
The World's Most Interesting GM |


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Kolris looks at the waterfall of water rushing down beside him, and decides the fey's request does sound logical; he steps a little to the side to make way and clear the noise.
He looks back at the Lady with a face that wordlessly asks well?

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Derkhan rests a hand on one of his gladii and steps into the room.
"Sure, nothing suspicious about this!"

Lady Gormandelle |

Derkhan rests a hand on one of his gladii and steps into the room.
"Sure, nothing suspicious about this!"
"My, what a simply charming smile. It is even prettier than the troglodyte's." beams the strange little woman at Derkhan.
Ini (Tofang): 1d20 + 4 ⇒ (7) + 4 = 11
Init (Fentar): 1d20 + 1 ⇒ (10) + 1 = 11
Init (Jezu): 1d20 + 3 ⇒ (13) + 3 = 16
Init (Rectitude): 1d20 + 5 ⇒ (10) + 5 = 15
Init (Kolris): 1d20 + 3 ⇒ (9) + 3 = 12 +4 w/heightened awareness
1d20 + 5 ⇒ (3) + 5 = 8
1d20 + 2 ⇒ (7) + 2 = 9
Kolris and Derkhan both hear a flutter as if one of the many birds mounted on the wall where still alive. Suddenly a pair of diminutive little pink blurs buzz out from amid the display. Both little creatures seem to be wielding large dirty pliers for some reason.
pink bite v Kolris (v flat-footed, higher ground): 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12 damage: 1d3 - 1 + 1d6 ⇒ (3) - 1 + (1) = 3
purple bite v Derkhan (v flat-footed, higher ground): 1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 22 damage: 1d3 - 1 + 1d6 ⇒ (3) - 1 + (1) = 3
One of the nearly toothless things bites Derkhan on the finger hard.
Derhan Fort save DC 11.
The woman begins weaving a spell.
The PCs may each roll one Knowledge (nature) check once they can see the diminutive creatures and open all the spoilers that apply to their result.

The World's Most Interesting GM |

Conditions the floor counts as a shallow bog for movement.
Round 1! (Theme ♬)
The Bold May Act!
_________________
__ Jezu
__ Kolris
__ Rectitude
__ Derkhan -3 hp, (pending Fort save DC 11)
__ Tofang
__ Fentar
__ Nixie
__ Little pink flying things

The World's Most Interesting GM |

Rectitude's mind knocks a stuffed kamadan off the far wall.

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Knowledge (nature), free inspiration: 1d20 + 11 + 1d6 ⇒ (9) + 11 + (2) = 22
"Tooth fairies?!?" Kolris exclaims. "What are they doing here? At least now I know where you got all those teeth!" Whipping out his rapier, Kolris yells out a warning. "Their bite paralyzes... probably so they can try to steal your teeth!" He stabs upwards at the little flying creature.
Move: draw rapier
Standard: attack pink
+1 rapier: 1d20 + 9 ⇒ (5) + 9 = 14
Damage, P: 1d6 + 3 ⇒ (1) + 3 = 4
Parry, +1 rapier: 1d20 + 9 ⇒ (7) + 9 = 16 1 panache if used
Riposte, +1 rapier: 1d20 + 9 ⇒ (4) + 9 = 13 if parry successful
Damage, P: 1d6 + 3 ⇒ (1) + 3 = 4

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kn nature: 1d20 + 16 ⇒ (6) + 16 = 22
Tofang draws his gun and shoots at the fey lady at the end of the room.
Tofang infuses his gun with alchemical ordnance (free action) 2/7 used
Gun, touch attack, pbs: 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15
Gun damage. alchemical ordnance, pbs: 2d6 + 6 + 1d6 + 1 ⇒ (6, 1) + 6 + (3) + 1 = 17 First 2d6+6 fire damage.

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Fort: 1d20 + 6 ⇒ (10) + 6 = 16
Derkhan draws a gladius, giving a mocking salute to Lady Gormandelle before turning his attention to the tooth fairy.
Move Action to draw the weapon, standard action to attack.
Attack, piranha strike: 1d20 + 9 - 1 ⇒ (15) + 9 - 1 = 23
Damage, Piranha strike: 1d4 + 5 + 2 ⇒ (1) + 5 + 2 = 8

Lady Gormandelle |

The little woman begins to sing. Her voice is--captivating.
Everyone Will save DC 17.

The World's Most Interesting GM |

Kolris misses, Tofang blows a horn off a mounted almiraj.
Derkhan stabs outward grazing one of the little imps with his sword, though to less effect than he might have hoped knocking it into Fentar's path.
Fentar swings his--well, he swings, bites, tail slaps, something (so fast I had to look at his character she to see what it was ;)) striking the fairy, but not felling it.

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Will DC 17: 1d20 + 1 ⇒ (18) + 1 = 19

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will save : 1d20 + 2 ⇒ (13) + 2 = 15

The World's Most Interesting GM |
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One of the diminutive fairies buzzes in getting around Kolris's sword's guard and biting him on the hand.
pink acrobatics (AoO): 1d20 + 10 ⇒ (15) + 10 = 25 pink bite v Kolris: 1d20 + 9 ⇒ (19) + 9 = 28 damage: 1d4 - 1 ⇒ (4) - 1 = 3 hit
Kolris, Fort save DC 12.
Meanwhile the other, comes at Derkhan's face snapping its pliers.
purple pliers (greater steal) v Derkhan (pliers, tricky thief): 1d20 + 9 ⇒ (20) + 9 = 29 damage = 1 Cha damage + 1 bleed hit
Fortunately, it seems the thing missed, although Derkhan tastes copper for some reason. Not the sort of man to worry, he smiles at his friends, another close call averted.

The World's Most Interesting GM |

Telosbot Will save: 1d20 + 1 ⇒ (6) + 1 = 7
Rectitudebot Will save: 1d20 + 0 ⇒ (7) + 0 = 7
Enchanted by the small woman's beautiful song, Jezu, Rectitude, and Tofang advance through--what for two of them is knee-deep water, trying to get closer.
Conditions the floor counts as a shallow bog for movement.
Round 2! (Theme ♬)
The Bold May Act!
_________________
__ Jezu enchanted
__ Kolris -3 hp (pending Fort save DC 12)
__ Rectitude enchanted
__ Derkhan -4 hp, 1 bleed, 1 Cha damage
__ Tofang enchanted
__ Fentar charmed
__ Nixie
__ Little pink flying things purple -17 hp

The World's Most Interesting GM |

Actually, it is the sublimely, beautiful, petite lady with the fish scales and webbed fingers and toes who has an over-abundance of teeth. These little pests barely have any at all.
Fentar swings, but it is like hitting a leaf on the wind. The little monster sticks out its tongue and blows wet raspberries at him.

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This thing is tougher than I thought, Derkhan thinks.
He swings again at the tooth fairy.
I'm not sure if Jezu is providing flanking currently, so I'll roll sneak attack seperately.
Attack, piranha strike: 1d20 + 9 - 1 ⇒ (2) + 9 - 1 = 10 +2 if flanking.
Damage, piranha strike: 1d4 + 7 ⇒ (1) + 7 = 8
Sneak attack, if applicable: 2d6 ⇒ (2, 6) = 8
Well, probably doesn't matter if I roll like that.
Derkhan spits out a mouthful of blood and draws his other gladius.

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Fortitude DC 12, inspiration: 1d20 + 2 + 1d6 ⇒ (5) + 2 + (4) = 11 2 points inspiration
Shirt reroll: 1d20 + 2 + 1d6 ⇒ (9) + 2 + (2) = 13
Kolris' system struggles to resist the onset of paralyzation, but he somehow forces his will to overcome the infecting agent and retains control of his limbs. He strikes, keeping his rapier up to defend.
Standard: attack pink
+1 rapier: 1d20 + 9 ⇒ (5) + 9 = 14
Damage, P: 1d6 + 3 ⇒ (5) + 3 = 8
Parry, +1 rapier: 1d20 + 9 ⇒ (13) + 9 = 22 1 panache point if used
Riposte, +1 rapier: 1d20 + 9 ⇒ (11) + 9 = 20 If parry successful
Damage, P: 1d6 + 3 ⇒ (2) + 3 = 5

The World's Most Interesting GM |

The tiny pink fiend draws back and begins snapping its pliers at the swordsman's hand. Kolris misses with a lunge and the small creature flies over to his off hand. With a deft twist Kolris pokes the pesky fairy away. Parry/riposte
pink pliers (dirty trick) v Kolris (pliers, tricky thief, higher ground): 1d20 + 9 + 1 ⇒ (5) + 9 + 1 = 15 damage = 1 Dex damage miss
Meanwhile the other, flutters into Derkhan's face again.
purple pliers (greater steal) v Derkhan (pliers, tricky thief, higher ground): 1d20 + 9 + 1 ⇒ (13) + 9 + 1 = 23 damage = 1 Cha damage hit
Still Derkhan doesn't feel much in the way of damage. Seemingly he's dodged another one. Whew, that was a close. he thinks.

The World's Most Interesting GM |

The two-and-a-half foot-tall woman continues to sing drawing her audience of admirers closer. As she does she readies a small crossbow.
When her admirers reach the wall they put their weapons away so that they can climb up the stuffed animal heads to get closer to her.
Conditions the floor counts as a shallow bog for movement.
Round 3! (Theme ♬)
The Bold May Act!
_________________
__ Jezu enchanted
__ Kolris -3 hp
__ Rectitude enchanted
__ Derkhan -5 hp, 1 bleed, 2 Cha damage
__ Tofang enchanted
__ Fentar charmed
__ Nixie
__ Little pink flying things purple -17 hp, pink -3 hp

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"...what are you all doing? We've got to fight these tooth fairies! You're enchanted, you fools! Snap out of it!" Kolris lets his frustration out in a vomit of verbal chastisement, but keeps striking at the tiny fairies.
Standard: attack pink
+1 rapier: 1d20 + 9 ⇒ (16) + 9 = 25
Damage, P: 1d6 + 3 ⇒ (2) + 3 = 5
No Parry this round; conserving panache

The World's Most Interesting GM |

[dice=attack]1d20+7
[dice=damage]2d6+6
Fentar Mad-Libs Attack Generator!™
Fentar hits __(noun)__ with his __(noun)__.
Kolris pokes his diminutive foe for less gain than he would have hoped.

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Derkhan grits his teeth and swings with his gladius.
Attack, Piranha strike: 1d20 + 9 - 1 ⇒ (14) + 9 - 1 = 22
Damage, piranha: 1d4 + 5 + 2 ⇒ (3) + 5 + 2 = 10
If the fae is down Derkhan will move to the other tooth fairie. If not, he'll stand his ground.

The World's Most Interesting GM |

Ha! Sorry, busy but didn't want to slow gameplay down so just did the bare essentials.
Fentar's blade crunches the purple beastie.
**CRUNCH!!** indeed.
The fairy explodes into a cloud of sickeningly sweet smelling sparkling white fairy dust that clings to those within 5 feet.
Fentar, Derkhan Fort save v poison DC 12 or be sickened for 1d4 ⇒ 3 rounds.
The remaining fairy dives at Kolris's face. **CRUNCH!**
pink pliers (dirty trick) v Kolris (pliers, tricky thief, higher ground): 1d20 + 9 + 1 ⇒ (8) + 9 + 1 = 18 damage = 1 Cha damage, 1 Bleed damage hit

The World's Most Interesting GM |

The two-and-a-half foot-tall woman continues to sing drawing her audience of admirers closer.
The moment one of the fairies dies in a cloud of sparkles she fires her crossbow, grazing Derkhan.
gray crossbow v Derkhan: 1d20 + 7 ⇒ (18) + 7 = 25 damage: 1d6 ⇒ 1
Then she reloads.
Her admirers begin to climb up the stuffed animal heads.
Conditions the floor counts as a shallow bog for movement.
Round 4! (Theme ♬)
The Bold May Act!
_________________
__ Jezu enchanted
__ Kolris -4 hp, 1 bleed, 1 Cha damage
__ Rectitude enchanted
__ Derkhan -7 hp, 1 bleed, 2 Cha damage
__ Tofang enchanted
__ Fentar charmed
__ Nixie
__ Little pink flying things pink -14 hp

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Fortitude: 1d20 + 6 ⇒ (15) + 6 = 21
Derkhan stomps over to pink.
Smite Evil on Pink.
Attack, Piranha Strike: 1d20 + 9 - 1 ⇒ (1) + 9 - 1 = 9 +2 if evil
Damage: 1d4 + 5 + 2 ⇒ (4) + 5 + 2 = 11 +1 if evil

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Kolris continues to attempt to skewer the little flying beastie, but keeps an eye on his companions. Why are they climbing the wall?!? "Snap out of it!"
Standard: attack pink
+1 rapier: 1d20 + 9 ⇒ (10) + 9 = 19
Damage, P: 1d6 + 3 ⇒ (1) + 3 = 4

The World's Most Interesting GM |

Since he can't Take 10 like everyone else Tofang climb check DC 10: 1d20 - 2 ⇒ (9) - 2 = 7
Since he can't Take 10 like everyone else Tofang climb check DC 10: 1d20 - 2 ⇒ (16) - 2 = 14 He manages 5'. Everyone else manages the 10' needed to find a perch near their muse.
Three blades sing through the air... and little else, unfortunately. Kolris does manage to tag it but his weapon seems does little damage to the spongy creature.
Seeing the obviously un-charismatic tooth it has pulled from Kolris's unappealing head, the fairy tosses it over its shoulder and into the water. *PLOP* It then turns to harassing Derkhan who makes for a more attractive target.
pink pliers (dirty trick) v Kolris (pliers, tricky thief, higher ground): 1d20 + 9 + 1 ⇒ (17) + 9 + 1 = 27 damage = 1 Cha damage hit
What follows is a loud grating noise. **CRUNCH!**
Having reloaded, the small feral singer readies her crossbow.
Tofang climb check DC 10: 1d20 - 2 ⇒ (20) - 2 = 18
Tofang finally finds a seat upon a stuffed axe beak.

The World's Most Interesting GM |

Conditions the floor counts as a shallow bog for movement.
Round 4! (Theme ♬)
The Bold May Act!
_________________
__ Jezu enchanted
__ Kolris -5 hp, 1 bleed, 1 Cha damage
__ Rectitude enchanted
__ Derkhan -8 hp, 1 bleed, 3 Cha damage
__ Tofang enchanted
__ Fentar charmed
__ Nixie readied
__ Little pink flying things pink -16 hp

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"Why. Won't. You. Die!" A burst of realization crosses Kolris' face; he nearly slaps his forehead in frustration. "Of course... fey, you dummy!" He drops his blade and immediately whips out a different rapier. He strikes again, this time with renewed energy.
Free: drop +1 rapier
Move: draw cold iron rapier
Standard: attack pink
cold iron rapier: 1d20 + 8 ⇒ (13) + 8 = 21
Damage, P, cold iron: 1d6 + 2 ⇒ (3) + 2 = 5

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The frustration of fighting these little pink shits finally snaps within Fentar and he loses his composure completely...
attack: 1d20 + 9 ⇒ (18) + 9 = 27
damage: 2d6 + 9 ⇒ (5, 1) + 9 = 15
The bloodrager makes a great overhand chop at the tooth-taking sod.

The World's Most Interesting GM |

Kolris drops his blade into the water and draws a second blade. He could almost here his fencing instructors shouting at him.
Then as one the men smash the little fairy between their swords causing it to explode into a sparkly, sugary, white powder, and a shower of other people's teeth.
Fentar, Derkhan, Kolris Fort save v poison DC 12 or be sickened for 1d4 ⇒ 4 rounds.
*TWANG!* goes Lady Gormandelle's crossbow. And Kolris feels the barbed bolt scrape his cheek and knock his hood back.
gray crossbow v Kolris: 1d20 + 7 ⇒ (11) + 7 = 18 damage: 1d6 ⇒ 3
The men around Lady Gormandelle clap their approval. If only to himself, even Fentar has to admit it was a darn good shot.
Conditions the floor counts as a shallow bog for movement.
Round 4! (Theme ♬)
The Bold May Act!
_________________
__ Jezu enchanted
__ Kolris -8 hp, 1 bleed, 1 Cha damage
__ Rectitude enchanted
__ Derkhan -8 hp, 1 bleed, 3 Cha damage
__ Tofang enchanted
__ Fentar charmed
__ Lady Gormandelle the nixie

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Fortitude DC 12: 1d20 + 2 ⇒ (13) + 2 = 15

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Fort: 1d20 + 6 ⇒ (11) + 6 = 17
Derkhan trudges through the water towards the nixie, dropping his gladius and attempting to climb the wall.
1/4 speed climb: 1d20 - 1 ⇒ (18) - 1 = 17

The World's Most Interesting GM |

Lady Gormandelle sings her haunting song, and reloads her crossbow.
Conditions the floor counts as a shallow bog for movement.
Round 5! (Theme ♬)
The Bold May Act!
_________________
__ Jezu enchanted
__ Kolris -9 hp, 1 bleed, 1 Cha damage
__ Rectitude enchanted
__ Derkhan -9 hp, 1 bleed, 3 Cha damage
__ Tofang enchanted
__ Fentar charmed
__ Lady Gormandelle the nixie

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Kolris eyes Lady Gormandelle, growing anger showing in his eyes. "This ends," he says simply, reaching into his tunic and retrieving a small vial. He quickly downs the contents and begins trudging through the water towards her, rapier held high and pointed right at the nixie the entire way.
"Jezu, get down from there! I don't care about your damn enchantment; I need to get up there!!!"
Standard: drink extract of monkey fish (the first one must have expired long ago, sorry I never updated my statline throughout)
Move: 15' at double movement cost (shallow bog)

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Derkhan gives her a bloody grin.
"That I do."
Attack, Piranha strike: 1d20 + 9 - 1 ⇒ (13) + 9 - 1 = 21
Damage: 1d4 + 5 + 2 ⇒ (1) + 5 + 2 = 8
Sneak damage if applicable: 2d6 ⇒ (2, 3) = 5