[D&D 5e] Wrath of the Righteous ala Fabian (take 2) (Inactive)

Game Master Fabian Benavente

Telling the interactive story of a group of unlikely heroes and their fight against the demon incursion in Golarion.


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male

Turn 050 - Words of Hate

Read the OOC.

Questions, comments, and/or suggestions?

Game on!

rolls:

cultist 2 WIS save: 1d20 + 1 ⇒ (4) + 1 = 5, fail

cultist 2 at Kokam: 1d20 + 4 ⇒ (9) + 4 = 13, miss
damage: 1d6 + 2 ⇒ (2) + 2 = 4
cultist 2 at Kokam: 1d20 + 4 ⇒ (17) + 4 = 21, hit
damage: 1d6 + 2 ⇒ (6) + 2 = 8

cultist 3 at Damon: 1d20 + 4 ⇒ (4) + 4 = 8, mis
damage: 1d6 + 2 ⇒ (5) + 2 = 7


AC17 (19) HP38/[38] Cond: Healthy. Init+2 S+3, D+4,C+2,I -1,W+0,Ch+6 HD:5/5 Bardic Insp 3/[3] Perc+6, Insight+3 Invest +0 Inspiration N Menacing Male Ulfen Human Viking Valor Bard 5

Good! More foes... Gorum will be pleased!, he exulted, before moving to the cultist samwhiched between Roscoe and Damon, swinging hard with his sword to cut him down.

sword: 1d20 + 4 ⇒ (9) + 4 = 13 for 1d8 + 2 ⇒ (7) + 2 = 9

Lets clean up our plates before the next meal arrives!, the Viking barks with an evil grin on his face.

[ooc]Move 1 sq to right[/dice]

Silver Crusade

Male Half-Elven Paladin 5 | AC 20 | 44 HP | Str: +3, Dex: +0, Con: +2, Int: +0, Wis:+3, Cha: +7 | Initiative +0, Perception +3, Stealth +0 (Disadvantage)

Damon nodded his approval at Hallvardr's effective attack, then he turned to attack the remaining cultist, hoping to take him down before the reinforcements arrived.

Stabbing straight at the enemy's torso, Damon tried to penetrate the cultist's defenses quickly and escape retaliation.

Sunrise Sword Attack: 1d20 + 5 ⇒ (14) + 5 = 19
Sunrise Sword Damage: 1d8 + 5 ⇒ (4) + 5 = 9

Slipping past the cultist's defense, the sword thrust neatly dispatched the last cultist in the room--for the moment.

"Regroup and prepare for their reinforcements," said the paladin, raising his shield and looking at the unopened doors warily.


AC17 (19) HP38/[38] Cond: Healthy. Init+2 S+3, D+4,C+2,I -1,W+0,Ch+6 HD:5/5 Bardic Insp 3/[3] Perc+6, Insight+3 Invest +0 Inspiration N Menacing Male Ulfen Human Viking Valor Bard 5

Shut the door friend... don't let them see what they have to deal with. Either that or Charge! Keep the pressure up!, says an uncharacteristically war wise young man.


Female Human Druid 5| AC 14 | 38/38 HP | Str: -1, Dex: +2, Con: +2, Int: +3, Wis:+7, Cha: +0 |Pass - Per: 17, Ins: 17| Wild Shape/ Star Form: 2/2 | Star Map: 3/3 | Lucky: 2/3 |
Spell Slots:
- 1st: 4/4, 2nd: 3/3, 3rd: 2/2

With the second wave of cultists taken care of, Stella relaxed slightly for a moment while she pondered what their next move shouldd be. Noticing how close the doors were to each other, she was struck by an idea. "If we decide to wait for their friends to come to us I have an idea. We group together at the far wall away from the doors and lure them towards us. I'll then use my magic (the entangle spell) to create some restraining vines that should hopefully stop most of them in their tracks!" she shared with the group. "We can then attack them from afar or pick them off one by one"

Silver Crusade

Male Half-Elven Paladin 5 | AC 20 | 44 HP | Str: +3, Dex: +0, Con: +2, Int: +0, Wis:+3, Cha: +7 | Initiative +0, Perception +3, Stealth +0 (Disadvantage)

As far as I know, the doors are already shut except the one we came in. I could have missed something in the description, though.

Reluctant to charge forward given the three doors and the possibility of being flanked from behind, Damon nodded at Stella’s plan, saying, ”That could work,” and continued to hold his position and shield, trying to establish a defensive front.

Would we need to back out of the room to make that work? Damon can adjust his position as needed for Stella’s plan...


Female Human Druid 5| AC 14 | 38/38 HP | Str: -1, Dex: +2, Con: +2, Int: +3, Wis:+7, Cha: +0 |Pass - Per: 17, Ins: 17| Wild Shape/ Star Form: 2/2 | Star Map: 3/3 | Lucky: 2/3 |
Spell Slots:
- 1st: 4/4, 2nd: 3/3, 3rd: 2/2

I think either moving back to the first room or lining up along the bottom wall would work spatially though arriving in an empty room might make the cultists more suspicious of a trap


Human Monk of the Open Hand 5 HP:33/33 AC:17 Ki:4/4 Initative: +4 Perception: +5 S:+3 D:+7 C:+1 W;+2

Kokam switches stances in order to continue her attack, but Damon dispatches the cultist before she can strike.

Seeing the immediate threats were eliminated, Kokam checked the cultists for anything of use, commenting on Stella's plan, "A sound plan, Stella. " then considers Stormbrow's suggestion, "Or we could press our advantage...the other cultists may not have heard the shouts and are unaware of our presence"

Perception: 1d20 + 4 ⇒ (10) + 4 = 14


AC17 (19) HP38/[38] Cond: Healthy. Init+2 S+3, D+4,C+2,I -1,W+0,Ch+6 HD:5/5 Bardic Insp 3/[3] Perc+6, Insight+3 Invest +0 Inspiration N Menacing Male Ulfen Human Viking Valor Bard 5

Press the fight, that's my thought... decide quickly, else we are reduced to just waiting for them to gather their full strength


M
Vital Stats:
Halfling Cleric 5 HP 33/33 | AC 19 |Init. +3 | Speed 25ft | Passive Perception 13

"Waiting sounds like giving the defenders time. That can't be good."

Silver Crusade

Male Half-Elven Paladin 5 | AC 20 | 44 HP | Str: +3, Dex: +0, Con: +2, Int: +0, Wis:+3, Cha: +7 | Initiative +0, Perception +3, Stealth +0 (Disadvantage)

”If we want to pick a door and charge ahead, that is fine—we’ll just need good rearguard defense if we have them come up behind us,” Damon said, listening carefully to see if he could tell which door might have approaching cultists behind it.

Perception: 1d20 + 2 ⇒ (12) + 2 = 14


M
Vital Stats:
Halfling Cleric 5 HP 33/33 | AC 19 |Init. +3 | Speed 25ft | Passive Perception 13

Roscoe nodded. He puts up a hand. "I can bat clean up and hit from a distance if needed." He put away his rapier and readied a sling, He looked around at the others, "What you think we earned a name like Tosscobble by serving the best ales and fine cheeses?"


Female Human Druid 5| AC 14 | 38/38 HP | Str: -1, Dex: +2, Con: +2, Int: +3, Wis:+7, Cha: +0 |Pass - Per: 17, Ins: 17| Wild Shape/ Star Form: 2/2 | Star Map: 3/3 | Lucky: 2/3 |
Spell Slots:
- 1st: 4/4, 2nd: 3/3, 3rd: 2/2

"Its decided then." Stella added before she attempted to assist Damon in tracking which way they should go next.

Investigation: 1d20 ⇒ 8

Unable to discern any useful clues herself, Stella will let the others decide which of the three paths to take.

@Fabian, My star map feature allows me to cast Augury a few times per long rest. Do you think I still need the material components (which are not consumed) to cast the spell or does the star map negate that requirement?


Female Human Druid 5| AC 14 | 38/38 HP | Str: -1, Dex: +2, Con: +2, Int: +3, Wis:+7, Cha: +0 |Pass - Per: 17, Ins: 17| Wild Shape/ Star Form: 2/2 | Star Map: 3/3 | Lucky: 2/3 |
Spell Slots:
- 1st: 4/4, 2nd: 3/3, 3rd: 2/2

If I'm not able to use Augury just pretend this never happened :)

While the group finished conferring over their next course of action, Stella's necklace began to pulse again, this time with a soft purplish light. Sensing that this might be another gift from Desna, she decided to try something new. Grabbing a few pebbles and rocks strewn on the ground, she closed her eyes and stood motionless, concentrating on the spell.
As she did so, the stones began to become infused with the same purplish light as the Star Map seemingly drained. Pondering what to do next, she vaguely heard the group choose a path forward and realized what she needed to do. Opening her eyes, she thinks of her question and asks out loud, "Weal or Woe?" before she cast them in front of her and examines the result for an answer.

Cast augury using my Star Map feature to try and discern what may happen down our chosen path.


male

Turn 051 – Press the Attack

Read the OOC.

Questions, comments, and/or suggestions?

Game on!

rolls:

which way? N, NE, SE: 1d3 ⇒ 3, SE

Damon initiative: 1d20 + 0 ⇒ (6) + 0 = 6
Hallvardr initiative: 1d20 + 1 ⇒ (7) + 1 = 8
Kokam initiative: 1d20 + 3 ⇒ (3) + 3 = 6
Roscoe initiative: 1d20 + 3 ⇒ (16) + 3 = 19
Stella initiative: 1d20 + 2 ⇒ (17) + 2 = 19
Enemies initiative: 1d20 + 4 ⇒ (19) + 4 = 23

wenduag on Damon: 1d20 + 6 ⇒ (13) + 6 = 19, hit
damage: 1d8 + 4 ⇒ (5) + 4 = 9
wenduag on Damon: 1d20 + 6 ⇒ (8) + 6 = 14, miss
damage: 1d8 + 4 ⇒ (8) + 4 = 12


AC17 (19) HP38/[38] Cond: Healthy. Init+2 S+3, D+4,C+2,I -1,W+0,Ch+6 HD:5/5 Bardic Insp 3/[3] Perc+6, Insight+3 Invest +0 Inspiration N Menacing Male Ulfen Human Viking Valor Bard 5

Again Hallvardr felt the hand of Gorum upon him, and again a torrent of hate and violence spewed forth, malignant and promising pain roils across the room...

DC13 reskinned vicious mockery: 1d4 ⇒ 2

Silver Crusade

Male Half-Elven Paladin 5 | AC 20 | 44 HP | Str: +3, Dex: +0, Con: +2, Int: +0, Wis:+3, Cha: +7 | Initiative +0, Perception +3, Stealth +0 (Disadvantage)

Shuddering in pain, Damon moved quickly into the room around the table and tried to box in the archer from the east. Wanting to make a decisive blow quickly against this dangerous enemy, he drew upon the inspiration of Iomedae, channeling her power through his Sunrise Sword should his powerful downward chop strike true!

Sunrise Sword Attack: 1d20 + 5 ⇒ (8) + 5 = 13
Sunrise Sword Attack with Inspiration: 1d20 + 5 ⇒ (16) + 5 = 21
Divine Smite on a hit: 1d8 + 5 + 2d8 ⇒ (3) + 5 + (3, 4) = 15


M
Vital Stats:
Halfling Cleric 5 HP 33/33 | AC 19 |Init. +3 | Speed 25ft | Passive Perception 13

On instinct Roscoe reached toward Damon when he saw the Paladin shudder with the arrow. "Not today." He called upon the power of Cayden's healing. Bringing restoration to his new ally.

Bonus action Healing Word: 1d4 + 2 ⇒ (2) + 2 = 4

Roscoe gave a wicked grin. "If there is two halflings I guess that makes a whole-ling." Within the room a second Roscoe appears on the far side of the archer. The second halfling makes a sickened face. "You've roach arms. That's really gross."

Invoke Duplicity


Female Human Druid 5| AC 14 | 38/38 HP | Str: -1, Dex: +2, Con: +2, Int: +3, Wis:+7, Cha: +0 |Pass - Per: 17, Ins: 17| Wild Shape/ Star Form: 2/2 | Star Map: 3/3 | Lucky: 2/3 |
Spell Slots:
- 1st: 4/4, 2nd: 3/3, 3rd: 2/2

With her divination inconclusive, the group decided to press on and chose the southernmost door. Unfortunately for Damon, danger was lurking right behind it as he was struck by an arrow into his body. Before she could even react, Roscoe had already healed the knight and...and copied himself somehow! Not sure whether it was magic, trickery or something else entirely, she hoped to use the the confusion to land a hit with her fire magic. And though her magic did reach its target, it was just a glancing blow that barely struck the cultist's arm singeing it lightly.

Produce Flame: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d8 ⇒ 1


Human Monk of the Open Hand 5 HP:33/33 AC:17 Ki:4/4 Initative: +4 Perception: +5 S:+3 D:+7 C:+1 W;+2

Kokam's esteem of Damon increases as he leaps to attack despite taking a powerful blow from that arrow. The same went for the quick actions of both Hallvardr, Stella and their new acquaintance, Roscoe.

Seeking to emulate her friends, Kokam leaps to attack the mongrel woman, closing on the side opposite to Damon...

Attack, openhand: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d4 + 3 ⇒ (2) + 3 = 5

Attack, openhand, bonus: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d4 + 3 ⇒ (1) + 3 = 4

One of her punches encounters a hard ,carapaced area of the mongrel's body, but her other hand, formed with a knife-like edge, finds purchase higher up.


AC17 (19) HP38/[38] Cond: Healthy. Init+2 S+3, D+4,C+2,I -1,W+0,Ch+6 HD:5/5 Bardic Insp 3/[3] Perc+6, Insight+3 Invest +0 Inspiration N Menacing Male Ulfen Human Viking Valor Bard 5

Hallvardr yells out a word of power, revitalising Damon...

Bonus Action: healing word: 1d4 + 3 ⇒ (1) + 3 = 4


male

Turn 052 - Healing the Paladin

Read the OOC.

Questions, comments, and/or suggestions?

Game on!

rolls:

Wenduag WIS save: 1d20 + 1 ⇒ (17) + 1 = 18, pass

attack who, Damon or Kokam: 1d2 ⇒ 2, Kokam
wenduag to hit: 1d20 + 6 ⇒ (13) + 6 = 19
wenduag to hit: 1d20 + 6 ⇒ (18) + 6 = 24
damage: 1d8 + 4 ⇒ (8) + 4 = 12

wenduag to hit: 1d20 + 6 ⇒ (3) + 6 = 9
wenduag to hit: 1d20 + 6 ⇒ (6) + 6 = 12
damage: 1d8 + 4 ⇒ (4) + 4 = 8


AC17 (19) HP38/[38] Cond: Healthy. Init+2 S+3, D+4,C+2,I -1,W+0,Ch+6 HD:5/5 Bardic Insp 3/[3] Perc+6, Insight+3 Invest +0 Inspiration N Menacing Male Ulfen Human Viking Valor Bard 5

Did Damon hit the cultist? I'm unclear... Also my status pictures thingy should be 2/3 spell slots

Silver Crusade

Male Half-Elven Paladin 5 | AC 20 | 44 HP | Str: +3, Dex: +0, Con: +2, Int: +0, Wis:+3, Cha: +7 | Initiative +0, Perception +3, Stealth +0 (Disadvantage)
Hallvarðr Stormbrow wrote:
Did Damon hit the cultist? I'm unclear... Also my status pictures thingy should be 2/3 spell slots

Yeah, I am hoping that burning the Inspiration for Advanage and the spell for Smite damage hits with a 21 against AC...

Silver Crusade

Male Half-Elven Paladin 5 | AC 20 | 44 HP | Str: +3, Dex: +0, Con: +2, Int: +0, Wis:+3, Cha: +7 | Initiative +0, Perception +3, Stealth +0 (Disadvantage)

Despite the pain of his wounds, Damon smiled at the support from his allies, encouraging him to keep fighting. With another powerful swing, he slashes at the left shoulder of the deformed bowman, trying to disrupt his aim and wound him at the same time.

Sunrise Sword Attack: 1d20 + 5 ⇒ (11) + 5 = 16
Sunrise Sword Damage: 1d8 + 5 ⇒ (1) + 5 = 6

Just barely able to make contact, Damon slashed the archer's shoulder, weakening him further.

(Also, Damon's inspiration is used).


AC17 (19) HP38/[38] Cond: Healthy. Init+2 S+3, D+4,C+2,I -1,W+0,Ch+6 HD:5/5 Bardic Insp 3/[3] Perc+6, Insight+3 Invest +0 Inspiration N Menacing Male Ulfen Human Viking Valor Bard 5

Again the Skald is moved by the spirit of Gorum and continues to yell hate and pain at the archer, to weaken her and destroy her resolve.

DC13: 1d4 ⇒ 1

Its more about the Debuff...


M
Vital Stats:
Halfling Cleric 5 HP 33/33 | AC 19 |Init. +3 | Speed 25ft | Passive Perception 13

The real Roscoe spun his sling and let a bullet loos toward the archer.
Striking the foe on the chin.

Sling Attack: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d4 + 3 ⇒ (3) + 3 = 6

The second Roscoe moved close to the archer appearing like it was going to attack.

Bonus action to move the Roscoe double next to the enemy it doesn't do anything but just sending it in fer flava.


Female Human Druid 5| AC 14 | 38/38 HP | Str: -1, Dex: +2, Con: +2, Int: +3, Wis:+7, Cha: +0 |Pass - Per: 17, Ins: 17| Wild Shape/ Star Form: 2/2 | Star Map: 3/3 | Lucky: 2/3 |
Spell Slots:
- 1st: 4/4, 2nd: 3/3, 3rd: 2/2

Stella once again conjured a ball of fire and used the approaching Roscoe - or was it his copy? - as distraction to once again try and strike the cultist archer. This time her magic hit her squarely in the chest staggering her slightly.

Produce Flame: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d8 ⇒ 6


AC17 (19) HP38/[38] Cond: Healthy. Init+2 S+3, D+4,C+2,I -1,W+0,Ch+6 HD:5/5 Bardic Insp 3/[3] Perc+6, Insight+3 Invest +0 Inspiration N Menacing Male Ulfen Human Viking Valor Bard 5

Everyone is getting 6 dmg


male

OCC: Giving Kokam a few more hours but I intend to recap later today...

Yes, Damon hit and I will adjust Hallvardr's and Damon's status table to reflect used abilities.

Questions?

Game on!


Human Monk of the Open Hand 5 HP:33/33 AC:17 Ki:4/4 Initative: +4 Perception: +5 S:+3 D:+7 C:+1 W;+2

Kokam reels around as she tried to avoid the monrel-woman's second arrow ,but she felt the burn as it scored a bloody track along the side of her head.

Using the energy of her spin, she comes around and digs deep into the well spring of energy she now felt she had access to...

Spend 1 key for flurry of blows...

Attack, openhand: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 1d4 + 3 ⇒ (1) + 3 = 4

Attack, openhand, bonus flurry 1: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d4 + 3 ⇒ (3) + 3 = 6

Attack, openhand, bonus flurry 2: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 1d4 + 3 ⇒ (3) + 3 = 6

But ,despite the energy she put into her attack, the monrel-woman's defenses proved their mettle, both hard skin and agility turned aside Kokam's strikes...


male

Turn 053 - All on the Archer

Read the OOC.

Questions, comments, and/or suggestions?

Game on!

rolls:

Wenduag WIS save: 1d20 + 1 ⇒ (6) + 1 = 7, fail

attack who, Damon, Kokam, or RoscoeD: 1d3 ⇒ 3, RoscoeD
wenduag to hit: 1d20 + 6 ⇒ (4) + 6 = 10, miss
wenduag to hit: 1d20 + 6 ⇒ (12) + 6 = 18
damage: 1d8 + 4 ⇒ (6) + 4 = 10
wenduag to hit: 1d20 + 6 ⇒ (19) + 6 = 25
wenduag to hit: 1d20 + 6 ⇒ (7) + 6 = 13, miss
damage: 1d8 + 4 ⇒ (2) + 4 = 6

scout to hit Stella: 1d20 + 4 ⇒ (10) + 4 = 14, miss
damage: 1d6 + 2 ⇒ (2) + 2 = 4

Silver Crusade

Male Half-Elven Paladin 5 | AC 20 | 44 HP | Str: +3, Dex: +0, Con: +2, Int: +0, Wis:+3, Cha: +7 | Initiative +0, Perception +3, Stealth +0 (Disadvantage)

Just a question, GM. In the first round we did 20 points of damage to Wendaug, and the second round we did 18+. After the first round, Wendaug was at medium wounds, and after the second it appears he is still at medium wounds...Is that right? It also appears that Damon is still at medium wounds after being healed twice...Is it possible the health of the combatants was not updated on your last post?


male
Damon Grimm wrote:
Just a question, GM. In the first round we did 20 points of damage to Wendaug, and the second round we did 18+. After the first round, Wendaug was at medium wounds, and after the second it appears he is still at medium wounds...Is that right? It also appears that Damon is still at medium wounds after being healed twice...Is it possible the health of the combatants was not updated on your last post?

It's the range that makes it confusing but I did make a mistake with Wenduag.

Wenduag starts with 75 hp and ends with 50 hp (50/75) which is 66% or medium wounds.

She then ends with 31 hp which should be (31/75) or 41% which is serious wounds. So she's currently at serious wounds.

Damon was at 6 hit points (6/20 or 30% or serious wounds). He was then healed 8 hit points, ending at 14/20 or 70% or medium wounds.

I used the ranges because it makes more sense that you really would not know how hurt an opponent was down to a very precise number. But of course, if you the players are counting the hitpoints then it doesn't make a lot of sense.

Does that work for you guys or would you rather just get the actual hitpoints?


M
Vital Stats:
Halfling Cleric 5 HP 33/33 | AC 19 |Init. +3 | Speed 25ft | Passive Perception 13

Both Roscoe's left their positions and crossed the room to meet the new enemy moving past and through each other. One directly in front of Hallvardr the other next to cultist opposite Stella. Both likewise move to attack. Roscoes bring out rapiers and lurch pointy ends darting for the new cultist.

Duplicate Roscoe is in front of Hall. Real Roscoe is by the recruit. I will drop my sling if I have to in order to draw my rapier as I move and strike. Moving Duplicate Roscoe is the bonus action. I have advantage with myself.

Rapier Attack: 1d20 + 5 ⇒ (13) + 5 = 18
Rapier Attack Advantage: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d8 + 3 ⇒ (8) + 3 = 11

Roscoe hearing the rustling in the room to the west yells out, "The intruders fled away past the barricades. Hurry they are getting away."

More flavor than Deception attempt. (I don't have an action left).

Silver Crusade

Male Half-Elven Paladin 5 | AC 20 | 44 HP | Str: +3, Dex: +0, Con: +2, Int: +0, Wis:+3, Cha: +7 | Initiative +0, Perception +3, Stealth +0 (Disadvantage)

Thanks for the update. I was worried that 18+ damage hadn’t moved the needle...

In general, with character hp and healing spells/lay on hands, it helps to know my character’s exact hit points when I am healing myself, for example. It makes sense the other PC’s might not know each other’s exact hp, though. Even more so for enemies.

For ease of math and healing spells, etc., I suggest tracking PC exact hp in a tag line or post in the discussion section only. I like the uncertainty of enemy health. so the damage thresholds or ranges would be good there. Perhaps we deal with exact hp damage and healing in the Discussion thread (with no mention of the actual total HP of the enemy), then do the damage ranges for the cinematic Gameplay story summaries?

Silver Crusade

Male Half-Elven Paladin 5 | AC 20 | 44 HP | Str: +3, Dex: +0, Con: +2, Int: +0, Wis:+3, Cha: +7 | Initiative +0, Perception +3, Stealth +0 (Disadvantage)

Buoyed by the resourcefulness of his friends, Damon kept up the pressure, this time thrusting at the cultist archer suddenly after feinting a few wide swings.

Sunrise Sword Attack: 1d20 + 5 ⇒ (4) + 5 = 9
Sunrise Sword Damage: 1d8 + 5 ⇒ (3) + 5 = 8

The adroit archer dodges gracefully from Damon’s thrust, and the young paladin quickly recovers and raises his guard once more.


male
Damon Grimm wrote:

Thanks for the update. I was worried that 18+ damage hadn’t moved the needle...

In general, with character hp and healing spells/lay on hands, it helps to know my character’s exact hit points when I am healing myself, for example. It makes sense the other PC’s might not know each other’s exact hp, though. Even more so for enemies.

For ease of math and healing spells, etc., I suggest tracking PC exact hp in a tag line or post in the discussion section only. I like the uncertainty of enemy health. so the damage thresholds or ranges would be good there. Perhaps we deal with exact hp damage and healing in the Discussion thread (with no mention of the actual total HP of the enemy), then do the damage ranges for the cinematic Gameplay story summaries?

OOC: I like that. I'll go exact for PCs and keep the range for enemies.

Questions?

Game on!


Human Monk of the Open Hand 5 HP:33/33 AC:17 Ki:4/4 Initative: +4 Perception: +5 S:+3 D:+7 C:+1 W;+2

I agree with the range for enemies as well. Just to confirm though, I thought Kokam got hit by one of those arrow last round..but you have her as 'healthy' in the word doc...

Though her own efforts haven't been very admirable, Kokam's companion's efforts bolstered her confidence. The mongrel archer weaves and dodges, Kokam can't but be impressed. It's too bad she's our adversary... she thought, before jumping back into the fray...

Attack, open hand: 1d20 + 5 ⇒ (20) + 5 = 25 Crit!
Damage: 2d4 + 3 ⇒ (1, 2) + 3 = 6

Attack, open hand, bonus: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d4 + 3 ⇒ (2) + 3 = 5

... this time, both her strikes hit hard, especially her first that impacts directly on the mongrel-woman's sternum!


male
Kokam Kawlo wrote:
I agree with the range for enemies as well. Just to confirm though, I thought Kokam got hit by one of those arrow last round..but you have her as 'healthy' in the word doc...

OOC: you can thank the silver dragon for that 'miss'. :)


Human Monk of the Open Hand 5 HP:33/33 AC:17 Ki:4/4 Initative: +4 Perception: +5 S:+3 D:+7 C:+1 W;+2

Ah , i see... the two attack rolls confused me....super! thanks dragon!! :)


AC17 (19) HP38/[38] Cond: Healthy. Init+2 S+3, D+4,C+2,I -1,W+0,Ch+6 HD:5/5 Bardic Insp 3/[3] Perc+6, Insight+3 Invest +0 Inspiration N Menacing Male Ulfen Human Viking Valor Bard 5

If Kokam has dropped her target...

The Viking steps south to block the doorway and intercept the newly arrived mongrelkin.

Longsword: 1d20 + 4 ⇒ (4) + 4 = 8 For 1d8 + 2 ⇒ (4) + 2 = 6

If Kokam has NOT dropped her target...

The Viking steps south to block the doorway and intercept the newly arrived mongrelkin.

He continues the Litany of Hate on the Archer... DC13: 1d4 ⇒ 2


Female Human Druid 5| AC 14 | 38/38 HP | Str: -1, Dex: +2, Con: +2, Int: +3, Wis:+7, Cha: +0 |Pass - Per: 17, Ins: 17| Wild Shape/ Star Form: 2/2 | Star Map: 3/3 | Lucky: 2/3 |
Spell Slots:
- 1st: 4/4, 2nd: 3/3, 3rd: 2/2

Stella heard the sounds of the incoming reinforcements a moment before the first one burst into the room, raising her shield just in time to block the first cultist's strike.

If that cultist is still alive
Produce Flames: 1d20 + 5 ⇒ (8) + 5 = 13
Produce Flames: 1d20 + 5 ⇒ (3) + 5 = 8
Attempting to retaliate, Stella attempted to hit them with her magic but the cultist was able to easily read her movements and dodge her attack.

If that cultist is dead
Before she could retaliate, her comrades came to her aid and were able to take them down before any of them were harmed. Moving to the far corner of the room, Stella felt another surge of energy and instead of channeling it through her Star Map decided to absorb the energy within herself initiating a startling change: She began to glow! First dimly, then brightly with small star-like motes of light appearing across her body. Turning to face the tough Mongrel archer, she raised her palm at her and launched a small mote of energy at her. Unfortunately still getting accustomed to this new ability, her attack missed wide of her target.
Star Map Bonus Action Attack: 1d20 + 5 ⇒ (3) + 5 = 8

Activate Star Map (action) and attack the archer (Bonus Action attack)


male

Turn 054 - Reinforcements

Read the OOC.

Questions, comments, and/or suggestions?

Game on!

rolls:

Wenduag WIS save: 1d20 + 1 ⇒ (8) + 1 = 9, fail

attack who, Hallvardr, RoscoeD, or Stella: 1d3 ⇒ 2, RoscoeD
scout to hit: 1d20 + 4 ⇒ (11) + 4 = 15, miss
damage: 1d6 + 2 ⇒ (6) + 2 = 8

Silver Crusade

Male Half-Elven Paladin 5 | AC 20 | 44 HP | Str: +3, Dex: +0, Con: +2, Int: +0, Wis:+3, Cha: +7 | Initiative +0, Perception +3, Stealth +0 (Disadvantage)

Damon saw the archer cultist jump down the hole and moved quickly over to it, switching his sword into his shield hand and drawing his javelin. Looking down the hole, he saw the archer on the ladder and hurled his javelin!

Javelin Attack: 1d20 + 5 ⇒ (19) + 5 = 24
Javelin Damage: 1d6 + 3 ⇒ (3) + 3 = 6


Human Monk of the Open Hand 5 HP:33/33 AC:17 Ki:4/4 Initative: +4 Perception: +5 S:+3 D:+7 C:+1 W;+2

Kokam's Sentinel feat allows her an opportunity attack on the mongrel archer...I'm assuming she's Disengaging...and when Kokam hits with an opportunity attack, the target's speed drops to zero...

Kokam's finely trained senses detect the archer's alarm at her steadily deteriorating situation and the mongrel-woman turns to run. However, Kokam's leg and foot slash out...

open hand opportunity attack: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d4 + 3 ⇒ (4) + 3 = 7

... and catches the archer's leg, stunning the muscles there, rendering the mongrel immobile for a moment.

Her target vulnerable, Kokam steps closer to finish the job...

Attack , open hand: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d4 + 3 ⇒ (3) + 3 = 6

Attack , open hand, bonus: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 1d4 + 3 ⇒ (4) + 3 = 7

Her initial punch connects solidly, but the other one is brushed aside by the now desperate archer...

GM , I can't remember if the inspiration you have noted on Kokam is GM inspriation or bardic...


AC17 (19) HP38/[38] Cond: Healthy. Init+2 S+3, D+4,C+2,I -1,W+0,Ch+6 HD:5/5 Bardic Insp 3/[3] Perc+6, Insight+3 Invest +0 Inspiration N Menacing Male Ulfen Human Viking Valor Bard 5

I have a funny feeling her day took a turn for the worst, which would make that Javelin a sword hit instead, correct?

Hallvardr concentrates on his own target now, and tries to cut down the mongrelkin who came in the door.

1d20 + 4 ⇒ (17) + 4 = 21 for 1d8 + 2 ⇒ (5) + 2 = 7

He grins wolfishly as his sword bites flesh and catches on bone.

Give the Lord in Iron my regards!

Silver Crusade

Male Half-Elven Paladin 5 | AC 20 | 44 HP | Str: +3, Dex: +0, Con: +2, Int: +0, Wis:+3, Cha: +7 | Initiative +0, Perception +3, Stealth +0 (Disadvantage)

Cool feat, Kokam! Indeed, if the archer is still adjacent, Damon would have sliced with his sword.

Sunrise Sword Damage: 1d8 + 5 ⇒ (3) + 5 = 8

As the archer cultist tried to flee, Kokam lashed out with some kind of martial arts expertise and stopped him in his tracks, giving Damon an opportunity to strike her down with his Sunrise Sword.


M
Vital Stats:
Halfling Cleric 5 HP 33/33 | AC 19 |Init. +3 | Speed 25ft | Passive Perception 13

I know that Hall and I both talked about the square that Hall is currently in which is probably due to initiative. So my cool crisscrossing flavor dance probably didn't happen. But there is a spot for my duplicate to still be adjacent to the recruit along with me. Meaning if the map changed I would have moved to where both Roscoe and Dupes could be close.

Roscoe smirked with his parry and brought his shield in to stay in contact with his foe's sword and drove his rapier in for blood.

Rapier Attack: 1d20 + 5 ⇒ (5) + 5 = 10
Rapier Attack Advantage: 1d20 + 5 ⇒ (14) + 5 = 19
Rapier Damage: 1d8 + 3 ⇒ (5) + 3 = 8


male

Turn 055 – Monk allows for no Retreat

Read the OOC.

Questions, comments, and/or suggestions?

Game on!

rolls:

Damon perception: 1d20 + 2 ⇒ (15) + 2 = 17
Hallvardr perception: 1d20 + 2 ⇒ (10) + 2 = 12
Kokam perception: 1d20 + 5 ⇒ (10) + 5 = 15
Roscoe perception: 1d20 + 3 ⇒ (5) + 3 = 8
Stella perception: 1d20 + 5 ⇒ (20) + 5 = 25

PS: Sorry I didn't wait for you Stella but there was nothing significant for you to do without further info.

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