[Outpost III] SFS 2-00 Fate of the Scoured Stars God 1-2 - GM Xain (Inactive)

Game Master Xain

REWARDS:

Fitch
Level 1 Once during the adventure, the PCs can gain a +4 bonus to any non-gunnery skill check during a starship combat.
Level 2 When using the reward above, all the PCs' nongunnery skill checks made during the same round gain the +4 bonus.

Iteration-177
Level 1 A PC can gain a +2 bonus to any one Mysticism, Perception, or Sense Motive check within the Scoured Stars. This allows the PC to count as being trained in Mysticism for the duration of the adventure.
Level 2 In place of the reward above, a PC can add a +1 bonus to any one saving throw while within the Scoured Stars.

Venture-Captain Arvin
Level 1 Once during the adventure, the group can gain the benefit of aid another (+2 bonus) to all skill checks for 1 round.
Level 2 When using this reward, the benefit applies to both skill checks and attack rolls.

Celita
Level 1 Once during the adventure, the PCs gain a +2 bonus to any one starship combat gunnery roll, and that attack does not consume ammunition in the case of a weapon with the limited fire property.

Zigvigix
Level 1 Once during the adventure, each PC can requisition a weapon with an item level up to the PC’s level for the duration of one mission. The group must use this ability prior to starting a new encounter, and this ability cannot be used during Part 4. The weapon comes with a full battery or magazine.
Level 2 In addition to the reward above, the PCs can also requisition a single consumable item with an item level up to the PC’s level. These consumables cannot have permanent effects, and PCs who don’t use them during the course of the scenario must return them at the end of the adventure.

Radaszam
Level 1 The PCs can reroll any one skill check while in the same location as a fleet.
Level 2 Once during the adventure, while in the same location as a fleet, the PCs can instead activate this reward to gain a +2 bonus to each of their initiative checks for that mission.

Tower Intel: When the Overseer GM announces that the Tower Intel condition is in effect, the PCs receive a flood of data from the secured scanning towers. Once per encounter for the remainder of the scenario, each PC can roll twice on any Intelligence-, Wisdom-, or Charisma-based skill check or starship combat check and take the better result.


MAP

AID Token


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Please ninja dot. (Post then delete your post).


First Seeker Luwazi Elsebo steps forward to her podium addressing the Starfinder fleet. “Starfinders, after two years of hardship following our devastating first foray into the Scoured Stars, we now stand taller than ever and are back to fighting form. Today, new recruits rally beside experienced agents and rescued veterans, coming together to form the most resourceful, prepared, and skilled organization the Pact Worlds have ever known. This newfound strength comes not a moment too soon, for the threat within the Scoured Stars is unlike any we’ve ever faced: a hostile military force known as the jinsuls, committed to our complete destruction. Stopping the Jinsul Hierocracy will challenge us more than anything we’ve done before, but what I’ve seen from our agents these past two years assures me that we are more than up to the task! Your orders will arrive shortly; for now, gather your equipment, finish your preparations, and send any messages you wish before we reach the Scoured Stars.”

And we have begun, GM's please proceed with the Introduction and Preparations


Hundreds of Starfinder agents hustle throughout the loading docks aboard the ever-impressive and newly refurbished Master of Stars, the pinnacle of the Starfinder fleet. Junior agents hastily pack every docked starship with weapons, armor, spare parts, and provisions, while technical staff runs diagnostics on starship armaments and senior officers finalize flight formations and supply routes. Many Starfinders' faces are dark with uncertainty, but the fiery resolve burns in their eyes.

Venture-Captain Arvin, a damaya lashunta man, emerges from the shifting crowd of activity, his expression hard with repressed concern. "It seems fate has made soldiers out of explorers. We've always prepared our agents to navigate danger and violence, but never anything like this. Still, there isn’t another organization in the Pact Worlds that I would trust more with this daunting task." He pauses for a moment, then shakes himself back to attention. "Right, much left to do! There are still a few specialized tasks remaining that you might be able to help us complete."

This is a good spot for Introductions, purchases, slot boons as well as preparing the fleet. While preparing the Fleet you will be roleplaying relevant skill checks as well as sharing stories of past adventures. For stories shared you must have the chronicle to back it up.

Recommended Boons to slot:

  • First Skirmish (Social or Starship)
  • High Society Influence (Iteration-177, Ally)
  • Honorbound Allies (Starship)
  • Iteration-177’s Attention (Ally)
  • Jinsul Witness (Personal)
  • Surviving Companion (Slotless)
  • You can help prepare by meeting with:

  • Fitch (Master of Stars Touch-up)
  • Iteration-177 (Prayer and Reflection)
  • Venture-Captain Arvin (Rookie Training)
  • Celita, Leader of the Dataphiles (Starship Priming)
  • Zigvigix, Leader of the Exo-Guardians (Supply Run)
  • Radaszam, leader of the Acquisitives (Tactical Preparations)


  • Fitch, leader of the Wayfinders, walks you to an airlock leading out to some of the scaffolding on the ship’s exterior. “It’s strange to not have my children aboard, but this is no time to be bringing the young ones along. Last time, the jinsul capital ships chased away our carriers. I’d love to see how their flagship holds up against ours, but we’re still not quite finished with renovations. Try to wrap up the finishing touches on this gem of a ship— I want the last thing those jinsuls see is just how brightly it shines.”

    Relevant skills: Engineering, Piloting, or Profession (electrician or maintenance worker)
    Relevant past adventures to share a story of: any scenario featuring a starship combat


    Iteration-177, the enigmatic android, meets with you in a conference room, as charming as ever. “It appears I finally get to participate in a famed Starfinder adventure! I suspect you still have some desire to seek solace with the divine before heading into battle? I too, know this desire. I’m more than happy to converse, if you’d care to sit and chat.”

    Relevant skills: Culture, Mysticism, or Sense Motive
    Relevant past adventures to share a story of: any scenario featuring Iteration-177
    or a noteworthy religious experience


    Venture-Captain Arvin looks over a group of anxious recruits in the mess hall. “Those green agents are not ready for a battle against an organized foe. Sadly, they’re liabilities when they’re frightened. Talk them through some of your experiences, set them at ease, and help them prepare for the challenges they’ll face ahead. We need them primed and ready for combat if we’re going to win this.”

    Relevant skills: Bluff, Diplomacy, Intimidate, or Profession (any relevant Profession skill)
    Relevant past adventures to share a story of: any scenario that required the PCs to rescue or protect an NPC of interest


    Celita, leader of the Dataphiles, feverishly works on the mainframe in the command center of the Master of Stars. “Greetings, I’m Celita of the Dataphiles. You may have known me as Historia-7, though I’ve since stopped using that name due to reasons we don’t have the time to discuss. I think I’ve devised a way to artificially replicate the resonance effects of the Tear relic to help our ships stay in communication and traverse the Drift more precisely. I need you to double-check my code for errors and then see if you can shield the network from detection by jinsul sensors.”

    Relevant skills:Computers, Physical Science, or Profession (technician)
    Relevant past adventures to share a story of: any scenario that featured a species descended from the Scoured Stars


    Zigvigix, leader of the Exo-Guardians, sits before an immense cargo bay filled with crates of supplies. “They say an army marches on its stomach, but it also fights with guns and ammo! Can you take a look at all our gear to make sure it works and then load it onto the ships? Just try to keep the explosives separated from the food, please. We don’t want to have that mistake happen again!”

    Relevant skills:Athletics, Engineering, Medicine, or Perception
    Relevant past adventures to share a story of:any scenario with a mission predicated on a magical or technological item or resource


    Radaszam, leader of the Acquisitives, overlooks a large holographic map of the Scoured Stars system, overlaid with smaller, more detailed maps of terrain on specific planets. “I don’t know about you, but I’m keen to take this fight to the jinsuls on their home turf. We have topographic data collected from our last foray into the Scoured Stars, plus some information on fighting styles our agents have reported from past jinsul encounters. See if you can make sense of it all and formulate a plan of attack.”

    Relevant skills:Culture, Life Science, Mysticism, or Survival
    Relevant past adventures to share a story of:Any scenario featuring combat with an organized, hostile alien force.

    Second Seekers (Luwazi Elsbo)

    Medium Male Neutral Vesk Soldier 2.1 | SP 15/18 HP 20/20 RP 4/4 | EAC 18 KAC 20 | F +5, R +2, W +3 (+2 vs fear) | Init +6 | Perc +0 | Speed 30' | Active Conditions: None | Constant:

    The only boons that Shaan has, and which he will slot, are: Faction's Friend (Social), Defender of the Fleet (Starship), Scoured Stars Survivor (Personal).

    Shaan heads to meet with Fitch, confident that he knows how to eke a bit more speed out of the ship. "Here, look, if you fiddle with this switch and twist that one, while tossing salt over your left shoulder, well, can you hear how the engines are purring now?!? This was just what I did when I was piloting us during the scoured stars invasion - those Jinsul fools never saw me coming! Or at least not until we was blastin' em!"

    Piloting: 1d20 + 8 ⇒ (8) + 8 = 16


    Raia | LG Female Lashunta Technomancer (1) | SP 5, HP 9 | EAC 13, KAC 14 | Fort +0, Reflex +2, Will +2 | Initiative +2 | Perception +0 | See Profile for Skills | Speed 30 ft. | Resolve 4/4

    Raia approaches Radaszam, her antennae twitching with focus.

    "This is actually my... First mission. But topographical data I understand! I majored in First Contact studies with a minor in Geographical Introductions. Basically, choosing favorable terrain in case our first meeting went poorly."

    Life Science: 1d20 + 10 ⇒ (14) + 10 = 24

    Second Seekers (Jadnura)

    Vesk Vanguard - 5

    Sauros approaches Ziggy and greets them with a high-five, except using his prehensile tail in place of a hand.

    "DUDE! It's been forever since we helped you with that weird worm infestation back on Absalom Station. How's the Respite? Did you install that holo-surf program I told you about? There's this GNARLY new downloadable content where sharks are jumping at you from below your board. It's TOTALLY stimulating."

    As they chat, Sauros's eyes move independently in different directions to help check out the equipment.

    Perception: 1d20 + 10 ⇒ (2) + 10 = 12

    Yes, he's a "chameleon-vesk" ^_^

    Wayfinders

    Male LN Morlamaw Tempered Pilgrim Envoy 1 | SP 7/7 HP 10/10 | RP 4/5 | EAC 12; KAC 13| Fort +1; Ref +3; Will +1 | Init: +1 | Perc: +3, SM: +3 (+1d6*) | Speed 30ft | Active conditions: None.

    Boris approaches Venture Captain Arvin and asks to speak to the newbies. After he gives the OK Boris approaches the group, most, if not all, have never seen a Morelamaw before.

    "Hello all! I am a new Starfinder as well! Though I have not faced these Jinsuls before and have heard the dread tales, I do not fear them. I come from a small planet myself and have just recently discovered the galaxy at large. There are many new and exciting and to be honest, downright scary things that I have seen in the past few weeks. All of which you have likely lived with your entire lives. The Starfinder Society seems like a good group of people with good leadership. If you don't fail them, they won't fail you!"

    And likely more of that ilk.

    First adventure with this character so no previous games to call upon. No boons either. :)

    diplomacy: 1d20 + 8 + 1d6 ⇒ (2) + 8 + (5) = 15


    Raia | LG Female Lashunta Technomancer (1) | SP 5, HP 9 | EAC 13, KAC 14 | Fort +0, Reflex +2, Will +2 | Initiative +2 | Perception +0 | See Profile for Skills | Speed 30 ft. | Resolve 4/4

    Of course the Pregen gets the highest roll, they've actually been on thousands of missions by this point ^_^


    Raia | LG Female Lashunta Technomancer (1) | SP 5, HP 9 | EAC 13, KAC 14 | Fort +0, Reflex +2, Will +2 | Initiative +2 | Perception +0 | See Profile for Skills | Speed 30 ft. | Resolve 4/4

    Raia makes her rounds visiting each of the leaders and offering whatever skills she can.

    Mysticism and Diplomacy are her low skills, so she'll attempt to aid Sauros and Boris, respectively:

    Fitch, Engineering: 1d20 + 7 ⇒ (17) + 7 = 24
    Iteration-177, Mysticism: 1d20 + 4 ⇒ (9) + 4 = 13
    Arvin, Diplomacy: 1d20 + 2 ⇒ (14) + 2 = 16
    Celita, Computers: 1d20 + 9 ⇒ (3) + 9 = 12
    Zigvigix, Engineering: 1d20 + 7 ⇒ (14) + 7 = 21
    Radaszam, Life Science: 1d20 + 10 ⇒ (14) + 10 = 24

    Second Seekers (Jadnura)

    Vesk Vanguard - 5

    "TOTALLY stoked to get back at those Jinsuls!"

    Piloting => Aid Shaan, Diplomacy => Aid Boris, Computers => Aid Raia

    Fitch, Piloting: 1d20 + 2 ⇒ (20) + 2 = 22
    Iteration-177, Mysticism: 1d20 + 10 ⇒ (17) + 10 = 27
    Arvin, Diplomacy: 1d20 + 0 ⇒ (18) + 0 = 18
    Celita, Computers: 1d20 - 1 ⇒ (7) - 1 = 6
    Zigvigix, Perception: 1d20 + 10 ⇒ (2) + 10 = 12
    Radaszam, Mysticism: 1d20 + 10 ⇒ (17) + 10 = 27

    Wayfinders

    1 person marked this as a favorite.
    Male LN Morlamaw Tempered Pilgrim Envoy 1 | SP 7/7 HP 10/10 | RP 4/5 | EAC 12; KAC 13| Fort +1; Ref +3; Will +1 | Init: +1 | Perc: +3, SM: +3 (+1d6*) | Speed 30ft | Active conditions: None.

    Fitch piloting AID: 1d20 + 1 ⇒ (2) + 1 = 3
    Iteration-177 Mysticism AID: 1d20 - 1 ⇒ (5) - 1 = 4
    Celita Computers AID: 1d20 + 1 ⇒ (20) + 1 = 21
    Zig perception AID: 1d20 + 3 ⇒ (6) + 3 = 9
    Radazam... meh, you guys got that.

    lol... Dicebot!!!!


    Rolling for Shaan to aid Raia with computers. (You guys got the rest)

    Computers Aid: 1d20 - 1 ⇒ (20) - 1 = 19


    1 person marked this as a favorite.

    REWARDS
    Unless otherwise mentioned, using a reward gained from a preparatory task is a free action. If a reward gives a bonus to a check or otherwise affects a check, the PCs must declare the use of that reward before rolling. These rewards apply to the group, and the group must agree to use the bonus before a PC can gain the benefits.

    Fitch
    Fitch shows the PCs some of the inner workings of the Master of Stars, which help the PCs better understand other starships.
    Level 1 Once during the adventure, the PCs can gain a +4 bonus to any non-gunnery skill check during a starship combat.
    Level 2 When using the reward above, all the PCs' nongunnery skill checks made during the same round gain the +4 bonus.

    Iteration-177
    The PCs gain significant insight into Iteration-177’s understanding of the divine and share a portion of his intuition.
    Level 1 A PC can gain a +2 bonus to any one Mysticism, Perception, or Sense Motive check within the Scoured Stars. This allows the PC to count as being trained in Mysticism for the duration of the adventure.
    Level 2 In place of the reward above, a PC can add a +1 bonus to any one saving throw while within the Scoured Stars.

    Venture-Captain Arvin
    The PCs improve their allies’ morale, making them more reliable in combat.
    Level 1 Once during the adventure, the group can gain the benefit of aid another (+2 bonus) to all skill checks for 1 round.
    Level 2 When using this reward, the benefit applies to both skill checks and attack rolls.

    Celita
    Pleased with the PCs’ review, Celita outfits the Starfinder fleet with better weapons-tracking software for targeting jinsul ships.
    Level 1 Once during the adventure, the PCs gain a +2 bonus to any one starship combat gunnery roll, and that attack does not consume ammunition in the case of a weapon with the limited fire property.

    Zigvigix
    Zigvigix grants the PCs priority access to some Starfinder Society equipment.
    Level 1 Once during the adventure, each PC can requisition a weapon with an item level up to the PC’s level for the duration of one mission. The group must use this ability prior to starting a new encounter, and this ability cannot be used during Part 4. The weapon comes with a full battery or magazine.
    Level 2 In addition to the reward above, the PCs can also requisition a single consumable item with an item level up to the PC’s level. These consumables cannot have permanent effects, and PCs who don’t use them during the course of the scenario must return them at the end of the adventure.

    Radaszam
    The PCs assist overviewing the Society’s default plan of engagement.
    Level 1 The PCs can reroll any one skill check while in the same location as a fleet.
    Level 2 Once during the adventure, while in the same location as a fleet, the PCs can instead activate this reward to gain a +2 bonus to each of their initiative checks for that mission.

    Second Seekers (Jadnura)

    Vesk Vanguard - 5

    "Way to go, TEAM! Those jinsuls are totally gonna wipe out!"


    As preparations wind down, a stillness settles over the crowd of Starfinders gathered on the command deck of the Master of Stars. First Seeker Jadnura, flanked by nominated First Seeker Luwazi Elsebo and the android Iteration-177, steps forward to an elevated captain’s platform and looks out over the assembled agents. Jadnura’s resonant voice carries across the assembly. “Starfinders! Today we gather not merely as explorers and scholars, but as defenders of the galaxy. Ever since the jinsuls ambushed our rescue mission into the Scoured Stars, they have assailed us and our allies at every turn. The danger the jinsuls present to our friends and homes cannot be ignored. We now know that they intend to awaken the divine being responsible for trapping our first expedition into the Scoured Stars. We know that this scheme threatens not only the Scoured Stars but all the space surrounding it. This leaves us with one mission: break the jinsul fleet and drive them from the Scoured Stars, putting an end to their depredations once and for all. Today we march to war!”

    The Starfinders disperse to their ships and launch into orbit, assembling into either tactical strike formations or vanguards surrounding the larger vessels. The fleet’s synchronized screens flash to life, showing Luwazi Elsebo from her own command station. “We are ready to approach the Scoured Stars system from the outer orbit of the Agillae system’s star. The majority of our fleet will stay together to protect our supplies and support our ground troops, while our field agents are to scout the system and find the most strategic places to engage the jinsuls. Kadrical’s divine herald, Dhurus, is the head of the snake: find where he is hiding so we can direct our full forces against him. Once we close in on him, we can face down Dhurus on equal footing and end this conflict.”

    Luwazi nods to the camera. “Stick together, support each other, and stay the course. We live or die as one today. Good luck, Starfinders. Fleet—activate Drift engines now!” The screen shuts off, and each formation of starships surges forward as a unit, vanishing into the Drift.

    ★ ---- ★ ---- ★ ---- ★

    The Starfinder fleet emerges from the Drift as a single force, the three suns of the Scoured Stars burning brightly against the surrounding void. Moments later, onboard computers ping with streams of incoming data detailing nearby jinsul ships, planets with concentrated industrial activity, and further commands from the First Seekers. Several files emerge on the captains’ screens: briefings of locations where field agents could find useful information about how best to target the jinsul fleet’s weak points.

    Table GMs close out preparations, Part 1 has started.


    During this part of the adventure, each table can choose from one of five scout missions. Each mission takes place in a different part of the Scoured Stars and requires different types of skills and combat abilities. The PCs can attempt the missions in any order; see Handout #2, which assists the players in choosing and keeping track of these missions. Consider starting with those that best match your PCs' abilities.

    Interplanetary Travel: Celita has equipped the Starfinder fleet with a code that allows its starships' Drift engines to replicate the mystical resonance effects of the Tear relic from their previous mission into the Scoured Stars. The widespread network of starships allows individual ships to make short jumps through the Drift in a matter of hours. Assume that completing a mission and traveling to the next location takes 1d4 hours. Taking a 10-minute break to rest and regain Stamina Points is always possible between the missions while the PCs are traveling from one location to another.

    The Scoured Stars consists of three star systems, Agillae, Bastiar, and Callion, all of which revolve around a common barycenter.

    Agillae: Agillae is an orange dwarf star with five terrestrial planets in the star’s habitable zone. Scout missions 1 through 3 take place in the Agillae system.

    Bastiar: The largest, brightest, and most massive of the three stars, Bastiar is a yellow dwarf star with eight planets: five terrestrial planets, a gas giant with more than three dozen moons, and two ice giants.

    Callion: The smallest of the three stars, Callion is a red dwarf star with two small, tidally locked planets whose orbits are synchronized so that they are always on opposite sides of the star. Scout missions 4 and 5 take place in the space orbiting Callion.

    HANDOUT #2: SCOUT MISSION LIST

    Each group can attempt the following five missions in any order. The Type column provides a note about the mission’s content, hinting at what skills and abilities are useful. Every mission also has tasks for combat-oriented characters.

    Planet: Agillae-2 Mission: Ground Force Intel
    Type: Stealth and spying Gravity: Normal

    Planet: Agillae-4 Mission: Data Hack
    Type: Infiltration and hacking Gravity: Normal

    Planet: Agillae-5 Mission: Recovery Efforts
    Type: Investigation Gravity: Zero-G

    Planet: Callion-1 Mission: Scout Hunt
    Type: Starship Gravity:

    Planet: Callion-2 Mission: Captive Interview
    Type: Interrogation/persuasion Gravity: Normal

    Second Seekers (Jadnura)

    Vesk Vanguard - 5

    Sauros randomly votes for: 1d5 ⇒ 5


    Raia | LG Female Lashunta Technomancer (1) | SP 5, HP 9 | EAC 13, KAC 14 | Fort +0, Reflex +2, Will +2 | Initiative +2 | Perception +0 | See Profile for Skills | Speed 30 ft. | Resolve 4/4

    Raia randomly votes for: 1d5 ⇒ 1

    Wayfinders

    Male LN Morlamaw Tempered Pilgrim Envoy 1 | SP 7/7 HP 10/10 | RP 4/5 | EAC 12; KAC 13| Fort +1; Ref +3; Will +1 | Init: +1 | Perc: +3, SM: +3 (+1d6*) | Speed 30ft | Active conditions: None.

    "Well. I say we start on the safe side and stay with the main fleet. so, recovery efforts on Agillea 5?"

    Second Seekers (Jadnura)

    Vesk Vanguard - 5

    "You speak to my heart, DUDE! I was part of the first group trapped with Jadnura, and when we laid eyes on those rescue ships, STOKED!"


    Raia | LG Female Lashunta Technomancer (1) | SP 5, HP 9 | EAC 13, KAC 14 | Fort +0, Reflex +2, Will +2 | Initiative +2 | Perception +0 | See Profile for Skills | Speed 30 ft. | Resolve 4/4

    "Concur!"


    Venture-Captain Naiaj's face appears on a communication screen, her features even paler and more somber than usual. She pauses for a moment before speaking. "A group of elite jinsul starships ambushed one of our scout flights near the starship graveyard orbiting Agillae-5. None of our agents responded to my summons. I assume they’re all dead. The jinsuls have left, but we need to know where they're going next or we'll be cleaning up another massacre. Check the remains of our ships for anything that might tip us off about their next target."

    Your starship sensors point you toward a relatively intact Starfinder wreckage drifting among the debris.

    Culture DC 15:
    You recognize the craft as the Parting Glance, a veteran Starfinder ship captained by a highly ranked flight leader named Jessyn.

    Computers DC 12:
    Sensors detect no life signs aboard the craft.

    Jinsul weapons ripped through the vessel, rendering all its major systems inert. You enter the wreckage through a hull breach in the aft. The entire ship is dark, with no atmosphere or gravity. Your armor protects you from the vacuum, but movement within the ship is difficult without gravity. Your entry point is near the Power Core. It is heavily damaged but still capable of accessing emergency power with some jury-rigging.

    Engineering DC 18:
    You get the ship's backup systems online, restoring artificial low gravity and dim illumination onboard, but not atmosphere (since the hull is so severely breached).

    Map We're on slide 4

    Wayfinders

    Male LN Morlamaw Tempered Pilgrim Envoy 1 | SP 7/7 HP 10/10 | RP 4/5 | EAC 12; KAC 13| Fort +1; Ref +3; Will +1 | Init: +1 | Perc: +3, SM: +3 (+1d6*) | Speed 30ft | Active conditions: None.

    culture: 1d20 + 5 ⇒ (2) + 5 = 7
    engineering: 1d20 + 5 ⇒ (3) + 5 = 8

    "Sad, very sad. Looks dead to me. Of course, I'm no expert so..."

    Second Seekers (Jadnura)

    Vesk Vanguard - 5

    Culture: 1d20 + 8 ⇒ (8) + 8 = 16

    "Awwwe, BOGUS! That's the Parting Glance. Captain Jessyn was a heroine of mine. I hope she's still alive. Any lifesigns, Raia?"


    Raia | LG Female Lashunta Technomancer (1) | SP 5, HP 9 | EAC 13, KAC 14 | Fort +0, Reflex +2, Will +2 | Initiative +2 | Perception +0 | See Profile for Skills | Speed 30 ft. | Resolve 4/4

    Computers: 1d20 + 9 ⇒ (20) + 9 = 29

    "Interference. Can't tell. But let's see if I can get the ship's backup systems online so we can investigate."

    Engineering: 1d20 + 7 ⇒ (2) + 7 = 9


    Raia | LG Female Lashunta Technomancer (1) | SP 5, HP 9 | EAC 13, KAC 14 | Fort +0, Reflex +2, Will +2 | Initiative +2 | Perception +0 | See Profile for Skills | Speed 30 ft. | Resolve 4/4

    Weird. When I initially previewed the post, the Computers failed, and the Engineering succeeded.


    Weird, I've never seen that but I don't play on the boards much. There is no penalty for failure in this case (other than time) and TBH I don't really want to deal with Zero-G rules so we'll assume Raia is able to get the backups online with some work.

    With low gravity and lighting restored you are able to sweep the ship making your way towards the bridge, checking or passing through several other compartments on the way.

    A computer lab on the port side has been stripped of usable materials.

    Perception DC 15:
    You discover scratches in the walls consistent with jinsul leg blades, confirming that the jinsul attackers boarded and looted the Parting Glance.

    Physical Science DC 18:
    Although most of the primary consoles and supplies are missing, you recognize the lab's layout as conducive for scanning and processing surface information from a nearby planet or moon, suggesting that the Parting Glance was collecting data about jinsul movements on nearby planets.

    There is a gunner's station at the aft of the ship. With backup systems online the targeting computer is active though the weapons are useless.

    Piloting DC 15:
    You are able to pull up saved data suggesting that the gunner continued firing on the jinsul ships after the jinsuls disabled the Parting Glance, specifically and persistently targeting its air-to-ground torpedo launchers.

    Another compartment on the starboard side has also been largely stripped of valuables and information, save for one large device on that was visibly sundered by melee weapons.

    Piloting DC 18:
    You recognize the device as a long-range transmitter, which could rapidly share large amounts of data between the Parting Glance and another location.

    Engineering DC 15:
    You determine the device's main operating systems were surgically targeted by whatever destroyed it, rendering it totally inoperable.

    Finally you reach the doors to the bridge. Both doors are stuck requiring an athletics check to open. But again no penalty for failure other than time so we will move on.

    Bridge
    Six corpses—three humans, a shirren, a ysoki, and a korasha lashunta, identifiable as Captain Jessyn, lay on the floor. Their bodies and faces are mangled by decompression following the destruction of their ship and environmental controls. A cracked screen on the communications station flickers in standby mode.

    Another Computers check please...

    Wayfinders

    Male LN Morlamaw Tempered Pilgrim Envoy 1 | SP 7/7 HP 10/10 | RP 4/5 | EAC 12; KAC 13| Fort +1; Ref +3; Will +1 | Init: +1 | Perc: +3, SM: +3 (+1d6*) | Speed 30ft | Active conditions: None.

    rolls in order. :)
    perception: 1d20 + 3 ⇒ (7) + 3 = 10
    No physical science

    piloting untrained: 1d20 + 1 ⇒ (3) + 1 = 4

    piloting untrained: 1d20 + 1 ⇒ (15) + 1 = 16
    engineering: 1d20 + 5 ⇒ (2) + 5 = 7

    athletics: 1d20 ⇒ 4

    Boris wanders through the ship, looking more and more like a fish out of water...


    Raia | LG Female Lashunta Technomancer (1) | SP 5, HP 9 | EAC 13, KAC 14 | Fort +0, Reflex +2, Will +2 | Initiative +2 | Perception +0 | See Profile for Skills | Speed 30 ft. | Resolve 4/4

    Will roll for Raia first since she had more of the applicable skills.

    Perception: 1d20 + 0 ⇒ (8) + 0 = 8

    Physical Science: 1d20 + 7 ⇒ (19) + 7 = 26

    Piloting: 1d20 + 6 ⇒ (9) + 6 = 15

    Piloting: 1d20 + 6 ⇒ (8) + 6 = 14

    Engineering: 1d20 + 7 ⇒ (1) + 7 = 8

    Computers: 1d20 + 9 ⇒ (7) + 9 = 16

    Second Seekers (Jadnura)

    Vesk Vanguard - 5

    Perception: 1d20 + 10 ⇒ (5) + 10 = 15

    Piloting#2: 1d20 + 2 ⇒ (20) + 2 = 22

    Athletics: 1d20 + 11 ⇒ (20) + 11 = 31

    Oh wow, Lol.


    As everyone's attention is turned towards the computer, the body of Jessyn rises up silently and strikes out at Sauros.

    slam: 1d20 + 11 ⇒ (4) + 11 = 15
    damage: 1d6 + 7 ⇒ (2) + 7 = 9

    That was a surprise round. A better Computers check result would have negated the surprise.

    Everyone please make a DC 14 Fort Save or take 1d4+1 Bludgeoning damage, Success Negates.

    Init Jessyn: 1d20 + 2 ⇒ (1) + 2 = 3
    Init Sauros: 1d20 + 1 ⇒ (16) + 1 = 17
    Init Raia: 1d20 + 2 ⇒ (20) + 2 = 22
    Init Boris: 1d20 + 6 ⇒ (13) + 6 = 19
    Init Shaan: 1d20 + 6 ⇒ (10) + 6 = 16

    Mysticism DC 15:
    Jessyn's body has been reanimated as an Undead Creature known as a Lesser Nihili. They have typical Undead Immunities.

    Mysticism DC 20:
    The dead stare of a nihili makes those around them feel like their own lungs are starting to violently collapse, mimicking the nihili's demise. A living creature that can see and breathe that begins its turn within 15 feet of a nihili must succeed at a Fort save or take bludgeoning damage.

    As is typical for gaze attacks you may avert your gaze to gain a +4 bonus to the save or or close your eyes to remove the need make one completely but at the cost of the creature gaining concealment or total concealment respectively.

    Init
    ------
    Raia
    Boris
    Sauros
    Shaan
    ------
    Jessyn

    Wayfinders

    Male LN Morlamaw Tempered Pilgrim Envoy 1 | SP 7/7 HP 10/10 | RP 4/5 | EAC 12; KAC 13| Fort +1; Ref +3; Will +1 | Init: +1 | Perc: +3, SM: +3 (+1d6*) | Speed 30ft | Active conditions: None.

    "Ew! On my planet the dead stay that way!"
    He levels his plasma claw at the thing and..
    plasma claw: 1d20 + 2 ⇒ (20) + 2 = 22
    E + F damage: 1d4 ⇒ 4

    Unexpected...
    crit damage: 1d4 ⇒ 2

    "I actually hit it!"

    fort save: 1d20 + 1 ⇒ (3) + 1 = 4
    That's more like it...

    Second Seekers (Luwazi Elsbo)

    Medium Male Neutral Vesk Soldier 2.1 | SP 15/18 HP 20/20 RP 4/4 | EAC 18 KAC 20 | F +5, R +2, W +3 (+2 vs fear) | Init +6 | Perc +0 | Speed 30' | Active Conditions: None | Constant:

    Getting a chance to check in online. Not sure how often I'll be able to do so, so please continue to bot me as needed.

    Earlier...

    Perception DC 15: 1d20 + 0 ⇒ (8) + 0 = 8

    Piloting DC 15: 1d20 + 8 ⇒ (17) + 8 = 25
    "Hmm, looking at the data saved in the gunner's station, the gunner kept firing at the jinsul ships even after the Parting Glance was disabled. And it seems like the gunner was very focussed on their air to ground torpedo launchers."

    Piloting DC 18: 1d20 + 8 ⇒ (4) + 8 = 12

    In the present...
    Fort DC 14: 1d20 + 5 ⇒ (13) + 5 = 18

    Shaan leaps into action, swinging his doshko at the thing that used to be a Starfinder captain.

    ember flame doshko: 1d20 + 5 ⇒ (18) + 5 = 23
    F dmg: 1d8 + 3 ⇒ (1) + 3 = 4
    "...And stay dead!"
    My entry for this weapon also says "wound [DC 14]; powered" but I'm not quite sure what this means. Is "wound" a critical effect? And do crits only happen on a nat 20 in Starfinder? Do I need to do anything to activate a weapon if it's powered?


    Raia | LG Female Lashunta Technomancer (1) | SP 5, HP 9 | EAC 13, KAC 14 | Fort +0, Reflex +2, Will +2 | Initiative +2 | Perception +0 | See Profile for Skills | Speed 30 ft. | Resolve 4/4

    Powered weapons consume a charge for every ten rounds of combat. So. Rarely, your weapon will need a new battery over an intensive day. The Wound is its Critical Effect, and the DC 14 is to negate that. Crits generally only happen on a natural 20.

    Fortitude: 1d20 + 0 ⇒ (8) + 0 = 8
    Bludgeoning: 1d4 + 1 ⇒ (3) + 1 = 4

    "Ou-OUCH!"

    Mysticism: 1d20 + 4 ⇒ (2) + 4 = 6

    Mysticism: 1d20 + 4 ⇒ (7) + 4 = 11

    Oops... Where did the map go?

    Raia runs for cover and draws her laser pistol.


    Map is now pinned at the top.

    Boris Damage: 1d4 + 1 ⇒ (1) + 1 = 2

    Boris and Shaan score hits.

    Init
    ------
    Raia (-4)
    Boris (-2)
    Sauros
    Shaan
    ------
    Jessyn (-10)

    Second Seekers (Jadnura)

    Vesk Vanguard - 5

    Fortitude: 1d20 + 8 ⇒ (10) + 8 = 18

    Since I'm above Tier, probably the fairest thing to balance out this character's abilities is to not allow any Entropy, since I have to be involved in combat with a "significant" enemy. That would help mitigate the potential extra Damage Reduction and +3d4 damage.

    Mysticism: 1d20 + 10 ⇒ (10) + 10 = 20

    Mysticism: 1d20 + 10 ⇒ (15) + 10 = 25

    "Awwwe, bogus, Jessyn! You used to have such commanding eyes... Let's put you to rest."

    Sauros draws his Tactical Cryopike and thrusts forward.

    Called Opportunistic Throwing Cryopike, Tactical: 1d20 + 8 ⇒ (8) + 8 = 16 (vs EAC)
    Cold Damage: 1d8 + 8 ⇒ (7) + 8 = 15


    As Sauros lands a significant blow Jessyn attempts to returns the favor.

    Slam vs KAC: 1d20 + 11 ⇒ (16) + 11 = 27
    Bludgeoning: 1d1d6 + 7 ⇒ (5) + 7 = 12

    All players are up! Everyone within 15 ft needs to make another round of saves. I'm not sure if Raia moved out of range.

    Init
    ------
    Raia (-4)
    Boris (-2)
    Sauros
    Shaan
    ------
    Jessyn (-25)

    Second Seekers (Luwazi Elsbo)

    Medium Male Neutral Vesk Soldier 2.1 | SP 15/18 HP 20/20 RP 4/4 | EAC 18 KAC 20 | F +5, R +2, W +3 (+2 vs fear) | Init +6 | Perc +0 | Speed 30' | Active Conditions: None | Constant:

    Fort DC 14: 1d20 + 5 ⇒ (18) + 5 = 23

    Shaan swings at the creature again.

    ember flame doshko: 1d20 + 5 ⇒ (14) + 5 = 19
    F dmg: 1d8 + 3 ⇒ (7) + 3 = 10

    "Listen, Captain, you're dead now, so it's time for you to get out of the way and let us take things from here. Don't worry, we'll avenge you. Once we finish killing you again."

    Doshko charges: 2/10


    Raia | LG Female Lashunta Technomancer (1) | SP 5, HP 9 | EAC 13, KAC 14 | Fort +0, Reflex +2, Will +2 | Initiative +2 | Perception +0 | See Profile for Skills | Speed 30 ft. | Resolve 4/4

    Yes! Raia ran for cover last round. Just updated her on the map. Also made Boris size Large. Don't forget you have reach! ^_^

    Raia attempts to shoot around the walrus.

    Azimuth Laser Pistol: 1d20 + 3 ⇒ (5) + 3 = 8 (vs EAC+4)
    Fire Damage: 1d4 ⇒ 4

    Second Seekers (Jadnura)

    Vesk Vanguard - 5

    Fortitude: 1d20 + 8 ⇒ (7) + 8 = 15

    Sauros holds his breath and thrusts his Tactical Cryopike forward twice!

    Called Opportunistic Throwing Cryopike, Tactical: 1d20 + 8 - 4 ⇒ (5) + 8 - 4 = 9 (vs EAC)
    Cold Damage: 1d8 + 8 ⇒ (3) + 8 = 11

    Called Opportunistic Throwing Cryopike, Tactical: 1d20 + 8 - 4 ⇒ (18) + 8 - 4 = 22 (vs EAC)
    Cold Damage: 1d8 + 8 ⇒ (5) + 8 = 13

    Wayfinders

    1 person marked this as a favorite.
    Male LN Morlamaw Tempered Pilgrim Envoy 1 | SP 7/7 HP 10/10 | RP 4/5 | EAC 12; KAC 13| Fort +1; Ref +3; Will +1 | Init: +1 | Perc: +3, SM: +3 (+1d6*) | Speed 30ft | Active conditions: None.

    Not knowing the range of the effect Boris stays where he us at, trying another shot...
    plasma claw: 1d20 + 2 ⇒ (13) + 2 = 15
    E+F damage: 1d4 ⇒ 3

    fort save: 1d20 + 1 ⇒ (17) + 1 = 18

    well, a 15 EAC might hit... best i've done in a fight the whole con so far. :)

    Second Seekers (Jadnura)

    Vesk Vanguard - 5

    Sauros identified the Nihili, so you can read the Spoilers ^_^


    Our heroes make the undead former captain dead-er, then retrieve the information they came for from the computer: the Parting Glance shared all its data collected about the jinsuls' movements and numbers with a system-wide transmission tower the Starfinders hastily assembled on the twelfth moon of Bastiar-8. Furthermore, disarmed countermeasures indicate the jinsuls who boarded the ship also retrieved this info, likely flagging the transmission tower as their next target. You return to your ship and relay these findings to Venture-Captain Naiaj. The gnome venture-captain thanks you for salvaging some value from the sacrifice of the Parting Glance crew, and immediately contacts other teams with urgent orders to reinforce the transmission tower at Bastiar-8. Before breaking off communication, Naiaj thanks you again. "Stay safe Starfinders. Naiaj out."

    Mission Success!


    Where to next?

    Fleet Positions

    Planet: Agillae-2 Mission: Ground Force Intel
    Type: Stealth and spying Gravity: Normal

    Planet: Agillae-4 Mission: Data Hack
    Type: Infiltration and hacking Gravity: Normal

    Planet: Agillae-5 Mission: Recovery Efforts
    Type: Investigation Gravity: Zero-G

    Planet: Callion-1 Mission: Scout Hunt
    Type: Starship Gravity: —

    Planet: Callion-2 Mission: Captive Interview
    Type: Interrogation/persuasion Gravity: Normal

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