GM Foxy's 2nd Legacy of Fire

Game Master Foxy Quickpaw

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M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

This is going to suck...

Khedron bridles away from the worms's potent strike, but bravely stands his ground, striking with horn and hoof. Omari winces at the blow that hits Khedron, and focuses on his shooting...


Omari 5' step
Omari Full attack with Bow
Khedron 5' step
Khedron Full attack

To Hit, Omari A: 1d20 + 5 + 3 + 1 - 2 + 1 ⇒ (4) + 5 + 3 + 1 - 2 + 1 = 12
5 bab+3 dex +1 enhancement -2 rapid shot (no penalties for shooting into melee or 1 person worth of cover)+1 pbs
Damage, Omari A: 1d8 + 2 + 1 + 1 ⇒ (2) + 2 + 1 + 1 = 6
+2 str +1 enhancement +1 PBS

To Hit, Omari B: 1d20 + 5 + 3 + 1 - 2 + 1 ⇒ (17) + 5 + 3 + 1 - 2 + 1 = 25
Damage, Omari B: 1d8 + 2 + 1 + 1 ⇒ (4) + 2 + 1 + 1 = 8

To Hit, Khedron, Horns: 1d20 + 4 + 6 + 1 - 1 ⇒ (8) + 4 + 6 + 1 - 1 = 18
4 bab+6 str +1 enhancement -1 size
Damage Khedron, Horns: 2d6 + 6 + 1 ⇒ (1, 3) + 6 + 1 = 11
+6 str +1 enhancement

To Hit, Khedron, Hoof A: 1d20 + 4 + 6 + 1 - 1 - 5 ⇒ (17) + 4 + 6 + 1 - 1 - 5 = 22
4 bab+6 str +1 enhancement -1 size -5 secondary attack
Damage Khedron, Hoof A: 2d6 + 3 + 1 ⇒ (1, 3) + 3 + 1 = 8
+3 0.5Xstr +1 enhancement

To Hit, Khedron, Hoof B: 1d20 + 4 + 6 + 1 - 1 - 5 ⇒ (13) + 4 + 6 + 1 - 1 - 5 = 18
Damage Khedron, Hoof B: 2d6 + 3 + 1 ⇒ (4, 6) + 3 + 1 = 14

And I suspect this is alas poor Khedron, we hardly knew ya...


Kitsune Game Master

Ohrmizd shoots and hits the worm several times. And Khedron bravely keeps attacking and wounds the worm some more. In returns Khedrom suffers another large bite wound.

Will: 1d20 + 7 ⇒ (19) + 7 = 26
Bite: 1d20 + 18 ⇒ (4) + 18 = 222d6 + 23 + 1d8 ⇒ (4, 5) + 23 + (5) = 37

Roryx follows Heshan's example, and burns the worm.
Then he picks up some stones and shoots them at the worm.

Roryx
Scorching Ray: 1d20 + 7 ⇒ (5) + 7 = 124d6 ⇒ (6, 1, 5, 6) = 18

Sling: 1d20 + 7 ⇒ (14) + 7 = 211d3 + 4 ⇒ (1) + 4 = 5

Roryx
Ohrmizd, Heshan, Samuel, Omari <--
Worm(126)


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

Assuming Samuel tells everyone what the worm is, Ohrmizd activates his bane ability. The Sarenrite profits his invisibility to finish surrounding the worm, and then launches an attack on the creature "Go back to the dust of the ground from where you came!"
+1 Scimitar-PA+bane+flank+HR+invisibility (flatfooted): 1d20 + 11 - 2 + 2 + 2 + 2 + 2 ⇒ (18) + 11 - 2 + 2 + 2 + 2 + 2 = 35
Magical/Slashing damage+PA+bane+PS+flames of the faithful: 1d6 + 5 + 4 + 2 + 3d6 + 1d6 ⇒ (4) + 5 + 4 + 2 + (3, 1, 2) + (4) = 25

Crit? (flatfooted): 1d20 + 11 - 2 + 2 + 2 + 2 + 2 ⇒ (4) + 11 - 2 + 2 + 2 + 2 + 2 = 21
Magical/Slashing damage+PA: 1d6 + 5 + 4 + 2 ⇒ (5) + 5 + 4 + 2 = 16

After catching the beast by surprise with the roaring flames of Sarenrae, the inquisitor pops out of invisibility.

HP 66/66 AC 27 TAC 16
bane 6/7 (swift)
judgement
flames of the faithful 6 rounds
invisibility 7 min
shield of faith 7 min
heroism 70 min
heightened awareness 70 min


Kitsune Game Master

Ohrmizd cuts deep into the worm, opening an artery. The whole worm twitches violently back and forth, before falling limp to the ground.

Combat over.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Omari rushes to Khedron, as the stag is broken and bloody on the sand (-12/56 hp, 18 con), and calls on Erastil to heal his faithful servant.

Spontaneously Casts Cure Critical Wounds, using his empty lvl 4 slot

Healing: 4d8 + 7 ⇒ (4, 7, 8, 7) + 7 = 33

Spontaneously Casts Cure Serious Wounds, using his empty lvl 3 slot

Healing: 3d8 + 7 ⇒ (5, 2, 4) + 7 = 18

Spontaneously Casts Cure Moderate Wounds, using his empty lvl 2 slot

Healing: 2d8 + 7 ⇒ (8, 6) + 7 = 21


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

Ohrmizd helps Khedron with some healing too, his reliquary shield shining as it offers the soothing of the Dawnflower.
CLW: 1d8 + 5 ⇒ (3) + 5 = 8

"Quickly we must jump on the gnolls before we lose all our surprise! Can you bring us there Heshan?" unless the answer is yes, the Kellid starts running towards the dune.


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AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 80/103 F +11 R +12 W +14

"I can cast Fly on one of you to get there faster, but as far as speed-boosting magic goes, we are out of luck."


Kitsune Game Master

Ohrmizd hurries up the dune. As he reaches the top, he finds that the small army is hastily retreating. Gnolls, humans and hyena's got a 60 yard head start on Ohrmizd. They retreat towards the mountains.

The landscape is sand for some distance, then the cacti again and then rocky hills some miles away.


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

"Fly can help, but we want to be all there" Ohrmizd answers Heshan "I will try to watch them, follow me as soon as you can"

Ohrmizd hides himself to make good note of where the gnolls are heading. He waits a bit to see if the group catches up with him, then follows them a bit more but making sure he is not seen.
Stealth+heroism: 1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 19

If he sees the party following him, he makes signs for them to approach.


Neutral Human (Keloshite) Male Conjurer 10 HP 48/54, AC 17/13-13-10, F+6, R+7, W+9, Init +12, Perc +15

Samuel instinctively moves to the elk and his master. He presses the wand back into its holster and notices the cleric is not casting healing on his companion. Samuel assumes death is the reason and halts his approach. He curses the gods and looks away. He motions for the dragon to return.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

OK,I will sacrifice Invisibility Purge for the 3ed level slot, and silence for the 2nd lvl slot. I will forgo the 4th level slot... Khedron is at 35/56 hp.

Omari climbs the dune to Ohrmizd, with Khedron back on his hooves and following. "I think that pursuing is of little value. I'm sure that they will get to hell in their own good time. Although a fireball or two might speed them on their way Heshan..." turning back to survey the battlefield he asks "Do you think it's worth gutting the worm to see if there is anything in it's crop?"


Kitsune Game Master

Searching DC15:
Among the bits and pieces of gnoll remains are 43 gp, an obsidian holy symbol of Rovagug worth 20gp, and a gnoll’s hand still clutching a jade wand of lesser restoration (19 charges).


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Perception: 1d20 + 7 + 4 + 3 ⇒ (11) + 7 + 4 + 3 = 25
7 rank +4 wis+3 racial


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 80/103 F +11 R +12 W +14

Heshan proceeds to cast Mage Armor and Fly before nodding in agreement.

"I bet I can sneak in and light things up to soften them up for the rest of you."


Kitsune Game Master

Heshan is quite fast with his fly and approaches quickly.

Any details about that sneak part?


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

"I do not think it was a coincidence we found them in the first oasis in our path to Katapesh" Ohrmizd comments worried while holding his stare on the retreating gnolls "I fear they are only going to attempt more ambushes on us..."

He remains hidden for now waiting to see what Heshan has under his sleeve.


Neutral Human (Keloshite) Male Conjurer 10 HP 48/54, AC 17/13-13-10, F+6, R+7, W+9, Init +12, Perc +15

Glancing back at the cleric Samuel is relieved to see the casting. He checks his pocket and feels the healing potion. When Red arrives the two walk to the dune with the others.

"I would like to know what is in its craw as well, Omari. We could cast detect magic on it. We can take precautions to not destroy a fine weapon in the process. It does produce acid."

Samuel gives Ohrmizd's comment some thought. "Interesting observation, Ohrmizd. They were laying in wait and based on the location of the carnage, they came from the same direction we did. Humans and gnolls, I will need to give that alliance some thought. I can provide darkvision to party this evening." He looks to the sky. With a smile he says "Hopefully Heshan will be able to deliver our message."


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 80/103 F +11 R +12 W +14

Before he gains eye contact with the gnolls, he also casts Invisibility to keep himself from being spotted. While sticking around is tempting, he would move back at the final minute to join the others.


Kitsune Game Master

Heshan counts nine gnolls, eight humans and four hyenas running over the sand. There is no formation, they are spread out with the hyenas ahead. A lucky shot with a fireball might get half of them.


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 80/103 F +11 R +12 W +14

Once that knowledge has been known, he would go back to his crew to give them the news as well as the number of enemies that were at camp.

"It's hard to say which ones are enemies, but I can get half of them with a fireball where they are now.


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

"Let's do it before they get more distance from us" while the others shoot and cast at range, Ohrmizd gets out of his hiding and starts to run after the gnolls.


Neutral Human (Keloshite) Male Conjurer 10 HP 48/54, AC 17/13-13-10, F+6, R+7, W+9, Init +12, Perc +15

"That was an illogical conclusion, Jafar. They could have been headed any direction from any direction. Rovagug's symbol. Best we rid this place of those cultists. Ohrmizd, I will sleep better this night if we clean up the entire lot of them." Samuel follows the inquisitor of Sarenrae at a distance of 40 feet.


NG Medium Red Dragon 2| HP: 17/17 | AC: 20 T: 12 FF: 18 | Fort: +5 | Ref: +5 | Will: +4 | Perc: +6 | Init: +2| Day idk/7

Unable to keep up by hoofing it, Red takes to the air just above the ground 5 feet in front of and to the left of Samuel.

No fly check with +15 fly


Kitsune Game Master

The gnolls have quite the distance and catching up doesn't really work as long as they are moving fast too.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Omari looks up from where he's been searching and realizes that apparently, everyone but Roryx and he have decided to pursue the gnolls... Calling Khedron and Roryx to him, he hurries to the top of the dune and bemusedly watches the futile pursuit. He turns to Roryx and says "Do you think we can find a worthless blade on the gnoll bodies to open the worms craw? Jafar says that such a worm produces acid... We may as well do something useful, the others will presumably give up this futile pursuit and come back here, so we can camp at the oasis."


Kitsune Game Master

There is indeed a worthless blade found on the battle field. Cutting the worm open is a disgusting pastime, that produces more gnoll pieces like the ones on the field, just partly digested. Also the blade used to cut the worm open is still - fine would be the wrong term, but undamaged.

How long are you pursuing the gnolls?


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

Ohrmizd will follow their trail for a couple of hours or until the party's energies start to fail "Do not falter my friends, the Dawnflower lights our way."
Survival: 1d20 + 15 ⇒ (8) + 15 = 23

If they do not reach them, he will call to evaluate the situation in order to continue the pursuit tomorrow or completely give up on it.


Kitsune Game Master

Following carefully Ohrmizd finds out that the gnolls camp about an hour away. Lying in hiding Ohrmizd gets to listen in on a loud dispute between two gnolls. One argues that they should set up another ambush for the pesky humans that killed the Carrion King and one wants to do an all out assault.


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

After advancing himself to put his ears on the gnoll camp, Ohrmizd traces back a bit to the main group to deliver the intel obtained "It seems they plan to attack us again, but there is a huge debate on whether if they should try another ambush or if they should go for an open assault. Their motivation seems to be revenge on what we did to the Carrion King."

"I propose we advance ourselves and take the initiative on them. Either trying to fabricate dissent between them or outright falling on them hard while we have the surprise advantage" the Keleshite exposes his ideas but remains attentive to other plans he probably is not seeing.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Upon Ohrmizd's report, Omari replies "I think you are correct, we should seize the initiative. One of your proposals is 'falling on them hard while we have the surprise advantage'; presumably you have identified a way we can sneak up on the gnoll camp without being spotted?"

While listening to Ohrmizd's report, Omari will use 3 charges from his wand of Cure Light Wounds on Khedron

Healing 1: 1d8 + 1 ⇒ (8) + 1 = 9

Healing 2: 1d8 + 1 ⇒ (5) + 1 = 6

Healing 3: 1d8 + 1 ⇒ (8) + 1 = 9

Khedron is fully healed 56/56hp


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

"They are discussing now. If Heshan and Jafar can bring us close to there, I think it is doable. Perhaps even just stealthing fast over their camp, they did not had too much time to prepare defenses." Ohrmizd looks at their powerful wizards with hope.


Neutral Human (Keloshite) Male Conjurer 10 HP 48/54, AC 17/13-13-10, F+6, R+7, W+9, Init +12, Perc +15

"This day I loaded for one prisoner not two concurrent fights. That being said, I can still be of some assistance to you. I can cast haste on you, Ohrmizd and I can likewise place resistance on everyone." He glances at Khedron and then Omari. "You could have but did not. We are in good hands."


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 80/103 F +11 R +12 W +14

"I still have some invisibility left, but that wouldn't leave me with much left. I can do so for those who need it and then we can surprise them with an attack. I can start with a fireball."


Kitsune Game Master

Map is up. Your direct approach would be from the right. But as Ohrmizd has seen the camp he can lead you. You tell from where you come and how close you want to get and I'll tell you how surprised they are. Stealth checks might help. Or whatever else means you have to improve your chances.


Neutral Human (Keloshite) Male Conjurer 10 HP 48/54, AC 17/13-13-10, F+6, R+7, W+9, Init +12, Perc +15

Jafar casts resistance on the entire party and haste on Ohrmizd just before he takes action.


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

"There are some ruins to the southeast. We can probably approach from south of there for a better impact." Ohrmizd proposes "Yes Heshan, if you still can, make invisible the less stealthy of us"

The Keleshite will renew the heroism and shield of faith magic before the attack begins.

Adjusted map position.

Stealth: 1d20 + 6 ⇒ (18) + 6 = 24


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Omari blesses the party as they gather at the edge of the oasis (casts Bless, duration 7 minutes, +1 Morale to hit and saves vs fear) and then calls on Erastil's favor (Casts Divine Favor on himself before we attack: 1 minute, +3 Luck to hit and damage).

Ohrmizd, are you sure you want to be separated from the party like that? I much suspect that Roryx will be shockingly passive...That leaves me & Khedron holding the front line for 2 mages, and you with no support.


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 80/103 F +11 R +12 W +14

"I will take that." Heshan nods before preparing some more buffs before taking flight once more, staying 60 feet above Omari

Casting Invisibility to Heshan again, Omari and Samuel as well as casting Fly on himself.


Neutral Human (Keloshite) Male Conjurer 10 HP 48/54, AC 17/13-13-10, F+6, R+7, W+9, Init +12, Perc +15

Samuel casts haste on everyone.

edit at the perfect time


Kitsune Game Master

Stealth:
Stealth Samuel: 1d20 + 9 ⇒ (19) + 9 = 28
Stealth Heshan: 1d20 + 2 ⇒ (1) + 2 = 3
Stealth Omari: 1d20 + 3 ⇒ (5) + 3 = 8
Stealth Khedron: 1d20 + 3 ⇒ (16) + 3 = 19

Perception: 1d20 + 2 ⇒ (11) + 2 = 13
Perception: 1d20 + 2 ⇒ (19) + 2 = 21

Perception: 1d20 + 1 ⇒ (10) + 1 = 11
Perception: 1d20 + 1 ⇒ (14) + 1 = 15

Init:

Ohrmizd: 1d20 + 2 ⇒ (10) + 2 = 12
Heshan: 1d20 + 2 ⇒ (20) + 2 = 22
Omari: 1d20 + 4 ⇒ (6) + 4 = 10
Samuel: 1d20 + 12 ⇒ (20) + 12 = 32

Enemies Green: 1d20 + 0 ⇒ (19) + 0 = 19
Enemies Yellow: 1d20 + 0 ⇒ (3) + 0 = 3
Enemies Cyan: 1d20 + 0 ⇒ (2) + 0 = 2
Enemies Blue: 1d20 + 0 ⇒ (8) + 0 = 8

As the group comes close to the camp of the gnolls, one of those on watch duty sounds the alarm. "<The regicides are here!>" Everyone readies their weapons.

Samuel casts haste on everyone.

Samuel,
Heshan <--
Green: Gnoll, Gnoll, Gnoll, Merc
Omari, Ohrmizd
Yellow: Gnoll, Gnoll, Gnoll, Merc, Merc
Cyan: Gnoll, Gnoll, Gnoll, Merc, Merc
Blue: Gnoll, Gnoll, Merc, Merc, Merc


NG Medium Red Dragon 2| HP: 17/17 | AC: 20 T: 12 FF: 18 | Fort: +5 | Ref: +5 | Will: +4 | Perc: +6 | Init: +2| Day idk/7

I am going to hold my action technically but do not believe that will be needed based on the range of the enemies.


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AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 80/103 F +11 R +12 W +14

Sorry about that.

So much for that. It was bound to happen anyways. So with a shrug, he proceeded to blast away at the group of gnolls to his right.

Fireball DC 17: 7d6 ⇒ (5, 2, 3, 1, 4, 1, 2) = 18


Kitsune Game Master

Heshan opens combat with a fireball.

Saves:
Reflex: 1d20 + 0 ⇒ (17) + 0 = 17
Reflex: 1d20 + 0 ⇒ (17) + 0 = 17
Reflex: 1d20 + 0 ⇒ (9) + 0 = 9
Reflex: 1d20 + 0 ⇒ (8) + 0 = 8

Reflex: 1d20 + 0 ⇒ (7) + 0 = 7
Reflex: 1d20 + 0 ⇒ (9) + 0 = 9
Reflex: 1d20 + 0 ⇒ (5) + 0 = 5


Of the seven enemies engulfed five drop like flies. Two still stand badly burned.

The gnolls and mercenaries come to attack. For now with ranged attacks.

@Heshan
Bow: 1d20 + 2 - 4 ⇒ (3) + 2 - 4 = 11d8 ⇒ 4
Spear: 1d20 + 1 - 2 ⇒ (16) + 1 - 2 = 151d8 + 2 ⇒ (1) + 2 = 3

Samuel,
Heshan
Green: Gnoll, Gnoll, Gnoll, Merc(RIP)
Omari, Ohrmizd <--
Yellow: Gnoll(RIP), Gnoll, Gnoll, Merc(9), Merc
Cyan: Gnoll(RIP), Gnoll, Gnoll, Merc, Merc
Blue: Gnoll(RIP), Gnoll, Merc(9), Merc(RIP), Merc


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

Seeing the large quantity of gnolls, Ohrmizd calls for Sarenrae's destruction judgement while moving forward hastened "Sarenrae let my shield shine with your light against the evilness of the gnolls that wants us bad!"
+1 Scimitar-PA+HR+haste: 1d20 + 11 - 2 + 2 + 1 ⇒ (14) + 11 - 2 + 2 + 1 = 26
Magical/Slashing damage+PA+destruction: 1d6 + 5 + 4 + 3 ⇒ (2) + 5 + 4 + 3 = 14

HP 66/66 AC 28 TAC 17
judgment destruction 1/3 (swift, +3 sacred damage)
haste r7 (+1 dodge AC included)
shield of faith 7 min
heroism 70 min


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

I am a bit confused by what is happening on the map. I am assuming that the red bordered opponents are the ones dead or damaged by the fireball? Thus, the gnoll base to base with Ohrmizd is dead???

Omari takes a step forward, and, his hands blurring, launches 3 arrows at the oncoming gnolls.

5' step
full attack targeting teal (and then blue if teal falls) inside the pink dashed circle.

To Hit, Omari A: 1d20 + 5 + 3 + 1 - 2 + 3 + 1 + 1 ⇒ (4) + 5 + 3 + 1 - 2 + 3 + 1 + 1 = 16
5 bab+3 dex +1 enhancement -2 rapid shot (no penalties for shooting into melee or 1 person worth of cover)+3 luck (divine Favor) +1 Morale (Bless) +1 Haste
Damage, Omari A: 1d8 + 2 + 1 + 3 ⇒ (5) + 2 + 1 + 3 = 11
+2 str +1 enhancement +3 divine favor

To Hit, Omari B, rapid shot: 1d20 + 5 + 3 + 1 - 2 + 3 + 1 + 1 ⇒ (12) + 5 + 3 + 1 - 2 + 3 + 1 + 1 = 24
Damage, Omari B: 1d8 + 2 + 1 + 3 ⇒ (4) + 2 + 1 + 3 = 10

To Hit, Omari C, Haste: 1d20 + 5 + 3 + 1 - 2 + 3 + 1 + 1 ⇒ (2) + 5 + 3 + 1 - 2 + 3 + 1 + 1 = 14
Damage, Omari C: 1d8 + 2 + 1 + 3 ⇒ (3) + 2 + 1 + 3 = 9

He then commands Khedron "Attack!" Khedron bugles and charges the nearest gnoll.

Khedron Full round action - Khedron Charges dashed Green

To Hit, Khedron: 1d20 + 4 + 6 + 1 - 1 + 2 + 1 + 1 ⇒ (20) + 4 + 6 + 1 - 1 + 2 + 1 + 1 = 34
4 bab+6 str +1 enhancement -1 size +2 charge +1 Morale (Bless) +1 haste
Damage Khedron: 2d6 + 9 + 1 + 2d6 ⇒ (6, 2) + 9 + 1 + (1, 4) = 23
+9 1.5Xstr +1 enhancement +2d6 powerful charge

It is likely that Khedron's reach will allow him to draw an AoO this round as the enemies close, so here it is

Khedron AoO:

To Hit, Khedron: 1d20 + 4 + 6 + 1 - 1 + 1 + 1 ⇒ (7) + 4 + 6 + 1 - 1 + 1 + 1 = 19
4 bab+6 str +1 enhancement -1 size +1 Morale (Bless) +1 haste
Damage Khedron: 2d6 + 9 + 1 ⇒ (2, 6) + 9 + 1 = 18
+9 1.5Xstr +1 enhancement

That's a critical threat for Khedron's charge...
Crit Confirm, Khedron: 1d20 + 4 + 6 + 1 - 1 + 2 + 1 + 1 ⇒ (15) + 4 + 6 + 1 - 1 + 2 + 1 + 1 = 29
Extra Damage Khedron: 2d6 + 9 + 1 + 2d6 ⇒ (6, 2) + 9 + 1 + (2, 2) = 22


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Kitsune Game Master

Ohrmizd cuts down a gnoll, Omari takes one down with arrows and wounds the next badly. Khedron rips one apart in a way the gnolls mother couln't tell her son anymore. Entrails splattered all over the place.

With his exposed position, Kedron has to take the bulk of the attacks of the oncoming gnolls and mercenaries.

@Khedron
Spear: 1d20 + 1 ⇒ (1) + 1 = 21d8 + 2 ⇒ (2) + 2 = 4
Spear: 1d20 + 1 ⇒ (6) + 1 = 71d8 + 2 ⇒ (8) + 2 = 10
Bow: 1d20 + 2 ⇒ (4) + 2 = 61d8 ⇒ 1

Spear: 1d20 + 1 - 2 ⇒ (18) + 1 - 2 = 171d8 + 2 ⇒ (3) + 2 = 5
Bow: 1d20 + 2 ⇒ (8) + 2 = 101d8 ⇒ 7

Spear: 1d20 + 1 ⇒ (4) + 1 = 51d8 + 2 ⇒ (1) + 2 = 3
Bow: 1d20 + 2 - 4 ⇒ (4) + 2 - 4 = 21d8 ⇒ 1

@Ohrmizd
Bow: 1d20 + 2 - 4 ⇒ (9) + 2 - 4 = 71d8 ⇒ 7

Samuel, Heshan <--
Green: Gnoll(RIP), Gnoll(RIP), Gnoll, Merc(RIP)
Omari, Ohrmizd
Yellow: Gnoll(RIP), Gnoll, Gnoll, Merc(9), Merc
Cyan: Gnoll(RIP), Gnoll(RIP), Gnoll, Merc, Merc(RIP)
Blue: Gnoll(RIP), Gnoll(9), Merc(9), Merc(RIP), Merc


Neutral Human (Keloshite) Male Conjurer 10 HP 48/54, AC 17/13-13-10, F+6, R+7, W+9, Init +12, Perc +15

Samuel begins to summon a small fire elemental.

The dragon continues to hold its actions.

Haste round 2/7


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AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 80/103 F +11 R +12 W +14

Heshan moves forward a bit mid air and unleashes one more fireball at the group of gnolls and mercenaries in front of him.

Fireball DC 17: 7d6 ⇒ (6, 4, 6, 4, 1, 4, 4) = 29


Kitsune Game Master

Heshan burns all the gnolls and mercenaries that managed to come close to a crisp.

Samuel, Heshan
Green: Gnoll(RIP), Gnoll(RIP), Gnoll, Merc(RIP)
Omari, Ohrmizd <--
Yellow: Gnoll(RIP), Gnoll(RIP), Gnoll, Merc(9), Merc
Cyan: Gnoll(RIP), Gnoll(RIP), Gnoll(RIP), Merc(RIP), Merc(RIP)
Blue: Gnoll(RIP), Gnoll(RIP), Merc(9), Merc(RIP), Merc(RIP)


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

Smelling the familiar guano, Ohrmizd ducks his head as another fireball flies over putting more gnolls to flame "Get purified in Sarenrae's flames!"

The Keleshite advances to face the next gnoll, loading his scimitar with extra magic "Dawnflower, let me be the bane of our enemies"
+1 Scimitar-PA+HR+haste+bane: 1d20 + 11 - 2 + 2 + 1 + 2 ⇒ (5) + 11 - 2 + 2 + 1 + 2 = 19
Magical/Slashing damage+PA+destruction+bane: 1d6 + 5 + 4 + 3 + 2 + 2d6 ⇒ (4) + 5 + 4 + 3 + 2 + (2, 2) = 22

HP 66/66 AC 28 TAC 17
bane 5/7 (swift)
judgment destruction 1/3 (+3 sacred damage)
haste r7 (+1 dodge AC included)
shield of faith 7 min
heroism 70 min

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