Wrath of the Righteous for Paladins (Inactive)

Game Master trawets71

WotR with all paladins.

Map

Loot Sheet

Food and Water: 40
Goods: 5


3,551 to 3,600 of 5,168 << first < prev | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | next > last >>

The succubus is dispatched when the tiefling tries to ambush Leothar and the battle is ended with their deaths. The human army took some damage as the paladins concentrated on the dretches and then came to their aid. Silence fills the air, or so it seems, when the battle concludes, but the cries of the wounded soon come to your ears.

The Heroes aid the others in saving who they can and convene for a discussion of next steps. The advisers recommend the Heroes conduct surgical strikes against the Citadel to infiltrate it, take out its commanders, and find and locate the Sword of Valor—all before enough time has passed for the defenders to grow desperate enough to call for help.

Aron sketches out a map and is able to tell you what the rooms used to be used for but has no idea what the demons are using them for.

The map he gives you has no rubble in it. The southern two blocks are a false vault and a secret vault, both accessed by secret doors. The northern block is a store room.


Elf Paladin (Chosen One) 9//Archmage 2 | HP 72/72| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6

"I don't think the front door is a good idea. Can we try entering via one of the towers with the siege weapons on it?"


Dadna felt exhausted. Their initial assault felt like it had dragged on for months, and after that had come the task of seeing to the wounded and the dying. It was draining, emotionally and physically. And unfortunately, that was just the prelude to the task before them. She agreed with the plan, of sending their group in for surgical strikes. The citadel was under siege, and they needed numbers to ensure that the enemy did not escape and that reinforcement did not come in. To launch an assault would mean the decimation of their army, and that was a best case scenario. And to make matters worse, they couldn't starve the enemy out, as they did not have the numbers, or supplies, to do so. It was also far more likely for the enemy to be reinforced than for the crusaders. It really came down to whether their small group could pull off another miracle.

"Ardriel is right. All obvious entrances will be guarded well. Torag knows that they will see us coming. If we are to do this, then we will need a way in that they have not foreseen. Let us at least attempt to find a way through the towers. This fortress was made by kinsmen, so there should be ways from the citadel to reinforce different parts of the fortress. We just need to find them."


Immediately after the battle against the demon, cultist and tiefling armies Ian helps heal the wounded and give comfort where he can. Joining the meeting for discussing the next step be believed the advisers recommendation of surgical strikes was sound, but he wasn't sure how to go about accomplishing it. He did wonder how many troops there could be left in the citadel after the last battle.

Listening as Ariel and Dadna spoke, he looked towards Leothar to see if the chief would share what he was thinking. Looking back towards Dadna he asked, "Ways to reinforce? So do you think there might be tunnels from the outer walls to the Citadel itself. Do you think we could find it?" What he really meant was if the dwarves could find it. He know he couldn't, but he could help if they went the 'tower' route. Nodding towards Ardriel, "If we try the towers, we could use the scales and tower shields as elevators again." Then he shrugged, "What happens if we knock down the front door?"


M Dwarf Paladin 9 | AC 25 T 12 FF 24 CMD 29 | HP 123/123 | F +14 R +7 W +10 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 2/3 | LOH 7/7 | Mythic 5/9 | Active: None | Shield: On

Leothar takes stock of the situation after the battle ends.

Okay, so this battle was for the outer perimeter walls with the five watchtowers (as seen on Slide 9) and we are now on to the Citadel itself (Slide 1)? And therefore the towers we are on do not directly connect to the Citadel - unless there are tunnels between them as Ian said.

"Ardriel's idea is a good one, to take the aerial route as we had done here, using the Scales.
If we take the frontal approach, we have to go through that southern barbican or gatehouse, then through a long corridor that might have murder holes. That would be the most risky.
But I expect that the Citadel was heavily damaged when the demons took it. The Crusaders would not have surrendered it easily. There could be breaches in the walls, or at least sections that were hastily patched up. If we can find such a breach, that would be best."

On the map, about 1/3 of the way up the western side, there appears to be a breach in the wall. Is that visible?


Human Paladin 7 / Mythic 2 | HP: 64/79 | AC: 22 (T: 11, F: 21) | CMB: +11, CMD: 22 | F: +10, R: +6, W: +8 | Init: +3 | Perc: +9, SM: +6 | Speed 30' | LoH 6/6 | Mythic 5/5

I see what you mean Leothar. It does look like a breach in the outer wall.

Agna, still the newcomer is reticent to offer too many opinions. She isn't even precisely sure what their goal is, aside from the most general and obvious one of retaking the fortress. A relative newcomer, she doesn't know what the sword of valor is, or why it matters. However, a good idea is a good idea.

"If there is a breach or a tunnel, those would be the routes of access that would be least likely to widely announce our presence and draw most of the garrison inside for a effort to repulse us."


Looking at the western side, it appears as if something large hit the wall and made a hole in it. The amount of rubble outside isn't nearly enough for the hole made so any exits from the room may be blocked. The four corners of the citadel each have siege weapons on them and are open to the outside as well as all four corners of the entrance. Since the battle ended there has been no movement seen anywhere in the citadel.

The remaining towers in the curtain wall all have doors in the courtyard area. Opening them up you see narrow stairs spiraling to the top but no other ways out.


Hearing the rubble would have blocked any doorways in the room, Ian furrows his brow. Looking at the dwarves in particular, "Wouldn't moving the rubble take a long time and make enough noise the occupants would know we're coming, giving them time to prepare?"

He gestures towards the front doors, "Since we haven't seen anyone about, shall we try the front door or use the scales to levitate up a tower?"

DM Trawets, did we have enough time after the battle to rest and recuperate daily abilities?


M Dwarf Paladin 9 | AC 25 T 12 FF 24 CMD 29 | HP 123/123 | F +14 R +7 W +10 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 2/3 | LOH 7/7 | Mythic 5/9 | Active: None | Shield: On

"If Fley were still with us, I'd ask him to scout and get a good look at that breach. Inside, it might be difficult but still passable with a bit of climbing. I can't tell from here.
Okay, we can try the front doors.
Going in the front door gives us the option to retreat or find cover that we would not have while slowly levitating on a platform. Given the ballistae on the towers, and the Fireballing demons, that would make me a bit leery now that I think about it more."


This discussion is taking place the night after the battle of the armies. I don't expect you to enter until at least the next morning. When you enter is up totally up to you. Just to be clear I am not saying you can't get in through the hole, just that you have no idea if you can get in without taking a closer look. Also to be clear there have been no sightings of any movement or beings since the the end of the battle. There could be no one home.


M Dwarf Paladin 9 | AC 25 T 12 FF 24 CMD 29 | HP 123/123 | F +14 R +7 W +10 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 2/3 | LOH 7/7 | Mythic 5/9 | Active: None | Shield: On

"Ardriel, can Yarnala scout the breach?"
Silvanshees are very stealthy and have Dimension Door and Gaseous Form as mobility/escape options.

"Alternatively, we do have several Potions of Invisibility."
At one point we all had them but with player turnover that may not be the case. Leothar still has one.

Leothar is happy to get a night's rest before proceeding. He will first recommend that the army move up and set up camp inside the outer wall.


Nodding in agreement with Leothar, Ian looks towards Ardriel. He'd forgotten about Ardriel's familiar, but he'd forgotten about the potions as well. Yawning, he points out, "Once we move the armies inside the outer wall we should rest for the night. Do we want to have Tarnala scout tonight or in the morning?"


Elf Paladin (Chosen One) 9//Archmage 2 | HP 72/72| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6

Ardriel nods, then turns to Yarnala. "Yarnala, will you scout the breach for us? Let's see how accessible it is."

I don't know how you want to handle it, GM, but I'd like to have Yarnala scout the breach.


Yarnala flies up to the hole in the wall and then comes back. She tells Ardriel that the room has rubble and has an opening on the other side into the citadel.


Elf Paladin (Chosen One) 9//Archmage 2 | HP 72/72| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6

After Yarnala gets back, Ardriel goes to the others and says, "Yarnala tells me that the breached room is full of rubble, but if we can clear it enough it has an opening on the other side leading to the citadel. I don't think we can clear the rubble quietly, however."


Relieved that Ardriel's familiar was able to retrieve some information, Ian pauses, thinking for a moment. Pointing towards the shields they used to stand on to breach the towers, Ian asked. "If we take the shields and scales with us, we can start clearing the rubble. If we hear troops gathering outside the door, we can use the shields and scales to breach the nearby tower. Thus approaching from a different direction and knowing where our enemy is at."

He wasn't used to sharing ideas, especially with skilled dwarves in the group, but it seemed like it would work to him. Either way it would get them closer to the interior of the fortress.


M Dwarf Paladin 9 | AC 25 T 12 FF 24 CMD 29 | HP 123/123 | F +14 R +7 W +10 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 2/3 | LOH 7/7 | Mythic 5/9 | Active: None | Shield: On

"I think we may be able to clamber over the rubble."
Sounds like Difficult Terrain.

"Let's go. I am much more comfortable moving through rubble rather than hovering in mid-air. If it is at all possible to enter that way, then that is what I would like to do."


Just to make sure, I'm assuming we rested and this is happening in the morning, so we are good to go.

Not as confident in his ability to clamber over rubble as Leothar is, Ian nods in agreement with his friend. Turning to the others, he gestures towards fortification. "You folks heard the chief, we may as well get started."

Pausing he picks up the tower shields they used previously, just in case, then heads to the western side of the fortification where the hole is. Keeping his head on swivel, Ian makes sure to keep a keen eye out for anything unusual.

perception: 1d20 + 1 ⇒ (11) + 1 = 12


Human Paladin 7 / Mythic 2 | HP: 64/79 | AC: 22 (T: 11, F: 21) | CMB: +11, CMD: 22 | F: +10, R: +6, W: +8 | Init: +3 | Perc: +9, SM: +6 | Speed 30' | LoH 6/6 | Mythic 5/5

Agna adds her opinion in case it carries any weight.

"I like our chances going in through the collapse more than I do flying around. I'm not so sure our seeing no movement or presence inside is a good thing. I'd rather not count on it to mean floating about in the open isn't a problem for us."


Elf Paladin (Chosen One) 9//Archmage 2 | HP 72/72| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6

"Let's head in. We should strike with precision."

Was Dadna going to cast communal endure elements for us before going in?


M Dwarf Paladin 9 | AC 25 T 12 FF 24 CMD 29 | HP 123/123 | F +14 R +7 W +10 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 2/3 | LOH 7/7 | Mythic 5/9 | Active: None | Shield: On
Ian Passeri wrote:
Not as confident in his ability to clamber over rubble as Leothar is

Worth noting that Leothar does not have that alternate racial trait for dwarves to ignore rocky difficult terrain, nor does have any feats in that regard. I just figured he'd be more comfortable in that environment than in floating on the shields.


Leothar wrote:
Ian Passeri wrote:
Not as confident in his ability to clamber over rubble as Leothar is
Worth noting that Leothar does not have that alternate racial trait for dwarves to ignore rocky difficult terrain, nor does have any feats in that regard. I just figured he'd be more comfortable in that environment than in floating on the shields.

Ian wouldn't know that :)

assuming we get this far without being attacked
As they approach the whole in the wall, Ian leans the tower shield up against the wall. "I'll leave this here in case we need it later." He looks towards the heavily armored dwarves, asking, "Same formation? Leo and Dadna first, then Agna and I"


The heroes approach the citadel side and everything is quiet, too quiet. They get to the hole and use the shields and scale to levitate up to where it is and carefully traverse the rubble.

They enter into a dark room that has multiple exits through doors.


I hope it's ok, I moved the rest of us into the building

Pleased that they had been able to enter the building without conflict, Ian follows behind the dwarves. Realizing there were more than a half dozen doors, Ian points at the doors on the left, looking towards Leothar, "What do you think Chief. Start here and go clockwise?"

Keeping his halo illuminated, Ian approaches the door, sheathing his longsword, the test the doorknob and then attempts to open the door.

Taking 10(11) on perception


Human Paladin 7 / Mythic 2 | HP: 64/79 | AC: 22 (T: 11, F: 21) | CMB: +11, CMD: 22 | F: +10, R: +6, W: +8 | Init: +3 | Perc: +9, SM: +6 | Speed 30' | LoH 6/6 | Mythic 5/5

"We've seen map of his place's layout. Shouldn't we start with doors most likely to take us to our objectives?"


Elf Paladin (Chosen One) 9//Archmage 2 | HP 72/72| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6

"We don't know where any of those objectives are. The commanders could be anywhere, as could the Sword of Valor. That door on the left is as good a choice as any."


"Was Dadna going to cast communal endure elements for us before going in?" -> YES

"To the left then." Dadna said. "Slow and steady. Let's not fall victim to the keep's defenses." These stones were lain by dwarven hands. She was certain that anyone who rushed forward would find themselves easily surrounded or cut off. It was enough to give her pause, and to accept Ian's and Ardriel's plan of going clockwise. Even if they had to retreat and come back another day, it seemed like the most sensible option to her.


M Dwarf Paladin 9 | AC 25 T 12 FF 24 CMD 29 | HP 123/123 | F +14 R +7 W +10 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 2/3 | LOH 7/7 | Mythic 5/9 | Active: None | Shield: On

Leothar thinks.
"As I recall, our mission is not just to reclaim the banner, but to reclaim Drezen."
The Sword of Valor is a magical banner with anti-demon properties; series of posts starting here. And those posts also detail our mission.
"So we will need to kill most of the demons in this place, especially the commanders. Some may flee, but once the banner is re-installed they will not be able to easily return.
I don't recommend that we draw them all to us at once. But if we can hit the demons a few at a time, and whittle them down as we search the fortress, we should do that."

"As to which way to go, left is as good as any. But rather than keep going, we should go forth a bit - a few rooms deep - and then fall back here. We don't want to get cut off. We can work on clearing rooms in a radius from this point."


Blinking, Ian looks at Agna. She was right, they had seen a map of the place, how could he have forgotten. As the others begin to speak he tries to picture the layout in his head. As Leothar speaks about the 'mission' Ian focuses on the task at hand. Each of the paladins had offered sound wisdom, Ian looks to the chief, letting him make the final decision.

Nodding, "Left and clockwise, but more like the spokes on a wheel. Using this room as the hub." He looks around, noting how many doors there were, nodding again. "Good plan."

Hopefully no traps :)
Having sorted a few things out, he pushes the door open further peering down the hallway, Motioning towards the next door on the left, he moves with the others, keeping their defensive formation tight.

Everyone good with me moving us on the map?


M Dwarf Paladin 9 | AC 25 T 12 FF 24 CMD 29 | HP 123/123 | F +14 R +7 W +10 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 2/3 | LOH 7/7 | Mythic 5/9 | Active: None | Shield: On

Leothar actually gets Find Traps as a 2nd-level spell for his archetype if he were to prepare it, and Stonecunning also gives an automatic check for some types of traps - but his Perception is not that great.

Leothar moves into the hallway with Ian, Radiance at the ready.


Human Paladin 7 / Mythic 2 | HP: 64/79 | AC: 22 (T: 11, F: 21) | CMB: +11, CMD: 22 | F: +10, R: +6, W: +8 | Init: +3 | Perc: +9, SM: +6 | Speed 30' | LoH 6/6 | Mythic 5/5

"Did the vault that was mentioned not matter then?"

Agna shrugs to herself and follows the rest.


Ian opens the door into an empty hallway. He moves in and goes into the first door on the left. It too is empty and was someones room at one point. There is nothing personal or important left in this room.

If I recall all these door are supposed to be locked with DC 35 internal locks. Fley could have barely opened them on a take 20. I am going to go with the all can be locked from the inside with some of them being locked.

The vault is off the shrine that you will run into if you continue with the plan. You were told where the Sword of Valor was kept before the fall of the keep.


Agna Binseric wrote:
"Did the vault that was mentioned not matter then?"

Sorry Agna, did you mean the one that was mentioned Here out of Character or something else?

Relieved the room was empty, Ian turns to the others, "Empty." Nodding down the hall, he continues that direction. Pausing he stops at the next door and carefully inspects it as well, then attempts to open it.

Taking 10(11) on perception :)


Human Paladin 7 / Mythic 2 | HP: 64/79 | AC: 22 (T: 11, F: 21) | CMB: +11, CMD: 22 | F: +10, R: +6, W: +8 | Init: +3 | Perc: +9, SM: +6 | Speed 30' | LoH 6/6 | Mythic 5/5
Ian Passeri wrote:
Agna Binseric wrote:
"Did the vault that was mentioned not matter then?"
Sorry Agna, did you mean the one that was mentioned Here out of Character or something else?

Yeah, that's what I was referring to.


M Dwarf Paladin 9 | AC 25 T 12 FF 24 CMD 29 | HP 123/123 | F +14 R +7 W +10 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 2/3 | LOH 7/7 | Mythic 5/9 | Active: None | Shield: On

Leothar stops and listens for any sounds of enemies reacting to the group's intrusion.

Perception: 1d20 + 7 ⇒ (2) + 7 = 9

Hearing nothing, he moves up to the next door with Ian.

"If there are locked doors, what is our best course of action? Should we come back here with Aron, Sosiel, and Aravashnial? Aron's skills may be of use.
Or should we try to just break down the doors? It would play more to my strengths, but would further damage the Citadel."

I don't think any of us could approach a DC 35 Disable Device without a full rebuild.


Leothar wrote:
I don't think any of us could approach a DC 35 Disable Device without a full rebuild.

Or a crowbar.


Cautiously Ian opens the door only to see another empty room with a door on the opposite wall. Opening it shows a hallway with doors on the right. The furthest one is another empty room.

You move down to the next room down the hallway and Ian gasps when he opens the door.

A large number of weapons are stored along the walls of this
well-equipped armory.


Seeing the stocked armory, Ian nods, "At least we'll be able to arm the rest of the prisoners." he looked from the room, towards the others. "Any way to tell if any of this is magical?"


Elf Paladin (Chosen One) 9//Archmage 2 | HP 72/72| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6

"One moment. I'll need time to filter everything out if there's multiple items." Ardriel concentrates, then his eyes glow as he scans the room for magical auras.

Casting detect magic, and concentrating for the full 3 rounds.


Human Paladin 7 / Mythic 2 | HP: 64/79 | AC: 22 (T: 11, F: 21) | CMB: +11, CMD: 22 | F: +10, R: +6, W: +8 | Init: +3 | Perc: +9, SM: +6 | Speed 30' | LoH 6/6 | Mythic 5/5

Agna takes up a position at the doorway, acting as sentry while the armory is searched.

Perception: 1d20 + 9 ⇒ (2) + 9 = 11


Dadna nodded, but kept quiet. She strained to keep her ears open for the sounds of any approaching dangers, lest they come upon her. But finding the armory undefended was a good sign.


Search in the room you find an adamantine battleaxe, 50 +1 arrows, an arrow of human slaying, a +2 breastplate, a +1 keen longsword, a masterwork composite longbow (Str +2), a masterwork flail, a mithral heavy shield, and a suit of +2 elven chain.

You know the magic items are magical but not what they are.


Not seeing any banner, let alone the one they were looking for, Ian turns to Leothar, "What do you think chief? Leave these weapons here for now and gather them when we leave?"

Seeing the double doors down the hall, Ian wondered if they led to the chapel. Having gotten excited about opening doors, he moves towards the double doors further down the hall, listening for a moment, he attempts to open them.

taking 10(11) on perception at the double doors


Elf Paladin (Chosen One) 9//Archmage 2 | HP 72/72| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6

"There are several magic items in here. If we can wait a couple moments more, I can try to identify the magic items."

Spellcraft for the +1 arrows: 1d20 + 14 ⇒ (9) + 14 = 23
Spellcraft for the arrow of human slaying: 1d20 + 14 ⇒ (17) + 14 = 31
Spellcraft for the +2 breastplate: 1d20 + 14 ⇒ (16) + 14 = 30
Spellcraft for the +1 keen longsword: 1d20 + 14 ⇒ (7) + 14 = 21
Spellcraft for the +2 elven chain: 1d20 + 14 ⇒ (8) + 14 = 22

Assuming we take the time, that's 15 rounds for all of magic items, or about a minute and a half. The DC is 15 + the Item's caster level.


Ardriel takes a few moments and manages to identify all of the items except for the longsword.

Ian then moves down the hall and opens the double doors. Two rows of stone benches occupy face a raised dais to the north, on which stands a twelve-foot-tall statue of an armored woman with a sword and shield. Faded tapestries hang in tatters to either side, and a larger one on the south wall depicts the armored woman on bended knee before a man wearing green robes. Three smaller, human-sized statues of armored knights stand within small alcoves to the west, each holding a longsword
pointing downward.

Standing before the tapestry stands the armored woman in the tapestrys who Ian recognizes immediately as Iomadae! Four crusaders serve as her entourage. As you enter she raises her hands in welcome and says, "I am a vision from the Inheritor. I have come to bless your efforts here. Please come forward and receive my blessing!"


Stepping over the threshold Ian takes in the room and the statues, pausing long enough to wonder who the man in green was. But as his eyes rest on the four 'Crusaders' and 'Iomadae' he smiles, but begins to wonder. Could Iomadae send a vision to bless them? Sure she could; and he'd often prayed to speak with her or her emissary in one. But would a vision need an entourage? Breathing a prayer, "Lady of Valor forgive my discomfort." He then uses his innate ability to detect evil, concentrating on the nearest 'crusader.'

it's a move action, so why not.


M Dwarf Paladin 9 | AC 25 T 12 FF 24 CMD 29 | HP 123/123 | F +14 R +7 W +10 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 2/3 | LOH 7/7 | Mythic 5/9 | Active: None | Shield: On

Leothar waits, glad that Ian has taken the initiative.
It appears to be his goddess; let us see what he thinks to do.


Elf Paladin (Chosen One) 9//Archmage 2 | HP 72/72| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6

Ardriel's fingers twitch on the bowstring, but he doesn't do anything as Ian focuses on the apparent vision of Iomedae.


Human Paladin 7 / Mythic 2 | HP: 64/79 | AC: 22 (T: 11, F: 21) | CMB: +11, CMD: 22 | F: +10, R: +6, W: +8 | Init: +3 | Perc: +9, SM: +6 | Speed 30' | LoH 6/6 | Mythic 5/5

Iomedae doesn't have much of a presence in Korvosa, or Varisia more generally, and Agna is a relative newcomer in Mendev. She feels that she doesn't have the knowledge required to draw any conclusions about what's going on. She looks to Ian for cues about how to understand what's happening.


Ian looks at the crusader and does not detect any evil.

3,551 to 3,600 of 5,168 << first < prev | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Gameplay All Messageboards

Want to post a reply? Sign in.