Outpost III : [PFS][CORE] #10-98 Siege of Gallowspire

Game Master Ilmakis

Maps
Aid Token (rules)
Aid Characters
Area Template
CHRONICLES


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#10-98 (Current Map) | SFS #1-08 (Current Map) | SFS #2-01 (current map - undead killing)

Not at all!

Dark Archive

Bard-6: HP 38/38; GM reroll @+4 1/1; music available 10/16; Spells avail: lvl1 5/5; lvl2 1/4; +1 d20 bonus 1/1; Enduring Scholar (+5) 1/1; Faction pin 1/1; Archivist (+3) 1/1; Wand CLW 37/50; Loremaster 1/1; wand CLW #2 41/50
knowledge take 10s:
add guidance: Arcana 31; Dungeoneering 30; Engineering 31; Geography 33; History 35; Planes 34; Religion 31 ;all others 28
AC 16 (FF:15); Fort +5; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed)(extra +1 vs evil outsiders); resist cold/3; resist fire/20(potion); Init +1; Perception -2

@all peace. These are trying times for everyone and we are all a little stressed by what is happening in the world.

The FoM spell is poorly worded and has been subject to debate for years on the Internet with good arguments on both sides with respect to difficult terrain. It would be nice if it had been FAQed, but I doubt that will happen now.

My 2c.

If the "difficult terrain" were due to roots and everything grabbing hold of you, I think the intent of freedom of movement to stop them being an impediment would veer toward it being effective.

If it is because the ground is all broken up, then it is less clear. I tend to the permissive side and would probably allow it (it is a 4th level spell afterall), but I certainly understand why a GM would rule the other way.

My suggestion is : If the spell is ineffective, Anwar would be aware of its more limited application and could have memorized a different one in its place.

The Exchange

Male Human Monk 4 / Rogue 4| HP: 55/55| AC: 23 (19 Tch, 19 Fl) | CMD: 28/30 vs grapple | F: +7, R: +12, W: +10/+12 Ench | Init: +2 | Perc: +16/18, SM: +17 | Active conditions: Mage armor, heroism, relic +1, inspired +2

Agree - it is certainly a time of high tension, and that often leads to frustration and pain. We have to remember that this is our diversion from the harsh realities of life! Maybe let's all take a breath and put in perspective.

I know most of us also serve as GMs, and as such sometimes will interpret specific things differently within the rules. That's ok - it happens, and sometimes we will even just be wrong - that's ok too.

I think discussion of a rule, even a disagreement, doesn't need to become an argument, and let's face it - written messages don't always convey the tone or compassion that the writer may be feeling. So unless it becomes clear that there is bad blood, maybe just default to assuming not.

I, for one, would not like to see Anwar leave us. This is supposed to be a very dangerous scenario, and losing a character - especially one as experienced and versatile - could really hurt.

On the other hand, even if allow the GM to interpret some rules differently, when this seriously hamstrings the way a character is meant to be played, this really drives the enjoyment factor into the ground.

Given that GM Ilmakis conceded the first discussion in our favor, I think it shows a willingness to hear us out and make adjustments. As a player, I appreciate this - as a GM, I appreciate it even more! I make mistakes all the time, and don't mind learning new things each time I play. So if you disagree with a rule, I certainly would prefer you bring it up fro discussion.

Maybe this one works out in our favor, maybe not - but I do think Khellek makes a good suggestion to at least allow a character adjustment if there are big differences in understanding.

Personally, I don't see the argument here for not allowing freedom of movement. My understanding is that it is a magical effect that prevents difficult terrain from affecting you, regardless of cause. I don't even think it matters why - I mean, you can move normally in web or underwater, so whether it is grabbing roots or large rocks, I think it still works. And it's a 4th level spell, so it really should have a big impact on the game.

Anyway, short story I think is let's encourage discussion and be flexible to maximize everyone's enjoyment of the game, and by all means let's stick together and see this through! There's too much real-world scary stuff out there to not just relax and get away a bit here.

OK, off my soapbox. :)


#10-98 (Current Map) | SFS #1-08 (Current Map) | SFS #2-01 (current map - undead killing)

Sorry guys, Anwar has definitevely quitted the game.

I will mark his character as dead at the end of this game and will continue.

But, if you prefer to stop the game here I will also understand.

I let you the choice as his withdrawing put all your character in serious danger of death.

Dark Archive

Bard-6: HP 38/38; GM reroll @+4 1/1; music available 10/16; Spells avail: lvl1 5/5; lvl2 1/4; +1 d20 bonus 1/1; Enduring Scholar (+5) 1/1; Faction pin 1/1; Archivist (+3) 1/1; Wand CLW 37/50; Loremaster 1/1; wand CLW #2 41/50
knowledge take 10s:
add guidance: Arcana 31; Dungeoneering 30; Engineering 31; Geography 33; History 35; Planes 34; Religion 31 ;all others 28
AC 16 (FF:15); Fort +5; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed)(extra +1 vs evil outsiders); resist cold/3; resist fire/20(potion); Init +1; Perception -2

Are we still in the same tier?

I'm still keen to continue, but understand if others don't feel the same way. We'll just have to take it slow.


#10-98 (Current Map) | SFS #1-08 (Current Map) | SFS #2-01 (current map - undead killing)

You are still in tier 7-8

The Exchange

Male Human Monk 4 / Rogue 4| HP: 55/55| AC: 23 (19 Tch, 19 Fl) | CMD: 28/30 vs grapple | F: +7, R: +12, W: +10/+12 Ench | Init: +2 | Perc: +16/18, SM: +17 | Active conditions: Mage armor, heroism, relic +1, inspired +2

I am willing to continue.

Sovereign Court

Male Half-Elf Transmuter 7 (Core) | HP 47/58 | AC 13/12/11 | F +10, R +7, W +9 (+2 vs. enchantments, +1 vs. divine spells) | CMD 15 | Init +6 | Perc +3 | Active Conditions:
Expendables:
1st 7/7, 2nd 5/5, 3rd 3/4, 4th 3/3, Bond 1/1, TK Fist 8/8, Reroll (+1) 1/1

I'd like to continue. We're a bit light on frontliners, but hopefully we can scrape by.

Dark Archive

Bard-6: HP 38/38; GM reroll @+4 1/1; music available 10/16; Spells avail: lvl1 5/5; lvl2 1/4; +1 d20 bonus 1/1; Enduring Scholar (+5) 1/1; Faction pin 1/1; Archivist (+3) 1/1; Wand CLW 37/50; Loremaster 1/1; wand CLW #2 41/50
knowledge take 10s:
add guidance: Arcana 31; Dungeoneering 30; Engineering 31; Geography 33; History 35; Planes 34; Religion 31 ;all others 28
AC 16 (FF:15); Fort +5; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed)(extra +1 vs evil outsiders); resist cold/3; resist fire/20(potion); Init +1; Perception -2

If necessary I could swap out for Auri to re balance things - she is good for front lining.


#10-98 (Current Map) | SFS #1-08 (Current Map) | SFS #2-01 (current map - undead killing)

I'm waiting for Varian and Roan answer.

Sorry for the delay.

FYI after discussion with GM Dennis and Tyranius it was decided that Anwar will get a 0XP/0PP Chronicle sheet.

Grand Lodge

Male Elf Wizard (Conjuror) 7 / Loremaster 1 (HP 42/42) (AC 17/13/14) (CMD 14) (Fort +6, Ref +8, Will +9) (Init +9) (Perception +23)

I'll continue, but I am honestly only saying that because I know I can bug-out if required.

I can summon some front-liner assistance, but that will only be for a few combats.

Dark Archive

Type: Coordinated Maneuver
Generated By: Jirelle
Heroic? No
Effect: A half-elf flamboyantly dressed in buccaneering garb, including an impressive cape, somersaults into the fray. Brandishing her rapier, the young woman smiles charmingly as she looks around to see who needs her help.
Passing From: GM Greenclaw
Passing To: GM Ilmakis

The Exchange

Male N Human Druid 4 / Conjurer 3 | HP 51/51| AC 18 T 12 FF 17 | CMB +5, CMD 18 | F: +9, R: +8, W: +15 | Init: +2 | Perc: +15 | Speed 30ft | Acid Dart: 5/5, Fire Bolt: 7/7 | Active conditions: Mage Armor

I can also summon. We should be good to go.


#10-98 (Current Map) | SFS #1-08 (Current Map) | SFS #2-01 (current map - undead killing)

Perfect !
I will resume the game tomorrow :)

Grand Lodge

The Disappeared | Curious Claim || Spell Templates

**OVERSEER ANNOUNCEMENT**

Master of Spells Sorrina Westyr frowns at the black veins running through Gallowspire’s walls. “Do you see that? That’s pure negative energy flowing through the walls. It’s strengthening every undead creature in all of Gallowspire. If we don’t do something about it, I shudder to think how tough our battles will be against Gallowspire’s strongest defenders. Let’s put a stop to it here and now!” Players, you can send your Spellcaster Aid Characters on this mission.

GMs, please begin the Aid Mission (Spellcaster) when you reach a good point to do so.


Siege of Gallowspire

Aid Token

Type: Spellcasting
Generated By: Chembren
Heroic? No
Effect: An aasimar wih flowing golden hair and fine robes steps out from an alcove and casts Heroism (90 minutes) on one of your characters. He departs with a silent nod.

Passing From: GMDougH
Passing To: GM Ilmakis


Burden of Envy Rasping Rebirth (Low Tier) Siege of Gallowspire

AID TOKEN

Type: Burst of Healing
Generated By: Adamus Vintesten
Heroic? No
Effect: The Aid Character restores 4d6 hit points to each PC. In Subtiers 10–11 and 12–13, the amount restored increases to 6d6 hit points. In Subtier 15–16, the amount restored increases to 8d6 hit points.

Passing From: GMAndrewW
Passing To: GMIlmakis

Grand Lodge

The Disappeared | Curious Claim || Spell Templates

GM, please take care of the aid mission (or report 0 if no one is participating) in the next day so.

Grand Lodge

Aid Token

Type: Burst of Healing
Generated By: Guy du Loc
Heroic? No
Effect: Seemingly a rather mousy fellow has been observing your travails from a safe place, but at an opportune moment he screws up his courage and yells 'FOR SARENRAE AND GLORY', darts out, ✨casts a healing spell, restoring 4d6 hit points to each PC, and then quickly vanishes into a new hiding place.

Passing From: GM Yours is mined
Passing To: GM Ilmakis


Aid Token
Type: Provide Spellcasting (caster level 6 Invisibility)
Generated By: Desini Inganni
Heroic? no
Effect: A Varisian with slitted pupils and a forked tongue offers to turn you invisible. All it costs is a minor favor to be named at a later date.

Passing From: shaventalz
Passing To: Ilmakis


26/32/38 - 22/25/28

Another Aid Token coming in hot!

Aid Token
Type: Allied Offensive
Generated By: Khess Soune
Heroic? no
Effect: A half-elf bedecked in the symbols of Asmodeus strikes from the shadows with a pair of arrows increasing the damage of this hit by 3d8.

Dark Archive

Bard-6: HP 38/38; GM reroll @+4 1/1; music available 10/16; Spells avail: lvl1 5/5; lvl2 1/4; +1 d20 bonus 1/1; Enduring Scholar (+5) 1/1; Faction pin 1/1; Archivist (+3) 1/1; Wand CLW 37/50; Loremaster 1/1; wand CLW #2 41/50
knowledge take 10s:
add guidance: Arcana 31; Dungeoneering 30; Engineering 31; Geography 33; History 35; Planes 34; Religion 31 ;all others 28
AC 16 (FF:15); Fort +5; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed)(extra +1 vs evil outsiders); resist cold/3; resist fire/20(potion); Init +1; Perception -2

Do we still have this?

If so, then either healing or adding to damage would be good here I think.

Sovereign Court

Male Half-Elf Transmuter 7 (Core) | HP 47/58 | AC 13/12/11 | F +10, R +7, W +9 (+2 vs. enchantments, +1 vs. divine spells) | CMD 15 | Init +6 | Perc +3 | Active Conditions:
Expendables:
1st 7/7, 2nd 5/5, 3rd 3/4, 4th 3/3, Bond 1/1, TK Fist 8/8, Reroll (+1) 1/1

I think this would be the time to use tokens. Not certain on this, but I was under the impression we only have the most recent one, and the others are passed on if not used quickly enough.

Also, I've heard arguments both ways on this, but can I cast spells as an elemental? My interpretation is yes, but not ones with material components.

The Exchange

Male Human Monk 4 / Rogue 4| HP: 55/55| AC: 23 (19 Tch, 19 Fl) | CMD: 28/30 vs grapple | F: +7, R: +12, W: +10/+12 Ench | Init: +2 | Perc: +16/18, SM: +17 | Active conditions: Mage armor, heroism, relic +1, inspired +2

The tokens remain, so we don't necessarily pass them on, but we can. We should use them, though I think we are limited to using 1 per encounter.

Regarding the spells, I believe your interpretation is correct.


#10-98 (Current Map) | SFS #1-08 (Current Map) | SFS #2-01 (current map - undead killing)

You have all the aid token still :0)

Grand Lodge

AID TOKEN

Type: Burst of Healing
Generated By: Caelem
Heroic? No
Effect: Effect: The Aid Character restores 4d6 hit points to each PC.

Passing From: Yours is mined (via GM AndrewW)
Passing To: GM Ilmakis


#10-98 (Current Map) | SFS #1-08 (Current Map) | SFS #2-01 (current map - undead killing)

It will be soon the end of the scenario. You can roll for boon.
19 or 20 is a win!

Boon Roll: 1d20 ⇒ 5

Dark Archive

Bard-6: HP 38/38; GM reroll @+4 1/1; music available 10/16; Spells avail: lvl1 5/5; lvl2 1/4; +1 d20 bonus 1/1; Enduring Scholar (+5) 1/1; Faction pin 1/1; Archivist (+3) 1/1; Wand CLW 37/50; Loremaster 1/1; wand CLW #2 41/50
knowledge take 10s:
add guidance: Arcana 31; Dungeoneering 30; Engineering 31; Geography 33; History 35; Planes 34; Religion 31 ;all others 28
AC 16 (FF:15); Fort +5; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed)(extra +1 vs evil outsiders); resist cold/3; resist fire/20(potion); Init +1; Perception -2

Scholars luck?: 1d20 ⇒ 16
Khellek chokes on a hairball.

Sovereign Court

Male Half-Elf Transmuter 7 (Core) | HP 47/58 | AC 13/12/11 | F +10, R +7, W +9 (+2 vs. enchantments, +1 vs. divine spells) | CMD 15 | Init +6 | Perc +3 | Active Conditions:
Expendables:
1st 7/7, 2nd 5/5, 3rd 3/4, 4th 3/3, Bond 1/1, TK Fist 8/8, Reroll (+1) 1/1

Boon?: 1d20 ⇒ 2

Ah well. I need to remember to make a list of other people's spells to steal offer use of my own spellbook in exchange for.

Grand Lodge

Male Elf Wizard (Conjuror) 7 / Loremaster 1 (HP 42/42) (AC 17/13/14) (CMD 14) (Fort +6, Ref +8, Will +9) (Init +9) (Perception +23)

Boon: 1d20 ⇒ 14

The Exchange

Male Human Monk 4 / Rogue 4| HP: 55/55| AC: 23 (19 Tch, 19 Fl) | CMD: 28/30 vs grapple | F: +7, R: +12, W: +10/+12 Ench | Init: +2 | Perc: +16/18, SM: +17 | Active conditions: Mage armor, heroism, relic +1, inspired +2

Boon: 1d20 ⇒ 20 Woohoo!
But which one?: 1d3 ⇒ 2

I'll PM you an email address.


#10-98 (Current Map) | SFS #1-08 (Current Map) | SFS #2-01 (current map - undead killing)

Game reported and chronicles are HERE

The Exchange

Male Human Monk 4 / Rogue 4| HP: 55/55| AC: 23 (19 Tch, 19 Fl) | CMD: 28/30 vs grapple | F: +7, R: +12, W: +10/+12 Ench | Init: +2 | Perc: +16/18, SM: +17 | Active conditions: Mage armor, heroism, relic +1, inspired +2

Thanks, GM!

Dark Archive

Bard-6: HP 38/38; GM reroll @+4 1/1; music available 10/16; Spells avail: lvl1 5/5; lvl2 1/4; +1 d20 bonus 1/1; Enduring Scholar (+5) 1/1; Faction pin 1/1; Archivist (+3) 1/1; Wand CLW 37/50; Loremaster 1/1; wand CLW #2 41/50
knowledge take 10s:
add guidance: Arcana 31; Dungeoneering 30; Engineering 31; Geography 33; History 35; Planes 34; Religion 31 ;all others 28
AC 16 (FF:15); Fort +5; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed)(extra +1 vs evil outsiders); resist cold/3; resist fire/20(potion); Init +1; Perception -2

Many thanks.

Are we going to share some rez costs for Roan?

I normally go slow advancement, are you happy with me annotating the sheet to that effect?

Sovereign Court

Male Half-Elf Transmuter 7 (Core) | HP 47/58 | AC 13/12/11 | F +10, R +7, W +9 (+2 vs. enchantments, +1 vs. divine spells) | CMD 15 | Init +6 | Perc +3 | Active Conditions:
Expendables:
1st 7/7, 2nd 5/5, 3rd 3/4, 4th 3/3, Bond 1/1, TK Fist 8/8, Reroll (+1) 1/1

Chronicle looks good. Thanks for the game!

I'm not too fussed if so, but were we too slow to get to everything? The last fight seemed hard, but not like a boss might. Nor did I remember doing anything pillar-related. That boon looks like fun, but probably ticks you a step towards evil or something!

I'll gladly chip in for a revival.

Grand Lodge

Male Elf Wizard (Conjuror) 7 / Loremaster 1 (HP 42/42) (AC 17/13/14) (CMD 14) (Fort +6, Ref +8, Will +9) (Init +9) (Perception +23)

You can only get the 'Pillar' boon if you do Champion. We did the (less lethal) Soldier mode.


#10-98 (Current Map) | SFS #1-08 (Current Map) | SFS #2-01 (current map - undead killing)

I can redo your sheet if you prefer Khellec.

Roan will pay for his raised dead with the discounted price of the scenario.

You miss one fight (in the Silent Shrine) and as Varian said, in Soldier Mode you don't get to the Pillar Room and the nasty things that's in there.

Dark Archive

Bard-6: HP 38/38; GM reroll @+4 1/1; music available 10/16; Spells avail: lvl1 5/5; lvl2 1/4; +1 d20 bonus 1/1; Enduring Scholar (+5) 1/1; Faction pin 1/1; Archivist (+3) 1/1; Wand CLW 37/50; Loremaster 1/1; wand CLW #2 41/50
knowledge take 10s:
add guidance: Arcana 31; Dungeoneering 30; Engineering 31; Geography 33; History 35; Planes 34; Religion 31 ;all others 28
AC 16 (FF:15); Fort +5; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed)(extra +1 vs evil outsiders); resist cold/3; resist fire/20(potion); Init +1; Perception -2

I'm happy to do either way. I've hand annotated it (well, pdf annotated it) myself, but wanted a record of it somewhere (this discussion). If you would prefer I'm happy to ditch that copy and have a new corrected one from you.


#10-98 (Current Map) | SFS #1-08 (Current Map) | SFS #2-01 (current map - undead killing)

Chronicle redone :)

Dark Archive

Bard-6: HP 38/38; GM reroll @+4 1/1; music available 10/16; Spells avail: lvl1 5/5; lvl2 1/4; +1 d20 bonus 1/1; Enduring Scholar (+5) 1/1; Faction pin 1/1; Archivist (+3) 1/1; Wand CLW 37/50; Loremaster 1/1; wand CLW #2 41/50
knowledge take 10s:
add guidance: Arcana 31; Dungeoneering 30; Engineering 31; Geography 33; History 35; Planes 34; Religion 31 ;all others 28
AC 16 (FF:15); Fort +5; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed)(extra +1 vs evil outsiders); resist cold/3; resist fire/20(potion); Init +1; Perception -2

Many thanks!

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