World's Most Interesting Overflow Archives (003) [PFS Standard 6-15] (Inactive)

Game Master Great Green God

It is up to the PCs to investigate and stop a strange phenomenon before thousands of priceless documents are ruined forever.

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He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Well then. Open this one, Derkhan:
Nope. Not evil (enough to register).

Dark Archive

Male LN Elven Investigator/Swashbuckler 5 | HP: 35/35 | AC: 23 19 (14 Tch, 15 Fl; +1 traps) | CMD: 20 (16 Fl; +1 traps) | F: +2, R: +10 (+1 traps), W: +2 (+2 ench.; +3 illu.) | Init: +8 +4 | Perc: +16 +13 (+2 traps), SM +14 +13 | Speed 30 ft; climb 10; swim 10'' | Active conditions: whispers of evil, heightened awareness, monkey fish, shield

Kolris looks at the waterfall of water rushing down beside him, and decides the fey's request does sound logical; he steps a little to the side to make way and clear the noise.

He looks back at the Lady with a face that wordlessly asks well?

Liberty's Edge

LG halfling male paladin 1/UnRogue 3 | hp 33/33 | AC 21, Touch 16 , Flat-Footed 17 | Initiative +4 | Fort +6, Ref +8, Will +3 | Perception +8, Sense Motive +6 | Smite Evil 1/1 | GM Reroll 0/1
Active Effects:
None

Derkhan rests a hand on one of his gladii and steps into the room.

"Sure, nothing suspicious about this!"


Derkhan Ashgale wrote:

Derkhan rests a hand on one of his gladii and steps into the room.

"Sure, nothing suspicious about this!"

"My, what a simply charming smile. It is even prettier than the troglodyte's." beams the strange little woman at Derkhan.

dice:
Init Derkhan: 1d20 + 4 ⇒ (10) + 4 = 14
Ini (Tofang): 1d20 + 4 ⇒ (7) + 4 = 11
Init (Fentar): 1d20 + 1 ⇒ (10) + 1 = 11
Init (Jezu): 1d20 + 3 ⇒ (13) + 3 = 16
Init (Rectitude): 1d20 + 5 ⇒ (10) + 5 = 15
Init (Kolris): 1d20 + 3 ⇒ (9) + 3 = 12 +4 w/heightened awareness
1d20 + 5 ⇒ (3) + 5 = 8
1d20 + 2 ⇒ (7) + 2 = 9

Kolris and Derkhan both hear a flutter as if one of the many birds mounted on the wall where still alive. Suddenly a pair of diminutive little pink blurs buzz out from amid the display. Both little creatures seem to be wielding large dirty pliers for some reason.

pink bite v Kolris (v flat-footed, higher ground): 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12 damage: 1d3 - 1 + 1d6 ⇒ (3) - 1 + (1) = 3

purple bite v Derkhan (v flat-footed, higher ground): 1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 22 damage: 1d3 - 1 + 1d6 ⇒ (3) - 1 + (1) = 3

One of the nearly toothless things bites Derkhan on the finger hard.

Derhan Fort save DC 11.

The woman begins weaving a spell.

The PCs may each roll one Knowledge (nature) check once they can see the diminutive creatures and open all the spoilers that apply to their result.

Little pink flying things - knowledge (nature) 10+:
The little winged things are tooth fairies (of a sort). Tiny, winged fey creatures.

Little pink flying things - knowledge (nature) 15+:
A favorite of childhood nursery rhymes, like the scissor man who relieve thumb-suckers of their addictions, and the bed bugs that you don't want to bite, tooth fairies a of course interested and related strongly to teeth. Specifically, they fly about at night relieving those caught unaware, or made so by their magic of their teeth. What they do with the teeth is a matter of some conjecture.

Little pink flying things - knowledge (nature) 20+:
The little rascal's bite contains a magical paralytic that immobilizes their prey allowing them to take their time with a victim.

Little pink flying things - knowledge (nature) 25+:
Like many fey, they are resistant to normal weapons--only cold iron is fully effective against them.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Conditions the floor counts as a shallow bog for movement.

Round 1! (Theme ♬)
The Bold May Act!
_________________
__ Jezu
__ Kolris
__ Rectitude
__ Derkhan
-3 hp, (pending Fort save DC 11)
__ Tofang
__ Fentar

__ Nixie
__ Little pink flying things

Map updated

Liberty's Edge

M Ghoran telekineticist 1 | HP 13/13 | AC 20/13/17 | F+6 R+5 W+0 | Init +5 | Perc +4 | Conditions: None

Rectitude fishes a small stone from a belt pouch and sends it at one of the nasty lady.

telekinetic blast: 1d20 + 3 ⇒ (6) + 3 = 9
damage: 1d6 + 5 ⇒ (5) + 5 = 10

boo


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Rectitude's mind knocks a stuffed kamadan off the far wall.

Dark Archive

Male LN Elven Investigator/Swashbuckler 5 | HP: 35/35 | AC: 23 19 (14 Tch, 15 Fl; +1 traps) | CMD: 20 (16 Fl; +1 traps) | F: +2, R: +10 (+1 traps), W: +2 (+2 ench.; +3 illu.) | Init: +8 +4 | Perc: +16 +13 (+2 traps), SM +14 +13 | Speed 30 ft; climb 10; swim 10'' | Active conditions: whispers of evil, heightened awareness, monkey fish, shield

Knowledge (nature), free inspiration: 1d20 + 11 + 1d6 ⇒ (9) + 11 + (2) = 22

"Tooth fairies?!?" Kolris exclaims. "What are they doing here? At least now I know where you got all those teeth!" Whipping out his rapier, Kolris yells out a warning. "Their bite paralyzes... probably so they can try to steal your teeth!" He stabs upwards at the little flying creature.

Actions:

Move: draw rapier
Standard: attack pink

+1 rapier: 1d20 + 9 ⇒ (5) + 9 = 14
Damage, P: 1d6 + 3 ⇒ (1) + 3 = 4


Opportune Parry & Riposte:

Parry, +1 rapier: 1d20 + 9 ⇒ (7) + 9 = 16 1 panache if used

Riposte, +1 rapier: 1d20 + 9 ⇒ (4) + 9 = 13 if parry successful
Damage, P: 1d6 + 3 ⇒ (1) + 3 = 4

The Concordance

Male N Wayang | Alchemist (gun chemist, mindchemist) 6 | HP 57/57 | With Barkskin & cogn.: AC 28 T 15 FF 25, Normal: AC 23 T 16 FF 18 | CMB +2, CMD 17 | F: +9, R: +12, W: +7 | Init: +5 | Perc: +11 | Alch. ordnance 11/11 | Folio Reroll 1/1 | Chaldira Reroll 1/1 | Darkvision | Speed 20ft, on riding dog 40ft | Riding Dog HP 13/13 | Familiar HP 28/28 | Active conditions: Heightened Awareness, Barkskin

kn nature: 1d20 + 16 ⇒ (6) + 16 = 22

Tofang draws his gun and shoots at the fey lady at the end of the room.

Tofang infuses his gun with alchemical ordnance (free action) 2/7 used

Gun, touch attack, pbs: 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15
Gun damage. alchemical ordnance, pbs: 2d6 + 6 + 1d6 + 1 ⇒ (6, 1) + 6 + (3) + 1 = 17 First 2d6+6 fire damage.

Grand Lodge

Male Nagaji Bloodrager 3: Hit Points 31; AC 18/11/17; Fort+6 Ref+4 Will+3 (+4); Init+1; Perc+7

Fentar scowls at Tofang, "Stop shooting at the nice lady! Get these pink weirdos instead, you madman!"

Then he attacks the nearest fairy.
attack: 1d20 + 7 ⇒ (17) + 7 = 24
damage: 2d6 + 6 ⇒ (4, 1) + 6 = 11

Grand Lodge

Male Gnome Geokineticist 1 | AC 16/14/13 | HP 12/12 | Fort+6, Ref+5, Will+1 | CMB-1, CMD 12 | Init+3 | Perc+7, low-light | Sense Motive+1 | Speed 20' | Conditions: none | Dancing Lights: 1/1 | Prestidigitation: 1/1 | Ghost Sound: 1/1 | Speak with animals | 1/1

Jezu advances closer.
double move

Liberty's Edge

LG halfling male paladin 1/UnRogue 3 | hp 33/33 | AC 21, Touch 16 , Flat-Footed 17 | Initiative +4 | Fort +6, Ref +8, Will +3 | Perception +8, Sense Motive +6 | Smite Evil 1/1 | GM Reroll 0/1
Active Effects:
None

Fort: 1d20 + 6 ⇒ (10) + 6 = 16

Derkhan draws a gladius, giving a mocking salute to Lady Gormandelle before turning his attention to the tooth fairy.

Move Action to draw the weapon, standard action to attack.

Attack, piranha strike: 1d20 + 9 - 1 ⇒ (15) + 9 - 1 = 23
Damage, Piranha strike: 1d4 + 5 + 2 ⇒ (1) + 5 + 2 = 8


The little woman begins to sing. Her voice is--captivating.

Everyone Will save DC 17.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Kolris misses, Tofang blows a horn off a mounted almiraj.

Derkhan stabs outward grazing one of the little imps with his sword, though to less effect than he might have hoped knocking it into Fentar's path.

Fentar swings his--well, he swings, bites, tail slaps, something (so fast I had to look at his character she to see what it was ;)) striking the fairy, but not felling it.

Dark Archive

Male LN Elven Investigator/Swashbuckler 5 | HP: 35/35 | AC: 23 19 (14 Tch, 15 Fl; +1 traps) | CMD: 20 (16 Fl; +1 traps) | F: +2, R: +10 (+1 traps), W: +2 (+2 ench.; +3 illu.) | Init: +8 +4 | Perc: +16 +13 (+2 traps), SM +14 +13 | Speed 30 ft; climb 10; swim 10'' | Active conditions: whispers of evil, heightened awareness, monkey fish, shield

Will DC 17: 1d20 + 1 ⇒ (18) + 1 = 19

The Concordance

Male N Wayang | Alchemist (gun chemist, mindchemist) 6 | HP 57/57 | With Barkskin & cogn.: AC 28 T 15 FF 25, Normal: AC 23 T 16 FF 18 | CMB +2, CMD 17 | F: +9, R: +12, W: +7 | Init: +5 | Perc: +11 | Alch. ordnance 11/11 | Folio Reroll 1/1 | Chaldira Reroll 1/1 | Darkvision | Speed 20ft, on riding dog 40ft | Riding Dog HP 13/13 | Familiar HP 28/28 | Active conditions: Heightened Awareness, Barkskin

will save : 1d20 + 2 ⇒ (13) + 2 = 15

Grand Lodge

Male Nagaji Bloodrager 3: Hit Points 31; AC 18/11/17; Fort+6 Ref+4 Will+3 (+4); Init+1; Perc+7

Will: 1d20 + 2 ⇒ (15) + 2 = 17
+2 if it is mind-affecting or poison

Liberty's Edge

LG halfling male paladin 1/UnRogue 3 | hp 33/33 | AC 21, Touch 16 , Flat-Footed 17 | Initiative +4 | Fort +6, Ref +8, Will +3 | Perception +8, Sense Motive +6 | Smite Evil 1/1 | GM Reroll 0/1
Active Effects:
None

Will: 1d20 + 3 ⇒ (18) + 3 = 21


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He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

One of the diminutive fairies buzzes in getting around Kolris's sword's guard and biting him on the hand.

pink acrobatics (AoO): 1d20 + 10 ⇒ (15) + 10 = 25 pink bite v Kolris: 1d20 + 9 ⇒ (19) + 9 = 28 damage: 1d4 - 1 ⇒ (4) - 1 = 3 hit

Kolris, Fort save DC 12.

Meanwhile the other, comes at Derkhan's face snapping its pliers.

purple pliers (greater steal) v Derkhan (pliers, tricky thief): 1d20 + 9 ⇒ (20) + 9 = 29 damage = 1 Cha damage + 1 bleed hit

Fortunately, it seems the thing missed, although Derkhan tastes copper for some reason. Not the sort of man to worry, he smiles at his friends, another close call averted.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Telosbot Will save: 1d20 + 1 ⇒ (6) + 1 = 7
Rectitudebot Will save: 1d20 + 0 ⇒ (7) + 0 = 7

Enchanted by the small woman's beautiful song, Jezu, Rectitude, and Tofang advance through--what for two of them is knee-deep water, trying to get closer.

Conditions the floor counts as a shallow bog for movement.

Round 2! (Theme ♬)
The Bold May Act!
_________________
__ Jezu enchanted
__ Kolris -3 hp (pending Fort save DC 12)
__ Rectitude enchanted
__ Derkhan -4 hp, 1 bleed, 1 Cha damage
__ Tofang enchanted
__ Fentar charmed
__ Nixie
__ Little pink flying things purple -17 hp

Map updated

Grand Lodge

Male Nagaji Bloodrager 3: Hit Points 31; AC 18/11/17; Fort+6 Ref+4 Will+3 (+4); Init+1; Perc+7

Fentar steps forward, past Derkhan, and swings again at the toothy monstrosity.

attack: 1d20 + 7 ⇒ (6) + 7 = 13
damage: 2d6 + 6 ⇒ (2, 1) + 6 = 9


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Actually, it is the sublimely, beautiful, petite lady with the fish scales and webbed fingers and toes who has an over-abundance of teeth. These little pests barely have any at all.

Fentar swings, but it is like hitting a leaf on the wind. The little monster sticks out its tongue and blows wet raspberries at him.

Liberty's Edge

LG halfling male paladin 1/UnRogue 3 | hp 33/33 | AC 21, Touch 16 , Flat-Footed 17 | Initiative +4 | Fort +6, Ref +8, Will +3 | Perception +8, Sense Motive +6 | Smite Evil 1/1 | GM Reroll 0/1
Active Effects:
None

This thing is tougher than I thought, Derkhan thinks.

He swings again at the tooth fairy.

I'm not sure if Jezu is providing flanking currently, so I'll roll sneak attack seperately.

Attack, piranha strike: 1d20 + 9 - 1 ⇒ (2) + 9 - 1 = 10 +2 if flanking.
Damage, piranha strike: 1d4 + 7 ⇒ (1) + 7 = 8
Sneak attack, if applicable: 2d6 ⇒ (2, 6) = 8

Well, probably doesn't matter if I roll like that.

Derkhan spits out a mouthful of blood and draws his other gladius.

Dark Archive

Male LN Elven Investigator/Swashbuckler 5 | HP: 35/35 | AC: 23 19 (14 Tch, 15 Fl; +1 traps) | CMD: 20 (16 Fl; +1 traps) | F: +2, R: +10 (+1 traps), W: +2 (+2 ench.; +3 illu.) | Init: +8 +4 | Perc: +16 +13 (+2 traps), SM +14 +13 | Speed 30 ft; climb 10; swim 10'' | Active conditions: whispers of evil, heightened awareness, monkey fish, shield

Fortitude DC 12, inspiration: 1d20 + 2 + 1d6 ⇒ (5) + 2 + (4) = 11 2 points inspiration
Shirt reroll: 1d20 + 2 + 1d6 ⇒ (9) + 2 + (2) = 13

Kolris' system struggles to resist the onset of paralyzation, but he somehow forces his will to overcome the infecting agent and retains control of his limbs. He strikes, keeping his rapier up to defend.

Actions:

Standard: attack pink

+1 rapier: 1d20 + 9 ⇒ (5) + 9 = 14
Damage, P: 1d6 + 3 ⇒ (5) + 3 = 8


Opportune Parry and Riposte:

Parry, +1 rapier: 1d20 + 9 ⇒ (13) + 9 = 22 1 panache point if used

Riposte, +1 rapier: 1d20 + 9 ⇒ (11) + 9 = 20 If parry successful
Damage, P: 1d6 + 3 ⇒ (2) + 3 = 5


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

The tiny pink fiend draws back and begins snapping its pliers at the swordsman's hand. Kolris misses with a lunge and the small creature flies over to his off hand. With a deft twist Kolris pokes the pesky fairy away. Parry/riposte

pink pliers (dirty trick) v Kolris (pliers, tricky thief, higher ground): 1d20 + 9 + 1 ⇒ (5) + 9 + 1 = 15 damage = 1 Dex damage miss

Meanwhile the other, flutters into Derkhan's face again.

purple pliers (greater steal) v Derkhan (pliers, tricky thief, higher ground): 1d20 + 9 + 1 ⇒ (13) + 9 + 1 = 23 damage = 1 Cha damage hit

Still Derkhan doesn't feel much in the way of damage. Seemingly he's dodged another one. Whew, that was a close. he thinks.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

The two-and-a-half foot-tall woman continues to sing drawing her audience of admirers closer. As she does she readies a small crossbow.

When her admirers reach the wall they put their weapons away so that they can climb up the stuffed animal heads to get closer to her.

Conditions the floor counts as a shallow bog for movement.

Round 3! (Theme ♬)
The Bold May Act!
_________________
__ Jezu enchanted
__ Kolris -3 hp
__ Rectitude enchanted
__ Derkhan -5 hp, 1 bleed, 2 Cha damage
__ Tofang enchanted
__ Fentar charmed
__ Nixie
__ Little pink flying things purple -17 hp, pink -3 hp

Map updated

Grand Lodge

Male Nagaji Bloodrager 3: Hit Points 31; AC 18/11/17; Fort+6 Ref+4 Will+3 (+4); Init+1; Perc+7

attack: 1d20 + 7 ⇒ (15) + 7 = 22
damage: 2d6 + 6 ⇒ (1, 4) + 6 = 11

Dark Archive

Male LN Elven Investigator/Swashbuckler 5 | HP: 35/35 | AC: 23 19 (14 Tch, 15 Fl; +1 traps) | CMD: 20 (16 Fl; +1 traps) | F: +2, R: +10 (+1 traps), W: +2 (+2 ench.; +3 illu.) | Init: +8 +4 | Perc: +16 +13 (+2 traps), SM +14 +13 | Speed 30 ft; climb 10; swim 10'' | Active conditions: whispers of evil, heightened awareness, monkey fish, shield

"...what are you all doing? We've got to fight these tooth fairies! You're enchanted, you fools! Snap out of it!" Kolris lets his frustration out in a vomit of verbal chastisement, but keeps striking at the tiny fairies.

Actions:

Standard: attack pink

+1 rapier: 1d20 + 9 ⇒ (16) + 9 = 25
Damage, P: 1d6 + 3 ⇒ (2) + 3 = 5


No Parry this round; conserving panache


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Fentar Palomine wrote:

[dice=attack]1d20+7

[dice=damage]2d6+6

Fentar Mad-Libs Attack Generator!™

Fentar hits __(noun)__ with his __(noun)__.

Kolris pokes his diminutive foe for less gain than he would have hoped.

Grand Lodge

Male Nagaji Bloodrager 3: Hit Points 31; AC 18/11/17; Fort+6 Ref+4 Will+3 (+4); Init+1; Perc+7

Ha! Sorry, busy but didn't want to slow gameplay down so just did the bare essentials.

Fentar's blade crunches the purple beastie.

Liberty's Edge

LG halfling male paladin 1/UnRogue 3 | hp 33/33 | AC 21, Touch 16 , Flat-Footed 17 | Initiative +4 | Fort +6, Ref +8, Will +3 | Perception +8, Sense Motive +6 | Smite Evil 1/1 | GM Reroll 0/1
Active Effects:
None

Derkhan grits his teeth and swings with his gladius.

Attack, Piranha strike: 1d20 + 9 - 1 ⇒ (14) + 9 - 1 = 22
Damage, piranha: 1d4 + 5 + 2 ⇒ (3) + 5 + 2 = 10

If the fae is down Derkhan will move to the other tooth fairie. If not, he'll stand his ground.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Fentar Palomine wrote:

Ha! Sorry, busy but didn't want to slow gameplay down so just did the bare essentials.

Fentar's blade crunches the purple beastie.

**CRUNCH!!** indeed.

The fairy explodes into a cloud of sickeningly sweet smelling sparkling white fairy dust that clings to those within 5 feet.

Fentar, Derkhan Fort save v poison DC 12 or be sickened for 1d4 ⇒ 3 rounds.

The remaining fairy dives at Kolris's face. **CRUNCH!**

pink pliers (dirty trick) v Kolris (pliers, tricky thief, higher ground): 1d20 + 9 + 1 ⇒ (8) + 9 + 1 = 18 damage = 1 Cha damage, 1 Bleed damage hit


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

The two-and-a-half foot-tall woman continues to sing drawing her audience of admirers closer.

The moment one of the fairies dies in a cloud of sparkles she fires her crossbow, grazing Derkhan.

gray crossbow v Derkhan: 1d20 + 7 ⇒ (18) + 7 = 25 damage: 1d6 ⇒ 1

Then she reloads.

Her admirers begin to climb up the stuffed animal heads.

Conditions the floor counts as a shallow bog for movement.

Round 4! (Theme ♬)
The Bold May Act!
_________________
__ Jezu enchanted
__ Kolris -4 hp, 1 bleed, 1 Cha damage
__ Rectitude enchanted
__ Derkhan -7 hp, 1 bleed, 2 Cha damage
__ Tofang enchanted
__ Fentar charmed
__ Nixie
__ Little pink flying things pink -14 hp

Map updated

Grand Lodge

Male Nagaji Bloodrager 3: Hit Points 31; AC 18/11/17; Fort+6 Ref+4 Will+3 (+4); Init+1; Perc+7

fortitude: 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25

Grand Lodge

Male Nagaji Bloodrager 3: Hit Points 31; AC 18/11/17; Fort+6 Ref+4 Will+3 (+4); Init+1; Perc+7

Fentar sploshes over to the pink thing and swings for it.
attack: 1d20 + 7 ⇒ (6) + 7 = 13
damage: 2d6 + 6 ⇒ (1, 5) + 6 = 12

Liberty's Edge

LG halfling male paladin 1/UnRogue 3 | hp 33/33 | AC 21, Touch 16 , Flat-Footed 17 | Initiative +4 | Fort +6, Ref +8, Will +3 | Perception +8, Sense Motive +6 | Smite Evil 1/1 | GM Reroll 0/1
Active Effects:
None

Fortitude: 1d20 + 6 ⇒ (15) + 6 = 21

Derkhan stomps over to pink.

Smite Evil on Pink.

Attack, Piranha Strike: 1d20 + 9 - 1 ⇒ (1) + 9 - 1 = 9 +2 if evil
Damage: 1d4 + 5 + 2 ⇒ (4) + 5 + 2 = 11 +1 if evil

Dark Archive

Male LN Elven Investigator/Swashbuckler 5 | HP: 35/35 | AC: 23 19 (14 Tch, 15 Fl; +1 traps) | CMD: 20 (16 Fl; +1 traps) | F: +2, R: +10 (+1 traps), W: +2 (+2 ench.; +3 illu.) | Init: +8 +4 | Perc: +16 +13 (+2 traps), SM +14 +13 | Speed 30 ft; climb 10; swim 10'' | Active conditions: whispers of evil, heightened awareness, monkey fish, shield

Kolris continues to attempt to skewer the little flying beastie, but keeps an eye on his companions. Why are they climbing the wall?!? "Snap out of it!"

Actions:

Standard: attack pink

+1 rapier: 1d20 + 9 ⇒ (10) + 9 = 19
Damage, P: 1d6 + 3 ⇒ (1) + 3 = 4


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Since he can't Take 10 like everyone else Tofang climb check DC 10: 1d20 - 2 ⇒ (9) - 2 = 7
Since he can't Take 10 like everyone else Tofang climb check DC 10: 1d20 - 2 ⇒ (16) - 2 = 14 He manages 5'. Everyone else manages the 10' needed to find a perch near their muse.

Three blades sing through the air... and little else, unfortunately. Kolris does manage to tag it but his weapon seems does little damage to the spongy creature.

Seeing the obviously un-charismatic tooth it has pulled from Kolris's unappealing head, the fairy tosses it over its shoulder and into the water. *PLOP* It then turns to harassing Derkhan who makes for a more attractive target.

pink pliers (dirty trick) v Kolris (pliers, tricky thief, higher ground): 1d20 + 9 + 1 ⇒ (17) + 9 + 1 = 27 damage = 1 Cha damage hit

What follows is a loud grating noise. **CRUNCH!**

Having reloaded, the small feral singer readies her crossbow.

Tofang climb check DC 10: 1d20 - 2 ⇒ (20) - 2 = 18

Tofang finally finds a seat upon a stuffed axe beak.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Conditions the floor counts as a shallow bog for movement.

Round 4! (Theme ♬)
The Bold May Act!
_________________
__ Jezu enchanted
__ Kolris -5 hp, 1 bleed, 1 Cha damage
__ Rectitude enchanted
__ Derkhan -8 hp, 1 bleed, 3 Cha damage
__ Tofang enchanted
__ Fentar charmed
__ Nixie readied
__ Little pink flying things pink -16 hp

Map updated

Dark Archive

Male LN Elven Investigator/Swashbuckler 5 | HP: 35/35 | AC: 23 19 (14 Tch, 15 Fl; +1 traps) | CMD: 20 (16 Fl; +1 traps) | F: +2, R: +10 (+1 traps), W: +2 (+2 ench.; +3 illu.) | Init: +8 +4 | Perc: +16 +13 (+2 traps), SM +14 +13 | Speed 30 ft; climb 10; swim 10'' | Active conditions: whispers of evil, heightened awareness, monkey fish, shield

"Why. Won't. You. Die!" A burst of realization crosses Kolris' face; he nearly slaps his forehead in frustration. "Of course... fey, you dummy!" He drops his blade and immediately whips out a different rapier. He strikes again, this time with renewed energy.

Actions:

Free: drop +1 rapier
Move: draw cold iron rapier
Standard: attack pink

cold iron rapier: 1d20 + 8 ⇒ (13) + 8 = 21
Damage, P, cold iron: 1d6 + 2 ⇒ (3) + 2 = 5

Grand Lodge

Male Nagaji Bloodrager 3: Hit Points 31; AC 18/11/17; Fort+6 Ref+4 Will+3 (+4); Init+1; Perc+7

The frustration of fighting these little pink shits finally snaps within Fentar and he loses his composure completely...

attack: 1d20 + 9 ⇒ (18) + 9 = 27
damage: 2d6 + 9 ⇒ (5, 1) + 9 = 15

The bloodrager makes a great overhand chop at the tooth-taking sod.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Kolris drops his blade into the water and draws a second blade. He could almost here his fencing instructors shouting at him.

Then as one the men smash the little fairy between their swords causing it to explode into a sparkly, sugary, white powder, and a shower of other people's teeth.

Fentar, Derkhan, Kolris Fort save v poison DC 12 or be sickened for 1d4 ⇒ 4 rounds.

*TWANG!* goes Lady Gormandelle's crossbow. And Kolris feels the barbed bolt scrape his cheek and knock his hood back.

gray crossbow v Kolris: 1d20 + 7 ⇒ (11) + 7 = 18 damage: 1d6 ⇒ 3

The men around Lady Gormandelle clap their approval. If only to himself, even Fentar has to admit it was a darn good shot.

Conditions the floor counts as a shallow bog for movement.

Round 4! (Theme ♬)
The Bold May Act!
_________________
__ Jezu enchanted
__ Kolris -8 hp, 1 bleed, 1 Cha damage
__ Rectitude enchanted
__ Derkhan -8 hp, 1 bleed, 3 Cha damage
__ Tofang enchanted
__ Fentar charmed
__ Lady Gormandelle the nixie

Map updated

Dark Archive

Male LN Elven Investigator/Swashbuckler 5 | HP: 35/35 | AC: 23 19 (14 Tch, 15 Fl; +1 traps) | CMD: 20 (16 Fl; +1 traps) | F: +2, R: +10 (+1 traps), W: +2 (+2 ench.; +3 illu.) | Init: +8 +4 | Perc: +16 +13 (+2 traps), SM +14 +13 | Speed 30 ft; climb 10; swim 10'' | Active conditions: whispers of evil, heightened awareness, monkey fish, shield

Fortitude DC 12: 1d20 + 2 ⇒ (13) + 2 = 15

Liberty's Edge

LG halfling male paladin 1/UnRogue 3 | hp 33/33 | AC 21, Touch 16 , Flat-Footed 17 | Initiative +4 | Fort +6, Ref +8, Will +3 | Perception +8, Sense Motive +6 | Smite Evil 1/1 | GM Reroll 0/1
Active Effects:
None

Fort: 1d20 + 6 ⇒ (11) + 6 = 17

Derkhan trudges through the water towards the nixie, dropping his gladius and attempting to climb the wall.

1/4 speed climb: 1d20 - 1 ⇒ (18) - 1 = 17

Grand Lodge

Male Nagaji Bloodrager 3: Hit Points 31; AC 18/11/17; Fort+6 Ref+4 Will+3 (+4); Init+1; Perc+7

fortitude: 1d20 + 8 ⇒ (6) + 8 = 14

"We've got rid of the critters, now can you two stop horsing around. We need to find the things for the big fish." He shakes his head at Kolris and Lady Gormandelle.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Lady Gormandelle sings her haunting song, and reloads her crossbow.

Conditions the floor counts as a shallow bog for movement.

Round 5! (Theme ♬)
The Bold May Act!
_________________
__ Jezu enchanted
__ Kolris -9 hp, 1 bleed, 1 Cha damage
__ Rectitude enchanted
__ Derkhan -9 hp, 1 bleed, 3 Cha damage
__ Tofang enchanted
__ Fentar charmed
__ Lady Gormandelle the nixie

Map updated


Lady Gormandelle smiles down at Derkhan with her comically overstuffed mouth full of what look like other people's teeth. "You have such a pretty smile."

Grand Lodge

Male Nagaji Bloodrager 3: Hit Points 31; AC 18/11/17; Fort+6 Ref+4 Will+3 (+4); Init+1; Perc+7

Fentar gives Derkhan a boost.
climb (aid): 1d20 + 8 ⇒ (19) + 8 = 27

Dark Archive

Male LN Elven Investigator/Swashbuckler 5 | HP: 35/35 | AC: 23 19 (14 Tch, 15 Fl; +1 traps) | CMD: 20 (16 Fl; +1 traps) | F: +2, R: +10 (+1 traps), W: +2 (+2 ench.; +3 illu.) | Init: +8 +4 | Perc: +16 +13 (+2 traps), SM +14 +13 | Speed 30 ft; climb 10; swim 10'' | Active conditions: whispers of evil, heightened awareness, monkey fish, shield

Kolris eyes Lady Gormandelle, growing anger showing in his eyes. "This ends," he says simply, reaching into his tunic and retrieving a small vial. He quickly downs the contents and begins trudging through the water towards her, rapier held high and pointed right at the nixie the entire way.

"Jezu, get down from there! I don't care about your damn enchantment; I need to get up there!!!"

Actions:

Standard: drink extract of monkey fish (the first one must have expired long ago, sorry I never updated my statline throughout)
Move: 15' at double movement cost (shallow bog)

Liberty's Edge

LG halfling male paladin 1/UnRogue 3 | hp 33/33 | AC 21, Touch 16 , Flat-Footed 17 | Initiative +4 | Fort +6, Ref +8, Will +3 | Perception +8, Sense Motive +6 | Smite Evil 1/1 | GM Reroll 0/1
Active Effects:
None

Derkhan gives her a bloody grin.

"That I do."

Attack, Piranha strike: 1d20 + 9 - 1 ⇒ (13) + 9 - 1 = 21
Damage: 1d4 + 5 + 2 ⇒ (1) + 5 + 2 = 8
Sneak damage if applicable: 2d6 ⇒ (2, 3) = 5

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