Alhandra

Frankie Feldspar's page

63 posts. Organized Play character for Oddman80.


Full Name

Frankie Feldspar

Race

HP 46/46 | AC 19 (21 with Shield Raised) | F+9__R+8__W+9 | Perc(E) +9 (darkvision) | Stealth(U) +1 |

Classes/Levels

speed 25 | Hero Points: 1 | Active Conditions: none

Gender

NG (female) Dwarf Fighter 1 |

About Frankie Feldspar

Served as Field Medic within Taggoret Guard before moving to Davarn and working as an aid to a physician.

Whispering Tyrant took undead army though the town on the way to Absalom and nearly destroyed everything and everyone. Frankie did what she could -but the events awoke new purpose in her.

Shortly thereafter, she joined the Vigilant Seal faction of the Pathfinder Society - ridding the world of dangers that could hurt people who have loved ones that care for them.

STAT BLOCK:

Frankie Feldspar..................Fighter 1
Female Dwarf Fighter 1
NG, Medium, Dwarf, Humanoid
Perception +7; Darkvision
Languages Common, Dwarven, Goblin
Skills Acrobatics +6, Athletics +9, Lore: Mining +6, Lore: Warfare +6, Medicine +9, Religion +7, Survival +7
Str +4, Dex +1, Con +2, Int +1, Wis +2, Cha -1
Items Hide Armor, Bandolier, Healer's Tools, Steel Shield (Hardness 5, HP 20, BT 10, two belt pouches, backpack (containing repair kit, bedroll, 10 pieces of chalk, flint and steel, 50 feet of rope, 2 weeks’ rations, soap, 5 torches, and a waterskin)
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AC 19 (+21 with shield raised), Fort +9, Ref +8, Will +9
HP 46 Hero Points 1
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Speed 20 feet
Melee Flail +11 (Disarm, Sweep, Trip), Damage 1d6+4 (B)
Melee +1 Glaive +12 (Deadly d8, Forceful, Reach), Damage 1d8+4 (S)


FEATS:

Shield Block (reaction) Trigger While you have your shield raised, you would take damage from a physical attack. You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield’s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.

Attack of Opportunity (reaction) Trigger A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using. You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn’t count toward your multiple attack penalty, and your multiple attack penalty doesn’t apply to this Strike.

Call on Ancient Blood (reaction) Trigger: You attempt a saving throw against a magical effect, but you haven't rolled yet. Your ancestral innate resistance to magic surges, before slowly ebbing down. You gain a +1 circumstance bonus to the triggering saving throw and until the end of this turn.
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Exacting Strike (One Action) (Press) You make a controlled attack, fully accounting for your momentum. Make a Strike. The Strike gains the following failure effect. Failure This attack does not count toward your multiple attack penalty.

Battle Medicine (One Action) (General, Healing, Manipulate, Skill) Prerequisites trained in Medicine
You can patch up yourself or an adjacent ally, even in combat. Attempt a Medicine check with the same DC as for Treat Wounds, and restore a corresponding amount of Hit Points; this does not remove the wounded condition. As with Treat Wounds, you can attempt checks against higher DCs if you have the minimum proficiency rank. The target is then temporarily immune to your Battle Medicine for 1 day.

Godless Healing (General, Skill) Prerequisites Battle Medicine
You recover an additional 5 Hit Points from a successful attempt to Treat your Wounds or use Battle Medicine on you. After you or an ally use Battle Medicine on you, you become temporarily immune to that Battle Medicine for only 1 hour, instead of 1 day.

Continual Recovery (General) Prerequisites Expert in Medicine
You zealously monitor a patient’s progress to administer treatment faster. When you Treat Wounds, your patient becomes immune for only 10 minutes instead of 1 hour. This applies only to your Treat Wounds activities, not any other the patient receives.

Additional Feats Ancient-Blooded, Unburdened Iron, Lunge

ITEMS EARNED:

  • gold nodule aeon stone(1–12:Burden of Envy, Core Rulebook, 604; level 6; 230 gp)
  • scroll of snowball (1-10 Tarnbreaker's Trail, Lost Omens World Guide 112; level 1; 4 gp)

BOONS EARNED:
Tarnbreaker Champions (General): You are a champion of the Balgirdtrek, which earns you special privileges throughout the Lands of the Linnorm Kings. While playing in an adventure that takes place primarily in the Lands of the Linnorm Kings, you can stay for free at any Ulfen or Varki inn or similar establishment, and you gain a 10% on all non-magical goods bought in Ulfen or Varki settlements (this does not stack with any other discount or reduction in price). In addition, you gain a +1 circumstance bonus on all Diplomacy checks to Make A Request while playing in an adventure that takes place primarily in the Lands of the Linnorm Kings.

Valais’s Assurance (General, Limited-Use): Valais Durant is the leader of the Radiant Oath, in no small part because of her kindness and willingness to share her power with those in need. You may check a box next to this boon and spend an action to use the champion focus spell lay on hands, heightened appropriately for your level. This does not cost a focus point.

WEALTH: 15gp; 80sp; 8cp