GM Ietsuna's 10-15 Tapestry's Trial (Inactive)

Game Master Ietsuna

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Resistant to Acid and Cold.

Spell like abilities - CL13 deathwatch, greater teleport, illusory script, mage hand, major image, message, contagion, deeper darkness, dispel good, dispel magic, invisibility purge, magic circle against good, speak with dead, stinking cloud, telekinesis, unholy blight, zone of silence, blasphemy, legend lore, mislead, summon, unhallow

Special attacks - blasphemous bile (Once per hour, Beyschosz can expel a 30-foot line of putrid bile. The bile deals acid damage (Reflex for half). Even on a successful save, those struck by this bile are drenched in liquid corruption. Any non-evil divine spellcaster who casts a spell targeting a creature soaked in this bile must make a DC 23 caster level check to affect the creature or the spell fails. This bile can be washed off by a creature or ally that spends a round and uses at least a gallon of fluid; otherwise the effect last for 130 minutes. The save DC is Constitution-based.), sneak attack

Special Abilities - Corpulence (Beyschosz is so greasy and grossly obese that he gains a bonus to CMD.), Defensive Roll (Beyschosz can roll with a potentially lethal blow to take less damage from it than he otherwise would. Once per day, when he would be reduced to 0 or fewer hit points by damage in combat (from a weapon or other blow, not a spell or special ability), Beyschosz can attempt to roll with the damage. To use this ability, Beyschosz must attempt a Reflex saving throw (DC = damage dealt). If the save succeeds, he takes only half damage from the blow; if it fails, he takes full damage.), Searing Words (Beyschosz can speak words of torment, giving them shape and sending them streaking toward his enemies as ranged touch attacks. Any good-aligned creature struck by one of these infernal words takes of hellfire damage (half fire, half profane); non-good creatures take half damage. This is a sonic effect.)

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

”I’m afraid we are going to have to ask you to leave. The attendant outside said you have overstayed your appointment time by quite a lengthy bit. Anything we could do to get you to nicely move along,” Shel asks with a sweet smile.

Diplomacy 1d20 + 20 ⇒ (8) + 20 = 28

Liberty's Edge

Male CG Halfling Cavalier (Gendarme) 9.1 | HP: 85/85 | AC: 26 (13 Tch, 25 FF) | CMB: +12, CMD: 24 (26 Bull Rush) | F: +11, R: +7, W: +6 (+2 vs Fear) | Init: +1 | Perc: +5, SM: +4 | Speed 15ft (40ft mounted) | Daily Abilities: Challenge: 3/3, Danger Ward: F – R – W | Active conditions: Mounted

"I would just as soon send you back to the nine hells, but either way you are leaving. Consider yourself no longer busy. It's a little funny, you look just like a demon I slew once assisting the Mendev crusade." Pooka says, with Luna shuffling under the saddle, trying to poke at the devil with words.

I can't think of a reason not to murderhobo this devil... GM - looking at the map it looks like I could use my wheeling charge to go 10' left, make a 90 degree turn and charge straight at the devil. (wheeling charge allows me to make 1 turn up to 90 degrees, as long as I move 10' before and after the turn) but the question would be what looks like stairs between the rows of desks like a lecture hall. If that counts as an obstacle, I'll just have to move and attack. Otherwise, I have enough movement to get to him with a surprise round or 1st round charging attack.

[ooc]If anyone objects to just picking a fight with this thing, let me know, I can be talked down.

The Exchange

| Male N Medium Human Shaman 11 | HP 106/106 Maka 53/53 | AC 21, T 9, FF 21 | CMB +5 CMD 15 | F +12 R +8 W +23 | Init +10 | Perc +25 | Speed 30ft fly 40ft| Channel Pos. Energy 5/5 Monstrous Insight 7/7 | Active Conditions: Overland Flight, Ant Haul, Life Bubble

Ograk would have prioritized similar things, and maybe special qualities. Seeing how Pooka intends to respond, I'm guessing its probably initiative time. Ograk will use heightened awareness for the plus 4.

Grand Lodge

Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

can't hurt to try without combat for once, right?

As the lady said, you have overstayed your welcome here. It is time to vacate the premises.

Rallas says, diplomatically, yet sternly.

aid diplo: 1d20 + 1 ⇒ (5) + 1 = 6


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The devil glares at Shel Be gone you petulant children.

RTA, Searing Words: 1d20 + 12 ⇒ (15) + 12 = 27 Damage: 4d6 ⇒ (1, 6, 3, 2) = 12

Initiative:
Nugats: 1d20 + 9 ⇒ (18) + 9 = 27
Pooka: 1d20 + 1 ⇒ (4) + 1 = 5
Rallas: 1d20 + 11 ⇒ (12) + 11 = 23
Ograk: 1d20 + 10 ⇒ (18) + 10 = 28
Yanndu: 1d20 + 4 ⇒ (13) + 4 = 17
Shel: 1d20 + 9 ⇒ (10) + 9 = 19
Devil: 1d20 + 5 ⇒ (6) + 5 = 11

Combat Round 1 - Bold May Act

Ograk
Nugats
Rallas
Shel (Please take 6 fire damage and 6 profane damage)
Yanndu
Devil
Pooka

Grand Lodge

Rallas gets out his wand and activates it. He then moves up a step to close with the beast.

UMD: 1d20 + 11 ⇒ (20) + 11 = 31

i'm such an idiot i should have done this before...ugh...waste of a 20...fml

The Exchange

| Male N Medium Human Shaman 11 | HP 106/106 Maka 53/53 | AC 21, T 9, FF 21 | CMB +5 CMD 15 | F +12 R +8 W +23 | Init +10 | Perc +25 | Speed 30ft fly 40ft| Channel Pos. Energy 5/5 Monstrous Insight 7/7 | Active Conditions: Overland Flight, Ant Haul, Life Bubble

Ograk waits for others to go, planning to act before the devil. Do you need a fly spell to charge Pooka?"

blasphemous bile looks very bad for a divine caster like Ograk

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Shel waits for the others to engage the devil, allowing her to follow suit and to try to sneak attack it.

Liberty's Edge

Male CG Halfling Cavalier (Gendarme) 9.1 | HP: 85/85 | AC: 26 (13 Tch, 25 FF) | CMB: +12, CMD: 24 (26 Bull Rush) | F: +11, R: +7, W: +6 (+2 vs Fear) | Init: +1 | Perc: +5, SM: +4 | Speed 15ft (40ft mounted) | Daily Abilities: Challenge: 3/3, Danger Ward: F – R – W | Active conditions: Mounted

Based on the posts - It looks like Ograk and Shel are waiting for Yanndu and Nugats. Neither of those are going to engage in melee, so Shel you might as well take your turn, since I can't act until after the devil. Ograk - Flight would definitely make charging in this space easier - my initial charge question is still pending for our GM and flight might just solve all the problems.

The Exchange

| Male N Medium Human Shaman 11 | HP 106/106 Maka 53/53 | AC 21, T 9, FF 21 | CMB +5 CMD 15 | F +12 R +8 W +23 | Init +10 | Perc +25 | Speed 30ft fly 40ft| Channel Pos. Energy 5/5 Monstrous Insight 7/7 | Active Conditions: Overland Flight, Ant Haul, Life Bubble

If we need flight:

Assuming that your horse can fly

Ograk casts fly on Pooka's steed.

If Pooka doesn't need flight to charge:
Ograk moves between to Shel and Rallas and casts dimension door to position them for full attacks next round. Assuming they'd like to be positioned thus. I was thinking Pooka would charge and they could flank across the beast with him.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Shel moves 10’ to the right of Rallas on the map, spreading out, so the devil might not be able to target the whole team.

If someone would please move me. Thanks.


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I am putting Yanndu and Nugats into delay

The devil casts a spell and the room descends into darkness.

Spellcraft DC18:
The spell cast was Deeper Darkness

Combat Round 1/2 - Bold May Act

Ograk
Nugats
Rallas
Shel
Yanndu
Devil
Pooka

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Shel pulls her oil of daylight and hastily applies it to a kukri, trying to keep track of the enemy in the darkness.

Dark Archive

Male N Elf Psychic 13 - Init. +4, Senses Low-Light Vision Perception +22 detect scrying, HA, AC 26/ touch 16/ ff 23 Deskari's Wing; hp 80/80 temp 14/14; F+11, R+11, W+14, Speed 35 ft., Climb 20 ft., Fly 60 ft. Carried: LogicRod, StaffMinArc, LckyHrshoe, Fr-LfClvr; Buffs: shield, fly, resist fire 30, det scry, mg armr, flse life, see invis, hghtnd awrnss, telbnd x2; Alc: antitx/plg/verm/syrup

Waiting to see if Shel's daylight will do the trick. I'll post my actions in a few hours regardless though... Yanndu is more of a fixer than a damage dealer so I was holding him in reserve for something like this.

The Exchange

| Male N Medium Human Shaman 11 | HP 106/106 Maka 53/53 | AC 21, T 9, FF 21 | CMB +5 CMD 15 | F +12 R +8 W +23 | Init +10 | Perc +25 | Speed 30ft fly 40ft| Channel Pos. Energy 5/5 Monstrous Insight 7/7 | Active Conditions: Overland Flight, Ant Haul, Life Bubble

Did I cast fly last round?

Ograk waits to see if the lights turn back on before taking more action.

Grand Lodge

is it like dark dark, like low light don't do anything? if so I will get out my ioun torch...that should help cut some of the darkness...

Dark Archive

Male N Elf Psychic 13 - Init. +4, Senses Low-Light Vision Perception +22 detect scrying, HA, AC 26/ touch 16/ ff 23 Deskari's Wing; hp 80/80 temp 14/14; F+11, R+11, W+14, Speed 35 ft., Climb 20 ft., Fly 60 ft. Carried: LogicRod, StaffMinArc, LckyHrshoe, Fr-LfClvr; Buffs: shield, fly, resist fire 30, det scry, mg armr, flse life, see invis, hghtnd awrnss, telbnd x2; Alc: antitx/plg/verm/syrup

After Shel cancels the fiend's darkness with her own light, Yanndu walks 20 feet up the wall thanks to his magical slippers, then bombards the devil's psyche with a flood of visions from a chaotic place filled with strange labyrinths, localized gravitational anomalies and other utter nonsense...

Standard Action; Mind Thrust V vs. Devil; Using 4 points of Phrenic Pool on Overpowering Mind Phrenic Amplification to increase DC by 2; Will DC 24 for half damage: 11d8 ⇒ (4, 3, 3, 4, 7, 7, 6, 4, 6, 7, 2) = 53 damage and exhausted for 1 round (fatigued for 1 round if it makes the save).
Spell Resistance Check, Elven Magic, Spell Penetration, Greater Spell Penetration: 1d20 + 11 + 2 + 2 + 2 ⇒ (19) + 11 + 2 + 2 + 2 = 36

Exhausted:
An exhausted character moves at half speed, cannot run or charge, and takes a –6 penalty to Strength and Dexterity. After 1 hour of complete rest, an exhausted character becomes fatigued. A fatigued character becomes exhausted by doing something else that would normally cause fatigue.

Fatigued:
A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.


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The room had dim light, the spell lowered it to darkness so Shel's blade increases the light level back to dim.

Yes, Ograk cast fly

Devil Will: 1d20 + 13 ⇒ (14) + 13 = 27

Yanndu's mind thrust does some damage to the devil, but it is quite good at resisting.

Combat Round 1/2 - Bold May Act

Ograk
Nugats
Rallas
Shel
Yanndu
Devil -26 (Fatigued 1 round)
Pooka

Grand Lodge

Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

Well, here goes nothing... Rallas says as he bounds down to get into contact with the demon. He swings his blade down with a grunt as he gets there.

adamantine,PA, studied target: 1d20 + 14 + 1 ⇒ (20) + 14 + 1 = 351d10 + 8 + 6 + 1 ⇒ (2) + 8 + 6 + 1 = 17
crit: 1d20 + 14 + 1 ⇒ (11) + 14 + 1 = 261d10 + 8 + 6 + 1 ⇒ (2) + 8 + 6 + 1 = 17

Liberty's Edge

Male CG Halfling Cavalier (Gendarme) 9.1 | HP: 85/85 | AC: 26 (13 Tch, 25 FF) | CMB: +12, CMD: 24 (26 Bull Rush) | F: +11, R: +7, W: +6 (+2 vs Fear) | Init: +1 | Perc: +5, SM: +4 | Speed 15ft (40ft mounted) | Daily Abilities: Challenge: 3/3, Danger Ward: F – R – W | Active conditions: Mounted

The dog does not wonder about the complexities of magic that allow her to float off the ground. The dog does not question why the floor seems to fall away from her. The dog only loves her master, and so the dog does what her master says. When she hears her master call on her to charge at the scion of wickedness and evil, she does not hesitate. Her haunches flex and surge to accommodate the weight on her back and to build up speed. Her paws dig into nothing and yet still find purchase.

Dog and rider bound effortlessly through the air, arcing like a loosed ballista at the devil at the front of the room as the rider screams out a holy challenge to the devil.

Will activate cavalier's challenge against this bum. Lance is already turned into a good aligned weapon.

Charging power attack: 1d20 + 17 ⇒ (2) + 17 = 19 for -

Charging (triple) damage: 3d6 + 81 ⇒ (6, 2, 3) + 81 = 92

small reminder for everyone, my banner gives you a +2 on saves vs fear, and an extra +1 to attack when you charge.

The Exchange

| Male N Medium Human Shaman 11 | HP 106/106 Maka 53/53 | AC 21, T 9, FF 21 | CMB +5 CMD 15 | F +12 R +8 W +23 | Init +10 | Perc +25 | Speed 30ft fly 40ft| Channel Pos. Energy 5/5 Monstrous Insight 7/7 | Active Conditions: Overland Flight, Ant Haul, Life Bubble

Ograk takes advantage of the fatigue inflicted upon the creature and calls up a vine of silkstring as he hexes the creature.

DC 24 reflex or Ribbons of spider silk to erupt from the ground beneath a single creature. The target must succeed at a Reflex save (DC 24) or be entangled and anchored in place. The foe can escape the silk as a standard action with a successful Escape Artist or Strength check at the same DC, or by dealing 22 damage (the silk has hardness 0). This hex lasts a number of rounds equal to 3 + the shaman’s Wisdom modifier. A creature affected by this hex cannot be affected by it again for 24 hours.


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Rallas swings and hits the demon. Some of the damage doesn't seem to go through, but most does.

Pooka charges and misses.

Ribbons shoot out and entangle the devil

The devil tries to escape the silk binding it.

Strength: 1d20 + 4 ⇒ (13) + 4 = 17

It stays stuck, confined by the silk.

Combat Round 2/3 - Bold May Act

Ograk
Nugats
Rallas
Shel
Yanndu
Devil -38 (Entangled 10 rounds)
Pooka

Liberty's Edge

Male CG Halfling Cavalier (Gendarme) 9.1 | HP: 85/85 | AC: 26 (13 Tch, 25 FF) | CMB: +12, CMD: 24 (26 Bull Rush) | F: +11, R: +7, W: +6 (+2 vs Fear) | Init: +1 | Perc: +5, SM: +4 | Speed 15ft (40ft mounted) | Daily Abilities: Challenge: 3/3, Danger Ward: F – R – W | Active conditions: Mounted

Pooka grimaces when his lance goes wide of it's mark but smiles wide when the silken ribbons entangle the devil. He quickly lashes out with his lance, trying to get a jab in before directing Luna across the front of the room to line up another charge.

Power attack (not charging): 1d20 + 13 ⇒ (13) + 13 = 26

for Damage: 1d6 + 27 ⇒ (1) + 27 = 28

The Exchange

| Male N Medium Human Shaman 11 | HP 106/106 Maka 53/53 | AC 21, T 9, FF 21 | CMB +5 CMD 15 | F +12 R +8 W +23 | Init +10 | Perc +25 | Speed 30ft fly 40ft| Channel Pos. Energy 5/5 Monstrous Insight 7/7 | Active Conditions: Overland Flight, Ant Haul, Life Bubble

Ograk hexes it once more, lowering its AC further to enable his allies assaults to land. He then chants to ensure that the penalty persists.

evil eye, DC 24 will or -4 to AC for 9 rounds. If it makes the save, it is still -4 for 1 round (which will get extended by a round thanks to the chant).

Dark Archive

Male N Elf Psychic 13 - Init. +4, Senses Low-Light Vision Perception +22 detect scrying, HA, AC 26/ touch 16/ ff 23 Deskari's Wing; hp 80/80 temp 14/14; F+11, R+11, W+14, Speed 35 ft., Climb 20 ft., Fly 60 ft. Carried: LogicRod, StaffMinArc, LckyHrshoe, Fr-LfClvr; Buffs: shield, fly, resist fire 30, det scry, mg armr, flse life, see invis, hghtnd awrnss, telbnd x2; Alc: antitx/plg/verm/syrup

Yanndu takes advantage of the devil's lowered mental defenses, thanking Ograk telepathically. He unleashes another mental assault.

Standard Action; Mind Thrust V vs. Devil; Using 4 points of Phrenic Pool on Overpowering Mind Phrenic Amplification to increase DC by 2; Will DC 24 for half damage: 11d8 ⇒ (8, 7, 4, 7, 8, 1, 6, 2, 4, 6, 7) = 60 damage and exhausted for 1 round (fatigued for 1 round if it makes the save).
Spell Resistance Check, Elven Magic, Spell Penetration, Greater Spell Penetration: 1d20 + 11 + 2 + 2 + 2 ⇒ (10) + 11 + 2 + 2 + 2 = 27

Exhausted:

An exhausted character moves at half speed, cannot run or charge, and takes a –6 penalty to Strength and Dexterity. After 1 hour of complete rest, an exhausted character becomes fatigued. A fatigued character becomes exhausted by doing something else that would normally cause fatigue.

Fatigued:

A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Shel moves 30’ due south, ready to move in and hopefully set up for her sneak attacks next round.

Could someone move me, please?

Grand Lodge

Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

Rallas takes a pair of mighty swings at the beast, then shifts over a pace to try to get behind the beast to flank with Pooka.

attack1: 1d20 + 14 + 1 ⇒ (9) + 14 + 1 = 241d10 + 8 + 6 + 1 ⇒ (9) + 8 + 6 + 1 = 24

attack2: 1d20 + 9 + 1 - 2 ⇒ (17) + 9 + 1 - 2 = 251d10 + 8 + 6 + 1 ⇒ (1) + 8 + 6 + 1 = 16

power attack, no penalty on first due to Furious Focus...studied target adds the +1...i really wish entangled denied Dex...could add my sneak damage in there..

Liberty's Edge

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Male CG Halfling Cavalier (Gendarme) 9.1 | HP: 85/85 | AC: 26 (13 Tch, 25 FF) | CMB: +12, CMD: 24 (26 Bull Rush) | F: +11, R: +7, W: +6 (+2 vs Fear) | Init: +1 | Perc: +5, SM: +4 | Speed 15ft (40ft mounted) | Daily Abilities: Challenge: 3/3, Danger Ward: F – R – W | Active conditions: Mounted

Moved you Shel! Thanks for the impending flank Rallas!


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Pooka jabs with his lance connecting but not all of teh damage goes into the devil.

Will Save VS Evil Eye: 1d20 + 13 ⇒ (4) + 13 = 17

Will Save VS Mind Thrust: 1d20 + 13 ⇒ (12) + 13 = 25

The devil resists Yanndu's spell, but still takes some damage.

Rallas attacks, hitting twice, but not all of the damage goes through.

The devil struggles against the bonds again, fighting to free itself.

Strength: 1d20 + 1 ⇒ (13) + 1 = 14

Combat Round 3/4 - Bold May Act

Ograk
Nugats
Rallas
Shel
Yanndu
Devil -121 (-4 AC 9 rounds, Entangled 10 rounds, Fatigued 1 round)
Pooka

Grand Lodge

Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

question before mmy turn...can i move more than 10ft if i maintain base contact and not provoke an AoO? asking because if I can get a flank with Pooka, that would be greeat, but don't wanna risk a hit if possible..i will take a 5 ft step and get there next turn if needed

Liberty's Edge

Male CG Halfling Cavalier (Gendarme) 9.1 | HP: 85/85 | AC: 26 (13 Tch, 25 FF) | CMB: +12, CMD: 24 (26 Bull Rush) | F: +11, R: +7, W: +6 (+2 vs Fear) | Init: +1 | Perc: +5, SM: +4 | Speed 15ft (40ft mounted) | Daily Abilities: Challenge: 3/3, Danger Ward: F – R – W | Active conditions: Mounted

Saw that not all of my damage hit - just a reminder that my lance is currently Good aligned. Not sure if that is what I need to bypass the DR (it usually is for devils)

Luna's shoulders drop to the ground, or at least what would be the ground if she weren't floating in the air. Pooka fights the urge to lean backward to keep his balance, knowing that his mount is preparing to launch herself forward again. One of the most important skills in riding is balance, and when the dog beneath you has to carry so much top heavy weight, it is critical to help her manage that load.

Pooka leans into the inevitable charge, his core tightening as his center of gravity extends over Luna's head. If the dog didn't launch forward, he would certainly fall on his face. "Yah!" he yells, the verbal cue acting like pulling the switch on a trebuchet. Luna's hindquarters uncoil powerfully, sending dog and rider streaking through the air towards the devil.

One... good... shot... Pooka tries to focus, knowing if he places his lance just right he can end this fight right now.

Charging power attack: 1d20 + 17 ⇒ (6) + 17 = 23

for Damage: 3d6 + 81 ⇒ (1, 1, 4) + 81 = 87

Oof these rolls... yikes.

Edit, just double checked the map, looks like based on the position I can't get a flank, unless Rallas just forgot to move his token. I've removed the flanking modifier just in case...

Liberty's Edge

Male CG Halfling Cavalier (Gendarme) 9.1 | HP: 85/85 | AC: 26 (13 Tch, 25 FF) | CMB: +12, CMD: 24 (26 Bull Rush) | F: +11, R: +7, W: +6 (+2 vs Fear) | Init: +1 | Perc: +5, SM: +4 | Speed 15ft (40ft mounted) | Daily Abilities: Challenge: 3/3, Danger Ward: F – R – W | Active conditions: Mounted
Rallas Linnderil wrote:
question before mmy turn...can i move more than 10ft if i maintain base contact and not provoke an AoO? asking because if I can get a flank with Pooka, that would be greeat, but don't wanna risk a hit if possible..i will take a 5 ft step and get there next turn if needed

Just roll an acrobatics check to avoid AoO. You only have to roll once and beat the Devil's CMD, looks like your check is +16. Reasonably good probability you succeed. Even if you fail, from a probability standpoint you could look at it this way from the devil's perspective - you would need to fail your acro roll and it would have to succeed in it's aoo attack. Even if both of those are 50% chances, the devil has a 1 in 4 chance of actually doing damage to you. Plus I'm using up all the low d20 rolls right now... right? :)

Grand Lodge

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Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

you're right...Leeeeeeroy...mmmmJenkins! here we go!Rallas tries to bob and weave out of the demon's reach as he attempts to get into a better attacking position.

acrobatics: 1d20 + 16 ⇒ (4) + 16 = 20

But he slips in some of the goo that spewed from its mouth and leaves himself open to a strike.

assuming a 20 fails...

Dark Archive

Male N Elf Psychic 13 - Init. +4, Senses Low-Light Vision Perception +22 detect scrying, HA, AC 26/ touch 16/ ff 23 Deskari's Wing; hp 80/80 temp 14/14; F+11, R+11, W+14, Speed 35 ft., Climb 20 ft., Fly 60 ft. Carried: LogicRod, StaffMinArc, LckyHrshoe, Fr-LfClvr; Buffs: shield, fly, resist fire 30, det scry, mg armr, flse life, see invis, hghtnd awrnss, telbnd x2; Alc: antitx/plg/verm/syrup

***...Shel do not be alarmed...it is I...Yanndu...using my powers to move you...***

Yanndu moves south along the wall and uses his telekinetic powers to move Shel into flanking position, taking her above the devil's reach!

Casting telekinetic charge to give Shel a free sneak attack as an immediate action with +2 to hit

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Does Pooka provide a flank for me from his current position?

Dark Archive

Male N Elf Psychic 13 - Init. +4, Senses Low-Light Vision Perception +22 detect scrying, HA, AC 26/ touch 16/ ff 23 Deskari's Wing; hp 80/80 temp 14/14; F+11, R+11, W+14, Speed 35 ft., Climb 20 ft., Fly 60 ft. Carried: LogicRod, StaffMinArc, LckyHrshoe, Fr-LfClvr; Buffs: shield, fly, resist fire 30, det scry, mg armr, flse life, see invis, hghtnd awrnss, telbnd x2; Alc: antitx/plg/verm/syrup

Yes: Pooka is threatening with a lance at the moment. Edit: I've added the threatened squares in green for Pooka and Shel to illustrate that you both clearly meet the definition of a flank. Please delete after you've viewed them. Thanks!

Flanking: "[...]trace an imaginary line between the two attackers’ centers. If the line passes through opposite borders of the opponent’s space (including corners of those borders), then the opponent is flanked."

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Shel uses the distraction from the other halfling to strike out at the devil.

Attack with +1 ghost touch cold Iron Kukri with Haste, Flank 1d20 + 14 + 2 + 1 ⇒ (19) + 14 + 2 + 1 = 36
Damage 1d3 + 3 ⇒ (1) + 3 = 4 and
5d6 ⇒ (1, 5, 5, 6, 1) = 18 sneak attack

Attack with +1 Human bane kukri with above 1d20 + 17 ⇒ (3) + 17 = 20
Damage 1d3 + 2 ⇒ (1) + 2 = 3 and
5d6 ⇒ (6, 1, 3, 6, 3) = 19 sneak attack

Haste attack with +1 ghost touch cold iron kukri with above 1d20 + 17 ⇒ (10) + 17 = 27
Damage 1d3 + 3 ⇒ (2) + 3 = 5 and
5d6 ⇒ (4, 5, 6, 5, 5) = 25 sneak attack

Attack with +1 ghost touch cold iron kukri as above 1d20 + 12 ⇒ (6) + 12 = 18
Damage 1d3 + 3 ⇒ (1) + 3 = 4 And
5d6 ⇒ (5, 4, 1, 1, 3) = 14 sneak attack

Attack with +1 HB kukri with above 1d20 + 7 ⇒ (13) + 7 = 20
Damage 1d3 + 2 ⇒ (1) + 2 = 3 and
5d6 ⇒ (2, 4, 1, 1, 3) = 11 sneak attack

————

Possible Crit on first attack with cold iron 1d20 + 17 ⇒ (9) + 17 = 26
Damage 1d3 + 3 ⇒ (3) + 3 = 6


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Good to know Pooka, I had forgotten. I will adjust the HP

Pooka and Luna charge again, and miss. just missed

Rallas makes an attempt to flip around the devil and get into a better position.

slam: 1d20 + 18 ⇒ (5) + 18 = 23 Damage: 2d8 + 7 ⇒ (2, 5) + 7 = 14

Shell steps in and hits the devil twice with her kukri.

The devil begins to cast a spell

Concentration Check, DC20 Vs Entangle: 1d20 + 18 ⇒ (10) + 18 = 28

Rallas, Shel and Pooka all get an AoO as the devil casts

Spellcraft DC20:
The devil is casting Grater teleport

Combat Round 3/4 - Bold May Act

Ograk
Nugats
Rallas
Shel
Yanndu
Devil -174 (-4 AC 8 rounds, Entangled 9 rounds)
Pooka

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

AoO with cold iron kukri 1d20 + 17 ⇒ (19) + 17 = 36
Damage 1d3 + 3 ⇒ (3) + 3 = 6 and
5d6 ⇒ (1, 4, 6, 2, 1) = 14 sneak attack

Possible Crit 1d20 + 17 ⇒ (5) + 17 = 22
Damage 1d3 + 3 ⇒ (3) + 3 = 6

Grand Lodge

Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

AoO: 1d20 + 14 + 1 ⇒ (3) + 14 + 1 = 181d10 + 8 + 1 ⇒ (6) + 8 + 1 = 15

Liberty's Edge

Male CG Halfling Cavalier (Gendarme) 9.1 | HP: 85/85 | AC: 26 (13 Tch, 25 FF) | CMB: +12, CMD: 24 (26 Bull Rush) | F: +11, R: +7, W: +6 (+2 vs Fear) | Init: +1 | Perc: +5, SM: +4 | Speed 15ft (40ft mounted) | Daily Abilities: Challenge: 3/3, Danger Ward: F – R – W | Active conditions: Mounted

Out of necessity, Pooka immediately puts out of mind his consecutive misses. With the wild gesticulations of the devil casting a spell, the armored halfling tries to stick his lance into a spot to foul the casting.

Power Attack AoO: 1d20 + 13 ⇒ (7) + 13 = 20

for Damage: 1d6 + 27 ⇒ (1) + 27 = 28

Dark Archive

Male N Elf Psychic 13 - Init. +4, Senses Low-Light Vision Perception +22 detect scrying, HA, AC 26/ touch 16/ ff 23 Deskari's Wing; hp 80/80 temp 14/14; F+11, R+11, W+14, Speed 35 ft., Climb 20 ft., Fly 60 ft. Carried: LogicRod, StaffMinArc, LckyHrshoe, Fr-LfClvr; Buffs: shield, fly, resist fire 30, det scry, mg armr, flse life, see invis, hghtnd awrnss, telbnd x2; Alc: antitx/plg/verm/syrup

Automakes Spellcraft

***...the devil is teleporting away...***


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As the devil begins to cast Shel drives her kukri into it and the devil falls to the floor briefly before dissipating into the ether. As the body disappears the Engram clatters to the floor.

My assumption is that Yanndu will pick it up, since he has done the other two (I think)

Engram Vision:
You see Hao Jin during an early period of when she was creating the Tapestry and struggling with how to keep its plants and animals from dying off soon after being transported there. The vision then shifts to Hao Jin working on an enormous black sapphire radiating
necromantic magic embedded in the floor of a room. Has anyone played 4-16: The Fabric of Reality? You understand that Hao Jin
is using the sapphire to siphon off energy from dying souls departing the demiplane for the Great Beyond and infusing it into the fabric of the Tapestry. The scene shifts once more to a time occurring many centuries after the first. Here Hao Jin is being confronted by an olethros psychopomp who informs her that Pharasma has become aware that Hao Jin is stealing soul energy from her and is displeased. Hao Jin ignores the warning and leaves to visit Axis soon thereafter.

Dark Archive

Male N Elf Psychic 13 - Init. +4, Senses Low-Light Vision Perception +22 detect scrying, HA, AC 26/ touch 16/ ff 23 Deskari's Wing; hp 80/80 temp 14/14; F+11, R+11, W+14, Speed 35 ft., Climb 20 ft., Fly 60 ft. Carried: LogicRod, StaffMinArc, LckyHrshoe, Fr-LfClvr; Buffs: shield, fly, resist fire 30, det scry, mg armr, flse life, see invis, hghtnd awrnss, telbnd x2; Alc: antitx/plg/verm/syrup

Yanndu hesitates... then pass the vision to the others telepathically.

***...this is...toubling...we will have to thread carefully here...maybe the Tapestry is at its natural end and should not be saved...unless the *new and improved* reformed Hao Jin can find a way to power the Tapestry with something else than the souls of the departed, I will have no part into restoring the artifact...let us hope the Society can have its cake and eat it too...if not, I don't care...***

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Shel looks to make sure nothing in the room has been damaged. If so, she will take some time to try and clean up, remembering the warning from earlier.

Grand Lodge

Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

Rallas looks around the room, thankful the beast is put down.

Well done, guys...and gal... he says looking at Shel.

Might one of you magical types check to make sure he didn't mess with anything? Might have done something nefarious...

perception: 1d20 + 14 ⇒ (14) + 14 = 28

Liberty's Edge

Male CG Halfling Cavalier (Gendarme) 9.1 | HP: 85/85 | AC: 26 (13 Tch, 25 FF) | CMB: +12, CMD: 24 (26 Bull Rush) | F: +11, R: +7, W: +6 (+2 vs Fear) | Init: +1 | Perc: +5, SM: +4 | Speed 15ft (40ft mounted) | Daily Abilities: Challenge: 3/3, Danger Ward: F – R – W | Active conditions: Mounted

"Well Luna, we'll have better luck next time actually contributing..." Pooka chuckles and pats his trusty steed on her side. He hops down from his saddle to help look around the room, but before he does he grabs a few treats from the saddle bags and hands them to his very good girl.

The halfling purses his lips and furrows his brow as Yanndu explains the predicament they find themselves in. "For some things I suppose I am glad to not have to have the authority to hand down decisions on things as complicated as this. I don't really know what it would be like to be a soul who has had energy siphoned off of it, but if it bothers one of the pantheon then it can't be good."

The Exchange

| Male N Medium Human Shaman 11 | HP 106/106 Maka 53/53 | AC 21, T 9, FF 21 | CMB +5 CMD 15 | F +12 R +8 W +23 | Init +10 | Perc +25 | Speed 30ft fly 40ft| Channel Pos. Energy 5/5 Monstrous Insight 7/7 | Active Conditions: Overland Flight, Ant Haul, Life Bubble

The boneyard is the natural destination of all things. I detest the idea of enslaving souls to power a magical item, so unless there is another solution, I'd agree Yanndu.


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The engram retrieved and the room set to rights you attempt to leave the library. There is nothing else of interest here As you are about to leave the library the engram abruptly stops and will not be pulled through the doorway.

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