Goblin

Mordack Dune 4's page

217 posts. Organized Play character for DoubleGold.


Full Name

Mordack Dune 4

Race

Goblin

Classes/Levels

Sorcerer 2: Spd:25, HP:20/20, 1 Fire Resistance, AC:17, Fort:5, Ref:7, Will:5, Per:3 Darkvision, Stealth:7

Gender

M

Size

S

Age

16

Special Abilities

Field Commissioned Agent

Alignment

CG

Deity

Cayden Cailean

Location

Osirion

Languages

Common, Goblin

Occupation

Scout-Mountain Lore

Strength 14
Dexterity 16
Constitution 12
Intelligence 10
Wisdom 8
Charisma 18

About Mordack Dune 4

River Kingdoms Excavation: Slowly excavate Ramlock's Tower to gain treasure. May purchase more than once, but cost increases 50% at each purchase. (36 boxes checked)

XP:19
(Spent 2 fame to be Varisian) (Spent 4 fame to have a hireling: Arcana and Cooking Lore)

Abilities and Feats
1. Charhide Goblin
2. Goblin Lore: Gain Nature and Stealth and Goblin Lore
3. Forager Skill Feat
4. Silver Draconic Bloodline
5. Darkvision
6. Dangerous Sorcery (Level 2)
7. Assurance Nature (Level 2)

Proficiencies and Skills
Trained Skills: Arcana, Crafting, Diplomacy, Intimidation, Nature, Stealth, Survival, Mountain Lore, Goblin Lore. Underworld Lore.
Trained Other: Simple Weapons, Spells, Dex Saving throws, Con Saving throws, Perception, Unarmored AC.
Expert other: Wisdom Saving throws.

Skill Totals:
1. Acrobatics: 3
2. Athletics: 2
3. Arcana: 4
4. Crafting: 4
5. Deception: 4
6. Diplomacy: 8
7. Intimidation: 8
8. Medicine: -1
9. Nature: 3 (Assurance)
10. Occultism: 0
11. Performance: 4
12. Religion: -1
13. Society: 0
14. Stealth: 7
15. Survival: 3
16. Thievery: 3
17. Mountain and Goblin Lore: 4
18. Underworld Lore: 4

Spells:
Cantrips: Shield, Acid Splash, Ray of frost, Mage Hand.
1st Level 3 per day: True Strike, Burning Hands, Hydraulic Push, Magic Missile.
Signature Spell is Hydraulic Push.
Bloodline Magic and Spells: Dragon Claws, +1 to AC for 1 round.
Spell Save DC 18. Spell Attack 8.

Equipment:
1. Sorcerers Kit: 1.6 GP (Adventures Kit, Dagger, Sling with 20 Bullets, Bandolier, 2 sets of caltrops, sheath)
2. Ordinary Clothing: 0.1 GP
3. Sheath: 0.01 GP
4. Basic Crafter's Book: 0.1 GP
5. 101.13 GP
6. Minor Healing Potion (free)

Attacks
1. Spells. +8 to hit
2. Spell Save DC is 18
3. Dagger. +7 to hit. 1d4+2 P/S can be thrown 10 feet.
4. Sling. +7 to hit. 1d6+1 damage. 50 feet.