
Kokam Kawlo |

Round 2
Seeing the stony creature hurting Stella, Kokam moved up and yelled at her friend, "Move back, Stella!"
She then commenced an attempt to school the creature in the error of its ways...
Using 1 ki for flurry of blows
Attack, spear, two-handed: 1d20 + 7 ⇒ (6) + 7 = 13
Damage: 1d8 + 6 ⇒ (2) + 6 = 8
Attack,open-hand, flurry bonus: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 1d4 + 6 ⇒ (1) + 6 = 7
Attack,open-hand, flurry bonus: 1d20 + 7 ⇒ (1) + 7 = 8
Damage: 1d4 + 6 ⇒ (1) + 6 = 7
Her attack with her spear was ineffectual against it's stony skin, as was one of her kicks. However , her other kick looked to unbalance the creature , it having connected with such force.
Gargoyl need a DEX DC12 save or be rendered prone
If stell Moves, Kokam will take her place, otherwise will be in square to left of Stella

Roscoe Tosscobble |

DC10 Concentration: 1d20 + 1 ⇒ (19) + 1 = 20 Spirit Guardians is still up.
Roscoe calls down sacred fire on the gargoyle.
Sacred Flame DC 13 DEX Radiant: 1d8 ⇒ 5
Seeing Stella's wounds he sent out healing energies.
Healing Word: 2d4 + 3 ⇒ (3, 3) + 3 = 9

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Damon kept up his ferocious attack against the gargoyle wedged between himself and Hallvardr. Striking twice with Radiance against its stony skin, the young Paladin tried to render it into rubble before it could strike again.
Radiance Attack: 1d20 + 7 ⇒ (6) + 7 = 13
Radiance Advantage Attack: 1d20 + 7 ⇒ (12) + 7 = 19
Radiance Damage: 1d8 + 6 ⇒ (4) + 6 = 10
Radiance Attack: 1d20 + 7 ⇒ (19) + 7 = 26
Radiance Advantage Attack: 1d20 + 7 ⇒ (19) + 7 = 26
Radiance Damage: 1d8 + 6 ⇒ (1) + 6 = 7

Hallvarðr Stormbrow |

Moving past the gargoyle (which is hopefully now down and dead but even so he still moves) to hit the one attacking Stella, shouting invocations to Gorum as he goes, beseeching healing on the Desnaite.
bonus action healing word : 1d4 + 3 ⇒ (4) + 3 = 7
Withdraw if able Stella. I have the bastard now!
Höfuðlausn: 1d20 + 7 ⇒ (6) + 7 = 13 IF advantage applies? Höfuðlausn: 1d20 + 7 ⇒ (1) + 7 = 8
Damage: 1d8 + 4 ⇒ (8) + 4 = 12
But the iron sword fails to cut stony skin.

Stella Destino |

Though Stella hated to admit it, moving forward as she had without thinking had just caused her to get hurt and in the way. Listening to her friends' call, she used the chaos around her to swap places with Kokam as the monk lunched forward towards the false statue in front of her.
Action Disengage and switch places with Kokam

Fabian Benavente |

Read the OOC.
Questions, comments, and/or suggestions?
Game on!
gargoyle 2 dex save: 1d20 + 0 ⇒ (20) + 0 = 20, pass
damage spirit guardians: 3d8 ⇒ (4, 7, 6) = 17
gargoyle 1 wis save: 1d20 + 0 ⇒ (9) + 0 = 9, fail
gargoyle 2 wis save: 1d20 + 0 ⇒ (20) + 0 = 20, pass
gargoyle 3 wis save: 1d20 + 0 ⇒ (19) + 0 = 19, pass
gargoyle 1 dex save: 1d20 + 0 ⇒ (9) + 0 = 9, fail
gargoyle 1 on Roscoe: 1d20 + 5 ⇒ (8) + 5 = 13
damage: 1d6 + 3 ⇒ (1) + 3 = 4
gargoyle 1 on Roscoe: 1d20 + 5 ⇒ (5) + 5 = 10
damage: 1d6 + 3 ⇒ (4) + 3 = 7
gargoyle 2 on Kokam: 1d20 + 5 ⇒ (7) + 5 = 12
damage: 1d6 + 3 ⇒ (3) + 3 = 6
gargoyle 2 on Kokam: 1d20 + 5 ⇒ (5) + 5 = 10
damage: 1d6 + 3 ⇒ (2) + 3 = 5
gargoyle 3 on Damon: 1d20 + 5 ⇒ (15) + 5 = 20, hit
damage: 1d6 + 3 ⇒ (1) + 3 = 4
gargoyle 3 on Damon: 1d20 + 5 ⇒ (13) + 5 = 18
damage: 1d6 + 3 ⇒ (4) + 3 = 7

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Moving a step to the north, Damon tried a different tactic with the gargoyle, drawing its attention away from the nimble monk and stabbing at its torso directly with his glowing blade!
Radiance Attack: 1d20 + 7 ⇒ (15) + 7 = 22
Radiance Flanking Attack: 1d20 + 7 ⇒ (13) + 7 = 20
Radiance Damage: 1d8 + 6 ⇒ (5) + 6 = 11
If that took the gargoyle down, he moved down to engage the gargoyle to the south (if not, second shot against the original gargoyle).
Radiance Attack: 1d20 + 7 ⇒ (10) + 7 = 17
Radiance Flanking Attack if the original target: 1d20 + 7 ⇒ (14) + 7 = 21
Radiance Damage: 1d8 + 6 ⇒ (1) + 6 = 7
"Hold steady and keep up the pressure," called Damon to his allies, hoping his confidence buoyed the others.

Roscoe Tosscobble |

Round 4
Spirit Guardians still up.
Roscoe called down fire on the gargoye engaged with him.
DC 13 WIS Sacred Flame: 2d8 ⇒ (6, 7) = 13
He also attened his own wounds.
Healing Words Level 2: 2d4 + 3 ⇒ (3, 1) + 3 = 7

Kokam Kawlo |

As the statue in front of Roscoe attempts to rend him limb from limb, Kokam lashes out with her spear...
Attack, two-handed, Sentinel reaction: 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 1d8 + 4 ⇒ (8) + 4 = 12
...it's point finding a vulnerable crack and splitting the stone!
Then after adroitly avoiding the attacks of the statue accosting her, she strikes back!
Attack, two-handed,: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 1d8 + 4 ⇒ (6) + 4 = 10
Attack, open hand , bonus: 1d20 + 7 ⇒ (7) + 7 = 14
Damage: 1d4 + 4 ⇒ (4) + 4 = 8
Again, her spear sought out and found a vulnerable spot on the statue's body
, but her follow up kick did no damage.

Stella Destino |

Produce Flame: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 2d8 ⇒ (1, 6) = 7
Having moved back and her focus restored, Stella conjured a ball of fire and launched it at the remaining statues in front for her.
Not sure which ones are still alive but she'd probably try to kill the weakest one first

Hallvarðr Stormbrow |

As I go last I'm hoping to have the luxury of directing my attack to the closest surviving enemy
Höfuðlausn: 1d20 + 7 ⇒ (17) + 7 = 24 for 1d8 + 4 ⇒ (5) + 4 = 9
If Advantage
Höfuðlausn: 1d20 + 7 ⇒ (2) + 7 = 9

Fabian Benavente |

Read the OOC.
Questions, comments, and/or suggestions?
Game on!
gargoyle 1 dex save: 1d20 + 0 ⇒ (10) + 0 = 10, fail
damage spirit guardians: 3d8 ⇒ (2, 7, 2) = 11
gargoyle 2 wis save: 1d20 + 0 ⇒ (8) + 0 = 8, fail
gargoyle 2 on who, Hallvardr, Kokam, or Roscoe: 1d3 ⇒ 3, Roscoe
gargoyle 2: 1d20 + 5 ⇒ (4) + 5 = 9
damage: 1d6 + 3 ⇒ (1) + 3 = 4
gargoyle 2: 1d20 + 5 ⇒ (19) + 5 = 24, hit
damage: 1d6 + 3 ⇒ (4) + 3 = 7

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Actions 1:
With the course of the battle turning their way, Damon moved forward and engaged the last gargoyle, wanting to disable it before it hurt anyone else. Two swift strikes with his glowing sword arced in at the creature—the first missing with a glancing strike against its stony skin, but the second cutting deeply into its left side.
Radiance Attack: 1d20 + 7 ⇒ (3) + 7 = 10
Radiance Damge: 1d8 + 6 ⇒ (2) + 6 = 8
Radiance Attack: 1d20 + 7 ⇒ (13) + 7 = 20
Radiance Damge: 1d8 + 6 ⇒ (1) + 6 = 7

Stella Destino |

Action #1
Taking advantage of the opening Damon created, Stella launched one last fireball at the remaining gargoyle. Managing to hit it right in its open wound, it froze for a moment before falling apart and crumbling to the ground.
Moving towards Roscoe, Stella placed a hand on his shoulder and healed him for the wounds he had just received before saying, "Sorry everyone. I was careless."
Produce Flame: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 2d8 ⇒ (2, 3) = 5
Cure Wounds Roscoe (lvl 2): 2d8 + 4 ⇒ (6, 6) + 4 = 16

Hallvarðr Stormbrow |

I had not even heard of such stone demons before... interesting. They fought well, and will make a good story.
He inspected his blade and was pleased to find it intact and undamaged.
I'd say between the bones and these monsters? It's clear the place is corrupted. The question is, did the stone demons eat the flesh off the bones? Or Will Gorum favour us with another battle?

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Actions 2:
”Only one way to find out, and the chapel is as good a place to start as any,” commented Damon, first to Hallvardr and then to Stella. Laying a hand on the injured Druid’s shoulder, he channeled some healing power into her and led the way forward to the structure, trying to stay alert for any more threats—Radiance drawn and ready for combat.
Cure Wounds on Stella: 1d8 + 4 ⇒ (5) + 4 = 9

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Feeling a twinge in his side, Damon felt the exertions of the battle had taken their toll. Pausing a moment, he used his Lay on Hands to soothehis wounds and those of Hallvardr (should be 10 hp).

Roscoe Tosscobble |

Roscoe nods in thanks for the healing. He seems to be in thought. "I can keep our dancing reveler guardians up for a few minutes. If we find more foes."
Spirit Guardians lasts up to 10 minutes with concentration so no reason to drop it if there are more foes.

Hallvarðr Stormbrow |

My thanks to you Damon... I'd hate for there to be any doubts in my mind for a potential battle because I had not seen to that.
He waves to Roscoe with his shield, indicating the entrance.
Lets put Cayden's gift to work then, he said with a feral grin.

Stella Destino |

After nodding in thanks to Damon for the healing, "While I'm concerned about all of the buildings here, I agree, the chapel is probably the best place to start." Looking at the others a bit embarrassingly, she added, "Though perhaps I shouldn't lead this time. I seem to draw unnecessary attention to us all when I do."

Kokam Kawlo |

Kokam nodded approvingly as her friend's dispatched the last of the stone guardians, "I confess to being somewhat confused...those statues did not seem to be very Demonic..." she mused aloud.
She waited patiently as the others tended to her wounds, being lucky enough not to have suffered any injury during the fight.
She laid a hand on Stella's shoulder, "Never be embarrassed by the path Desna takes you...we'll be there with you. But, yes...let me and Damon take the fore." she say with a smile.
The with a shared look with Damon, she moved toward the chapel, spear held ready.

Fabian Benavente |

Read the OOC.
Questions, comments, and/or suggestions?
Game on!
Damon initiative: 1d20 + 0 ⇒ (16) + 0 = 16
Hallvardr initiative: 1d20 + 2 ⇒ (18) + 2 = 20
Kokam initiative: 1d20 + 4 ⇒ (3) + 4 = 7
Roscoe initiative: 1d20 + 3 ⇒ (15) + 3 = 18
Stella initiative: 1d20 + 2 ⇒ (8) + 2 = 10
Enemies initiative: 1d20 + 2 ⇒ (5) + 2 = 7

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Religion: 1d20 + 3 ⇒ (5) + 3 = 8
Stepping to the southeast and drawing Radiance, Damon said, "The vile foe approaches. I will hold this side."
Radiance Attack: 1d20 + 7 ⇒ (14) + 7 = 21
Radiance Damage: 1d8 + 6 ⇒ (8) + 6 = 14
Radiance Attack: 1d20 + 7 ⇒ (20) + 7 = 27
Radiance Damage: 1d8 + 6 ⇒ (6) + 6 = 12
Crit Damage: 1d8 ⇒ 8

Stella Destino |

Religion: 1d20 + 3 ⇒ (10) + 3 = 13
Stella audibly gasped as she laid eyes on the interior of the vandalized chapel. Though she was unaware what the markings on the wall represented, she recognized the foulness of undead lurking inside well enough. Lifting her hand to the sky, a small moon formed above her, shining a eerie purplish light onto the undead closest to the altar.
Cast Moonbeam at 3rd lvl on the three undead at the back of the room. If she can't hit them all, she'd focus on the two ghouls for this first round.
Any who start within it's light needs to make a DC15 CON Save or take 3d10 ⇒ (4, 10, 4) = 18 Radiant Damage

Roscoe Tosscobble |

I am assuming 10 minutes have not gone by. So Spirit Guardians is still up. Unless it has been longer than 10 minutes.
Roscoe kept himself in the tight formation with the others encircled by the warrior revelers. He called down divine fire on the nearest ghoul.
Sacred Flame DC 13 Dex: 2d8 ⇒ (3, 5) = 8

Hallvarðr Stormbrow |

These are worshippers of Kabriri, the God of undead eaters of corpses... these are ghouls. Cut them down and know we leave the world cleaner thereby!
He makes ready to hold off the charging monsters and screams Gorums cursing at the priest...
Vicious Mockery reskinned DC13: 2d4 ⇒ (4, 3) = 7 or psychic damage and disadvantage on next attack.
Bonus action: Bardic inspiration on Kokam. A bonus D8. Add to Ac, to hit, ability check, save or dmg.
Kokam, the Lord in Iron will bless you this day. Lay low the unclean!

Fabian Benavente |

Turn 226 - Kabriri Worshippers
Read the OOC.
Questions, comments, and/or suggestions?
Game on!
priest CON save: 1d20 + 2 ⇒ (11) + 2 = 13, fail
ghoul 4 CON save: 1d20 + 0 ⇒ (11) + 0 = 11, fail
ghoul 5 CON save: 1d20 + 0 ⇒ (8) + 0 = 8, fail
ghoul 2 DEX save: 1d20 + 2 ⇒ (18) + 2 = 20, pass
priest wis save: 1d20 + 0 ⇒ (13) + 0 = 13, pass
spirit guardians: 3d8 ⇒ (1, 3, 5) = 9
ghoul 1 wis save: 1d20 + 0 ⇒ (5) + 0 = 5, fail
ghoul 2 wis save: 1d20 + 0 ⇒ (3) + 0 = 3, fail
Ghoul 1 on Kokam: 1d20 + 2 ⇒ (17) + 2 = 19, hit
damage: 2d4 + 2 ⇒ (1, 4) + 2 = 7

Stella Destino |

"You will not escape Desna's wrath!!" Stella screamed angrily at the priest as she shifted the moonlight back onto the leader.
Action: Move Moonlight onto the Ghoul Priest. DC15 CON Save or take 3d10 ⇒ (1, 10, 7) = 18 Radiant Damage

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Damon was only planning to move one square to the southeast, though looking back I didn't specify how far (used the phrase "stepping" instead of "moving"). If you don't mind moving Damon to that position (which would be 15 feet to the west and 5 feet north of his current location), he will take his intended action, as he was trying to pull the ghouls in before turning undead.
Damon held his shield forth and called forth the power of Iomedae to drive off these evil creatures!
Channel Divinity to Turn the Unholy (DC 15 Wisdom save or be turned for one minute or until it takes damage).

Kokam Kawlo |

Kokam was momentarily stunned by the ruin of the chapel, losing a step when the ghouls attacked!
Round 1
The ghoul came at Kokam so fast! Though she had her spear ready, it would have scored a terrible cut on her arm....but Kokam's silvery tattoo flared with bright light and a silver barrier appeared between Kokam's flesh and the dirty claws of the ghoul.
Scales activate Shield as a reaction
Her previous lethargy faded, she was now fully engaged! But before she could attack, the fell Priest's prayer fell upon her ears....
WIS DC 13: 1d20 + 2 ⇒ (4) + 2 = 6
Curses!
...the horrible words invade Kokam's mind, bringing her quick movements to a stop. She rails inwardly against her inactive limbs..

Hallvarðr Stormbrow |

You CAN use the inspiration dice to add 1d8 ⇒ 8 to your save- that's why I gave it to you... that's my schtick. That said I'm not sure if my inspiration goes off first before the ghouls curse.
Cursing inwardly he decides the best way to help was slaughter the priest, risking an attack from a ghoul he hurried by it with a flick of his shield to help ward off a spring attack and launched himself at the priest...
Höfuðlausn: 1d20 + 7 ⇒ (14) + 7 = 21
1d8 + 4 ⇒ (8) + 4 = 12
Trying mouthing spells with a gob full of iron you bastard, he says shoving his sword into the priests face.

Roscoe Tosscobble |

WIS Save: 1d20 + 5 ⇒ (12) + 5 = 17
Spirit Guardians still up.
Roscoe resists the sense of heaviness and keeps moving, he stabs out with his rapier at the nearest ghoul. His rapier pokes deep into the ghoul and pulls free raking gore and rotting entrails with it.
Rapier Attack: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d8 + 3 ⇒ (7) + 3 = 10

Fabian Benavente |

Read the OOC.
Questions, comments, and/or suggestions?
Game on!
priest CON save: 1d20 + 2 ⇒ (13) + 2 = 15, pass
against turn
ghoul 1 wis save: 1d20 + 0 ⇒ (14) + 0 = 14, fail
ghoul 4 wis save: 1d20 + 0 ⇒ (3) + 0 = 3, fail
ghoul 5 wis save: 1d20 + 0 ⇒ (2) + 0 = 2, fail
against spirit guardians
damage: 3d8 ⇒ (5, 8, 6) = 19
ghoul 1 wis save: 1d20 + 0 ⇒ (16) + 0 = 16, pass
ghoul 2 wis save: 1d20 + 0 ⇒ (2) + 0 = 2, fail
ghoul priest concentration check: 1d20 + 2 ⇒ (5) + 2 = 7
ghoul priest on Hallvardr: 1d20 + 5 ⇒ (9) + 5 = 14
damage: 8d6 + 4 ⇒ (5, 6, 3, 2, 5, 3, 3, 3) + 4 = 34

Kokam Kawlo |

Round 2
WIS dc13: 1d20 + 2 ⇒ (20) + 2 = 22
Kokam watched, eyes wide as her friend battled against the undead defilers. She strained against the unnatural feeling of motionlessness, until finally her will overcame the unclean magic and she staggered one step....two steps... free!

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Damon took a shot at the departing ghoul, then moved to the west a few paces (3 squares) so he would be within striking distance of their leader.
Radiance AOO: 1d20 + 7 ⇒ (13) + 7 = 20
Radiance Damage: 1d8 + 6 ⇒ (8) + 6 = 14

Hallvarðr Stormbrow |

Hi... are diagonal movements 5 or 10 ft? 5e is 5ft, PF uses 5/10/5... assuming 5e (Currently the PH says that moving diagonally on a grid costs 5' of movement, the same as moving vertically or horizontally)? It's a 2 sq. Diagonal to the west side of the map, move past the ghoul and table horizontally and vertically straight into the priest. Total 6 sq's. I have been using 5 ft diagonal movement since our first combat but maybe I missed something. If I'm wrong, no worries. I'll lock in diagonal movement as per PF

Hallvarðr Stormbrow |

Round 2
[dice=WIS dc13]1d20+2
Kokam watched, eyes wide as her friend battled against the undead defilers. She strained against the unnatural feeling of motionlessness, until finally her will overcame the unclean magic and she staggered one step....two steps... free!
So it looks like the inspiration die was not used... use it well moving forward

Fabian Benavente |

OOC:
@Kokam: the ghoul priest failed his concentration check so you were freed before making your saving throw. Feel free to act normally this round.
@Hallvardr: I only count movement as 'vertical and horizontal' to avoid the issue with diagonal movement. I know it 'slows' you down, but I do the same for NPC so it evens out. I know I have said this before but I never wrote the 'home rule' in the Campaign Info tab.
Questions?
Game on!

Hallvarðr Stormbrow |

You CAN use the inspiration dice to add 1d8 to your save- that's why I gave it to you... that's my schtick. That said I'm not sure if my inspiration goes off first before the ghouls curse.
Cursing inwardly he decides the best way to help was slaughter the priest, risking an attack from a ghoul he hurried by it with a flick of his shield to help ward off a spring attack and launched himself at the priest...
[dice=Höfuðlausn]1d20 + 7
1d8 + 4Trying mouthing spells with a gob full of iron you bastard, he says shoving his sword into the priests face.
As above