[Outpost III] SFS 2-00 Fate of the Scoured Stars God 1-2 - GM Xain (Inactive)

Game Master Xain

REWARDS:

Fitch
Level 1 Once during the adventure, the PCs can gain a +4 bonus to any non-gunnery skill check during a starship combat.
Level 2 When using the reward above, all the PCs' nongunnery skill checks made during the same round gain the +4 bonus.

Iteration-177
Level 1 A PC can gain a +2 bonus to any one Mysticism, Perception, or Sense Motive check within the Scoured Stars. This allows the PC to count as being trained in Mysticism for the duration of the adventure.
Level 2 In place of the reward above, a PC can add a +1 bonus to any one saving throw while within the Scoured Stars.

Venture-Captain Arvin
Level 1 Once during the adventure, the group can gain the benefit of aid another (+2 bonus) to all skill checks for 1 round.
Level 2 When using this reward, the benefit applies to both skill checks and attack rolls.

Celita
Level 1 Once during the adventure, the PCs gain a +2 bonus to any one starship combat gunnery roll, and that attack does not consume ammunition in the case of a weapon with the limited fire property.

Zigvigix
Level 1 Once during the adventure, each PC can requisition a weapon with an item level up to the PC’s level for the duration of one mission. The group must use this ability prior to starting a new encounter, and this ability cannot be used during Part 4. The weapon comes with a full battery or magazine.
Level 2 In addition to the reward above, the PCs can also requisition a single consumable item with an item level up to the PC’s level. These consumables cannot have permanent effects, and PCs who don’t use them during the course of the scenario must return them at the end of the adventure.

Radaszam
Level 1 The PCs can reroll any one skill check while in the same location as a fleet.
Level 2 Once during the adventure, while in the same location as a fleet, the PCs can instead activate this reward to gain a +2 bonus to each of their initiative checks for that mission.

Tower Intel: When the Overseer GM announces that the Tower Intel condition is in effect, the PCs receive a flood of data from the secured scanning towers. Once per encounter for the remainder of the scenario, each PC can roll twice on any Intelligence-, Wisdom-, or Charisma-based skill check or starship combat check and take the better result.


MAP

AID Token


301 to 314 of 314 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Wayfinders

Male LN Morlamaw Tempered Pilgrim Envoy 4 | SP 20/28 HP 28/28 | RP 6/6 | EAC 14; KAC 15| Fort +2; Ref +5; Will +5 | Init: +1 | Perc: +4, SM: +4 (+1d6*) | Speed 30ft, Swim 40ft | Active conditions: None.

Yes, I think healing is best.
Boris looks at the view, sighs and tries to climb halfway up the annoying cliff...
athletics: 1d20 + 0 ⇒ (7) + 0 = 7

He gets a foot or so up and his bulk just slides back down...

Wayfinders

Medium Male Neutral Vesk Soldier 4 | SP 36/36 HP 34/34 RP 6/6 | EAC 18 KAC 20 | F +6, R +3, W +5 (+2 vs fear) | Init +10 | Perc +0 | Speed 30' | Active Conditions: None | Constant:

Healing from Aid Token: 2d6 ⇒ (2, 2) = 4 Shaan was down 7 SP before, so he's now down 3

Athletics to Climb: 1d20 + 7 ⇒ (14) + 7 = 21 Shaan should now be at the top of the nearest mesa I think.

Exo-Guardians

Vesk Vanguard (9)

Stamina: 2d6 ⇒ (6, 6) = 12

Puts Sauros at 22 SP, 34 HP.


Various

Hit Points: 2d6 ⇒ (6, 4) = 10

Puts Raia at 5 SP, 9 HP.


The energy emanating from Dhurus and its hierocrats ripples and wanes, indicating their vulnerability to elite Starfinders’ attacks.

Table GMs, the Weakened Herald condition is now in effect.


As the rest try to get into position Shaan reaches the top of the mesa next to a jinsul, who promptly turns to attack with his leg blade.

leg blade vs KAC: 1d20 + 8 ⇒ (5) + 8 = 13
slashing: 1d4 + 4 ⇒ (2) + 4 = 6

Wayfinders

Medium Male Neutral Vesk Soldier 4 | SP 36/36 HP 34/34 RP 6/6 | EAC 18 KAC 20 | F +6, R +3, W +5 (+2 vs fear) | Init +10 | Perc +0 | Speed 30' | Active Conditions: None | Constant:

The last jinsul we faced seemed to have fire resistance, but the earlier ones didn't (I think?). Is there anything about the appearance of this one that would indicate which type it might be similar to? (Trying to figure out if I should attack with my doshko, or claws).

Not quite sure if it's Shaan's turn again or not yet, but just take this as an early posting of my attack if it's too early:

Shaan swings back at the jinsul atop the mesa (Using doshko unless this one seems like the fire resistant one from the last fight).

Attack roll: 1d20 + 5 ⇒ (10) + 5 = 15
F dmg with doshko: 1d8 + 3 ⇒ (2) + 3 = 5 OR lethal S dmg with unarmed strike: 1d3 + 3 ⇒ (1) + 3 = 4


That encounter had a couple of demons, these look more like "regular" jinsul.

Routed Infantry is in effect. All PC attacks have a 25% chance of being a critical hit.
High Good: 1d100 ⇒ 67


Various

Whoops! Between the page break and posting Hit Points I forgot she needed to go!

Raia tries to scramble up the hillside but slips on the loosened soil.

Athletics: 1d20 + 0 ⇒ (2) + 0 = 2


Everyone except Shaan (who has already acted this round) is up if you would like like to go.

Exo-Guardians

Vesk Vanguard (9)

Sauros finishes climbing up the pillar (double move).

Athletics 1d20 + 11 ⇒ (5) + 11 = 16

Athletics 1d20 + 11 ⇒ (8) + 11 = 19

Wayfinders

Male LN Morlamaw Tempered Pilgrim Envoy 4 | SP 20/28 HP 28/28 | RP 6/6 | EAC 14; KAC 15| Fort +2; Ref +5; Will +5 | Init: +1 | Perc: +4, SM: +4 (+1d6*) | Speed 30ft, Swim 40ft | Active conditions: None.

Boris will move up behind some cover and try a shot at (purple) in the middle if he can see him at this range and angle..

pewpew: 1d20 + 1 - 2 - 2 ⇒ (20) + 1 - 2 - 2 = 17
E+F damage: 1d4 ⇒ 1

Unexpected..
massive crit damage if needed: 1d4 ⇒ 2


The jinsul high command collapses as Kadrical’s blessing wanes, affording veteran Starfinders an opening to strike.

Table GMs, the Frayed Leadership condition is now in effect.

The tension in the atmosphere surrounding Bastiar-5 eases as the golden energy enveloping it withdraws into the immense pit. The receding light sweeps away the jinsul fortifications, restoring the planet’s natural, rugged terrain. The remaining jinsul forces scatter, soldiers scurrying toward the horizon and starships fleeing into the Drift. Across a battlefield strewn with dead and wounded bodies, Starfinders cheer at the sight of the retreating enemy.

As the Starfinder fleet regroups, the communication screens light up with the image of both First Seekers, the various faction leaders, and numerous venture-captains. Luwazi Elsebo, front and center, beams with pride. “Agents, we stand together in the midst of our Society’s most glorious victory to date! Today, we have risen from the ashes of our previous failures, stronger and more united than ever before! Not even an army of bloodthirsty jinsuls, with an armada and the power of a waking god at their backs, could defeat us!”

Jadnura nods. “We have indeed accomplished much, but there is more in our future. With Dhurus defeated, the Scoured Stars are safe, but only so long as others don’t seek to foolishly unlock their secrets. Coming here was my mission as First Seeker, and while I have succeeded, I intend to continue seeing this mission through. I shall remain in this system, communing with the waking Kadrical and standing sentinel over others who would disturb this site. My time as First Seeker has truly ended.”

Luwazi’s smile softens as she looks at Jadnura, and after a moment she speaks. “As for me, my only goal as First Seeker was to rebuild the Starfinder organization and rescue those we had lost. I can say that our organization is stronger than ever, boosted by powerful allies and friends. While I cannot think of a higher note to end on, I do not believe the time has come for me to step down, but instead I shall stay on a short while longer to ease the transition to a new First Seeker. I cannot wait to see where our remarkable society goes next under new leadership. Perhaps someone currently among our ranks will be the next to choose our heading? You’ve all certainly demonstrated that you have what it takes. But that can be our first order of business once we return home. For now, we tend to our wounded, we recover, and we celebrate!”

Days after its momentous victory in the Scoured Stars, the Starfinder Society fleet emerges from the Drift near Absalom Station. With their deeds relayed through Drift beacons, the crews of the returning vessels begin tuning into the local infosphere to hear the Pact World’s response to the Society’s victory in the Scoured Stars. The reactions flood in.

“I, for one, believe that an organization that can amass that many military-grade resources needs to be held on a tighter leash.”

“Didn’t the Pact Council vote not to interfere in the Scoured Stars? Who do these Starfinders think they are?”

“Yeah, the Strawberry Machine Cake concert rescue was pretty great… but what if it were a Starfinder setup, to help justify their little war?”

“Does anyone know what the jinsuls did to us? I mean, I heard that the jinsuls were a peaceful civilization, and the Starfinders just wanted to pillage their homeland.”

All over the Starfinder comm channels, pundits and social media stars relay similar questions and messages of dismay at the Society’s recent actions. Moments later, First Seeker Luwazi Elsebo sends out a fleet wide broadcast. “Starfinders, it’s clear that we’ve not returned to the hero’s welcome we hoped for. In fact, it looks as though we’re the target of some sort of coordinated media attack, as organizations we’ve never had any dealings with are smearing our recent triumphs. Fear not, this is just another challenge for us to overcome, and perhaps the next few months will be well-spent polishing the reputation these hidden attackers have sought to so recklessly tarnish.”

And with that our conclusion. Thank you GM's for all of the hard work and effort you have put into this Special and making it successful! And thank you to all of the players for your great roleplaying!

Reminder for Chronicles. You each earn all boons on the Chronicle sheet
except the Slayer of Godspawn boon, which can be obtained only by players at Subtiers 9–10 and 11–12.

Wayfinders

Male LN Morlamaw Tempered Pilgrim Envoy 4 | SP 20/28 HP 28/28 | RP 6/6 | EAC 14; KAC 15| Fort +2; Ref +5; Will +5 | Init: +1 | Perc: +4, SM: +4 (+1d6*) | Speed 30ft, Swim 40ft | Active conditions: None.

As Boris' shot actually hits the Jinsul and the entire Jinsul war machine collapses in ruin he looks down at what he considered a 'puny' plasma claw.
"So, all I had to do was hit with this darn thing the whole time..."

With that he winks at his team mates and smiles big around his tusks.

"I think it's time for a drink!"

After the return to Absolom Station and hearing the news reports and opinions Boris shakes his head, "Yes. Either we've been setup or a lot of the population of this place are fools."

301 to 314 of 314 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [Outpost III] SFS 2-00 Fate of the Scoured God Tier 1-2 - GM Xain All Messageboards

Want to post a reply? Sign in.