World's Most Interesting Overflow Archives (003) [PFS Standard 6-15] (Inactive)

Game Master Great Green God

It is up to the PCs to investigate and stop a strange phenomenon before thousands of priceless documents are ruined forever.

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He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Among the many many many maps one particularly colorful silk one done in a Tian-style portrays Tian Xia mashed into the side of Avistan to create a strange supercontinent.

Beneath it, bobbing in the water, is a much smaller, but no less ornate art piece--an engraved wooden bookmark with a golden tassel. The thin plane of wood is etched with arcane designs in a vaguely Mwangi pattern.

Liberty's Edge

M Ghoran telekineticist 1 | HP 13/13 | AC 20/13/17 | F+6 R+5 W+0 | Init +5 | Perc +4 | Conditions: None

Rectitude wades around with Tofang on his back. He'll use his telekinesis to retrieve the map and bookmark to hand it to the wayang. What do you make of these?


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He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Just don't ask Johnny.

Dark Archive

Male LN Elven Investigator/Swashbuckler 5 | HP: 35/35 | AC: 23 19 (14 Tch, 15 Fl; +1 traps) | CMD: 20 (16 Fl; +1 traps) | F: +2, R: +10 (+1 traps), W: +2 (+2 ench.; +3 illu.) | Init: +8 +4 | Perc: +16 +13 (+2 traps), SM +14 +13 | Speed 30 ft; climb 10; swim 10'' | Active conditions: whispers of evil, heightened awareness, monkey fish, shield

Before Rectitude draws the items out of his hands, Kolris takes a moment to examine them himself.

Actions:

Standard: activate detect magic spell-like ability

Knowledge (arcana), free inspiration, map: 1d20 + 11 + 1d6 ⇒ (6) + 11 + (5) = 22
Spellcraft, free inspiration, map: 1d20 + 9 + 1d6 ⇒ (11) + 9 + (4) = 24

Knowledge (arcana), free inspiration, bookmark: 1d20 + 11 + 1d6 ⇒ (7) + 11 + (2) = 20
Spellcraft, free inspiration, bookmark: 1d20 + 9 + 1d6 ⇒ (13) + 9 + (5) = 27

I've never used so many of these Envoy abilities in a single game before!


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Envoys and libraries are like the peanut butter and jelly of RPGs.

The big silk map is actually a very imaginative bit of artwork. To think that Golarion's landmasses could be collected in such manner. It's pretty amazing to think about. However there is actually something magical about it as well. The map legend, the place names, and web-thin lines connecting points on the map seem to make a magical latticework that Kolris imagines could be used for magical spacial travel.

You have discovered the world's largest scroll of dimensional travel.

The bookmark likewise contains a bit of magical glamour. It reminds you of a similar bookmark a female family member had in one of her arcane texts books. You remember commenting on it during your last visit telling her that you had half expected her to be reading this rather trashy novella that had been making the rounds rather than keeping her mind on her studies. Why ever did you think about that now?

Dark Archive

Male LN Elven Investigator/Swashbuckler 5 | HP: 35/35 | AC: 23 19 (14 Tch, 15 Fl; +1 traps) | CMD: 20 (16 Fl; +1 traps) | F: +2, R: +10 (+1 traps), W: +2 (+2 ench.; +3 illu.) | Init: +8 +4 | Perc: +16 +13 (+2 traps), SM +14 +13 | Speed 30 ft; climb 10; swim 10'' | Active conditions: whispers of evil, heightened awareness, monkey fish, shield

Pondering the strange memory, Kolris' mind finally wanders to the even more strange encounter earlier with Zarta. He mentally squirms a bit, but then recalls the task she'd given him. Ahhh... he thinks, this may be a good sign....

He quickly looks through the library one more time, this time focusing on the spines of books almost exclusively.

Perception, whispers of evil: 1d20 + 12 + 1 ⇒ (19) + 12 + 1 = 32


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Alas, after several minutes, Kolris only comes up with more maps and several oversized atlases.

While Kolris searches, was anyone else doing anything?

Dice:
Perc Derkhan: 1d20 + 8 ⇒ (15) + 8 = 23
Perc (Tofang): 1d20 + 8 ⇒ (17) + 8 = 25
Perc (Fentar): 1d20 + 6 ⇒ (13) + 6 = 19
Perc (Jezu): 1d20 + 7 ⇒ (1) + 7 = 8
Perc (Rectitude): 1d20 + 4 ⇒ (13) + 4 = 17
Perc (Kolris): 1d20 + 13 ⇒ (5) + 13 = 18 +2 w/heightened awareness

Derkhan, Tofang:
You notice that water seems to be rising slowly. There's also an echo like hundreds of gallons of water is falling down the spiral metal stair you came down earlier.

Liberty's Edge

LG halfling male paladin 1/UnRogue 3 | hp 33/33 | AC 21, Touch 16 , Flat-Footed 17 | Initiative +4 | Fort +6, Ref +8, Will +3 | Perception +8, Sense Motive +6 | Smite Evil 1/1 | GM Reroll 0/1
Active Effects:
None

"I think our friend may have forgotten our agreement." Derkhan says, gesturing at the rising water level.

"Perhaps we should move on?"

The Concordance

Male N Wayang | Alchemist (gun chemist, mindchemist) 6 | HP 57/57 | With Barkskin & cogn.: AC 28 T 15 FF 25, Normal: AC 23 T 16 FF 18 | CMB +2, CMD 17 | F: +9, R: +12, W: +7 | Init: +5 | Perc: +11 | Alch. ordnance 11/11 | Folio Reroll 1/1 | Chaldira Reroll 1/1 | Darkvision | Speed 20ft, on riding dog 40ft | Riding Dog HP 13/13 | Familiar HP 28/28 | Active conditions: Heightened Awareness, Barkskin

Tofang looks at Kolris. ” You have to swim back to the big fish!“

He shakes his head.

”I am very sorry that you have to disturb the fish again but he has to a top pouring water into the library! I do not want to tell you that this is very damaging!“

Grand Lodge

Male Nagaji Bloodrager 3: Hit Points 31; AC 18/11/17; Fort+6 Ref+4 Will+3 (+4); Init+1; Perc+7

Fentar boosts Derkhan onto the first row of bookshelves, the he shoulders arms and looks around for any more trouble.
perception: 1d20 + 6 ⇒ (2) + 6 = 8

"I still think killing the big fish might be an option..."

Grand Lodge

Male Gnome Geokineticist 1 | AC 16/14/13 | HP 12/12 | Fort+6, Ref+5, Will+1 | CMB-1, CMD 12 | Init+3 | Perc+7, low-light | Sense Motive+1 | Speed 20' | Conditions: none | Dancing Lights: 1/1 | Prestidigitation: 1/1 | Ghost Sound: 1/1 | Speak with animals | 1/1

"If it's possible..."

Liberty's Edge

LG halfling male paladin 1/UnRogue 3 | hp 33/33 | AC 21, Touch 16 , Flat-Footed 17 | Initiative +4 | Fort +6, Ref +8, Will +3 | Perception +8, Sense Motive +6 | Smite Evil 1/1 | GM Reroll 0/1
Active Effects:
None

"Oh, you can kill most things, doesn't mean you should. It has a funny way of thinking, but I don't think its actively and intentionally doing harm."

"Let's move on. To the south-eastern wing, perhaps."

Liberty's Edge

M Ghoran telekineticist 1 | HP 13/13 | AC 20/13/17 | F+6 R+5 W+0 | Init +5 | Perc +4 | Conditions: None

Rectitude wades in the direction of the south east wing.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

The party enters the southeaster section, one room of which seems to be a storage place for books pertaining to genealogy. However there is something odd about the room. Off in the corner behind the door the party discovers a patch of darkness that does not seem to fade regardless of how close they bring their lights.

Map updated

Now what do you do?

Liberty's Edge

M Ghoran telekineticist 1 | HP 13/13 | AC 20/13/17 | F+6 R+5 W+0 | Init +5 | Perc +4 | Conditions: None

Rectitude probes it from afar, pushing a book toward the darkness with his telekinetic power.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

The book disappears into the field of darkness.

Liberty's Edge

LG halfling male paladin 1/UnRogue 3 | hp 33/33 | AC 21, Touch 16 , Flat-Footed 17 | Initiative +4 | Fort +6, Ref +8, Will +3 | Perception +8, Sense Motive +6 | Smite Evil 1/1 | GM Reroll 0/1
Active Effects:
None

"Interesting." Derkhan says after clambering up one of the bookshelves.

"I, regrettably, find myself without a magical solution. Does anyone have an oil of daylight? Or one of those alexandrite gems that is so popular?"

Dark Archive

Male LN Elven Investigator/Swashbuckler 5 | HP: 35/35 | AC: 23 19 (14 Tch, 15 Fl; +1 traps) | CMD: 20 (16 Fl; +1 traps) | F: +2, R: +10 (+1 traps), W: +2 (+2 ench.; +3 illu.) | Init: +8 +4 | Perc: +16 +13 (+2 traps), SM +14 +13 | Speed 30 ft; climb 10; swim 10'' | Active conditions: whispers of evil, heightened awareness, monkey fish, shield

Kolris joins Rectitude and Derkhan near the darkness. He peers into it, but can't come up with anything to do. He calls out, "whoever's in there, you might as well come out; there's nowhere to go!"


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Kolris Isimlothe wrote:
Kolris joins Rectitude and Derkhan near the darkness. He peers into it, but can't come up with anything to do. He calls out, "whoever's in there, you might as well come out; there's nowhere to go!"

"-to go, go, go, go, o, o...!" The only sound that returns to the party's ears seems to be their own breathing, and the splashing of their movements.

Liberty's Edge

M Ghoran telekineticist 1 | HP 13/13 | AC 20/13/17 | F+6 R+5 W+0 | Init +5 | Perc +4 | Conditions: None

Rectitude approaches with his lit sunrod and shines it in the darkness.

Grand Lodge

Male Gnome Geokineticist 1 | AC 16/14/13 | HP 12/12 | Fort+6, Ref+5, Will+1 | CMB-1, CMD 12 | Init+3 | Perc+7, low-light | Sense Motive+1 | Speed 20' | Conditions: none | Dancing Lights: 1/1 | Prestidigitation: 1/1 | Ghost Sound: 1/1 | Speak with animals | 1/1

Jezu strains his ears to hear anything that they might have missed.
perception: 1d20 + 7 ⇒ (8) + 7 = 15


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Rectitude wrote:
Rectitude approaches with his lit sunrod and shines it in the darkness.

Stubbornly, the darkness remains dark.

Jezu doesn't hear any sounds that one might not expect in an underground library under four-feet of water.

The Concordance

Male N Wayang | Alchemist (gun chemist, mindchemist) 6 | HP 57/57 | With Barkskin & cogn.: AC 28 T 15 FF 25, Normal: AC 23 T 16 FF 18 | CMB +2, CMD 17 | F: +9, R: +12, W: +7 | Init: +5 | Perc: +11 | Alch. ordnance 11/11 | Folio Reroll 1/1 | Chaldira Reroll 1/1 | Darkvision | Speed 20ft, on riding dog 40ft | Riding Dog HP 13/13 | Familiar HP 28/28 | Active conditions: Heightened Awareness, Barkskin

Tofang now approaches too. Maybe with his dark vision he sees more?

perce : 0 + 1d20 + 8 ⇒ 0 + (14) + 8 = 22


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Yes. Tofang can see a narrow alcove covered in recessed wall shelves stacked with paper, and books.

Map updated

Liberty's Edge

M Ghoran telekineticist 1 | HP 13/13 | AC 20/13/17 | F+6 R+5 W+0 | Init +5 | Perc +4 | Conditions: None

Tofang still on Rectitude's shoulder who is happy to progress with Tofang's guidance.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

This goes about as well as you might expect having a small person on your shoulders who while they can see the way ahead from 8' up, can't see where your feet are in the water below, and then describe a path into a cluttered, narrow, flooded space that you can't see at all in. Yet it is possible.

Now what? Is anyone else doing anything?

Grand Lodge

Male Nagaji Bloodrager 3: Hit Points 31; AC 18/11/17; Fort+6 Ref+4 Will+3 (+4); Init+1; Perc+7

Fentar calls out from the entry way, "Got anything down there? Or should we try another one?"

Fentar is ill-equipped for these circumstances.

Liberty's Edge

LG halfling male paladin 1/UnRogue 3 | hp 33/33 | AC 21, Touch 16 , Flat-Footed 17 | Initiative +4 | Fort +6, Ref +8, Will +3 | Perception +8, Sense Motive +6 | Smite Evil 1/1 | GM Reroll 0/1
Active Effects:
None

Derkhan has a look around the non-magically darkened area.

Perception: 1d20 + 8 ⇒ (5) + 8 = 13

Dark Archive

Male LN Elven Investigator/Swashbuckler 5 | HP: 35/35 | AC: 23 19 (14 Tch, 15 Fl; +1 traps) | CMD: 20 (16 Fl; +1 traps) | F: +2, R: +10 (+1 traps), W: +2 (+2 ench.; +3 illu.) | Init: +8 +4 | Perc: +16 +13 (+2 traps), SM +14 +13 | Speed 30 ft; climb 10; swim 10'' | Active conditions: whispers of evil, heightened awareness, monkey fish, shield

I hate having to bring others into this, but Zarta asked for this specifically, and I can't do it alone, unfortunately. That bookmark, and now this darkness. Darklands? Darkness? It can't be coincidence.

"Tofang, Zarta asked me to look for a specific book. I think it might be the source of this darkness. Can you try throwing different books into a bag? If I'm right, the darkness should disappear when obscured by the bag, just like a source of light would."

Kolris unslings his handy haversack and offers it to the wayang. "Here, this will work as well as anything."

The Concordance

Male N Wayang | Alchemist (gun chemist, mindchemist) 6 | HP 57/57 | With Barkskin & cogn.: AC 28 T 15 FF 25, Normal: AC 23 T 16 FF 18 | CMB +2, CMD 17 | F: +9, R: +12, W: +7 | Init: +5 | Perc: +11 | Alch. ordnance 11/11 | Folio Reroll 1/1 | Chaldira Reroll 1/1 | Darkvision | Speed 20ft, on riding dog 40ft | Riding Dog HP 13/13 | Familiar HP 28/28 | Active conditions: Heightened Awareness, Barkskin

Tofang shrugs and starts searching trying to find the book Kolris mentioned.

perception : 0 + 1d20 + 8 ⇒ 0 + (4) + 8 = 12

If he finds the book he throws it in the bag of holding.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

After a minute or two of scrabbling over Rectitude, grabbing sheaves of paper, codices, and other books. He finds one that when shoved into a bag makes the darkness disappear. In fact when he looks in the bag at it, the darkness glares out at him like a reverse spotlight.

The book itself is a large, awkward tome wrapped in leather of some kind that Tofang had get on tip-toes from Rectitude's shoulders to reach off the top shelf. The moment Tofang touched it observers from out side could see the darkness move with it.

Liberty's Edge

M Ghoran telekineticist 1 | HP 13/13 | AC 20/13/17 | F+6 R+5 W+0 | Init +5 | Perc +4 | Conditions: None

Rectitude sees the light once more, Good work, Tofang. Let's Head across the library to the Dictionarium. Rectitude wades his way across with Tofang on his shoulders.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Rectitude wrote:
Rectitude sees the light once more, Good-

As he begins to speak, a sound like a terror stricken crowd of dozens washes over and around Rectitude and Tofang. He tries again, and again is cut off by the cacophony. Even his and Tofang's breathing seems to cause the air to be filled with a soft susurration of a room filled with distressed people, and every audible sound made by the duo is punctuated by a number of shrill panicked screams.

Liberty's Edge

M Ghoran telekineticist 1 | HP 13/13 | AC 20/13/17 | F+6 R+5 W+0 | Init +5 | Perc +4 | Conditions: None

Rectitude is pained with the sounds. It feels like the many lives I've lived screaming at me all at once. How will it stop?

AHHHH, the noise. Make it stop.

The Concordance

Male N Wayang | Alchemist (gun chemist, mindchemist) 6 | HP 57/57 | With Barkskin & cogn.: AC 28 T 15 FF 25, Normal: AC 23 T 16 FF 18 | CMB +2, CMD 17 | F: +9, R: +12, W: +7 | Init: +5 | Perc: +11 | Alch. ordnance 11/11 | Folio Reroll 1/1 | Chaldira Reroll 1/1 | Darkvision | Speed 20ft, on riding dog 40ft | Riding Dog HP 13/13 | Familiar HP 28/28 | Active conditions: Heightened Awareness, Barkskin

”Good! Now the book is safe with you Kolris. And everyone can see! Thanks also Rectitude!“ the Wayang says.

Dark Archive

Male LN Elven Investigator/Swashbuckler 5 | HP: 35/35 | AC: 23 19 (14 Tch, 15 Fl; +1 traps) | CMD: 20 (16 Fl; +1 traps) | F: +2, R: +10 (+1 traps), W: +2 (+2 ench.; +3 illu.) | Init: +8 +4 | Perc: +16 +13 (+2 traps), SM +14 +13 | Speed 30 ft; climb 10; swim 10'' | Active conditions: whispers of evil, heightened awareness, monkey fish, shield

"Thank you, Tofang, and you Rectitude." Kolris holds his hand out and takes his handy haversack back, shouldering it and cinching it back into place.

Wary of the cacophony when Rectitude spoke, Kolris begins to mutter under his breath. "Was that some kind of trap?"


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Tofang Siyaah wrote:
”Goo-!“ the Wayang says.

The rest is possibly drowned out by the screams of the damned. This effect seems to occur whenever the bearer (whomever that is) makes a noise (any noise at all) until the haversack is sealed.

Now what do you do?

Liberty's Edge

M Ghoran telekineticist 1 | HP 13/13 | AC 20/13/17 | F+6 R+5 W+0 | Init +5 | Perc +4 | Conditions: None

Rectitude motions for Kolris to make sure the bag is closed tight.

Dark Archive

Male LN Elven Investigator/Swashbuckler 5 | HP: 35/35 | AC: 23 19 (14 Tch, 15 Fl; +1 traps) | CMD: 20 (16 Fl; +1 traps) | F: +2, R: +10 (+1 traps), W: +2 (+2 ench.; +3 illu.) | Init: +8 +4 | Perc: +16 +13 (+2 traps), SM +14 +13 | Speed 30 ft; climb 10; swim 10'' | Active conditions: whispers of evil, heightened awareness, monkey fish, shield

Kolris seals the haversack tight, smiling sheepishly in apology for the trouble. He hefts the haversack back onto his shoulder and begins searching the rest of the Heritage Stacks.

Perception, whispers of evil: 1d20 + 12 + 1 ⇒ (6) + 12 + 1 = 19


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Kolris pulls from the water, near the back of the room a bit of scroll whose color seems familiar. It's another part of the scroll they are looking for!

Liberty's Edge

LG halfling male paladin 1/UnRogue 3 | hp 33/33 | AC 21, Touch 16 , Flat-Footed 17 | Initiative +4 | Fort +6, Ref +8, Will +3 | Perception +8, Sense Motive +6 | Smite Evil 1/1 | GM Reroll 0/1
Active Effects:
None

"Well done, Kolris! Surely Chaldira smiles upon our venture today."

We should continue on to one of the remaining wings.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

You folks's call.

Liberty's Edge

M Ghoran telekineticist 1 | HP 13/13 | AC 20/13/17 | F+6 R+5 W+0 | Init +5 | Perc +4 | Conditions: None

Rectitude leads the way to the Dictionarium now that they are unfettered by wailing and screaming.

Grand Lodge

Male Nagaji Bloodrager 3: Hit Points 31; AC 18/11/17; Fort+6 Ref+4 Will+3 (+4); Init+1; Perc+7

"The Dictionarium, where people improve their diction!"

Fentar smiles.

Dark Archive

Male LN Elven Investigator/Swashbuckler 5 | HP: 35/35 | AC: 23 19 (14 Tch, 15 Fl; +1 traps) | CMD: 20 (16 Fl; +1 traps) | F: +2, R: +10 (+1 traps), W: +2 (+2 ench.; +3 illu.) | Init: +8 +4 | Perc: +16 +13 (+2 traps), SM +14 +13 | Speed 30 ft; climb 10; swim 10'' | Active conditions: whispers of evil, heightened awareness, monkey fish, shield

Kolris follows. "Either is as good as the other; we'll have to search both."


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

The Dictionarium
Unlike the other doors you have encountered down here, this one is closed and locked.

Map updated

The Concordance

Male N Wayang | Alchemist (gun chemist, mindchemist) 6 | HP 57/57 | With Barkskin & cogn.: AC 28 T 15 FF 25, Normal: AC 23 T 16 FF 18 | CMB +2, CMD 17 | F: +9, R: +12, W: +7 | Init: +5 | Perc: +11 | Alch. ordnance 11/11 | Folio Reroll 1/1 | Chaldira Reroll 1/1 | Darkvision | Speed 20ft, on riding dog 40ft | Riding Dog HP 13/13 | Familiar HP 28/28 | Active conditions: Heightened Awareness, Barkskin

Tofang moves forward.

He takes out his lockpick set and tries to open the door.

disable device : 1d20 + 10 ⇒ (18) + 10 = 28

Liberty's Edge

M Ghoran telekineticist 1 | HP 13/13 | AC 20/13/17 | F+6 R+5 W+0 | Init +5 | Perc +4 | Conditions: None

Rectitude lets the water slush around him while a more dexterous individual picks the lock.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

It is a simple lock, and gives way to Tofang's picks easily enough. Though it is certainly awkward trying pick the lock which is several inches beneath the water's surface.

The Concordance

Male N Wayang | Alchemist (gun chemist, mindchemist) 6 | HP 57/57 | With Barkskin & cogn.: AC 28 T 15 FF 25, Normal: AC 23 T 16 FF 18 | CMB +2, CMD 17 | F: +9, R: +12, W: +7 | Init: +5 | Perc: +11 | Alch. ordnance 11/11 | Folio Reroll 1/1 | Chaldira Reroll 1/1 | Darkvision | Speed 20ft, on riding dog 40ft | Riding Dog HP 13/13 | Familiar HP 28/28 | Active conditions: Heightened Awareness, Barkskin

Tofang opens the door and moves in.

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