered from her previous blow.
| Fabian Benavente |
Read the OOC.
Questions, comments, and/or suggestions?
Game on!
OA on Damon: 1d20 + 4 ⇒ (2) + 4 = 6, miss
OA on Damon: 1d20 + 4 ⇒ (15) + 4 = 19
damage: 2d4 + 2 ⇒ (1, 3) + 2 = 6
1/2 nabassu WIS save: 1d20 + 2 ⇒ (9) + 2 = 11, fail
ghoul 1 on Kokam: 1d20 + 4 ⇒ (12) + 4 = 16
damage: 2d4 + 2 ⇒ (1, 3) + 2 = 6
ghoul 2 on Damon: 1d20 + 4 ⇒ (20) + 4 = 24
ghoul 2 on Damon: 1d20 + 4 ⇒ (4) + 4 = 8
damage: 2d4 + 2 ⇒ (4, 3) + 2 = 9
ghoul 3 on Damon: 1d20 + 4 ⇒ (4) + 4 = 8
ghoul 3 on Damon: 1d20 + 4 ⇒ (3) + 4 = 7
damage: 2d4 + 2 ⇒ (3, 2) + 2 = 7
ghoul 4 on Hallvardr: 1d20 + 4 ⇒ (4) + 4 = 8
damage: 2d4 + 2 ⇒ (3, 3) + 2 = 8
ghoul 5 on Hallvardr: 1d20 + 4 ⇒ (8) + 4 = 12
damage: 2d4 + 2 ⇒ (1, 3) + 2 = 6
1/2 nabassu claw on Damon: 1d20 + 5 ⇒ (5) + 5 = 10
1/2 nabassu claw on Damon: 1d20 + 5 ⇒ (16) + 5 = 21
damage: 1d6 + 3 ⇒ (1) + 3 = 4
1/2 nabassu claw on Damon: 1d20 + 5 ⇒ (13) + 5 = 18
1/2 nabassu claw on Damon: 1d20 + 5 ⇒ (1) + 5 = 6
damage: 1d6 + 3 ⇒ (1) + 3 = 4
1/2 nabassu bite on Damon: 1d20 + 5 ⇒ (3) + 5 = 8
1/2 nabassu bite on Damon: 1d20 + 5 ⇒ (15) + 5 = 20
damage: 1d8 + 3 ⇒ (2) + 3 = 5
| Hallvarðr Stormbrow |
We're surrounded on all sides!, cried the Viking triumphantly with glee. They can’t get away from us now!”, inspiring the Paladin with his enthusiasm.
He launched a hard swing at the wingéd foe!
Use Inspiration
Höfuðlausn: 1d20 + 7 ⇒ (5) + 7 = 12 or 1d20 + 7 ⇒ (13) + 7 = 20 for 1d8 + 4 ⇒ (8) + 4 = 12
Höfuðlausn cut deep, the magical blade spilling dark ichor upon the stone floor.
Bonus action: Bardic inspiration to Damon. D8. Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, damage roll or saving throw it makes, or add it to AC. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.
Damon Grimm
|
Barely deflecting the incoming attacks even with the additional divine protection, Damon slashed with Radiance at the fiend before him, two crossing strikes aimed at the creature's chest and empowered with holy energy anathema to the evil creature.
Action: 2 Attacks:
Attack with Radiance, Smite if hits: 1d20 + 7 ⇒ (13) + 7 = 20
Attack with Radiance, Smite if hits: 1d20 + 7 ⇒ (2) + 7 = 9
The first attack landing solidly, Damon expended divine energy to sear the wound! Halvardr's encouragement further led weight to the blow.
Radiance Damage plus level 2 smite plus bardic inspiration: 1d8 + 6 + 4d8 + 1d8 ⇒ (8) + 6 + (4, 1, 3, 8) + (7) = 37
| Stella Destino |
I think you get flanking on the main demon Damon from Hal?
Seeing the demons swarming around the others in the next room, Stella conjured more searing moonlight and blasted the two ghouls harrying Kokam!
Action: Moonbeam Moonbeam (on the two Ghouls above Kokam) - DC15 CON Save or take 2d10 ⇒ (4, 5) = 9 Radiant Damage
Movement: Stay where she is
| Stella Destino |
Oh I thought if two allies were simply adjacent to the same enemy then you got the bonus but I think you might be right.
| Roscoe Tosscobble |
Roscoe steps into the doorway and once more calls on heavenly aid. I circle of angelic revelers sweep around the halfling in a battle dance mugs and swords swinging.
Casting Spirit Guardians I think that his all enemies.
Spirit Guardians First Enter & Start of Turn DC 13 WIS: 3d8 ⇒ (5, 4, 8) = 17
| Fabian Benavente |
Read the OOC.
Questions, comments, and/or suggestions?
Game on!
ghoul 1 CON save: 1d20 + 0 ⇒ (6) + 0 = 6, fail
ghoul 5 CON save: 1d20 + 0 ⇒ (20) + 0 = 20, pass
ghoul 2 on Kokam: 1d20 + 4 ⇒ (8) + 4 = 12
ghoul 2 on Kokam: 1d20 + 4 ⇒ (11) + 4 = 15
damage: 2d4 + 2 ⇒ (2, 2) + 2 = 6
ghoul 3 on Damon: 1d20 + 4 ⇒ (17) + 4 = 21, hit
ghoul 3 on Damon: 1d20 + 4 ⇒ (18) + 4 = 22, hit
damage: 2d4 + 2 ⇒ (1, 4) + 2 = 7
ghoul 4 on Hallvardr: 1d20 + 4 ⇒ (19) + 4 = 23, hit
damage: 2d4 + 2 ⇒ (2, 1) + 2 = 5
ghoul 5 on Hallvardr: 1d20 + 4 ⇒ (12) + 4 = 16
damage: 2d4 + 2 ⇒ (2, 2) + 2 = 6
1/2 nabassu claw on Damon: 1d20 + 5 ⇒ (14) + 5 = 19
1/2 nabassu claw on Damon: 1d20 + 5 ⇒ (3) + 5 = 8
damage: 1d6 + 3 ⇒ (2) + 3 = 5
1/2 nabassu claw on Damon: 1d20 + 5 ⇒ (8) + 5 = 13
1/2 nabassu claw on Damon: 1d20 + 5 ⇒ (7) + 5 = 12
damage: 1d6 + 3 ⇒ (4) + 3 = 7
1/2 nabassu bite on Damon: 1d20 + 5 ⇒ (12) + 5 = 17
1/2 nabassu bite on Damon: 1d20 + 5 ⇒ (16) + 5 = 21
damage: 1d8 + 3 ⇒ (3) + 3 = 6
Damon Grimm
|
Fighting off the lethargy from the ghoul claws, Damon felt his grasp on the protection spell fade. Redoubling his efforts, the young Paladin slashed at the winged demon again, channeling divine power in the hope of finishing it off!
Radiance Attack: 1d20 + 7 ⇒ (20) + 7 = 27
Radiance Crit Smite: 2d8 + 6 + 8d8 ⇒ (7, 6) + 6 + (2, 3, 5, 8, 1, 2, 1, 7) = 48
Cutting the demon in half, he stabs at the ghoul that injured him!
Radiance Attack: 1d20 + 7 ⇒ (3) + 7 = 10
| Fabian Benavente |
I guess I wasn't think that way. The spell is centered on me and has a 15 foot radius. I know I can't see everything but I know that we are surrounded and I know to exclude my friends?
OOC: maybe but I still think you have to direct your 'spirits', even if it's just with a thought.
Questions?
Game on!
| Hallvarðr Stormbrow |
Constitution Save versus Ghoul Paralysis: 1d20 + 2 ⇒ (8) + 2 = 10
Constitution Save to maintain Concentration: 1d20 + 2 ⇒ (9) + 2 = 11
Höfuðlausn: 1d20 + 7 ⇒ (10) + 7 = 17
Damage: 1d8 + 4 ⇒ (7) + 4 = 11
Hallvardr is able to fight off the pain that battered at his concentration of his magic, and clearly the slight wound was not invested with enough gloulish muck to affect him...
He drove his shield towards the ghoul in front of him and swung at the distracted foe. The sword bit deep into the ghouls side.
He yelled out to encouragement to Kokam even as the ghoul screamed in pain.
They are yours to dispatch at will Kokam! Gorum has delivered them into your hand!
Bonus Action: Bardic Inspiration Kokam
Without diagonal movement I can't move beyond this and only horizontal or vertical moves are permitted
| Kokam Kawlo |
Thanks for the 'dodge' GM. Yup still here...having issue with my posts sticking, but I'll endeavor to make sure they get in properly
As her friend are beset on all sides, Kokam did her best to avoid the claws of one of the ghouls.
With a quickness that defied belief, Kokam's spear flashed out at one of the ghouls accosting Hallvardr, it's savage attack leaving it open to her strike.
spear, two-handed, Sentinel feat reaction: 1d20 + 7 ⇒ (9) + 7 = 16
damage: 1d8 + 5 ⇒ (5) + 5 = 10
Her spear plunged into it's side with devastating effect!
She then turned to assist Damon, striking out at the nearest of his foes...
spear, two-handed : 1d20 + 7 ⇒ (13) + 7 = 20
damage: 1d8 + 5 ⇒ (5) + 5 = 10
open hand, bonus, inspiration : 1d20 + 7 + 1d8 ⇒ (4) + 7 + (7) = 18
damage: 1d6 + 5 ⇒ (1) + 5 = 6
Her spear and a savage kick inflicted terrible damage to it's undead flesh!
| Stella Destino |
@Fabian, did Stella lose her Starry Form? Also since Roscoe is considered small, if Stella stood behind him could they both see into the next room?
If Starry form needs to be reactivated
Seeing so many enemies around them, Stella focused on channeling more power from the stars and reactivated her Starry Form in a flash of light. Holding her hand out towards the nearest ghoul, she fired off a blast of Starfire in its direction, but since she hadn't used the ability in a while, missed wildly with the blast, almost hitting Hallvarðr's helm!
BA Starry Form Attack: 1d20 + 7 ⇒ (2) + 7 = 9
With or without above
Continuing to keep her Moonlight active over one of the Ghouls attacking Kokam, she fired off a blast of frost at the other attacking her, hoping to slow it down!
Action: Frostbite Ghoul 2 (DC15 CON Save or take 2d6 ⇒ (4, 3) = 7 Cold Damage and have disadvantage on their next attack roll.
Free Action: Leave moonbeam where it is hitting Ghoul 5 (DC15 CON Save or take 2d10 ⇒ (8, 9) = 17 Radiant Damage (half on a save))
| Roscoe Tosscobble |
I understand where your coming from. However if you look at Stella's action she cast Moonbeam and stayed where she was which at the time was the left of the doorway.
[ooc]Movement: Stay where she is
I specified that I moved into the doorway. Now I don't want to cancel her action, I assume that she would be seeing over the top of me. The current recap map shows that she moved in to the doorway and I stayed where I was.
Roscoe steps into the doorway and once more calls on heavenly aid.
Assuming that we follow the most recent recap rather which is cool. Am I able to move through the door and stand next to Kokam.
| Fabian Benavente |
OOC: I had Stella move into the doorway exactly so she could cast Moonbeam. Only one PC can be in any one spot and Stella 'posted' first so I moved her.
And I know that 'posting speed' isn't the best criteria because people get busy, live in different time zones, etc. but I have to do something.
Remember that I don't normally have the luxury to ask for revisions to your moves so I go with what's best.
Roscoe needs to spend 10' of movement for each 'person' he goes through.
Let's assume that Roscoe can in one move stand in the place where the dead ghoul is and still have an action.
@Stella: I assumed that both spirit guardians and starry form ran out of time while you were 'exploring; the other rooms.
Questions?
Game on!
| Roscoe Tosscobble |
I understand. That works for me.
Roscoe shifts through the door and behind Kokam ending up beside the monk. Seeing the press of zombies and demon. He calls on the divine aid. I circle of angelic revelers sweep around the halfling in a battle dance mugs and swords swinging.
Cast Spirit Guardians
| Fabian Benavente |
Read the OOC.
Questions, comments, and/or suggestions?
Game on!
ghoul 5 CON save: 1d20 + 0 ⇒ (17) + 0 = 17, pass
ghoul 2 CON save: 1d20 + 0 ⇒ (1) + 0 = 1, fail
spirit guardians: 3d8 ⇒ (7, 2, 1) = 10
ghoul 2 WIS save: 1d20 + 0 ⇒ (3) + 0 = 3, fail
ghoul 3 WIS save: 1d20 + 0 ⇒ (16) + 0 = 16, pass
ghoul 4 WIS save: 1d20 + 0 ⇒ (15) + 0 = 15, pass
ghoul 5 WIS save: 1d20 + 0 ⇒ (2) + 0 = 2, fail
ghoul 3 on Damon: 1d20 + 4 ⇒ (3) + 4 = 7
ghoul 3 on Damon: 1d20 + 4 ⇒ (17) + 4 = 21
damage: 2d4 + 2 ⇒ (4, 2) + 2 = 8
| Stella Destino |
Produce Flame: 1d20 + 7 ⇒ (4) + 7 = 11
BA Starfire Attack: 1d20 + 7 ⇒ (2) + 7 = 9 It seems the Dice Gods really don't want Stella to finish of the last ghoul lol
With Cayden's dancing revelry cutting down the majority of the ghouls in one fell - and slightly drunken - swoop, Stella again tried to fire off a blast of Starfire at the remaining creature. Missing wildly once again, Stella, in her frustration, launched another ball of fire at it, only to have it dodge out of the way as well. As she watched the others eventually take it down, she looked at hands and wondered worryingly if seeing everything that had happened to the chapel had momentarily blunted her fighting ability. And if it did, would it be permanent??
Damon Grimm
|
With the single ghoul remaining, Damon slashes at it twice with Radiance, attempting to end its foul existence.
Radiance Attack: 1d20 + 7 ⇒ (17) + 7 = 24
Radiance Damage: 1d8 + 6 ⇒ (7) + 6 = 13
Radiance Attack: 1d20 + 7 ⇒ (16) + 7 = 23
Radiance Damage: 1d8 + 6 ⇒ (8) + 6 = 14
The holy blade slices effortlessly through the animated corpse, reducing it to four quivering lumps of dead flesh with two powerful strokes.
Damon Grimm
|
Looking down at the severed body of the enemy demon, Damon wiped the ichor off his glowing blade and glanced back in awe at his companions. "We have become a powerful force for destroying evil, my friends. Well done. Let us see what we can learn about what happened here, unless you want to move on Roscoe, and give your spectral holy warriors more undead flesh to sear."
If they tarried for the moment, Damon searched the area and the body of the demon leader, looking for items of use or clues to his identity and purpose.
Perception: 1d20 + 3 ⇒ (7) + 3 = 10
| Hallvarðr Stormbrow |
Hallvardr is particularly pleased at the aftermath. At the beginning of their journey this would have been the death of them all. Now it was just a moderate challenge.
He stabs the dark sword into the chest of the half demon... why? He didn't know but it seemed... appropriate. Like letting it drink its fill.
This done he turned back to joining the Paladin in searching...
Perception: 1d20 + 6 ⇒ (12) + 6 = 18
We'll still need to patrol for any stragglers mind you, he says while up ending furniture.
| Stella Destino |
"I think we can do a more thorough search of the compound once we've checked on all the buildings here. If there are anymore foul creatures walking around here, I want them gone before we do anything else." Stella commented. As the group decided what to do, Stella gave the room they were in a quick once over to see if there was anything notable they should check on immediately.
Perception: 1d20 + 7 ⇒ (6) + 7 = 13
| Kokam Kawlo |
Kokam lowered her spear, the taut muscles of her arms and shoulders relaxing as the immediate threat was eliminated.
She nods a everyone's observations, "Yes, I'm sure there are some more of these, " she says indicating the fallen ghouls, " around here still."
As the others looked around, she watched the door in case something decided to surprise them...
Perception: 1d20 + 5 ⇒ (5) + 5 = 10
Damon Grimm
|
”Right. Let’s move on while your holy warriors are still with us, Roscoe,” said Damon, moving to the next most obvious exit and heading through the door to the north.
Damon Grimm
|
Damon moved forward into the meditation chamber and into the area of silence, but was immediately drawn to the prisoner up ahead. Stopping himself briefly before he approached, he held up his hand to stop the others too.
"This could be another trap," he thought, unable to make himself heard in the area of silence. Damon used his Divine Sense to check and see if the prisoner was a demon or undead in disguise, then started to approach assuming she was as she seemed. As he got closer, he used his intuition to determine if there was anything false about her, then tried to calm her as he crouched by her, looking for a way to free her of her bonds.
Insight: 1d20 + 3 ⇒ (20) + 3 = 23
Persuasion: 1d20 + 7 ⇒ (6) + 7 = 13
| Hallvarðr Stormbrow |
Hallvardr's nature hated to see the woman chained so but noted Damon's restraint and caution...
What is it Damon? Do you see something I don't?
| Stella Destino |
I think the silence is only in the previous room (D7), and not throughout the entire wing
Following the others, Stella slowed down momentarily as she walked through the silenced Meditation Hall, continuing to be saddened by the loss and destruction that occurred here long ago. She was shocked when they next discovered a still living woman within the compound; almost rushing forward to help her before being stayed by Damon. Remembering how poorly it had gone the last time she had rushed on ahead, she decided to be patient this time around and see how things played out.
| Hallvarðr Stormbrow |
Hallvardr turned to Caydens diminutive priest and wiggled his fingers in a suggestive manner, like he was was manipulating something delicate, then looked back to the captive.
What does the bell mean woman?, he said. Dinner or a call to aid?
He wonders why this prisoner was special and held here to remain uneaten though... still maybe Gorum would bless him with more battle? He grinned fiercely at the prospect.
If we're lucky we may still have one good fight ahead yet!, he said to Kokam and Damon.
| Kokam Kawlo |
Kokam had remained at the door, looking back the way they'd come. She'd then craned her neck to get a look at the woman, frowning to see her bound so.
Her eye widened at the woman's words, then frowned as the bell sounded.
She nodded to Hallvardr, "Indeed. The woman is safe here, for now. Let us go see for whom the bell tolls...."
Damon Grimm
|
Damon smiled at the poor lady and motioned the others forward. Once he was out of the silence spell, he said, “We will do our best to protect you. As the Ulfen asked, what does the bell portend, and where is this demon of which you speak?”
If he thought it might work, Damon tried to cut through her chain with Radiance.
| Stella Destino |
Seeing how frantic the woman had become at the sound of the bell, Stella moved forward and knelt before her. "Don't worry, whatever is causing you to worry, we'll handle it for you." Stella said softly in an attempt to calm to women down some. "It might be best if you stay where you are until we're sure the entire area is safe. Can you do that for us?"
Once Stella's conversation with the woman was over
Continuing to glow radiantly and rising to her feet, Stella added, "I agree, we need to figure out what that bell was for. Whatever it is I doubt it's good news."
Persuasion: 1d20 ⇒ 11