Full Name |
Shimmer |
Race |
Init +4 | HP 76|76 | AC30, Touch 13, FF26 | Fortitude +10, Reflex +10, Will +7, Evasion, +4 vs Enchantments | CMD 28 | Perception +7 scent |
Classes/Levels |
| Conditions: Freeom of Movement |
Gender |
Large Animal |
About Shimmer, Animal Companion
Shimmer CR –
Tiger
N Large animal
Init +4; Senses low-light vision, scent; Perception +7
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Defense
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AC 26, touch 13, flat-footed 22 (+4 armor, +4 Dex, +9 natural, -1 size)
hp 76 (8d8+40)
Fort +10, Ref +10, Will +7 (+4 morale bonus vs. enchantment effects)
Defensive Abilities evasion
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Offense
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Speed 50 ft.
Melee bite +13 (1d8+8 plus grab and 2d6 vs. evil), 2 claws +13 (1d8+8 plus grab and 2d6 vs. evil)
Space 10 ft.; Reach 5 ft.
Special Attacks pounce, rake (2 claws +13, 1d8+8 plus grab and 2d6 vs. evil)
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Statistics
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Str 24, Dex 18, Con 18, Int 2, Wis 16, Cha 10
Base Atk +6; CMB +14 (+18 grapple); CMD 28 (32 vs. trip)
Feats Improved Natural Attack (claw), Iron Will, Power Attack, Toughness
Tricks Air Walk, Attack, Attack, Attack, Attack Any Target, Combat Riding, Come, Come, Defend, Defend, Down, Down, Guard, Heel, Perform, Track
Skills Acrobatics +11 (+19 to jump), Climb +11, Perception +7, Stealth +4, Swim +11
Other Gear mwk studded leather, holy amulet of mighty fists
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Special Abilities
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Air Walk [Trick] The animal can be ridden through the air when affected by spells.
Attack [Trick] The animal will attack on command.
Attack Any Target [Trick] The animal will attack any creature on command.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Come [Trick] The animal will come to you on command.
Defend [Trick] The animal will defend you.
Devotion +4 (Ex) +4 morale bonus on Will saves vs. enchantment effects.
Down [Trick] The animal will break off combat on command.
Evasion (Ex) No damage on successful reflex save.
Grab: Bite (Large) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
Grab: Claw (Large) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Perform [Trick] The animal will perform tricks.
Pounce (Ex) You can make a full attack as part of a charge.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Track [Trick] The animal will track a scent.